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- ---------------------------------------------------------------------------------------------------------------------
- DAMAGE REDUCTION
- ---------------------------------------------------------------------------------------------------------------------
- X. STATUS LEVEL CORRECTION
- Correction is applied to the Status Level when any of the following skills are used on a party member on the same column as the caster (including caster).
- ╒═══════════════════╤════════╕
- │ Skill │ Effect │
- ╞═══════════════════╪════════╡
- │ Shield Wall │ +20% │
- ├───────────────────┼────────┤
- │ Physical Defense │ +40% │
- ├───────────────────┼────────┤
- │ Magical Defense │ +40% │
- ├───────────────────┼────────┤
- │ Isis Defense │ +40% │
- └───────────────────┴────────┘
- --------------------------------------------------------------------------------------
- Y. PHYSICAL DEFENSE, MAGICAL DEFENSE, SHIELD WALL, MIGHTY SHIELD WALL, ISIS DEFENSE, MARIONETTE PARRAR, DANMAKU CHIMERA, ELEMENT SHIELD WALL, ALIGNMENT SHIELD WALL, RAINBOW SHIELD WALL, GREAT WALL, LEVEL STATUS
- (*) Level A ~ C
- Value for calculating the Status Level.
- Level A + Level B * Hits # / Level C = Final Level
- However in the case of B & C being both 0: the final level is calculated as:
- A * { Hits # * ( Hits # + 1 ) / 2 + 1 } = Final Level
- (*) Time A ~ C
- Value for calculating Turn duration of the Status.
- Time A + Time B * Hits # / Time C = Final Time
- (*) Buff Hits # 11:
- Character Lv96 with Aya as Doppel (Lv.10).
- Saya Lv96 with Akyuu as Doppel (Jikon no Arei, special title).
- Physical Defense (Quick PDEF Up) / Magical Defense (Quick MDEF Up)
- Level A = 74 / Level B = 1 / Level C = 1 / Success = 999 / Time A = 1
- 74 + 1 * 1 / 1 = 75 % Damage Reduction -> Buff Hits # 1 -> Same Column Boost (+40%) -> 100% (105%) Damage Reduction
- 74 + 1 * 2 / 1 = 76 % Damage Reduction -> Buff Hits # 2 -> Same Column Boost (+40%) -> 100% (106%) Damage Reduction
- 74 + 1 * 3 / 1 = 77 % Damage Reduction -> Buff Hits # 3 -> Same Column Boost (+40%) -> 100% (107%) Damage Reduction
- 74 + 1 * 4 / 1 = 78 % Damage Reduction -> Buff Hits # 4 -> Same Column Boost (+40%) -> 100% (109%) Damage Reduction
- 74 + 1 * 5 / 1 = 79 % Damage Reduction -> Buff Hits # 5 -> Same Column Boost (+40%) -> 100% (110%) Damage Reduction
- 74 + 1 * 6 / 1 = 80 % Damage Reduction -> Buff Hits # 6 -> Same Column Boost (+40%) -> 100% (112%) Damage Reduction
- 74 + 1 * 7 / 1 = 81 % Damage Reduction -> Buff Hits # 7 -> Same Column Boost (+40%) -> 100% (113%) Damage Reduction
- 74 + 1 * 8 / 1 = 82 % Damage Reduction -> Buff Hits # 8 -> Same Column Boost (+40%) -> 100% (114%) Damage Reduction
- 74 + 1 * 9 / 1 = 83 % Damage Reduction -> Buff Hits # 9 -> Same Column Boost (+40%) -> 100% (116%) Damage Reduction
- 74 + 1 * 10 / 1 = 84 % Damage Reduction -> Buff Hits # 10 -> Same Column Boost (+40%) -> 100% (117%) Damage Reduction
- 74 + 1 * 11 / 1 = 85 % Damage Reduction -> Buff Hits # 11 -> Same Column Boost (+40%) -> 100% (118%) Damage Reduction
- Shield Wall (Quick PDEF Up)
- Level A = 25 / Level B = 5 / Level C = 1 / Success = 999 / Time A = 1
- 25 + 5 * 1 / 1 = 30 % Damage Reduction -> Buff Hits # 1 -> Same Column Boost (+20%) -> 36% Damage Reduction
- 25 + 5 * 2 / 1 = 35 % Damage Reduction -> Buff Hits # 2 -> Same Column Boost (+20%) -> 42% Damage Reduction
- 25 + 5 * 3 / 1 = 40 % Damage Reduction -> Buff Hits # 3 -> Same Column Boost (+20%) -> 48% Damage Reduction
- 25 + 5 * 4 / 1 = 45 % Damage Reduction -> Buff Hits # 4 -> Same Column Boost (+20%) -> 54% Damage Reduction
- 25 + 5 * 5 / 1 = 50 % Damage Reduction -> Buff Hits # 5 -> Same Column Boost (+20%) -> 60% Damage Reduction
- 25 + 5 * 6 / 1 = 55 % Damage Reduction -> Buff Hits # 6 -> Same Column Boost (+20%) -> 66% Damage Reduction
- 25 + 5 * 7 / 1 = 60 % Damage Reduction -> Buff Hits # 7 -> Same Column Boost (+20%) -> 72% Damage Reduction
- 25 + 5 * 8 / 1 = 65 % Damage Reduction -> Buff Hits # 8 -> Same Column Boost (+20%) -> 78% Damage Reduction
- 25 + 5 * 9 / 1 = 70 % Damage Reduction -> Buff Hits # 9 -> Same Column Boost (+20%) -> 84% Damage Reduction
- 25 + 5 * 10 / 1 = 75 % Damage Reduction -> Buff Hits # 10 -> Same Column Boost (+20%) -> 90% Damage Reduction
- 25 + 5 * 11 / 1 = 80 % Damage Reduction -> Buff Hits # 11 -> Same Column Boost (+20%) -> 96% Damage Reduction
- Mighty Shield Wall (Quick PDEF Up)
- Level A = 21 / Level B = 4 / Level C = 1 / Success = 999 / Time A = 1
- 21 + 4 * 1 / 1 = 25 % Damage Reduction -> Buff Hits # 1
- 21 + 4 * 2 / 1 = 29 % Damage Reduction -> Buff Hits # 2
- 21 + 4 * 3 / 1 = 33 % Damage Reduction -> Buff Hits # 3
- 21 + 4 * 4 / 1 = 37 % Damage Reduction -> Buff Hits # 4
- 21 + 4 * 5 / 1 = 41 % Damage Reduction -> Buff Hits # 5
- 21 + 4 * 6 / 1 = 45 % Damage Reduction -> Buff Hits # 6
- 21 + 4 * 7 / 1 = 49 % Damage Reduction -> Buff Hits # 7
- 21 + 4 * 8 / 1 = 53 % Damage Reduction -> Buff Hits # 8
- 21 + 4 * 9 / 1 = 57 % Damage Reduction -> Buff Hits # 9
- 21 + 4 * 10 / 1 = 61 % Damage Reduction -> Buff Hits # 10
- 21 + 4 * 11 / 1 = 65 % Damage Reduction -> Buff Hits # 11
- Isis Defense (Quick PDEF & MDEF Up)
- Level A = 50 / Level B = 0 / Level C = 0 / Success = 999 / Time A = 1
- 50 * [ 1 * ( 1 + 1 ) / 2 + 1 ] = 100% Damage Reduction -> Buff Hits # 1 -> Same Column Boost (+40%) -> 100% (140%) Damage Reduction
- Marionette Parrar (Quick MDEF Up)
- Level A = 90 / Success = 999 / Time A = 1
- 90% Magic Damage Reduction Fixed Value
- Danmaku Kimera (Quick MDEF Up)
- Level A = 50 / Level B = 1 / Level C = 1 / Success = 999 / Time A = 1
- 50 + 1 * 1 / 1 = 51 % Damage Reduction -> Buff Hits # 1
- 50 + 1 * 2 / 1 = 52 % Damage Reduction -> Buff Hits # 2
- 50 + 1 * 3 / 1 = 53 % Damage Reduction -> Buff Hits # 3
- 50 + 1 * 4 / 1 = 54 % Damage Reduction -> Buff Hits # 4
- 50 + 1 * 5 / 1 = 55 % Damage Reduction -> Buff Hits # 5
- 50 + 1 * 6 / 1 = 56 % Damage Reduction -> Buff Hits # 6
- 50 + 1 * 7 / 1 = 57 % Damage Reduction -> Buff Hits # 7
- 50 + 1 * 8 / 1 = 58 % Damage Reduction -> Buff Hits # 8
- 50 + 1 * 9 / 1 = 59 % Damage Reduction -> Buff Hits # 9
- 50 + 1 * 10 / 1 = 60 % Damage Reduction -> Buff Hits # 10
- Element Shield Wall (FIR/ELE/WTR Shield) / Alignment Shield Wall (LGT/DRK Shield) / Rainbow Shield Wall (FIR/ELE/WTR/LGT/DRK Shield)
- Level A = 47 / Level B = 3 / Level C = 1 / Success = 999 / Time A = 1
- 47 + 3 * 1 / 1 = 50 % Damage Reduction -> Buff Hits # 1
- 47 + 3 * 2 / 1 = 53 % Damage Reduction -> Buff Hits # 2
- 47 + 3 * 3 / 1 = 56 % Damage Reduction -> Buff Hits # 3
- 47 + 3 * 4 / 1 = 59 % Damage Reduction -> Buff Hits # 4
- 47 + 3 * 5 / 1 = 62 % Damage Reduction -> Buff Hits # 5
- 47 + 3 * 6 / 1 = 65 % Damage Reduction -> Buff Hits # 6
- 47 + 3 * 7 / 1 = 68 % Damage Reduction -> Buff Hits # 7
- 47 + 3 * 8 / 1 = 71 % Damage Reduction -> Buff Hits # 8
- 47 + 3 * 9 / 1 = 74 % Damage Reduction -> Buff Hits # 9
- 47 + 3 * 10 / 1 = 77 % Damage Reduction -> Buff Hits # 10
- 47 + 3 * 11 / 1 = 80 % Damage Reduction -> Buff Hits # 11
- Great Wall (Great Wall = Shield EVA & DEF Up)
- Level A = 10 / Level B = 1 / Level C = 1 / Success = 999 / Time A = 5 / Time B = 0 / Time C = 0
- 10 + 1 * 1 / 1 = 11 (%) Shield EVA & DEF Up -> Buff Hits # 1 -> Murasa Lv.15 (+75%) -> 19% Shield EVA & DEF Up
- 10 + 1 * 2 / 1 = 12 (%) Shield EVA & DEF Up -> Buff Hits # 2 -> Murasa Lv.15 (+75%) -> 21% Shield EVA & DEF Up
- 10 + 1 * 3 / 1 = 13 (%) Shield EVA & DEF Up -> Buff Hits # 3 -> Murasa Lv.15 (+75%) -> 22% Shield EVA & DEF Up
- 10 + 1 * 4 / 1 = 14 (%) Shield EVA & DEF Up -> Buff Hits # 4 -> Murasa Lv.15 (+75%) -> 24% Shield EVA & DEF Up
- 10 + 1 * 5 / 1 = 15 (%) Shield EVA & DEF Up -> Buff Hits # 5 -> Murasa Lv.15 (+75%) -> 26% Shield EVA & DEF Up
- 10 + 1 * 6 / 1 = 16 (%) Shield EVA & DEF Up -> Buff Hits # 6 -> Murasa Lv.15 (+75%) -> 28% Shield EVA & DEF Up
- 10 + 1 * 7 / 1 = 17 (%) Shield EVA & DEF Up -> Buff Hits # 7 -> Murasa Lv.15 (+75%) -> 29% Shield EVA & DEF Up
- 10 + 1 * 8 / 1 = 18 (%) Shield EVA & DEF Up -> Buff Hits # 8 -> Murasa Lv.15 (+75%) -> 31% Shield EVA & DEF Up
- 10 + 1 * 9 / 1 = 19 (%) Shield EVA & DEF Up -> Buff Hits # 9 -> Murasa Lv.15 (+75%) -> 33% Shield EVA & DEF Up
- 10 + 1 * 10 / 1 = 20 (%) Shield EVA & DEF Up -> Buff Hits # 10 -> Murasa Lv.15 (+75%) -> 35% Shield EVA & DEF Up
- 10 + 1 * 11 / 1 = 21 (%) Shield EVA & DEF Up -> Buff Hits # 11
- --------------------------------------------------------------------------------------
- Z. ARMOR BLESS, EARTH WALL, QUICK, WINDSHIELD, SPELL SEAL, MAGIC BARRIER, YASAKA'S DIVINE WIND, BöSENDORFER DIVINE PERFORMANCE, THREE SACRED TREASURES, LEVEL STATUS
- Armor Bless (PDEF Up)
- Level A = 9 / Level B = 6 / Level C = 1 / Success = 999 / Time A = 4 / Time B = 1 / Time C = 1
- 9 + 6 * 1 / 1 = 15 % Damage Reduction -> Buff Hits # 1 -> Nazrin Lv.14 (+50%) -> 22 % Damage Reduction
- 9 + 6 * 2 / 1 = 21 % Damage Reduction -> Buff Hits # 2 -> Nazrin Lv.14 (+50%) -> 31 % Damage Reduction
- 9 + 6 * 3 / 1 = 27 % Damage Reduction -> Buff Hits # 3 -> Nazrin Lv.14 (+50%) -> 40 % Damage Reduction
- 9 + 6 * 4 / 1 = 33 % Damage Reduction -> Buff Hits # 4 -> Nazrin Lv.14 (+50%) -> 49 % Damage Reduction
- 9 + 6 * 5 / 1 = 39 % Damage Reduction -> Buff Hits # 5 -> Nazrin Lv.14 (+50%) -> 58 % Damage Reduction
- 9 + 6 * 6 / 1 = 45 % Damage Reduction -> Buff Hits # 6 -> Nazrin Lv.14 (+50%) -> 67 % Damage Reduction
- 9 + 6 * 7 / 1 = 51 % Damage Reduction -> Buff Hits # 7 -> Nazrin Lv.14 (+50%) -> 76 % Damage Reduction
- 9 + 6 * 8 / 1 = 57 % Damage Reduction -> Buff Hits # 8 -> Nazrin Lv.14 (+50%) -> 85 % Damage Reduction
- 9 + 6 * 9 / 1 = 63 % Damage Reduction -> Buff Hits # 9 -> Nazrin Lv.14 (+50%) -> 94 % Damage Reduction
- 9 + 6 * 10 / 1 = 69 % Damage Reduction -> Buff Hits # 10 -> Nazrin Lv.14 (+50%) -> 100 % Damage Reduction
- 9 + 6 * 11 / 1 = 75 % Damage Reduction -> Buff Hits # 11
- Earth Wall (PDEF Up)
- Level A = 5 / Level B = 5 / Level C = 1 / Success = 999 / Time A = 4 / Time B = 1 / Time C = 2
- 5 + 5 * 1 / 1 = 10 % Damage Reduction -> Buff Hits # 1 -> Sanae Lv.14 (+50%) -> 15 % Damage Reduction
- 5 + 5 * 2 / 1 = 15 % Damage Reduction -> Buff Hits # 2 -> Sanae Lv.14 (+50%) -> 22 % Damage Reduction
- 5 + 5 * 3 / 1 = 20 % Damage Reduction -> Buff Hits # 3 -> Sanae Lv.14 (+50%) -> 30 % Damage Reduction
- 5 + 5 * 4 / 1 = 25 % Damage Reduction -> Buff Hits # 4 -> Sanae Lv.14 (+50%) -> 37 % Damage Reduction
- 5 + 5 * 5 / 1 = 30 % Damage Reduction -> Buff Hits # 5 -> Sanae Lv.14 (+50%) -> 45 % Damage Reduction
- 5 + 5 * 6 / 1 = 35 % Damage Reduction -> Buff Hits # 6 -> Sanae Lv.14 (+50%) -> 52 % Damage Reduction
- 5 + 5 * 7 / 1 = 40 % Damage Reduction -> Buff Hits # 7 -> Sanae Lv.14 (+50%) -> 60 % Damage Reduction
- 5 + 5 * 8 / 1 = 45 % Damage Reduction -> Buff Hits # 8 -> Sanae Lv.14 (+50%) -> 67 % Damage Reduction
- 5 + 5 * 9 / 1 = 50 % Damage Reduction -> Buff Hits # 9 -> Sanae Lv.14 (+50%) -> 75 % Damage Reduction
- 5 + 5 * 10 / 1 = 55 % Damage Reduction -> Buff Hits # 10 -> Sanae Lv.14 (+50%) -> 82 % Damage Reduction
- 5 + 5 * 11 / 1 = 60 % Damage Reduction -> Buff Hits # 11
- Quick (EVA Up)
- Level A = 21 / Level B = 9 / Level C = 1 / Success = 999 / Time A = 4 / Time B = 1 / Time C = 1
- 21 + 9 * 1 / 1 = 30 EVA Up & Evasion # + 1 -> Buff Hits # 1 -> Nazrin Lv.14 (+50%) -> 45 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 1 / 1 = 5 Turns
- 21 + 9 * 2 / 1 = 39 EVA Up & Evasion # + 1 -> Buff Hits # 2 -> Nazrin Lv.14 (+50%) -> 58 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 2 / 1 = 6 Turns
- 21 + 9 * 3 / 1 = 48 EVA Up & Evasion # + 1 -> Buff Hits # 3 -> Nazrin Lv.14 (+50%) -> 72 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 3 / 1 = 7 Turns
- 21 + 9 * 4 / 1 = 57 EVA Up & Evasion # + 1 -> Buff Hits # 4 -> Nazrin Lv.14 (+50%) -> 85 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 4 / 1 = 8 Turns
- 21 + 9 * 5 / 1 = 66 EVA Up & Evasion # + 1 -> Buff Hits # 5 -> Nazrin Lv.14 (+50%) -> 99 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 5 / 1 = 9 Turns
- 21 + 9 * 6 / 1 = 75 EVA Up & Evasion # + 1 -> Buff Hits # 6 -> Nazrin Lv.14 (+50%) -> 112 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 6 / 1 = 10 Turns
- 21 + 9 * 7 / 1 = 84 EVA Up & Evasion # + 1 -> Buff Hits # 7 -> Nazrin Lv.14 (+50%) -> 126 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 7 / 1 = 11 Turns
- 21 + 9 * 8 / 1 = 93 EVA Up & Evasion # + 1 -> Buff Hits # 8 -> Nazrin Lv.14 (+50%) -> 139 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 8 / 1 = 12 Turns
- 21 + 9 * 9 / 1 = 102 EVA Up & Evasion # + 1 -> Buff Hits # 9 -> Nazrin Lv.14 (+50%) -> 153 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 9 / 1 = 13 Turns
- 21 + 9 * 10 / 1 = 111 EVA Up & Evasion # + 1 -> Buff Hits # 10 -> Nazrin Lv.14 (+50%) -> 166 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 10 / 1 = 14 Turns
- 21 + 9 * 11 / 1 = 120 EVA Up & Evasion # + 1 -> Buff Hits # 11 -> Time = 4 + 1 * 11 / 1 = 15 Turns
- Windshield (EVA Up)
- Level A = 17 / Level B = 3 / Level C = 1 / Success = 999 / Time A = 4 / Time B = 1 / Time C = 2
- 17 + 3 * 1 / 1 = 20 EVA Up & Evasion # + 1 -> Buff Hits # 1 -> Sanae Lv.14 (+50%) -> 30 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 1 / 2 = 4 Turns
- 17 + 3 * 2 / 1 = 23 EVA Up & Evasion # + 1 -> Buff Hits # 2 -> Sanae Lv.14 (+50%) -> 34 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 2 / 2 = 5 Turns
- 17 + 3 * 3 / 1 = 26 EVA Up & Evasion # + 1 -> Buff Hits # 3 -> Sanae Lv.14 (+50%) -> 39 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 3 / 2 = 5 Turns
- 17 + 3 * 4 / 1 = 29 EVA Up & Evasion # + 1 -> Buff Hits # 4 -> Sanae Lv.14 (+50%) -> 43 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 4 / 2 = 6 Turns
- 17 + 3 * 5 / 1 = 32 EVA Up & Evasion # + 1 -> Buff Hits # 5 -> Sanae Lv.14 (+50%) -> 48 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 5 / 2 = 6 Turns
- 17 + 3 * 6 / 1 = 35 EVA Up & Evasion # + 1 -> Buff Hits # 6 -> Sanae Lv.14 (+50%) -> 52 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 6 / 2 = 7 Turns
- 17 + 3 * 7 / 1 = 38 EVA Up & Evasion # + 1 -> Buff Hits # 7 -> Sanae Lv.14 (+50%) -> 57 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 7 / 2 = 7 Turns
- 17 + 3 * 8 / 1 = 41 EVA Up & Evasion # + 1 -> Buff Hits # 8 -> Sanae Lv.14 (+50%) -> 61 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 8 / 2 = 8 Turns
- 17 + 3 * 9 / 1 = 44 EVA Up & Evasion # + 1 -> Buff Hits # 9 -> Sanae Lv.14 (+50%) -> 66 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 9 / 2 = 8 Turns
- 17 + 3 * 10 / 1 = 47 EVA Up & Evasion # + 1 -> Buff Hits # 10 -> Sanae Lv.14 (+50%) -> 70 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 10 / 2 = 9 Turns
- 17 + 3 * 11 / 1 = 50 EVA Up & Evasion # + 1 -> Buff Hits # 11 -> Time = 4 + 1 * 11 / 2 = 9 Turns
- Spell Seal (MDEF Up)
- Level A = 10 / Level B = 5 / Level C = 1 / Success = 999 / Time A = 4 / Time B = 1 / Time C = 1
- 10 + 5 * 1 / 1 = 15 % Damage Reduction -> Buff Hits # 1 -> Nazrin Lv.14 (+50%) -> 22 % Damage Reduction
- 10 + 5 * 2 / 1 = 20 % Damage Reduction -> Buff Hits # 2 -> Nazrin Lv.14 (+50%) -> 30 % Damage Reduction
- 10 + 5 * 3 / 1 = 25 % Damage Reduction -> Buff Hits # 3 -> Nazrin Lv.14 (+50%) -> 37 % Damage Reduction
- 10 + 5 * 4 / 1 = 30 % Damage Reduction -> Buff Hits # 4 -> Nazrin Lv.14 (+50%) -> 45 % Damage Reduction
- 10 + 5 * 5 / 1 = 35 % Damage Reduction -> Buff Hits # 5 -> Nazrin Lv.14 (+50%) -> 52 % Damage Reduction
- 10 + 5 * 6 / 1 = 40 % Damage Reduction -> Buff Hits # 6 -> Nazrin Lv.14 (+50%) -> 60 % Damage Reduction
- 10 + 5 * 7 / 1 = 45 % Damage Reduction -> Buff Hits # 7 -> Nazrin Lv.14 (+50%) -> 67 % Damage Reduction
- 10 + 5 * 8 / 1 = 50 % Damage Reduction -> Buff Hits # 8 -> Nazrin Lv.14 (+50%) -> 75 % Damage Reduction
- 10 + 5 * 9 / 1 = 55 % Damage Reduction -> Buff Hits # 9 -> Nazrin Lv.14 (+50%) -> 82 % Damage Reduction
- 10 + 5 * 10 / 1 = 60 % Damage Reduction -> Buff Hits # 10 -> Nazrin Lv.14 (+50%) -> 90 % Damage Reduction
- 10 + 5 * 11 / 1 = 65 % Damage Reduction -> Buff Hits # 11
- Magic Barrier (MDEF Up)
- Level A = 6 / Level B = 4 / Level C = 1 / Success = 999 / Time A = 4 / Time B = 1 / Time C = 2
- 6 + 4 * 1 / 1 = 10 % Damage Reduction -> Buff Hits # 1 -> Sanae Lv.14 (+50%) -> 15 % Damage Reduction
- 6 + 4 * 2 / 1 = 14 % Damage Reduction -> Buff Hits # 2 -> Sanae Lv.14 (+50%) -> 21 % Damage Reduction
- 6 + 4 * 3 / 1 = 18 % Damage Reduction -> Buff Hits # 3 -> Sanae Lv.14 (+50%) -> 27 % Damage Reduction
- 6 + 4 * 4 / 1 = 22 % Damage Reduction -> Buff Hits # 4 -> Sanae Lv.14 (+50%) -> 33 % Damage Reduction
- 6 + 4 * 5 / 1 = 26 % Damage Reduction -> Buff Hits # 5 -> Sanae Lv.14 (+50%) -> 39 % Damage Reduction
- 6 + 4 * 6 / 1 = 30 % Damage Reduction -> Buff Hits # 6 -> Sanae Lv.14 (+50%) -> 45 % Damage Reduction
- 6 + 4 * 7 / 1 = 34 % Damage Reduction -> Buff Hits # 7 -> Sanae Lv.14 (+50%) -> 51 % Damage Reduction
- 6 + 4 * 8 / 1 = 38 % Damage Reduction -> Buff Hits # 8 -> Sanae Lv.14 (+50%) -> 57 % Damage Reduction
- 6 + 4 * 9 / 1 = 42 % Damage Reduction -> Buff Hits # 9 -> Sanae Lv.14 (+50%) -> 63 % Damage Reduction
- 6 + 4 * 10 / 1 = 46 % Damage Reduction -> Buff Hits # 10 -> Sanae Lv.14 (+50%) -> 69 % Damage Reduction
- 6 + 4 * 11 / 1 = 50 % Damage Reduction -> Buff Hits # 11
- Yasaka's Divine Wind (All Up)
- Level A = 5 / Level B = 1 / Level C = 1 / Success = 999 / Time A = 5 / Time B = 1 / Time C = 4
- 5 + 1 * 1 / 1 = 6 STR ~ POT Up -> Buff Hits # 1 -> Sanae Lv.14 (+50%) -> 9 STR ~ POT Up
- 5 + 1 * 2 / 1 = 7 STR ~ POT Up -> Buff Hits # 2 -> Sanae Lv.14 (+50%) -> 10 STR ~ POT Up
- 5 + 1 * 3 / 1 = 8 STR ~ POT Up -> Buff Hits # 3 -> Sanae Lv.14 (+50%) -> 12 STR ~ POT Up
- 5 + 1 * 4 / 1 = 9 STR ~ POT Up -> Buff Hits # 4 -> Sanae Lv.14 (+50%) -> 13 STR ~ POT Up
- 5 + 1 * 5 / 1 = 10 STR ~ POT Up -> Buff Hits # 5 -> Sanae Lv.14 (+50%) -> 15 STR ~ POT Up
- 5 + 1 * 6 / 1 = 11 STR ~ POT Up -> Buff Hits # 6 -> Sanae Lv.14 (+50%) -> 16 STR ~ POT Up
- 5 + 1 * 7 / 1 = 12 STR ~ POT Up -> Buff Hits # 7 -> Sanae Lv.14 (+50%) -> 18 STR ~ POT Up
- 5 + 1 * 8 / 1 = 13 STR ~ POT Up -> Buff Hits # 8 -> Sanae Lv.14 (+50%) -> 19 STR ~ POT Up
- 5 + 1 * 9 / 1 = 14 STR ~ POT Up -> Buff Hits # 9 -> Sanae Lv.14 (+50%) -> 21 STR ~ POT Up
- 5 + 1 * 10 / 1 = 15 STR ~ POT Up -> Buff Hits # 10 -> Sanae Lv.14 (+50%) -> 22 STR ~ POT Up
- Bösendorfer Divine Performance (Quick All Up)
- Level A = 10 / Success = 999 / Time A = 1
- 10 STR ~ POT Up Fixed Value
- (*) Wiki mentions Bösendorfer Value increases by an unknown condition (# of enemies, Shield DEF/EVA, Land Influence, etc.)
- Three Sacred Treasures (Three Sacred Treasures)
- Level A = 20 / Level B = 1 / Level C = 1 / Success = 999 / Time A = 4
- 20 + 1 * 1 / 1 = 21 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 1
- 20 + 1 * 2 / 1 = 22 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 2
- 20 + 1 * 3 / 1 = 23 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 3
- 20 + 1 * 4 / 1 = 24 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 4
- 20 + 1 * 5 / 1 = 25 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 5
- 20 + 1 * 6 / 1 = 26 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 6
- 20 + 1 * 7 / 1 = 27 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 7
- 20 + 1 * 8 / 1 = 28 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 8
- 20 + 1 * 9 / 1 = 29 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 9
- 20 + 1 * 10 / 1 = 30 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 10
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