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- {"fields":[{"name":"DMG recommendation","value":"Compare the difficulty of the challenge to combat encounters. Then award the characters XP as if it had been a combat encounter of the same difficulty.","inline":false},{"name":"A guide to bounties with no combat","value":"[Word document](https://cdn.discordapp.com/attachments/628250077621911556/719532712439840808/a_guide_to_bounties_with_no_combat.docx) by <@671429680485629964>\nThe included table has to be divided by the number of players.","inline":false},{"name":"Traps","value":"A XP table for traps found on [Reddit](https://www.reddit.com/r/dndnext/comments/32m1dp/5e_trap_xp_values/cqclrk6/?utm_source=reddit&utm_medium=web2x&context=3).","inline":false},{"name":"Non-combat bounty rewards","value":"For a straight-forward way to give out XP, you can use this table by <@264025963090673667> to award player characters. XP are per character.\n```\nChar Level | XP\n 1 | 250\n 2 | 200\n 3 | 500\n 4 | 1000\n 5 | 1900\n 6 | 2300\n 7 | 2800\n 8 | 3600\n 9 | 4000\n 10 | 5300\n 11 | 3800\n 12 | 5000\n 13 | 5000\n 14 | 6300\n 15 | 7500\n 16 | 7500\n 17 | 10000\n 18 | 10000\n 19 | 12500\n 20 | 12500\n```","inline":false}],"title":"Non-combat XP","description":"As there are no hard rules on this topic, this post is here to give rough guidelines if you want to reward players for non-combat encounters and bounties.\nIn general, you should only reward XP for encounters involving a meaningful risk of failure!\n\nBelow are some different ways to determine XP to serve as a starting point (they are alternative ways, not cumulative):","thumbnail":{"url":"https://cdn.discordapp.com/attachments/778621361907171348/841334423454089216/xp.png"},"color":2105893}
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