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  1. The Sewage Treatment Facility - I -
  2. (-------------------------------------------------) W <---(M)---> -
  3. WARNING: You are in a NEUTRAL PLAYER KILLING room. - S -
  4.  
  5. Merely existing in this operations room is like a masterclass in
  6. plumbing. Maldra Keep encompasses an enormous diversity of geological
  7. structures, inhabitants, and needs, but the population density is such that
  8. plumbing is required for all of them. The standards may not be high, and a
  9. large fraction of the populace is still served by open sewers, but it is
  10. taken care of nonetheless. Lever and buttons and lights indicate the state
  11. of the pipeworks which link the Keep together, and keep its waste flowing
  12. outward. And the pipes, oh the pipes.
  13.  
  14. [NEWS][*]<2061hp 2337sp 1229st>
  15. s
  16. w
  17.  
  18. The smell of sewage is so strong it feels like it'll kill you.
  19.  
  20. The Sewage Treatment Facility - N -
  21. (-------------------------------------------------) W <---(M)---> -
  22. WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
  23.  
  24. Merely existing in this operations room is like a masterclass in
  25. plumbing. Maldra Keep encompasses an enormous diversity of geological
  26. structures, inhabitants, and needs, but the population density is such that
  27. plumbing is required for all of them. The standards may not be high, and a
  28. large fraction of the populace is still served by open sewers, but it is
  29. taken care of nonetheless. Lever and buttons and lights indicate the state
  30. of the pipeworks which link the Keep together, and keep its waste flowing
  31. outward. And the pipes, oh the pipes.
  32.  
  33. [NEWS][*]<1998hp 2264sp 1177st>
  34.  
  35. A Broken Catwalk Above The Pipeworks - - -
  36. (-------------------------------------------------) W <---(M)---> E
  37. WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
  38.  
  39. The center of the Keep is hollow, which isn't actually surprising upon
  40. some reflection, but it's strange nevertheless to come face-to-face with it.
  41. Enormous copper pipes run north-to-south as far as the eye can see in either
  42. direction, down the length of the channel which must be fifty feet across
  43. and twice as deep. The channel is crossed by this single catwalk, or at
  44. least used to be. Above, one of the pipes has broken through, and the piece
  45. that fell out split the catwalk in half. The debris of the event lies
  46. dizzyingly far below.
  47.  
  48. [NEWS][*]<1998hp 2264sp 1175st>
  49. w
  50. Added room 68645 to database. Name: Swinging Above The Pipeworks
  51.  
  52. Swinging Above The Pipeworks - - -
  53. (-------------------------------------------------) W <---(M)-D-> E
  54. WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
  55.  
  56. The enormous channel cut through the center of the Keep carries all of
  57. the sewage away its many origin points, and into the treatment plant just to
  58. the east. It contains tons of copper and brass pipes- and the bodies of
  59. more than a few workers whose lives weren't valued enough for their
  60. supervisors to provide them with safety equipment and oversight. The bottom
  61. is a long way down.
  62.  
  63. [NEWS][*]<1998hp 2264sp 1173st>
  64. l down
  65.  
  66. The Bottom Of The Plumbing Channel - - -
  67. (-------------------------------------------------) - <---(M)---> -
  68. WARNING: You are in a LAWFUL PLAYER KILLING room. - - -
  69.  
  70. This channel appears to run the length of the Keep, and it's much easier
  71. to see the scale of what that entails from this vantage point than it was
  72. from the catwalk below. Dozens of copper pipes, each as tall as a man, run
  73. through this channel before disappearing into the underside of the sewage
  74. treatment plant, just above.
  75.  
  76. [NEWS][*]<1998hp 2264sp 1173st>
  77. l west
  78.  
  79. A Broken Catwalk Above The Pipeworks - N -
  80. (-------------------------------------------------) - <---(M)---> E
  81. WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
  82.  
  83. The center of the Keep is hollow, which isn't actually surprising upon
  84. some reflection, but it's strange nevertheless to come face-to-face with it.
  85. Enormous copper pipes run north-to-south as far as the eye can see in either
  86. direction, down the length of the channel which must be fifty feet across
  87. and twice as deep. The channel is crossed by this single catwalk, or at
  88. least used to be. Above, one of the pipes has broken through, and the piece
  89. that fell out split the catwalk in half. The debris of the event lies
  90. dizzyingly far below.
  91. A plumber stands stock still, afraid of being noticed.
  92.  
  93. [NEWS][*]<1998hp 2264sp 1173st>
  94. w
  95. Added room 68646 to database. Name: A Broken Catwalk Above The Pipeworks
  96.  
  97. A Broken Catwalk Above The Pipeworks - N -
  98. (-------------------------------------------------) - <---(M)---> E
  99. WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
  100.  
  101. The center of the Keep is hollow, which isn't actually surprising upon
  102. some reflection, but it's strange nevertheless to come face-to-face with it.
  103. Enormous copper pipes run north-to-south as far as the eye can see in either
  104. direction, down the length of the channel which must be fifty feet across
  105. and twice as deep. The channel is crossed by this single catwalk, or at
  106. least used to be. Above, one of the pipes has broken through, and the piece
  107. that fell out split the catwalk in half. The debris of the event lies
  108. dizzyingly far below.
  109. A plumber stands stock still, afraid of being noticed.
  110. 'I don't recognize you...' a nervous plumber says. 'You probably shouldn't be back here. Look, i don't want no trouble, but... I'm gonna have to report this to my supervisor.'
  111. Your standing with Maldra Keep has decreased by 30.
  112.  
  113. [NEWS][*]<1998hp 2264sp 1171st>
  114.  
  115. A little of your life force drains away.
  116.  
  117. [NEWS][*]<1935hp 2191sp 1121st>
  118. l north
  119.  
  120. The High-Security Technology Area - N -
  121. (-------------------------------------------------) - <---(M)---> E
  122. WARNING: You are in a CHAOTIC PLAYER KILLING room. - # -
  123.  
  124. Wires and cables are strewn everywhere, with their differently-colored
  125. casings being the only thing preventing this room looking like a terrifying
  126. worm orgy. Even the ceiling is not free of the mess, with adhesives bearing
  127. additional pylons like stalactites, which occasionally discharge lightning
  128. arcs into the nest of metal wire below. Like trees in the forest, the
  129. occasional scrap of paper is visible in it all, marked up with the curious
  130. script of the Glyph.
  131.  
  132. [NEWS][*]<1935hp 2191sp 1121st>
  133. open north
  134. The door is already open.
  135.  
  136. [NEWS][*]<1935hp 2191sp 1121st>
  137. n
  138. Added room 68737 to database. Name: The High-Security Technology Area
  139.  
  140. The High-Security Technology Area - N -
  141. (-------------------------------------------------) - <---(M)---> E
  142. WARNING: You are in a CHAOTIC PLAYER KILLING room. - # -
  143.  
  144. Wires and cables are strewn everywhere, with their differently-colored
  145. casings being the only thing preventing this room looking like a terrifying
  146. worm orgy. Even the ceiling is not free of the mess, with adhesives bearing
  147. additional pylons like stalactites, which occasionally discharge lightning
  148. arcs into the nest of metal wire below. Like trees in the forest, the
  149. occasional scrap of paper is visible in it all, marked up with the curious
  150. script of the Glyph.
  151.  
  152. [NEWS][*]<1935hp 2191sp 1120st>
  153. l east
  154.  
  155. The High-Security Technology Area - N -
  156. (-------------------------------------------------) W <---(M)---> -
  157. WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
  158.  
  159. Wires and cables are strewn everywhere, with their differently-colored
  160. casings being the only thing preventing this room looking like a terrifying
  161. worm orgy. Even the ceiling is not free of the mess, with adhesives bearing
  162. additional pylons like stalactites, which occasionally discharge lightning
  163. arcs into the nest of metal wire below. Like trees in the forest, the
  164. occasional scrap of paper is visible in it all, marked up with the curious
  165. script of the Glyph.
  166. In the center of the room stands a doorframe and a door.
  167.  
  168. [NEWS][*]<1935hp 2191sp 1120st>
  169. s
  170.  
  171. A Broken Catwalk Above The Pipeworks - N -
  172. (-------------------------------------------------) - <---(M)---> E
  173. WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
  174.  
  175. The center of the Keep is hollow, which isn't actually surprising upon
  176. some reflection, but it's strange nevertheless to come face-to-face with it.
  177. Enormous copper pipes run north-to-south as far as the eye can see in either
  178. direction, down the length of the channel which must be fifty feet across
  179. and twice as deep. The channel is crossed by this single catwalk, or at
  180. least used to be. Above, one of the pipes has broken through, and the piece
  181. that fell out split the catwalk in half. The debris of the event lies
  182. dizzyingly far below.
  183. A plumber stands stock still, afraid of being noticed.
  184. A nervous plumber does his best to blend into the shadows.
  185.  
  186. [NEWS][*]<1935hp 2191sp 1119st>
  187. n
  188.  
  189. The High-Security Technology Area - N -
  190. (-------------------------------------------------) - <---(M)---> E
  191. WARNING: You are in a CHAOTIC PLAYER KILLING room. - # -
  192.  
  193. Wires and cables are strewn everywhere, with their differently-colored
  194. casings being the only thing preventing this room looking like a terrifying
  195. worm orgy. Even the ceiling is not free of the mess, with adhesives bearing
  196. additional pylons like stalactites, which occasionally discharge lightning
  197. arcs into the nest of metal wire below. Like trees in the forest, the
  198. occasional scrap of paper is visible in it all, marked up with the curious
  199. script of the Glyph.
  200.  
  201. [NEWS][*]<1935hp 2191sp 1118st>
  202. l east
  203.  
  204. The High-Security Technology Area - N -
  205. (-------------------------------------------------) W <---(M)---> -
  206. WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
  207.  
  208. Wires and cables are strewn everywhere, with their differently-colored
  209. casings being the only thing preventing this room looking like a terrifying
  210. worm orgy. Even the ceiling is not free of the mess, with adhesives bearing
  211. additional pylons like stalactites, which occasionally discharge lightning
  212. arcs into the nest of metal wire below. Like trees in the forest, the
  213. occasional scrap of paper is visible in it all, marked up with the curious
  214. script of the Glyph.
  215. In the center of the room stands a doorframe and a door.
  216.  
  217. [NEWS][*]<1935hp 2191sp 1118st>
  218. e
  219. Added room 68738 to database. Name: The High-Security Technology Area
  220.  
  221. The High-Security Technology Area - N -
  222. (-------------------------------------------------) W <---(M)---> -
  223. WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
  224.  
  225. Wires and cables are strewn everywhere, with their differently-colored
  226. casings being the only thing preventing this room looking like a terrifying
  227. worm orgy. Even the ceiling is not free of the mess, with adhesives bearing
  228. additional pylons like stalactites, which occasionally discharge lightning
  229. arcs into the nest of metal wire below. Like trees in the forest, the
  230. occasional scrap of paper is visible in it all, marked up with the curious
  231. script of the Glyph.
  232. In the center of the room stands a doorframe and a door.
  233.  
  234. [NEWS][*]<1935hp 2191sp 1117st>
  235.  
  236. One of the pylons discharges a bolt of electricity straight through you.
  237.  
  238. [NEWS][*]<1872hp 2118sp 1067st>
  239. l in door
  240. You look through the swirling mists within a doorway in the center of the room and see:
  241.  
  242. Temple Altar - - -
  243. (-------------------------------------------------) W <---(M)---> -
  244. - - -
  245.  
  246. The altar of this small temple is a large depiction of a great saint that
  247. used to teach in Templeton. There are large candelabras on each side and a
  248. large collection plate below the statue. There are small steps that lead up
  249. to the altar where many kneel down and pray to the patron saint of
  250. Templeton.
  251. *[Shop] A temple priest of the Holy Order stands before you.
  252.  
  253. [NEWS][*]<1872hp 2118sp 1067st>
  254. l north
  255.  
  256. The High-Security Technology Area - - -
  257. (-------------------------------------------------) W <---(M)---> -
  258. WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
  259.  
  260. Wires and cables are strewn everywhere, with their differently-colored
  261. casings being the only thing preventing this room looking like a terrifying
  262. worm orgy. Even the ceiling is not free of the mess, with adhesives bearing
  263. additional pylons like stalactites, which occasionally discharge lightning
  264. arcs into the nest of metal wire below. Like trees in the forest, the
  265. occasional scrap of paper is visible in it all, marked up with the curious
  266. script of the Glyph.
  267.  
  268. [NEWS][*]<1872hp 2118sp 1067st>
  269. n
  270. Added room 69786 to database. Name: The High-Security Technology Area
  271.  
  272. The High-Security Technology Area - - -
  273. (-------------------------------------------------) W <---(M)---> -
  274. WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
  275.  
  276. Wires and cables are strewn everywhere, with their differently-colored
  277. casings being the only thing preventing this room looking like a terrifying
  278. worm orgy. Even the ceiling is not free of the mess, with adhesives bearing
  279. additional pylons like stalactites, which occasionally discharge lightning
  280. arcs into the nest of metal wire below. Like trees in the forest, the
  281. occasional scrap of paper is visible in it all, marked up with the curious
  282. script of the Glyph.
  283.  
  284. [NEWS][*]<1872hp 2118sp 1066st>
  285. w
  286. Added room 69011 to database. Name: The High-Security Technology Area
  287.  
  288. The High-Security Technology Area - N -
  289. (-------------------------------------------------) - <---(M)---> E
  290. WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
  291.  
  292. Wires and cables are strewn everywhere, with their differently-colored
  293. casings being the only thing preventing this room looking like a terrifying
  294. worm orgy. Even the ceiling is not free of the mess, with adhesives bearing
  295. additional pylons like stalactites, which occasionally discharge lightning
  296. arcs into the nest of metal wire below. Like trees in the forest, the
  297. occasional scrap of paper is visible in it all, marked up with the curious
  298. script of the Glyph.
  299.  
  300. [NEWS][*]<1872hp 2118sp 1065st>
  301. l north
  302.  
  303. The High-Security Technology Area - - -
  304. (-------------------------------------------------) # <---(M)---> -
  305. WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
  306.  
  307. Wires and cables are strewn everywhere, with their differently-colored
  308. casings being the only thing preventing this room looking like a terrifying
  309. worm orgy. Even the ceiling is not free of the mess, with adhesives bearing
  310. additional pylons like stalactites, which occasionally discharge lightning
  311. arcs into the nest of metal wire below. Like trees in the forest, the
  312. occasional scrap of paper is visible in it all, marked up with the curious
  313. script of the Glyph.
  314. A striking Glyph woman works on something shiny, embedded in the wall.
  315.  
  316. [NEWS][*]<1872hp 2118sp 1065st>
  317. n
  318. Added room 69706 to database. Name: The High-Security Technology Area
  319.  
  320. The High-Security Technology Area - - -
  321. (-------------------------------------------------) # <---(M)---> -
  322. WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
  323.  
  324. Wires and cables are strewn everywhere, with their differently-colored
  325. casings being the only thing preventing this room looking like a terrifying
  326. worm orgy. Even the ceiling is not free of the mess, with adhesives bearing
  327. additional pylons like stalactites, which occasionally discharge lightning
  328. arcs into the nest of metal wire below. Like trees in the forest, the
  329. occasional scrap of paper is visible in it all, marked up with the curious
  330. script of the Glyph.
  331. A striking Glyph woman works on something shiny, embedded in the wall.
  332. 'You're not permitted to be in here.' A Glyph securitect says to you. 'Leave while you're able to do so voluntarily.'
  333.  
  334. [NEWS][*]<1872hp 2118sp 1064st>
  335. l g
  336. The Glyph's level of technological advancement is legendary, although their
  337. magical facilities leave something to be desired. This silver-skinned
  338. woman's tattoos peek out from the sleeves of her overalls, and her
  339. opalescent eyes glimmer with an internal light beyond the lightning
  340. crackling out of her hand-held tools. She consults a sheaf of folded-up
  341. blueprints periodically, as she assembles something complex and full of
  342. wires embedded in the wall.
  343. She is a glyph approximately 5'11" tall.
  344. A Glyph securitect is in good health.
  345.  
  346. You peek at the inventory:
  347. Nothing.
  348.  
  349. [NEWS][*]<1872hp 2118sp 1064st>
  350. open west
  351. You lack the proper key to open the door.
  352. The door is locked.
  353.  
  354. [NEWS][*]<1872hp 2118sp 1064st>
  355. l wom
  356. You do not see that here.
  357.  
  358. [NEWS][*]<1872hp 2118sp 1064st>
  359. s
  360. A Glyph securitect blocks your way at the last moment.
  361. 'I said you weren't permitted in there.' A Glyph securitect says. 'None but the Lord are allowed in.'
  362.  
  363. [NEWS][*]<1872hp 2118sp 1063st>
  364. s
  365. A Glyph securitect blocks your way at the last moment.
  366. 'I said you weren't permitted in there.' A Glyph securitect says. 'None but the Lord are allowed in.'
  367.  
  368. [NEWS][*]<1872hp 2118sp 1062st>
  369. l
  370.  
  371. The High-Security Technology Area - - -
  372. (-------------------------------------------------) # <---(M)---> -
  373. WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
  374.  
  375. Wires and cables are strewn everywhere, with their differently-colored
  376. casings being the only thing preventing this room looking like a terrifying
  377. worm orgy. Even the ceiling is not free of the mess, with adhesives bearing
  378. additional pylons like stalactites, which occasionally discharge lightning
  379. arcs into the nest of metal wire below. Like trees in the forest, the
  380. occasional scrap of paper is visible in it all, marked up with the curious
  381. script of the Glyph.
  382. A striking Glyph woman works on something shiny, embedded in the wall.
  383.  
  384. [NEWS][*]<1872hp 2118sp 1062st>
  385. s
  386. A Glyph securitect blocks your way at the last moment.
  387. 'I said you weren't permitted in there.' A Glyph securitect says. 'None but the Lord are allowed in.'
  388.  
  389. [NEWS][*]<1872hp 2118sp 1061st>
  390. w
  391. You lack the proper key to open the door.
  392. You attempt to open the west door, but it is locked.
  393.  
  394. [NEWS][*]<1872hp 2118sp 1061st>
  395. s
  396. A Glyph securitect blocks your way at the last moment.
  397. 'I said you weren't permitted in there.' A Glyph securitect says. 'None but the Lord are allowed in.'
  398.  
  399. [NEWS][*]<1872hp 2118sp 1060st>
  400. d
  401. You cannot move in that direction.
  402.  
  403. [NEWS][*]<1872hp 2118sp 1060st>
  404. e
  405. You cannot move in that direction.
  406.  
  407. [NEWS][*]<1872hp 2118sp 1060st>
  408. s
  409. A Glyph securitect blocks your way at the last moment.
  410. 'I said you weren't permitted in there.' A Glyph securitect says. 'None but the Lord are allowed in.'
  411.  
  412. [NEWS][*]<1872hp 2118sp 1059st>
  413.  
  414. 'The Lords of Alyria will kiss our feet when these systems come online...' A Glyph securitect says.
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