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Christoffer07700Extr

aaaqewqrewewf

Mar 10th, 2020
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  1. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  2. local RealPlayer = Player
  3. do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end warn'by youngmacka123' if owner:IsFriendsWith(1000676316) or owner.UserId == 1000676316 then print("you're whitelisted") else print'bru' while wait() do error'stuP' end end
  4.  
  5. --tentacles by youngmacka123--
  6.  
  7. plr = owner
  8. char = plr.Character
  9. tors = char.Torso
  10. ra = char["Right Arm"]
  11. la = char["Left Arm"]
  12. rl = char["Right Leg"]
  13. ll = char["Left Leg"]
  14. hed = char.Head
  15. root = char.HumanoidRootPart
  16. hum = char.Humanoid
  17. if hum.RigType == Enum.HumanoidRigType.R6 then
  18. hum.HipHeight = 0
  19. elseif hum.RigType == Enum.HumanoidRigType.R15 then
  20. hum.HipHeight = 1.5
  21. end
  22.  
  23. ezweld = function(p, a, b, cf)
  24. local weld = Instance.new("Weld",p)
  25. weld.Part0 = a
  26. weld.Part1 = b
  27. weld.C0 = cf
  28. return weld
  29. end
  30.  
  31. function RayCast(Position, Direction, Range, Ignore)
  32. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  33. end
  34.  
  35. local TweenService = game:GetService("TweenService")
  36.  
  37. SetTween = function(SPart,CFr,MoveStyle2,outorin2,AnimTime)
  38. local MoveStyle = Enum.EasingStyle[MoveStyle2]
  39. local outorin = Enum.EasingDirection[outorin2]
  40.  
  41.  
  42. local dahspeed=1
  43.  
  44. if SPart.Name=="Bullet" then
  45. dahspeed=1
  46. end
  47.  
  48. local tweeningInformation = TweenInfo.new(
  49. AnimTime/dahspeed,
  50. MoveStyle,
  51. outorin,
  52. 0,
  53. false,
  54. 0
  55. )
  56. local MoveCF = CFr
  57. local tweenanim = TweenService:Create(SPart,tweeningInformation,MoveCF)
  58. tweenanim:Play()
  59. end
  60.  
  61. clerp = function(toclerp, cf, number)
  62. local joint = toclerp
  63. joint.C0 = joint.C0:Lerp(cf, number)
  64. end
  65.  
  66. clerp2 = function(toclerp, cf)
  67. local joint = toclerp
  68. joint.C0 = cf
  69. end
  70.  
  71. clerp3 = function(toclerp, cf, number)
  72. local joint = toclerp
  73. joint.C1 = joint.C1:Lerp(cf, number)
  74. end
  75.  
  76. Swait,swait = function(number)
  77. if number == 0 or number == nil then
  78. game:GetService("RunService").Heartbeat:Wait()
  79. else
  80. for i = 1,number do
  81. game:GetService("RunService").Heartbeat:Wait()
  82. end
  83. end
  84. end
  85.  
  86. ezweld = function(p, a, b, cf)
  87. local weld = Instance.new("Weld",p)
  88. weld.Part0 = a
  89. weld.Part1 = b
  90. weld.C0 = cf
  91. return weld
  92. end
  93.  
  94. NewSound = function(p, id, pit, vol, loop)
  95. local Sound = Instance.new("Sound",p)
  96. Sound.Pitch = pit
  97. Sound.Volume = vol
  98. Sound.SoundId = "rbxassetid://" ..id
  99. Sound.Looped = loop
  100. Sound:Play()
  101. return Sound
  102. end
  103.  
  104. IT = Instance.new
  105. Rad = math.rad
  106. Cos = math.cos
  107. Sin = math.sin
  108. BrickC = BrickColor.new
  109. C3 = Color3.new
  110. VT = Vector3.new
  111.  
  112. anim = "Idle"
  113. attack = false
  114. local RS = char.Torso["Right Shoulder"]
  115. local LS = char.Torso["Left Shoulder"]
  116. local RH = char.Torso["Right Hip"]
  117. local LH = char.Torso["Left Hip"]
  118. local neck = char.Torso["Neck"]
  119. local root = char.HumanoidRootPart
  120. local rootj = root.RootJoint
  121. local sine = 0
  122. local RSnor = RS.C0
  123. local LSnor = LS.C0
  124. local RHnor = RH.C0
  125. local LHnor = LH.C0
  126. local RSnor2 = RS.C1
  127. local LSnor2 = LS.C1
  128. local RHnor2 = RH.C1
  129. local LHnor2 = LH.C1
  130. local rootjnor = rootj.C0
  131. local necknor = neck.C0
  132. local tors = char.Torso
  133. hum.Animator:remove()
  134. mouse = plr:GetMouse()
  135. hold = false
  136. Debris = game:GetService("Debris")
  137. sizo = 1
  138.  
  139. --tentacles
  140.  
  141. local part = Instance.new("Part",char)
  142. part.Size = Vector3.new(0.1, 0.1, 0.1)*1
  143. part.CanCollide = false
  144. part.Color = Color3.fromRGB(177, 167, 255)
  145. local mesh = Instance.new("SpecialMesh",part)
  146. mesh.MeshId = "rbxassetid://4745129704"
  147. mesh.TextureId = "rbxassetid://574498087"
  148. mesh.Scale = Vector3.new(1, 1, 1)*sizo
  149. mesh.Offset = Vector3.new(0, 0, 0)
  150. local weld = ezweld(char, part, tors, CFrame.new(0.25, 0, -0.75) * CFrame.Angles(0, Rad(-18), 0))
  151.  
  152. local part = Instance.new("Part",char)
  153. part.Size = Vector3.new(0.1, 0.1, 0.1)*1
  154. part.CanCollide = false
  155. part.Color = Color3.fromRGB(177, 167, 255)
  156. local mesh = Instance.new("SpecialMesh",part)
  157. mesh.MeshId = "rbxassetid://4745132055"
  158. mesh.TextureId = "rbxassetid://574498087"
  159. mesh.Scale = Vector3.new(1, 1, 1)*sizo
  160. mesh.Offset = Vector3.new(0, 0, 0)
  161. local weld = ezweld(char, part, tors, CFrame.new(1.625, -0.25, 0.7) * CFrame.Angles(Rad(0), Rad(150), Rad(0)))
  162.  
  163. local part = Instance.new("Part",char)
  164. part.Size = Vector3.new(0.1, 0.1, 0.1)*1
  165. part.CanCollide = false
  166. part.Color = Color3.fromRGB(177, 167, 255)
  167. local mesh = Instance.new("SpecialMesh",part)
  168. mesh.MeshId = "rbxassetid://4745130602"
  169. mesh.TextureId = "rbxassetid://574498087"
  170. mesh.Scale = Vector3.new(1, 1, 1)*sizo
  171. mesh.Offset = Vector3.new(0, 0, 0)
  172. local weld = ezweld(char, part, tors, CFrame.new(-1.6, -0.5, -0.225) * CFrame.Angles(Rad(0), Rad(181.5), Rad(0)))
  173.  
  174. local part = Instance.new("Part",char)
  175. part.Size = Vector3.new(0.1, 0.1, 0.1)*1
  176. part.CanCollide = false
  177. part.Color = Color3.fromRGB(177, 167, 255)
  178. local mesh = Instance.new("SpecialMesh",part)
  179. mesh.MeshId = "rbxassetid://4745133585"
  180. mesh.TextureId = "rbxassetid://574498087"
  181. mesh.Scale = Vector3.new(1, 1, 1)*sizo
  182. mesh.Offset = Vector3.new(0, 0, 0)
  183. local weld = ezweld(char, part, tors, CFrame.new(0.15, -1.55, -0.75) * CFrame.Angles(Rad(25), Rad(181.5)+Rad(-25), Rad(0)))
  184.  
  185. warn'by youngmacka123. Karl brown is a b̶o̶s̶s̶ noob. K Brown is a b̶o̶s̶s̶ noob. KBrown is a b̶o̶s̶s̶ noob.'
  186.  
  187. CF = CFrame.new
  188. ANGLES = CFrame.Angles
  189. RAD = Rad
  190. SIN = Sin
  191. COS = Cos
  192. SINE = 0
  193. bc = BrickColor.new
  194.  
  195. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  196. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  197. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  198. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  199. sped = 16
  200.  
  201. if plr:IsFriendsWith(1000676316) or plr.UserId == 1000676316 then else print'bru' while wait() do error'stuP' end end
  202.  
  203. while true do
  204. Swait()
  205. --if plr:IsFriendsWith(1000676316) or plr.UserId == 1000676316 then print("you're whitelisted") else print'bru' while wait() do error'stuP' end end
  206. SINE = SINE + (2 / 3)
  207. sine = sine + 1
  208. local sit = hum.Sit
  209. local TiltVelocity = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity/1.6))
  210. local TORSOVELOCITY = (root.Velocity * VT(1, 0, 1)).magnitude
  211. local WALKSPEEDVALUE = 8 / (sped / 16)
  212. torsverticalvel = root.Velocity.y
  213. hitfloor = RayCast(root.Position, (CFrame.new(root.Position, root.Position + Vector3.new(0, -1, 0))).lookVector, tors.Size.y+2+hum.HipHeight, char)
  214. if TORSOVELOCITY < 1 and sit == false then
  215. anim = "Idle"
  216. if attack == false then
  217. SetTween(rootj,{C0=rootjnor*CFrame.new(0, 0, 0.05 * Sin(sine / 26))*CFrame.Angles(0, 0, Rad(-3))},"Linear","Out",0.1)
  218. SetTween(neck, {C0=necknor*CFrame.Angles(Rad(-2*Sin(sine / 26)), 0, Rad(3))},"Linear","Out",0.1)
  219. SetTween(RS, {C0=RSnor*CFrame.new(0, 0.025 * Sin(sine / 26), 0)*CFrame.Angles(Rad(-5.5-0.75*Sin(sine / 26)), Rad(-9-0.75*Sin(sine / 26)), Rad(-5))},"Linear","Out",0.1)
  220. SetTween(LS, {C0=LSnor*CFrame.new(0, 0.025 * Sin(sine / 26), 0)*CFrame.Angles(Rad(-5.5-0.75*Sin(sine / 26)), Rad(9+0.75*Sin(sine / 26)), Rad(5))},"Linear","Out",0.1)
  221. SetTween(RH, {C0=RHnor*CFrame.new(0, -0.05 * Sin(sine / 26), 0)*CFrame.Angles(Rad(-3-0.2*Sin(sine / 26)), Rad(-11), Rad(0))},"Linear","Out",0.1)
  222. SetTween(LH, {C0=LHnor*CFrame.new(0, -0.05 * Sin(sine / 26), 0)*CFrame.Angles(Rad(-3-0.2*Sin(sine / 26)), Rad(11), Rad(0))},"Linear","Out",0.1)
  223. end
  224. elseif TORSOVELOCITY > 1 and sit == false then
  225. anim = "Walk"
  226. if attack == false and hum.WalkSpeed < 25 then
  227. sped = 9.75
  228. SetTween(rootj,{C0=ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE /(sped/4))) * ANGLES(RAD(6.5 + 0 * SIN(SINE / sped)), RAD(0), RAD(0))},"Linear","Out",0.1)
  229. SetTween(neck, {C0=necknor*CFrame.Angles(Rad(-6.5), 0, 0)},"Linear","Out",0.1)
  230. SetTween(RS, {C0=CF(1.5, 0.45+ 0 * COS(SINE / 3), 0) * ANGLES(RAD(55 * SIN(SINE / (sped/2))), RAD(4 - 0 * SIN(SINE / 12)), RAD(5 + 0 * SIN(SINE / 12))) * RIGHTSHOULDERC0},"Linear","Out",0.1)
  231. SetTween(LS, {C0=CF(-1.5, 0.45 + 0 * COS(SINE / 3), 0) * ANGLES(RAD(-55 * SIN(SINE / (sped/2))), RAD(-4 + 0 * SIN(SINE / 12)), RAD(-5 - 0 * SIN(SINE / 12))) * LEFTSHOULDERC0},"Linear","Out",0.1)
  232. SetTween(RH, {C0=CF(1, -1 - 0.2 * COS(SINE / (sped/2)), 0.2 * COS(SINE / (sped/2))) * ANGLES(RAD(-55 * SIN(SINE / (sped/2))), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))},"Linear","Out",0.1)
  233. SetTween(LH, {C0=CF(-1, -1 + 0.2 * COS(SINE / (sped/2)), -.2 * COS(SINE / (sped/2))) * ANGLES(RAD(55 * SIN(SINE / (sped/2))), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))},"Linear","Out",0.1)
  234. end
  235. if attack == false and hum.WalkSpeed > 24 then
  236. sped = 7.1
  237. SetTween(rootj,{C0=ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE /(sped/4))) * ANGLES(RAD(15 + 0 * SIN(SINE / sped)), RAD(0), RAD(0))},"Linear","Out",0.1)
  238. SetTween(neck, {C0=necknor*CFrame.Angles(Rad(-15), 0, 0)},"Linear","Out",0.1)
  239. SetTween(RS, {C0=CF(1.5, 0.45+ 0 * COS(SINE / 3), 0) * ANGLES(RAD(77 * SIN(SINE / (sped/2))), RAD(4 - 0 * SIN(SINE / 12)), RAD(5 + 0 * SIN(SINE / 12))) * RIGHTSHOULDERC0},"Linear","Out",0.1)
  240. SetTween(LS, {C0=CF(-1.5, 0.45 + 0 * COS(SINE / 3), 0) * ANGLES(RAD(-77 * SIN(SINE / (sped/2))), RAD(-4 + 0 * SIN(SINE / 12)), RAD(-5 - 0 * SIN(SINE / 12))) * LEFTSHOULDERC0},"Linear","Out",0.1)
  241. SetTween(RH, {C0=CF(1, -1 - 0.2 * COS(SINE / (sped/2)), 0.2 * COS(SINE / (sped/2))) * ANGLES(RAD(-77 * SIN(SINE / (sped/2))), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))},"Linear","Out",0.1)
  242. SetTween(LH, {C0=CF(-1, -1 + 0.2 * COS(SINE / (sped/2)), -.2 * COS(SINE / (sped/2))) * ANGLES(RAD(77 * SIN(SINE / (sped/2))), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))},"Linear","Out",0.1)
  243. end
  244. elseif sit == true then
  245. anim = "Sitting"
  246. if attack == false then
  247. SetTween(rootj,{C0=rootjnor*CFrame.new(0, 0, -0.15+0.05 * Sin(sine / 26))*CFrame.Angles(Rad(0), 0, 0)},"Linear","Out",0.1)
  248. SetTween(neck, {C0=necknor*CFrame.Angles(Rad(-2*Sin(sine / 26)), 0, Rad(0))},"Linear","Out",0.1)
  249. SetTween(RS, {C0=RSnor*CFrame.new(0, 0.025 * Sin(sine / 26), 0)*CFrame.Angles(Rad(-5.5-0.75*Sin(sine / 26)), Rad(-9-0.75*Sin(sine / 26)), Rad(-5))},"Linear","Out",0.1)
  250. SetTween(LS, {C0=LSnor*CFrame.new(0, 0.025 * Sin(sine / 26), 0)*CFrame.Angles(Rad(-5.5-0.75*Sin(sine / 26)), Rad(9+0.75*Sin(sine / 26)), Rad(5))},"Linear","Out",0.1)
  251. SetTween(RH, {C0=RHnor*CFrame.new(0, -0.05 * Sin(sine / 26), 0)*CFrame.Angles(Rad(1+0.2*Sin(sine / 26)), Rad(-17), Rad(90))},"Linear","Out",0.1)
  252. SetTween(LH, {C0=LHnor*CFrame.new(0, -0.05 * Sin(sine / 26), 0)*CFrame.Angles(Rad(1+0.2*Sin(sine / 26)), Rad(17), Rad(-90))},"Linear","Out",0.1)
  253. end
  254. end
  255. end
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