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- stock void TE_Create_PhysicsProp(float fModelOrigin[3],
- int iPrecacheModel,
- float fModelAngles[3]={0.0, ...},
- float fVelocity[3]={0.0, ...},
- int iFlags=0,
- int iEffects=0,
- int iSkin=0,
- int RGB[3]={255, ...})
- {
- TE_Start("physicsprop");
- TE_WriteVector("m_vecOrigin", fModelOrigin);
- TE_WriteFloat("m_angRotation[0]", fModelAngles[0]);
- TE_WriteFloat("m_angRotation[1]", fModelAngles[1]);
- TE_WriteFloat("m_angRotation[2]", fModelAngles[2]);
- TE_WriteVector("m_vecVelocity", fVelocity);
- TE_WriteNum("m_nModelIndex", iPrecacheModel);
- TE_WriteNum("m_nFlags", iFlags);
- TE_WriteNum("m_nEffects", iEffects);
- TE_WriteNum("m_nFlags", iEffects);
- TE_WriteNum("r", RGB[0]);
- TE_WriteNum("g", RGB[1]);
- TE_WriteNum("b", RGB[2]);
- }
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