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yNexus

Pegar veiculos em Textdraw

Apr 18th, 2014
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  1. #include <a_samp>
  2. #define FILTERSCRIPT
  3. #if defined FILTERSCRIPT
  4.  
  5. #define Azul 0x00FFFFFF
  6.  
  7. new PlayerText:TextdrawV[14][MAX_PLAYERS];
  8.  
  9. public OnFilterScriptInit()
  10. {
  11. print("\n--------------------------------------");
  12. print(" Pegar Veiculos em Textdraw by: yNexus");
  13. print("--------------------------------------\n");
  14. return 1;
  15. }
  16.  
  17. public OnFilterScriptExit()
  18. {
  19. return 1;
  20. }
  21.  
  22. #endif
  23.  
  24.  
  25. public OnGameModeExit()
  26. {
  27. return 1;
  28. }
  29.  
  30. public OnPlayerConnect(playerid)
  31. {
  32. TextdrawCreate(playerid);
  33. return 1;
  34. }
  35.  
  36.  
  37. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  38. {
  39. if(newkeys & KEY_YES)
  40. {
  41. TextdrawVeiculos(playerid);
  42. SelectTextDraw(playerid, 0x00FFFFFF);
  43. }
  44. return 1;
  45. }
  46.  
  47.  
  48. public OnPlayerClickPlayerTextDraw ( playerid , PlayerText:playertextid )
  49. {
  50. if(_:playertextid == INVALID_TEXT_DRAW)
  51. return CallLocalFunction("OnPlayerClickPlayerTextDraw", "ii", playerid, INVALID_TEXT_DRAW);
  52.  
  53. else if(playertextid == TextdrawV[2][playerid])
  54. {
  55. CancelSelectTextDraw(playerid);
  56. TextdrawVeiculosF(playerid);
  57. SendClientMessage(playerid, 0xF60000AA, "» Você Fechou O Menu.");
  58. }
  59. else if(playertextid == TextdrawV[4][playerid])
  60. {
  61. new Float:X,Float:Y,Float:Z,Float:Angle;
  62. GetPlayerPos(playerid,X,Y,Z);
  63. GetPlayerFacingAngle(playerid,Angle);
  64. new carro = CreateVehicle(411, X, Y, Z, Angle, 666, 0, 120000);
  65. PutPlayerInVehicle(playerid,carro,0);
  66. SendClientMessage(playerid, Azul, "» {FFFFFF} Você pegou um Infernus .");
  67. CancelSelectTextDraw(playerid);
  68. TextdrawVeiculosF(playerid);
  69. }
  70. else if(playertextid == TextdrawV[5][playerid])
  71. {
  72. new Float:X,Float:Y,Float:Z,Float:Angle;
  73. GetPlayerPos(playerid,X,Y,Z);
  74. GetPlayerFacingAngle(playerid,Angle);
  75. new carro = CreateVehicle(522, X, Y, Z, Angle, 666, 0, 120000);
  76. PutPlayerInVehicle(playerid,carro,0);
  77. SendClientMessage(playerid, Azul, "» {FFFFFF} Você pegou uma NRG-500 .");
  78. CancelSelectTextDraw(playerid);
  79. TextdrawVeiculosF(playerid);
  80. }
  81. else if(playertextid == TextdrawV[6][playerid])
  82. {
  83. new Float:X,Float:Y,Float:Z,Float:Angle;
  84. GetPlayerPos(playerid,X,Y,Z);
  85. GetPlayerFacingAngle(playerid,Angle);
  86. new carro = CreateVehicle(541, X, Y, Z, Angle, 666, 0, 120000);
  87. PutPlayerInVehicle(playerid,carro,0);
  88. SendClientMessage(playerid, Azul, "» {FFFFFF} Você pegou um Bullet .");
  89. CancelSelectTextDraw(playerid);
  90. TextdrawVeiculosF(playerid);
  91. }
  92. else if(playertextid == TextdrawV[7][playerid])
  93. {
  94. new Float:X,Float:Y,Float:Z,Float:Angle;
  95. GetPlayerPos(playerid,X,Y,Z);
  96. GetPlayerFacingAngle(playerid,Angle);
  97. new carro = CreateVehicle(520, X, Y, Z, Angle, 666, 0, 120000);
  98. PutPlayerInVehicle(playerid,carro,0);
  99. SendClientMessage(playerid, Azul, "» {FFFFFF} Você pegou um Hydra .");
  100. CancelSelectTextDraw(playerid);
  101. TextdrawVeiculosF(playerid);
  102. }
  103. else if(playertextid == TextdrawV[8][playerid])
  104. {
  105. new Float:X,Float:Y,Float:Z,Float:Angle;
  106. GetPlayerPos(playerid,X,Y,Z);
  107. GetPlayerFacingAngle(playerid,Angle);
  108. new carro = CreateVehicle(562, X, Y, Z, Angle, 666, 0, 120000);
  109. PutPlayerInVehicle(playerid,carro,0);
  110. SendClientMessage(playerid, Azul, "» {FFFFFF} Você pegou um Elegy .");
  111. CancelSelectTextDraw(playerid);
  112. TextdrawVeiculosF(playerid);
  113. }
  114. else if(playertextid == TextdrawV[9][playerid])
  115. {
  116. new Float:X,Float:Y,Float:Z,Float:Angle;
  117. GetPlayerPos(playerid,X,Y,Z);
  118. GetPlayerFacingAngle(playerid,Angle);
  119. new carro = CreateVehicle(535, X, Y, Z, Angle, 666, 0, 120000);
  120. PutPlayerInVehicle(playerid,carro,0);
  121. SendClientMessage(playerid, Azul, "» {FFFFFF} Você pegou uma Slamvan .");
  122. CancelSelectTextDraw(playerid);
  123. TextdrawVeiculosF(playerid);
  124. }
  125. else if(playertextid == TextdrawV[10][playerid])
  126. {
  127. new Float:X,Float:Y,Float:Z,Float:Angle;
  128. GetPlayerPos(playerid,X,Y,Z);
  129. GetPlayerFacingAngle(playerid,Angle);
  130. new carro = CreateVehicle(495, X, Y, Z, Angle, 666, 0, 120000);
  131. PutPlayerInVehicle(playerid,carro,0);
  132. SendClientMessage(playerid, Azul, "» {FFFFFF} Você pegou uma SandKing .");
  133. CancelSelectTextDraw(playerid);
  134. TextdrawVeiculosF(playerid);
  135. }
  136. else if(playertextid == TextdrawV[11][playerid])
  137. {
  138. new Float:X,Float:Y,Float:Z,Float:Angle;
  139. GetPlayerPos(playerid,X,Y,Z);
  140. GetPlayerFacingAngle(playerid,Angle);
  141. new carro = CreateVehicle(560, X, Y, Z, Angle, 666, 0, 120000);
  142. PutPlayerInVehicle(playerid,carro,0);
  143. SendClientMessage(playerid, Azul, "» {FFFFFF} Você pegou um Sultan .");
  144. CancelSelectTextDraw(playerid);
  145. TextdrawVeiculosF(playerid);
  146. }
  147. else if(playertextid == TextdrawV[12][playerid])
  148. {
  149. new Float:X,Float:Y,Float:Z,Float:Angle;
  150. GetPlayerPos(playerid,X,Y,Z);
  151. GetPlayerFacingAngle(playerid,Angle);
  152. new carro = CreateVehicle(463, X, Y, Z, Angle, 666, 0, 120000);
  153. PutPlayerInVehicle(playerid,carro,0);
  154. SendClientMessage(playerid, Azul, "» {FFFFFF} Você pegou uma Freeway .");
  155. CancelSelectTextDraw(playerid);
  156. TextdrawVeiculosF(playerid);
  157. }
  158. else if(playertextid == TextdrawV[13][playerid])
  159. {
  160. new Float:X,Float:Y,Float:Z,Float:Angle;
  161. GetPlayerPos(playerid,X,Y,Z);
  162. GetPlayerFacingAngle(playerid,Angle);
  163. new carro = CreateVehicle(487, X, Y, Z, Angle, 666, 0, 120000);
  164. SendClientMessage(playerid, Azul, "» {FFFFFF} Você pegou um Maverick (Helicóptero) .");
  165. PutPlayerInVehicle(playerid,carro,0);
  166. CancelSelectTextDraw(playerid);
  167. TextdrawVeiculosF(playerid);
  168. }
  169. return 0;
  170. }
  171.  
  172. stock TextdrawCreate(playerid)
  173. {
  174. TextdrawV[0][playerid] = CreatePlayerTextDraw(playerid, 212.000000, 79.000000, "ld_pool:ball");
  175. PlayerTextDrawBackgroundColor(playerid,TextdrawV[0][playerid], 255);
  176. PlayerTextDrawFont(playerid,TextdrawV[0][playerid], 4);
  177. PlayerTextDrawLetterSize(playerid,TextdrawV[0][playerid], -0.719999, 8.000000);
  178. PlayerTextDrawColor(playerid,TextdrawV[0][playerid], -1);
  179. PlayerTextDrawSetOutline(playerid,TextdrawV[0][playerid], 0);
  180. PlayerTextDrawSetProportional(playerid,TextdrawV[0][playerid], 1);
  181. PlayerTextDrawUseBox(playerid,TextdrawV[0][playerid], 1);
  182. PlayerTextDrawBoxColor(playerid,TextdrawV[0][playerid], -1);
  183. PlayerTextDrawTextSize(playerid,TextdrawV[0][playerid], 220.000000, 244.000000);
  184.  
  185. TextdrawV[1][playerid] = CreatePlayerTextDraw(playerid, 277.000000, 147.000000, "ld_pool:ball");
  186. PlayerTextDrawBackgroundColor(playerid,TextdrawV[1][playerid], 255);
  187. PlayerTextDrawFont(playerid,TextdrawV[1][playerid], 4);
  188. PlayerTextDrawLetterSize(playerid,TextdrawV[1][playerid], -0.719999, 8.000000);
  189. PlayerTextDrawColor(playerid,TextdrawV[1][playerid], -1);
  190. PlayerTextDrawSetOutline(playerid,TextdrawV[1][playerid], 0);
  191. PlayerTextDrawSetProportional(playerid,TextdrawV[1][playerid], 1);
  192. PlayerTextDrawUseBox(playerid,TextdrawV[1][playerid], 1);
  193. PlayerTextDrawBoxColor(playerid,TextdrawV[1][playerid], -1);
  194. PlayerTextDrawTextSize(playerid,TextdrawV[1][playerid], 86.000000, 101.000000);
  195.  
  196. TextdrawV[2][playerid] = CreatePlayerTextDraw(playerid, 299.000000, 164.000000, "Sair");
  197. PlayerTextDrawBackgroundColor(playerid,TextdrawV[2][playerid], 255);
  198. PlayerTextDrawFont(playerid,TextdrawV[2][playerid], 1);
  199. PlayerTextDrawLetterSize(playerid,TextdrawV[2][playerid], 0.639999, 1.700000);
  200. PlayerTextDrawColor(playerid,TextdrawV[2][playerid], -16776961);
  201. PlayerTextDrawSetOutline(playerid,TextdrawV[2][playerid], 0);
  202. PlayerTextDrawSetProportional(playerid,TextdrawV[2][playerid], 1);
  203. PlayerTextDrawSetSelectable(playerid,TextdrawV[2][playerid], 1);
  204. PlayerTextDrawSetShadow(playerid, TextdrawV[2][playerid], 1);
  205. PlayerTextDrawUseBox(playerid,TextdrawV[2][playerid], 1);
  206. PlayerTextDrawBoxColor(playerid,TextdrawV[2][playerid], -256);
  207. PlayerTextDrawTextSize(playerid,TextdrawV[2][playerid], 340.000000, 15.000000);
  208.  
  209. TextdrawV[3][playerid] = CreatePlayerTextDraw(playerid, 288.000000, 206.000000, "Veiculos");
  210. PlayerTextDrawBackgroundColor(playerid,TextdrawV[3][playerid], 255);
  211. PlayerTextDrawFont(playerid,TextdrawV[3][playerid], 1);
  212. PlayerTextDrawLetterSize(playerid,TextdrawV[3][playerid], 0.500000, 1.000000);
  213. PlayerTextDrawColor(playerid,TextdrawV[3][playerid], 16711935);
  214. PlayerTextDrawSetOutline(playerid,TextdrawV[3][playerid], 0);
  215. PlayerTextDrawSetProportional(playerid,TextdrawV[3][playerid], 1);
  216. PlayerTextDrawSetShadow(playerid, TextdrawV[3][playerid], 1);
  217. PlayerTextDrawUseBox(playerid,TextdrawV[3][playerid], 1);
  218. PlayerTextDrawBoxColor(playerid,TextdrawV[3][playerid], -256);
  219. PlayerTextDrawTextSize(playerid,TextdrawV[3][playerid], 350.000000, 10.000000);
  220.  
  221. TextdrawV[4][playerid] = CreatePlayerTextDraw(playerid, 287.000000, 112.000000, "Infernus");
  222. PlayerTextDrawBackgroundColor(playerid,TextdrawV[4][playerid], 255);
  223. PlayerTextDrawFont(playerid,TextdrawV[4][playerid], 1);
  224. PlayerTextDrawLetterSize(playerid,TextdrawV[4][playerid], 0.500000, 1.000000);
  225. PlayerTextDrawColor(playerid,TextdrawV[4][playerid], -1);
  226. PlayerTextDrawSetOutline(playerid,TextdrawV[4][playerid], 0);
  227. PlayerTextDrawSetProportional(playerid,TextdrawV[4][playerid], 1);
  228. PlayerTextDrawSetSelectable(playerid,TextdrawV[4][playerid], 1);
  229. PlayerTextDrawSetShadow(playerid, TextdrawV[4][playerid], 1);
  230. PlayerTextDrawUseBox(playerid,TextdrawV[4][playerid], 1);
  231. PlayerTextDrawBoxColor(playerid,TextdrawV[4][playerid], -256);
  232. PlayerTextDrawTextSize(playerid,TextdrawV[4][playerid], 350.000000, 10.000000);
  233.  
  234. TextdrawV[5][playerid] = CreatePlayerTextDraw(playerid, 353.000000, 140.000000, "NRG-500");
  235. PlayerTextDrawBackgroundColor(playerid,TextdrawV[5][playerid], 255);
  236. PlayerTextDrawFont(playerid,TextdrawV[5][playerid], 1);
  237. PlayerTextDrawLetterSize(playerid,TextdrawV[5][playerid], 0.390000, 1.199999);
  238. PlayerTextDrawColor(playerid,TextdrawV[5][playerid], -1);
  239. PlayerTextDrawSetOutline(playerid,TextdrawV[5][playerid], 0);
  240. PlayerTextDrawSetProportional(playerid,TextdrawV[5][playerid], 1);
  241. PlayerTextDrawSetSelectable(playerid,TextdrawV[5][playerid], 1);
  242. PlayerTextDrawSetShadow(playerid, TextdrawV[5][playerid], 1);
  243. PlayerTextDrawUseBox(playerid,TextdrawV[5][playerid], 1);
  244. PlayerTextDrawBoxColor(playerid,TextdrawV[5][playerid], -256);
  245. PlayerTextDrawTextSize(playerid,TextdrawV[5][playerid], 409.000000, 10.000000);
  246.  
  247. TextdrawV[6][playerid] = CreatePlayerTextDraw(playerid, 369.000000, 180.000000, "Bullet");
  248. PlayerTextDrawBackgroundColor(playerid,TextdrawV[6][playerid], 255);
  249. PlayerTextDrawFont(playerid,TextdrawV[6][playerid], 1);
  250. PlayerTextDrawLetterSize(playerid,TextdrawV[6][playerid], 0.500000, 1.000000);
  251. PlayerTextDrawColor(playerid,TextdrawV[6][playerid], -1);
  252. PlayerTextDrawSetOutline(playerid,TextdrawV[6][playerid], 0);
  253. PlayerTextDrawSetProportional(playerid,TextdrawV[6][playerid], 1);
  254. PlayerTextDrawSetSelectable(playerid,TextdrawV[6][playerid], 1);
  255. PlayerTextDrawSetShadow(playerid, TextdrawV[6][playerid], 1);
  256. PlayerTextDrawUseBox(playerid,TextdrawV[6][playerid], 1);
  257. PlayerTextDrawBoxColor(playerid,TextdrawV[6][playerid], -256);
  258. PlayerTextDrawTextSize(playerid,TextdrawV[6][playerid], 412.000000, 10.000000);
  259.  
  260. TextdrawV[7][playerid] = CreatePlayerTextDraw(playerid, 362.000000, 222.000000, "Hydra");
  261. PlayerTextDrawBackgroundColor(playerid,TextdrawV[7][playerid], 255);
  262. PlayerTextDrawFont(playerid,TextdrawV[7][playerid], 1);
  263. PlayerTextDrawLetterSize(playerid,TextdrawV[7][playerid], 0.500000, 1.000000);
  264. PlayerTextDrawColor(playerid,TextdrawV[7][playerid], -1);
  265. PlayerTextDrawSetOutline(playerid,TextdrawV[7][playerid], 0);
  266. PlayerTextDrawSetProportional(playerid,TextdrawV[7][playerid], 1);
  267. PlayerTextDrawSetSelectable(playerid,TextdrawV[7][playerid], 1);
  268. PlayerTextDrawSetShadow(playerid, TextdrawV[7][playerid], 1);
  269. PlayerTextDrawUseBox(playerid,TextdrawV[7][playerid], 1);
  270. PlayerTextDrawBoxColor(playerid,TextdrawV[7][playerid], -256);
  271. PlayerTextDrawTextSize(playerid,TextdrawV[7][playerid], 410.000000, 10.000000);
  272.  
  273. TextdrawV[8][playerid] = CreatePlayerTextDraw(playerid, 349.000000, 256.000000, "Elegy");
  274. PlayerTextDrawBackgroundColor(playerid,TextdrawV[8][playerid], 255);
  275. PlayerTextDrawFont(playerid,TextdrawV[8][playerid], 1);
  276. PlayerTextDrawLetterSize(playerid,TextdrawV[8][playerid], 0.500000, 1.000000);
  277. PlayerTextDrawColor(playerid,TextdrawV[8][playerid], -1);
  278. PlayerTextDrawSetOutline(playerid,TextdrawV[8][playerid], 0);
  279. PlayerTextDrawSetProportional(playerid,TextdrawV[8][playerid], 1);
  280. PlayerTextDrawSetSelectable(playerid,TextdrawV[8][playerid], 1);
  281. PlayerTextDrawSetShadow(playerid, TextdrawV[8][playerid], 1);
  282. PlayerTextDrawUseBox(playerid,TextdrawV[8][playerid], 1);
  283. PlayerTextDrawBoxColor(playerid,TextdrawV[8][playerid], -256);
  284. PlayerTextDrawTextSize(playerid,TextdrawV[8][playerid], 390.000000, 10.000000);
  285.  
  286. TextdrawV[9][playerid] = CreatePlayerTextDraw(playerid, 295.000000, 280.000000, "slamvan");
  287. PlayerTextDrawBackgroundColor(playerid,TextdrawV[9][playerid], 255);
  288. PlayerTextDrawFont(playerid,TextdrawV[9][playerid], 1);
  289. PlayerTextDrawLetterSize(playerid,TextdrawV[9][playerid], 0.500000, 1.000000);
  290. PlayerTextDrawColor(playerid,TextdrawV[9][playerid], -1);
  291. PlayerTextDrawSetOutline(playerid,TextdrawV[9][playerid], 0);
  292. PlayerTextDrawSetProportional(playerid,TextdrawV[9][playerid], 1);
  293. PlayerTextDrawSetSelectable(playerid,TextdrawV[9][playerid], 1);
  294. PlayerTextDrawSetShadow(playerid, TextdrawV[9][playerid], 1);
  295. PlayerTextDrawUseBox(playerid,TextdrawV[9][playerid], 1);
  296. PlayerTextDrawBoxColor(playerid,TextdrawV[9][playerid], -256);
  297. PlayerTextDrawTextSize(playerid,TextdrawV[9][playerid], 356.000000, 10.000000);
  298.  
  299. TextdrawV[10][playerid] = CreatePlayerTextDraw(playerid, 239.000000, 256.000000, "SandKing");
  300. PlayerTextDrawBackgroundColor(playerid,TextdrawV[10][playerid], 255);
  301. PlayerTextDrawFont(playerid,TextdrawV[10][playerid], 1);
  302. PlayerTextDrawLetterSize(playerid,TextdrawV[10][playerid], 0.500000, 1.000000);
  303. PlayerTextDrawColor(playerid,TextdrawV[10][playerid], -1);
  304. PlayerTextDrawSetOutline(playerid,TextdrawV[10][playerid], 0);
  305. PlayerTextDrawSetProportional(playerid,TextdrawV[10][playerid], 1);
  306. PlayerTextDrawSetSelectable(playerid,TextdrawV[10][playerid], 1);
  307. PlayerTextDrawSetShadow(playerid, TextdrawV[10][playerid], 1);
  308. PlayerTextDrawUseBox(playerid,TextdrawV[10][playerid], 1);
  309. PlayerTextDrawBoxColor(playerid,TextdrawV[10][playerid], -256);
  310. PlayerTextDrawTextSize(playerid,TextdrawV[10][playerid], 311.000000, 10.000000);
  311.  
  312. TextdrawV[11][playerid] = CreatePlayerTextDraw(playerid, 228.000000, 222.000000, "Sultan");
  313. PlayerTextDrawBackgroundColor(playerid,TextdrawV[11][playerid], 255);
  314. PlayerTextDrawFont(playerid,TextdrawV[11][playerid], 1);
  315. PlayerTextDrawLetterSize(playerid,TextdrawV[11][playerid], 0.500000, 1.000000);
  316. PlayerTextDrawColor(playerid,TextdrawV[11][playerid], -1);
  317. PlayerTextDrawSetOutline(playerid,TextdrawV[11][playerid], 0);
  318. PlayerTextDrawSetProportional(playerid,TextdrawV[11][playerid], 1);
  319. PlayerTextDrawSetSelectable(playerid,TextdrawV[11][playerid], 1);
  320. PlayerTextDrawSetShadow(playerid, TextdrawV[11][playerid], 1);
  321. PlayerTextDrawUseBox(playerid,TextdrawV[11][playerid], 1);
  322. PlayerTextDrawBoxColor(playerid,TextdrawV[11][playerid], -256);
  323. PlayerTextDrawTextSize(playerid,TextdrawV[11][playerid], 277.000000, 10.000000);
  324.  
  325. TextdrawV[12][playerid] = CreatePlayerTextDraw(playerid, 220.000000, 180.000000, "Freeway");
  326. PlayerTextDrawBackgroundColor(playerid,TextdrawV[12][playerid], 255);
  327. PlayerTextDrawFont(playerid,TextdrawV[12][playerid], 1);
  328. PlayerTextDrawLetterSize(playerid,TextdrawV[12][playerid], 0.420000, 1.000000);
  329. PlayerTextDrawColor(playerid,TextdrawV[12][playerid], -1);
  330. PlayerTextDrawSetOutline(playerid,TextdrawV[12][playerid], 0);
  331. PlayerTextDrawSetProportional(playerid,TextdrawV[12][playerid], 1);
  332. PlayerTextDrawSetSelectable(playerid,TextdrawV[12][playerid], 1);
  333. PlayerTextDrawSetShadow(playerid, TextdrawV[12][playerid], 1);
  334. PlayerTextDrawUseBox(playerid,TextdrawV[12][playerid], 1);
  335. PlayerTextDrawBoxColor(playerid,TextdrawV[12][playerid], -256);
  336. PlayerTextDrawTextSize(playerid,TextdrawV[12][playerid], 276.000000, 10.000000);
  337.  
  338. TextdrawV[13][playerid] = CreatePlayerTextDraw(playerid, 227.000000, 141.000000, "Maverick");
  339. PlayerTextDrawBackgroundColor(playerid,TextdrawV[13][playerid], 255);
  340. PlayerTextDrawFont(playerid,TextdrawV[13][playerid], 1);
  341. PlayerTextDrawLetterSize(playerid,TextdrawV[13][playerid], 0.500000, 1.000000);
  342. PlayerTextDrawColor(playerid,TextdrawV[13][playerid], -1);
  343. PlayerTextDrawSetOutline(playerid,TextdrawV[13][playerid], 0);
  344. PlayerTextDrawSetProportional(playerid,TextdrawV[13][playerid], 1);
  345. PlayerTextDrawSetSelectable(playerid,TextdrawV[13][playerid], 1);
  346. PlayerTextDrawSetShadow(playerid, TextdrawV[13][playerid], 1);
  347. PlayerTextDrawUseBox(playerid,TextdrawV[13][playerid], 1);
  348. PlayerTextDrawBoxColor(playerid,TextdrawV[13][playerid], -256);
  349. PlayerTextDrawTextSize(playerid,TextdrawV[13][playerid], 299.000000, 10.000000);
  350.  
  351. }
  352.  
  353. stock TextdrawVeiculos(playerid)
  354. {
  355. PlayerTextDrawShow(playerid, TextdrawV[0][playerid]);
  356. PlayerTextDrawShow(playerid, TextdrawV[1][playerid]);
  357. PlayerTextDrawShow(playerid, TextdrawV[2][playerid]);
  358. PlayerTextDrawShow(playerid, TextdrawV[3][playerid]);
  359. PlayerTextDrawShow(playerid, TextdrawV[4][playerid]);
  360. PlayerTextDrawShow(playerid, TextdrawV[5][playerid]);
  361. PlayerTextDrawShow(playerid, TextdrawV[6][playerid]);
  362. PlayerTextDrawShow(playerid, TextdrawV[7][playerid]);
  363. PlayerTextDrawShow(playerid, TextdrawV[8][playerid]);
  364. PlayerTextDrawShow(playerid, TextdrawV[9][playerid]);
  365. PlayerTextDrawShow(playerid, TextdrawV[10][playerid]);
  366. PlayerTextDrawShow(playerid, TextdrawV[11][playerid]);
  367. PlayerTextDrawShow(playerid, TextdrawV[12][playerid]);
  368. PlayerTextDrawShow(playerid, TextdrawV[13][playerid]);
  369. }
  370.  
  371. stock TextdrawVeiculosF(playerid)
  372. {
  373. PlayerTextDrawHide(playerid, TextdrawV[0][playerid]);
  374. PlayerTextDrawHide(playerid, TextdrawV[1][playerid]);
  375. PlayerTextDrawHide(playerid, TextdrawV[2][playerid]);
  376. PlayerTextDrawHide(playerid, TextdrawV[3][playerid]);
  377. PlayerTextDrawHide(playerid, TextdrawV[4][playerid]);
  378. PlayerTextDrawHide(playerid, TextdrawV[5][playerid]);
  379. PlayerTextDrawHide(playerid, TextdrawV[6][playerid]);
  380. PlayerTextDrawHide(playerid, TextdrawV[7][playerid]);
  381. PlayerTextDrawHide(playerid, TextdrawV[8][playerid]);
  382. PlayerTextDrawHide(playerid, TextdrawV[9][playerid]);
  383. PlayerTextDrawHide(playerid, TextdrawV[10][playerid]);
  384. PlayerTextDrawHide(playerid, TextdrawV[11][playerid]);
  385. PlayerTextDrawHide(playerid, TextdrawV[12][playerid]);
  386. PlayerTextDrawHide(playerid, TextdrawV[13][playerid]);
  387. }
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