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  1. --[[---------------------------------------------------------------------------
  2. DarkRP custom jobs
  3. ---------------------------------------------------------------------------
  4.  
  5. This file contains your custom jobs.
  6. This file should also contain jobs from DarkRP that you edited.
  7.  
  8. Note: If you want to edit a default DarkRP job, first disable it in darkrp_config/disabled_defaults.lua
  9. Once you've done that, copy and paste the job to this file and edit it.
  10.  
  11. The default jobs can be found here:
  12. https://github.com/FPtje/DarkRP/blob/master/gamemode/config/jobrelated.lua
  13.  
  14. For examples and explanation please visit this wiki page:
  15. http://wiki.darkrp.com/index.php/DarkRP:CustomJobFields
  16.  
  17.  
  18. Add jobs under the following line:
  19. ---------------------------------------------------------------------------]]
  20.  
  21. --------------------------------- Cadets
  22. -----------------------------------
  23. ------------------------------
  24. TEAM_REC = DarkRP.createJob("Recruit", { -- Name
  25. color = Color(82, 82, 82, 255), -- Team color
  26. model = "models/player/tiki/white.mdl", --"models/kriegsyntax/starwars/nco_playermodel.mdl", -- Player model
  27. description = [[The loyal students of the Imperial Academy!]], -- Job description
  28. weapons = {"weapon_empty_hands"}, -- Additional weapons
  29. command = "rec", -- Command to become the job
  30. max = 0, -- Maximum amount of said job
  31. salary = 20, -- Salary
  32. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  33. vote = false, -- Do they need to vote? true for yes, false for no.
  34. sortOrder = 1;
  35. category = "Recruit",
  36. hasLicense = false, -- Has a license
  37.  
  38. })
  39.  
  40. --------------------------------- Storm Troopers
  41. -----------------------------------
  42. ------------------------------
  43. TEAM_ST = DarkRP.createJob("Stormtrooper", { -- Name
  44. color = Color(211, 219, 222, 255), -- Team color
  45. model = "models/player/bunny/imperial_stormtrooper/stormtrooper_trooper.mdl", -- Player model
  46. description = [[The elite frontline assault forces of the Imperial Military]], -- Job description
  47. weapons = {"rw_sw_e11", "tfa_swch_dc15sa","weapon_empty_hands"}, -- Additional weapons
  48. command = "stpvt", -- Command to become the job
  49. max = 0, -- Maximum amount of said job
  50. salary = 45, -- Salary
  51. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  52. vote = false, -- Do they need to vote? true for yes, false for no.
  53. sortOrder = 1;
  54. PlayerSpawn = function(ply) ply:SetHealth(250) ply:SetArmor(100) ply:SetGravity(1) return CLIENT end,
  55. hasLicense = true, -- Has a license
  56. category = "StormTroopers",
  57. ammo = {
  58. ["RPG"] = 9999,
  59. ["Pulse"] = 9999
  60. }
  61. })
  62.  
  63. TEAM_STNCO = DarkRP.createJob("Stormtrooper NCO", { -- Name
  64. color = Color(211, 219, 222, 255), -- Team color
  65. model = "models/player/bunny/imperial_stormtrooper/stormtrooper_sergeant.mdl", -- Player model
  66. description = [[The elite frontline assault forces of the Imperial Military]], -- Job description
  67. weapons = {"rw_sw_e11", "tfa_swch_dc15sa","weapon_empty_hands","zeus_smokegranade"}, -- Additional weapons
  68. command = "stnco", -- Command to become the job
  69. max = 0, -- Maximum amount of said job
  70. salary = 45, -- Salary
  71. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  72. vote = false, -- Do they need to vote? true for yes, false for no.
  73. sortOrder = 2;
  74. PlayerSpawn = function(ply) ply:SetHealth(450) ply:SetArmor(100) ply:SetGravity(1) return CLIENT end,
  75. hasLicense = true, -- Has a license
  76. category = "StormTroopers",
  77. ammo = {
  78. ["RPG"] = 9999,
  79. ["Pulse"] = 9999
  80. }
  81. })
  82.  
  83. TEAM_STOFFICER = DarkRP.createJob("Stormtrooper Officer", { -- Name
  84. color = Color(211, 219, 222, 255), -- Team color
  85. model = "models/player/bunny/imperial_stormtrooper/stormtrooper_officer.mdl", -- Player model
  86. description = [[The elite frontline assault forces of the Imperial Military]], -- Job description
  87. weapons = {"rw_sw_e11", "tfa_swch_dc15sa","weapon_empty_hands","zeus_smokegranade","zeus_flashbang","zeus_thermaldet","weapon_cuff_elastic"}, -- Additional weapons
  88. command = "stofficer", -- Command to become the job
  89. max = 0, -- Maximum amount of said job
  90. salary = 45, -- Salary
  91. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  92. vote = false, -- Do they need to vote? true for yes, false for no.
  93. sortOrder = 4;
  94. PlayerSpawn = function(ply) ply:SetHealth(750) ply:SetArmor(150) ply:SetGravity(1) return CLIENT end,
  95. hasLicense = true, -- Has a license
  96. category = "StormTroopers",
  97. ammo = {
  98. ["RPG"] = 9999,
  99. ["Pulse"] = 9999
  100. }
  101. })
  102.  
  103. TEAM_STCOMMANDER = DarkRP.createJob("Stormtrooper Commander", { -- Name
  104. color = Color(211, 219, 222, 255), -- Team color
  105. model = "models/player/bunny/imperial_stormtrooper/stormtrooper_commander.mdl", -- Player model
  106. description = [[The elite frontline assault forces of the Imperial Military]], -- Job description
  107. weapons = {"rw_sw_e11", "tfa_swch_dc15sa","weapon_empty_hands","zeus_smokegranade","zeus_flashbang","zeus_thermaldet","weapon_fists","weapon_cuff_electra","weapon_policebaton"}, -- Additional weapons
  108. command = "stcommander", -- Command to become the job
  109. max = 0, -- Maximum amount of said job
  110. salary = 45, -- Salary
  111. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  112. vote = false, -- Do they need to vote? true for yes, false for no.
  113. sortOrder = 5;
  114. PlayerSpawn = function(ply) ply:SetHealth(1250) ply:SetArmor(150) ply:SetGravity(1) return CLIENT end,
  115. hasLicense = true, -- Has a license
  116. category = "StormTroopers",
  117. ammo = {
  118. ["RPG"] = 9999,
  119. ["Pulse"] = 9999
  120. }
  121. })
  122.  
  123. ---
  124. --501sts
  125.  
  126. TEAM_501st = DarkRP.createJob("501st Trooper", { -- Name
  127. color = Color(211, 219, 222, 255), -- Team color
  128. model = "models/player/bunny/imperial_501/501_trooper.mdl", -- Player model
  129. description = [[Lord Vader's personal batallion!]], -- Job description
  130. weapons = {"rw_sw_e11", "tfa_swch_dc15sa","weapon_empty_hands"}, -- Additional weapons
  131. command = "501st", -- Command to become the job
  132. max = 0, -- Maximum amount of said job
  133. salary = 45, -- Salary
  134. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  135. vote = false, -- Do they need to vote? true for yes, false for no.
  136. sortOrder = 1;
  137. PlayerSpawn = function(ply) ply:SetHealth(250) ply:SetArmor(100) ply:SetGravity(1) return CLIENT end,
  138. hasLicense = true, -- Has a license
  139. category = "501STs",
  140. ammo = {
  141. ["RPG"] = 9999,
  142. ["Pulse"] = 9999
  143. }
  144. })
  145.  
  146. TEAM_STNCO = DarkRP.createJob("501st NCO", { -- Name
  147. color = Color(211, 219, 222, 255), -- Team color
  148. model = "models/player/bunny/imperial_501/501_sergeant.mdl", -- Player model
  149. description = [[Lord Vader's personal batallion!]], -- Job description
  150. weapons = {"rw_sw_e11", "tfa_swch_dc15sa","weapon_empty_hands","zeus_smokegranade"}, -- Additional weapons
  151. command = "501stnco", -- Command to become the job
  152. max = 0, -- Maximum amount of said job
  153. salary = 45, -- Salary
  154. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  155. vote = false, -- Do they need to vote? true for yes, false for no.
  156. sortOrder = 2;
  157. PlayerSpawn = function(ply) ply:SetHealth(450) ply:SetArmor(100) ply:SetGravity(1) return CLIENT end,
  158. hasLicense = true, -- Has a license
  159. category = "501STs",
  160. ammo = {
  161. ["RPG"] = 9999,
  162. ["Pulse"] = 9999
  163. }
  164. })
  165.  
  166. TEAM_STOFFICER = DarkRP.createJob("501st Officer", { -- Name
  167. color = Color(211, 219, 222, 255), -- Team color
  168. model = "models/player/bunny/imperial_501/501_officer.mdl", -- Player model
  169. description = [[Lord Vader's personal batallion!]], -- Job description
  170. weapons = {"rw_sw_e11", "tfa_swch_dc15sa","weapon_empty_hands","zeus_smokegranade","zeus_flashbang","zeus_thermaldet","weapon_cuff_electra"}, -- Additional weapons
  171. command = "501stofficer", -- Command to become the job
  172. max = 0, -- Maximum amount of said job
  173. salary = 45, -- Salary
  174. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  175. vote = false, -- Do they need to vote? true for yes, false for no.
  176. sortOrder = 4;
  177. PlayerSpawn = function(ply) ply:SetHealth(750) ply:SetArmor(150) ply:SetGravity(1) return CLIENT end,
  178. hasLicense = true, -- Has a license
  179. category = "501STs",
  180. ammo = {
  181. ["RPG"] = 9999,
  182. ["Pulse"] = 9999
  183. }
  184. })
  185.  
  186. TEAM_STCOMMANDER = DarkRP.createJob("501st Commander", { -- Name
  187. color = Color(211, 219, 222, 255), -- Team color
  188. model = "models/player/bunny/imperial_501/501_commander.mdl", -- Player model
  189. description = [[Lord Vader's personal batallion!]], -- Job description
  190. weapons = {"rw_sw_e11", "tfa_swch_dc15sa","weapon_empty_hands","zeus_smokegranade","zeus_flashbang","zeus_thermaldet","weapon_fists","weapon_cuff_electra","weapon_policebaton"}, -- Additional weapons
  191. command = "501stcommander", -- Command to become the job
  192. max = 0, -- Maximum amount of said job
  193. salary = 45, -- Salary
  194. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  195. vote = false, -- Do they need to vote? true for yes, false for no.
  196. sortOrder = 5;
  197. PlayerSpawn = function(ply) ply:SetHealth(1250) ply:SetArmor(150) ply:SetGravity(1) return CLIENT end,
  198. hasLicense = true, -- Has a license
  199. category = "501STs",
  200. ammo = {
  201. ["RPG"] = 9999,
  202. ["Pulse"] = 9999
  203. }
  204. })
  205.  
  206. ----------SHOCK TROOPERS
  207. ---
  208.  
  209. TEAM_SHK = DarkRP.createJob("Shocktrooper", { -- Name
  210. color = Color(255, 71, 71, 255), -- Team color
  211. model = "models/player/bunny/imperial_shock/shock_trooper.mdl", -- Player model
  212. description = [[The Military Police of the Galactic Empire.]], -- Job description
  213. weapons = {"tfa_f11_magma", "tfa_swch_dc15sa","weapon_empty_hands","zeus_smokegranade","stunstick","weapon_cuff_electra","weapon_policebaton","weapon_policeshield"}, -- Additional weapons
  214. command = "shk", -- Command to become the job
  215. max = 0, -- Maximum amount of said job
  216. salary = 45, -- Salary
  217. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  218. vote = false, -- Do they need to vote? true for yes, false for no.
  219. sortOrder = 1;
  220. PlayerSpawn = function(ply) ply:SetHealth(250) ply:SetArmor(200) ply:SetGravity(1) return CLIENT end,
  221. hasLicense = true, -- Has a license
  222. category = "Shock Troopers",
  223. ammo = {
  224. ["RPG"] = 9999,
  225. ["Pulse"] = 9999
  226. }
  227. })
  228.  
  229. TEAM_SHKNCO = DarkRP.createJob("Shocktrooper NCO", { -- Name
  230. color = Color(255, 71, 71, 255), -- Team color
  231. model = "models/player/bunny/imperial_shock/shock_sergeant.mdl", -- Player model
  232. description = [[The Military Police of the Galactic Empire.]], -- Job description
  233. weapons = {"rw_sw_e11","tfa_f11_magma", "tfa_swch_dc15sa","weapon_empty_hands","zeus_smokegranade","stunstick","weapon_cuff_electra","weapon_policebaton","weapon_policeshield"}, -- Additional weapons
  234. command = "shknco", -- Command to become the job
  235. max = 0, -- Maximum amount of said job
  236. salary = 45, -- Salary
  237. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  238. vote = false, -- Do they need to vote? true for yes, false for no.
  239. sortOrder = 2;
  240. PlayerSpawn = function(ply) ply:SetHealth(550) ply:SetArmor(200) ply:SetGravity(1) return CLIENT end,
  241. hasLicense = true, -- Has a license
  242. category = "Shock Troopers",
  243. ammo = {
  244. ["RPG"] = 9999,
  245. ["Pulse"] = 9999
  246. }
  247. })
  248.  
  249. TEAM_SHKOFFICER = DarkRP.createJob("Shocktrooper Officer", { -- Name
  250. color = Color(255, 71, 71, 255), -- Team color
  251. model = "models/player/bunny/imperial_shock/shock_officer.mdl", -- Player model
  252. description = [[The Military Police of the Galactic Empire.]], -- Job description
  253. weapons = {"rw_sw_e11","tfa_f11_magma", "tfa_swch_dc15sa","weapon_empty_hands","zeus_smokegranade","stunstick","weapon_cuff_electra","weapon_policebaton","tfa_swch_dc17","weapon_policeshield"}, -- Additional weapons
  254. command = "shkofficer", -- Command to become the job
  255. max = 0, -- Maximum amount of said job
  256. salary = 45, -- Salary
  257. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  258. vote = false, -- Do they need to vote? true for yes, false for no.
  259. sortOrder = 4;
  260. PlayerSpawn = function(ply) ply:SetHealth(1050) ply:SetArmor(200) ply:SetGravity(1) return CLIENT end,
  261. hasLicense = true, -- Has a license
  262. category = "Shock Troopers",
  263. ammo = {
  264. ["RPG"] = 9999,
  265. ["Pulse"] = 9999
  266. }
  267. })
  268.  
  269. TEAM_SHKCOMMANDER = DarkRP.createJob("Shocktrooper Commander", { -- Name
  270. color = Color(255, 71, 71, 255), -- Team color
  271. model = "models/player/bunny/imperial_shock/shock_commander.mdl", -- Player model
  272. description = [[The Military Police of the Galactic Empire.]], -- Job description
  273. weapons = {"rw_sw_e11","tfa_f11_magma", "tfa_swch_dc15sa","weapon_empty_hands","zeus_smokegranade","zeus_thermaldet","stunstick","weapon_cuff_electra","weapon_policebaton","tfa_swch_dc17","weapon_policeshield"}, -- Additional weapons
  274. command = "shkcommander", -- Command to become the job
  275. max = 0, -- Maximum amount of said job
  276. salary = 45, -- Salary
  277. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  278. vote = false, -- Do they need to vote? true for yes, false for no.
  279. sortOrder = 5;
  280. PlayerSpawn = function(ply) ply:SetHealth(1550) ply:SetArmor(200) ply:SetGravity(1) return CLIENT end,
  281. hasLicense = true, -- Has a license
  282. category = "Shock Troopers",
  283. })
  284.  
  285. ----------- Mando Commandos
  286. ---------------------
  287. ----------------
  288.  
  289. TEAM_MANDOCOMMANDO = DarkRP.createJob("Mando Commando", { -- Name
  290. color = Color(173, 0, 0, 255), -- Team color
  291. model = "models/gonzo/maleisc/maleisc.mdl", -- Player model
  292. description = [[Mandalorian warriors loyal to the Galactic Empire whose masterful combat skills were eclipsed only by their ruthlessness.]], -- Job description
  293. weapons = {"ven_e11_stun","rw_sw_e11","tfa_sw_dc17dual","tfa_wsp_3","weapon_empty_hands","zeus_flashbang","zeus_smokegranade","zeus_thermaldet","weapon_cuff_electra"}, -- Additional weapons
  294. command = "mandocommando", -- Command to become the job
  295. max = 0, -- Maximum amount of said job
  296. salary = 45, -- Salary
  297. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  298. vote = false, -- Do they need to vote? true for yes, false for no.
  299. sortOrder = 1;
  300. PlayerSpawn = function(ply) ply:SetHealth(750) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
  301. hasLicense = true, -- Has a license
  302. category = "Mandalorian Supercommandos",
  303. })
  304.  
  305. TEAM_MANDOCOMMANDONCO = DarkRP.createJob("Mando NCO", { -- Name
  306. color = Color(173, 0, 0, 255), -- Team color
  307. model = "models/gonzo/maleisc/maleisc.mdl", -- Player model
  308. description = [[Mandalorian warriors loyal to the Galactic Empire whose masterful combat skills were eclipsed only by their ruthlessness.]], -- Job description
  309. weapons = {"ven_e11_stun","rw_sw_e11","tfa_sw_dc17dual","tfa_wsp_3","weapon_empty_hands","zeus_flashbang","zeus_smokegranade","zeus_thermaldet","weapon_cuff_electra"}, -- Additional weapons
  310. command = "mandocommandonco", -- Command to become the job
  311. max = 0, -- Maximum amount of said job
  312. salary = 45, -- Salary
  313. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  314. vote = false, -- Do they need to vote? true for yes, false for no.
  315. sortOrder = 2;
  316. PlayerSpawn = function(ply) ply:SetHealth(1250) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
  317. hasLicense = true, -- Has a license
  318. category = "Mandalorian Supercommandos",
  319. ammo = {
  320. ["RPG"] = 9999,
  321. ["Pulse"] = 9999
  322. }
  323. })
  324.  
  325. TEAM_MANDOCOMMANDOOFFICER = DarkRP.createJob("Mando Officer", { -- Name
  326. color = Color(173, 0, 0, 255), -- Team color
  327. model = "models/gonzo/maleisc/maleisc.mdl", -- Player model
  328. description = [[Mandalorian warriors loyal to the Galactic Empire whose masterful combat skills were eclipsed only by their ruthlessness.]], -- Job description
  329. weapons = {"ven_e11_stun","rw_sw_e11","tfa_imperialdisruptor_extended","tfa_sw_dc17dual","tfa_wsp_3","weapon_empty_hands","zeus_flashbang","zeus_smokegranade","zeus_thermaldet","weapon_cuff_electra"}, -- Additional weapons
  330. command = "mandocommandoofficer", -- Command to become the job
  331. max = 0, -- Maximum amount of said job
  332. salary = 45, -- Salary
  333. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  334. vote = false, -- Do they need to vote? true for yes, false for no.
  335. sortOrder = 4;
  336. PlayerSpawn = function(ply) ply:SetHealth(1750) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
  337. hasLicense = true, -- Has a license
  338. category = "Mandalorian Supercommandos",
  339. ammo = {
  340. ["RPG"] = 9999,
  341. ["Pulse"] = 9999
  342. }
  343. })
  344.  
  345. TEAM_MANDOCOMMANDOOFFICER = DarkRP.createJob("Mando Commander", { -- Name
  346. color = Color(173, 0, 0, 255), -- Team color
  347. model = "models/gonzo/maleisc/maleisc.mdl", -- Player model
  348. description = [[Mandalorian warriors loyal to the Galactic Empire whose masterful combat skills were eclipsed only by their ruthlessness.]], -- Job description
  349. weapons = {"ven_e11_stun","rw_sw_e11","tfa_imperialdisruptor_extended","tfa_sw_dc17dual","tfa_wsp_3","weapon_empty_hands","zeus_flashbang","zeus_smokegranade","zeus_thermaldet","weapon_cuff_electra","weapon_policebaton"}, -- Additional weapons
  350. command = "mandocommandocommander", -- Command to become the job
  351. max = 0, -- Maximum amount of said job
  352. salary = 45, -- Salary
  353. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  354. vote = false, -- Do they need to vote? true for yes, false for no.
  355. sortOrder = 5;
  356. PlayerSpawn = function(ply) ply:SetHealth(2250) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
  357. hasLicense = true, -- Has a license
  358. category = "Mandalorian Supercommandos",
  359. ammo = {
  360. ["RPG"] = 9999,
  361. ["Pulse"] = 9999
  362. }
  363. })
  364.  
  365. ----------- 224th Armoured Division
  366. ---------------------
  367. ----------------
  368. TEAM_224 = DarkRP.createJob("224th Armoured", { -- Name
  369. color = Color(211, 219, 222, 255), -- Team color
  370. model = "models/mud_trooper/mud_trooper.mdl", -- Player model
  371. description = [[The frontline troopers of the Empire!]], -- Job description
  372. weapons = {"ven_e22","rw_sw_e11", "tfa_dl44_extended","weapon_empty_hands","zeus_smokegranade"}, -- Additional weapons
  373. command = "224", -- Command to become the job
  374. max = 0, -- Maximum amount of said job
  375. salary = 45, -- Salary
  376. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  377. vote = false, -- Do they need to vote? true for yes, false for no.
  378. sortOrder = 1;
  379. PlayerSpawn = function(ply) ply:SetHealth(250) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
  380. hasLicense = true, -- Has a license
  381. category = "224th",
  382. ammo = {
  383. ["RPG"] = 9999,
  384. ["Pulse"] = 9999
  385. }
  386. })
  387.  
  388. TEAM_224NCO = DarkRP.createJob("224th NCO", { -- Name
  389. color = Color(211, 219, 222, 255), -- Team color
  390. model = "models/mud_trooper/mud_trooper.mdl", -- Player model
  391. description = [[The frontline troopers of the Empire!]], -- Job description
  392. weapons = {"ven_e22","rw_sw_e11", "tfa_dl44_extended","weapon_empty_hands","zeus_smokegranade"}, -- Additional weapons
  393. command = "224nco", -- Command to become the job
  394. max = 0, -- Maximum amount of said job
  395. salary = 45, -- Salary
  396. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  397. vote = false, -- Do they need to vote? true for yes, false for no.
  398. sortOrder = 2;
  399. PlayerSpawn = function(ply) ply:SetHealth(350) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
  400. hasLicense = true, -- Has a license
  401. category = "224th",
  402. ammo = {
  403. ["RPG"] = 9999,
  404. ["Pulse"] = 9999
  405. }
  406. })
  407.  
  408. TEAM_224OFFICER = DarkRP.createJob("224th Officer", { -- Name
  409. color = Color(211, 219, 222, 255), -- Team color
  410. model = "models/mud_trooper/mud_trooper.mdl", -- Player model
  411. description = [[The frontline troopers of the Empire!]], -- Job description
  412. weapons = {"ven_e22","rw_sw_e11", "tfa_dl44_extended","weapon_empty_hands","zeus_smokegranade","zeus_flashbang","weapon_cuff_electra"}, -- Additional weapons
  413. command = "224officer", -- Command to become the job
  414. max = 0, -- Maximum amount of said job
  415. salary = 45, -- Salary
  416. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  417. vote = false, -- Do they need to vote? true for yes, false for no.
  418. sortOrder = 4;
  419. PlayerSpawn = function(ply) ply:SetHealth(450) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
  420. hasLicense = true, -- Has a license
  421. category = "224th",
  422. ammo = {
  423. ["RPG"] = 9999,
  424. ["Pulse"] = 9999
  425. }
  426. })
  427.  
  428. TEAM_224OFFICER = DarkRP.createJob("224th Commander", { -- Name
  429. color = Color(211, 219, 222, 255), -- Team color
  430. model = "models/mud_trooper/mud_trooper.mdl", -- Player model
  431. description = [[The frontline troopers of the Empire!]], -- Job description
  432. weapons = {"ven_e22","rw_sw_e11", "tfa_dl44_extended","weapon_empty_hands","zeus_smokegranade","zeus_flashbang","zeus_thermaldet","weapon_cuff_electra","weapon_policebaton"}, -- Additional weapons
  433. command = "224commander", -- Command to become the job
  434. max = 0, -- Maximum amount of said job
  435. salary = 45, -- Salary
  436. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  437. vote = false, -- Do they need to vote? true for yes, false for no.
  438. sortOrder = 5;
  439. PlayerSpawn = function(ply) ply:SetHealth(550) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
  440. hasLicense = true, -- Has a license
  441. category = "224th",
  442. ammo = {
  443. ["RPG"] = 9999,
  444. ["Pulse"] = 9999
  445. }
  446. })
  447.  
  448. --------------------------------- Umbra Commandos
  449. -----------------------------------
  450. ------------------------------
  451. TEAM_UMBRA = DarkRP.createJob("Umbra Commando", { -- Name
  452. color = Color(252, 239, 0, 255), -- Team color
  453. model = "models/player/banks/eg_command/tk_general1.mdl", -- Player model
  454. description = [[The personal security detail of Gallius Rax.]], -- Job description
  455. weapons = {"tfa_e11d", "tfa_dlt19d","tfa_dh17_extended","stunstick","weapon_cuff_electra","weapon_policebaton","weapon_empty_hands","zeus_flashbang"}, -- Additional weapons
  456. command = "umbra", -- Command to become the job
  457. max = 0, -- Maximum amount of said job
  458. salary = 45, -- Salary
  459. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  460. vote = false, -- Do they need to vote? true for yes, false for no.
  461. sortOrder = 1;
  462. PlayerSpawn = function(ply) ply:SetHealth(500) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
  463. hasLicense = true, -- Has a license
  464. category = "Umbra Commandos",
  465. ammo = {
  466. ["RPG"] = 9999,
  467. ["Pulse"] = 9999
  468. }
  469. })
  470.  
  471. TEAM_UMBRANCO = DarkRP.createJob("Umbra NCO", { -- Name
  472. color = Color(252, 239, 0, 255), -- Team color
  473. model = "models/player/banks/eg_command/tk_general3.mdl", -- Player model
  474. description = [[The personal security detail of Gallius Rax.]], -- Job description
  475. weapons = {"tfa_e11d", "tfa_dlt19d","tfa_dh17_extended","stunstick","weapon_cuff_electra","weapon_policebaton","weapon_empty_hands","zeus_flashbang","zeus_smokegranade"}, -- Additional weapons
  476. command = "umbranco", -- Command to become the job
  477. max = 0, -- Maximum amount of said job
  478. salary = 45, -- Salary
  479. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  480. vote = false, -- Do they need to vote? true for yes, false for no.
  481. sortOrder = 2;
  482. PlayerSpawn = function(ply) ply:SetHealth(750) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
  483. hasLicense = true, -- Has a license
  484. category = "Umbra Commandos",
  485. ammo = {
  486. ["RPG"] = 9999,
  487. ["Pulse"] = 9999
  488. }
  489. })
  490.  
  491. TEAM_UMBRAOFFICER = DarkRP.createJob("Umbra Officer", { -- Name
  492. color = Color(252, 239, 0, 255), -- Team color
  493. model = "models/player/banks/eg_command/tk_general4.mdl", -- Player model
  494. description = [[The personal security detail of Gallius Rax.]], -- Job description
  495. weapons = {"tfa_e11d", "tfa_dlt19d","tfa_dh17_extended","stunstick","weapon_cuff_electra","weapon_policebaton","weapon_empty_hands","zeus_flashbang","zeus_smokegranade","zeus_thermaldet"}, -- Additional weapons
  496. command = "umbraofficer", -- Command to become the job
  497. max = 0, -- Maximum amount of said job
  498. salary = 45, -- Salary
  499. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  500. vote = false, -- Do they need to vote? true for yes, false for no.
  501. sortOrder = 4;
  502. PlayerSpawn = function(ply) ply:SetHealth(1000) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
  503. hasLicense = true, -- Has a license
  504. category = "Umbra Commandos",
  505. ammo = {
  506. ["RPG"] = 9999,
  507. ["Pulse"] = 9999
  508. }
  509. })
  510.  
  511. TEAM_UMBRAOFFICER = DarkRP.createJob("Umbra Commander", { -- Name
  512. color = Color(252, 239, 0, 255), -- Team color
  513. model = "models/player/banks/eg_command/tk_general2.mdl", -- Player model
  514. description = [[The personal security detail of Gallius Rax.]], -- Job description
  515. weapons = {"tfa_e11d", "tfa_dlt19d","tfa_dh17_extended","stunstick","weapon_cuff_electra","weapon_policebaton","weapon_empty_hands","zeus_flashbang","zeus_smokegranade","zeus_thermaldet"}, -- Additional weapons
  516. command = "umbracommander", -- Command to become the job
  517. max = 0, -- Maximum amount of said job
  518. salary = 45, -- Salary
  519. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  520. vote = false, -- Do they need to vote? true for yes, false for no.
  521. sortOrder = 5;
  522. PlayerSpawn = function(ply) ply:SetHealth(1500) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
  523. hasLicense = true, -- Has a license
  524. category = "Umbra Commandos",
  525. ammo = {
  526. ["RPG"] = 9999,
  527. ["Pulse"] = 9999
  528. }
  529. })
  530.  
  531.  
  532. --------------------------------- Navy
  533. -----------------------------------
  534. ------------------------------
  535. TEAM_CREW = DarkRP.createJob("Crewman", { -- Name
  536. color = Color(145, 145, 145, 255), -- Team color
  537. model = "models/gonzo/crewmanjumpsuit/crewmanjumpsuit.mdl", -- Player model
  538. description = [[The backbone of the Imperial Navy.]], -- Job description
  539. weapons = {"tfa_dh17_extended","cross_arms_swep","salute_swep","weapon_empty_hands"}, -- Additional weapons
  540. command = "crewman", -- Command to become the job
  541. max = 0, -- Maximum amount of said job
  542. salary = 45, -- Salary
  543. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  544. vote = false, -- Do they need to vote? true for yes, false for no.
  545. sortOrder = 1;
  546. PlayerSpawn = function(ply) ply:SetHealth(250) ply:SetArmor(100) ply:SetGravity(1) return CLIENT end,
  547. hasLicense = true, -- Has a license
  548. category = "Navy",
  549. ammo = {
  550. ["RPG"] = 9999,
  551. ["Pulse"] = 9999
  552. }
  553. })
  554.  
  555. TEAM_WO = DarkRP.createJob("Warrant Officer", { -- Name
  556. color = Color(145, 145, 145, 255), -- Team color
  557. model = "models/imperial_officer/officer.mdl", -- Player model
  558. description = [[Commands the Navy crewmen.]], -- Job description
  559. weapons = {"tfa_dh17_extended","cross_arms_swep","salute_swep","weapon_empty_hands"}, -- Additional weapons
  560. command = "wo", -- Command to become the job
  561. max = 0, -- Maximum amount of said job
  562. salary = 45, -- Salary
  563. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  564. vote = false, -- Do they need to vote? true for yes, false for no.
  565. sortOrder = 2;
  566. PlayerSpawn = function(ply) ply:SetHealth(300) ply:SetArmor(100) ply:SetGravity(1) return CLIENT end,
  567. hasLicense = true, -- Has a license
  568. category = "Navy",
  569. ammo = {
  570. ["RPG"] = 9999,
  571. ["Pulse"] = 9999
  572. }
  573. })
  574.  
  575. TEAM_ENSIGN = DarkRP.createJob("Ensign", { -- Name
  576. color = Color(145, 145, 145, 255), -- Team color
  577. model = "models/player/male/trooper.mdl", -- Player model
  578. description = [[Commands the crewmen and warrant officers.]], -- Job description
  579. weapons = {"tfa_dh17_extended","cross_arms_swep","salute_swep","weapon_empty_hands"}, -- Additional weapons
  580. command = "ensign", -- Command to become the job
  581. max = 0, -- Maximum amount of said job
  582. salary = 45, -- Salary
  583. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  584. vote = false, -- Do they need to vote? true for yes, false for no.
  585. sortOrder = 3;
  586. PlayerSpawn = function(ply) ply:SetHealth(350) ply:SetArmor(100) ply:SetGravity(1) return CLIENT end,
  587. hasLicense = true, -- Has a license
  588. category = "Navy",
  589. ammo = {
  590. ["RPG"] = 9999,
  591. ["Pulse"] = 9999
  592. }
  593. })
  594.  
  595. TEAM_CAPTAIN = DarkRP.createJob("Captain", { -- Name
  596. color = Color(145, 145, 145, 255), -- Team color
  597. model = "models/player/male/navy.mdl", -- Player model
  598. description = [[Commands the ISD/Battlestation.]], -- Job description
  599. weapons = {"tfa_dh17_extended","cross_arms_swep","salute_swep","weapon_empty_hands"}, -- Additional weapons
  600. command = "captain", -- Command to become the job
  601. max = 0, -- Maximum amount of said job
  602. salary = 45, -- Salary
  603. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  604. vote = false, -- Do they need to vote? true for yes, false for no.
  605. sortOrder = 4;
  606. PlayerSpawn = function(ply) ply:SetHealth(400) ply:SetArmor(100) ply:SetGravity(1) return CLIENT end,
  607. hasLicense = true, -- Has a license
  608. category = "Navy",
  609. ammo = {
  610. ["RPG"] = 9999,
  611. ["Pulse"] = 9999
  612. }
  613. })
  614.  
  615. TEAM_ADMIRAL = DarkRP.createJob("Admiral", { -- Name
  616. color = Color(145, 145, 145, 255), -- Team color
  617. model = "models/player/male/rgofficer.mdl", -- Player model
  618. description = [[Commands the ISD/Battlestation.]], -- Job description
  619. weapons = {"tfa_dh17_extended","cross_arms_swep","salute_swep","weapon_empty_hands"}, -- Additional weapons
  620. command = "admiral", -- Command to become the job
  621. max = 0, -- Maximum amount of said job
  622. salary = 45, -- Salary
  623. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  624. vote = false, -- Do they need to vote? true for yes, false for no.
  625. sortOrder = 5;
  626. PlayerSpawn = function(ply) ply:SetHealth(450) ply:SetArmor(100) ply:SetGravity(1) return CLIENT end,
  627. hasLicense = true, -- Has a license
  628. category = "Navy",
  629. ammo = {
  630. ["RPG"] = 9999,
  631. ["Pulse"] = 9999
  632. }
  633. })
  634.  
  635. TEAM_SENKO = DarkRP.createJob("Admiral Senko", { -- Name
  636. color = Color(145, 145, 145, 255), -- Team color
  637. model = "models/player/male/isb.mdl", -- Player model
  638. description = [[Commands the ISD/Battlestation.]], -- Job description
  639. weapons = {"tfa_dh17_extended","cross_arms_swep","salute_swep","weapon_empty_hands"}, -- Additional weapons
  640. command = "senko", -- Command to become the job
  641. max = 0, -- Maximum amount of said job
  642. salary = 45, -- Salary
  643. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  644. vote = false, -- Do they need to vote? true for yes, false for no.
  645. sortOrder = 6;
  646. PlayerSpawn = function(ply) ply:SetHealth(1250) ply:SetArmor(300) ply:SetGravity(1) return CLIENT end,
  647. hasLicense = true, -- Has a license
  648. category = "Navy",
  649. ammo = {
  650. ["RPG"] = 9999,
  651. ["Pulse"] = 9999
  652. }
  653. })
  654.  
  655. TEAM_SENKO = DarkRP.createJob("Gallius Rax", { -- Name
  656. color = Color(145, 145, 145, 255), -- Team color
  657. model = "models/fg/gallius/gallius_rax.mdl", -- Player model
  658. description = [[Commands the ISD/Battlestation.]], -- Job description
  659. weapons = {"tfa_dh17_extended","cross_arms_swep","salute_swep","weapon_empty_hands"}, -- Additional weapons
  660. command = "galliusrax", -- Command to become the job
  661. max = 0, -- Maximum amount of said job
  662. salary = 45, -- Salary
  663. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  664. vote = false, -- Do they need to vote? true for yes, false for no.
  665. sortOrder = 7;
  666. PlayerSpawn = function(ply) ply:SetHealth(1500) ply:SetArmor(500) ply:SetGravity(1) ply:SetBodygroup(0, 0) return CLIENT end,
  667. hasLicense = true, -- Has a license
  668. category = "Navy",
  669. ammo = {
  670. ["RPG"] = 9999,
  671. ["Pulse"] = 9999
  672. }
  673. })
  674.  
  675. --------------------------------- Medic
  676. -----------------------------------
  677. ------------------------------
  678. TEAM_NURSE = DarkRP.createJob("Nurse", { -- Name
  679. color = Color(211, 219, 222, 255), -- Team color
  680. model = "models/player/female/medic.mdl", -- Player model
  681. description = [[The most vital support regiment within the Empire!]], -- Job description
  682. weapons = {"rw_sw_e11", "tfa_swch_dc15sa","weapon_empty_hands","weapon_bactainjector","weapon_bactanade"}, -- Additional weapons
  683. command = "nurse", -- Command to become the job
  684. max = 0, -- Maximum amount of said job
  685. salary = 45, -- Salary
  686. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  687. vote = false, -- Do they need to vote? true for yes, false for no.
  688. sortOrder = 1;
  689. PlayerSpawn = function(ply) ply:SetHealth(200) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
  690. hasLicense = true, -- Has a license
  691. category = "Medics",
  692. ammo = {
  693. ["RPG"] = 9999,
  694. ["Pulse"] = 9999
  695. }
  696. })
  697. TEAM_MEDICAL = DarkRP.createJob("Medical Student", { -- Name
  698. color = Color(211, 219, 222, 255), -- Team color
  699. model = "models/player/male/medic.mdl", -- Player model
  700. description = [[The most vital support regiment within the Empire!]], -- Job description
  701. weapons = {"rw_sw_e11", "tfa_swch_dc15sa","weapon_empty_hands","weapon_bactainjector","weapon_bactanade"}, -- Additional weapons
  702. command = "medstudent", -- Command to become the job
  703. max = 0, -- Maximum amount of said job
  704. salary = 45, -- Salary
  705. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  706. vote = false, -- Do they need to vote? true for yes, false for no.
  707. sortOrder = 2;
  708. PlayerSpawn = function(ply) ply:SetHealth(200) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
  709. hasLicense = true, -- Has a license
  710. category = "Medics",
  711. ammo = {
  712. ["RPG"] = 9999,
  713. ["Pulse"] = 9999
  714. }
  715. })
  716. TEAM_MEDIC = DarkRP.createJob("Combat Medic", { -- Name
  717. color = Color(211, 219, 222, 255), -- Team color
  718. model = "models/player/bunny/imperial_elite_medic/imperial_elite_trooper.mdl", -- Player model
  719. description = [[The most vital support regiment within the Empire!]], -- Job description
  720. weapons = {"rw_sw_e11", "tfa_swch_dc15sa","weapon_empty_hands","weapon_bactainjector","weapon_bactanade"}, -- Additional weapons
  721. command = "medic", -- Command to become the job
  722. max = 0, -- Maximum amount of said job
  723. salary = 45, -- Salary
  724. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  725. vote = false, -- Do they need to vote? true for yes, false for no.
  726. sortOrder = 3;
  727. PlayerSpawn = function(ply) ply:SetHealth(300) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
  728. hasLicense = true, -- Has a license
  729. category = "Medics",
  730. ammo = {
  731. ["RPG"] = 9999,
  732. ["Pulse"] = 9999
  733. }
  734. })
  735. TEAM_JRDOCTOR = DarkRP.createJob("Junior Doctor", { -- Name
  736. color = Color(211, 219, 222, 255), -- Team color
  737. model = "models/player/bunny/imperial_elite_medic/imperial_elite_sergeant.mdl", -- Player model
  738. description = [[The most vital support regiment within the Empire!]], -- Job description
  739. weapons = {"rw_sw_e11", "tfa_swch_dc15sa","weapon_empty_hands","weapon_bactainjector","weapon_bactanade"}, -- Additional weapons
  740. command = "jrdoctor", -- Command to become the job
  741. max = 0, -- Maximum amount of said job
  742. salary = 45, -- Salary
  743. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  744. vote = false, -- Do they need to vote? true for yes, false for no.
  745. sortOrder = 4;
  746. PlayerSpawn = function(ply) ply:SetHealth(400) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
  747. hasLicense = true, -- Has a license
  748. category = "Medics",
  749. ammo = {
  750. ["RPG"] = 9999,
  751. ["Pulse"] = 9999
  752. }
  753. })
  754. TEAM_DOCTOR = DarkRP.createJob("Doctor", { -- Name
  755. color = Color(211, 219, 222, 255), -- Team color
  756. model = "models/player/bunny/imperial_elite_medic/imperial_elite_officer.mdl", -- Player model
  757. description = [[The most vital support regiment within the Empire!]], -- Job description
  758. weapons = {"rw_sw_e11", "tfa_swch_dc15sa","weapon_empty_hands","weapon_bactainjector","weapon_bactanade","weapon_cuff_electra"}, -- Additional weapons
  759. command = "doctor", -- Command to become the job
  760. max = 0, -- Maximum amount of said job
  761. salary = 45, -- Salary
  762. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  763. vote = false, -- Do they need to vote? true for yes, false for no.
  764. sortOrder = 6;
  765. PlayerSpawn = function(ply) ply:SetHealth(500) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
  766. hasLicense = true, -- Has a license
  767. category = "Medics",
  768. ammo = {
  769. ["RPG"] = 9999,
  770. ["Pulse"] = 9999
  771. }
  772. })
  773. TEAM_SRDOCTOR = DarkRP.createJob("Senior Doctor", { -- Name
  774. color = Color(211, 219, 222, 255), -- Team color
  775. model = "models/player/bunny/imperial_elite_medic/imperial_elite_commander.mdl", -- Player model
  776. description = [[The most vital support regiment within the Empire!]], -- Job description
  777. weapons = {"rw_sw_e11", "tfa_swch_dc15sa","weapon_empty_hands","weapon_bactainjector","weapon_bactanade","weapon_cuff_electra","weapon_policebaton"}, -- Additional weapons
  778. command = "srdoctor", -- Command to become the job
  779. max = 0, -- Maximum amount of said job
  780. salary = 45, -- Salary
  781. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  782. vote = false, -- Do they need to vote? true for yes, false for no.
  783. sortOrder = 7;
  784. PlayerSpawn = function(ply) ply:SetHealth(750) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
  785. hasLicense = true, -- Has a license
  786. category = "Medics",
  787. ammo = {
  788. ["RPG"] = 9999,
  789. ["Pulse"] = 9999
  790. }
  791. })
  792.  
  793.  
  794. --------------------------------- Shoretrooper
  795. -----------------------------------
  796. ------------------------------
  797. TEAM_SHORE = DarkRP.createJob("Shoretrooper", { -- Name
  798. color = Color(255, 119, 0, 255), -- Team color
  799. model = "models/player/bunny/coastal_defense/shoretrooper.mdl", -- Player model
  800. description = [[The elite coastal defence unit stationed on Scarif base.]], -- Job description
  801. weapons = {"rw_sw_e11", "ven_e22","zeus_thermaldet","zeus_smokegranade","zeus_flashbang","weapon_cuff_electra","weapon_empty_hands"}, -- Additional weapons
  802. command = "shore", -- Command to become the job
  803. max = 0, -- Maximum amount of said job
  804. salary = 45, -- Salary
  805. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  806. vote = false, -- Do they need to vote? true for yes, false for no.
  807. sortOrder = 1;
  808. PlayerSpawn = function(ply) ply:SetHealth(250) ply:SetArmor(100) ply:SetGravity(1) return CLIENT end,
  809. hasLicense = true, -- Has a license
  810. category = "Shore Troopers",
  811. ammo = {
  812. ["RPG"] = 9999,
  813. ["Pulse"] = 9999
  814. }
  815. })
  816. TEAM_SHORENCO = DarkRP.createJob("Shore NCO", { -- Name
  817. color = Color(255, 119, 0, 255), -- Team color
  818. model = "models/player/bunny/coastal_defense/shoretrooper_sergeant.mdl", -- Player model
  819. description = [[The elite coastal defence unit stationed on Scarif base.]], -- Job description
  820. weapons = {"rw_sw_e11", "ven_e22","zeus_thermaldet","zeus_smokegranade","zeus_flashbang","weapon_cuff_electra","weapon_empty_hands"}, -- Additional weapons
  821. command = "shorenco", -- Command to become the job
  822. max = 0, -- Maximum amount of said job
  823. salary = 45, -- Salary
  824. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  825. vote = false, -- Do they need to vote? true for yes, false for no.
  826. sortOrder = 2;
  827. PlayerSpawn = function(ply) ply:SetHealth(500) ply:SetArmor(150) ply:SetGravity(1) return CLIENT end,
  828. hasLicense = true, -- Has a license
  829. category = "Shore Troopers",
  830. ammo = {
  831. ["RPG"] = 9999,
  832. ["Pulse"] = 9999
  833. }
  834. })
  835. TEAM_SHOREOFFICER = DarkRP.createJob("Shore Officer", { -- Name
  836. color = Color(255, 119, 0, 255), -- Team color
  837. model = "models/player/bunny/coastal_defense/shoretrooper_officer.mdl", -- Player model
  838. description = [[The elite coastal defence unit stationed on Scarif base.]], -- Job description
  839. weapons = {"rw_sw_e11", "ven_e22","zeus_thermaldet","zeus_smokegranade","zeus_flashbang","weapon_cuff_electra","weapon_empty_hands","weapon_policebaton"}, -- Additional weapons
  840. command = "shoreofficer", -- Command to become the job
  841. max = 0, -- Maximum amount of said job
  842. salary = 45, -- Salary
  843. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  844. vote = false, -- Do they need to vote? true for yes, false for no.
  845. sortOrder = 4;
  846. PlayerSpawn = function(ply) ply:SetHealth(750) ply:SetArmor(200) ply:SetGravity(1) return CLIENT end,
  847. hasLicense = true, -- Has a license
  848. category = "Shore Troopers",
  849. ammo = {
  850. ["RPG"] = 9999,
  851. ["Pulse"] = 9999
  852. }
  853. })
  854. TEAM_SHORECOMMANDER = DarkRP.createJob("Shore Commander", { -- Name
  855. color = Color(255, 119, 0, 255), -- Team color
  856. model = "models/player/bunny/coastal_defense/shoretrooper_commander.mdl", -- Player model
  857. description = [[The elite coastal defence unit stationed on Scarif base.]], -- Job description
  858. weapons = {"rw_sw_e11", "ven_e22","zeus_thermaldet","zeus_smokegranade","zeus_flashbang","weapon_cuff_electra","weapon_empty_hands","weapon_policebaton"}, -- Additional weapons
  859. command = "shorecommander", -- Command to become the job
  860. max = 0, -- Maximum amount of said job
  861. salary = 45, -- Salary
  862. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  863. vote = false, -- Do they need to vote? true for yes, false for no.
  864. sortOrder = 5;
  865. PlayerSpawn = function(ply) ply:SetHealth(1000) ply:SetArmor(300) ply:SetGravity(1) return CLIENT end,
  866. hasLicense = true, -- Has a license
  867. category = "Shore Troopers",
  868. ammo = {
  869. ["RPG"] = 9999,
  870. ["Pulse"] = 9999
  871. }
  872. })
  873.  
  874. --------------------------------- Scout Trooper
  875. -----------------------------------
  876. ------------------------------
  877. TEAM_IST = DarkRP.createJob("Scout", { -- Name
  878. color = Color(26, 119, 75, 255), -- Team color
  879. model = "models/player/bunny/imperial_scout/trooper/scout_trooper.mdl", -- Player model
  880. description = [[The special recon divsion of the Galactic Empire.]], -- Job description
  881. weapons = {"rw_sw_e11", "tfa_swch_dc15sa","tfa_se14c_extended","tfa_scoutblaster_extended","weapon_empty_hands","zeus_smokegranade"}, -- Additional weapons
  882. command = "scout", -- Command to become the job
  883. max = 0, -- Maximum amount of said job
  884. salary = 45, -- Salary
  885. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  886. vote = false, -- Do they need to vote? true for yes, false for no.
  887. sortOrder = 1;
  888. PlayerSpawn = function(ply) ply:SetHealth(250) ply:SetArmor(250) ply:SetGravity(1) return CLIENT end,
  889. hasLicense = true, -- Has a license
  890. category = "Scout Troopers",
  891. ammo = {
  892. ["RPG"] = 9999,
  893. ["Pulse"] = 9999
  894. }
  895. })
  896. TEAM_ISTNCO = DarkRP.createJob("Scout NCO", { -- Name
  897. color = Color(26, 119, 75, 255), -- Team color
  898. model = "models/player/bunny/imperial_scout/pauldrons/scout_sergeant.mdl", -- Player model
  899. description = [[The special recon divsion of the Galactic Empire.]], -- Job description
  900. weapons = {"rw_sw_e11", "tfa_swch_dc15sa","tfa_se14c_extended","tfa_scoutblaster_extended","weapon_empty_hands","zeus_smokegranade","zeus_flashbang"}, -- Additional weapons
  901. command = "scoutnco", -- Command to become the job
  902. max = 0, -- Maximum amount of said job
  903. salary = 45, -- Salary
  904. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  905. vote = false, -- Do they need to vote? true for yes, false for no.
  906. sortOrder = 2;
  907. PlayerSpawn = function(ply) ply:SetHealth(500) ply:SetArmor(250) ply:SetGravity(1) return CLIENT end,
  908. hasLicense = true, -- Has a license
  909. category = "Scout Troopers",
  910. ammo = {
  911. ["RPG"] = 9999,
  912. ["Pulse"] = 9999
  913. }
  914. })
  915. TEAM_ISTOFFICER = DarkRP.createJob("Scout Officer", { -- Name
  916. color = Color(26, 119, 75, 255), -- Team color
  917. model = "models/player/bunny/imperial_scout/pauldrons/scout_officer.mdl", -- Player model
  918. description = [[The special recon divsion of the Galactic Empire.]], -- Job description
  919. weapons = {"rw_sw_e11", "tfa_swch_dc15sa","tfa_se14c_extended","tfa_scoutblaster_extended","weapon_empty_hands","zeus_smokegranade","zeus_flashbang","zeus_thermaldet","weapon_cuff_electra"}, -- Additional weapons
  920. command = "scoutofficer", -- Command to become the job
  921. max = 0, -- Maximum amount of said job
  922. salary = 45, -- Salary
  923. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  924. vote = false, -- Do they need to vote? true for yes, false for no.
  925. sortOrder = 4;
  926. PlayerSpawn = function(ply) ply:SetHealth(750) ply:SetArmor(250) ply:SetGravity(1) return CLIENT end,
  927. hasLicense = true, -- Has a license
  928. category = "Scout Troopers",
  929. ammo = {
  930. ["RPG"] = 9999,
  931. ["Pulse"] = 9999
  932. }
  933. })
  934. TEAM_ISTCOMMANDER = DarkRP.createJob("Scout Commander", { -- Name
  935. color = Color(26, 119, 75, 255), -- Team color
  936. model = "models/player/bunny/imperial_scout/pauldrons/scout_commander.mdl", -- Player model
  937. description = [[The special recon divsion of the Galactic Empire.]], -- Job description
  938. weapons = {"rw_sw_e11", "tfa_swch_dc15sa","tfa_se14c_extended","tfa_scoutblaster_extended","weapon_empty_hands","zeus_smokegranade","zeus_flashbang","zeus_thermaldet","weapon_cuff_electra"}, -- Additional weapons
  939. command = "scoutcommander", -- Command to become the job
  940. max = 0, -- Maximum amount of said job
  941. salary = 45, -- Salary
  942. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  943. vote = false, -- Do they need to vote? true for yes, false for no.
  944. sortOrder = 5;
  945. PlayerSpawn = function(ply) ply:SetHealth(1250) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
  946. hasLicense = true, -- Has a license
  947. category = "Scout Troopers",
  948. ammo = {
  949. ["RPG"] = 9999,
  950. ["Pulse"] = 9999
  951. }
  952. })
  953.  
  954. --------------------------------- Death Troopers
  955. -----------------------------------
  956. ------------------------------
  957. TEAM_DT = DarkRP.createJob("Deathtrooper", { -- Name
  958. color = Color(0, 0, 0, 255), -- Team color
  959. model = "models/player/bunny/deathtrooper/deathtrooper.mdl", -- Player model
  960. description = [[The elite classified spec ops regiment developed by the ISB.]], -- Job description
  961. weapons = {"tfa_e11d_sv", "rw_sw_dlt19","tfa_dt29","voicedemod","voicemod","stunstick","weapon_policebaton","weapon_cuff_electra","weapon_empty_hands","zeus_flashbang"}, -- Additional weapons
  962. command = "dt", -- Command to become the job
  963. max = 0, -- Maximum amount of said job
  964. salary = 45, -- Salary
  965. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  966. vote = false, -- Do they need to vote? true for yes, false for no.
  967. sortOrder = 1;
  968. PlayerSpawn = function(ply) ply:SetHealth(500) ply:SetArmor(250) ply:SetGravity(1) return CLIENT end,
  969. hasLicense = true, -- Has a license
  970. category = "Death Troopers",
  971. ammo = {
  972. ["RPG"] = 9999,
  973. ["Pulse"] = 9999
  974. }
  975. })
  976. TEAM_DTNCO = DarkRP.createJob("Deathtrooper NCO", { -- Name
  977. color = Color(0, 0, 0, 255), -- Team color
  978. model = "models/player/bunny/deathtrooper/deathtrooper.mdl", -- Player model
  979. description = [[The elite classified spec ops regiment developed by the ISB.]], -- Job description
  980. weapons = {"tfa_e11d_sv", "rw_sw_dlt19","tfa_dt29","voicedemod","voicemod","stunstick","weapon_policebaton","weapon_cuff_electra","weapon_empty_hands","zeus_flashbang","zeus_smokegranade","zeus_thermaldet"}, -- Additional weapons
  981. command = "dtnco", -- Command to become the job
  982. max = 0, -- Maximum amount of said job
  983. salary = 45, -- Salary
  984. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  985. vote = false, -- Do they need to vote? true for yes, false for no.
  986. sortOrder = 2;
  987. PlayerSpawn = function(ply) ply:SetHealth(750) ply:SetArmor(250) ply:SetGravity(1) return CLIENT end,
  988. hasLicense = true, -- Has a license
  989. category = "Death Troopers",
  990. ammo = {
  991. ["RPG"] = 9999,
  992. ["Pulse"] = 9999
  993. }
  994. })
  995. TEAM_DTOFFICER = DarkRP.createJob("Deathtrooper Officer", { -- Name
  996. color = Color(0, 0, 0, 255), -- Team color
  997. model = "models/player/bunny/deathtrooper/deathtrooper.mdl", -- Player model
  998. description = [[The elite classified spec ops regiment developed by the ISB.]], -- Job description
  999. weapons = {"tfa_e11d_sv", "rw_sw_dlt19","tfa_dt29","voicedemod","voicemod","stunstick","weapon_policebaton","weapon_cuff_electra","weapon_empty_hands","zeus_flashbang","zeus_smokegranade","zeus_thermaldet"}, -- Additional weapons
  1000. command = "dtofficer", -- Command to become the job
  1001. max = 0, -- Maximum amount of said job
  1002. salary = 45, -- Salary
  1003. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  1004. vote = false, -- Do they need to vote? true for yes, false for no.
  1005. sortOrder = 4;
  1006. PlayerSpawn = function(ply) ply:SetHealth(1000) ply:SetArmor(250) ply:SetGravity(1) return CLIENT end,
  1007. hasLicense = true, -- Has a license
  1008. category = "Death Troopers",
  1009. ammo = {
  1010. ["RPG"] = 9999,
  1011. ["Pulse"] = 9999
  1012. }
  1013. })
  1014. TEAM_DTCOMMANDER = DarkRP.createJob("Deathtrooper Commander", { -- Name
  1015. color = Color(0, 0, 0, 255), -- Team color
  1016. model = "models/player/bunny/deathtrooper/deathtrooper.mdl", -- Player model
  1017. description = [[The elite classified spec ops regiment developed by the ISB.]], -- Job description
  1018. weapons = {"tfa_e11d_sv", "rw_sw_dlt19","tfa_dt29","voicedemod","voicemod","stunstick","weapon_policebaton","weapon_cuff_electra","weapon_empty_hands","zeus_flashbang","zeus_smokegranade","zeus_thermaldet","weapon_fists"}, -- Additional weapons
  1019. command = "dtcommander", -- Command to become the job
  1020. max = 0, -- Maximum amount of said job
  1021. salary = 45, -- Salary
  1022. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  1023. vote = false, -- Do they need to vote? true for yes, false for no.
  1024. sortOrder = 5;
  1025. PlayerSpawn = function(ply) ply:SetHealth(1000) ply:SetArmor(250) ply:SetGravity(1) return CLIENT end,
  1026. hasLicense = true, -- Has a license
  1027. category = "Death Troopers",
  1028. ammo = {
  1029. ["RPG"] = 9999,
  1030. ["Pulse"] = 9999
  1031. }
  1032. })
  1033. --------------------------------- Arc Troopers
  1034. -----------------------------------
  1035. ------------------------------
  1036. TEAM_ARC = DarkRP.createJob("ARC Trooper", { -- Name
  1037. color = Color(16, 232, 203, 255), -- Team color
  1038. model = "models/player/bunny/imperial_arc/arc_troopers_trooper.mdl", -- Player model
  1039. description = [[The advanced recon division of the Imperial Army.]], -- Job description
  1040. weapons = {"rw_sw_e11", "tfa_swch_dc15sa","tfa_rt97c_extended","weapon_cuff_electra","bf2017_z6_summe","weapon_empty_hands","weapon_vfirethrower"}, -- Additional weapons
  1041. command = "arc", -- Command to become the job
  1042. max = 0, -- Maximum amount of said job
  1043. salary = 45, -- Salary
  1044. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  1045. vote = false, -- Do they need to vote? true for yes, false for no.
  1046. sortOrder = 1;
  1047. PlayerSpawn = function(ply) ply:SetHealth(300) ply:SetArmor(300) ply:SetGravity(1) return CLIENT end,
  1048. hasLicense = true, -- Has a license
  1049. category = "Arc Troopers",
  1050. ammo = {
  1051. ["RPG"] = 9999,
  1052. ["Pulse"] = 9999
  1053. }
  1054. })
  1055. TEAM_ARCNCO = DarkRP.createJob("ARC NCO", { -- Name
  1056. color = Color(16, 232, 203, 255), -- Team color
  1057. model = "models/player/bunny/imperial_arc/arc_troopers_trooper.mdl", -- Player model
  1058. description = [[The advanced recon division of the Imperial Army.]], -- Job description
  1059. weapons = {"rw_sw_e11", "tfa_swch_dc15sa","tfa_rt97c_extended","weapon_cuff_electra","bf2017_z6_summe","weapon_empty_hands","tfa_se14c_extended","zeus_smokegranade","zeus_flashbang","zeus_thermaldet","weapon_vfirethrower"}, -- Additional weapons
  1060. command = "arcnco", -- Command to become the job
  1061. max = 0, -- Maximum amount of said job
  1062. salary = 45, -- Salary
  1063. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  1064. vote = false, -- Do they need to vote? true for yes, false for no.
  1065. sortOrder = 2;
  1066. PlayerSpawn = function(ply) ply:SetHealth(500) ply:SetArmor(300) ply:SetGravity(1) return CLIENT end,
  1067. hasLicense = true, -- Has a license
  1068. category = "Arc Troopers",
  1069. ammo = {
  1070. ["RPG"] = 9999,
  1071. ["Pulse"] = 9999
  1072. }
  1073. })
  1074. TEAM_ARCOFFICER = DarkRP.createJob("ARC Officer", { -- Name
  1075. color = Color(16, 232, 203, 255), -- Team color
  1076. model = "models/player/bunny/imperial_arc/arc_troopers_special_job.mdl", -- Player model
  1077. description = [[The advanced recon division of the Imperial Army.]], -- Job description
  1078. weapons = {"rw_sw_e11", "tfa_swch_dc15sa","tfa_rt97c_extended","weapon_cuff_electra","bf2017_z6_summe","weapon_empty_hands","tfa_se14c_extended","zeus_smokegranade","zeus_flashbang","zeus_thermaldet","weapon_vfirethrower","weapon_cuff_electra"}, -- Additional weapons
  1079. command = "arcofficer", -- Command to become the job
  1080. max = 0, -- Maximum amount of said job
  1081. salary = 45, -- Salary
  1082. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  1083. vote = false, -- Do they need to vote? true for yes, false for no.
  1084. sortOrder = 4;
  1085. PlayerSpawn = function(ply) ply:SetHealth(750) ply:SetArmor(300) ply:SetGravity(1) return CLIENT end,
  1086. hasLicense = true, -- Has a license
  1087. category = "Arc Troopers",
  1088. ammo = {
  1089. ["RPG"] = 9999,
  1090. ["Pulse"] = 9999
  1091. }
  1092. })
  1093. TEAM_ARCCOMMANDER = DarkRP.createJob("ARC Commander", { -- Name
  1094. color = Color(16, 232, 203, 255), -- Team color
  1095. model = "models/player/bunny/imperial_arc/arc_troopers_officer_commander.mdl", -- Player model
  1096. description = [[The advanced recon division of the Imperial Army.]], -- Job description
  1097. weapons = {"rw_sw_e11", "tfa_swch_dc15sa","tfa_rt97c_extended","weapon_cuff_electra","bf2017_z6_summe","weapon_empty_hands","tfa_se14c_extended","zeus_smokegranade","zeus_flashbang","zeus_thermaldet","weapon_vfirethrower","weapon_cuff_electra","weapon_policebaton"}, -- Additional weapons
  1098. command = "arccommander", -- Command to become the job
  1099. max = 0, -- Maximum amount of said job
  1100. salary = 45, -- Salary
  1101. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  1102. vote = false, -- Do they need to vote? true for yes, false for no.
  1103. sortOrder = 5;
  1104. PlayerSpawn = function(ply) ply:SetHealth(750) ply:SetArmor(300) ply:SetGravity(1) return CLIENT end,
  1105. hasLicense = true, -- Has a license
  1106. category = "Arc Troopers",
  1107. ammo = {
  1108. ["RPG"] = 9999,
  1109. ["Pulse"] = 9999
  1110. }
  1111. })
  1112.  
  1113. --------------------------------- Imperial Security Bureau
  1114. -----------------------------------
  1115. ------------------------------
  1116. TEAM_ISBOPERATIVE = DarkRP.createJob("ISB Operative", { -- Name
  1117. color = Color(211, 219, 222, 255), -- Team color
  1118. model = "models/player/male/trooper.mdl", -- Player model
  1119. description = [[The classified investigative agency of the Empire.]], -- Job description
  1120. weapons = {"rw_sw_e11", "tfa_f11_og","stunstick","weapon_policebaton","weapon_policeshield","weapon_cuff_electra","weapon_empty_hands","cross_arms_swep","salute_swep"}, -- Additional weapons
  1121. command = "isboperative", -- Command to become the job
  1122. max = 0, -- Maximum amount of said job
  1123. salary = 45, -- Salary
  1124. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  1125. vote = false, -- Do they need to vote? true for yes, false for no.
  1126. sortOrder = 1;
  1127. PlayerSpawn = function(ply) ply:SetHealth(250) ply:SetArmor(100) ply:SetGravity(1) return CLIENT end,
  1128. hasLicense = true, -- Has a license
  1129. category = "ISB",
  1130. ammo = {
  1131. ["RPG"] = 9999,
  1132. ["Pulse"] = 9999
  1133. }
  1134. })
  1135. TEAM_ISBAGENT = DarkRP.createJob("ISB Agent", { -- Name
  1136. color = Color(211, 219, 222, 255), -- Team color
  1137. model = "models/player/male/isb.mdl", -- Player model
  1138. description = [[The classified investigative agency of the Empire.]], -- Job description
  1139. weapons = {"rw_sw_e11", "tfa_f11_og","stunstick","weapon_policebaton","weapon_policeshield","weapon_cuff_electra","weapon_empty_hands","tfa_dh17_extended","cross_arms_swep","salute_swep","tfa_dlt19d"}, -- Additional weapons
  1140. command = "isbagent", -- Command to become the job
  1141. max = 0, -- Maximum amount of said job
  1142. salary = 45, -- Salary
  1143. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  1144. vote = false, -- Do they need to vote? true for yes, false for no.
  1145. sortOrder = 2;
  1146. PlayerSpawn = function(ply) ply:SetHealth(500) ply:SetArmor(250) ply:SetGravity(1) return CLIENT end,
  1147. hasLicense = true, -- Has a license
  1148. category = "ISB",
  1149. ammo = {
  1150. ["RPG"] = 9999,
  1151. ["Pulse"] = 9999
  1152. }
  1153. })
  1154. TEAM_KRENNIC = DarkRP.createJob("Director Krennic", { -- Name
  1155. color = Color(211, 219, 222, 255), -- Team color
  1156. model = "models/player/hydro/swbf_krennic/swbf_krennic.mdl", -- Player model
  1157. description = [[The classified investigative agency of the Empire.]], -- Job description
  1158. weapons = {"rw_sw_e11", "tfa_f11_og","stunstick","weapon_policebaton","weapon_policeshield","weapon_cuff_electra","weapon_empty_hands","tfa_dh17_extended","cross_arms_swep","salute_swep","tfa_dlt19d","tfa_e11d_sv"}, -- Additional weapons
  1159. command = "krennic", -- Command to become the job
  1160. max = 0, -- Maximum amount of said job
  1161. salary = 45, -- Salary
  1162. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  1163. vote = false, -- Do they need to vote? true for yes, false for no.
  1164. sortOrder = 3;
  1165. PlayerSpawn = function(ply) ply:SetHealth(1000) ply:SetArmor(250) ply:SetGravity(1) return CLIENT end,
  1166. hasLicense = true, -- Has a license
  1167. category = "ISB",
  1168. ammo = {
  1169. ["RPG"] = 9999,
  1170. ["Pulse"] = 9999
  1171. }
  1172. })
  1173.  
  1174. --------------------------------- Naval Guard
  1175. -----------------------------------
  1176. ------------------------------
  1177. TEAM_NVLGRD = DarkRP.createJob("Naval Guards", { -- Name
  1178. color = Color(211, 219, 222, 255), -- Team color
  1179. model = {"models/player/male/trooper.mdl","models/player/female/trooper.mdl"}, -- Player model
  1180. description = [[The elite specialist guards assigned to protect Navy personnel.]], -- Job description
  1181. weapons = {"tfa_swch_alphablaster", "tfa_dl44_extended","stunstick","weapon_policebaton","weapon_policeshield","weapon_cuff_electra","weapon_empty_hands","cross_arms_swep","salute_swep"}, -- Additional weapons
  1182. command = "navalguard", -- Command to become the job
  1183. max = 0, -- Maximum amount of said job
  1184. salary = 45, -- Salary
  1185. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  1186. vote = false, -- Do they need to vote? true for yes, false for no.
  1187. sortOrder = 1;
  1188. PlayerSpawn = function(ply) ply:SetHealth(450) ply:SetArmor(250) ply:SetGravity(1) return CLIENT end,
  1189. hasLicense = true, -- Has a license
  1190. category = "Naval Guard",
  1191. ammo = {
  1192. ["RPG"] = 9999,
  1193. ["Pulse"] = 9999
  1194. }
  1195. })
  1196. TEAM_NVLGRDWO = DarkRP.createJob("Naval Guard Warrant Officer", { -- Name
  1197. color = Color(211, 219, 222, 255), -- Team color
  1198. model = {"models/player/male/trooper.mdl","models/player/female/trooper.mdl"}, -- Player model
  1199. description = [[The elite specialist guards assigned to protect Navy personnel.]], -- Job description
  1200. weapons = {"rw_sw_e11", "tfa_dl44_extended","stunstick","weapon_policebaton","weapon_policeshield","weapon_cuff_electra","weapon_empty_hands","cross_arms_swep","salute_swep"}, -- Additional weapons
  1201. command = "navalguardwo", -- Command to become the job
  1202. max = 0, -- Maximum amount of said job
  1203. salary = 45, -- Salary
  1204. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  1205. vote = false, -- Do they need to vote? true for yes, false for no.
  1206. sortOrder = 1;
  1207. PlayerSpawn = function(ply) ply:SetHealth(500) ply:SetArmor(300) ply:SetGravity(1) return CLIENT end,
  1208. hasLicense = true, -- Has a license
  1209. category = "Naval Guard",
  1210. ammo = {
  1211. ["RPG"] = 9999,
  1212. ["Pulse"] = 9999
  1213. }
  1214. })
  1215. TEAM_NVLGRDOFFICER = DarkRP.createJob("Naval Guard Officer", { -- Name
  1216. color = Color(211, 219, 222, 255), -- Team color
  1217. model = {"models/player/male/navy.mdl","models/player/female/navy.mdl"}, -- Player model
  1218. description = [[The elite specialist guards assigned to protect Navy personnel.]], -- Job description
  1219. weapons = {"ven_e22","rw_sw_e11", "tfa_dl44_extended","stunstick","weapon_policebaton","weapon_policeshield","weapon_cuff_electra","weapon_empty_hands","cross_arms_swep","salute_swep"}, -- Additional weapons
  1220. command = "navalguardofficer", -- Command to become the job
  1221. max = 0, -- Maximum amount of said job
  1222. salary = 45, -- Salary
  1223. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  1224. vote = false, -- Do they need to vote? true for yes, false for no.
  1225. sortOrder = 1;
  1226. PlayerSpawn = function(ply) ply:SetHealth(600) ply:SetArmor(350) ply:SetGravity(1) return CLIENT end,
  1227. hasLicense = true, -- Has a license
  1228. category = "Naval Guard",
  1229. ammo = {
  1230. ["RPG"] = 9999,
  1231. ["Pulse"] = 9999
  1232. }
  1233. })
  1234. TEAM_NVLGRDCOMMANDER = DarkRP.createJob("Naval Guard Director", { -- Name
  1235. color = Color(211, 219, 222, 255), -- Team color
  1236. model = "models/player/male/rgofficer.mdl", -- Player model
  1237. description = [[The elite specialist guards assigned to protect Navy personnel.]], -- Job description
  1238. weapons = {"ven_e22","rw_sw_e11", "tfa_dl44_extended","stunstick","weapon_policebaton","weapon_policeshield","weapon_cuff_electra","weapon_empty_hands","cross_arms_swep","salute_swep"}, -- Additional weapons
  1239. command = "navalguardcommander", -- Command to become the job
  1240. max = 0, -- Maximum amount of said job
  1241. salary = 45, -- Salary
  1242. admin = 0, -- Requires Admin? 1 for yes, 0 for no.
  1243. vote = false, -- Do they need to vote? true for yes, false for no.
  1244. sortOrder = 1;
  1245. PlayerSpawn = function(ply) ply:SetHealth(700) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
  1246. hasLicense = true, -- Has a license
  1247. category = "Naval Guard",
  1248. ammo = {
  1249. ["RPG"] = 9999,
  1250. ["Pulse"] = 9999
  1251. }
  1252. })
  1253. --[[---------------------------------------------------------------------------
  1254. Define which team joining players spawn into and what team you change to if demoted
  1255. ---------------------------------------------------------------------------]]
  1256. GAMEMODE.DefaultTeam = TEAM_REC
  1257.  
  1258.  
  1259. --[[---------------------------------------------------------------------------
  1260. Define which teams belong to civil protection
  1261. Civil protection can set warrants, make people wanted and do some other police related things
  1262. ---------------------------------------------------------------------------]]
  1263. GAMEMODE.CivilProtection = {
  1264. [TEAM_POLICE] = true,
  1265. [TEAM_CHIEF] = true,
  1266. [TEAM_MAYOR] = true,
  1267. }
  1268.  
  1269. --[[---------------------------------------------------------------------------
  1270. Jobs that are hitmen (enables the hitman menu)
  1271. ---------------------------------------------------------------------------]]
  1272. DarkRP.addHitmanTeam(TEAM_MOB)
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