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  1. {
  2. Tools = ordered() {
  3. Background1 = Background {
  4. Inputs = {
  5. GlobalOut = Input { Value = 479, },
  6. Width = Input { Value = 1080, },
  7. Height = Input { Value = 1080, },
  8. UseFrameFormatSettings = Input { Value = 1, },
  9. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  10. TopLeftRed = Input { Value = 0.501960784313725, },
  11. TopLeftGreen = Input { Value = 0.501960784313725, },
  12. TopLeftBlue = Input { Value = 0.501960784313725, },
  13. },
  14. ViewInfo = OperatorInfo { Pos = { -55, 676.5 } },
  15. },
  16. Polygon1 = PolylineMask {
  17. DrawMode = "InsertAndModify",
  18. DrawMode2 = "InsertAndModify",
  19. Inputs = {
  20. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  21. MaskWidth = Input { Value = 1080, },
  22. MaskHeight = Input { Value = 1080, },
  23. PixelAspect = Input { Value = { 1, 1 }, },
  24. UseFrameFormatSettings = Input { Value = 1, },
  25. ClippingMode = Input { Value = FuID { "None" }, },
  26. Polyline = Input {
  27. Value = Polyline {
  28. Closed = true,
  29. Points = {
  30. { X = -0.447058823529412, Y = 0.0186274509803922, LX = 0.473900187159707, LY = -0.0132947901416664, RX = 0.346946897747176, RY = 0.0149173813834539, PublishID = "Point0" },
  31. { X = -0.137893027033299, Y = 0.0519607843137256, LX = -0.100593473073549, LY = -0.0249959539152457, RX = 0.122629043257265, RY = 0.0304714592336234 },
  32. { X = 0.241176470588235, Y = 0.053921568627451, LX = -0.124581323552393, LY = 0.021116010512227, RX = 0.0581989929930487, RY = -0.00986448460170206 },
  33. { X = 0.413725490196078, Y = 0.0186274509804, LX = -0.0580769236007088, LY = 0.0105594406546743, RX = -0.0547732302435271, RY = -0.0106874595597126, PublishID = "Point1" },
  34. { X = 0.252941176470588, Y = -0.0323529411764706, LX = 0.0545557317002673, LY = 0.0117473691437437, RX = -0.0907331219128834, RY = -0.0195373692819469 },
  35. { X = -0.0254901960784314, Y = -0.034313725490196, LX = 0.0887200345763728, LY = -0.027257360020452, RX = -0.135381364508021, RY = 0.0415930698187292 }
  36. }
  37. },
  38. },
  39. Polyline2 = Input {
  40. Value = Polyline {
  41. },
  42. Disabled = true,
  43. },
  44. Point0 = Input { Value = { 0.0529411764705882, 0.518627450980392 }, },
  45. Point1 = Input { Value = { 0.913725490196078, 0.5186274509804 }, },
  46. },
  47. ViewInfo = OperatorInfo { Pos = { 165, 511.5 } },
  48. },
  49. Background2 = Background {
  50. Inputs = {
  51. EffectMask = Input {
  52. SourceOp = "Polygon1_1",
  53. Source = "Mask",
  54. },
  55. GlobalOut = Input { Value = 479, },
  56. Width = Input { Value = 1080, },
  57. Height = Input { Value = 1080, },
  58. UseFrameFormatSettings = Input { Value = 1, },
  59. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  60. TopLeftRed = Input { Value = 1, },
  61. TopLeftGreen = Input { Value = 1, },
  62. TopLeftBlue = Input { Value = 1, },
  63. },
  64. ViewInfo = OperatorInfo { Pos = { 165, 577.5 } },
  65. },
  66. Polygon1_1 = PolylineMask {
  67. DrawMode = "InsertAndModify",
  68. DrawMode2 = "InsertAndModify",
  69. Inputs = {
  70. EffectMask = Input {
  71. SourceOp = "Polygon1",
  72. Source = "Mask",
  73. },
  74. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  75. MaskWidth = Input { Value = 1080, },
  76. MaskHeight = Input { Value = 1080, },
  77. PixelAspect = Input { Value = { 1, 1 }, },
  78. UseFrameFormatSettings = Input { Value = 1, },
  79. ClippingMode = Input { Value = FuID { "None" }, },
  80. Center = Input { Value = { 0.406, 0.439 }, },
  81. Size = Input { Value = 1.85, },
  82. Polyline = Input {
  83. Value = Polyline {
  84. Closed = true,
  85. Points = {
  86. { Linear = true, X = 0.135187580853816, Y = 0.0598318240620958, LX = 0.00916343251401464, LY = -0.00053902544200087, RX = -0.0157395429064252, RY = 0.0239327296248383 },
  87. { Linear = true, X = 0.0879689521345407, Y = 0.131630012936611, LX = 0.0157395429064252, LY = -0.0239327296248383, RX = 0.00064410310472914, RY = 0.000307624906047373 },
  88. { Linear = true, X = 0.0899012614487281, Y = 0.132552887654753, LX = -0.00064410310472914, LY = -0.000307624906047373, RX = 0.0242588723157107, RY = -0.0247793799728865 },
  89. { X = 0.16267787839586, Y = 0.0582147477360931, LX = -0.0359100041399451, LY = 0.0157913639941915, RX = -0.00916343251401464, RY = 0.00053902544200087 }
  90. }
  91. },
  92. },
  93. Polyline2 = Input {
  94. Value = Polyline {
  95. },
  96. Disabled = true,
  97. },
  98. },
  99. ViewInfo = OperatorInfo { Pos = { 165, 544.5 } },
  100. },
  101. Glow1 = Glow {
  102. Inputs = {
  103. Blend = Input { Value = 0.2, },
  104. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  105. XGlowSize = Input { Value = 40.2, },
  106. Glow = Input { Value = 0.787, },
  107. Input = Input {
  108. SourceOp = "Mirrors1",
  109. Source = "Output",
  110. },
  111. },
  112. ViewInfo = OperatorInfo { Pos = { 165, 709.5 } },
  113. },
  114. Mirrors1 = ofx.com.blackmagicdesign.resolvefx.Mirror {
  115. Inputs = {
  116. Source = Input {
  117. SourceOp = "Background2",
  118. Source = "Output",
  119. },
  120. mirrorPlacement = Input { Value = FuID { "MIRROR_PLACEMENT_INDIVIDUAL" }, },
  121. reflectBorders = Input { Value = 1, },
  122. rosetteControls = Input {
  123. Value = 1,
  124. Disabled = true,
  125. },
  126. rosetteXPosition = Input { Value = 0.5, },
  127. rosetteYPosition = Input { Value = 0.5, },
  128. rosetteXYPosition = Input { Value = { 0.5, 0.5 }, },
  129. rosetteAngle = Input { Value = 30, },
  130. rosetteWedgeWidth = Input { Value = 30, },
  131. kaleidoscopeControls = Input {
  132. Value = 1,
  133. Disabled = true,
  134. },
  135. kaleidoscopeXPosition = Input { Value = 0.5, },
  136. kaleidoscopeYPosition = Input { Value = 0.5, },
  137. kaleidoscopeXYPosition = Input { Value = { 0.5, 0.5 }, },
  138. kaleidoscopeSize = Input { Value = 0.200000002980232, },
  139. kaleidoscopeAngle = Input { Value = 0, },
  140. kaleidoscopeSides = Input { Value = 3, },
  141. mirror1 = Input { Value = 1, },
  142. enable1 = Input { Value = 1, },
  143. xPosition1 = Input { Value = 0.5, },
  144. yPosition1 = Input { Value = 0.5, },
  145. xyPosition1 = Input { Value = { 0.5, 0.516 }, },
  146. angle1 = Input { Value = 90, },
  147. flip1 = Input { Value = 0, },
  148. mirror2 = Input { Value = 0, },
  149. enable2 = Input { Value = 0, },
  150. xPosition2 = Input { Value = 0.5, },
  151. yPosition2 = Input { Value = 0.5, },
  152. xyPosition2 = Input { Value = { 0.5, 0.5 }, },
  153. angle2 = Input { Value = 0, },
  154. flip2 = Input { Value = 0, },
  155. mirror3 = Input { Value = 0, },
  156. enable3 = Input { Value = 0, },
  157. xPosition3 = Input { Value = 0.5, },
  158. yPosition3 = Input { Value = 0.5, },
  159. xyPosition3 = Input { Value = { 0.5, 0.5 }, },
  160. angle3 = Input { Value = 0, },
  161. flip3 = Input { Value = 0, },
  162. mirror4 = Input { Value = 0, },
  163. enable4 = Input { Value = 0, },
  164. xPosition4 = Input { Value = 0.5, },
  165. yPosition4 = Input { Value = 0.5, },
  166. xyPosition4 = Input { Value = { 0.5, 0.5 }, },
  167. angle4 = Input { Value = 0, },
  168. flip4 = Input { Value = 0, },
  169. mirror5 = Input { Value = 0, },
  170. enable5 = Input { Value = 0, },
  171. xPosition5 = Input { Value = 0.5, },
  172. yPosition5 = Input { Value = 0.5, },
  173. xyPosition5 = Input { Value = { 0.5, 0.5 }, },
  174. angle5 = Input { Value = 0, },
  175. flip5 = Input { Value = 0, },
  176. mirror6 = Input { Value = 0, },
  177. enable6 = Input { Value = 0, },
  178. xPosition6 = Input { Value = 0.5, },
  179. yPosition6 = Input { Value = 0.5, },
  180. xyPosition6 = Input { Value = { 0.5, 0.5 }, },
  181. angle6 = Input { Value = 0, },
  182. flip6 = Input { Value = 0, },
  183. isUseLegacyPosition = Input { Value = 0, },
  184. blendGroup = Input { Value = 0, },
  185. blendIn = Input { Value = 1, },
  186. blend = Input { Value = 0, },
  187. ignoreContentShape = Input { Value = 0, },
  188. legacyIsProcessRGBOnly = Input { Value = 0, },
  189. IsNoTemporalFramesReqd = Input { Value = 0, },
  190. refreshTrigger = Input { Value = 1, },
  191. resolvefxVersion = Input { Value = "1.3", },
  192. },
  193. ViewInfo = OperatorInfo { Pos = { 165, 643.5 } },
  194. },
  195. Displace1 = Displace {
  196. Inputs = {
  197. Type = Input { Value = 1, },
  198. YRefraction = Input { Value = 0.037, },
  199. Input = Input {
  200. SourceOp = "Glow1",
  201. Source = "Output",
  202. },
  203. Foreground = Input {
  204. SourceOp = "Blur1",
  205. Source = "Output",
  206. },
  207. },
  208. ViewInfo = OperatorInfo { Pos = { 165, 808.5 } },
  209. },
  210. Scanlines1 = ofx.com.blackmagicdesign.resolvefx.ScanlineV2 {
  211. Inputs = {
  212. Source = Input {
  213. SourceOp = "Background1",
  214. Source = "Output",
  215. },
  216. appearanceGroup = Input { Value = 1, },
  217. frequency = Input { Value = 1.04, },
  218. sharpness = Input { Value = 1, },
  219. angle = Input { Value = 90, },
  220. width = Input { Value = 0.5, },
  221. shift = Input {
  222. SourceOp = "Scanlines1LineShift",
  223. Source = "Value",
  224. },
  225. colorGroup = Input { Value = 1, },
  226. color1Red = Input { Value = 1, },
  227. color1Green = Input { Value = 1, },
  228. color1Blue = Input { Value = 1, },
  229. color2Red = Input { Value = 0, },
  230. color2Green = Input { Value = 0, },
  231. color2Blue = Input { Value = 0, },
  232. phaseOffR = Input { Value = 0, },
  233. phaseOffG = Input { Value = 0, },
  234. phaseOffB = Input { Value = 0, },
  235. compositeGroup = Input { Value = 1, },
  236. LinesOnly = Input { Value = 0, },
  237. CompositeType = Input { Value = FuID { "COMPOSITE_OVERLAY" }, },
  238. blendGroup = Input { Value = 0, },
  239. blendIn = Input { Value = 1, },
  240. blend = Input { Value = 0, },
  241. ignoreContentShape = Input { Value = 0, },
  242. legacyIsProcessRGBOnly = Input { Value = 0, },
  243. IsNoTemporalFramesReqd = Input { Value = 0, },
  244. refreshTrigger = Input { Value = 1, },
  245. resolvefxVersion = Input { Value = "1.1", },
  246. },
  247. ViewInfo = OperatorInfo { Pos = { -55, 808.5 } },
  248. },
  249. Scanlines1LineShift = BezierSpline {
  250. SplineColor = { Red = 229, Green = 93, Blue = 168 },
  251. CtrlWZoom = false,
  252. KeyFrames = {
  253. [0] = { -1, RH = { 3.33333333333333, -0.333333333333333 }, Flags = { Linear = true, Loop = true } },
  254. [10] = { 1, LH = { 6.66666666666667, 0.333333333333333 }, Flags = { Linear = true, Loop = true } }
  255. }
  256. },
  257. Blur1 = Blur {
  258. Inputs = {
  259. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  260. XBlurSize = Input { Value = 100, },
  261. Input = Input {
  262. SourceOp = "Scanlines1",
  263. Source = "Output",
  264. },
  265. },
  266. ViewInfo = OperatorInfo { Pos = { 55, 808.5 } },
  267. },
  268. Transform1 = Transform {
  269. Inputs = {
  270. Center = Input { Value = { 0.087, 0.5 }, },
  271. Size = Input { Value = 0.3, },
  272. Angle = Input { Value = 88.7, },
  273. Input = Input {
  274. SourceOp = "Displace1",
  275. Source = "Output",
  276. },
  277. },
  278. ViewInfo = OperatorInfo { Pos = { 165, 874.5 } },
  279. },
  280. Transform2 = Transform {
  281. Inputs = {
  282. Angle = Input {
  283. SourceOp = "Transform2Angle",
  284. Source = "Value",
  285. },
  286. Input = Input {
  287. SourceOp = "Transform1",
  288. Source = "Output",
  289. },
  290. },
  291. ViewInfo = OperatorInfo { Pos = { 165, 907.5 } },
  292. },
  293. Transform2Angle = BezierSpline {
  294. SplineColor = { Red = 14, Green = 221, Blue = 144 },
  295. CtrlWZoom = false,
  296. KeyFrames = {
  297. [0] = { 0, RH = { 305.666666666667, -959.6 }, Flags = { Linear = true } },
  298. [917] = { -2878.8, LH = { 611.333333333333, -1919.2 }, Flags = { Linear = true } }
  299. }
  300. },
  301. pEmitter = pEmitter {
  302. ID = 139,
  303. NameSet = true,
  304. Inputs = {
  305. Number = Input {
  306. SourceOp = "pEmitterNumber",
  307. Source = "Value",
  308. },
  309. Lifespan = Input { Value = 917, },
  310. AlwaysFaceCamera = Input { Value = 0, },
  311. Style = Input { Value = FuID { "ParticleStyleBitmap" }, },
  312. ["ParticleStyleBitmap.Animate"] = Input { Value = 1, },
  313. ["ParticleStyleBitmap.DropToolsHere"] = Input {
  314. SourceOp = "Transform2",
  315. Source = "Output",
  316. },
  317. ["SphereRgn.Size"] = Input { Value = 0.039, },
  318. ["ParticleStyle.ColorControls"] = Input { Value = 1, },
  319. ["ParticleStyle.Red"] = Input { Value = 0.917647058823529, },
  320. ["ParticleStyle.Green"] = Input { Value = 0.329411764705882, },
  321. ["ParticleStyle.Blue"] = Input { Value = 0.156862745098039, },
  322. ["ParticleStyle.ColorVariance"] = Input { Value = 1, },
  323. ["ParticleStyle.RedHigh"] = Input { Value = 1, },
  324. ["ParticleStyle.GreenHigh"] = Input { Value = 1, },
  325. ["ParticleStyle.BlueHigh"] = Input { Value = 1, },
  326. ["ParticleStyle.AlphaLow"] = Input { Value = -0.3, },
  327. ["ParticleStyle.SizeControls"] = Input { Value = 1, },
  328. ["ParticleStyle.Size"] = Input { Value = 1, },
  329. ["ParticleStyle.SizeVariance"] = Input { Value = 0.882, },
  330. ["ParticleStyle.SizeOverLife"] = Input {
  331. SourceOp = "pEmitterSizeOverLife",
  332. Source = "Value",
  333. },
  334. ["ParticleStyle.BlurOverLife"] = Input {
  335. SourceOp = "pEmitterBlurOverLife2D",
  336. Source = "Value",
  337. },
  338. },
  339. ViewInfo = OperatorInfo { Pos = { 165, 940.5 } },
  340. },
  341. pEmitterNumber = BezierSpline {
  342. SplineColor = { Red = 233, Green = 206, Blue = 78 },
  343. CtrlWZoom = false,
  344. KeyFrames = {
  345. [117] = { 0.75, RH = { 117.333333333333, 0.5 }, Flags = { Linear = true } },
  346. [118] = { 0, LH = { 117.666666666667, 0.25 }, Flags = { Linear = true } }
  347. }
  348. },
  349. pEmitterSizeOverLife = LUTBezier {
  350. KeyColorSplines = {
  351. [0] = {
  352. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  353. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  354. }
  355. },
  356. SplineColor = { Red = 192, Green = 128, Blue = 64 },
  357. CtrlWZoom = false,
  358. },
  359. pEmitterBlurOverLife2D = LUTBezier {
  360. KeyColorSplines = {
  361. [0] = {
  362. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  363. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  364. }
  365. },
  366. SplineColor = { Red = 192, Green = 128, Blue = 64 },
  367. CtrlWZoom = false,
  368. },
  369. pCustom1 = pCustom {
  370. ID = 114,
  371. CtrlWZoom = false,
  372. Inputs = {
  373. PositionZExpression = Input { Value = "id * .001", },
  374. Input = Input {
  375. SourceOp = "pEmitter",
  376. Source = "Output",
  377. },
  378. },
  379. ViewInfo = OperatorInfo { Pos = { 165, 1006.5 } },
  380. },
  381. pTurbulence1 = pTurbulence {
  382. ID = 98,
  383. Inputs = {
  384. RandomSeed = Input { Value = 28843, },
  385. TimeLockSeed = Input { Value = 1, },
  386. XStrength = Input {
  387. SourceOp = "pTurbulence1XStrength",
  388. Source = "Value",
  389. },
  390. YStrength = Input {
  391. SourceOp = "pTurbulence1YStrength",
  392. Source = "Value",
  393. },
  394. ZStrength = Input { Value = 0, },
  395. StrengthOverLifeLUT = Input {
  396. SourceOp = "pTurbulence1StrengthOverLifeLUT",
  397. Source = "Value",
  398. },
  399. Input = Input {
  400. SourceOp = "pCustom1",
  401. Source = "Output",
  402. },
  403. },
  404. ViewInfo = OperatorInfo { Pos = { 165, 1072.5 } },
  405. },
  406. pTurbulence1XStrength = BezierSpline {
  407. SplineColor = { Red = 251, Green = 182, Blue = 70 },
  408. CtrlWZoom = false,
  409. KeyFrames = {
  410. [115] = { 0.1, RH = { 115.333333333333, 0.0666666666666667 }, Flags = { Linear = true } },
  411. [116] = { 0, LH = { 115.666666666667, 0.0333333333333333 }, Flags = { Linear = true } }
  412. }
  413. },
  414. pTurbulence1YStrength = BezierSpline {
  415. SplineColor = { Red = 252, Green = 250, Blue = 68 },
  416. CtrlWZoom = false,
  417. KeyFrames = {
  418. [115] = { 0.1, RH = { 115.333333333333, 0.0666666666666667 }, Flags = { Linear = true } },
  419. [116] = { 0, LH = { 115.666666666667, 0.0333333333333333 }, Flags = { Linear = true } }
  420. }
  421. },
  422. pTurbulence1StrengthOverLifeLUT = LUTBezier {
  423. KeyColorSplines = {
  424. [0] = {
  425. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  426. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  427. }
  428. },
  429. SplineColor = { Red = 192, Green = 128, Blue = 64 },
  430. CtrlWZoom = false,
  431. },
  432. pFriction1 = pFriction {
  433. ID = 109,
  434. Inputs = {
  435. Input = Input {
  436. SourceOp = "pTurbulence1",
  437. Source = "Output",
  438. },
  439. },
  440. ViewInfo = OperatorInfo { Pos = { 165, 1105.5 } },
  441. },
  442. pRender1 = pRender {
  443. Inputs = {
  444. _MotionBlurWarning = Input { Disabled = true, },
  445. GlobalOut = Input { Value = 479, },
  446. Width = Input { Value = 1080, },
  447. Height = Input { Value = 1080, },
  448. UseFrameFormatSettings = Input { Value = 1, },
  449. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  450. OutputMode = Input { Disabled = true, },
  451. ["MaterialID.MaterialID"] = Input { Value = 2, },
  452. ["ObjectID.ObjectID"] = Input { Value = 2, },
  453. Input = Input {
  454. SourceOp = "pFriction1",
  455. Source = "Output",
  456. },
  457. },
  458. ViewInfo = OperatorInfo { Pos = { 165, 1138.5 } },
  459. },
  460. Merge3D1 = Merge3D {
  461. Inputs = {
  462. SceneInput1 = Input {
  463. SourceOp = "pRender1",
  464. Source = "Output",
  465. },
  466. SceneInput2 = Input {
  467. SourceOp = "Camera3D1",
  468. Source = "Output",
  469. },
  470. },
  471. ViewInfo = OperatorInfo { Pos = { 165, 1171.5 } },
  472. },
  473. Camera3D1 = Camera3D {
  474. Inputs = {
  475. ["Transform3DOp.Translate.Z"] = Input { Value = -4.24, },
  476. ["Transform3DOp.Rotate.Y"] = Input { Value = 180, },
  477. AoV = Input { Value = 19.2642683071402, },
  478. ["Stereo.Mode"] = Input { Value = FuID { "Mono" }, },
  479. FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
  480. ApertureW = Input { Value = 0.831496062992126, },
  481. ApertureH = Input { Value = 0.467716535433071, },
  482. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 3, },
  483. ["MtlStdInputs.MaterialID"] = Input { Value = 3, },
  484. },
  485. ViewInfo = OperatorInfo { Pos = { 385, 1171.5 } },
  486. },
  487. Renderer3D1 = Renderer3D {
  488. CustomData = { ToolVersion = 2 },
  489. Inputs = {
  490. GlobalOut = Input { Value = 479, },
  491. Width = Input { Value = 1080, },
  492. Height = Input { Value = 1080, },
  493. UseFrameFormatSettings = Input { Value = 1, },
  494. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  495. SceneInput = Input {
  496. SourceOp = "Merge3D1",
  497. Source = "Output",
  498. },
  499. },
  500. ViewInfo = OperatorInfo { Pos = { 165, 1237.5 } },
  501. },
  502. Background3 = Background {
  503. Inputs = {
  504. GlobalOut = Input { Value = 479, },
  505. Width = Input { Value = 1080, },
  506. Height = Input { Value = 1080, },
  507. UseFrameFormatSettings = Input { Value = 1, },
  508. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  509. Type = Input { Value = FuID { "Gradient" }, },
  510. GradientType = Input { Value = FuID { "Radial" }, },
  511. Start = Input { Value = { 0.5, 0.5 }, },
  512. End = Input { Value = { 1.909, 0.5 }, },
  513. Gradient = Input {
  514. Value = Gradient {
  515. Colors = {
  516. [0] = { 0.141176470588235, 0.407843137254902, 0.964705882352941, 1 },
  517. [1] = { 0, 0, 0, 1 }
  518. }
  519. },
  520. },
  521. GradientInterpolationMethod = Input { Value = FuID { "LAB" }, },
  522. },
  523. ViewInfo = OperatorInfo { Pos = { 330, 1336.5 } },
  524. },
  525. Merge1 = Merge {
  526. Inputs = {
  527. Background = Input {
  528. SourceOp = "Background3",
  529. Source = "Output",
  530. },
  531. Foreground = Input {
  532. SourceOp = "Renderer3D1",
  533. Source = "Output",
  534. },
  535. PerformDepthMerge = Input { Value = 0, },
  536. },
  537. ViewInfo = OperatorInfo { Pos = { 165, 1336.5 } },
  538. }
  539. }
  540. }
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