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CJD2524

NoR - Statuses - Damage Reduction

Oct 2nd, 2018
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  1.  
  2.  
  3. ---------------------------------------------------------------------------------------------------------------------
  4. DAMAGE REDUCTION
  5. ---------------------------------------------------------------------------------------------------------------------
  6.  
  7.  
  8. X. STATUS LEVEL CORRECTION
  9.  
  10.  
  11. Correction is applied to the Status Level when any of the following skills are used on a party member on the same column as the caster (including caster).
  12.  
  13.  
  14. ╒═══════════════════╤════════╕
  15. │ Skill │ Effect │
  16. ╞═══════════════════╪════════╡
  17. │ Shield Wall │ +20% │
  18. ├───────────────────┼────────┤
  19. │ Physical Defense │ +40% │
  20. ├───────────────────┼────────┤
  21. │ Magical Defense │ +40% │
  22. ├───────────────────┼────────┤
  23. │ Isis Defense │ +40% │
  24. └───────────────────┴────────┘
  25.  
  26.  
  27. --------------------------------------------------------------------------------------
  28.  
  29.  
  30. Y. PHYSICAL DEFENSE, MAGICAL DEFENSE, SHIELD WALL, MIGHTY SHIELD WALL, ISIS DEFENSE, MARIONETTE PARRAR, DANMAKU CHIMERA, ELEMENT SHIELD WALL, ALIGNMENT SHIELD WALL, RAINBOW SHIELD WALL, GREAT WALL, LEVEL STATUS
  31.  
  32.  
  33. (*) Level A ~ C
  34.  
  35.  
  36. Value for calculating the Status Level.
  37.  
  38.  
  39. Level A + Level B * Hits # / Level C = Final Level
  40.  
  41.  
  42. However in the case of B & C being both 0: the final level is calculated as:
  43.  
  44.  
  45. A * { Hits # * ( Hits # + 1 ) / 2 + 1 } = Final Level
  46.  
  47.  
  48.  
  49. (*) Time A ~ C
  50.  
  51.  
  52. Value ​​for calculating Turn duration of the Status.
  53.  
  54.  
  55. Time A + Time B * Hits # / Time C = Final Time
  56.  
  57.  
  58.  
  59. (*) Buff Hits # 11:
  60.  
  61. Character Lv96 with Aya as Doppel (Lv.10).
  62.  
  63. Saya Lv96 with Akyuu as Doppel (Jikon no Arei, special title).
  64.  
  65.  
  66.  
  67. Physical Defense (Quick PDEF Up) / Magical Defense (Quick MDEF Up)
  68.  
  69. Level A = 74 / Level B = 1 / Level C = 1 / Success = 999 / Time A = 1
  70.  
  71.  
  72. 74 + 1 * 1 / 1 = 75 % Damage Reduction -> Buff Hits # 1 -> Same Column Boost (+40%) -> 100% (105%) Damage Reduction
  73.  
  74. 74 + 1 * 2 / 1 = 76 % Damage Reduction -> Buff Hits # 2 -> Same Column Boost (+40%) -> 100% (106%) Damage Reduction
  75.  
  76. 74 + 1 * 3 / 1 = 77 % Damage Reduction -> Buff Hits # 3 -> Same Column Boost (+40%) -> 100% (107%) Damage Reduction
  77.  
  78. 74 + 1 * 4 / 1 = 78 % Damage Reduction -> Buff Hits # 4 -> Same Column Boost (+40%) -> 100% (109%) Damage Reduction
  79.  
  80. 74 + 1 * 5 / 1 = 79 % Damage Reduction -> Buff Hits # 5 -> Same Column Boost (+40%) -> 100% (110%) Damage Reduction
  81.  
  82. 74 + 1 * 6 / 1 = 80 % Damage Reduction -> Buff Hits # 6 -> Same Column Boost (+40%) -> 100% (112%) Damage Reduction
  83.  
  84. 74 + 1 * 7 / 1 = 81 % Damage Reduction -> Buff Hits # 7 -> Same Column Boost (+40%) -> 100% (113%) Damage Reduction
  85.  
  86. 74 + 1 * 8 / 1 = 82 % Damage Reduction -> Buff Hits # 8 -> Same Column Boost (+40%) -> 100% (114%) Damage Reduction
  87.  
  88. 74 + 1 * 9 / 1 = 83 % Damage Reduction -> Buff Hits # 9 -> Same Column Boost (+40%) -> 100% (116%) Damage Reduction
  89.  
  90. 74 + 1 * 10 / 1 = 84 % Damage Reduction -> Buff Hits # 10 -> Same Column Boost (+40%) -> 100% (117%) Damage Reduction
  91.  
  92. 74 + 1 * 11 / 1 = 85 % Damage Reduction -> Buff Hits # 11 -> Same Column Boost (+40%) -> 100% (118%) Damage Reduction
  93.  
  94.  
  95.  
  96. Shield Wall (Quick PDEF Up)
  97.  
  98. Level A = 25 / Level B = 5 / Level C = 1 / Success = 999 / Time A = 1
  99.  
  100.  
  101. 25 + 5 * 1 / 1 = 30 % Damage Reduction -> Buff Hits # 1 -> Same Column Boost (+20%) -> 36% Damage Reduction
  102.  
  103. 25 + 5 * 2 / 1 = 35 % Damage Reduction -> Buff Hits # 2 -> Same Column Boost (+20%) -> 42% Damage Reduction
  104.  
  105. 25 + 5 * 3 / 1 = 40 % Damage Reduction -> Buff Hits # 3 -> Same Column Boost (+20%) -> 48% Damage Reduction
  106.  
  107. 25 + 5 * 4 / 1 = 45 % Damage Reduction -> Buff Hits # 4 -> Same Column Boost (+20%) -> 54% Damage Reduction
  108.  
  109. 25 + 5 * 5 / 1 = 50 % Damage Reduction -> Buff Hits # 5 -> Same Column Boost (+20%) -> 60% Damage Reduction
  110.  
  111. 25 + 5 * 6 / 1 = 55 % Damage Reduction -> Buff Hits # 6 -> Same Column Boost (+20%) -> 66% Damage Reduction
  112.  
  113. 25 + 5 * 7 / 1 = 60 % Damage Reduction -> Buff Hits # 7 -> Same Column Boost (+20%) -> 72% Damage Reduction
  114.  
  115. 25 + 5 * 8 / 1 = 65 % Damage Reduction -> Buff Hits # 8 -> Same Column Boost (+20%) -> 78% Damage Reduction
  116.  
  117. 25 + 5 * 9 / 1 = 70 % Damage Reduction -> Buff Hits # 9 -> Same Column Boost (+20%) -> 84% Damage Reduction
  118.  
  119. 25 + 5 * 10 / 1 = 75 % Damage Reduction -> Buff Hits # 10 -> Same Column Boost (+20%) -> 90% Damage Reduction
  120.  
  121. 25 + 5 * 11 / 1 = 80 % Damage Reduction -> Buff Hits # 11 -> Same Column Boost (+20%) -> 96% Damage Reduction
  122.  
  123.  
  124.  
  125. Mighty Shield Wall (Quick PDEF Up)
  126.  
  127. Level A = 21 / Level B = 4 / Level C = 1 / Success = 999 / Time A = 1
  128.  
  129.  
  130. 21 + 4 * 1 / 1 = 25 % Damage Reduction -> Buff Hits # 1
  131.  
  132. 21 + 4 * 2 / 1 = 29 % Damage Reduction -> Buff Hits # 2
  133.  
  134. 21 + 4 * 3 / 1 = 33 % Damage Reduction -> Buff Hits # 3
  135.  
  136. 21 + 4 * 4 / 1 = 37 % Damage Reduction -> Buff Hits # 4
  137.  
  138. 21 + 4 * 5 / 1 = 41 % Damage Reduction -> Buff Hits # 5
  139.  
  140. 21 + 4 * 6 / 1 = 45 % Damage Reduction -> Buff Hits # 6
  141.  
  142. 21 + 4 * 7 / 1 = 49 % Damage Reduction -> Buff Hits # 7
  143.  
  144. 21 + 4 * 8 / 1 = 53 % Damage Reduction -> Buff Hits # 8
  145.  
  146. 21 + 4 * 9 / 1 = 57 % Damage Reduction -> Buff Hits # 9
  147.  
  148. 21 + 4 * 10 / 1 = 61 % Damage Reduction -> Buff Hits # 10
  149.  
  150. 21 + 4 * 11 / 1 = 65 % Damage Reduction -> Buff Hits # 11
  151.  
  152.  
  153.  
  154. Isis Defense (Quick PDEF & MDEF Up)
  155.  
  156. Level A = 50 / Level B = 0 / Level C = 0 / Success = 999 / Time A = 1
  157.  
  158.  
  159. 50 * [ 1 * ( 1 + 1 ) / 2 + 1 ] = 100% Damage Reduction -> Buff Hits # 1 -> Same Column Boost (+40%) -> 100% (140%) Damage Reduction
  160.  
  161.  
  162.  
  163. Marionette Parrar (Quick MDEF Up)
  164.  
  165. Level A = 90 / Success = 999 / Time A = 1
  166.  
  167.  
  168. 90% Magic Damage Reduction Fixed Value
  169.  
  170.  
  171.  
  172. Danmaku Kimera (Quick MDEF Up)
  173.  
  174. Level A = 50 / Level B = 1 / Level C = 1 / Success = 999 / Time A = 1
  175.  
  176.  
  177. 50 + 1 * 1 / 1 = 51 % Damage Reduction -> Buff Hits # 1
  178.  
  179. 50 + 1 * 2 / 1 = 52 % Damage Reduction -> Buff Hits # 2
  180.  
  181. 50 + 1 * 3 / 1 = 53 % Damage Reduction -> Buff Hits # 3
  182.  
  183. 50 + 1 * 4 / 1 = 54 % Damage Reduction -> Buff Hits # 4
  184.  
  185. 50 + 1 * 5 / 1 = 55 % Damage Reduction -> Buff Hits # 5
  186.  
  187. 50 + 1 * 6 / 1 = 56 % Damage Reduction -> Buff Hits # 6
  188.  
  189. 50 + 1 * 7 / 1 = 57 % Damage Reduction -> Buff Hits # 7
  190.  
  191. 50 + 1 * 8 / 1 = 58 % Damage Reduction -> Buff Hits # 8
  192.  
  193. 50 + 1 * 9 / 1 = 59 % Damage Reduction -> Buff Hits # 9
  194.  
  195. 50 + 1 * 10 / 1 = 60 % Damage Reduction -> Buff Hits # 10
  196.  
  197.  
  198.  
  199. Element Shield Wall (FIR/ELE/WTR Shield) / Alignment Shield Wall (LGT/DRK Shield) / Rainbow Shield Wall (FIR/ELE/WTR/LGT/DRK Shield)
  200.  
  201. Level A = 47 / Level B = 3 / Level C = 1 / Success = 999 / Time A = 1
  202.  
  203.  
  204. 47 + 3 * 1 / 1 = 50 % Damage Reduction -> Buff Hits # 1
  205.  
  206. 47 + 3 * 2 / 1 = 53 % Damage Reduction -> Buff Hits # 2
  207.  
  208. 47 + 3 * 3 / 1 = 56 % Damage Reduction -> Buff Hits # 3
  209.  
  210. 47 + 3 * 4 / 1 = 59 % Damage Reduction -> Buff Hits # 4
  211.  
  212. 47 + 3 * 5 / 1 = 62 % Damage Reduction -> Buff Hits # 5
  213.  
  214. 47 + 3 * 6 / 1 = 65 % Damage Reduction -> Buff Hits # 6
  215.  
  216. 47 + 3 * 7 / 1 = 68 % Damage Reduction -> Buff Hits # 7
  217.  
  218. 47 + 3 * 8 / 1 = 71 % Damage Reduction -> Buff Hits # 8
  219.  
  220. 47 + 3 * 9 / 1 = 74 % Damage Reduction -> Buff Hits # 9
  221.  
  222. 47 + 3 * 10 / 1 = 77 % Damage Reduction -> Buff Hits # 10
  223.  
  224. 47 + 3 * 11 / 1 = 80 % Damage Reduction -> Buff Hits # 11
  225.  
  226.  
  227.  
  228. Great Wall (Great Wall = Shield EVA & DEF Up)
  229.  
  230. Level A = 10 / Level B = 1 / Level C = 1 / Success = 999 / Time A = 5 / Time B = 0 / Time C = 0
  231.  
  232. 10 + 1 * 1 / 1 = 11 (%) Shield EVA & DEF Up -> Buff Hits # 1 -> Murasa Lv.15 (+75%) -> 19% Shield EVA & DEF Up
  233.  
  234. 10 + 1 * 2 / 1 = 12 (%) Shield EVA & DEF Up -> Buff Hits # 2 -> Murasa Lv.15 (+75%) -> 21% Shield EVA & DEF Up
  235.  
  236. 10 + 1 * 3 / 1 = 13 (%) Shield EVA & DEF Up -> Buff Hits # 3 -> Murasa Lv.15 (+75%) -> 22% Shield EVA & DEF Up
  237.  
  238. 10 + 1 * 4 / 1 = 14 (%) Shield EVA & DEF Up -> Buff Hits # 4 -> Murasa Lv.15 (+75%) -> 24% Shield EVA & DEF Up
  239.  
  240. 10 + 1 * 5 / 1 = 15 (%) Shield EVA & DEF Up -> Buff Hits # 5 -> Murasa Lv.15 (+75%) -> 26% Shield EVA & DEF Up
  241.  
  242. 10 + 1 * 6 / 1 = 16 (%) Shield EVA & DEF Up -> Buff Hits # 6 -> Murasa Lv.15 (+75%) -> 28% Shield EVA & DEF Up
  243.  
  244. 10 + 1 * 7 / 1 = 17 (%) Shield EVA & DEF Up -> Buff Hits # 7 -> Murasa Lv.15 (+75%) -> 29% Shield EVA & DEF Up
  245.  
  246. 10 + 1 * 8 / 1 = 18 (%) Shield EVA & DEF Up -> Buff Hits # 8 -> Murasa Lv.15 (+75%) -> 31% Shield EVA & DEF Up
  247.  
  248. 10 + 1 * 9 / 1 = 19 (%) Shield EVA & DEF Up -> Buff Hits # 9 -> Murasa Lv.15 (+75%) -> 33% Shield EVA & DEF Up
  249.  
  250. 10 + 1 * 10 / 1 = 20 (%) Shield EVA & DEF Up -> Buff Hits # 10 -> Murasa Lv.15 (+75%) -> 35% Shield EVA & DEF Up
  251.  
  252. 10 + 1 * 11 / 1 = 21 (%) Shield EVA & DEF Up -> Buff Hits # 11
  253.  
  254.  
  255. --------------------------------------------------------------------------------------
  256.  
  257.  
  258. Z. ARMOR BLESS, EARTH WALL, QUICK, WINDSHIELD, SPELL SEAL, MAGIC BARRIER, YASAKA'S DIVINE WIND, BöSENDORFER DIVINE PERFORMANCE, THREE SACRED TREASURES, LEVEL STATUS
  259.  
  260.  
  261.  
  262. Armor Bless (PDEF Up)
  263.  
  264. Level A = 9 / Level B = 6 / Level C = 1 / Success = 999 / Time A = 4 / Time B = 1 / Time C = 1
  265.  
  266.  
  267. 9 + 6 * 1 / 1 = 15 % Damage Reduction -> Buff Hits # 1 -> Nazrin Lv.14 (+50%) -> 22 % Damage Reduction
  268.  
  269. 9 + 6 * 2 / 1 = 21 % Damage Reduction -> Buff Hits # 2 -> Nazrin Lv.14 (+50%) -> 31 % Damage Reduction
  270.  
  271. 9 + 6 * 3 / 1 = 27 % Damage Reduction -> Buff Hits # 3 -> Nazrin Lv.14 (+50%) -> 40 % Damage Reduction
  272.  
  273. 9 + 6 * 4 / 1 = 33 % Damage Reduction -> Buff Hits # 4 -> Nazrin Lv.14 (+50%) -> 49 % Damage Reduction
  274.  
  275. 9 + 6 * 5 / 1 = 39 % Damage Reduction -> Buff Hits # 5 -> Nazrin Lv.14 (+50%) -> 58 % Damage Reduction
  276.  
  277. 9 + 6 * 6 / 1 = 45 % Damage Reduction -> Buff Hits # 6 -> Nazrin Lv.14 (+50%) -> 67 % Damage Reduction
  278.  
  279. 9 + 6 * 7 / 1 = 51 % Damage Reduction -> Buff Hits # 7 -> Nazrin Lv.14 (+50%) -> 76 % Damage Reduction
  280.  
  281. 9 + 6 * 8 / 1 = 57 % Damage Reduction -> Buff Hits # 8 -> Nazrin Lv.14 (+50%) -> 85 % Damage Reduction
  282.  
  283. 9 + 6 * 9 / 1 = 63 % Damage Reduction -> Buff Hits # 9 -> Nazrin Lv.14 (+50%) -> 94 % Damage Reduction
  284.  
  285. 9 + 6 * 10 / 1 = 69 % Damage Reduction -> Buff Hits # 10 -> Nazrin Lv.14 (+50%) -> 100 % Damage Reduction
  286.  
  287. 9 + 6 * 11 / 1 = 75 % Damage Reduction -> Buff Hits # 11
  288.  
  289.  
  290.  
  291. Earth Wall (PDEF Up)
  292.  
  293. Level A = 5 / Level B = 5 / Level C = 1 / Success = 999 / Time A = 4 / Time B = 1 / Time C = 2
  294.  
  295.  
  296. 5 + 5 * 1 / 1 = 10 % Damage Reduction -> Buff Hits # 1 -> Sanae Lv.14 (+50%) -> 15 % Damage Reduction
  297.  
  298. 5 + 5 * 2 / 1 = 15 % Damage Reduction -> Buff Hits # 2 -> Sanae Lv.14 (+50%) -> 22 % Damage Reduction
  299.  
  300. 5 + 5 * 3 / 1 = 20 % Damage Reduction -> Buff Hits # 3 -> Sanae Lv.14 (+50%) -> 30 % Damage Reduction
  301.  
  302. 5 + 5 * 4 / 1 = 25 % Damage Reduction -> Buff Hits # 4 -> Sanae Lv.14 (+50%) -> 37 % Damage Reduction
  303.  
  304. 5 + 5 * 5 / 1 = 30 % Damage Reduction -> Buff Hits # 5 -> Sanae Lv.14 (+50%) -> 45 % Damage Reduction
  305.  
  306. 5 + 5 * 6 / 1 = 35 % Damage Reduction -> Buff Hits # 6 -> Sanae Lv.14 (+50%) -> 52 % Damage Reduction
  307.  
  308. 5 + 5 * 7 / 1 = 40 % Damage Reduction -> Buff Hits # 7 -> Sanae Lv.14 (+50%) -> 60 % Damage Reduction
  309.  
  310. 5 + 5 * 8 / 1 = 45 % Damage Reduction -> Buff Hits # 8 -> Sanae Lv.14 (+50%) -> 67 % Damage Reduction
  311.  
  312. 5 + 5 * 9 / 1 = 50 % Damage Reduction -> Buff Hits # 9 -> Sanae Lv.14 (+50%) -> 75 % Damage Reduction
  313.  
  314. 5 + 5 * 10 / 1 = 55 % Damage Reduction -> Buff Hits # 10 -> Sanae Lv.14 (+50%) -> 82 % Damage Reduction
  315.  
  316. 5 + 5 * 11 / 1 = 60 % Damage Reduction -> Buff Hits # 11
  317.  
  318.  
  319.  
  320. Quick (EVA Up)
  321.  
  322. Level A = 21 / Level B = 9 / Level C = 1 / Success = 999 / Time A = 4 / Time B = 1 / Time C = 1
  323.  
  324.  
  325. 21 + 9 * 1 / 1 = 30 EVA Up & Evasion # + 1 -> Buff Hits # 1 -> Nazrin Lv.14 (+50%) -> 45 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 1 / 1 = 5 Turns
  326.  
  327. 21 + 9 * 2 / 1 = 39 EVA Up & Evasion # + 1 -> Buff Hits # 2 -> Nazrin Lv.14 (+50%) -> 58 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 2 / 1 = 6 Turns
  328.  
  329. 21 + 9 * 3 / 1 = 48 EVA Up & Evasion # + 1 -> Buff Hits # 3 -> Nazrin Lv.14 (+50%) -> 72 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 3 / 1 = 7 Turns
  330.  
  331. 21 + 9 * 4 / 1 = 57 EVA Up & Evasion # + 1 -> Buff Hits # 4 -> Nazrin Lv.14 (+50%) -> 85 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 4 / 1 = 8 Turns
  332.  
  333. 21 + 9 * 5 / 1 = 66 EVA Up & Evasion # + 1 -> Buff Hits # 5 -> Nazrin Lv.14 (+50%) -> 99 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 5 / 1 = 9 Turns
  334.  
  335. 21 + 9 * 6 / 1 = 75 EVA Up & Evasion # + 1 -> Buff Hits # 6 -> Nazrin Lv.14 (+50%) -> 112 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 6 / 1 = 10 Turns
  336.  
  337. 21 + 9 * 7 / 1 = 84 EVA Up & Evasion # + 1 -> Buff Hits # 7 -> Nazrin Lv.14 (+50%) -> 126 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 7 / 1 = 11 Turns
  338.  
  339. 21 + 9 * 8 / 1 = 93 EVA Up & Evasion # + 1 -> Buff Hits # 8 -> Nazrin Lv.14 (+50%) -> 139 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 8 / 1 = 12 Turns
  340.  
  341. 21 + 9 * 9 / 1 = 102 EVA Up & Evasion # + 1 -> Buff Hits # 9 -> Nazrin Lv.14 (+50%) -> 153 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 9 / 1 = 13 Turns
  342.  
  343. 21 + 9 * 10 / 1 = 111 EVA Up & Evasion # + 1 -> Buff Hits # 10 -> Nazrin Lv.14 (+50%) -> 166 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 10 / 1 = 14 Turns
  344.  
  345. 21 + 9 * 11 / 1 = 120 EVA Up & Evasion # + 1 -> Buff Hits # 11 -> Time = 4 + 1 * 11 / 1 = 15 Turns
  346.  
  347.  
  348.  
  349. Windshield (EVA Up)
  350.  
  351. Level A = 17 / Level B = 3 / Level C = 1 / Success = 999 / Time A = 4 / Time B = 1 / Time C = 2
  352.  
  353.  
  354. 17 + 3 * 1 / 1 = 20 EVA Up & Evasion # + 1 -> Buff Hits # 1 -> Sanae Lv.14 (+50%) -> 30 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 1 / 2 = 4 Turns
  355.  
  356. 17 + 3 * 2 / 1 = 23 EVA Up & Evasion # + 1 -> Buff Hits # 2 -> Sanae Lv.14 (+50%) -> 34 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 2 / 2 = 5 Turns
  357.  
  358. 17 + 3 * 3 / 1 = 26 EVA Up & Evasion # + 1 -> Buff Hits # 3 -> Sanae Lv.14 (+50%) -> 39 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 3 / 2 = 5 Turns
  359.  
  360. 17 + 3 * 4 / 1 = 29 EVA Up & Evasion # + 1 -> Buff Hits # 4 -> Sanae Lv.14 (+50%) -> 43 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 4 / 2 = 6 Turns
  361.  
  362. 17 + 3 * 5 / 1 = 32 EVA Up & Evasion # + 1 -> Buff Hits # 5 -> Sanae Lv.14 (+50%) -> 48 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 5 / 2 = 6 Turns
  363.  
  364. 17 + 3 * 6 / 1 = 35 EVA Up & Evasion # + 1 -> Buff Hits # 6 -> Sanae Lv.14 (+50%) -> 52 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 6 / 2 = 7 Turns
  365.  
  366. 17 + 3 * 7 / 1 = 38 EVA Up & Evasion # + 1 -> Buff Hits # 7 -> Sanae Lv.14 (+50%) -> 57 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 7 / 2 = 7 Turns
  367.  
  368. 17 + 3 * 8 / 1 = 41 EVA Up & Evasion # + 1 -> Buff Hits # 8 -> Sanae Lv.14 (+50%) -> 61 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 8 / 2 = 8 Turns
  369.  
  370. 17 + 3 * 9 / 1 = 44 EVA Up & Evasion # + 1 -> Buff Hits # 9 -> Sanae Lv.14 (+50%) -> 66 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 9 / 2 = 8 Turns
  371.  
  372. 17 + 3 * 10 / 1 = 47 EVA Up & Evasion # + 1 -> Buff Hits # 10 -> Sanae Lv.14 (+50%) -> 70 EVA Up & Evasion # + 1 -> Time = 4 + 1 * 10 / 2 = 9 Turns
  373.  
  374. 17 + 3 * 11 / 1 = 50 EVA Up & Evasion # + 1 -> Buff Hits # 11 -> Time = 4 + 1 * 11 / 2 = 9 Turns
  375.  
  376.  
  377.  
  378. Spell Seal (MDEF Up)
  379.  
  380. Level A = 10 / Level B = 5 / Level C = 1 / Success = 999 / Time A = 4 / Time B = 1 / Time C = 1
  381.  
  382.  
  383. 10 + 5 * 1 / 1 = 15 % Damage Reduction -> Buff Hits # 1 -> Nazrin Lv.14 (+50%) -> 22 % Damage Reduction
  384.  
  385. 10 + 5 * 2 / 1 = 20 % Damage Reduction -> Buff Hits # 2 -> Nazrin Lv.14 (+50%) -> 30 % Damage Reduction
  386.  
  387. 10 + 5 * 3 / 1 = 25 % Damage Reduction -> Buff Hits # 3 -> Nazrin Lv.14 (+50%) -> 37 % Damage Reduction
  388.  
  389. 10 + 5 * 4 / 1 = 30 % Damage Reduction -> Buff Hits # 4 -> Nazrin Lv.14 (+50%) -> 45 % Damage Reduction
  390.  
  391. 10 + 5 * 5 / 1 = 35 % Damage Reduction -> Buff Hits # 5 -> Nazrin Lv.14 (+50%) -> 52 % Damage Reduction
  392.  
  393. 10 + 5 * 6 / 1 = 40 % Damage Reduction -> Buff Hits # 6 -> Nazrin Lv.14 (+50%) -> 60 % Damage Reduction
  394.  
  395. 10 + 5 * 7 / 1 = 45 % Damage Reduction -> Buff Hits # 7 -> Nazrin Lv.14 (+50%) -> 67 % Damage Reduction
  396.  
  397. 10 + 5 * 8 / 1 = 50 % Damage Reduction -> Buff Hits # 8 -> Nazrin Lv.14 (+50%) -> 75 % Damage Reduction
  398.  
  399. 10 + 5 * 9 / 1 = 55 % Damage Reduction -> Buff Hits # 9 -> Nazrin Lv.14 (+50%) -> 82 % Damage Reduction
  400.  
  401. 10 + 5 * 10 / 1 = 60 % Damage Reduction -> Buff Hits # 10 -> Nazrin Lv.14 (+50%) -> 90 % Damage Reduction
  402.  
  403. 10 + 5 * 11 / 1 = 65 % Damage Reduction -> Buff Hits # 11
  404.  
  405.  
  406.  
  407. Magic Barrier (MDEF Up)
  408.  
  409. Level A = 6 / Level B = 4 / Level C = 1 / Success = 999 / Time A = 4 / Time B = 1 / Time C = 2
  410.  
  411.  
  412. 6 + 4 * 1 / 1 = 10 % Damage Reduction -> Buff Hits # 1 -> Sanae Lv.14 (+50%) -> 15 % Damage Reduction
  413.  
  414. 6 + 4 * 2 / 1 = 14 % Damage Reduction -> Buff Hits # 2 -> Sanae Lv.14 (+50%) -> 21 % Damage Reduction
  415.  
  416. 6 + 4 * 3 / 1 = 18 % Damage Reduction -> Buff Hits # 3 -> Sanae Lv.14 (+50%) -> 27 % Damage Reduction
  417.  
  418. 6 + 4 * 4 / 1 = 22 % Damage Reduction -> Buff Hits # 4 -> Sanae Lv.14 (+50%) -> 33 % Damage Reduction
  419.  
  420. 6 + 4 * 5 / 1 = 26 % Damage Reduction -> Buff Hits # 5 -> Sanae Lv.14 (+50%) -> 39 % Damage Reduction
  421.  
  422. 6 + 4 * 6 / 1 = 30 % Damage Reduction -> Buff Hits # 6 -> Sanae Lv.14 (+50%) -> 45 % Damage Reduction
  423.  
  424. 6 + 4 * 7 / 1 = 34 % Damage Reduction -> Buff Hits # 7 -> Sanae Lv.14 (+50%) -> 51 % Damage Reduction
  425.  
  426. 6 + 4 * 8 / 1 = 38 % Damage Reduction -> Buff Hits # 8 -> Sanae Lv.14 (+50%) -> 57 % Damage Reduction
  427.  
  428. 6 + 4 * 9 / 1 = 42 % Damage Reduction -> Buff Hits # 9 -> Sanae Lv.14 (+50%) -> 63 % Damage Reduction
  429.  
  430. 6 + 4 * 10 / 1 = 46 % Damage Reduction -> Buff Hits # 10 -> Sanae Lv.14 (+50%) -> 69 % Damage Reduction
  431.  
  432. 6 + 4 * 11 / 1 = 50 % Damage Reduction -> Buff Hits # 11
  433.  
  434.  
  435.  
  436. Yasaka's Divine Wind (All Up)
  437.  
  438. Level A = 5 / Level B = 1 / Level C = 1 / Success = 999 / Time A = 5 / Time B = 1 / Time C = 4
  439.  
  440. 5 + 1 * 1 / 1 = 6 STR ~ POT Up -> Buff Hits # 1 -> Sanae Lv.14 (+50%) -> 9 STR ~ POT Up
  441.  
  442. 5 + 1 * 2 / 1 = 7 STR ~ POT Up -> Buff Hits # 2 -> Sanae Lv.14 (+50%) -> 10 STR ~ POT Up
  443.  
  444. 5 + 1 * 3 / 1 = 8 STR ~ POT Up -> Buff Hits # 3 -> Sanae Lv.14 (+50%) -> 12 STR ~ POT Up
  445.  
  446. 5 + 1 * 4 / 1 = 9 STR ~ POT Up -> Buff Hits # 4 -> Sanae Lv.14 (+50%) -> 13 STR ~ POT Up
  447.  
  448. 5 + 1 * 5 / 1 = 10 STR ~ POT Up -> Buff Hits # 5 -> Sanae Lv.14 (+50%) -> 15 STR ~ POT Up
  449.  
  450. 5 + 1 * 6 / 1 = 11 STR ~ POT Up -> Buff Hits # 6 -> Sanae Lv.14 (+50%) -> 16 STR ~ POT Up
  451.  
  452. 5 + 1 * 7 / 1 = 12 STR ~ POT Up -> Buff Hits # 7 -> Sanae Lv.14 (+50%) -> 18 STR ~ POT Up
  453.  
  454. 5 + 1 * 8 / 1 = 13 STR ~ POT Up -> Buff Hits # 8 -> Sanae Lv.14 (+50%) -> 19 STR ~ POT Up
  455.  
  456. 5 + 1 * 9 / 1 = 14 STR ~ POT Up -> Buff Hits # 9 -> Sanae Lv.14 (+50%) -> 21 STR ~ POT Up
  457.  
  458. 5 + 1 * 10 / 1 = 15 STR ~ POT Up -> Buff Hits # 10 -> Sanae Lv.14 (+50%) -> 22 STR ~ POT Up
  459.  
  460.  
  461.  
  462. Bösendorfer Divine Performance (Quick All Up)
  463.  
  464. Level A = 10 / Success = 999 / Time A = 1
  465.  
  466.  
  467. 10 STR ~ POT Up Fixed Value
  468.  
  469. (*) Wiki mentions Bösendorfer Value increases by an unknown condition (# of enemies, Shield DEF/EVA, Land Influence, etc.)
  470.  
  471.  
  472.  
  473. Three Sacred Treasures (Three Sacred Treasures)
  474.  
  475. Level A = 20 / Level B = 1 / Level C = 1 / Success = 999 / Time A = 4
  476.  
  477. 20 + 1 * 1 / 1 = 21 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 1
  478.  
  479. 20 + 1 * 2 / 1 = 22 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 2
  480.  
  481. 20 + 1 * 3 / 1 = 23 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 3
  482.  
  483. 20 + 1 * 4 / 1 = 24 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 4
  484.  
  485. 20 + 1 * 5 / 1 = 25 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 5
  486.  
  487. 20 + 1 * 6 / 1 = 26 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 6
  488.  
  489. 20 + 1 * 7 / 1 = 27 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 7
  490.  
  491. 20 + 1 * 8 / 1 = 28 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 8
  492.  
  493. 20 + 1 * 9 / 1 = 29 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 9
  494.  
  495. 20 + 1 * 10 / 1 = 30 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 10
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