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- --[[---------------------------------------------------------------------------
- DarkRP custom jobs
- ---------------------------------------------------------------------------
- This file contains your custom jobs.
- This file should also contain jobs from DarkRP that you edited.
- Note: If you want to edit a default DarkRP job, first disable it in darkrp_config/disabled_defaults.lua
- Once you've done that, copy and paste the job to this file and edit it.
- The default jobs can be found here:
- https://github.com/FPtje/DarkRP/blob/master/gamemode/config/jobrelated.lua
- For examples and explanation please visit this wiki page:
- http://wiki.darkrp.com/index.php/DarkRP:CustomJobFields
- Add jobs under the following line:
- ---------------------------------------------------------------------------]]
- --------------------------------- Cadets
- -----------------------------------
- ------------------------------
- TEAM_REC = DarkRP.createJob("Recruit", { -- Name
- color = Color(82, 82, 82, 255), -- Team color
- model = "models/player/tiki/white.mdl", --"models/kriegsyntax/starwars/nco_playermodel.mdl", -- Player model
- description = [[The loyal students of the Imperial Academy!]], -- Job description
- weapons = {"weapon_empty_hands"}, -- Additional weapons
- command = "rec", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 20, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 1;
- category = "Recruit",
- hasLicense = false, -- Has a license
- })
- --------------------------------- Storm Troopers
- -----------------------------------
- ------------------------------
- TEAM_ST = DarkRP.createJob("Stormtrooper", { -- Name
- color = Color(211, 219, 222, 255), -- Team color
- model = "models/player/bunny/imperial_stormtrooper/stormtrooper_trooper.mdl", -- Player model
- description = [[The elite frontline assault forces of the Imperial Military]], -- Job description
- weapons = {"rw_sw_e11", "tfa_swch_dc15sa","weapon_empty_hands"}, -- Additional weapons
- command = "stpvt", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 1;
- PlayerSpawn = function(ply) ply:SetHealth(250) ply:SetArmor(100) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "StormTroopers",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_STNCO = DarkRP.createJob("Stormtrooper NCO", { -- Name
- color = Color(211, 219, 222, 255), -- Team color
- model = "models/player/bunny/imperial_stormtrooper/stormtrooper_sergeant.mdl", -- Player model
- description = [[The elite frontline assault forces of the Imperial Military]], -- Job description
- weapons = {"rw_sw_e11", "tfa_swch_dc15sa","weapon_empty_hands","zeus_smokegranade"}, -- Additional weapons
- command = "stnco", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 2;
- PlayerSpawn = function(ply) ply:SetHealth(450) ply:SetArmor(100) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "StormTroopers",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_STOFFICER = DarkRP.createJob("Stormtrooper Officer", { -- Name
- color = Color(211, 219, 222, 255), -- Team color
- model = "models/player/bunny/imperial_stormtrooper/stormtrooper_officer.mdl", -- Player model
- description = [[The elite frontline assault forces of the Imperial Military]], -- Job description
- weapons = {"rw_sw_e11", "tfa_swch_dc15sa","weapon_empty_hands","zeus_smokegranade","zeus_flashbang","zeus_thermaldet","weapon_cuff_elastic"}, -- Additional weapons
- command = "stofficer", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 4;
- PlayerSpawn = function(ply) ply:SetHealth(750) ply:SetArmor(150) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "StormTroopers",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_STCOMMANDER = DarkRP.createJob("Stormtrooper Commander", { -- Name
- color = Color(211, 219, 222, 255), -- Team color
- model = "models/player/bunny/imperial_stormtrooper/stormtrooper_commander.mdl", -- Player model
- description = [[The elite frontline assault forces of the Imperial Military]], -- Job description
- weapons = {"rw_sw_e11", "tfa_swch_dc15sa","weapon_empty_hands","zeus_smokegranade","zeus_flashbang","zeus_thermaldet","weapon_fists","weapon_cuff_electra","weapon_policebaton"}, -- Additional weapons
- command = "stcommander", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 5;
- PlayerSpawn = function(ply) ply:SetHealth(1250) ply:SetArmor(150) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "StormTroopers",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- ---
- --501sts
- TEAM_501st = DarkRP.createJob("501st Trooper", { -- Name
- color = Color(211, 219, 222, 255), -- Team color
- model = "models/player/bunny/imperial_501/501_trooper.mdl", -- Player model
- description = [[Lord Vader's personal batallion!]], -- Job description
- weapons = {"rw_sw_e11", "tfa_swch_dc15sa","weapon_empty_hands"}, -- Additional weapons
- command = "501st", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 1;
- PlayerSpawn = function(ply) ply:SetHealth(250) ply:SetArmor(100) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "501STs",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_STNCO = DarkRP.createJob("501st NCO", { -- Name
- color = Color(211, 219, 222, 255), -- Team color
- model = "models/player/bunny/imperial_501/501_sergeant.mdl", -- Player model
- description = [[Lord Vader's personal batallion!]], -- Job description
- weapons = {"rw_sw_e11", "tfa_swch_dc15sa","weapon_empty_hands","zeus_smokegranade"}, -- Additional weapons
- command = "501stnco", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 2;
- PlayerSpawn = function(ply) ply:SetHealth(450) ply:SetArmor(100) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "501STs",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_STOFFICER = DarkRP.createJob("501st Officer", { -- Name
- color = Color(211, 219, 222, 255), -- Team color
- model = "models/player/bunny/imperial_501/501_officer.mdl", -- Player model
- description = [[Lord Vader's personal batallion!]], -- Job description
- weapons = {"rw_sw_e11", "tfa_swch_dc15sa","weapon_empty_hands","zeus_smokegranade","zeus_flashbang","zeus_thermaldet","weapon_cuff_electra"}, -- Additional weapons
- command = "501stofficer", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 4;
- PlayerSpawn = function(ply) ply:SetHealth(750) ply:SetArmor(150) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "501STs",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_STCOMMANDER = DarkRP.createJob("501st Commander", { -- Name
- color = Color(211, 219, 222, 255), -- Team color
- model = "models/player/bunny/imperial_501/501_commander.mdl", -- Player model
- description = [[Lord Vader's personal batallion!]], -- Job description
- weapons = {"rw_sw_e11", "tfa_swch_dc15sa","weapon_empty_hands","zeus_smokegranade","zeus_flashbang","zeus_thermaldet","weapon_fists","weapon_cuff_electra","weapon_policebaton"}, -- Additional weapons
- command = "501stcommander", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 5;
- PlayerSpawn = function(ply) ply:SetHealth(1250) ply:SetArmor(150) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "501STs",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- ----------SHOCK TROOPERS
- ---
- TEAM_SHK = DarkRP.createJob("Shocktrooper", { -- Name
- color = Color(255, 71, 71, 255), -- Team color
- model = "models/player/bunny/imperial_shock/shock_trooper.mdl", -- Player model
- description = [[The Military Police of the Galactic Empire.]], -- Job description
- weapons = {"tfa_f11_magma", "tfa_swch_dc15sa","weapon_empty_hands","zeus_smokegranade","stunstick","weapon_cuff_electra","weapon_policebaton","weapon_policeshield"}, -- Additional weapons
- command = "shk", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 1;
- PlayerSpawn = function(ply) ply:SetHealth(250) ply:SetArmor(200) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Shock Troopers",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_SHKNCO = DarkRP.createJob("Shocktrooper NCO", { -- Name
- color = Color(255, 71, 71, 255), -- Team color
- model = "models/player/bunny/imperial_shock/shock_sergeant.mdl", -- Player model
- description = [[The Military Police of the Galactic Empire.]], -- Job description
- weapons = {"rw_sw_e11","tfa_f11_magma", "tfa_swch_dc15sa","weapon_empty_hands","zeus_smokegranade","stunstick","weapon_cuff_electra","weapon_policebaton","weapon_policeshield"}, -- Additional weapons
- command = "shknco", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 2;
- PlayerSpawn = function(ply) ply:SetHealth(550) ply:SetArmor(200) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Shock Troopers",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_SHKOFFICER = DarkRP.createJob("Shocktrooper Officer", { -- Name
- color = Color(255, 71, 71, 255), -- Team color
- model = "models/player/bunny/imperial_shock/shock_officer.mdl", -- Player model
- description = [[The Military Police of the Galactic Empire.]], -- Job description
- weapons = {"rw_sw_e11","tfa_f11_magma", "tfa_swch_dc15sa","weapon_empty_hands","zeus_smokegranade","stunstick","weapon_cuff_electra","weapon_policebaton","tfa_swch_dc17","weapon_policeshield"}, -- Additional weapons
- command = "shkofficer", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 4;
- PlayerSpawn = function(ply) ply:SetHealth(1050) ply:SetArmor(200) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Shock Troopers",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_SHKCOMMANDER = DarkRP.createJob("Shocktrooper Commander", { -- Name
- color = Color(255, 71, 71, 255), -- Team color
- model = "models/player/bunny/imperial_shock/shock_commander.mdl", -- Player model
- description = [[The Military Police of the Galactic Empire.]], -- Job description
- weapons = {"rw_sw_e11","tfa_f11_magma", "tfa_swch_dc15sa","weapon_empty_hands","zeus_smokegranade","zeus_thermaldet","stunstick","weapon_cuff_electra","weapon_policebaton","tfa_swch_dc17","weapon_policeshield"}, -- Additional weapons
- command = "shkcommander", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 5;
- PlayerSpawn = function(ply) ply:SetHealth(1550) ply:SetArmor(200) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Shock Troopers",
- })
- ----------- Mando Commandos
- ---------------------
- ----------------
- TEAM_MANDOCOMMANDO = DarkRP.createJob("Mando Commando", { -- Name
- color = Color(173, 0, 0, 255), -- Team color
- model = "models/gonzo/maleisc/maleisc.mdl", -- Player model
- description = [[Mandalorian warriors loyal to the Galactic Empire whose masterful combat skills were eclipsed only by their ruthlessness.]], -- Job description
- weapons = {"ven_e11_stun","rw_sw_e11","tfa_sw_dc17dual","tfa_wsp_3","weapon_empty_hands","zeus_flashbang","zeus_smokegranade","zeus_thermaldet","weapon_cuff_electra"}, -- Additional weapons
- command = "mandocommando", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 1;
- PlayerSpawn = function(ply) ply:SetHealth(750) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Mandalorian Supercommandos",
- })
- TEAM_MANDOCOMMANDONCO = DarkRP.createJob("Mando NCO", { -- Name
- color = Color(173, 0, 0, 255), -- Team color
- model = "models/gonzo/maleisc/maleisc.mdl", -- Player model
- description = [[Mandalorian warriors loyal to the Galactic Empire whose masterful combat skills were eclipsed only by their ruthlessness.]], -- Job description
- weapons = {"ven_e11_stun","rw_sw_e11","tfa_sw_dc17dual","tfa_wsp_3","weapon_empty_hands","zeus_flashbang","zeus_smokegranade","zeus_thermaldet","weapon_cuff_electra"}, -- Additional weapons
- command = "mandocommandonco", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 2;
- PlayerSpawn = function(ply) ply:SetHealth(1250) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Mandalorian Supercommandos",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_MANDOCOMMANDOOFFICER = DarkRP.createJob("Mando Officer", { -- Name
- color = Color(173, 0, 0, 255), -- Team color
- model = "models/gonzo/maleisc/maleisc.mdl", -- Player model
- description = [[Mandalorian warriors loyal to the Galactic Empire whose masterful combat skills were eclipsed only by their ruthlessness.]], -- Job description
- weapons = {"ven_e11_stun","rw_sw_e11","tfa_imperialdisruptor_extended","tfa_sw_dc17dual","tfa_wsp_3","weapon_empty_hands","zeus_flashbang","zeus_smokegranade","zeus_thermaldet","weapon_cuff_electra"}, -- Additional weapons
- command = "mandocommandoofficer", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 4;
- PlayerSpawn = function(ply) ply:SetHealth(1750) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Mandalorian Supercommandos",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_MANDOCOMMANDOOFFICER = DarkRP.createJob("Mando Commander", { -- Name
- color = Color(173, 0, 0, 255), -- Team color
- model = "models/gonzo/maleisc/maleisc.mdl", -- Player model
- description = [[Mandalorian warriors loyal to the Galactic Empire whose masterful combat skills were eclipsed only by their ruthlessness.]], -- Job description
- weapons = {"ven_e11_stun","rw_sw_e11","tfa_imperialdisruptor_extended","tfa_sw_dc17dual","tfa_wsp_3","weapon_empty_hands","zeus_flashbang","zeus_smokegranade","zeus_thermaldet","weapon_cuff_electra","weapon_policebaton"}, -- Additional weapons
- command = "mandocommandocommander", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 5;
- PlayerSpawn = function(ply) ply:SetHealth(2250) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Mandalorian Supercommandos",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- ----------- 224th Armoured Division
- ---------------------
- ----------------
- TEAM_224 = DarkRP.createJob("224th Armoured", { -- Name
- color = Color(211, 219, 222, 255), -- Team color
- model = "models/mud_trooper/mud_trooper.mdl", -- Player model
- description = [[The frontline troopers of the Empire!]], -- Job description
- weapons = {"ven_e22","rw_sw_e11", "tfa_dl44_extended","weapon_empty_hands","zeus_smokegranade"}, -- Additional weapons
- command = "224", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 1;
- PlayerSpawn = function(ply) ply:SetHealth(250) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "224th",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_224NCO = DarkRP.createJob("224th NCO", { -- Name
- color = Color(211, 219, 222, 255), -- Team color
- model = "models/mud_trooper/mud_trooper.mdl", -- Player model
- description = [[The frontline troopers of the Empire!]], -- Job description
- weapons = {"ven_e22","rw_sw_e11", "tfa_dl44_extended","weapon_empty_hands","zeus_smokegranade"}, -- Additional weapons
- command = "224nco", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 2;
- PlayerSpawn = function(ply) ply:SetHealth(350) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "224th",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_224OFFICER = DarkRP.createJob("224th Officer", { -- Name
- color = Color(211, 219, 222, 255), -- Team color
- model = "models/mud_trooper/mud_trooper.mdl", -- Player model
- description = [[The frontline troopers of the Empire!]], -- Job description
- weapons = {"ven_e22","rw_sw_e11", "tfa_dl44_extended","weapon_empty_hands","zeus_smokegranade","zeus_flashbang","weapon_cuff_electra"}, -- Additional weapons
- command = "224officer", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 4;
- PlayerSpawn = function(ply) ply:SetHealth(450) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "224th",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_224OFFICER = DarkRP.createJob("224th Commander", { -- Name
- color = Color(211, 219, 222, 255), -- Team color
- model = "models/mud_trooper/mud_trooper.mdl", -- Player model
- description = [[The frontline troopers of the Empire!]], -- Job description
- weapons = {"ven_e22","rw_sw_e11", "tfa_dl44_extended","weapon_empty_hands","zeus_smokegranade","zeus_flashbang","zeus_thermaldet","weapon_cuff_electra","weapon_policebaton"}, -- Additional weapons
- command = "224commander", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 5;
- PlayerSpawn = function(ply) ply:SetHealth(550) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "224th",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- --------------------------------- Umbra Commandos
- -----------------------------------
- ------------------------------
- TEAM_UMBRA = DarkRP.createJob("Umbra Commando", { -- Name
- color = Color(252, 239, 0, 255), -- Team color
- model = "models/player/banks/eg_command/tk_general1.mdl", -- Player model
- description = [[The personal security detail of Gallius Rax.]], -- Job description
- weapons = {"tfa_e11d", "tfa_dlt19d","tfa_dh17_extended","stunstick","weapon_cuff_electra","weapon_policebaton","weapon_empty_hands","zeus_flashbang"}, -- Additional weapons
- command = "umbra", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 1;
- PlayerSpawn = function(ply) ply:SetHealth(500) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Umbra Commandos",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_UMBRANCO = DarkRP.createJob("Umbra NCO", { -- Name
- color = Color(252, 239, 0, 255), -- Team color
- model = "models/player/banks/eg_command/tk_general3.mdl", -- Player model
- description = [[The personal security detail of Gallius Rax.]], -- Job description
- weapons = {"tfa_e11d", "tfa_dlt19d","tfa_dh17_extended","stunstick","weapon_cuff_electra","weapon_policebaton","weapon_empty_hands","zeus_flashbang","zeus_smokegranade"}, -- Additional weapons
- command = "umbranco", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 2;
- PlayerSpawn = function(ply) ply:SetHealth(750) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Umbra Commandos",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_UMBRAOFFICER = DarkRP.createJob("Umbra Officer", { -- Name
- color = Color(252, 239, 0, 255), -- Team color
- model = "models/player/banks/eg_command/tk_general4.mdl", -- Player model
- description = [[The personal security detail of Gallius Rax.]], -- Job description
- weapons = {"tfa_e11d", "tfa_dlt19d","tfa_dh17_extended","stunstick","weapon_cuff_electra","weapon_policebaton","weapon_empty_hands","zeus_flashbang","zeus_smokegranade","zeus_thermaldet"}, -- Additional weapons
- command = "umbraofficer", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 4;
- PlayerSpawn = function(ply) ply:SetHealth(1000) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Umbra Commandos",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_UMBRAOFFICER = DarkRP.createJob("Umbra Commander", { -- Name
- color = Color(252, 239, 0, 255), -- Team color
- model = "models/player/banks/eg_command/tk_general2.mdl", -- Player model
- description = [[The personal security detail of Gallius Rax.]], -- Job description
- weapons = {"tfa_e11d", "tfa_dlt19d","tfa_dh17_extended","stunstick","weapon_cuff_electra","weapon_policebaton","weapon_empty_hands","zeus_flashbang","zeus_smokegranade","zeus_thermaldet"}, -- Additional weapons
- command = "umbracommander", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 5;
- PlayerSpawn = function(ply) ply:SetHealth(1500) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Umbra Commandos",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- --------------------------------- Navy
- -----------------------------------
- ------------------------------
- TEAM_CREW = DarkRP.createJob("Crewman", { -- Name
- color = Color(145, 145, 145, 255), -- Team color
- model = "models/gonzo/crewmanjumpsuit/crewmanjumpsuit.mdl", -- Player model
- description = [[The backbone of the Imperial Navy.]], -- Job description
- weapons = {"tfa_dh17_extended","cross_arms_swep","salute_swep","weapon_empty_hands"}, -- Additional weapons
- command = "crewman", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 1;
- PlayerSpawn = function(ply) ply:SetHealth(250) ply:SetArmor(100) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Navy",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_WO = DarkRP.createJob("Warrant Officer", { -- Name
- color = Color(145, 145, 145, 255), -- Team color
- model = "models/imperial_officer/officer.mdl", -- Player model
- description = [[Commands the Navy crewmen.]], -- Job description
- weapons = {"tfa_dh17_extended","cross_arms_swep","salute_swep","weapon_empty_hands"}, -- Additional weapons
- command = "wo", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 2;
- PlayerSpawn = function(ply) ply:SetHealth(300) ply:SetArmor(100) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Navy",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_ENSIGN = DarkRP.createJob("Ensign", { -- Name
- color = Color(145, 145, 145, 255), -- Team color
- model = "models/player/male/trooper.mdl", -- Player model
- description = [[Commands the crewmen and warrant officers.]], -- Job description
- weapons = {"tfa_dh17_extended","cross_arms_swep","salute_swep","weapon_empty_hands"}, -- Additional weapons
- command = "ensign", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 3;
- PlayerSpawn = function(ply) ply:SetHealth(350) ply:SetArmor(100) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Navy",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_CAPTAIN = DarkRP.createJob("Captain", { -- Name
- color = Color(145, 145, 145, 255), -- Team color
- model = "models/player/male/navy.mdl", -- Player model
- description = [[Commands the ISD/Battlestation.]], -- Job description
- weapons = {"tfa_dh17_extended","cross_arms_swep","salute_swep","weapon_empty_hands"}, -- Additional weapons
- command = "captain", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 4;
- PlayerSpawn = function(ply) ply:SetHealth(400) ply:SetArmor(100) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Navy",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_ADMIRAL = DarkRP.createJob("Admiral", { -- Name
- color = Color(145, 145, 145, 255), -- Team color
- model = "models/player/male/rgofficer.mdl", -- Player model
- description = [[Commands the ISD/Battlestation.]], -- Job description
- weapons = {"tfa_dh17_extended","cross_arms_swep","salute_swep","weapon_empty_hands"}, -- Additional weapons
- command = "admiral", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 5;
- PlayerSpawn = function(ply) ply:SetHealth(450) ply:SetArmor(100) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Navy",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_SENKO = DarkRP.createJob("Admiral Senko", { -- Name
- color = Color(145, 145, 145, 255), -- Team color
- model = "models/player/male/isb.mdl", -- Player model
- description = [[Commands the ISD/Battlestation.]], -- Job description
- weapons = {"tfa_dh17_extended","cross_arms_swep","salute_swep","weapon_empty_hands"}, -- Additional weapons
- command = "senko", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 6;
- PlayerSpawn = function(ply) ply:SetHealth(1250) ply:SetArmor(300) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Navy",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_SENKO = DarkRP.createJob("Gallius Rax", { -- Name
- color = Color(145, 145, 145, 255), -- Team color
- model = "models/fg/gallius/gallius_rax.mdl", -- Player model
- description = [[Commands the ISD/Battlestation.]], -- Job description
- weapons = {"tfa_dh17_extended","cross_arms_swep","salute_swep","weapon_empty_hands"}, -- Additional weapons
- command = "galliusrax", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 7;
- PlayerSpawn = function(ply) ply:SetHealth(1500) ply:SetArmor(500) ply:SetGravity(1) ply:SetBodygroup(0, 0) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Navy",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- --------------------------------- Medic
- -----------------------------------
- ------------------------------
- TEAM_NURSE = DarkRP.createJob("Nurse", { -- Name
- color = Color(211, 219, 222, 255), -- Team color
- model = "models/player/female/medic.mdl", -- Player model
- description = [[The most vital support regiment within the Empire!]], -- Job description
- weapons = {"rw_sw_e11", "tfa_swch_dc15sa","weapon_empty_hands","weapon_bactainjector","weapon_bactanade"}, -- Additional weapons
- command = "nurse", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 1;
- PlayerSpawn = function(ply) ply:SetHealth(200) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Medics",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_MEDICAL = DarkRP.createJob("Medical Student", { -- Name
- color = Color(211, 219, 222, 255), -- Team color
- model = "models/player/male/medic.mdl", -- Player model
- description = [[The most vital support regiment within the Empire!]], -- Job description
- weapons = {"rw_sw_e11", "tfa_swch_dc15sa","weapon_empty_hands","weapon_bactainjector","weapon_bactanade"}, -- Additional weapons
- command = "medstudent", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 2;
- PlayerSpawn = function(ply) ply:SetHealth(200) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Medics",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_MEDIC = DarkRP.createJob("Combat Medic", { -- Name
- color = Color(211, 219, 222, 255), -- Team color
- model = "models/player/bunny/imperial_elite_medic/imperial_elite_trooper.mdl", -- Player model
- description = [[The most vital support regiment within the Empire!]], -- Job description
- weapons = {"rw_sw_e11", "tfa_swch_dc15sa","weapon_empty_hands","weapon_bactainjector","weapon_bactanade"}, -- Additional weapons
- command = "medic", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 3;
- PlayerSpawn = function(ply) ply:SetHealth(300) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Medics",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_JRDOCTOR = DarkRP.createJob("Junior Doctor", { -- Name
- color = Color(211, 219, 222, 255), -- Team color
- model = "models/player/bunny/imperial_elite_medic/imperial_elite_sergeant.mdl", -- Player model
- description = [[The most vital support regiment within the Empire!]], -- Job description
- weapons = {"rw_sw_e11", "tfa_swch_dc15sa","weapon_empty_hands","weapon_bactainjector","weapon_bactanade"}, -- Additional weapons
- command = "jrdoctor", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 4;
- PlayerSpawn = function(ply) ply:SetHealth(400) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Medics",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_DOCTOR = DarkRP.createJob("Doctor", { -- Name
- color = Color(211, 219, 222, 255), -- Team color
- model = "models/player/bunny/imperial_elite_medic/imperial_elite_officer.mdl", -- Player model
- description = [[The most vital support regiment within the Empire!]], -- Job description
- weapons = {"rw_sw_e11", "tfa_swch_dc15sa","weapon_empty_hands","weapon_bactainjector","weapon_bactanade","weapon_cuff_electra"}, -- Additional weapons
- command = "doctor", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 6;
- PlayerSpawn = function(ply) ply:SetHealth(500) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Medics",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_SRDOCTOR = DarkRP.createJob("Senior Doctor", { -- Name
- color = Color(211, 219, 222, 255), -- Team color
- model = "models/player/bunny/imperial_elite_medic/imperial_elite_commander.mdl", -- Player model
- description = [[The most vital support regiment within the Empire!]], -- Job description
- weapons = {"rw_sw_e11", "tfa_swch_dc15sa","weapon_empty_hands","weapon_bactainjector","weapon_bactanade","weapon_cuff_electra","weapon_policebaton"}, -- Additional weapons
- command = "srdoctor", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 7;
- PlayerSpawn = function(ply) ply:SetHealth(750) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Medics",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- --------------------------------- Shoretrooper
- -----------------------------------
- ------------------------------
- TEAM_SHORE = DarkRP.createJob("Shoretrooper", { -- Name
- color = Color(255, 119, 0, 255), -- Team color
- model = "models/player/bunny/coastal_defense/shoretrooper.mdl", -- Player model
- description = [[The elite coastal defence unit stationed on Scarif base.]], -- Job description
- weapons = {"rw_sw_e11", "ven_e22","zeus_thermaldet","zeus_smokegranade","zeus_flashbang","weapon_cuff_electra","weapon_empty_hands"}, -- Additional weapons
- command = "shore", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 1;
- PlayerSpawn = function(ply) ply:SetHealth(250) ply:SetArmor(100) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Shore Troopers",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_SHORENCO = DarkRP.createJob("Shore NCO", { -- Name
- color = Color(255, 119, 0, 255), -- Team color
- model = "models/player/bunny/coastal_defense/shoretrooper_sergeant.mdl", -- Player model
- description = [[The elite coastal defence unit stationed on Scarif base.]], -- Job description
- weapons = {"rw_sw_e11", "ven_e22","zeus_thermaldet","zeus_smokegranade","zeus_flashbang","weapon_cuff_electra","weapon_empty_hands"}, -- Additional weapons
- command = "shorenco", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 2;
- PlayerSpawn = function(ply) ply:SetHealth(500) ply:SetArmor(150) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Shore Troopers",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_SHOREOFFICER = DarkRP.createJob("Shore Officer", { -- Name
- color = Color(255, 119, 0, 255), -- Team color
- model = "models/player/bunny/coastal_defense/shoretrooper_officer.mdl", -- Player model
- description = [[The elite coastal defence unit stationed on Scarif base.]], -- Job description
- weapons = {"rw_sw_e11", "ven_e22","zeus_thermaldet","zeus_smokegranade","zeus_flashbang","weapon_cuff_electra","weapon_empty_hands","weapon_policebaton"}, -- Additional weapons
- command = "shoreofficer", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 4;
- PlayerSpawn = function(ply) ply:SetHealth(750) ply:SetArmor(200) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Shore Troopers",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_SHORECOMMANDER = DarkRP.createJob("Shore Commander", { -- Name
- color = Color(255, 119, 0, 255), -- Team color
- model = "models/player/bunny/coastal_defense/shoretrooper_commander.mdl", -- Player model
- description = [[The elite coastal defence unit stationed on Scarif base.]], -- Job description
- weapons = {"rw_sw_e11", "ven_e22","zeus_thermaldet","zeus_smokegranade","zeus_flashbang","weapon_cuff_electra","weapon_empty_hands","weapon_policebaton"}, -- Additional weapons
- command = "shorecommander", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 5;
- PlayerSpawn = function(ply) ply:SetHealth(1000) ply:SetArmor(300) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Shore Troopers",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- --------------------------------- Scout Trooper
- -----------------------------------
- ------------------------------
- TEAM_IST = DarkRP.createJob("Scout", { -- Name
- color = Color(26, 119, 75, 255), -- Team color
- model = "models/player/bunny/imperial_scout/trooper/scout_trooper.mdl", -- Player model
- description = [[The special recon divsion of the Galactic Empire.]], -- Job description
- weapons = {"rw_sw_e11", "tfa_swch_dc15sa","tfa_se14c_extended","tfa_scoutblaster_extended","weapon_empty_hands","zeus_smokegranade"}, -- Additional weapons
- command = "scout", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 1;
- PlayerSpawn = function(ply) ply:SetHealth(250) ply:SetArmor(250) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Scout Troopers",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_ISTNCO = DarkRP.createJob("Scout NCO", { -- Name
- color = Color(26, 119, 75, 255), -- Team color
- model = "models/player/bunny/imperial_scout/pauldrons/scout_sergeant.mdl", -- Player model
- description = [[The special recon divsion of the Galactic Empire.]], -- Job description
- weapons = {"rw_sw_e11", "tfa_swch_dc15sa","tfa_se14c_extended","tfa_scoutblaster_extended","weapon_empty_hands","zeus_smokegranade","zeus_flashbang"}, -- Additional weapons
- command = "scoutnco", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 2;
- PlayerSpawn = function(ply) ply:SetHealth(500) ply:SetArmor(250) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Scout Troopers",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_ISTOFFICER = DarkRP.createJob("Scout Officer", { -- Name
- color = Color(26, 119, 75, 255), -- Team color
- model = "models/player/bunny/imperial_scout/pauldrons/scout_officer.mdl", -- Player model
- description = [[The special recon divsion of the Galactic Empire.]], -- Job description
- weapons = {"rw_sw_e11", "tfa_swch_dc15sa","tfa_se14c_extended","tfa_scoutblaster_extended","weapon_empty_hands","zeus_smokegranade","zeus_flashbang","zeus_thermaldet","weapon_cuff_electra"}, -- Additional weapons
- command = "scoutofficer", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 4;
- PlayerSpawn = function(ply) ply:SetHealth(750) ply:SetArmor(250) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Scout Troopers",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_ISTCOMMANDER = DarkRP.createJob("Scout Commander", { -- Name
- color = Color(26, 119, 75, 255), -- Team color
- model = "models/player/bunny/imperial_scout/pauldrons/scout_commander.mdl", -- Player model
- description = [[The special recon divsion of the Galactic Empire.]], -- Job description
- weapons = {"rw_sw_e11", "tfa_swch_dc15sa","tfa_se14c_extended","tfa_scoutblaster_extended","weapon_empty_hands","zeus_smokegranade","zeus_flashbang","zeus_thermaldet","weapon_cuff_electra"}, -- Additional weapons
- command = "scoutcommander", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 5;
- PlayerSpawn = function(ply) ply:SetHealth(1250) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Scout Troopers",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- --------------------------------- Death Troopers
- -----------------------------------
- ------------------------------
- TEAM_DT = DarkRP.createJob("Deathtrooper", { -- Name
- color = Color(0, 0, 0, 255), -- Team color
- model = "models/player/bunny/deathtrooper/deathtrooper.mdl", -- Player model
- description = [[The elite classified spec ops regiment developed by the ISB.]], -- Job description
- weapons = {"tfa_e11d_sv", "rw_sw_dlt19","tfa_dt29","voicedemod","voicemod","stunstick","weapon_policebaton","weapon_cuff_electra","weapon_empty_hands","zeus_flashbang"}, -- Additional weapons
- command = "dt", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 1;
- PlayerSpawn = function(ply) ply:SetHealth(500) ply:SetArmor(250) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Death Troopers",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_DTNCO = DarkRP.createJob("Deathtrooper NCO", { -- Name
- color = Color(0, 0, 0, 255), -- Team color
- model = "models/player/bunny/deathtrooper/deathtrooper.mdl", -- Player model
- description = [[The elite classified spec ops regiment developed by the ISB.]], -- Job description
- weapons = {"tfa_e11d_sv", "rw_sw_dlt19","tfa_dt29","voicedemod","voicemod","stunstick","weapon_policebaton","weapon_cuff_electra","weapon_empty_hands","zeus_flashbang","zeus_smokegranade","zeus_thermaldet"}, -- Additional weapons
- command = "dtnco", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 2;
- PlayerSpawn = function(ply) ply:SetHealth(750) ply:SetArmor(250) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Death Troopers",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_DTOFFICER = DarkRP.createJob("Deathtrooper Officer", { -- Name
- color = Color(0, 0, 0, 255), -- Team color
- model = "models/player/bunny/deathtrooper/deathtrooper.mdl", -- Player model
- description = [[The elite classified spec ops regiment developed by the ISB.]], -- Job description
- weapons = {"tfa_e11d_sv", "rw_sw_dlt19","tfa_dt29","voicedemod","voicemod","stunstick","weapon_policebaton","weapon_cuff_electra","weapon_empty_hands","zeus_flashbang","zeus_smokegranade","zeus_thermaldet"}, -- Additional weapons
- command = "dtofficer", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 4;
- PlayerSpawn = function(ply) ply:SetHealth(1000) ply:SetArmor(250) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Death Troopers",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_DTCOMMANDER = DarkRP.createJob("Deathtrooper Commander", { -- Name
- color = Color(0, 0, 0, 255), -- Team color
- model = "models/player/bunny/deathtrooper/deathtrooper.mdl", -- Player model
- description = [[The elite classified spec ops regiment developed by the ISB.]], -- Job description
- weapons = {"tfa_e11d_sv", "rw_sw_dlt19","tfa_dt29","voicedemod","voicemod","stunstick","weapon_policebaton","weapon_cuff_electra","weapon_empty_hands","zeus_flashbang","zeus_smokegranade","zeus_thermaldet","weapon_fists"}, -- Additional weapons
- command = "dtcommander", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 5;
- PlayerSpawn = function(ply) ply:SetHealth(1000) ply:SetArmor(250) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Death Troopers",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- --------------------------------- Arc Troopers
- -----------------------------------
- ------------------------------
- TEAM_ARC = DarkRP.createJob("ARC Trooper", { -- Name
- color = Color(16, 232, 203, 255), -- Team color
- model = "models/player/bunny/imperial_arc/arc_troopers_trooper.mdl", -- Player model
- description = [[The advanced recon division of the Imperial Army.]], -- Job description
- weapons = {"rw_sw_e11", "tfa_swch_dc15sa","tfa_rt97c_extended","weapon_cuff_electra","bf2017_z6_summe","weapon_empty_hands","weapon_vfirethrower"}, -- Additional weapons
- command = "arc", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 1;
- PlayerSpawn = function(ply) ply:SetHealth(300) ply:SetArmor(300) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Arc Troopers",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_ARCNCO = DarkRP.createJob("ARC NCO", { -- Name
- color = Color(16, 232, 203, 255), -- Team color
- model = "models/player/bunny/imperial_arc/arc_troopers_trooper.mdl", -- Player model
- description = [[The advanced recon division of the Imperial Army.]], -- Job description
- weapons = {"rw_sw_e11", "tfa_swch_dc15sa","tfa_rt97c_extended","weapon_cuff_electra","bf2017_z6_summe","weapon_empty_hands","tfa_se14c_extended","zeus_smokegranade","zeus_flashbang","zeus_thermaldet","weapon_vfirethrower"}, -- Additional weapons
- command = "arcnco", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 2;
- PlayerSpawn = function(ply) ply:SetHealth(500) ply:SetArmor(300) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Arc Troopers",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_ARCOFFICER = DarkRP.createJob("ARC Officer", { -- Name
- color = Color(16, 232, 203, 255), -- Team color
- model = "models/player/bunny/imperial_arc/arc_troopers_special_job.mdl", -- Player model
- description = [[The advanced recon division of the Imperial Army.]], -- Job description
- weapons = {"rw_sw_e11", "tfa_swch_dc15sa","tfa_rt97c_extended","weapon_cuff_electra","bf2017_z6_summe","weapon_empty_hands","tfa_se14c_extended","zeus_smokegranade","zeus_flashbang","zeus_thermaldet","weapon_vfirethrower","weapon_cuff_electra"}, -- Additional weapons
- command = "arcofficer", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 4;
- PlayerSpawn = function(ply) ply:SetHealth(750) ply:SetArmor(300) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Arc Troopers",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_ARCCOMMANDER = DarkRP.createJob("ARC Commander", { -- Name
- color = Color(16, 232, 203, 255), -- Team color
- model = "models/player/bunny/imperial_arc/arc_troopers_officer_commander.mdl", -- Player model
- description = [[The advanced recon division of the Imperial Army.]], -- Job description
- weapons = {"rw_sw_e11", "tfa_swch_dc15sa","tfa_rt97c_extended","weapon_cuff_electra","bf2017_z6_summe","weapon_empty_hands","tfa_se14c_extended","zeus_smokegranade","zeus_flashbang","zeus_thermaldet","weapon_vfirethrower","weapon_cuff_electra","weapon_policebaton"}, -- Additional weapons
- command = "arccommander", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 5;
- PlayerSpawn = function(ply) ply:SetHealth(750) ply:SetArmor(300) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Arc Troopers",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- --------------------------------- Imperial Security Bureau
- -----------------------------------
- ------------------------------
- TEAM_ISBOPERATIVE = DarkRP.createJob("ISB Operative", { -- Name
- color = Color(211, 219, 222, 255), -- Team color
- model = "models/player/male/trooper.mdl", -- Player model
- description = [[The classified investigative agency of the Empire.]], -- Job description
- weapons = {"rw_sw_e11", "tfa_f11_og","stunstick","weapon_policebaton","weapon_policeshield","weapon_cuff_electra","weapon_empty_hands","cross_arms_swep","salute_swep"}, -- Additional weapons
- command = "isboperative", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 1;
- PlayerSpawn = function(ply) ply:SetHealth(250) ply:SetArmor(100) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "ISB",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_ISBAGENT = DarkRP.createJob("ISB Agent", { -- Name
- color = Color(211, 219, 222, 255), -- Team color
- model = "models/player/male/isb.mdl", -- Player model
- description = [[The classified investigative agency of the Empire.]], -- Job description
- weapons = {"rw_sw_e11", "tfa_f11_og","stunstick","weapon_policebaton","weapon_policeshield","weapon_cuff_electra","weapon_empty_hands","tfa_dh17_extended","cross_arms_swep","salute_swep","tfa_dlt19d"}, -- Additional weapons
- command = "isbagent", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 2;
- PlayerSpawn = function(ply) ply:SetHealth(500) ply:SetArmor(250) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "ISB",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_KRENNIC = DarkRP.createJob("Director Krennic", { -- Name
- color = Color(211, 219, 222, 255), -- Team color
- model = "models/player/hydro/swbf_krennic/swbf_krennic.mdl", -- Player model
- description = [[The classified investigative agency of the Empire.]], -- Job description
- weapons = {"rw_sw_e11", "tfa_f11_og","stunstick","weapon_policebaton","weapon_policeshield","weapon_cuff_electra","weapon_empty_hands","tfa_dh17_extended","cross_arms_swep","salute_swep","tfa_dlt19d","tfa_e11d_sv"}, -- Additional weapons
- command = "krennic", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 3;
- PlayerSpawn = function(ply) ply:SetHealth(1000) ply:SetArmor(250) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "ISB",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- --------------------------------- Naval Guard
- -----------------------------------
- ------------------------------
- TEAM_NVLGRD = DarkRP.createJob("Naval Guards", { -- Name
- color = Color(211, 219, 222, 255), -- Team color
- model = {"models/player/male/trooper.mdl","models/player/female/trooper.mdl"}, -- Player model
- description = [[The elite specialist guards assigned to protect Navy personnel.]], -- Job description
- weapons = {"tfa_swch_alphablaster", "tfa_dl44_extended","stunstick","weapon_policebaton","weapon_policeshield","weapon_cuff_electra","weapon_empty_hands","cross_arms_swep","salute_swep"}, -- Additional weapons
- command = "navalguard", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 1;
- PlayerSpawn = function(ply) ply:SetHealth(450) ply:SetArmor(250) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Naval Guard",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_NVLGRDWO = DarkRP.createJob("Naval Guard Warrant Officer", { -- Name
- color = Color(211, 219, 222, 255), -- Team color
- model = {"models/player/male/trooper.mdl","models/player/female/trooper.mdl"}, -- Player model
- description = [[The elite specialist guards assigned to protect Navy personnel.]], -- Job description
- weapons = {"rw_sw_e11", "tfa_dl44_extended","stunstick","weapon_policebaton","weapon_policeshield","weapon_cuff_electra","weapon_empty_hands","cross_arms_swep","salute_swep"}, -- Additional weapons
- command = "navalguardwo", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 1;
- PlayerSpawn = function(ply) ply:SetHealth(500) ply:SetArmor(300) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Naval Guard",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_NVLGRDOFFICER = DarkRP.createJob("Naval Guard Officer", { -- Name
- color = Color(211, 219, 222, 255), -- Team color
- model = {"models/player/male/navy.mdl","models/player/female/navy.mdl"}, -- Player model
- description = [[The elite specialist guards assigned to protect Navy personnel.]], -- Job description
- weapons = {"ven_e22","rw_sw_e11", "tfa_dl44_extended","stunstick","weapon_policebaton","weapon_policeshield","weapon_cuff_electra","weapon_empty_hands","cross_arms_swep","salute_swep"}, -- Additional weapons
- command = "navalguardofficer", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 1;
- PlayerSpawn = function(ply) ply:SetHealth(600) ply:SetArmor(350) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Naval Guard",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- TEAM_NVLGRDCOMMANDER = DarkRP.createJob("Naval Guard Director", { -- Name
- color = Color(211, 219, 222, 255), -- Team color
- model = "models/player/male/rgofficer.mdl", -- Player model
- description = [[The elite specialist guards assigned to protect Navy personnel.]], -- Job description
- weapons = {"ven_e22","rw_sw_e11", "tfa_dl44_extended","stunstick","weapon_policebaton","weapon_policeshield","weapon_cuff_electra","weapon_empty_hands","cross_arms_swep","salute_swep"}, -- Additional weapons
- command = "navalguardcommander", -- Command to become the job
- max = 0, -- Maximum amount of said job
- salary = 45, -- Salary
- admin = 0, -- Requires Admin? 1 for yes, 0 for no.
- vote = false, -- Do they need to vote? true for yes, false for no.
- sortOrder = 1;
- PlayerSpawn = function(ply) ply:SetHealth(700) ply:SetArmor(500) ply:SetGravity(1) return CLIENT end,
- hasLicense = true, -- Has a license
- category = "Naval Guard",
- ammo = {
- ["RPG"] = 9999,
- ["Pulse"] = 9999
- }
- })
- --[[---------------------------------------------------------------------------
- Define which team joining players spawn into and what team you change to if demoted
- ---------------------------------------------------------------------------]]
- GAMEMODE.DefaultTeam = TEAM_REC
- --[[---------------------------------------------------------------------------
- Define which teams belong to civil protection
- Civil protection can set warrants, make people wanted and do some other police related things
- ---------------------------------------------------------------------------]]
- GAMEMODE.CivilProtection = {
- [TEAM_POLICE] = true,
- [TEAM_CHIEF] = true,
- [TEAM_MAYOR] = true,
- }
- --[[---------------------------------------------------------------------------
- Jobs that are hitmen (enables the hitman menu)
- ---------------------------------------------------------------------------]]
- DarkRP.addHitmanTeam(TEAM_MOB)
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