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Mar 21st, 2019
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  1. stock void TE_Create_PhysicsProp(float fModelOrigin[3],
  2. int iPrecacheModel,
  3. float fModelAngles[3]={0.0, ...},
  4. float fVelocity[3]={0.0, ...},
  5. int iFlags=0,
  6. int iEffects=0,
  7. int iSkin=0,
  8. int RGB[3]={255, ...})
  9. {
  10. TE_Start("physicsprop");
  11. TE_WriteVector("m_vecOrigin", fModelOrigin);
  12. TE_WriteFloat("m_angRotation[0]", fModelAngles[0]);
  13. TE_WriteFloat("m_angRotation[1]", fModelAngles[1]);
  14. TE_WriteFloat("m_angRotation[2]", fModelAngles[2]);
  15. TE_WriteVector("m_vecVelocity", fVelocity);
  16. TE_WriteNum("m_nModelIndex", iPrecacheModel);
  17. TE_WriteNum("m_nFlags", iFlags);
  18. TE_WriteNum("m_nEffects", iEffects);
  19. TE_WriteNum("m_nFlags", iEffects);
  20. TE_WriteNum("r", RGB[0]);
  21. TE_WriteNum("g", RGB[1]);
  22. TE_WriteNum("b", RGB[2]);
  23. }
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