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- #include <a_samp>
- #define FILTERSCRIPT
- #if defined FILTERSCRIPT
- #define Azul 0x00FFFFFF
- new PlayerText:TextdrawV[14][MAX_PLAYERS];
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Pegar Veiculos em Textdraw by: yNexus");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #endif
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- TextdrawCreate(playerid);
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if(newkeys & KEY_YES)
- {
- TextdrawVeiculos(playerid);
- SelectTextDraw(playerid, 0x00FFFFFF);
- }
- return 1;
- }
- public OnPlayerClickPlayerTextDraw ( playerid , PlayerText:playertextid )
- {
- if(_:playertextid == INVALID_TEXT_DRAW)
- return CallLocalFunction("OnPlayerClickPlayerTextDraw", "ii", playerid, INVALID_TEXT_DRAW);
- else if(playertextid == TextdrawV[2][playerid])
- {
- CancelSelectTextDraw(playerid);
- TextdrawVeiculosF(playerid);
- SendClientMessage(playerid, 0xF60000AA, "» Você Fechou O Menu.");
- }
- else if(playertextid == TextdrawV[4][playerid])
- {
- new Float:X,Float:Y,Float:Z,Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- new carro = CreateVehicle(411, X, Y, Z, Angle, 666, 0, 120000);
- PutPlayerInVehicle(playerid,carro,0);
- SendClientMessage(playerid, Azul, "» {FFFFFF} Você pegou um Infernus .");
- CancelSelectTextDraw(playerid);
- TextdrawVeiculosF(playerid);
- }
- else if(playertextid == TextdrawV[5][playerid])
- {
- new Float:X,Float:Y,Float:Z,Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- new carro = CreateVehicle(522, X, Y, Z, Angle, 666, 0, 120000);
- PutPlayerInVehicle(playerid,carro,0);
- SendClientMessage(playerid, Azul, "» {FFFFFF} Você pegou uma NRG-500 .");
- CancelSelectTextDraw(playerid);
- TextdrawVeiculosF(playerid);
- }
- else if(playertextid == TextdrawV[6][playerid])
- {
- new Float:X,Float:Y,Float:Z,Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- new carro = CreateVehicle(541, X, Y, Z, Angle, 666, 0, 120000);
- PutPlayerInVehicle(playerid,carro,0);
- SendClientMessage(playerid, Azul, "» {FFFFFF} Você pegou um Bullet .");
- CancelSelectTextDraw(playerid);
- TextdrawVeiculosF(playerid);
- }
- else if(playertextid == TextdrawV[7][playerid])
- {
- new Float:X,Float:Y,Float:Z,Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- new carro = CreateVehicle(520, X, Y, Z, Angle, 666, 0, 120000);
- PutPlayerInVehicle(playerid,carro,0);
- SendClientMessage(playerid, Azul, "» {FFFFFF} Você pegou um Hydra .");
- CancelSelectTextDraw(playerid);
- TextdrawVeiculosF(playerid);
- }
- else if(playertextid == TextdrawV[8][playerid])
- {
- new Float:X,Float:Y,Float:Z,Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- new carro = CreateVehicle(562, X, Y, Z, Angle, 666, 0, 120000);
- PutPlayerInVehicle(playerid,carro,0);
- SendClientMessage(playerid, Azul, "» {FFFFFF} Você pegou um Elegy .");
- CancelSelectTextDraw(playerid);
- TextdrawVeiculosF(playerid);
- }
- else if(playertextid == TextdrawV[9][playerid])
- {
- new Float:X,Float:Y,Float:Z,Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- new carro = CreateVehicle(535, X, Y, Z, Angle, 666, 0, 120000);
- PutPlayerInVehicle(playerid,carro,0);
- SendClientMessage(playerid, Azul, "» {FFFFFF} Você pegou uma Slamvan .");
- CancelSelectTextDraw(playerid);
- TextdrawVeiculosF(playerid);
- }
- else if(playertextid == TextdrawV[10][playerid])
- {
- new Float:X,Float:Y,Float:Z,Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- new carro = CreateVehicle(495, X, Y, Z, Angle, 666, 0, 120000);
- PutPlayerInVehicle(playerid,carro,0);
- SendClientMessage(playerid, Azul, "» {FFFFFF} Você pegou uma SandKing .");
- CancelSelectTextDraw(playerid);
- TextdrawVeiculosF(playerid);
- }
- else if(playertextid == TextdrawV[11][playerid])
- {
- new Float:X,Float:Y,Float:Z,Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- new carro = CreateVehicle(560, X, Y, Z, Angle, 666, 0, 120000);
- PutPlayerInVehicle(playerid,carro,0);
- SendClientMessage(playerid, Azul, "» {FFFFFF} Você pegou um Sultan .");
- CancelSelectTextDraw(playerid);
- TextdrawVeiculosF(playerid);
- }
- else if(playertextid == TextdrawV[12][playerid])
- {
- new Float:X,Float:Y,Float:Z,Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- new carro = CreateVehicle(463, X, Y, Z, Angle, 666, 0, 120000);
- PutPlayerInVehicle(playerid,carro,0);
- SendClientMessage(playerid, Azul, "» {FFFFFF} Você pegou uma Freeway .");
- CancelSelectTextDraw(playerid);
- TextdrawVeiculosF(playerid);
- }
- else if(playertextid == TextdrawV[13][playerid])
- {
- new Float:X,Float:Y,Float:Z,Float:Angle;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- new carro = CreateVehicle(487, X, Y, Z, Angle, 666, 0, 120000);
- SendClientMessage(playerid, Azul, "» {FFFFFF} Você pegou um Maverick (Helicóptero) .");
- PutPlayerInVehicle(playerid,carro,0);
- CancelSelectTextDraw(playerid);
- TextdrawVeiculosF(playerid);
- }
- return 0;
- }
- stock TextdrawCreate(playerid)
- {
- TextdrawV[0][playerid] = CreatePlayerTextDraw(playerid, 212.000000, 79.000000, "ld_pool:ball");
- PlayerTextDrawBackgroundColor(playerid,TextdrawV[0][playerid], 255);
- PlayerTextDrawFont(playerid,TextdrawV[0][playerid], 4);
- PlayerTextDrawLetterSize(playerid,TextdrawV[0][playerid], -0.719999, 8.000000);
- PlayerTextDrawColor(playerid,TextdrawV[0][playerid], -1);
- PlayerTextDrawSetOutline(playerid,TextdrawV[0][playerid], 0);
- PlayerTextDrawSetProportional(playerid,TextdrawV[0][playerid], 1);
- PlayerTextDrawUseBox(playerid,TextdrawV[0][playerid], 1);
- PlayerTextDrawBoxColor(playerid,TextdrawV[0][playerid], -1);
- PlayerTextDrawTextSize(playerid,TextdrawV[0][playerid], 220.000000, 244.000000);
- TextdrawV[1][playerid] = CreatePlayerTextDraw(playerid, 277.000000, 147.000000, "ld_pool:ball");
- PlayerTextDrawBackgroundColor(playerid,TextdrawV[1][playerid], 255);
- PlayerTextDrawFont(playerid,TextdrawV[1][playerid], 4);
- PlayerTextDrawLetterSize(playerid,TextdrawV[1][playerid], -0.719999, 8.000000);
- PlayerTextDrawColor(playerid,TextdrawV[1][playerid], -1);
- PlayerTextDrawSetOutline(playerid,TextdrawV[1][playerid], 0);
- PlayerTextDrawSetProportional(playerid,TextdrawV[1][playerid], 1);
- PlayerTextDrawUseBox(playerid,TextdrawV[1][playerid], 1);
- PlayerTextDrawBoxColor(playerid,TextdrawV[1][playerid], -1);
- PlayerTextDrawTextSize(playerid,TextdrawV[1][playerid], 86.000000, 101.000000);
- TextdrawV[2][playerid] = CreatePlayerTextDraw(playerid, 299.000000, 164.000000, "Sair");
- PlayerTextDrawBackgroundColor(playerid,TextdrawV[2][playerid], 255);
- PlayerTextDrawFont(playerid,TextdrawV[2][playerid], 1);
- PlayerTextDrawLetterSize(playerid,TextdrawV[2][playerid], 0.639999, 1.700000);
- PlayerTextDrawColor(playerid,TextdrawV[2][playerid], -16776961);
- PlayerTextDrawSetOutline(playerid,TextdrawV[2][playerid], 0);
- PlayerTextDrawSetProportional(playerid,TextdrawV[2][playerid], 1);
- PlayerTextDrawSetSelectable(playerid,TextdrawV[2][playerid], 1);
- PlayerTextDrawSetShadow(playerid, TextdrawV[2][playerid], 1);
- PlayerTextDrawUseBox(playerid,TextdrawV[2][playerid], 1);
- PlayerTextDrawBoxColor(playerid,TextdrawV[2][playerid], -256);
- PlayerTextDrawTextSize(playerid,TextdrawV[2][playerid], 340.000000, 15.000000);
- TextdrawV[3][playerid] = CreatePlayerTextDraw(playerid, 288.000000, 206.000000, "Veiculos");
- PlayerTextDrawBackgroundColor(playerid,TextdrawV[3][playerid], 255);
- PlayerTextDrawFont(playerid,TextdrawV[3][playerid], 1);
- PlayerTextDrawLetterSize(playerid,TextdrawV[3][playerid], 0.500000, 1.000000);
- PlayerTextDrawColor(playerid,TextdrawV[3][playerid], 16711935);
- PlayerTextDrawSetOutline(playerid,TextdrawV[3][playerid], 0);
- PlayerTextDrawSetProportional(playerid,TextdrawV[3][playerid], 1);
- PlayerTextDrawSetShadow(playerid, TextdrawV[3][playerid], 1);
- PlayerTextDrawUseBox(playerid,TextdrawV[3][playerid], 1);
- PlayerTextDrawBoxColor(playerid,TextdrawV[3][playerid], -256);
- PlayerTextDrawTextSize(playerid,TextdrawV[3][playerid], 350.000000, 10.000000);
- TextdrawV[4][playerid] = CreatePlayerTextDraw(playerid, 287.000000, 112.000000, "Infernus");
- PlayerTextDrawBackgroundColor(playerid,TextdrawV[4][playerid], 255);
- PlayerTextDrawFont(playerid,TextdrawV[4][playerid], 1);
- PlayerTextDrawLetterSize(playerid,TextdrawV[4][playerid], 0.500000, 1.000000);
- PlayerTextDrawColor(playerid,TextdrawV[4][playerid], -1);
- PlayerTextDrawSetOutline(playerid,TextdrawV[4][playerid], 0);
- PlayerTextDrawSetProportional(playerid,TextdrawV[4][playerid], 1);
- PlayerTextDrawSetSelectable(playerid,TextdrawV[4][playerid], 1);
- PlayerTextDrawSetShadow(playerid, TextdrawV[4][playerid], 1);
- PlayerTextDrawUseBox(playerid,TextdrawV[4][playerid], 1);
- PlayerTextDrawBoxColor(playerid,TextdrawV[4][playerid], -256);
- PlayerTextDrawTextSize(playerid,TextdrawV[4][playerid], 350.000000, 10.000000);
- TextdrawV[5][playerid] = CreatePlayerTextDraw(playerid, 353.000000, 140.000000, "NRG-500");
- PlayerTextDrawBackgroundColor(playerid,TextdrawV[5][playerid], 255);
- PlayerTextDrawFont(playerid,TextdrawV[5][playerid], 1);
- PlayerTextDrawLetterSize(playerid,TextdrawV[5][playerid], 0.390000, 1.199999);
- PlayerTextDrawColor(playerid,TextdrawV[5][playerid], -1);
- PlayerTextDrawSetOutline(playerid,TextdrawV[5][playerid], 0);
- PlayerTextDrawSetProportional(playerid,TextdrawV[5][playerid], 1);
- PlayerTextDrawSetSelectable(playerid,TextdrawV[5][playerid], 1);
- PlayerTextDrawSetShadow(playerid, TextdrawV[5][playerid], 1);
- PlayerTextDrawUseBox(playerid,TextdrawV[5][playerid], 1);
- PlayerTextDrawBoxColor(playerid,TextdrawV[5][playerid], -256);
- PlayerTextDrawTextSize(playerid,TextdrawV[5][playerid], 409.000000, 10.000000);
- TextdrawV[6][playerid] = CreatePlayerTextDraw(playerid, 369.000000, 180.000000, "Bullet");
- PlayerTextDrawBackgroundColor(playerid,TextdrawV[6][playerid], 255);
- PlayerTextDrawFont(playerid,TextdrawV[6][playerid], 1);
- PlayerTextDrawLetterSize(playerid,TextdrawV[6][playerid], 0.500000, 1.000000);
- PlayerTextDrawColor(playerid,TextdrawV[6][playerid], -1);
- PlayerTextDrawSetOutline(playerid,TextdrawV[6][playerid], 0);
- PlayerTextDrawSetProportional(playerid,TextdrawV[6][playerid], 1);
- PlayerTextDrawSetSelectable(playerid,TextdrawV[6][playerid], 1);
- PlayerTextDrawSetShadow(playerid, TextdrawV[6][playerid], 1);
- PlayerTextDrawUseBox(playerid,TextdrawV[6][playerid], 1);
- PlayerTextDrawBoxColor(playerid,TextdrawV[6][playerid], -256);
- PlayerTextDrawTextSize(playerid,TextdrawV[6][playerid], 412.000000, 10.000000);
- TextdrawV[7][playerid] = CreatePlayerTextDraw(playerid, 362.000000, 222.000000, "Hydra");
- PlayerTextDrawBackgroundColor(playerid,TextdrawV[7][playerid], 255);
- PlayerTextDrawFont(playerid,TextdrawV[7][playerid], 1);
- PlayerTextDrawLetterSize(playerid,TextdrawV[7][playerid], 0.500000, 1.000000);
- PlayerTextDrawColor(playerid,TextdrawV[7][playerid], -1);
- PlayerTextDrawSetOutline(playerid,TextdrawV[7][playerid], 0);
- PlayerTextDrawSetProportional(playerid,TextdrawV[7][playerid], 1);
- PlayerTextDrawSetSelectable(playerid,TextdrawV[7][playerid], 1);
- PlayerTextDrawSetShadow(playerid, TextdrawV[7][playerid], 1);
- PlayerTextDrawUseBox(playerid,TextdrawV[7][playerid], 1);
- PlayerTextDrawBoxColor(playerid,TextdrawV[7][playerid], -256);
- PlayerTextDrawTextSize(playerid,TextdrawV[7][playerid], 410.000000, 10.000000);
- TextdrawV[8][playerid] = CreatePlayerTextDraw(playerid, 349.000000, 256.000000, "Elegy");
- PlayerTextDrawBackgroundColor(playerid,TextdrawV[8][playerid], 255);
- PlayerTextDrawFont(playerid,TextdrawV[8][playerid], 1);
- PlayerTextDrawLetterSize(playerid,TextdrawV[8][playerid], 0.500000, 1.000000);
- PlayerTextDrawColor(playerid,TextdrawV[8][playerid], -1);
- PlayerTextDrawSetOutline(playerid,TextdrawV[8][playerid], 0);
- PlayerTextDrawSetProportional(playerid,TextdrawV[8][playerid], 1);
- PlayerTextDrawSetSelectable(playerid,TextdrawV[8][playerid], 1);
- PlayerTextDrawSetShadow(playerid, TextdrawV[8][playerid], 1);
- PlayerTextDrawUseBox(playerid,TextdrawV[8][playerid], 1);
- PlayerTextDrawBoxColor(playerid,TextdrawV[8][playerid], -256);
- PlayerTextDrawTextSize(playerid,TextdrawV[8][playerid], 390.000000, 10.000000);
- TextdrawV[9][playerid] = CreatePlayerTextDraw(playerid, 295.000000, 280.000000, "slamvan");
- PlayerTextDrawBackgroundColor(playerid,TextdrawV[9][playerid], 255);
- PlayerTextDrawFont(playerid,TextdrawV[9][playerid], 1);
- PlayerTextDrawLetterSize(playerid,TextdrawV[9][playerid], 0.500000, 1.000000);
- PlayerTextDrawColor(playerid,TextdrawV[9][playerid], -1);
- PlayerTextDrawSetOutline(playerid,TextdrawV[9][playerid], 0);
- PlayerTextDrawSetProportional(playerid,TextdrawV[9][playerid], 1);
- PlayerTextDrawSetSelectable(playerid,TextdrawV[9][playerid], 1);
- PlayerTextDrawSetShadow(playerid, TextdrawV[9][playerid], 1);
- PlayerTextDrawUseBox(playerid,TextdrawV[9][playerid], 1);
- PlayerTextDrawBoxColor(playerid,TextdrawV[9][playerid], -256);
- PlayerTextDrawTextSize(playerid,TextdrawV[9][playerid], 356.000000, 10.000000);
- TextdrawV[10][playerid] = CreatePlayerTextDraw(playerid, 239.000000, 256.000000, "SandKing");
- PlayerTextDrawBackgroundColor(playerid,TextdrawV[10][playerid], 255);
- PlayerTextDrawFont(playerid,TextdrawV[10][playerid], 1);
- PlayerTextDrawLetterSize(playerid,TextdrawV[10][playerid], 0.500000, 1.000000);
- PlayerTextDrawColor(playerid,TextdrawV[10][playerid], -1);
- PlayerTextDrawSetOutline(playerid,TextdrawV[10][playerid], 0);
- PlayerTextDrawSetProportional(playerid,TextdrawV[10][playerid], 1);
- PlayerTextDrawSetSelectable(playerid,TextdrawV[10][playerid], 1);
- PlayerTextDrawSetShadow(playerid, TextdrawV[10][playerid], 1);
- PlayerTextDrawUseBox(playerid,TextdrawV[10][playerid], 1);
- PlayerTextDrawBoxColor(playerid,TextdrawV[10][playerid], -256);
- PlayerTextDrawTextSize(playerid,TextdrawV[10][playerid], 311.000000, 10.000000);
- TextdrawV[11][playerid] = CreatePlayerTextDraw(playerid, 228.000000, 222.000000, "Sultan");
- PlayerTextDrawBackgroundColor(playerid,TextdrawV[11][playerid], 255);
- PlayerTextDrawFont(playerid,TextdrawV[11][playerid], 1);
- PlayerTextDrawLetterSize(playerid,TextdrawV[11][playerid], 0.500000, 1.000000);
- PlayerTextDrawColor(playerid,TextdrawV[11][playerid], -1);
- PlayerTextDrawSetOutline(playerid,TextdrawV[11][playerid], 0);
- PlayerTextDrawSetProportional(playerid,TextdrawV[11][playerid], 1);
- PlayerTextDrawSetSelectable(playerid,TextdrawV[11][playerid], 1);
- PlayerTextDrawSetShadow(playerid, TextdrawV[11][playerid], 1);
- PlayerTextDrawUseBox(playerid,TextdrawV[11][playerid], 1);
- PlayerTextDrawBoxColor(playerid,TextdrawV[11][playerid], -256);
- PlayerTextDrawTextSize(playerid,TextdrawV[11][playerid], 277.000000, 10.000000);
- TextdrawV[12][playerid] = CreatePlayerTextDraw(playerid, 220.000000, 180.000000, "Freeway");
- PlayerTextDrawBackgroundColor(playerid,TextdrawV[12][playerid], 255);
- PlayerTextDrawFont(playerid,TextdrawV[12][playerid], 1);
- PlayerTextDrawLetterSize(playerid,TextdrawV[12][playerid], 0.420000, 1.000000);
- PlayerTextDrawColor(playerid,TextdrawV[12][playerid], -1);
- PlayerTextDrawSetOutline(playerid,TextdrawV[12][playerid], 0);
- PlayerTextDrawSetProportional(playerid,TextdrawV[12][playerid], 1);
- PlayerTextDrawSetSelectable(playerid,TextdrawV[12][playerid], 1);
- PlayerTextDrawSetShadow(playerid, TextdrawV[12][playerid], 1);
- PlayerTextDrawUseBox(playerid,TextdrawV[12][playerid], 1);
- PlayerTextDrawBoxColor(playerid,TextdrawV[12][playerid], -256);
- PlayerTextDrawTextSize(playerid,TextdrawV[12][playerid], 276.000000, 10.000000);
- TextdrawV[13][playerid] = CreatePlayerTextDraw(playerid, 227.000000, 141.000000, "Maverick");
- PlayerTextDrawBackgroundColor(playerid,TextdrawV[13][playerid], 255);
- PlayerTextDrawFont(playerid,TextdrawV[13][playerid], 1);
- PlayerTextDrawLetterSize(playerid,TextdrawV[13][playerid], 0.500000, 1.000000);
- PlayerTextDrawColor(playerid,TextdrawV[13][playerid], -1);
- PlayerTextDrawSetOutline(playerid,TextdrawV[13][playerid], 0);
- PlayerTextDrawSetProportional(playerid,TextdrawV[13][playerid], 1);
- PlayerTextDrawSetSelectable(playerid,TextdrawV[13][playerid], 1);
- PlayerTextDrawSetShadow(playerid, TextdrawV[13][playerid], 1);
- PlayerTextDrawUseBox(playerid,TextdrawV[13][playerid], 1);
- PlayerTextDrawBoxColor(playerid,TextdrawV[13][playerid], -256);
- PlayerTextDrawTextSize(playerid,TextdrawV[13][playerid], 299.000000, 10.000000);
- }
- stock TextdrawVeiculos(playerid)
- {
- PlayerTextDrawShow(playerid, TextdrawV[0][playerid]);
- PlayerTextDrawShow(playerid, TextdrawV[1][playerid]);
- PlayerTextDrawShow(playerid, TextdrawV[2][playerid]);
- PlayerTextDrawShow(playerid, TextdrawV[3][playerid]);
- PlayerTextDrawShow(playerid, TextdrawV[4][playerid]);
- PlayerTextDrawShow(playerid, TextdrawV[5][playerid]);
- PlayerTextDrawShow(playerid, TextdrawV[6][playerid]);
- PlayerTextDrawShow(playerid, TextdrawV[7][playerid]);
- PlayerTextDrawShow(playerid, TextdrawV[8][playerid]);
- PlayerTextDrawShow(playerid, TextdrawV[9][playerid]);
- PlayerTextDrawShow(playerid, TextdrawV[10][playerid]);
- PlayerTextDrawShow(playerid, TextdrawV[11][playerid]);
- PlayerTextDrawShow(playerid, TextdrawV[12][playerid]);
- PlayerTextDrawShow(playerid, TextdrawV[13][playerid]);
- }
- stock TextdrawVeiculosF(playerid)
- {
- PlayerTextDrawHide(playerid, TextdrawV[0][playerid]);
- PlayerTextDrawHide(playerid, TextdrawV[1][playerid]);
- PlayerTextDrawHide(playerid, TextdrawV[2][playerid]);
- PlayerTextDrawHide(playerid, TextdrawV[3][playerid]);
- PlayerTextDrawHide(playerid, TextdrawV[4][playerid]);
- PlayerTextDrawHide(playerid, TextdrawV[5][playerid]);
- PlayerTextDrawHide(playerid, TextdrawV[6][playerid]);
- PlayerTextDrawHide(playerid, TextdrawV[7][playerid]);
- PlayerTextDrawHide(playerid, TextdrawV[8][playerid]);
- PlayerTextDrawHide(playerid, TextdrawV[9][playerid]);
- PlayerTextDrawHide(playerid, TextdrawV[10][playerid]);
- PlayerTextDrawHide(playerid, TextdrawV[11][playerid]);
- PlayerTextDrawHide(playerid, TextdrawV[12][playerid]);
- PlayerTextDrawHide(playerid, TextdrawV[13][playerid]);
- }
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