Advertisement
doryna2281337

Untitled

Oct 28th, 2019
198
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. --
  84. print("Script made by xdielivex")
  85. --
  86.  
  87. Player = owner
  88. PlayerGui = Player.PlayerGui
  89. Cam = workspace.CurrentCamera
  90. Backpack = Player.Backpack
  91. Character = Player.Character
  92. Humanoid = Character.Humanoid
  93. RootPart = Character["HumanoidRootPart"]
  94. Torso = Character["Torso"]
  95. Head = Character["Head"]
  96. RightArm = Character["Right Arm"]
  97. LeftArm = Character["Left Arm"]
  98. RightLeg = Character["Right Leg"]
  99. LeftLeg = Character["Left Leg"]
  100. RootJoint = RootPart["RootJoint"]
  101. Neck = Torso["Neck"]
  102. RightShoulder = Torso["Right Shoulder"]
  103. LeftShoulder = Torso["Left Shoulder"]
  104. RightHip = Torso["Right Hip"]
  105. LeftHip = Torso["Left Hip"]
  106. local sick = Instance.new("Sound",Character)
  107. sick.SoundId = "rbxassetid://562082197"
  108. sick.Looped = true
  109. sick.Pitch = 1
  110. sick.Volume = 1
  111. sick:Play()
  112. Humanoid.DisplayDistanceType = "None"
  113.  
  114. IT = Instance.new
  115. CF = CFrame.new
  116. VT = Vector3.new
  117. RAD = math.rad
  118. C3 = Color3.new
  119. UD2 = UDim2.new
  120. BRICKC = BrickColor.new
  121. ANGLES = CFrame.Angles
  122. EULER = CFrame.fromEulerAnglesXYZ
  123. COS = math.cos
  124. ACOS = math.acos
  125. SIN = math.sin
  126. ASIN = math.asin
  127. ABS = math.abs
  128. MRANDOM = math.random
  129. FLOOR = math.floor
  130.  
  131. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  132. local NEWMESH = IT(MESH)
  133. if MESH == "SpecialMesh" then
  134. NEWMESH.MeshType = MESHTYPE
  135. if MESHID ~= "nil" and MESHID ~= "" then
  136. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  137. end
  138. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  139. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  140. end
  141. end
  142. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  143. NEWMESH.Scale = SCALE
  144. NEWMESH.Parent = PARENT
  145. return NEWMESH
  146. end
  147.  
  148. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  149. local NEWPART = IT("Part")
  150. NEWPART.formFactor = FORMFACTOR
  151. NEWPART.Reflectance = REFLECTANCE
  152. NEWPART.Transparency = TRANSPARENCY
  153. NEWPART.CanCollide = false
  154. NEWPART.Locked = true
  155. NEWPART.Anchored = true
  156. if ANCHOR == false then
  157. NEWPART.Anchored = false
  158. end
  159. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  160. NEWPART.Name = NAME
  161. NEWPART.Size = SIZE
  162. NEWPART.Position = Torso.Position
  163. NEWPART.Material = MATERIAL
  164. NEWPART:BreakJoints()
  165. NEWPART.Parent = PARENT
  166. return NEWPART
  167. end
  168.  
  169. --//=================================\\
  170. --|| CUSTOMIZATION
  171. --\\=================================//
  172.  
  173. Player_Size = 1 --Size of the player.
  174. Animation_Speed = 3
  175. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  176.  
  177. local Speed = 20
  178. local Effects2 = {}
  179.  
  180.  
  181. --//=================================\\
  182. --|| END OF CUSTOMIZATION
  183. --\\=================================//
  184.  
  185. local function weldBetween(a, b)
  186. local weldd = Instance.new("ManualWeld")
  187. weldd.Part0 = a
  188. weldd.Part1 = b
  189. weldd.C0 = CFrame.new()
  190. weldd.C1 = b.CFrame:inverse() * a.CFrame
  191. weldd.Parent = a
  192. return weldd
  193. end
  194.  
  195. --//=================================\\
  196. --|| USEFUL VALUES
  197. --\\=================================//
  198.  
  199. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  200. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  201. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  202. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  203. local CHANGEDEFENSE = 0
  204. local CHANGEDAMAGE = 0
  205. local CHANGEMOVEMENT = 0
  206. local ANIM = "Idle"
  207. local ATTACK = false
  208. local EQUIPPED = false
  209. local HOLD = false
  210. local COMBO = 1
  211. local Rooted = false
  212. local SINE = 0
  213. local KEYHOLD = false
  214. local CHANGE = 2 / Animation_Speed
  215. local WALKINGANIM = false
  216. local WALK = 0
  217. local VALUE1 = false
  218. local VALUE2 = false
  219. local ROBLOXIDLEANIMATION = IT("Animation")
  220. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  221. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  222. --ROBLOXIDLEANIMATION.Parent = Humanoid
  223. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  224. WEAPONGUI.Name = "Weapon GUI"
  225. local Weapon = IT("Model")
  226. Weapon.Name = "Adds"
  227. local Effects = IT("Folder", Weapon)
  228. Effects.Name = "Effects"
  229. local ANIMATOR = Humanoid.Animator
  230. local ANIMATE = Character.Animate
  231. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  232. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  233. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  234. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  235. local UNANCHOR = true
  236. local KILLINSTINCT = 0
  237.  
  238. local SKILLTEXTCOLOR = C3(1,0,0)
  239.  
  240. --//=================================\\
  241. --\\=================================//
  242.  
  243.  
  244. --//=================================\\
  245. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  246. --\\=================================//
  247.  
  248. ArtificialHB = Instance.new("BindableEvent", script)
  249. ArtificialHB.Name = "ArtificialHB"
  250.  
  251. script:WaitForChild("ArtificialHB")
  252.  
  253. frame = Frame_Speed
  254. tf = 0
  255. allowframeloss = false
  256. tossremainder = false
  257. lastframe = tick()
  258. script.ArtificialHB:Fire()
  259.  
  260. game:GetService("RunService").Heartbeat:connect(function(s, p)
  261. tf = tf + s
  262. if tf >= frame then
  263. if allowframeloss then
  264. script.ArtificialHB:Fire()
  265. lastframe = tick()
  266. else
  267. for i = 1, math.floor(tf / frame) do
  268. script.ArtificialHB:Fire()
  269. end
  270. lastframe = tick()
  271. end
  272. if tossremainder then
  273. tf = 0
  274. else
  275. tf = tf - frame * math.floor(tf / frame)
  276. end
  277. end
  278. end)
  279.  
  280. --//=================================\\
  281. --\\=================================//
  282.  
  283.  
  284.  
  285.  
  286.  
  287. --//=================================\\
  288. --|| SOME FUNCTIONS
  289. --\\=================================//
  290.  
  291. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  292. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  293. end
  294.  
  295. function PositiveAngle(NUMBER)
  296. if NUMBER >= 0 then
  297. NUMBER = 0
  298. end
  299. return NUMBER
  300. end
  301.  
  302. function NegativeAngle(NUMBER)
  303. if NUMBER <= 0 then
  304. NUMBER = 0
  305. end
  306. return NUMBER
  307. end
  308.  
  309. function Swait(NUMBER)
  310. if NUMBER == 0 or NUMBER == nil then
  311. ArtificialHB.Event:wait()
  312. else
  313. for i = 1, NUMBER do
  314. ArtificialHB.Event:wait()
  315. end
  316. end
  317. end
  318.  
  319. function QuaternionFromCFrame(cf)
  320. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  321. local trace = m00 + m11 + m22
  322. if trace > 0 then
  323. local s = math.sqrt(1 + trace)
  324. local recip = 0.5 / s
  325. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  326. else
  327. local i = 0
  328. if m11 > m00 then
  329. i = 1
  330. end
  331. if m22 > (i == 0 and m00 or m11) then
  332. i = 2
  333. end
  334. if i == 0 then
  335. local s = math.sqrt(m00 - m11 - m22 + 1)
  336. local recip = 0.5 / s
  337. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  338. elseif i == 1 then
  339. local s = math.sqrt(m11 - m22 - m00 + 1)
  340. local recip = 0.5 / s
  341. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  342. elseif i == 2 then
  343. local s = math.sqrt(m22 - m00 - m11 + 1)
  344. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  345. end
  346. end
  347. end
  348.  
  349. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  350. local xs, ys, zs = x + x, y + y, z + z
  351. local wx, wy, wz = w * xs, w * ys, w * zs
  352. local xx = x * xs
  353. local xy = x * ys
  354. local xz = x * zs
  355. local yy = y * ys
  356. local yz = y * zs
  357. local zz = z * zs
  358. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  359. end
  360.  
  361. function QuaternionSlerp(a, b, t)
  362. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  363. local startInterp, finishInterp;
  364. if cosTheta >= 0.0001 then
  365. if (1 - cosTheta) > 0.0001 then
  366. local theta = ACOS(cosTheta)
  367. local invSinTheta = 1 / SIN(theta)
  368. startInterp = SIN((1 - t) * theta) * invSinTheta
  369. finishInterp = SIN(t * theta) * invSinTheta
  370. else
  371. startInterp = 1 - t
  372. finishInterp = t
  373. end
  374. else
  375. if (1 + cosTheta) > 0.0001 then
  376. local theta = ACOS(-cosTheta)
  377. local invSinTheta = 1 / SIN(theta)
  378. startInterp = SIN((t - 1) * theta) * invSinTheta
  379. finishInterp = SIN(t * theta) * invSinTheta
  380. else
  381. startInterp = t - 1
  382. finishInterp = t
  383. end
  384. end
  385. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  386. end
  387.  
  388. function Clerp(a, b, t)
  389. local qa = {QuaternionFromCFrame(a)}
  390. local qb = {QuaternionFromCFrame(b)}
  391. local ax, ay, az = a.x, a.y, a.z
  392. local bx, by, bz = b.x, b.y, b.z
  393. local _t = 1 - t
  394. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  395. end
  396.  
  397. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  398. local frame = IT("Frame")
  399. frame.BackgroundTransparency = TRANSPARENCY
  400. frame.BorderSizePixel = BORDERSIZEPIXEL
  401. frame.Position = POSITION
  402. frame.Size = SIZE
  403. frame.BackgroundColor3 = COLOR
  404. frame.BorderColor3 = BORDERCOLOR
  405. frame.Name = NAME
  406. frame.Parent = PARENT
  407. return frame
  408. end
  409.  
  410. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  411. local label = IT("TextLabel")
  412. label.BackgroundTransparency = 1
  413. label.Size = UD2(1, 0, 1, 0)
  414. label.Position = UD2(0, 0, 0, 0)
  415. label.TextColor3 = TEXTCOLOR
  416. label.TextStrokeTransparency = STROKETRANSPARENCY
  417. label.TextTransparency = TRANSPARENCY
  418. label.FontSize = TEXTFONTSIZE
  419. label.Font = TEXTFONT
  420. label.BorderSizePixel = BORDERSIZEPIXEL
  421. label.TextScaled = false
  422. label.Text = TEXT
  423. label.Name = NAME
  424. label.Parent = PARENT
  425. return label
  426. end
  427.  
  428. function NoOutlines(PART)
  429. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  430. end
  431.  
  432.  
  433. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  434. local NEWWELD = IT(TYPE)
  435. NEWWELD.Part0 = PART0
  436. NEWWELD.Part1 = PART1
  437. NEWWELD.C0 = C0
  438. NEWWELD.C1 = C1
  439. NEWWELD.Parent = PARENT
  440. return NEWWELD
  441. end
  442.  
  443. function CreateSound(ID, PARENT, VOLUME, PITCH)
  444. local NEWSOUND = nil
  445. coroutine.resume(coroutine.create(function()
  446. NEWSOUND = IT("Sound", PARENT)
  447. NEWSOUND.Volume = VOLUME
  448. NEWSOUND.Pitch = PITCH
  449. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  450. Swait()
  451. NEWSOUND:play()
  452. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  453. end))
  454. return NEWSOUND
  455. end
  456.  
  457. function CFrameFromTopBack(at, top, back)
  458. local right = top:Cross(back)
  459. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  460. end
  461.  
  462. function MakeForm(PART,TYPE)
  463. if TYPE == "Cyl" then
  464. local MSH = IT("CylinderMesh",PART)
  465. elseif TYPE == "Ball" then
  466. local MSH = IT("SpecialMesh",PART)
  467. MSH.MeshType = "Sphere"
  468. elseif TYPE == "Wedge" then
  469. local MSH = IT("SpecialMesh",PART)
  470. MSH.MeshType = "Wedge"
  471. end
  472. end
  473.  
  474. Debris = game:GetService("Debris")
  475. --//=================================\\
  476. --|| WEAPON CREATION
  477. --\\=================================//
  478.  
  479. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false)
  480. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "145815658", "186913315", VT(1,1,1), VT(0, 0, 0))
  481. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  482.  
  483. local DECAL = IT("Decal",HandlePart)
  484. DECAL.Texture = "http://www.roblox.com/asset/?id=116830967"
  485.  
  486. for _, c in pairs(Weapon:GetChildren()) do
  487. if c.ClassName == "Part" then
  488. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  489. end
  490. end
  491.  
  492. local A = IT("Attachment",HandlePart)
  493. A.Position = VT(0, -1.5, 0)
  494. local B = IT("Attachment",HandlePart)
  495. B.Position = VT(0, 2.2, 0.2)
  496. local Trail = IT("Trail",HandlePart)
  497. Trail.Attachment0 = A
  498. Trail.Attachment1 = B
  499. Trail.Lifetime = 0.1
  500. Trail.Transparency = NumberSequence.new(0.8, 1)
  501. Trail.Enabled = false
  502.  
  503. Weapon.Parent = Character
  504.  
  505. Humanoid.Died:connect(function()
  506. ATTACK = true
  507. end)
  508.  
  509. --//=================================\\
  510. --|| DAMAGING
  511. --\\=================================//
  512.  
  513. local asd = Instance.new("ParticleEmitter")
  514. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
  515. asd.LightEmission = .1
  516. asd.Size = NumberSequence.new(0.2)
  517. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  518. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  519. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  520. asd.Transparency = bbb
  521. asd.Size = aaa
  522. asd.ZOffset = .9
  523. asd.Acceleration = Vector3.new(0, -5, 0)
  524. asd.LockedToPart = false
  525. asd.EmissionDirection = "Back"
  526. asd.Lifetime = NumberRange.new(1, 2)
  527. asd.Rotation = NumberRange.new(-100, 100)
  528. asd.RotSpeed = NumberRange.new(-100, 100)
  529. asd.Speed = NumberRange.new(2)
  530. asd.Enabled = false
  531. asd.VelocitySpread = 10000
  532.  
  533. function getbloody(victim,amount)
  534. local prtcl = asd:Clone()
  535. prtcl.Parent = victim
  536. prtcl:Emit(amount)
  537. end
  538.  
  539. local TORSOVELOCITY = 0
  540.  
  541. function Ragdoll(Character2,CharTorso)
  542. local svch = Character2
  543. local hum = Character2:findFirstChild("Humanoid")
  544. local q = Character2:GetChildren()
  545. local CLONE = IT("Model",Effects)
  546. local DummyHead = nil
  547. for i = 1,#q do
  548. if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
  549. q[i].Parent = CLONE
  550. if q[i].Name == "Head" then
  551. DummyHead = CLONE.Head:Clone()
  552. q[i]:ClearAllChildren()
  553. q[i].Transparency = 1
  554. end
  555. else
  556. if q[i].ClassName ~= "Humanoid" then
  557. q[i]:remove()
  558. end
  559. end
  560. end
  561. local chrclone = CLONE
  562.  
  563. for _, c in pairs(Character2:GetChildren()) do
  564. if c.ClassName == "Accessory" then
  565. c:remove()
  566. end
  567. end
  568.  
  569. local ch = chrclone:GetChildren()
  570. local i
  571. for i = 1,#ch do
  572. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  573. ch[i]:remove()
  574. end
  575. end
  576. local function Scan(ch)
  577. local e
  578. for e = 1,#ch do
  579. Scan(ch[e]:GetChildren())
  580. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  581. ch[e]:remove()
  582. end
  583. end
  584. end
  585. Scan(chrclone:GetChildren())
  586.  
  587. local ch = Character2:GetChildren()
  588. local i
  589. for i = 1,#ch do
  590. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  591. ch[i]:remove()
  592. end
  593. end
  594.  
  595. local ch = Character2:GetChildren()
  596. local i
  597. for i = 1,#ch do
  598. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  599. ch[i]:remove()
  600. end
  601. end
  602. Character2 = chrclone
  603. local Torso2 = Character2.Torso
  604. local movevector = Vector3.new()
  605.  
  606. if Torso2 then
  607. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  608. local Head = Character2:FindFirstChild("Head")
  609. if Head then
  610. local Neck = Instance.new("Weld")
  611. Neck.Name = "Neck"
  612. Neck.Part0 = Torso2
  613. Neck.Part1 = Head
  614. Neck.C0 = CFrame.new(0, 1.5, 0)
  615. Neck.C1 = CFrame.new()
  616. Neck.Parent = Torso2
  617. Head:ClearAllChildren()
  618. Head.Transparency = 1
  619.  
  620. end
  621. local Limb = Character2:FindFirstChild("Right Arm")
  622. if Limb then
  623.  
  624. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  625. local Joint = Instance.new("Glue")
  626. Joint.Name = "RightShoulder"
  627. Joint.Part0 = Torso2
  628. Joint.Part1 = Limb
  629. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  630. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  631. Joint.Parent = Torso2
  632.  
  633. local B = Instance.new("Part")
  634. B.TopSurface = 0
  635. B.BottomSurface = 0
  636. B.formFactor = "Symmetric"
  637. B.Size = Vector3.new(1, 1, 1)
  638. B.Transparency = 1
  639. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  640. B.Parent = Character2
  641. local W = Instance.new("Weld")
  642. W.Part0 = Limb
  643. W.Part1 = B
  644. W.C0 = CFrame.new(0, -0.5, 0)
  645. W.Parent = Limb
  646.  
  647. end
  648. local Limb = Character2:FindFirstChild("Left Arm")
  649. if Limb then
  650.  
  651. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  652. local Joint = Instance.new("Glue")
  653. Joint.Name = "LeftShoulder"
  654. Joint.Part0 = Torso2
  655. Joint.Part1 = Limb
  656. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  657. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  658. Joint.Parent = Torso2
  659.  
  660. local B = Instance.new("Part")
  661. B.TopSurface = 0
  662. B.BottomSurface = 0
  663. B.formFactor = "Symmetric"
  664. B.Size = Vector3.new(1, 1, 1)
  665. B.Transparency = 1
  666. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  667. B.Parent = Character2
  668. local W = Instance.new("Weld")
  669. W.Part0 = Limb
  670. W.Part1 = B
  671. W.C0 = CFrame.new(0, -0.5, 0)
  672. W.Parent = Limb
  673.  
  674. end
  675. local Limb = Character2:FindFirstChild("Right Leg")
  676. if Limb then
  677.  
  678. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  679. local Joint = Instance.new("Glue")
  680. Joint.Name = "RightHip"
  681. Joint.Part0 = Torso2
  682. Joint.Part1 = Limb
  683. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  684. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  685. Joint.Parent = Torso2
  686.  
  687. local B = Instance.new("Part")
  688. B.TopSurface = 0
  689. B.BottomSurface = 0
  690. B.formFactor = "Symmetric"
  691. B.Size = Vector3.new(1, 1, 1)
  692. B.Transparency = 1
  693. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  694. B.Parent = Character2
  695. local W = Instance.new("Weld")
  696. W.Part0 = Limb
  697. W.Part1 = B
  698. W.C0 = CFrame.new(0, -0.5, 0)
  699. W.Parent = Limb
  700.  
  701. end
  702. local Limb = Character2:FindFirstChild("Left Leg")
  703. if Limb then
  704.  
  705. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  706. local Joint = Instance.new("Glue")
  707. Joint.Name = "LeftHip"
  708. Joint.Part0 = Torso2
  709. Joint.Part1 = Limb
  710. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  711. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  712. Joint.Parent = Torso2
  713.  
  714. local B = Instance.new("Part")
  715. B.TopSurface = 0
  716. B.BottomSurface = 0
  717. B.formFactor = "Symmetric"
  718. B.Size = Vector3.new(1, 1, 1)
  719. B.Transparency = 1
  720. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  721. B.Parent = Character2
  722. local W = Instance.new("Weld")
  723. W.Part0 = Limb
  724. W.Part1 = B
  725. W.C0 = CFrame.new(0, -0.5, 0)
  726. W.Parent = Limb
  727.  
  728. end
  729. --[
  730. local Bar = Instance.new("Part")
  731. Bar.TopSurface = 0
  732. Bar.BottomSurface = 0
  733. Bar.formFactor = "Symmetric"
  734. Bar.Size = Vector3.new(1, 1, 1)
  735. Bar.Transparency = 1
  736. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  737. Bar.Parent = Character2
  738. local Weld = Instance.new("Weld")
  739. Weld.Part0 = Torso2
  740. Weld.Part1 = Bar
  741. Weld.C0 = CFrame.new(0, 0.5, 0)
  742. Weld.Parent = Torso2
  743. --]]
  744. end
  745. Character2.Parent = Weapon
  746. if movevector ~= Vector3.new() then
  747. for i = 1,10 do
  748. Torso2.Velocity = movevector * 30
  749. end
  750. end
  751. DummyHead.Name = "FakeHead"
  752. DummyHead.Parent = CLONE
  753. local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false)
  754. BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0)
  755. MakeForm(BLOOD,"Cyl")
  756. weldBetween(DummyHead,BLOOD)
  757. local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false)
  758. BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0)
  759. MakeForm(BLOOD,"Cyl")
  760. weldBetween(Torso2,BLOOD)
  761. Character2.Name = "Corpse"
  762. local hum2 = svch:findFirstChild("Humanoid")
  763.  
  764. return Character2,Torso2,DummyHead
  765. end
  766.  
  767. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  768. local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  769. if HITFLOOR ~= nil then
  770. if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  771. if HITFLOOR.Name == "BloodPuddle" then
  772. local DIST = (Position - HITFLOOR.Position).Magnitude
  773. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  774. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  775. end
  776. else
  777. if HITFLOOR.Anchored == true then
  778. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1))
  779. BLOOD.CFrame = CF(HITPOS)
  780. MakeForm(BLOOD,"Cyl")
  781. coroutine.resume(coroutine.create(function()
  782. Swait(75)
  783. while true do
  784. Swait()
  785. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  786. if BLOOD.Size.Z < 0.051 then
  787. BLOOD:remove()
  788. break
  789. end
  790. end
  791. end))
  792. end
  793. end
  794. end
  795. end
  796. end
  797.  
  798. function SprayBlood(POSITION,DIRECTION,BloodSize)
  799. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  800. BLOOD.CFrame = CF(POSITION)
  801. MakeForm(BLOOD,"Ball")
  802. local bv = Instance.new("BodyVelocity",BLOOD)
  803. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  804. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15
  805. bv.Name = "MOVE"
  806. Debris:AddItem(bv,0.05)
  807. coroutine.resume(coroutine.create(function()
  808. local HASTOUCHEDGROUND = false
  809. local HIT = BLOOD.Touched:Connect(function(hit)
  810. if hit.Anchored == true then
  811. HASTOUCHEDGROUND = true
  812. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  813. end
  814. end)
  815. for i = 1, 50 do
  816. Swait()
  817. if HASTOUCHEDGROUND == true then
  818. break
  819. end
  820. BLOOD.Size = BLOOD.Size * 0.9
  821. end
  822. BLOOD:remove()
  823. end))
  824. end
  825.  
  826. function Kill(Target)
  827. if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
  828. Target:BreakJoints()
  829. local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
  830. local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
  831. getbloody(DummyHead,45)
  832. if TORS2 ~= nil then
  833. CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
  834. CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
  835. local HUM = IT("Humanoid")
  836. HUM.MaxHealth = 0
  837. HUM.Health = 0
  838. HUM.Name = "CorpseHumanoid"
  839. HUM.PlatformStand = true
  840. HUM.Parent = CLONE
  841. KILLINSTINCT = KILLINSTINCT + 20
  842. TORS2.CFrame = CFRAME
  843. coroutine.resume(coroutine.create(function()
  844. for i = 1, 450 do
  845. wait()
  846. SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5)
  847. SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10)
  848. --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3)
  849. --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6)
  850. end
  851. CLONE:Remove()
  852. end))
  853. end
  854. end
  855. end
  856.  
  857. --//=================================\\
  858. --|| ATTACK FUNCTIONS AND STUFF
  859. --\\=================================//
  860.  
  861. function Swing()
  862. ATTACK = true
  863. Rooted = false
  864. for i=0, 1, 0.1 / Animation_Speed do
  865. Swait()
  866. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  867. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  868. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  869. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  870. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  871. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  872. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
  873. end
  874. Trail.Enabled = true
  875. HandlePart.CanCollide = true
  876. CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
  877. local HIT = HandlePart.Touched:Connect(function(hit)
  878. Kill(hit.Parent)
  879. end)
  880. for i=0, 0.8, 0.1 / Animation_Speed do
  881. Swait()
  882. if Speed == 25 and TORSOVELOCITY > 0.3 then
  883. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  884. end
  885. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  886. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  888. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  889. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  890. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  891. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  892. end
  893. Trail.Enabled = false
  894. HandlePart.CanCollide = false
  895. HIT:disconnect()
  896. ATTACK = false
  897. Rooted = false
  898. end
  899.  
  900. function Laugh()
  901. ATTACK = true
  902. Rooted = true
  903. CreateSound("2494559635", Torso, 6, 1)
  904. for i=0, 3.5, 0.1 / Animation_Speed do
  905. Swait()
  906. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  910. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  911. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  912. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  913. end
  914. ATTACK = false
  915. Rooted = false
  916. end
  917.  
  918. --//=================================\\
  919. --|| ASSIGN THINGS TO KEYS
  920. --\\=================================//
  921.  
  922. function MouseDown(Mouse)
  923. if ATTACK == false then
  924. Swing()
  925. end
  926. end
  927.  
  928. function MouseUp(Mouse)
  929. HOLD = false
  930. end
  931.  
  932. function KeyDown(Key)
  933. KEYHOLD = true
  934. if Key == "b" and ATTACK == false then
  935. if Speed == 10 then
  936. Speed = 25
  937. elseif Speed == 25 then
  938. Speed = 10
  939. end
  940. end
  941.  
  942. if Key == "t" and ATTACK == false then
  943. Laugh()
  944. end
  945. end
  946.  
  947. function KeyUp(Key)
  948. KEYHOLD = false
  949. end
  950.  
  951. Mouse.Button1Down:connect(function(NEWKEY)
  952. MouseDown(NEWKEY)
  953. end)
  954. Mouse.Button1Up:connect(function(NEWKEY)
  955. MouseUp(NEWKEY)
  956. end)
  957. Mouse.KeyDown:connect(function(NEWKEY)
  958. KeyDown(NEWKEY)
  959. end)
  960. Mouse.KeyUp:connect(function(NEWKEY)
  961. KeyUp(NEWKEY)
  962. end)
  963.  
  964. --//=================================\\
  965. --\\=================================//
  966.  
  967.  
  968. function unanchor()
  969. if UNANCHOR == true then
  970. g = Character:GetChildren()
  971. for i = 1, #g do
  972. if g[i].ClassName == "Part" then
  973. g[i].Anchored = false
  974. end
  975. end
  976. end
  977. end
  978.  
  979.  
  980. --//=================================\\
  981. --|| WRAP THE WHOLE SCRIPT UP
  982. --\\=================================//
  983.  
  984. Humanoid.Changed:connect(function(Jump)
  985. if Jump == "Jump" and (Disable_Jump == true) then
  986. Humanoid.Jump = false
  987. end
  988. end)
  989.  
  990. Speed = 10
  991.  
  992. local naeeym2 = Instance.new("BillboardGui",Character)
  993. naeeym2.AlwaysOnTop = true
  994. naeeym2.Size = UDim2.new(5,35,2,35)
  995. naeeym2.StudsOffset = Vector3.new(0,1,0)
  996. naeeym2.Adornee = Character.Head
  997. naeeym2.Name = "Name"
  998. naeeym2.PlayerToHideFrom = Player
  999. local tecks2 = Instance.new("TextLabel",naeeym2)
  1000. tecks2.BackgroundTransparency = 1
  1001. tecks2.TextScaled = true
  1002. tecks2.BorderSizePixel = 0
  1003. tecks2.Text = "PSYCHO"
  1004. tecks2.Font = "Antique"
  1005. tecks2.TextSize = 30
  1006. tecks2.TextStrokeTransparency = 0
  1007. tecks2.TextColor3 = Color3.new(0.8,0,0)
  1008. tecks2.TextStrokeColor3 = Color3.new(0.8,0,0)
  1009. tecks2.Size = UDim2.new(1,0,0.5,0)
  1010. tecks2.Parent = naeeym2
  1011.  
  1012. while true do
  1013. ANIMATE.Parent = nil
  1014. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1015. IDLEANIMATION:Play()
  1016. SINE = SINE + CHANGE
  1017. TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1018. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1019. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1020. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1021. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 8)
  1022. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1023. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 8) / Animation_Speed)
  1024. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 8) / Animation_Speed)
  1025. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 8) / Animation_Speed)
  1026. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 8) / Animation_Speed)
  1027. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1028. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1029. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1030. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1031. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1032. end
  1033. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1034. ANIM = "Jump"
  1035. if ATTACK == false then
  1036. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1037. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1038. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1039. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1040. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1041. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1042. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1043. end
  1044. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1045. ANIM = "Fall"
  1046. if ATTACK == false then
  1047. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1048. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1049. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1050. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1051. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1052. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1053. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1054. end
  1055. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1056. ANIM = "Idle"
  1057. if ATTACK == false then
  1058. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1059. if VALUE1 == false then
  1060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1061. end
  1062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1063. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1064. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1066. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1067. if VALUE1 == false and MRANDOM(1,200) == 1 then
  1068. coroutine.resume(coroutine.create(function()
  1069. VALUE1 = true
  1070. for i = 1, 25 do
  1071. Swait()
  1072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
  1073. end
  1074. VALUE1 = false
  1075. end))
  1076. end
  1077. end
  1078. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1079. ANIM = "Walk"
  1080. WALK = WALK + 1 / Animation_Speed
  1081. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 8 / Player_Size)) then
  1082. WALK = 0
  1083. if WALKINGANIM == true then
  1084. WALKINGANIM = false
  1085. elseif WALKINGANIM == false then
  1086. WALKINGANIM = true
  1087. end
  1088. end
  1089. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 8) / Animation_Speed)
  1090. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 8) / Animation_Speed)
  1091. if ATTACK == false then
  1092. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  1094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1096. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1098. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1099. end
  1100. end
  1101. unanchor()
  1102. Humanoid.MaxHealth = "inf"
  1103. Humanoid.Health = "inf"
  1104. if Rooted == false then
  1105. Disable_Jump = false
  1106. Humanoid.WalkSpeed = Speed
  1107. elseif Rooted == true then
  1108. Disable_Jump = true
  1109. Humanoid.WalkSpeed = 0
  1110. end
  1111. if KILLINSTINCT > 0 then
  1112. PuddleOfBlood(HandlePart.CFrame*CF(0,1,0).p,3,HandlePart,2)
  1113. KILLINSTINCT = KILLINSTINCT - 0.1
  1114. end
  1115. if Head:FindFirstChild("face") then
  1116. end
  1117. Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70))
  1118. local MATHS = {"0","1"}
  1119. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)]
  1120. Humanoid.PlatformStand = false
  1121. script.Name = Humanoid.Name
  1122. if math.random(1,70-Speed) == 1 then
  1123. tecks2.Text = "FAILURE"
  1124. elseif math.random(1,70-Speed) == 2 then
  1125. tecks2.Text = "Die!"
  1126. elseif math.random(1,70-Speed) == 3 then
  1127. tecks2.Text = "WORTHLESS"
  1128. else
  1129. if KILLINSTINCT > 0 then
  1130. if KILLINSTINCT < 100 then
  1131. if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then
  1132. tecks2.Text = "HA AH AHA HA HA HA HA"
  1133. else
  1134. tecks2.Text = "My revenge won't be stopped."
  1135. end
  1136. elseif KILLINSTINCT >= 100 then
  1137. if MRANDOM(1,5) == 1 then
  1138. tecks2.Text = "The Sparta was waiting for this fight"
  1139. end
  1140. else
  1141. tecks2.Text = "Burn in hell!"
  1142. end
  1143. else
  1144. tecks2.Text = "My revenge is not done yet"
  1145. end
  1146. end
  1147. DECAL.Transparency = 1-(KILLINSTINCT/25)
  1148. Swait()
  1149. if Head:FindFirstChildOfClass("Sound") then
  1150. Head:FindFirstChildOfClass("Sound"):remove()
  1151. end
  1152. if KILLINSTINCT > 100 then
  1153. KILLINSTINCT = 100
  1154. end
  1155. sick.Parent = Character
  1156. script.Parent = PlayerGui
  1157. end
  1158.  
  1159. --//=================================\\
  1160. --\\=================================//
  1161.  
  1162.  
  1163.  
  1164.  
  1165.  
  1166. --//====================================================\\--
  1167. --|| END OF SCRIPT
  1168. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement