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PTU Abilities: Snorunt through Panpour

Feb 22nd, 2013
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  1. Snorunt and Glalie
  2. Basic Ability 1: Inner Focus
  3. Basic Ability 2: Ice Body
  4. Adv Ability 1: Covert
  5. High Ability: Moody
  6.  
  7. Froslass
  8. Basic Ability 1: Snow Cloak
  9. Basic Ability 2: Ice Body
  10. Adv Ability 1: Cursed Body
  11. High Ability: Frostbite
  12.  
  13. Cubchoo
  14. Basic Ability 1: Snow Cloak
  15. Basic Ability 2: Cute Charm
  16. Adv Ability 1: Deep Sleep
  17. High Ability: Rattled
  18.  
  19. Beartic
  20. Basic Ability 1: Snow Cloak
  21. Basic Ability 2: Frighten
  22. Adv Ability 1: Deep Sleep
  23. High Ability: Swift Swim
  24.  
  25. Voltorb Line
  26. Basic Ability 1: Static
  27. Basic Ability 2: Soundproof
  28. Adv Ability 1: Volt Absorb
  29. High Ability: Aftermath
  30.  
  31. Electrike Line
  32. Basic Ability 1: Static
  33. Basic Ability 2: Lightningrod
  34. Adv Ability 1: Minus
  35. High Ability: Electrodash
  36.  
  37. Electrodash
  38. At-Will - Free Action
  39. Trigger: The user attempts a sprint action the turn after using an Electric Move
  40. Effect: Double the user's Overland speed for this turn instead of rolling for sprint speed.
  41.  
  42. Blitzle Line
  43. Basic Ability 1: Lightningrod
  44. Basic Ability 2: Motor Drive
  45. Adv Ability 1: Sprint
  46. Adv Ability 2: Run Up
  47. High Ability: Sap Sipper
  48.  
  49. Natu Line
  50. Basic Ability 1: Synchronize
  51. Basic Ability 2: Early Bird
  52. Adv Ability 1: Forewarn
  53. Adv Ability 2: Telepathy
  54. High Ability: Magic Bounce
  55.  
  56. Woobat Line
  57. Basic Ability 1: Unaware
  58. Basic Ability 2: Klutz
  59. Adv Ability 1: Simple
  60. Adv Ability 2: Celebrate
  61. High Ability: Sonic Courtship
  62.  
  63. Sonic Courtship
  64. Battle - Free Action
  65. Trigger: The user uses Attract
  66. Effect: Connection - Attract. Treat Attract as a Cone 2 Move with the Sonic keyword for this use.
  67.  
  68. Spoink Line
  69. Basic Ability 1: Own Tempo
  70. Basic Ability 2: Thick Fat
  71. Adv Ability 1: Gluttony
  72. Adv Ability 2:
  73. High Ability:
  74.  
  75. Munna Line
  76. Basic Ability 1: Forewarn
  77. Basic Ability 2: Synchronize
  78. Adv Ability 1: Telepathy
  79. Adv Ability 2: Instinct
  80. High Ability: Daze
  81.  
  82. Elgyem Line
  83. Basic Ability 1: Telepathy
  84. Basic Ability 2: Synchronize
  85. Adv Ability 1: Analytic
  86. High Ability: Download
  87.  
  88. Drowzee Line
  89. Basic Ability 1: Insomnia
  90. Basic Ability 2: Forewarn
  91. Adv Ability 1: Inner Focus
  92. High Ability: Hypnotic
  93.  
  94. Smoochum
  95. Basic Ability 1: Oblivious
  96. Basic Ability 2: Forewarn
  97. Adv Ability 1: Hydration
  98. High Ability: Enfeebling Lips
  99.  
  100. Jynx
  101. Basic Ability 1: Oblivious
  102. Basic Ability 2: Forewarn
  103. Adv Ability 1: Dry Skin
  104. High Ability: Enfeebling Lips
  105.  
  106. Enfeebling Lips
  107. Static
  108. Effect: Connection - Lovely Kiss. Whenever the user uses the Move "Lovely Kiss", they may choose a stat. If the Move successfully hits, the Pokémon or Trainer being targeted loses 1 combat stage in that stat.
  109.  
  110. Mime Line
  111. Basic Ability 1: Soundproof
  112. Basic Ability 2: Filter
  113. Adv Ability 1: Technician
  114. High Ability: Wallmaster
  115.  
  116. Wallmaster
  117. Static
  118. Effect: Mime Jr. and Mr. Mime may use Barrier as a range 6 single target Move instead of a self Move. When used by Mime Jr. or Mr. Mime, Reflect and Light Screen allow five activations of the Blessing rather than three.
  119.  
  120. Chingling
  121. Basic Ability 1: Levitate
  122. Adv Ability 1: Serene Grace
  123. Adv Ability 2: Magic Guard
  124. High Ability: Cute Charm
  125.  
  126. Chimecho
  127. Basic Ability 1: Levitate
  128. Adv Ability 1: Serene Grace
  129. Adv Ability 2: Magic Guard
  130. High Ability: Soothing Tone
  131.  
  132. Soothing Tone
  133. Static
  134. Effect: Connection - Heal Bell. Whenever the user uses the Move "Heal Bell", all targets that recovered from a Status ailment regain 1/8th of their maximum HP.
  135.  
  136. Wynaut Line
  137. Basic Ability 1: Shadow Tag
  138. Adv Ability 1: Unaware
  139. Adv Ability 2: Oblivious
  140. High Ability: Telepathy
  141.  
  142. Tyrogue
  143. Basic Ability 1: Guts
  144. Basic Ability 2: Steadfast
  145. Adv Ability 1: Vital Spirit
  146. High Ability: Celebrate
  147.  
  148. Hitmonlee
  149. Basic Ability 1: Reckless
  150. Basic Ability 2: Limber
  151. Adv Ability 1: Unburden
  152. High Ability: Lightning Kicks
  153.  
  154. Lightning Kicks
  155. Battle - Free Action
  156. Effect: Until the end of this round, Hitmonlee may use any Move with "kick" in the name as a Priority Move.
  157.  
  158. Hitmonchan
  159. Basic Ability 1: Iron Fist
  160. Basic Ability 2: Keen Eye
  161. Adv Ability 1: Inner Focus
  162. High Ability: Bodyguard
  163.  
  164. Hitmontop
  165. Basic Ability 1: Intimidate
  166. Basic Ability 2: Technician
  167. Adv Ability 1: Steadfast
  168. High Ability: Whirlwind Kicks
  169.  
  170. Whirlwind Kicks
  171. Static
  172. Effect: Connection - Rapid Spin. When the user uses the Move "Rapid Spin", it has a range of "Burst 1" instead of Melee and gains the Priority keyword.
  173.  
  174. Mankey Line
  175. Basic Ability 1: Vital Spirit
  176. Basic Ability 2: Anger Point
  177. Adv Ability 1: Defiant
  178. High Ability: Primate Fury
  179.  
  180. Primate Fury
  181. Static:
  182. Effect: While the user is Enraged, all damaging Moves do +1 damage step.
  183.  
  184. Mienfoo Line
  185. Basic Ability 1: Inner Focus
  186. Basic Ability 2: Regenerator
  187. Adv Ability 1: Reckless
  188. High Ability: Perception
  189.  
  190. Makuhita Line
  191. Basic Ability 1: Thick Fat
  192. Basic Ability 2: Guts
  193. Adv Ability 1: Sumo Stance
  194. High Ability: Sheer Force
  195.  
  196. Sumo Stance
  197. Static
  198. Effect: The Pokémon is immune to the Moves Roar and Whirlwind. The Pokémon is immune to Push effects.
  199.  
  200. Meditite
  201. Basic Ability 1: Pure Power
  202. Adv Ability 1: Inner Focus
  203. Adv Ability 2: Telepathy
  204. High Ability: Scrappy
  205.  
  206. Riolu
  207. Basic Ability 1: Steadfast
  208. Basic Ability 2: Inner Focus
  209. Adv Ability 1: Celebrate
  210. Adv Ability 2: Sprint
  211. High Ability: Prankster
  212.  
  213. Lucario
  214. Basic Ability 1: Steadfast
  215. Basic Ability 2: Inner Focus
  216. Adv Ability 1: Justified
  217. Adv Ability 2: Sprint
  218. High Ability: Parry
  219.  
  220. Murkrow Line
  221. Basic Ability 1: Insomnia
  222. Basic Ability 2: Super Luck
  223. Adv Ability 1: Shadow Dash
  224. Adv Ability 2: Teamwork
  225. High Ability: Prankster
  226.  
  227. Vullaby Line
  228. Basic Ability 1: Big Pecks
  229. Basic Ability 2: Overcoat
  230. Adv Ability 1: Weak Armor
  231. High Ability: Frighten
  232.  
  233. Purrloin Line
  234. Basic Ability 1: Limber
  235. Basic Ability 2: Unburden
  236. Adv Ability 1: Infiltrator
  237. High Ability: Prankster
  238.  
  239. Houndour Line
  240. Basic Ability 1: Flash Fire
  241. Basic Ability 2: Early Bird
  242. Adv Ability 1: Unnerve
  243. High Ability: Pack Hunt
  244.  
  245. Poochenya
  246. Basic Ability 1: Run Away
  247. Basic Ability 2: Quick Feet
  248. Adv Ability 1: Rattled
  249. Adv Ability 2: Moxie
  250. High Ability: Pack Hunt
  251.  
  252. Mightenya
  253. Basic Ability 1: Intimidate
  254. Basic Ability 2: Quick Feet
  255. Adv Ability 1: Rattled
  256. Adv Ability 2: Moxie
  257. High Ability: Pack Hunt
  258.  
  259. Scraggy Line
  260. Basic Ability 1: Shed Skin
  261. Basic Ability 2: Moxie
  262. Adv Ability 1: Intimidate
  263. High Ability: Reckless
  264.  
  265. Sneasel Line
  266. Basic Ability 1: Inner Focus
  267. Basic Ability 2: Keen Eye
  268. Adv Ability 1: Pressure
  269. Adv Ability 2: Shadow Dash
  270. High Ability: Pickpocket
  271.  
  272. Pawniard Line
  273. Basic Ability 1: Defiant
  274. Basic Ability 2: Inner Focus
  275. Adv Ability 1: Pressure
  276. High Ability: Parry
  277.  
  278. Zorua Line
  279. Basic Ability 1: Illusion
  280. Adv Ability 1: Pride
  281. Adv Ability 2: Shadow Dash
  282. High Ability: Prankster
  283.  
  284. Misdreavus Line
  285. Basic Ability 1: Levitate
  286. Adv Ability 1: Frighten
  287. Adv Ability 2: Pressure
  288. High Ability: Dark Incantation
  289.  
  290. Dark Incantation
  291. Battle - Free Action
  292. Trigger: The user inflicts a Status ailment on a target
  293. Effect: Connection - Mean Look. The user may immediately use the Move Mean Look on the target as a free action. If multiple targets were afflicted with Status ailments, choose only one of them to use Mean Look on.
  294.  
  295. Shuppet Line
  296. Basic Ability 1: Insomnia
  297. Basic Ability 2: Frisk
  298. Adv Ability 1: Cursed Body
  299. High Ability: Voodoo Doll
  300.  
  301. Voodoo Doll
  302. Center - Free Action
  303. Trigger: The user uses the Move Curse as a Ghost Type
  304. Effect: Connection - Curse. Choose an additional target within 8 meters of the user to become Cursed.
  305.  
  306. Drifloon
  307. Basic Ability 1: Unburden
  308. Basic Ability 2: Aftermath
  309. Adv Ability 1: Flare Boost
  310. High Ability: Decoy
  311.  
  312. Yamask Line
  313. Basic Ability 1: Mummy
  314. Adv Ability 1: Sand Veil
  315. Adv Ability 2: Mojo
  316. High Ability: Black Hole
  317.  
  318. Mojo
  319. Static
  320. Effect: Normal Types are not immune to the user's Ghost Type Moves.
  321.  
  322. Pansage Line
  323. Basic Ability 1: Gluttony
  324. Adv Ability 1: Leaf Guard
  325. Adv Ability 2: Healer
  326. High Ability: Grass Cloak
  327.  
  328. Pansear Line
  329. Basic Ability 1: Gluttony
  330. Adv Ability 1: Flame Body
  331. Adv Ability 2: Flash Fire
  332. High Ability: Flame Boost
  333.  
  334. Panpour Line
  335. Basic Ability 1: Gluttony
  336. Adv Ability 1: Rain Dish
  337. Adv Ability 2: Wave Rider
  338. High Ability: Aqua Boost
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