G4U55

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Nov 29th, 2020
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  1. 1.6.3
  2. GRAPHICS:
  3. - Fixed excessive exhaust flame probability of the Porsche Cup car.
  4. - Fixed proximity-based auto-hiding of netcars in the pitlane in all sessions and car visibility settings.
  5.  
  6. GAMEPLAY:
  7. - AI: increased AI qualifying pace in traffic scenarios.
  8. - AI: improved ability to attack lapped cars.
  9. - AI: reinstated and improved logic to facilitate lapping.
  10. - AI: better ability to recover from spins that don't fully block movement.
  11. - Fixed player-filtered highlights focus.
  12.  
  13. UI:
  14. - Fixed savegame mixed content detection.
  15.  
  16. 1.6.2
  17. GENERAL:
  18. - Fix for a potential crash when loading multiple gallery replays.
  19.  
  20. GAMEPLAY:
  21. - Potential improvement to general AI pace at high skill levels.
  22.  
  23. PHYSICS:
  24. - Audi R8 GT3 Evo front damping motion ratio correction.
  25. - Mercedes-AMG GT3 and McLaren 720s GT3 rear suspension motion range tweaks.
  26.  
  27. GRAPHICS:
  28. - Fixed a missing LOD assignment for the Audi R8 LMS Evo.
  29. - Removed flashing animation from the pitstop sign.
  30. - Various livery fixes.
  31. - Fixed an issue with opponent car LOD flicker when using mirror resolution settings.
  32.  
  33. UI:
  34. - Minor localization fixes.
  35. - Radar now always visible even when the HUD is hidden when enabled.
  36. - Special Events DLC evaluation check.
  37.  
  38. 1.6.1
  39. GRAPHICS:
  40. - Various texture optimizations.
  41.  
  42. UI:
  43. - Fixed MFD not updating when HUD hidden.
  44. - Added Imola in MP track preference list.
  45. - Hide pitlane cars filter in the realtime widget now defaults to disabled.
  46. Legacy option added in the hud.json (realtimeStandingPitFilter).
  47.  
  48. CONTROLS:
  49. - EnableManufacturerExtras is now a setting exposed in the UI controls page.
  50. - Potential fix to the Logitech TrueForce implementation.
  51. - Fixed controller bindings for Save Replay, Add Replay Highlights, Save Highlights
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