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DJ_Sylveon_and_Zorua

My Email to Valve

Jun 21st, 2017
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  1. Dear TF Team,
  2. Let me start off by saying thank you for communicating with us and telling us what you want to do with weapons balancing! This is very welcomed and I hope you continue to do this for future updates as well. Also I would like to say that I am a medic main with scout as a side main of sorts so take that into consideration. The weapons I have no issues with I will not bring up.
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  4. Starting with the Ambassador, while I understand and agree with the idea of making spy not be like a sniper but changing the accuracy takes the skill away from the gun. So rather than doing that why not make it so the spy can still headshot from a distance but the damage done is reduced greatly. Make it so the headshot is the same as shotgun at long range doing only 3 damage but at medium and close ranger its the full 102 damage. The Your Eternal Reward, the changes proposed actually nerfs it. To buff it simply remove the proposed increased cloak drain. Also the required disguise takes away from what the knife is all about. So why not take that away and make it so when not disguised the uncloak is quiet. It should make those who hate not having to disguise be more comfortable with getting one. Mantreads changes are good but here's an idea to bring it to the same level as the gunboats. Give it a small amount of reduced self damage. It will allow soldiers think more about choosing it over the gunboats.
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  6. The Crusaders Crossbow while has a good nerf has another much bigger issue. The crossbow has the problem of it being so good being able to heal and kill others that all other syringe guns seem like they are they are pointless. The Blutsager can heal yourself but you cant heal others, the Overdose gives you a marginal move speed because of something that needs to be used at a moments notice and nothing else, and the stock syringe gun is as useful as the sharpen volcano fragment (aka not useful at all). I think at this point the only way to fix this is to buff the other syringe guns.
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  8. The Eviction Notice I believe doesn't need a nerf similar to the Gloves of Running Urgently. To get the speed bonus you have to hit someone. So instead of the changes you have proposed how about we make it so the speed has a ramp up to the speed of the Heavy using them after a single hit now. So the Heavy has to get in combat to get the speed he wants.
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  10. That is all I have to say. I look forward to what is to come in the future and I hope you take what I said into consideration. My last bit of feedback is related to other feedback. Please do not listen to the feedback that doesn't give you reasons or proposals for changes as well. These aren't very constructive and will not help us make a great game out of Team Fortress 2! Thank you for your time!
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  12. DJ Sylveon
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