Mjjstral

C&C3 TW KW METAMOD LUA REFERENCE LIST

Nov 7th, 2017
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  1. LIST OF MOST FUNCTIONS, VARIABLES AND TABLES INTRODUCED IN META MOD 2.0 BY MJJSTRAL
  2. In many cases function arguments are optional. Depending on the context most arguments are strings, tables or numbers.
  3. Look into the actual source code for more details and use cases. You can skip optional arguments by using nil or simply let it be void.
  4.  
  5. --IMPORTANT FUNCTIONS, VARIABLES AND TABLES--
  6. SetScriptTimer(time,action,loops,condition) --in 1s steps
  7. SetScriptTimerFast(time,action,loops) --in 0.01s steps
  8. SetDelayed(func) --ScriptTimerFast with 0.01 delay
  9. spawn(ObjectType,team,number,ref,waypoint,ActionOnObject,OnObjectType)
  10. SpawnAtPosition(ObjectType,team,x,y,z,ObjectRef,orientation,Waypoint,numbercount,fast,ActionOnObject) --fast: 0=normal,1=fast,2=superfast
  11. GetObjectPosition(Object)
  12. GetBaseRef(team)
  13. push(Task)
  14. pop(Task)
  15. GetTeamName(teamobject)
  16. GetTeamsDescriptiveName(input)
  17. GetFactionName(input)
  18. GetStringRefListOfAllObjects(CreepsTeamToo)
  19. GetStringRefListOfAllObjectsForTeam(team)
  20. print(output, display_time)
  21. WriteToFile(output,file,mode,hide) or out(...)
  22. RandomString(l)
  23. SetCounter(counter, value, text, no_display)
  24. SetTimerCounter(value, text, counter)
  25. delete(thisobject)
  26. FireWeaponOnObject(Object, Weapon)
  27. FireWeaponPosition(Weapon,x,y,waypoint,OnObjectType)
  28. flash(input) --team or object
  29. GiveChoosePositionOption(team,action,action_with_position,waypoint)
  30. GiveAcceptDenyOptions(team,acceptaction,denyaction,preaction)
  31. --IMPORTANT TABLES--
  32. GPOT --GlobalPlayerOptionTable: Use GPOT[teamname][attributename]
  33. GlobalTeamTable
  34. HumanPlayerTable
  35. AIPlayerTable
  36. --IMPORTANT VARIABLES--
  37. ClientTeamName
  38. NeutralTeam
  39. CivilianTeam
  40. CreepsTeam
  41. ObserverTeam
  42. Human_Players_Count
  43. AI_Players_Count
  44.  
  45. --LIST OF MOST FUNCTIONS, VARIABLES AND TABLES--
  46. PathExists(PathToTest)
  47. FileExists(FilePathToTest)
  48. CreateFolder(filepath,foldername)
  49. GetOS()
  50. GetComputerName()
  51. GetTempFolder()
  52. OpenFolder(filepath)
  53. GetFilePath()
  54. GetFilePathPrimary()
  55. FolderCreationPossible()
  56. GetFileList(folderpath,dtype)
  57. print(output, display_time)
  58. WriteToFile(output,file,mode,hide)
  59. out(...)
  60. _ALERT(message)
  61. error_(message)
  62.  
  63. SeekInFile(SearchString,file)
  64. LoadFileData(file)
  65. HandleAutoconfig(dofile_not)
  66. GetAutoconfigBoolValue(variable)
  67. ChangeAutoConfig(variable,replacement)
  68. loadfile(file, self, other)
  69. dofile_with_arg(file, self, other)
  70. RunExternalLuaScript(self, other)
  71.  
  72. RefreshSavegameTablePrevious()
  73. HandleSavegame()
  74. CreateSavegameTable()
  75. GetSavegame(file,key)
  76. LoadSavegame(file,key)
  77. CreateBackupFile(file)
  78. CreateSavegame(file,key)
  79.  
  80. ModScripts.Prefix
  81. ModScripts.Suffix
  82. ModScripts.filelist
  83. ModScripts.data
  84. ModScripts.status
  85. ModScripts.repeat_function
  86. ModScripts.fastrepeat_function
  87. HandleModScripts()
  88. ModScripts.LoadFiles()
  89. ModScripts.GetValue(filename,variable)
  90. ModScripts.SetValue(filename,variable,replacement,LastToken)
  91. ModScripts.CreateExampleScript()
  92. ModScripts.RegisterRepeatFunction(func,scriptname)
  93. ModScripts.UnRegisterRepeatFunction(func,scriptname)
  94. ModScripts.GetScriptFileList(prefix,dtype)
  95.  
  96. RandomString(l)
  97. randstr(l)
  98. encrypt(string,key)
  99. decrypt(string,key)
  100. togglevar(var)
  101. toggleglobal(VariableStringName)
  102. GiveYesNoString(VariableStringName)
  103. sleep(s)
  104. mkstr(string)
  105. StrLenF(string,length)
  106. CountStringOccurences(str)
  107.  
  108. locals()
  109. WriteTableContent(table_to_process)
  110. tout(t)
  111. CopyTable(table_to_clone)
  112. RemoveTableKey(table, key)
  113. IsTableEmpty(table)
  114. tremove_(t,pos)
  115. tinsert_(t,pos)
  116. IsEntryInTable(table,entry,nocasesensitive)
  117. GetIndexOfTableElement(table,element,if_last_give_zero)
  118. NextTableElement(table,element)
  119. PrevTableElement(table,element)
  120. NextTableIndex(table,index)
  121. PrevTableIndex(table,index)
  122. GetLastTableElement(table)
  123. GetForeLastTableElement(table)
  124. GetMaxValue(table)
  125. GetMinValue(table)
  126. getn2(table)
  127. GetRandomTableIndex(table)
  128. ReturnRandomArgument(...)
  129.  
  130. roundToNthDecimal(num, n)
  131. round(number)
  132. GTZero(number)
  133. rectSpiral(X,Y,D,N)
  134. GetRandomNumberInt(upper_limit,lower_limit)
  135.  
  136. WriteObjectInfo(x)
  137. PrintSelectedUnitInformation(writetofile,ret,objectref)
  138. WriteGlobalObjectList()
  139. InfoOnAllObjects()
  140. InfoTeamRelations()
  141. WriteListOfAllLuaCommands()
  142. GetStatisticsForTeam(TeamName)
  143. GetStatisticsForAllTeams()
  144. GetMapInformationString()
  145. WriteWorldBuilderUseableObjectsList()
  146.  
  147. GetObj.String(object)
  148. GetObj.S(object)
  149. GetObj.Table(object)
  150. GetObj.T(object)
  151. GetObj.Hash(object)
  152. GetObj.H(object)
  153. GetObj.StringByHash(hash)
  154. GetObj.TableByHash(ObjectHashValue)
  155. GetObj.TableByHashAndTeam(ObjectHashValue,team)
  156. GetObjTable.TableByHash(ObjectHashValue)
  157. GetObj.HashByType(ObjectType)
  158. GetObj.TypeByHash(HashValue)
  159. GetObj.TableByTeam(team)
  160. GetObj.TableByType(ObjectType,team)
  161. GetObj.StringByType(ObjectType,team)
  162. GetObj.NextObjectTypeRef(ObjectType,team)
  163. GetObj.Type(Object)
  164. GetObj.KindOfTable(Object,team)
  165. ObjectIsKindOf(Object,KindOf,team)
  166. GetObjectTypeKindOfList(ObjectTypeTable,kindof)
  167. GetSelectedUnitRef(flash)
  168. SetObjectToObjectReference(Object1,Object2)
  169. SetTeamReference(team,ref)
  170. SetTeamReferenceToReferenceTeam(team1,team2)
  171. GetObj.Index(Object)
  172. GetObj.IndexByStringRef(ObjectStringRef)
  173.  
  174. EditObjectTypeList(ObjectType, ObjectTypeList, OP)
  175. AddToObjectTypeList(ObjectTypeList,...)
  176. SetAndAddObjectListToRef(ObjectTypeList, ObjectType, UnitRefString)
  177.  
  178. CreateHashStringTable(ObjectTypeTable)
  179. FilterObjects(ObjectTable)
  180. GetListOfAllKindOfs(team,kindof)
  181. CopyTextFromFileAndReplaceStringsFromTable(replacement,file,table)
  182. CreateWrittenLuaTable(table)
  183.  
  184. IsPlayerAI(input)
  185. GetTeamName(teamobject)
  186. GetTeamNameOfNonLUAObject(teamobject)
  187. GetTeamNumber(ObjectOrTeam)
  188. GetTeamTable()
  189. RefreshTeamTable()
  190. CreateAllTeamsTable()
  191. IsATeamDestroyed()
  192. TeamAlive(team)
  193. TestCampaignFlag()
  194. InfoOnMetaGameFlags()
  195. IsGameInStoryMode(thisobject)
  196. IsMetaGameActive()
  197. EditAttackPrioritySet(PrioritySetName, ObjectTypeList)
  198. SelectObject(ObjectType,team)
  199. Deselect()
  200. OpenTab(TabName)
  201. GetTeamsDescriptiveName(input)
  202. GetFactionName(input)
  203. GetStringRefListOfAllObjects(CreepsTeamToo)
  204. GetStringRefListOfAllObjectsForTeam(team)
  205. GetObjectTypeListForTeam(team,ObjectType)
  206. WriteCurrentObjectRefTable()
  207. GetRefListOfAllNeutralTeamObjects()
  208. GetPlayerNameByTeam(teamname)
  209. GiveObjectsTable()
  210. RefreshObjectsTable()
  211. MessageWithPlayerDescription(message,team1,team2,displaytime)
  212. InitializeGPOT()
  213. InitializeObjectTypeLists()
  214. CreateNonLuaObjectsTypeList()
  215. CreateAllObjectsTypeList()
  216.  
  217. GetWaypointTable()
  218. MakeWaypointDistanceTable()
  219. GetFarthestWaypoint(team)
  220. GetClosestWaypoint(team)
  221. GetPlayerStartWaypoint(thisobject)
  222. GetPlayerStartWaypointByTeam(team)
  223. GetPlayerStartWaypointFromTeamNumber(teamnumber)
  224. AreaFinder()
  225.  
  226. CreateWorldBuilderUseableObjectsTable()
  227. CreatePlantObjectsTable()
  228. CreateListOfAllWorldBuilderObjects()
  229. DeleteAllWorldBuilderObjects()
  230.  
  231. GetTeamDistance(team1 ,team2)
  232. GetObjectDistance(object1 ,object2)
  233. GetObj.AliveState(Object)
  234. GetObj.Number(object)
  235. GetHealth(input,HealthType)
  236. GetSpecialPowerReadyTable(object)
  237. GetUpgradesTable(object)
  238. GetObjectStatusTable(object)
  239. GetThreadLevelOfUnit(Object,radius)
  240. GetRank(Object)
  241. GetSkillPoints(Object)
  242. GetObjectPanelFlagsTable(Object)
  243. GetModelConditionTable(Object)
  244. UnitHasPassengers(Object)
  245. GetObjectsKindOf(Object)
  246. IsObjectTypeInsideBaseOfObject(ObjectType,ObjectRef)
  247. GetTeamThreadLevel(team)
  248.  
  249. CountTeamsKindOf(team, kindof)
  250. CountAllKindOfsOfTeam(...)
  251. CountAllObjectsOfTeam(team)
  252. CountAllObjects()
  253. CountObjectType(ObjectType)
  254. CountObjectTypeOfTeam(ObjectType,team)
  255. CountTeamsKindOfSlow(team, kindof)
  256. GetNumberOfAllEnemiesForKindOf(ownteam, KindOf)
  257. GetNumberOfAllEnemyUnits(ownteam)
  258. GetNumberOfAllEnemyUnits2(ownteam)
  259.  
  260. InitializeGCounters()
  261. IncrementCounter(counter)
  262. DecrementCounter(counter)
  263. HideCounter(counter)
  264. GetCounterValue(counter)
  265. SetCounterToCounter(counter1,counter2)
  266. SetCounter(counter, value, text, no_display)
  267. SetTimerCounter(value, text, counter)
  268. TimerCounterRefresh(self)
  269. DeleteTimerCounter(timer)
  270. ResetTimerCounter(timer,value)
  271.  
  272. ScriptTimerTable
  273. ScriptTimerTableFast
  274. SetScriptTimer(time,action,loops,condition)
  275. ScriptTimerTest(self)
  276. SetDelayed(func)
  277. DeleteScriptTimerAction(action)
  278. DeleteScriptTimerFastAction(action)
  279. DeleteScriptTimer()
  280. DeleteScriptTimerFast()
  281. DelayedScriptTimerDeletion()
  282. SetScriptTimerFast(time,action,loops)
  283. ScriptTimerFastTest(self)
  284.  
  285. TaskStack
  286. push(Task)
  287. pop(Task)
  288. ProcessTaskStack()
  289.  
  290. spawn(ObjectType,team,number,ref,waypoint,ActionOnObject,OnObjectType)
  291. SpawnAtPosition(ObjectType,team,x,y,z,ObjectRef,orientation,Waypoint,numbercount,fast,ActionOnObject) -- fast: 0=normal,1=fast,2=superfast
  292. spawnForAllTeams(ObjectType,number)
  293. teleport(thisobject)
  294. transfer(self, other)
  295. SetObj.Team(object,team)
  296. delete(thisobject)
  297. UnitAttributeBooster(Object)
  298. CreateRadarEvent(x,y,radarevent)
  299. SpawnAtPositionProcess(Object,team,x,y,z,ObjectRef,orientation,Waypoint,numbercount,ActionOnObject)
  300. FinalCoordSpawn()
  301. HoldObject(object)
  302. ReleaseObject(object)
  303. RandomSpawnObject(Object)
  304. RandomSpawnObjectFast(Object)
  305. RandomSpawn(x,y)
  306. RandomSpawnFast()
  307. OCL_Events_Table
  308. RandomWorldEvent()
  309.  
  310. TestMapLimit(x_,y_)
  311. CircleLineSpawn(Object,team,xoffset,yoffset,radius,number,at_base,fast)
  312. RandomBaseDefenseCircle(team)
  313. SpawnCircleLineLayers(ObjectOrFunction,team,number,layers)
  314. SpiralLineSpawn(Object,team,xoffset,yoffset,number,at_base,fast)
  315. RandomBaseDefenseSpiral(team,number)
  316. LineSpawn(Object,team,start_x,start_y,end_x,end_y,number,fast)
  317. SquareLineSpawn(Object,team,center_x,center_y,sidelength,number,fast)
  318. RectangularSpiralLineSpawn(ObjectType,team,centerX,centerY,number,fast)
  319. DefenseBlockSpawn(Object,team,xoffset,yoffset,lines,rows,at_base,fast)
  320.  
  321. SpawnObjectTypeAtBase(team,ObjectType,number)
  322. SingleObjectTypeBaseBuilder(team)
  323. SpawnObjectTypeListAtBase(team,ObjectTypeList)
  324. SpawnObjectTypeListAroundBase(team,ObjectTypeList)
  325. MultiObjectTypeBaseBuilder(team)
  326. BaseBuildingTypes
  327. BaseBuildingFactionNames
  328. BaseBuildingNorm
  329. MultiDefenseBaseBuilder(team,norm_number,sidelength)
  330.  
  331. InitiateMapExtendEvaluator()
  332. EdgeCoordinateAnchorExecutor()
  333. EdgeCoordinateAnchorDownLeft(self)
  334. EdgeCoordinateAnchorUpperRight(self)
  335. EdgeCoordinateAnchorDownRightSpawner(self)
  336. EdgeCoordinateAnchorDownRight(self)
  337. EdgeCoordinateAnchorDownRightInAir(self)
  338. EdgeCoordinateAnchorUpperLeft(self)
  339. MapSizeCalculation()
  340. GetObjectPosition(Object)
  341. GetCoordinateCenterOfObjectTypeGroup(team,ObjectType)
  342. GetColissionFreeSpawnCoordinates(xcoord,ycoord,radius)
  343. GetPositionOfWaypoint(Waypoint)
  344. GetPositionOfPlayerBase(team)
  345. GetPositionOfNextObjectType(team,ObjectType)
  346. GetBaseRef(team)
  347. GetObj.DistanceToBase(object)
  348.  
  349. TemplateContainer
  350. TemplateTable
  351. InsertToSpawnTemplate(table,ObjectString,x_,y_,z_,ref_,orientation_,team_,health_,specialpowersreadytable_,statustable_,upgradestable_,rank_,skillpoints_,objectpanelflagstable_,ai_,passengersbool_,passengerstable_)
  352. SpawnTemplate(template,team,x_offset,y_offset,attrib,offset_coord_overwrite,team_overwrite,fast,keepref)
  353. SpawnTemplateRelativePosition(template,team,center_x,center_y,attrib,team_overwrite,fast,keepref)
  354. GetCenterCoordinatesOfTemplate(template)
  355. ApplyObjectAttributes(n,i,NOPOP,differential)
  356. GetTemplate(team)
  357. GetTemplateInArea(team,cornerdownleft_x,cornerdownleft_y,cornerupright_x,cornerupright_y)
  358. GetTemplateForTeam(team)
  359. GetSingleObjectTemplate(object)
  360. GetTemplateOfKindOfs(team,...)
  361. DifferentialTemplateProcessing(template1,template2,attributes)
  362. AdditiveDifferentialTemplateProcessing(template1,template2,attributes)
  363. SubtractiveDifferentialTemplateProcessing(template1,template2,attributes)
  364. SaveTemplateFunction(TemplateFunctionName,Template,File)
  365. SaveEssentialTemplateFunction(TemplateFunctionName,Template,File)
  366. SaveEssentialTemplateFunctionOfKindOf(TemplateFunctionName,Template,File,KindOf)
  367. HandleTemplates()
  368. CreateNodBaseTemplate_1()
  369. CreateCustomTemplates()
  370.  
  371. TimetravelFixpointTemplates.past
  372. TimetravelFixpointTemplates.future
  373. TimetravelCreatePastFixpoint(team)
  374. TimetravelToFixpoint(template)
  375. TimetravelToFixpointLight(template)
  376.  
  377. ToggleTeamStatus(team,StringStatus)
  378. ToggleModelCondition(object,modelcondition)
  379. ToggleObjectStatus(object,status,t)
  380. ToggleUpgrade(object,upgrade)
  381. ToggleObjectPanelFlag(object,objectpanelflag)
  382. DisableObject(object)
  383. GiveObjectDummyAttributes(object)
  384. condition(conditionname)
  385. SetHealthForSquad(object,health)
  386. SetObjectsRank(object,rank,objecttype)
  387. GiveMoney(team,ammount)
  388. ToggleTeamIndestructible(team)
  389. ToggleObjectIndestructible(self)
  390. GetSuperAvatar()
  391. NukeObject(Object)
  392. FireWeaponOnObject(Object, Weapon)
  393. FireWeaponPosition(Weapon,x,y,waypoint,OnObjectType)
  394. ToggleObjectExistence(object)
  395. ToggleObjectTypeExistence(ObjectType,team)
  396. DeleteAllObjectsFromOtherTeams(team)
  397. DeleteAllObjectsWithRef(ObjectRef)
  398. flash(input)
  399. FreezeMovie(radarmovie)
  400. CinemaMode(time)
  401. RandomRGBWorldLights()
  402. AmbientLighstNightMode()
  403. FirstPersonMode(team,object,duration,observermode,hideui,psychedelic)
  404. ThirdPersonMode(team,object,duration,observermode,hideui,narrow)
  405. StartDynamicCameraAngleAdjustment(object,duration)
  406. DynamicCameraAngleAdjustment(object)
  407. ResetCamera()
  408. MetaControlFirstAndThirdPersonMode(self,psychedelic,doreset)
  409. MuteAudio()
  410. UnMuteAudio()
  411. GetFPS()
  412. GetPlayTime()
  413.  
  414. ToggleInfiniteTiberium()
  415. EnableInfiniteTiberium()
  416. DisableInfiniteTiberium()
  417. RemoveAllTiberium()
  418. SpawnInfiniteTiberiumCrytalNextToBase(team)
  419. SpawnTiberiumFieldNextToBase(team)
  420. SpawnObjectTypeNextToBase(ObjectType,team,offsetx,offsety,postaction)
  421.  
  422. MakePlayerIndestructible(self)
  423. SuperweaponsBuildability(what)
  424. GenericCrateSpawnerFunction(self)
  425. NoSuperweaponsOptionFunction(self)
  426. VictoryConditionHelperCreated(self)
  427. SpawnVictoryConditionHelperForTeam(team)
  428. DelayedGameSetupFunction()
  429. VanillaSettings()
  430. AutoconfigTable
  431. WriteAutoconfig()
  432. StandardGameSetup(self)
  433. ReloadAutostartConfig(self)
  434. OnMetaTechSuperAvatarCreated(self)
  435. SpecialPowerTakeMoney(self)
  436.  
  437. MenuTable
  438. ...
  439. DisplayMenu(self)
  440. ExecuteMenuSelection(self,MenuArrow)
  441. MenuSideNavigation(self,MenuArrow)
  442. MenuSelectionUp(self)
  443. MenuSelectionDown(self)
  444. MetaMenuSelectionLeft(self)
  445. MenuSelectionRight(self)
  446. MetaMenuHideMetaControlMenu(self)
  447.  
  448. AIBoostOffDisplay(self)
  449. AIBoostOnDisplay(self)
  450. MapRevealerONDisplay(self)
  451. MapRevealerOFFDisplay(self)
  452. EnemyAIOFFDisplay(self)
  453. EnemyAIONDisplay(self)
  454. EveryAIOFFDisplay(self)
  455. EveryAIONDisplay(self)
  456.  
  457. PlayerSpellBookMetaModInjection(self)
  458. DelayedModInjection()
  459. SelectMetaControlTabMenu(self)
  460. SelectDiplomacyTabMenu(self)
  461. MetaCreditShopSelectTabMenu(self)
  462. MetaCreditShopMenuToggle(self)
  463. DiplomacyMenuToggle(self)
  464. GiveChoosePositionOption(team,action,action_with_position,waypoint)
  465. MetaMenuPositionObject(self)
  466. MainTabMenuCommandSetSwitch(self)
  467. MainTabMenuPlayerPower(self)
  468. RegisterTestDummyRef(self)
  469. MainTabMenuFlash(self)
  470. LuaEventNugget_Function(self, other)
  471. InfoAboutUnit(self)
  472. MainTabMenuSpawnerKill(self)
  473. MoneyTransmitterSpawnerKill(self)
  474. DisableMetaModMenus(self)
  475. AIBoostMoneySpawnerKill(self)
  476. SuperweaponOFFSpawnerKill(self)
  477. AIBoostTogglerByForceSpawnerKill(self)
  478. TiberiumKillerSpawnerKill(self)
  479. MapRevealerSpawnerKill(self)
  480. ActivatorSpawnerKill(self)
  481. LuaScriptActivatorSpawnerKill(self)
  482. SetCameraHeightStandard()
  483. Camera_Hack_1_Initiate()
  484. Camera_Hack_1_End()
  485. Camera_Hack_1_ReInitiate()
  486. Camera_Hack_1_ReFinish()
  487. ToggleCameraZoomSetupMode()
  488. Camera_Hack_2()
  489. CamZoomLockToggle()
  490. UnitSpawnerSpawn(self)
  491.  
  492. SendScriptHostCodeMessage(code,counter)
  493. SetupClientClientCommunicationBridge()
  494. ReceiveClientMessage()
  495. SendClientMessage(CodeMesssage,team)
  496.  
  497. GuardShieldAIActive_Function(self, source)
  498. GuardShieldAIModusTrigger_Function(self, source)
  499. GuardShieldAIModusTriggerDelete_Function(self, source)
  500. GuardShieldOnUpgrade_Function(self, source)
  501. GuardShieldOnUpgradeRemove_Function(self)
  502. GuardShieldONBroadcast_Function(self)
  503. GuardShieldOFFBroadcast_Function(self)
  504. ForceFieldDistractionWeapon(self)
  505. ForceFieldAttractionWeapon(self)
  506. OnGateCheck(self)
  507.  
  508. NextPlayer(self)
  509. PrevPlayer(self)
  510. GiveAcceptDenyOptions(team,acceptaction,denyaction,preaction)
  511. Diplomacy_Choose_Accept(self)
  512. Diplomacy_Choose_Deny(self)
  513. BreakAlliance(self)
  514. RequestAlliance(self)
  515. RequestAlliedHelp(self,forcecommand)
  516. ShowAllRelations(self,ret)
  517. TemporaryMergeTeam(team1,team2,forcemerge)
  518. TemporaryMergeAlliedTeam(self,forcemerge)
  519. TemporaryMergeOwnTeam(self,forcemerge)
  520. ToggleSwitchTeams(team1,team2,forceswitch)
  521. SwitchTeams(self,forceswitch)
  522. MergeTeams(team_receiver,team_victim,forcemerge)
  523. MergeTeamWithNextAllied(team,forcemerge)
  524. MergeTeamWithNextEnemy(team,forcemerge)
  525. TakeControlOfAllied(self)
  526. Diplomacy_MoveAttackCommand(self,forcecommand)
  527. InitializeTeamCommanderTable()
  528. Diplomacy_ApplyForTeamCommander(self)
  529. AcceptDenyTeamCommander(ownteam,requestor,AcceptOrDeny)
  530. Diplomacy_SendMoney(self)
  531. InitializeTeamRelations()
  532. PrimaryTeamRelationsInitialization(self, other)
  533. SetTeamRelationsTable(team1, team2, RelationType)
  534. RemoveRelation(team1, team2)
  535. RemoveAllRelations(team)
  536. SetRelation_(team1, team2, RelationType)
  537. SetRelation(team1, team2, RelationType)
  538. DiplomacyGamemodeSetup()
  539. PeriodicTeamDiplomacyAdministration()
  540.  
  541. EnemyAIBoostActivation(self)
  542. AlliedAIBoostActivation(self)
  543. AdaptiveAIBoost()
  544. AIUltraBoostToggle(team)
  545.  
  546. UnitMoveToPosition(Object,x,y)
  547. UnitMove.Up(unit,dist)
  548. UnitMove.Down(unit,dist)
  549. UnitMove.Left(unit,dist)
  550. UnitMove.Right(unit,dist)
  551.  
  552. HeroGeneralGamemode()
  553. UnitVSUnitGamemode()
  554. RandomArmyGamemode()
  555.  
  556. Reward
  557. EnableMetaCreditShop()
  558. DisableMetaCreditShop()
  559. MetaCreditShopEnableCreditSystem(self)
  560. MetaCreditShopDisableCreditSystem(self)
  561. MetaCreditShopBuildabilityRadiusOn(self,data)
  562. SetObjectTypeButtonState(ObjectType,State)
  563. EnableOrDiableMetaShopButtons()
  564. RefreshMetaStats()
  565. SetMetaCredits(credits,team)
  566. GiveMetaCredits(team,credits)
  567. MetaStatsHandleRank()
  568. MetaStatsAddXP(team,xp)
  569. MetaShopAdministration()
  570. MetaCreditShopSandboxMode()
  571. MetaShopButtonTable
  572. MetaShopPriceTable
  573. MetaShopRankTable
  574. MetaCreditShopNuke(self)
  575. MetaCreditShopRiftGenerator(self)
  576. MetaCreditShopIonCannon(self)
  577. MetaCreditShopEMP(self)
  578. MetaCreditShopSlowDownEnemy(self)
  579. MetaCreditShopSuperAvatar(self)
  580. MetaCreditShopConvertMoney(self)
  581. MetaCreditShopBaseTemplate(self)
  582. MetaCreditShopRandomCircleDefense(self)
  583. MetaCreditShopRandomSpiralDefense(self)
  584. MetaCreditShopAntiVehicleDefStartPoint(self)
  585. MetaCreditShopAntiVehicleDefEndPoint(self)
  586. MetaCreditShopIndestructible(self)
  587. MetaCreditInfiniteEnergy(self)
  588. MetaCreditShopInfiniteProductionSpeed(self)
  589. MetaCreditShopBuildAnywhere(self)
  590. BuildAnywhereGetMapView(team)
  591. MetaCreditShopConvertMCtoDollar(self)
  592. MetaCreditShopRevealMap(self)
  593. MetaCreditShopGetStatistics(self)
  594. MetaCreditShopGuardShieldEmitter(self)
  595. MetaCreditShopBoostSelectedUnit(self)
  596. MetaCreditShopTimetravelFixpoint(self)
  597. MetaCreditShopTimetravel(self)
  598. MetaCreditShopSpawnRandomUnitForce7(self)
  599. MetaCreditShopRandomSquareDefense(self)
  600. MetaCreditShopRandomAntiGroundDefenseBlock(self)
  601. MetaCreditShopRandomAntiAirDefenseBlock(self)
  602. MetaCreditShopBet(self)
  603.  
  604. NAOD.SpawnFactor
  605. NAOD.AdaptFactor
  606. NAOD.MemoryTable
  607. NAOD.DifficultyFactor
  608. NAOD.Team=CreepsTeam
  609. NAOD.TeamObjectRef
  610. NAOD.EnemyTeamTable
  611. NAOD.CurrentTeamToAttack
  612. NAOD.NextRoundIndicator
  613. NAOD.TeamObjectCount
  614. NAOD.RemainingUnitsLimit
  615. NAOD.AttackActionLock
  616. NAOD.PeriodTime
  617. NAOD.SpawnWaypoint
  618. NAOD.TimerTime
  619. NAOD.Time
  620. NAOD.Wave
  621. NAOD.TimerStatus
  622. NAOD.Distance
  623. NAOD.TempValue
  624. NAOD.MapIntegration
  625. NAOD.TempTable
  626. NAOD.XpAndMoneyReceived
  627. NAOD.TeamObjectCountInitial
  628. NAOD.StaticSpawnFactorRounds
  629. NAOD.FollowWaypointCommandIssued
  630. NAOD.PreAttackActionsIssued
  631. NAOD.TeamObjectList
  632. NAOD.TeamObjectListRefreshed
  633. NAOD.Tower
  634. NAOD.TowerDistanceForAttackCommand
  635. NAOD.GameOverState
  636. NAOD.MoneyReceiveLimit
  637. NAOD.TowerDefenseEnemyStance
  638. NAOD.AreaRestriction
  639. NAOD.InitializeNativeArtOfDefense()
  640. NAOD.RemoveTeamFromTablesIfDead()
  641. NAOD.CreatePersonality()
  642. NAOD.EvolvePersonality()
  643. NAOD.GetNegativeCountChangeMaximumWave(CountTable)
  644. NAOD.GetNegativeCountChangeMaximum(CountTable)
  645. NAOD.GetPositiveCountChangeMaximumWave(CountTable)
  646. NAOD.GetLastRoundCountChange(CountTable)
  647. NAOD.ApplyAttackPrioritySetHandling()
  648. NAOD.DynamicAttackPrioritySetHandling()
  649. NAOD.AdaptiveIntelligenceCore()
  650. NAOD.SpawnFormula1(AdaptFactor)
  651. NAOD.SpawnFormula2(AdaptFactor)
  652. NAOD.SpawnFormula3(AdaptFactor)
  653. NAOD.SpawnFormula4(AdaptFactor)
  654. NAOD.SpawnFormulaDynamic(AdaptFactor)
  655. NAOD.SpawnFormula
  656. NAOD.WaveTimeDifficultyFactor()
  657. NAOD.BaseFormula()
  658. NAOD.BaseFormula2()
  659. NAOD.SpawnFormulaMain(AdaptFactor)
  660. NAOD.SpawnFormulaMain2(AdaptFactor)
  661. NAOD.SpawnFormulaBrutal(AdaptFactor)
  662. NAOD.SpawnFormulaLin1(AdaptFactor)
  663. NAOD.SpawnFormulaLin2(AdaptFactor)
  664. NAOD.SpawnFormulaLin3(AdaptFactor)
  665. NAOD.SpawnFormulaExtra1(AdaptFactor)
  666. NAOD.SpawnFormulaDynamic(AdaptFactor)
  667. NAOD.SpawnFormulaLGG(AdaptFactor)
  668. NAOD.SpawnFormulaTable
  669. NAOD.SpawnFormula
  670. NAOD.Scalar.Infantry1
  671. NAOD.Scalar.Vehicle1
  672. NAOD.Scalar.Infantry2
  673. NAOD.Scalar.Vehicle2
  674. NAOD.Scalar.Air1
  675. NAOD.Scalar.Infantry3
  676. NAOD.Scalar.Vehicle3
  677. NAOD.Scalar.Air2
  678. NAOD.Scalar.Vehicle4
  679. NAOD.Scalar.StormriderSwarm
  680. NAOD.Scalar.FanaticSquadSwarm
  681. NAOD.Scalar.LowHealthAvatarSwarm
  682. NAOD.Scalar.BoostedAvatarsSwarm
  683. NAOD.Scalar.AlienCustomizableVehicleSwarm
  684. NAOD.Scalar.RandomUnitCategorySwarm
  685. NAOD.Scalar.HammerheadZoneRaiderSwarm
  686. NAOD.Scalar.Tier1
  687. NAOD.Scalar.Tier2
  688. NAOD.Scalar.Tier3
  689. NAOD.Scalar.Tier4
  690. NAOD.Scalar.AntiAir
  691. NAOD.Scalar.AntiInfantry
  692. NAOD.Scalar.Distance
  693. NAOD.UnitTableCategories
  694. NAOD.UnitTable.Infantry1
  695. NAOD.UnitTable.Infantry2
  696. NAOD.UnitTable.Infantry3
  697. NAOD.UnitTable.Vehicle1
  698. NAOD.UnitTable.Vehicle2
  699. NAOD.UnitTable.Vehicle3
  700. NAOD.UnitTable.Vehicle4
  701. NAOD.UnitTable.Air1
  702. NAOD.UnitTable.Air2
  703. NAOD.UnitTable.AntiAir
  704. NAOD.UnitTable.AntiInfantry
  705. NAOD.UnitTable.Distance
  706. NAOD.UnitTable.Engineers
  707. NAOD.UnitTable.Misc
  708. NAOD.GetActionOnObjectTable(...)
  709. NAOD.StandardUnitAttributes(object)
  710. NAOD.VariabelAttributesBoost(object,boostlevel)
  711. NAOD.BoostAvatar(object)
  712. NAOD.AlienCustomizableVehicleSetModules(object)
  713. NAOD.Veterancy0(object)
  714. NAOD.Veterancy1(object)
  715. NAOD.Veterancy2(object)
  716. NAOD.Veterancy3(object)
  717. NAOD.AttributesBoosted1(object)
  718. NAOD.AttributesBoosted2(object)
  719. NAOD.AttributesBoosted3(object)
  720. NAOD.AttributesBoosted4(object)
  721. NAOD.SetRandomObjectColor(object)
  722. NAOD.LowHealth(object)
  723. NAOD.EndbossBoost1(object)
  724. NAOD.SpeedBoost1(object)
  725. NAOD.StormriderSwarm(number,ActionsOnObject)
  726. NAOD.FanaticSquadSwarm(number,ActionsOnObject)
  727. NAOD.LowHealthAvatarSwarm(number,ActionsOnObject)
  728. NAOD.BoostedAvatarsSwarm(number,ActionsOnObject)
  729. NAOD.AlienCustomizableVehicleSwarm(number,ActionsOnObject)
  730. NAOD.RandomUnitTypeSwarm(number,ActionsOnObject)
  731. NAOD.RandomUnitCategorySwarm(number,ActionsOnObject)
  732. NAOD.HammerheadZoneRaiderSwarm(number,ActionsOnObject)
  733. NAOD.Endboss(number,ActionsOnObject)
  734. NAOD.DefenseStructureAmbush()
  735. NAOD.UnitAmbush()
  736. NAOD.RandomSuperweapon()
  737. NAOD.TeamHealthOverride()
  738. NAOD.TeamHealthOverrideExtreme()
  739. NAOD.CategorySpawner(category,ActionsOnObject)
  740. NAOD.StandardSpawner(number,ActionsOnObject)
  741. NAOD.Spawner()
  742. NAOD.CurrentRoundType
  743. NAOD.RoundType
  744. NAOD.RandomRoundType
  745. NAOD.EventType
  746. NAOD.EventTypeFunctions
  747. NAOD.RareEventType
  748. NAOD.RareEventTypeFunctions
  749. NAOD.RandomAttributesBoostTable
  750. NAOD.AttackActions()
  751. NAOD.AlliedAIHandle()
  752. NAOD.UnitsAttackTower()
  753. NAOD.NativeArtOfDefenseMain()
  754. NativeArtOfDefenseRoundBased()
  755.  
  756. VictoryAndContinue(team)
  757. Defeat(team)
  758. DiplomacyGameStateCheck()
  759. LastManStanding()
  760. PlayVictoryOrDefeatSound(team,DefOrVic)
  761. PeriodicGameStateCheckOLD(self)
  762. PeriodicGameStateCheck(self)
  763. PerHumanPlayerPeriodicCheck(self)
  764. PeriodicMasterCheck(self)
  765.  
  766. --AUTOSTART CONFIG VARIABLES--
  767. AutoConfig_General
  768. AutoConfig_Skirmish
  769. AutoConfig_Multiplayer
  770. AutoConfig_StoryMode
  771. AutoConfig_GlobalConquestMode
  772. ModScriptsAutoLoadList
  773. ModScriptsAlwaysOff
  774. LiveInputFile
  775. LiveOutputFile
  776. TemplatesFile
  777. ErrorFileLog
  778. ErrorLogToFile
  779. ErrorWarnings
  780. ErrorExitType
  781. ErrorSound
  782. Force_Lua_Script_Button
  783. Periodic_Call_Of_ext_Lua_Code
  784. Dev_Mode
  785. Meta_Control_Options_Tab_Menu
  786. Old_Meta_Control_Option_Bar
  787. Send_Money_Option
  788. No_Superweapons
  789. No_Superweapons_AI
  790. Adaptive_Auto_AI_Boost
  791. AI_Boost_Cash_Ammount_PerSec
  792. AI_Boost_Unit_Spawner
  793. AI_Boost_Include_Human_Player
  794. Enable_GuardShieldEmitter
  795. MetaTabMenuUnitSpawnSelection
  796. Human_Player_Indestructible
  797. No_Damage_Start_Time
  798. AI_Begin_Build_Delay
  799. InfiniteEnergy
  800. InfiniteProductionSpeed
  801. BuildAnywhere
  802. No_Tiberium
  803. Infinite_Tiberium
  804. Disable_Fog_Of_War
  805. Map_Reshroud_Time
  806. Disable_Map_Borders
  807. Random_Meteorites
  808. Stealth_For_Units_Enabled
  809. Hulk_Lifetime_Override
  810. Hulk_Lifetime
  811. Disable_Scoring
  812. Freeze_Time
  813. EVA_Disabled
  814. AI_CoControls_Human_Player
  815. EvolutionaryUnitAI_Available
  816. Enemy_KindOf_Counter_every10s
  817. Enemy_KindOf_Counter_every3s
  818. Enemy_KindOf_Counter_Type
  819. Allow_MetaMods_Own_Scripts
  820. Force_AI_Boost_ToggleButton
  821. MetaStatsSystemEnabled
  822. MetaCreditShop_AlwaysOn
  823. MetaCreditShop_AlwaysOff
  824. MetaCreditShopSpawnTemplate
  825. MetaCreditShop_SandboxMode
  826. MetaCreditShop_RankDependency
  827. MetaCreditShop_CreditDependency
  828. Diplomacy_System
  829. Diplomacy_Auto_AllianceChange
  830. NativeArtOfDefense
  831. NativeArtOfDefense_RoundBased
  832. Max_Waves
  833. No_Wave_Limit
  834. First_Wave_Delay
  835. Wave_Delay
  836. NAOD_AlliedPlayersNextToEachOther
  837. Hero_General_Gamemode
  838. Hero_General_Selection
  839. Hero_General_Overpowered
  840. Hero_General_DieLoseCondition
  841. Random_Army_Gamemode
  842. Random_Army_Gamemode_Rounds
  843. Unit_vs_Unit_Gamemode
  844. Unit_vs_Unit_Selection
  845. Unit_vs_Unit_Random_Unit
  846. Unit_vs_Unit_RoundsToWin
  847. Unit_vs_Unit_Camera_Follow
  848. Game_Continue_After_End
  849. Control_AlliedAI_After_Defeat
  850. Control_EnemyAI_After_Defeat
  851. Last_Man_Standing
  852. CameraSetupButton
  853. FirstAndThirdPersonModeButton
  854. FirstAndThirdPersonObserver
  855. Camera_Hack_1_Enable
  856. Camera_Hack_1_Lock_Zoom
  857. Camera_Hack_2_Enable
  858. Camera_Hack_2_Cam_Height
  859. Camera_Hack_2_Lock_Zoom
  860. Camera_Max_Zoomable_Height
  861. Camera_Tilt_Angle
  862. Camera_Clip_Depth
  863. FPS_Limit
  864. Game_Simulation_Speed
  865. Particle_Cap_Mode
  866. Bloom_Effect
  867. Show_HealthBars
  868. Draw_Behind_Buildings
  869. Terrain_Render_Disabled
  870. Map_Cloud_Speed
  871. RGB_Override
  872. RGB_Override_Red
  873. RGB_Override_Green
  874. RGB_Override_Blue
  875.  
  876. --MORE GLOBAL VARIABLES AND TABLES--
  877. MetaModVersion
  878. MainFolder
  879. AutostartFile
  880. PreLoadScript
  881. PreLoadScriptFilename
  882. SaveFilename
  883. SaveFilenameBackup
  884. FilePath
  885. ExternalFileList
  886. CNC3EP1FOLDERPATH
  887. CNC3EP1FOLDER
  888. AutostartFilePath
  889. Human_Players_Count
  890. AI_Players_Count
  891. GPOT
  892. GPOT_Initialized
  893. GlobalTeamTable
  894. HumanPlayerTable
  895. AIPlayerTable = {}
  896. NeutralTeam
  897. CivilianTeam
  898. CreepsTeam
  899. ObserverTeam
  900. AllTeamsTable
  901. ClientTeamName
  902. MainPlayerName
  903. TeamCommander
  904. TeamCommanderTable
  905. FilePathInitialized
  906. ObjectTypeListsInitialized
  907. ClientMainPlayer_Initialized
  908. MetaCreditShop_Initialized
  909. HeroGeneralGamemode_Initialized
  910. UnitVSUnitGamemode_Initialized
  911. RandomArmy_Initialized
  912. GameFinishState
  913. CustomGameFinishConditionCheck
  914. ShowExternalScriptPath
  915. object1
  916. object2
  917. GlobalObjectsTable
  918. CurrentObjectRefTable
  919. GPUT
  920. LuaAutostartState
  921. CameraSetupStateMetaModsOwnScripts
  922. CameraHack1SetupState
  923. CameraHack2SetupState
  924. CameraMaxZoomableHeightSetupState
  925. Camera_Tilt_Angle_SetupState
  926. CamZoomLock_State
  927. Diplomacy_Initial_Setup_State
  928. TeamRelations
  929. RefTable
  930. GTempCounter1
  931. GTempCounter2
  932. GTempCounter3
  933. CounterTable
  934. GCounters_Initialized
  935. TimerTable
  936. TimerCounterCheckerRef
  937. NumberTimers
  938. TempGlobal
  939. LUAAutostartDefault
  940. CAMERA_ANGLE_AND_HEIGHT_LOCK
  941. CAMERA_SCROLL_LOCK
  942. ShowPlayTime
  943. InfiniteTiberium_Status
  944. enc_key
  945. SavegameTable
  946. SavegameTablePrevious
  947. Savegame_Initialized
  948. SavegameBackupCreated
  949. PrimaryModInjection
  950. Optional_Victory_Offered
  951. InitStatus
  952. StorageTable
  953. NAOD
  954. NAOD.UnitTable
  955. NativeArtOfDefense_Initialized
  956. TeamRelationsInitializedForNAOD
  957. StatisticsString
  958. TempObject
  959. MakeAllSkirmishSidesAIControlledStatus
  960. PlayerSearchString
  961. InitTeamRel
  962. TeamRelationsInitialized
  963. GameSetupFunctionReady
  964. TiberiumCrystals_Counter
  965. CaptureControlPoint_Gamemode
  966. CCP_Initialized
  967.  
  968. --GLOBAL TABLES--
  969. AreaTable
  970. WaypointTable
  971. WaypointDistanceTable
  972. CompareTable
  973. Behaviour
  974. Behaviour_
  975. ApproachPath_
  976. ApproachPath
  977. RadarEventTable
  978. MathOpTable
  979. RelationType
  980. RelationType_
  981. DistanceTable
  982. SHAKE_INTENSITY
  983. PRODUCTION_QUEUE_TAB
  984. BUILDABILITY_TYPE
  985. STANCE_TYPE
  986. STANCE_TYPE_
  987. MapBorderTable
  988. ValidSourceType
  989. KindOfTableShort
  990. CampaignFlagType
  991. FactionTable
  992. GameFinishType
  993. MultiplayerConditions
  994. SpecialWeaponsTable
  995. AUDIO_REVERB_ROOM_TYPE
  996. ObjectiveStatus
  997. UnitColorTable
  998. UnitColors
  999. UISUDSElements
  1000. UIFixedElements
  1001. GameModeEnum
  1002. GameStatsModes
  1003. EXECUTE_ACTION_TABLE
  1004. EVALUATE_CONDITION_TABLE
  1005. NATIVE_SCRIPT_FUNCTIONS
  1006. NATIVE_SCRIPT_FUNCTIONS_DRAWMODULE
  1007. NATIVE_LUA_FUNCTIONS
  1008. NATIVE_LUA_GLOBALE_VARIABLES
  1009. WeaponNameTable
  1010. ObjectStatusTable
  1011. ObjectStatusIndexTable
  1012. KindOfTable
  1013. KindOfIndexTable
  1014. ModelConditionTable
  1015. SpecialPowerNameTable
  1016. UpgradeNameTable
  1017. ObjectPanelFlagsTable
  1018. CommandButtonTable
  1019. CampaignFlagTypeIndexTable
  1020. MusicTracksTable
  1021. DeathTypesTable
  1022. Movies
  1023. MissionDialogue
  1024. Sounds
  1025.  
  1026. --OBJECTTYPE TABLES--
  1027. ObjectTypeTable
  1028. WorldBuilderObjectTypeTable
  1029. WorldBuilderUseableObjects
  1030. WorldBuilderObjectsList
  1031. PlantObjects
  1032. ObjectHashIndexTypeTable
  1033. NonLuaObjectsTypeTable
  1034. WorldBuilderNonLuaObjectsTypeTable
  1035. RelevantNonLuaObjectsTypeTable
  1036. RelevantObjectTypeTable
  1037. RelevantObjectHashIndexTypeTable
  1038. TemplateExclusionTable
  1039. DiplObjectExclusionList
  1040. TemplateExclusionHashIndexTable
  1041. AllUnitsTypesTable
  1042. AllDefenseStructuresTable
  1043. SomeDefenseStructuresTable
  1044. HeavyGroundDefenseStructuresTable
  1045. AirDefenseStructuresTable
  1046. Alien_All_Structures
  1047. Alien_Defensive_Structures
  1048. Alien_All_Units
  1049. Alien_Air
  1050. Alien_Vehicles
  1051. Alien_Infantry
  1052. GDI_All_Units
  1053. GDI_All_Structures
  1054. GDI_Defensive_Structures
  1055. GDI_Air
  1056. GDI_Vehicles
  1057. GDI_Infantry
  1058. NOD_All_Structures
  1059. NOD_All_Defensive_Structures
  1060. NOD_All_Units
  1061. NOD_Air
  1062. NOD_Vehicles
  1063. NOD_Infantry
  1064. BlackHand_All_Structures
  1065. MarkedOfKane_All_Structures
  1066. SteelTalons_All_Structures
  1067. ZOCOM_All_Structures
  1068. Reaper17_All_Structures
  1069. Traveler59_All_Structures
  1070. Misc_Buildings
  1071. AllBaseBuildings
  1072. AllInfantryUnits
  1073. AllVehicleUnits
  1074. AllAirUnits
  1075. OCLSpawnExtenderTable
  1076. MiscObjectsTable
  1077. CheatAndTestDummys
  1078. MetModObjects
  1079.  
  1080. InternalObjectListsTable
  1081. TiberiumTypeTable
  1082. PowerPlantTypeTable
  1083.  
  1084. --OLD,UNFINISHED, CONCEPTUAL OR PROTOTYPES--
  1085. PathExistsOLD(PathToTest)
  1086. GetFileList2()
  1087. WriteToFileOLD(output,file)
  1088. ConvertToExecutionString(RawString)
  1089. PrintArguments(...)
  1090. Execute(code,...)
  1091. GetParameterNamesOfCallingFunction()
  1092. GetParametersOfFunction()
  1093. VariablesInfo()
  1094. setLocal(name,val)
  1095. WriteObjectInfoOld(x)
  1096. RegisterNonLuaObjectRefInLua(Object)
  1097. GetObjectDistanceOLD(input1 ,input2)
  1098. GetObjectOrientationAngle(Object)
  1099. StopTimer(self)
  1100. ToggleScriptTimer(self)
  1101. SpawnAtPosition3(ObjectType,team,position)
  1102. SpawnAtPosition2(Object,team,x,y,z,ObjectRef,orientation,Waypoint,numbercount,fast)
  1103. SpawnAtPositionProcess2(Object,team,x,y,z,ObjectRef,orientation,Waypoint,numbercount)
  1104. FinalCoordSpawn2(self)
  1105. TimetravelCreateFutureFixpoint()
  1106. CommandButtonAbilityAtPosition(CommandButtonAbility,x,y)
  1107. OCLWeaponScriptExtender(self)
  1108. MetaControlDummyFreezeGame(self)
  1109. SetGlobalTiberiumAmmount(ammount)
  1110. SupplyTruckIdleFix_Function()
  1111. ToggleAICoControl(thisobject)
  1112. RequestAllianceAI(self)
  1113. TeamRelationRefresher()
  1114. TeamValueRefresher()
  1115. TeamActionChooser()
  1116. UnitSelectionForAIMode(self)
  1117. EvoUnitAIProcess()
  1118. CaptureControlPointGamemode()
  1119. ControlPointGamemodeSetup()
  1120. ControlPointXCreated(self)
  1121. ControlPointEnemyNear(self)
  1122. ControlPointEnemyAway(self)
  1123. ControlPointTest()
  1124. MetaCreditShopBuildabilityRadiusOff(self)
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