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common.toml

Jun 17th, 2022
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  1.  
  2. #With default value every difficulty perk maxes out at difficulty 250
  3. [general]
  4. #Disable/Enables the whole difficulty scaling of this mod. Requires a mc restart
  5. "Enable difficulty scaling" = true
  6. #Time in ticks for which the difficulty shouldnt increase at the beginning. One full minecraft day is 24000 ticks
  7. "Difficulty Delay" = 24000
  8. #Handles increase in difficulty regarding current difficulty.
  9. #Format is <minimum current difficulty>-<increase every 2400 ticks>
  10. #Example ["0-0.01","10-0.1","30-0"]
  11. #So the difficulty increases by 0.01 every 2400 ticks (->0.1 per mc day) till it reaches a difficulty of 10.
  12. #Then it increases by 1 per mc day till it reaches 30 and then stops.
  13. "Difficulty Increase" = ["0-0.1"]
  14. #Wether difficulty should only increase with at least one online players or not
  15. "Ignore Players" = false
  16. #Mobs to include for the new light spawning rules.
  17. #Only prevention is possible. Meaning you cant allow mobs to spawn at higher light levels
  18. "Light list" = []
  19. #Turn the light list whitelist to blacklist
  20. "Light list blacklist" = false
  21. #Light level >= x will prevent mob spawning for defined mobs.
  22. #Range: 0 ~ 16
  23. Light = 8
  24. #Should punish time skipping with e.g. bed, commands? If false, difficulty will increase by 0.1 regardless of skipped time.
  25. "Punish Time Skip" = true
  26. #Disable/Enable friendly fire for owned pets.
  27. FriendlyFire = false
  28. #Blacklist for pet you should't be able to give armor to. Pets from mods, which have custom armor should be included here.
  29. "Pet Blacklist" = []
  30. #Treat pet blacklist as whitelist
  31. "Pet Whitelist" = false
  32. #Increase difficulty with time
  33. #Here untill its back as a gamerule
  34. "Difficulty toggle" = true
  35. #How the difficulty at a position is calculated. Supported values are:
  36. #GLOBAL: Serverwide difficulty value
  37. #PLAYERMAX: Maximum difficulty of players in a 128 radius around the position
  38. #PLAYERMEAN: Average difficulty of players in a 128 radius around the position
  39. #Allowed Values: GLOBAL, PLAYERMAX, PLAYERMEAN
  40. "Difficulty type" = "GLOBAL"
  41.  
  42. #Black/Whitelist for various stuff
  43. [list]
  44. #Entities added here will be blacklisted from their assigned flags. Usage:
  45. #<entity registry name> or <namespace> followed by any of:
  46. #[ALL,ATTRIBUTES,ARMOR,HELDITEMS,BLOCKBREAK,USEITEM,LADDER,STEAL,GUARDIAN,PARROT,TARGETVILLAGER,NEUTRALAGGRO,REVERSE].
  47. #Having no flags is equal to ALL. Use REVERSE to reverse all flags. Some flags do nothing for certain mobs!
  48. #Examples:
  49. #minecraft:sheep is equal to minecraft:sheep|ALL and excludes sheeps from all modifications
  50. #minecraft:sheep|REVERSE|ATTRIBUTES will add sheep to attributes modification only
  51. #minecraft:sheep|ATTRIBUTES will add sheep to everything except attributes
  52. "More Entities" = ["minecraft:bat|ALL", "minecraft:bee|ALL", "minecraft:cat|ALL", "minecraft:chicken|ALL", "minecraft:cod|ALL", "minecraft:cow|ALL", "minecraft:dolphin|ALL", "minecraft:donkey|ALL", "minecraft:fox|ALL", "minecraft:horse|ALL", "minecraft:iron_golem|REVERSE|ATTRIBUTES", "minecraft:llama|ALL", "minecraft:mooshroom|ALL", "minecraft:mule|ALL", "minecraft:ocelot|ALL", "minecraft:panda|ALL", "minecraft:parrot|ALL", "minecraft:pig|ALL", "minecraft:polar_bear|ALL", "minecraft:pufferfish|ALL", "minecraft:rabbit|ALL", "minecraft:salmon|ALL", "minecraft:sheep|ALL", "minecraft:skeleton_horse|ALL", "minecraft:snow_golem|REVERSE|ATTRIBUTES", "minecraft:squid|ALL", "minecraft:strider|ALL", "minecraft:trader_llama|ALL", "minecraft:tropical_fish|ALL", "minecraft:turtle|ALL", "minecraft:villager|ALL", "minecraft:wandering_trader|ALL", "minecraft:wolf|ALL", "minecraft:zombie_horse|ALL", "securitycraft:sentry|REVERSE|ATTRIBUTES", "miecraft:blaze|REVERSE|ATTRIBUTES", "minecraft:cave_spider|REVERSE|ATTRIBUTES", "minecraft:creeper|REVERSE|ATTRIBUTES", "miecraft:elder_guardian|REVERSE|ATTRIBUTES", "miecraft:enderman|REVERSE|ATTRIBUTES", "minecraft:endermite|REVERSE|ATTRIBUTES", "minecraft:evoker|REVERSE|ATTRIBUTES", "miecraft:evoker_fangs|ALL", "miecraft:ghast|REVERSE|ATTRIBUTES", "minecraft:guardian|REVERSE|ATTRIBUTES", "minecraft:hoglin|REVERSE|ATTRIBUTES", "miecraft:illusioner|REVERSE|ATTRIBUTES", "minecraft:magma_cube|REVERSE|ATTRIBUTES", "minecraft:phantom|REVERSE|ATTRIBUTES", "minecraft:ravager|REVERSE|ATTRIBUTES", "miecraft:shulker|REVERSE|ATTRIBUTES", "minecraft:silverfish|REVERSE|ATTRIBUTES", "miecraft:skeleton|REVERSE|ATTRIBUTES|ARMOR", "miecraft:slime|REVERSE|ATTRIBUTES", "minecraft:spider|REVERSE|ATTRIBUTES", "miecraft:stray|REVERSE|ATTRIBUTES|ARMOR", "minecraft:vex|REVERSE|ATTRIBUTES", "minecraft:witch|REVERSE|ATTRIBUTES", "minecraft:wither|REVERSE|ATTRIBUTES", "miecraft:wither_skeleton|REVERSE|ATTRIBUTES|ARMOR", "minecraft:zoglin|REVERSE|ATTRIBUTES"]
  53. #Put the above flags here to completly disable them.
  54. "Flag Blacklist" = ["ATTRIBUTES", "LADDER", "STEAL", "GUARDIAN", "PARROT", "TARGETVILLAGER", "NEUTRALAGGRO"]
  55. #Treat ATTRIBUTES flags as whitelist
  56. "Attribute Whitelist" = true
  57. #Treat ARMOR flags as whitelist
  58. "Armor Equip Whitelist" = false
  59. #Treat HELDITEMS flags as whitelist
  60. "Held Equip Whitelist" = false
  61. #Treat BLOCKBREAK flags as whitelist
  62. "Breaker Whitelist" = false
  63. #Treat USEITEM flags as whitelist
  64. "Item Use Whitelist" = false
  65. #Treat LADDER flags as whitelist
  66. "Ladder Whitelist" = false
  67. #Treat STEAL flags as whitelist
  68. "Steal Whitelist" = true
  69. #Treat GUARDIAN flags as whitelist
  70. "Guardian Whitelist" = true
  71. #Treat PARROT flags as whitelist
  72. "Parrot Whitelist" = true
  73. #Treat TARGETVILLAGER flags as whitelist
  74. "Villager Whitelist" = true
  75. #Treat NEUTRALAGGRO flags as whitelist
  76. "Neutral Aggro Whitelist" = true
  77.  
  78. #Debugging
  79. [debug]
  80. #Enable showing of entity paths
  81. "Path Debugging" = false
  82.  
  83. #Settings for mod integration
  84. [integration]
  85. #Should the scaling health mods difficulty system be used instead of this ones. (Requires scaling health mod)
  86. "Use Scaling Health Mod" = false
  87.  
  88. #Settings regarding custom ai for mobs
  89. [ai]
  90. #Whitelist for blocks, which can be actively broken.
  91. #Usage: <registry name;classname;tag;namespace> put "!" infront to exclude blocks
  92. #Note: If you include common blocks (like grass blocks) the pathfinding will be a bit strange
  93. "Block Whitelist" = ["minecraft:grass_block", "minecraft:dirt", "minecraft:coarse_dirt", "minecraft:podzol", "minecraft:planks", "forge:sand", "forge:gravel", "minecraft:sponge", "minecraft:wet_sponge", "forge:glass", "minecraft:wool", "minecraft:wooden_slabs", "forge:bookshelves", "minecraft:wooden_stairs", "minecraft:ice", "minecraft:snow_block", "minecraft:clay", "minecraft:pumpkin", "minecraft:carved_pumpkin", "minecraft:soul_sand", "minecraft:soul_soil", "minecraft:glowstone", "minecraft:jack_o_lantern", "minecraft:melon", "minecraft:mycelium", "minecraft:hay_block", "minecraft:packed_ice", "minecraft:sea_lantern", "minecraft:nether_wart_block", "minecraft:warped_wart_block", "minecraft:oak_leaves", "minecraft:spruce_leaves", "minecraft:birch_leaves", "minecraft:jungle_leaves", "minecraft:acacia_leaves", "minecraft:dark_oak_leaves", "minecraft:chorus_plant", "minecraft:chorus_flower", "forge:chests/wooden", "minecraft:crafting_table", "minecraft:farmland", "minecraft:cactus", "minecraft:jukebox", "forge:fences/wooden", "minecraft:brown_mushroom_block", "minecraft:red_mushroom_block", "minecraft:mushroom_stem", "forge:glass_panes", "minecraft:carpets", "minecraft:slime_block", "minecraft:grass_path", "minecraft:scaffolding", "minecraft:beds", "minecraft:loom", "minecraft:composter", "minecraft:barrel", "minecraft:cartography_table", "minecraft:fletching_table", "minecraft:smithing_table", "minecraft:campfire", "minecraft:shroomlight", "minecraft:bee_nest", "minecraft:beehive", "minecraft:honey_block", "minecraft:honeycomb_block", "minecraft:note_block", "minecraft:sticky_piston", "minecraft:piston", "minecraft:tnt", "minecraft:woodn_trapdoors", "forge:fence_gates/wooden", "minecraft:redstone_lamp", "minecraft:daylight_detector", "minecraft:wooden_doors", "minecraft:lectern", "minecraft:target"]
  94. #Treat Block Whitelist as Blocklist
  95. "Block as Blacklist" = false
  96. #Use the block breaking sound instead of a knocking sound
  97. Sound = true
  98. #Chance for a mob to be able to break blocks
  99. #Range: 0.0 ~ 1.0
  100. "Breaker Chance" = 0.5
  101. #Initial cooldown for block breaking mobs
  102. "Breaker Initial Cooldown" = 120
  103. #Cooldown for breaking blocks
  104. "Breaker Cooldown" = 20
  105. #Chance for a mob to be able to steal items
  106. #Range: 0.0 ~ 1.0
  107. "Stealer Chance" = 0.0
  108. #Items which will be given to mobs who can break blocks. Empty list = no items. Syntax: id;weight
  109. "Breaking items" = ["minecraft:wooden_pickaxe;1", "minecraft:wooden_axe;1", "minecraft:wooden_shovel;1"]
  110. #Should mobs be able to break tile entities? Evaluated before the break list
  111. "Break Tiles" = true
  112. #Chance for neutral mobs to be aggressive
  113. #Range: 0.0 ~ 1.0
  114. "Neutral Aggressive Chance" = 0.0
  115. #List for of pairs containing which mobs auto target others. Syntax is [mob id]-[mob id] where second value is the target.
  116. # e.g. minecraft:zombie-minecraft:skeleton makes all zombies target skeletons
  117. "Auto Target List" = ["minecraft:pillager-minecraft:zombie", "minecraft:pillager-minecraft:zombie_villager", "minecraft:vindicator-minecraft:zombie", "minecraft:vindicator-minecraft:zombie_villager", "minecraft:pillager-minecraft:husk", "minecraft:vindicator-minecraft:husk", "minecraft:pillager-minecraft:drowned", "minecraft:vindicator-minecraft:drowned", "minecraft:pillager-minecraft:skeleton", "minecraft:vindicator-minecraft:skeleton", "minecraft:pillager-minecraft:stray", "minecraft:vindicator-minecraft:stray", "minecraft:zombified_piglin-minecraft:player"]
  118. #Delay for the coroutil repair block. Coroutil integration needs to be enabled
  119. "Repair Ticks" = 500
  120. #Difficulty at which mobs are able to break blocks
  121. "Difficulty Break AI" = 0.0
  122. #Difficulty at which mobs are able to steal items
  123. "Difficulty Steal AI" = 0.0
  124. #Chance for mobs to be able to ride a parrot
  125. "Fly Chance" = 0.0
  126.  
  127. #Configs regarding mobs spawning with equipment
  128. [equipment]
  129. #Blacklist for mods. Add modid to prevent items from that mod being equipped. (For individual items use the equipment.json)
  130. "Item Blacklist" = []
  131. #Use blacklist as whitelist
  132. "Item Whitelist" = false
  133. #Blacklist for items mobs should never be able to use.
  134. #Use as in using the item similar to players (e.g. shooting bows)
  135. "Item Use Blacklist" = ["bigbrain:buckler"]
  136. #Turn the use blacklist into a whitelist
  137. "Item Use Whitelist" = false
  138. #Blacklist for specific mobs and items they shouldnt use (e.g. skeletons already use bows)
  139. #<entity registry name-item>
  140. #For different items but same entity use multiple lines
  141. #Some special names are BOW, TRIDEN, CROSSBOW refering to every bow/trident/crossbow item (So you dont need to type e.g. every bow item)
  142. "Entity Item Use Blacklist" = []
  143. #Base chance that a mob can have one piece of armor
  144. #Range: 0.0 ~ 1.0
  145. "Equipment Chance" = 0.1
  146. #Base chance for each additional armor pieces
  147. #Range: 0.0 ~ 1.0
  148. "Additional Equipment Chance" = 0.1
  149. #Adds additional x*difficulty% to base equip chance
  150. "Equipment Addition" = 0.1
  151. #Chance for mobs to have a weapon
  152. #Range: 0.0 ~ 1.0
  153. "Weapon Chance" = 0.1
  154. #Adds additional x*difficulty% to base weapon chance
  155. "Weapon Chance Add" = 0.1
  156. #Base chance for each armor pieces to get enchanted
  157. #Range: 0.0 ~ 1.0
  158. "Enchanting Chance" = 0.0
  159. #Adds additional x*difficulty% to base enchanting chance
  160. "Enchanting Addition" = 0.0
  161. #Specify min and max enchanting levels according to difficulty. difficulty-minLevel-maxLevel
  162. "Enchanting Calc" = ["0-5-10", "25-5-15", "50-10-17", "100-15-25", "200-20-30", "250-30-35"]
  163. #Chance for mobs to have an item in offhand
  164. #Range: 0.0 ~ 1.0
  165. "Item Equip Chance" = 0.1
  166. #Adds additional x*difficulty% to base item chance
  167. "Item Chance add" = 0.1
  168. #Should mobs drop the armor equipped through this mod? (Other methods e.g. through vanilla is not included)
  169. "Should drop equipment" = true
  170.  
  171. #Settings for attribute modifiers
  172. [attributes]
  173. #Health will be multiplied by difficulty*0.016*x. Set to 0 to disable
  174. "Health Increase Multiplier" = 1.0
  175. #Health will be multiplied by at maximum this. Set to 0 means no limit
  176. "Max Health Increase" = 5.0
  177. #Round health to the nearest x. Set to 0 to disable
  178. "Round HP" = 0.5
  179. #Damage will be multiplied by difficulty*0.008*x. Set to 0 to disable
  180. "Damage Increase Multiplier" = 1.0
  181. #Damage will be multiplied by at maximum this. Set to 0 means no limit
  182. "Max Damage Increase" = 3.0
  183. #Speed will be increased by difficulty*0.0008*x. Set to 0 to disable
  184. "Speed Increase" = 1.0
  185. #Maximum increase in speed
  186. #Range: 0.0 ~ 1.0
  187. "Max Speed" = 0.5
  188. #Knockback will be increased by difficulty*0.002*x. Set to 0 to disable
  189. "Knockback Increase" = 1.0
  190. #Maximum increase in knockback
  191. "Max Knockback" = 0.5
  192. #Magic resistance will be increased by difficulty*0.0016*x. Set to 0 to disable
  193. "Magic Resistance Increase" = 1.0
  194. #Maximum increase in magic resistance. Magic reduction is percentage
  195. #Range: 0.0 ~ 1.0
  196. "Max Magic Resistance" = 0.5
  197. #Projectile Damage will be multiplied by 1+difficulty*0.008*x. Set to 0 to disable
  198. "Projectile Damage Increase" = 1.0
  199. #Projectile damage will be multiplied by maximum of this
  200. "Max Projectile Damage" = 1.0
  201.  
  202.  
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