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magnemite

Mar 3rd, 2014
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  1. Overview
  2. ########
  3.  
  4. Last generation, Magnemite was an effective bulky attacker who could switch into things like the threatening SubRoost Murkrow and take it out, and in this generation, it can still take hits while hitting back, thanks to a niche item + ability combo. Sadly, Steel lost it's resistance to Ghost, making it a less reliable counter to things like Drifloon, and Dark, meaning things like Pawniard can punish it with their STAB. In addition, Magnemite heavily relies on items, so the Knock Off buff has greatly hurt it. Not all is dark for Magnemite though, as Steel is now super effective against the new Fairy type, meaning it can counter or check things like Spiritzee and Snubbull. It was also given a gift with the unbanning of Berry Juice, allowing it to be a top notch abuser of the infamous Berry Juice and Sturdy combo. Although no where near as effective as last generation, it's Choice Scarf set can still function as a solid revenge killer. It's typing still allows it to function as a good pivot for offensive teams, with it's ability to Volt Switch out of threats, absorb Paralyses, and keep great pressure on the opponent with it's solid coverage.
  5.  
  6.  
  7. Sturdy + Berry Juice
  8. ########
  9. name: Sturdy + Berry Juice
  10. move 1: Flash Cannon
  11. move 2: Volt Switch
  12. move 3: Hidden Power Ice / Hidden Power Ground
  13. move 4: Thunderbolt / Recycle
  14. ability: Sturdy
  15. item: Berry Juice
  16. evs: 240 SpA / 236 Spe
  17. nature: Modest / Timid
  18.  
  19. Moves
  20. ========
  21.  
  22. Flash Cannon is the main STAB, hitting Fairies and anything that doesn't resist it hard
  23. Volt Switch gives you momentum and lets him escape his Grass type counters
  24. Hidden Power Ice hits Gligar and Grass types on the switch
  25. Hidden Power Ground lets him touch Chinchou and other Magnemite
  26. Thunderbolt can be used as a more powerful STAB or to stay in after using an Electric move
  27. Recycle can replace either Thunderbolt or Volt Switch so you can reuse your Berry Juice
  28.  
  29.  
  30. Set Details
  31. ========
  32.  
  33. EV's are standard max/max with the final 36 giving one more point in defense
  34. Sturdy lets him live OHKO's from full health
  35. Berry Juice abuses this ability and recovers all damage take meaning Sturdy can be activated again
  36. Modest maximizes special attack, letting it reach 20
  37. Timid can be used to get the jump on Swirlix before Unburden is activated
  38.  
  39.  
  40. Usage Tips
  41. ========
  42.  
  43. Use it to bait in things such as Gligar, survive a hit, and OHKO back, or use it to switch in to things that do over 50% and force them to have to 2HKO you without getting KO'd
  44. Avoid switching into Knock Off users
  45. Remove Spikes and Stealth Rocks before coming in too keep Sturdy intact
  46. Can function as a solid lead against common leads like Gligar
  47. Best as a pivot
  48. If Sturdy is gone, but you aren't in Berry Juice range, play carefully.
  49.  
  50.  
  51. Team Options
  52. ========
  53.  
  54. Pokemon that can handle Chinchou, like Foongus who can also help against Fighting types or a Chinchou with Hidden Power Grass
  55. Defog or Rapid Spin users to keep Sturdy intact, such as Gligar who also covers Magnemite's Ground and Fighting weaknesses
  56. Other Pokemon with U-turn or Volt Switch to keep momentum
  57. Pokemon that can switch into and defeat Fighting types like Spritzee whose Wish can keep Sturdy intact
  58. Other bulky Pokemon to come in on faster frail Pokemon that attempt to revenge
  59.  
  60.  
  61. Choice Scarf
  62. ########
  63. name: Choice Scarf
  64. move 1: Volt Switch
  65. move 2: Flash Cannon
  66. move 3: Hidden Power Ice / Hidden Power Ground
  67. move 4: Thunderbolt
  68. ability: Sturdy
  69. item: Choice Scarf
  70. evs: 240 SpA / 236 Spe
  71. nature: Modest
  72.  
  73. Moves
  74. ========
  75.  
  76. Thunderbolt is your strongest STAB and can be used to clean late game
  77. Flash Cannon is the other STAB, hitting Fairies
  78. Hidden Power Ice can surprise Gligar that thinks it outspeeds
  79. Hidden Power Ground can be used if you'd rather hit Chinchou and other Magnemite than OHKO Gligar
  80. Volt Switch gives you momentum and is a good move to spam
  81.  
  82.  
  83. Set Details
  84. ========
  85.  
  86. EV's are standard max/max with the final 36 giving one more point in defense
  87. Sturdy lets him live OHKO's from full health
  88. Choice Scarf fixes his below average speed, and surprises lots of his checks
  89. Modest gives him the most power possible, and he can outspeed the entire unboosted tier with his 14 speed
  90.  
  91. Usage Tips
  92. ========
  93.  
  94. Avoid switching into Knock Off users
  95. Remove Spikes and Stealth Rocks before coming in too keep Sturdy intact
  96. Can surprise common leads like Gligar by outspeeding and OHKO'ing
  97. Revenge kill slower threats with Volt Switch
  98. Be wary of priority
  99.  
  100.  
  101. Team Options
  102. ========
  103.  
  104. Pokemon that can handle Chinchou, like Foongus who can also help against Fighting types
  105. Defog or Rapid Spin users to keep Sturdy intact
  106. Other Pokemon with U-turn or Volt Switch to keep momentum
  107. Pokemon that enjoy the removal of Gligar, like Mienfoo
  108. Pokemon that can counter priority using Fighting types, like Spritzee who can also pass Wish to keep Sturdy intact
  109. Pokemon that can switch into Pokemon using Sucker Punch and beat them
  110.  
  111.  
  112.  
  113. Other Options
  114. ########
  115.  
  116. Hidden Power Fire can be used on a Steel trapping set, but you may as well just use a counter to these Pokemon, such as a Fighting type
  117. Magnet Pull can be useful for Sandstorm teams looking for something to threaten Snover and handle Drilbur's counters
  118. Magnet Rise can negate his weakness to Ground
  119. It can function as a weather starter, though there's usually a better one
  120.  
  121.  
  122.  
  123. Checks & Counters
  124. ########
  125.  
  126. Entry Hazards
  127. Chinchou
  128. Ferroseed
  129. Hippopotas
  130. Foongus
  131. Porygon since Shadow Ball in neutral
  132. Munchlax
  133. Ponyta and Larvesta can take a hit or two, have recovery, and can use Will-O-Wisp to avoid Sturdy + Berry Juice
  134. Timburr
  135. Misdreavus can take most of his moves and threaten back with Shadow Ball or Hidden Power Fighting
  136. Croagunk can hurt it with a combination of Drain Punch and Vacuum Wave
  137. Knock Off users
  138. Hail
  139. Burn Status (Will-O-Wisp)
  140. Once it is at 1HP or is between 51% and 99% faster things with a super effective move like Gligar and Meditite or priority users like Murkrow can revenge it
  141. Anything that resists whatever move it is lock into can beat it's scarf set
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