AndrewofDoom

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Nov 5th, 2013
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.7.1
  6. Passed cmdline options:
  7. -spec_exp 15
  8. -ogl_spec 50
  9. -spec_static 1.7
  10. -spec_point 1.2
  11. -spec_tube 1.5
  12. -ambient_factor 115
  13. -missile_lighting
  14. -nomotiondebris
  15. -no_emissive_light
  16. -3dshockwave
  17. -post_process
  18. -bloom_intensity 30
  19. -fxaa
  20. -fb_explosions
  21. -ballistic_gauge
  22. -dualscanlines
  23. -orbradar
  24. -rearm_timer
  25. -targetinfo
  26. -3dwarp
  27. -warp_flash
  28. -snd_preload
  29. -mod mediavps_3612
  30. Building file index...
  31. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  32. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  33. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  34. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  35. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  36. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  37. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  38. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  39. Found root pack 'D:\FreeSpace2\root_fs2.vp' with a checksum of 0x98c91e84
  40. Found root pack 'D:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  41. Found root pack 'D:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  42. Found root pack 'D:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  43. Found root pack 'D:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  44. Found root pack 'D:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  45. Found root pack 'D:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  46. Found root pack 'D:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  47. Found root pack 'D:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  48. Searching root 'D:\FreeSpace2\mediavps_3612\' ... 17 files
  49. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  50. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  51. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
  52. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  53. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
  54. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
  55. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  56. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
  57. Searching root 'D:\FreeSpace2\' ... 1 files
  58. Searching root pack 'D:\FreeSpace2\root_fs2.vp' ... 157 files
  59. Searching root pack 'D:\FreeSpace2\smarty_fs2.vp' ... 10 files
  60. Searching root pack 'D:\FreeSpace2\sparky_fs2.vp' ... 3027 files
  61. Searching root pack 'D:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  62. Searching root pack 'D:\FreeSpace2\stu_fs2.vp' ... 2355 files
  63. Searching root pack 'D:\FreeSpace2\tango1_fs2.vp' ... 32 files
  64. Searching root pack 'D:\FreeSpace2\tango2_fs2.vp' ... 15 files
  65. Searching root pack 'D:\FreeSpace2\tango3_fs2.vp' ... 10 files
  66. Searching root pack 'D:\FreeSpace2\warble_fs2.vp' ... 52 files
  67. Found 19 roots and 12163 files.
  68. ERROR: Unknown Language Checksum: 589986744
  69. Using default language settings...
  70. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  71. Setting language to English
  72. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  73. Initializing OpenAL...
  74. OpenAL Vendor : Creative Labs Inc.
  75. OpenAL Renderer : Software
  76. OpenAL Version : 1.1
  77.  
  78. Found extension "ALC_EXT_EFX".
  79.  
  80. Sample rate: 44100 (44100)
  81. EFX version: 1.0
  82. Max auxiliary sends: 1
  83. Playback device: Generic Software on Speakers (Logitech Wireless Headset)
  84. Capture device: Microphone (Logitech Wireless H
  85. ... OpenAL successfully initialized!
  86. Failed to init speech
  87. Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  88. Initializing WGL...
  89. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  90. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  91. OpenGL Vendor : ATI Technologies Inc.
  92. OpenGL Renderer : AMD FirePro M4000
  93. OpenGL Version : 4.2.11591 Compatibility Profile Context FireGL
  94.  
  95. Using extension "GL_EXT_fog_coord".
  96. Using extension "GL_ARB_multitexture".
  97. Using extension "GL_ARB_texture_env_add".
  98. Using extension "GL_ARB_texture_compression".
  99. Using extension "GL_EXT_texture_compression_s3tc".
  100. Using extension "GL_EXT_texture_filter_anisotropic".
  101. Using extension "GL_ARB_texture_env_combine".
  102. Using extension "GL_EXT_compiled_vertex_array".
  103. Using extension "GL_EXT_draw_range_elements".
  104. Using extension "GL_ARB_texture_mirrored_repeat".
  105. Using extension "GL_ARB_texture_non_power_of_two".
  106. Using extension "GL_ARB_vertex_buffer_object".
  107. Using extension "GL_ARB_pixel_buffer_object".
  108. Using extension "GL_SGIS_generate_mipmap".
  109. Using extension "GL_EXT_framebuffer_object".
  110. Using extension "GL_ARB_texture_rectangle".
  111. Using extension "GL_EXT_bgra".
  112. Using extension "GL_ARB_texture_cube_map".
  113. Using extension "GL_EXT_texture_lod_bias".
  114. Using extension "GL_ARB_point_sprite".
  115. Using extension "GL_ARB_shading_language_100".
  116. Using extension "GL_ARB_shader_objects".
  117. Using extension "GL_ARB_vertex_shader".
  118. Using extension "GL_ARB_fragment_shader".
  119. Using extension "GL_ARB_shader_texture_lod".
  120. Using extension "GL_ARB_texture_float".
  121. Using extension "GL_ARB_draw_elements_base_vertex".
  122. Found special extension function "wglSwapIntervalEXT".
  123.  
  124. Compiling new shader:
  125. Loading built-in default shader for: soft-v.sdr
  126. Loading built-in default shader for: soft-f.sdr
  127. Shader features:
  128. Depth-blended Particles
  129. Compiling new shader:
  130. Loading built-in default shader for: soft-v.sdr
  131. Loading built-in default shader for: soft-f.sdr
  132. Shader features:
  133. Distorted Particles
  134.  
  135. Compiling post-processing shader 1 ...
  136. Loading built-in default shader for: post-v.sdr
  137. Loading built-in default shader for: post-f.sdr
  138. Compiling post-processing shader 2 ...
  139. Loading built-in default shader for: post-v.sdr
  140. Loading built-in default shader for: blur-f.sdr
  141. Compiling post-processing shader 3 ...
  142. Loading built-in default shader for: post-v.sdr
  143. Loading built-in default shader for: blur-f.sdr
  144. Compiling post-processing shader 4 ...
  145. Loading built-in default shader for: post-v.sdr
  146. Loading built-in default shader for: brightpass-f.sdr
  147. Compiling post-processing shader 5 ...
  148. Loading built-in default shader for: fxaa-v.sdr
  149. Loading built-in default shader for: fxaa-f.sdr
  150. Compiling post-processing shader 6 ...
  151. Loading built-in default shader for: post-v.sdr
  152. Loading built-in default shader for: fxaapre-f.sdr
  153. Compiling post-processing shader 7 ...
  154. Loading built-in default shader for: post-v.sdr
  155. Loading built-in default shader for: ls-f.sdr
  156.  
  157. Max texture units: 8 (16)
  158. Max elements vertices: 2147483647
  159. Max elements indices: 16777215
  160. Max texture size: 16384x16384
  161. Max render buffer size: 16384x16384
  162. Can use compressed textures: YES
  163. Texture compression available: YES
  164. Post-processing enabled: YES
  165. Using trilinear texture filter.
  166. OpenGL Shader Version: 4.20
  167. ... OpenGL init is complete!
  168. Size of bitmap info = 742 KB
  169. Size of bitmap extra info = 48 bytes
  170. ANI cursorweb with size 24x24 (25.0% wasted)
  171. GRAPHICS: Initializing default colors...
  172. Game Settings Table: Using Standard Loops For SEXP Arguments
  173. Game Settings Table: Using standard event chaining behavior
  174. Game Settings Table: External shaders are DISABLED
  175. Game Settings Table: External shaders are enabled
  176. SCRIPTING: Beginning initialization sequence...
  177. SCRIPTING: Beginning Lua initialization...
  178. LUA: Opening LUA state...
  179. LUA: Initializing base Lua libraries...
  180. LUA: Beginning ADE initialization
  181. ADE: Initializing enumeration constants...
  182. ADE: Assigning Lua session...
  183. SCRIPTING: Beginning main hook parse sequence....
  184. Wokka! Error opening file (scripting.tbl)!
  185. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  186. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  187. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  188. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  189. SCRIPTING: Inititialization complete.
  190. SCRIPTING: Splash screen overrides checked
  191. SCRIPTING: Splash hook has been run
  192. SCRIPTING: Splash screen conditional hook has been run
  193. Using high memory settings...
  194. Wokka! Error opening file (interface.tbl)!
  195. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  196. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  197. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  198. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  199. Windows reported 16 joysticks, we found 0
  200. Current soundtrack set to -1 in event_music_reset_choices
  201. TBM => Starting parse of 'mv_music-mus.tbm' ...
  202. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  203. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  204. Wokka! Error opening file (armor.tbl)!
  205. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  206. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  207. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  208. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  209. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  210. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  211. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  212. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  213. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  214. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  215. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  216. TBM => Starting parse of 'mv_core-wep.tbm' ...
  217. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  218. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  219. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  220. TBM => Starting parse of 'mv_core-shp.tbm' ...
  221. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  222. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  223. TBM => Starting parse of 'Serapis-shp.tbm' ...
  224. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  225. ANI support1 with size 108x24 (25.0% wasted)
  226. ANI damage1 with size 148x25 (21.9% wasted)
  227. ANI wingman1 with size 71x53 (17.2% wasted)
  228. ANI wingman2 with size 35x53 (17.2% wasted)
  229. ANI wingman3 with size 14x53 (17.2% wasted)
  230. ANI toggle1 with size 57x20 (37.5% wasted)
  231. ANI head1 with size 164x132 (48.4% wasted)
  232. ANI weapons1 with size 126x20 (37.5% wasted)
  233. ANI weapons1_b with size 150x20 (37.5% wasted)
  234. ANI objective1 with size 149x21 (34.4% wasted)
  235. ANI netlag1 with size 29x30 (6.3% wasted)
  236. ANI targhit1 with size 31x21 (34.4% wasted)
  237. ANI time1 with size 47x23 (28.1% wasted)
  238. ANI targetview1 with size 137x156 (39.1% wasted)
  239. ANI targetview2 with size 4x96 (25.0% wasted)
  240. ANI targetview3 with size 7x20 (37.5% wasted)
  241. ANI 2_energy2 with size 86x96 (25.0% wasted)
  242. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  243. ANI 2_leftarc with size 103x252 (1.6% wasted)
  244. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  245. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  246. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  247. ANI 2_lead1 with size 26x26 (18.8% wasted)
  248. ANI 2_lock1 with size 56x53 (17.2% wasted)
  249. ANI 2_lockspin with size 100x100 (21.9% wasted)
  250. ANI energy1 with size 12x41 (35.9% wasted)
  251. ANI 2_radar1 with size 209x170 (33.6% wasted)
  252. TBM => Starting parse of 'mv_effects-str.tbm' ...
  253. loading animated cursor "cursor"
  254. ANI cursor with size 24x24 (25.0% wasted)
  255. MediaVPs: Flaming debris script loaded!
  256. MediaVPs: Explosions script loaded!
  257. Ships.tbl is : VALID
  258. Weapons.tbl is : VALID
  259. cfile_init() took 242
  260. Movie Error: Unable to open 'intro' movie in any supported format.
  261. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  262. PLR => Loading 'TestAOD.plr' with version 1...
  263. PLR => Parsing: Flags...
  264. PLR => Parsing: Info...
  265. PLR => Parsing: Scoring...
  266. PLR => Parsing: ScoringMulti...
  267. PLR => Parsing: HUD...
  268. PLR => Parsing: Variables...
  269. PLR => Parsing: Multiplayer...
  270. PLR => Parsing: Controls...
  271. PLR => Parsing: Settings...
  272. PLR => Loading complete!
  273. PLR => Verifying 'AndrewofDoom.plr' with version 1...
  274. PLR => Parsing: Flags...
  275. PLR => Verifying complete!
  276. PLR => Verifying 'TestAOD.plr' with version 1...
  277. PLR => Parsing: Flags...
  278. PLR => Verifying complete!
  279. ANI cursor.ani with size 24x24 (25.0% wasted)
  280. Frame 0 too long!!: frametime = 0.723 (0.723)
  281. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  282. PLR => Loading 'TestAOD.plr' with version 1...
  283. PLR => Parsing: Flags...
  284. PLR => Parsing: Info...
  285. PLR => Parsing: Scoring...
  286. PLR => Parsing: ScoringMulti...
  287. PLR => Parsing: HUD...
  288. PLR => Parsing: Variables...
  289. PLR => Parsing: Multiplayer...
  290. PLR => Parsing: Controls...
  291. PLR => Parsing: Settings...
  292. PLR => Loading complete!
  293. CSG => Loading 'TestAOD.FreeSpace2.csg' with version 2...
  294. CSG => Parsing: Flags...
  295. CSG => Parsing: Info...
  296. CSG => Parsing: Missions...
  297. CSG => Parsing: Techroom...
  298. CSG => Parsing: Loadout...
  299. CSG => Parsing: Scoring...
  300. CSG => Parsing: RedAlert...
  301. CSG => Parsing: HUD...
  302. CSG => Parsing: Variables...
  303. CSG => Parsing: Settings...
  304. CSG => Parsing: Controls...
  305. CSG => Parsing: Cutscenes...
  306. CSG => Parsing: Last Missions...
  307. CSG => Loading complete!
  308. CSG => Loading 'TestAOD.FreeSpace2.csg' with version 2...
  309. CSG => Parsing: Flags...
  310. CSG => Parsing: Info...
  311. CSG => Parsing: Missions...
  312. CSG => Parsing: Techroom...
  313. CSG => Parsing: Loadout...
  314. CSG => Parsing: Scoring...
  315. CSG => Parsing: RedAlert...
  316. CSG => Parsing: HUD...
  317. CSG => Parsing: Variables...
  318. CSG => Parsing: Settings...
  319. CSG => Parsing: Controls...
  320. CSG => Parsing: Cutscenes...
  321. CSG => Parsing: Last Missions...
  322. CSG => Loading complete!
  323. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  324. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  325. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  326. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  327. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  328. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  329. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  330. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  331. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  332. Frame 0 too long!!: frametime = 0.322 (0.322)
  333. Got event GS_EVENT_PXO_HELP (64) in state GS_STATE_MAIN_MENU (1)
  334. Loading model 'fighter01.pof'
  335. Compiling new shader:
  336. Shader features:
  337. Lighting
  338. Diffuse Mapping
  339. Compiling new shader:
  340. Shader features:
  341. Lighting
  342. Fog Effect
  343. Diffuse Mapping
  344. Compiling new shader:
  345. Shader features:
  346. Lighting
  347. Diffuse Mapping
  348. Animated Effects
  349. Compiling new shader:
  350. Shader features:
  351. Lighting
  352. Fog Effect
  353. Diffuse Mapping
  354. Animated Effects
  355. Compiling new shader:
  356. Shader features:
  357. Lighting
  358. Diffuse Mapping
  359. Glow Mapping
  360. Specular Mapping
  361. Normal Mapping
  362. Environment Mapping
  363. Compiling new shader:
  364. Shader features:
  365. Lighting
  366. Fog Effect
  367. Diffuse Mapping
  368. Glow Mapping
  369. Specular Mapping
  370. Normal Mapping
  371. Environment Mapping
  372. Compiling new shader:
  373. Shader features:
  374. Lighting
  375. Diffuse Mapping
  376. Glow Mapping
  377. Specular Mapping
  378. Normal Mapping
  379. Environment Mapping
  380. Animated Effects
  381. Compiling new shader:
  382. Shader features:
  383. Lighting
  384. Fog Effect
  385. Diffuse Mapping
  386. Glow Mapping
  387. Specular Mapping
  388. Normal Mapping
  389. Environment Mapping
  390. Animated Effects
  391. Compiling new shader:
  392. Shader features:
  393. Lighting
  394. Diffuse Mapping
  395. Specular Mapping
  396. Environment Mapping
  397. Compiling new shader:
  398. Shader features:
  399. Lighting
  400. Fog Effect
  401. Diffuse Mapping
  402. Specular Mapping
  403. Environment Mapping
  404. Compiling new shader:
  405. Shader features:
  406. Lighting
  407. Diffuse Mapping
  408. Specular Mapping
  409. Environment Mapping
  410. Animated Effects
  411. Compiling new shader:
  412. Shader features:
  413. Lighting
  414. Fog Effect
  415. Diffuse Mapping
  416. Specular Mapping
  417. Environment Mapping
  418. Animated Effects
  419. IBX: Found a good IBX to read for 'fighter01.pof'.
  420. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
  421. Frame 0 too long!!: frametime = 1.035 (1.035)
  422. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_PXO_HELP (50)
  423. CSG => Loading 'TestAOD.FreeSpace2.csg' with version 2...
  424. CSG => Parsing: Flags...
  425. CSG => Parsing: Info...
  426. CSG => Parsing: Missions...
  427. CSG => Parsing: Techroom...
  428. CSG => Parsing: Loadout...
  429. CSG => Parsing: Scoring...
  430. CSG => Parsing: RedAlert...
  431. CSG => Parsing: HUD...
  432. CSG => Parsing: Variables...
  433. CSG => Parsing: Settings...
  434. CSG => Parsing: Controls...
  435. CSG => Parsing: Cutscenes...
  436. CSG => Parsing: Last Missions...
  437. CSG => Loading complete!
  438. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  439. PLR => Saving 'TestAOD.plr' with version 1...
  440. PLR => Saving: Flags...
  441. PLR => Saving: Info...
  442. PLR => Saving: Scoring...
  443. PLR => Saving: ScoringMulti...
  444. PLR => Saving: HUD...
  445. PLR => Saving: Variables...
  446. PLR => Saving: Multiplayer...
  447. PLR => Saving: Controls...
  448. PLR => Saving: Settings...
  449. PLR => Saving complete!
  450. CSG => Saving 'TestAOD.FreeSpace2.csg' with version 2...
  451. CSG => Saving: Flags...
  452. CSG => Saving: Info...
  453. CSG => Saving: Missions...
  454. CSG => Saving: Techroom...
  455. CSG => Saving: Loadout...
  456. CSG => Saving: Scoring...
  457. CSG => Saving: RedAlert...
  458. CSG => Saving: HUD...
  459. CSG => Saving: Variables...
  460. CSG => Saving: Settings...
  461. CSG => Saving: Controls...
  462. CSG => Saving: Cutscenes...
  463. CSG => Saving: Last Missions...
  464. CSG => Saving complete!
  465. Freeing all existing models...
  466. ... Log closed, Tue Nov 05 15:57:46 2013
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