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- using UnityEngine;
- using System.Collections;
- public class StrafeRRun : MonoBehaviour {
- public Animator anim;
- public KeyCode Walking;
- public bool isWalkingForward;
- void Start () {
- }
- void Update ()
- {
- if (Input.GetKeyDown (Walking) && !isWalkingForward);
- {
- isWalkingForward = true;
- }
- if (Input.GetKeyUp (Walking) && isWalkingForward)
- {
- isWalkingForward = false;
- }
- anim.SetBool ("StrafeRRun", isWalkingForward);
- }
- }
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