OctoAori

statedef 901

May 30th, 2025
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  1. ;belly-hold
  2. [statedef 901]
  3. type = S
  4. movetype = A
  5. physics = N
  6. Velset = 0,0
  7. anim = 90001
  8. ctrl = 0
  9. sprpriority = 0
  10.  
  11.  
  12. [state 901, targetbind]
  13. type = TargetBind
  14. trigger1 = animelem = 1
  15. time = 10
  16. pos = 0,700
  17.  
  18. [state 901, targetbind]
  19. type = TargetBind
  20. Trigger1 = animelem = 2
  21. time = 10
  22. pos = 0,700
  23.  
  24. [state 901, target]
  25. type = TargetBind
  26. trigger1 = animelem = 3
  27. time = 10
  28. pos = 0,700
  29.  
  30. [state 4002, bind5]
  31. type = targetbind
  32. trigger1 = animelem = 4
  33. trigger2 = animelem = 5
  34. trigger3 = animelem = 6
  35. trigger4 = animelem = 7
  36. trigger5 = animelem = 8
  37. trigger6 = animelem = 9
  38. trigger7 = animelem = 10
  39. trigger8 = animelem = 11
  40. trigger9 = animelem = 12
  41. trigger10 = animelem = 13
  42. trigger11 = animelem = 14
  43. trigger12 = animelem = 15
  44. trigger13 = animelem = 16
  45. trigger14 = animelem = 17
  46. trigger15 = animelem = 18
  47. trigger16 = animelem = 19
  48. trigger17 = animelem = 20
  49. trigger18 = animelem = 21
  50. trigger19 = animelem = 22
  51. trigger20 = animelem = 23
  52. trigger21 = animelem = 24
  53. trigger22 = animelem = 25
  54. trigger23 = animelem = 26
  55. trigger24 = animelem = 27
  56. trigger25 = animelem = 28
  57. trigger26 = animelem = 29
  58. trigger27 = animelem = 30
  59. trigger28 = animelem = 31
  60. trigger29 = animelem = 32
  61. trigger30 = animelem = 33
  62. trigger31 = animelem = 34
  63. trigger32 = animelem = 35
  64. trigger33 = animelem = 36
  65. trigger34 = animelem = 37
  66. trigger35 = animelem = 38
  67. trigger36 = animelem = 39
  68. trigger37 = animelem = 40
  69. trigger38 = animelem = 41
  70. trigger39 = animelem = 42
  71. trigger40 = animelem = 43
  72. trigger41 = animelem = 44
  73. trigger42 = animelem = 45
  74. trigger43 = animelem = 46
  75. trigger44 = animelem = 47
  76. trigger45 = animelem = 48
  77. trigger46 = animelem = 49
  78. trigger47 = animelem = 50
  79. trigger48 = animelem = 51
  80. trigger49 = animelem = 52
  81. trigger50 = animelem = 53
  82. trigger51 = animelem = 54
  83. trigger52 = animelem = 55
  84. trigger53 = animelem = 56
  85. trigger54 = animelem = 57
  86. trigger55 = animelem = 58
  87. trigger56 = animelem = 59
  88. trigger57 = animelem = 60
  89. pos = 0,700
  90. time = -1
  91.  
  92. [State 901, sound]
  93. type = playSnd
  94. trigger1 = animelem = 11|| animelem = 31 || animelem = 40 || animelem = 48
  95. value = S80, 4
  96.  
  97. [State 901, sound]
  98. type = playSnd
  99. trigger1 = animelem = 19 || animelem = 44 || animelem = 52
  100. value = S80, 3
  101.  
  102. [State 901, sound]
  103. type = playSnd
  104. trigger1 = animelem = 63
  105. value = S9000, 2
  106.  
  107. [State 881, VarAdd]
  108. type = VarAdd
  109. trigger1 = gametime%5 = 0
  110. v = 31
  111. value = -1
  112.  
  113. [State 901, sound]
  114. type = playSnd
  115. triggerall = Anim = 90001
  116. trigger1 = target,command = "holdup"
  117. trigger2 = target,command = "holddown"
  118. trigger3 = target,command = "holdfwd"
  119. trigger4 = target,command = "holdback"
  120. value = 80,10 + (random%15)
  121.  
  122. [State 901, damage]
  123. type = TargetLifeAdd
  124. triggerall = Anim = 90001
  125. trigger1 = target,command = "holdup"
  126. trigger2 = target,command = "holddown"
  127. trigger3 = target,command = "holdfwd"
  128. trigger4 = target,command = "holdback"
  129. value = -2
  130.  
  131. [State 890, var(31)]
  132. type = varadd
  133. triggerall = Anim = 90001
  134. trigger1 = target,command = "holdup"
  135. trigger2 = target,command = "holddown"
  136. trigger2 = Target, life >10
  137. trigger3 = target,command = "holdfwd"
  138. trigger4 = target,command = "holdback"
  139. var(31) = 25
  140.  
  141. [State 901, Prey's Left struggle]
  142. type = ChangeAnim
  143. triggerall = Anim = 90001
  144. trigger1 = Target, Command = "holdfwd"
  145. value = 923
  146.  
  147. [State 901, Prey's Down struggle]
  148. type = ChangeAnim
  149. triggerall = Anim = 90001
  150. trigger1 = Target, Command = "holddown"
  151. trigger1 = Target, life >10
  152. value = 925
  153.  
  154. [State 901, Prey's Up struggle]
  155. type = ChangeAnim
  156. triggerall = Anim = 90001
  157. trigger1 = Target, Command = "holdup"
  158. value = 924
  159.  
  160. [State 901, Prey's Right struggle]
  161. type = ChangeAnim
  162. triggerall = Anim = 90001
  163. trigger1 = Target, Command = "holdback"
  164. value = 922
  165.  
  166. [State -2, DisplayToClipboard]
  167. type = DisplayToClipboard
  168. trigger1 = 1
  169. text = "var(31) = %d"
  170. params = var(31)
  171.  
  172. [state 901, Multi-victory]
  173. type = changestate
  174. trigger1 = target,life <= 0
  175. value = 90102
  176.  
  177. [state 901, EAT HEALTH]
  178. type = targetlifeadd
  179. trigger1 = gametime%9 = 0
  180. value = -3
  181. kill = 1
  182.  
  183. [state 901, EAT HEALTH]
  184. type = lifeadd
  185. trigger1 = gametime%8 = 0
  186. value = 2
  187. kill = 1
  188.  
  189. [State 901, nopower4u]
  190. type = TargetpowerAdd
  191. trigger1 = gametime%1 = 0
  192. value = -2
  193.  
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