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DefaultEngine.ini

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Aug 11th, 2017
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  1. [URL]
  2. GameName=OMNUPrototype
  3.  
  4. [/Script/Engine.RecastNavMesh]
  5. bDrawPolyEdges=False
  6. bDistinctlyDrawTilesBeingBuilt=True
  7. DrawOffset=10.000000
  8. bFixedTilePoolSize=False
  9. TilePoolSize=1024
  10. TileSizeUU=1000.000000
  11. CellSize=19.000000
  12. CellHeight=10.000000
  13. AgentRadius=34.000000
  14. AgentHeight=144.000000
  15. AgentMaxHeight=160.000000
  16. AgentMaxSlope=44.000000
  17. AgentMaxStepHeight=35.000000
  18. MinRegionArea=0.000000
  19. MergeRegionSize=400.000000
  20. MaxSimplificationError=1.300000
  21. MaxSimultaneousTileGenerationJobsCount=1024
  22. TileNumberHardLimit=1048576
  23. DefaultDrawDistance=5000.000000
  24. DefaultMaxSearchNodes=2048.000000
  25. DefaultMaxHierarchicalSearchNodes=2048.000000
  26. RegionPartitioning=Watershed
  27. LayerPartitioning=Watershed
  28. RegionChunkSplits=2
  29. LayerChunkSplits=2
  30. bSortNavigationAreasByCost=False
  31. bPerformVoxelFiltering=True
  32. bMarkLowHeightAreas=False
  33. bDoFullyAsyncNavDataGathering=False
  34. bUseBetterOffsetsFromCorners=True
  35. bUseVirtualFilters=True
  36. bUseVoxelCache=False
  37. TileSetUpdateInterval=1.000000
  38. HeuristicScale=0.999000
  39. VerticalDeviationFromGroundCompensation=0.000000
  40. bForceRebuildOnLoad=True
  41.  
  42. [/Script/IOSRuntimeSettings.IOSRuntimeSettings]
  43. MinimumiOSVersion=IOS_8
  44.  
  45.  
  46. [/Script/Engine.Engine]
  47. +ActiveGameNameRedirects=(OldGameName="TP_TopDownBP",NewGameName="/Script/OMNUPrototype")
  48. +ActiveGameNameRedirects=(OldGameName="/Script/TP_TopDownBP",NewGameName="/Script/OMNUPrototype")
  49.  
  50. [/Script/Engine.RendererSettings]
  51. r.MobileHDR=False
  52. r.Mobile.DisableVertexFog=False
  53. r.Shadow.CSM.MaxMobileCascades=2
  54. r.MobileMSAA=1
  55. r.DiscardUnusedQuality=False
  56. r.AllowOcclusionQueries=True
  57. r.MinScreenRadiusForLights=0.030000
  58. r.MinScreenRadiusForDepthPrepass=0.030000
  59. r.MinScreenRadiusForCSMDepth=0.010000
  60. r.PrecomputedVisibilityWarning=False
  61. r.TextureStreaming=True
  62. Compat.UseDXT5NormalMaps=False
  63. r.ClearCoatNormal=False
  64. r.ReflectionCaptureResolution=128
  65. r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
  66. r.ForwardShading=False
  67. r.VertexFoggingForOpaque=True
  68. r.AllowStaticLighting=True
  69. r.NormalMapsForStaticLighting=False
  70. r.GenerateMeshDistanceFields=False
  71. r.DistanceFieldBuild.EightBit=False
  72. r.GenerateLandscapeGIData=True
  73. r.DistanceFieldBuild.Compress=False
  74. r.TessellationAdaptivePixelsPerTriangle=48.000000
  75. r.SeparateTranslucency=False
  76. r.TranslucentSortPolicy=0
  77. TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
  78. r.CustomDepth=1
  79. r.CustomDepthTemporalAAJitter=True
  80. r.DefaultFeature.Bloom=True
  81. r.DefaultFeature.AmbientOcclusion=False
  82. r.DefaultFeature.AmbientOcclusionStaticFraction=True
  83. r.DefaultFeature.AutoExposure=False
  84. r.DefaultFeature.AutoExposure.Method=0
  85. r.DefaultFeature.MotionBlur=False
  86. r.DefaultFeature.LensFlare=False
  87. r.DefaultFeature.AntiAliasing=0
  88. r.StencilForLODDither=False
  89. r.EarlyZPass=3
  90. r.EarlyZPassMovable=True
  91. r.EarlyZPassOnlyMaterialMasking=False
  92. r.DBuffer=True
  93. r.ClearSceneMethod=1
  94. r.BasePassOutputsVelocity=False
  95. r.SelectiveBasePassOutputs=False
  96. bDefaultParticleCutouts=False
  97. r.AllowGlobalClipPlane=False
  98. r.GBufferFormat=1
  99. r.MorphTarget.Mode=False
  100. r.GPUCrashDebugging=False
  101. vr.InstancedStereo=False
  102. vr.MultiView=False
  103. vr.MobileMultiView=False
  104. vr.MobileMultiView.Direct=False
  105. vr.MonoscopicFarField=False
  106. r.WireframeCullThreshold=5.000000
  107. r.SupportStationarySkylight=True
  108. r.SupportLowQualityLightmaps=True
  109. r.SupportPointLightWholeSceneShadows=True
  110. r.SupportAtmosphericFog=True
  111. r.SkinCache.CompileShaders=False
  112. r.Mobile.EnableStaticAndCSMShadowReceivers=True
  113. r.Mobile.AllowDistanceFieldShadows=True
  114. r.Mobile.AllowMovableDirectionalLights=True
  115. r.MobileNumDynamicPointLights=4
  116. r.MobileDynamicPointLightsUseStaticBranch=True
  117. r.SkinCache.SceneMemoryLimitInMB=128.000000
  118.  
  119. [/Script/EngineSettings.GameMapsSettings]
  120. EditorStartupMap=/Game/OMNU/BasicMap.BasicMap
  121. LocalMapOptions=
  122. TransitionMap=None
  123. bUseSplitscreen=False
  124. TwoPlayerSplitscreenLayout=Horizontal
  125. ThreePlayerSplitscreenLayout=FavorTop
  126. bOffsetPlayerGamepadIds=False
  127. GameInstanceClass=/Script/Engine.GameInstance
  128. GameDefaultMap=/Game/OMNU/BasicMap.BasicMap
  129. ServerDefaultMap=/Engine/Maps/Entry.Entry
  130. GlobalDefaultGameMode=/Game/TopDownBP/Blueprints/TopDownGameMode.TopDownGameMode_C
  131. GlobalDefaultServerGameMode=None
  132.  
  133. [/Script/Slate.SlateSettings]
  134. bVirtualKeyboardSendsTextChanged=False
  135. bVirtualKeyboardDisplayOnFocus=True
  136. bExplicitCanvasChildZOrder=True
  137.  
  138. [/Script/HardwareTargeting.HardwareTargetingSettings]
  139. TargetedHardwareClass=Mobile
  140. AppliedTargetedHardwareClass=Mobile
  141. DefaultGraphicsPerformance=Maximum
  142. AppliedDefaultGraphicsPerformance=Maximum
  143.  
  144. [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
  145. PackageName=com.Derek.OMNU
  146. bPackageForGearVR=True
  147. MinSDKVersion=19
  148. TargetSDKVersion=19
  149.  
  150. [/Script/Engine.PhysicsSettings]
  151. DefaultGravityZ=-980.000000
  152. DefaultTerminalVelocity=4000.000000
  153. DefaultFluidFriction=0.300000
  154. SimulateScratchMemorySize=262144
  155. RagdollAggregateThreshold=4
  156. TriangleMeshTriangleMinAreaThreshold=5.000000
  157. bEnableAsyncScene=False
  158. bEnableShapeSharing=False
  159. bEnablePCM=True
  160. bEnableStabilization=False
  161. bWarnMissingLocks=True
  162. bEnable2DPhysics=False
  163. LockedAxis=Invalid
  164. DefaultDegreesOfFreedom=Full3D
  165. BounceThresholdVelocity=200.000000
  166. FrictionCombineMode=Average
  167. RestitutionCombineMode=Average
  168. MaxAngularVelocity=3600.000000
  169. MaxDepenetrationVelocity=0.000000
  170. ContactOffsetMultiplier=0.010000
  171. MinContactOffset=0.000100
  172. MaxContactOffset=1.000000
  173. bSimulateSkeletalMeshOnDedicatedServer=True
  174. DefaultShapeComplexity=CTF_UseSimpleAndComplex
  175. bDefaultHasComplexCollision=True
  176. bSuppressFaceRemapTable=False
  177. bSupportUVFromHitResults=False
  178. bDisableActiveActors=False
  179. bDisableCCD=False
  180. bEnableEnhancedDeterminism=False
  181. MaxPhysicsDeltaTime=0.033333
  182. bSubstepping=False
  183. bSubsteppingAsync=False
  184. MaxSubstepDeltaTime=0.016667
  185. MaxSubsteps=6
  186. SyncSceneSmoothingFactor=0.000000
  187. AsyncSceneSmoothingFactor=0.990000
  188. InitialAverageFrameRate=0.016667
  189. PhysXTreeRebuildRate=10
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