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- Initialize engine version: 2018.4.10f1 (a0470569e97b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
- Vendor:
- VRAM: 11127 MB
- Driver: 26.21.14.4219
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- OpenVR initialized!
- (Filename: Line: 728)
- Created eye textures with a "texture array" layout. The "single-pass instancing" stereo mode will be used.
- (Filename: Line: 2293)
- Shader 'SLZ/ShadowOnly': fallback shader 'False' not found
- Shader 'ZeroLab/VR_Dissolve': fallback shader '1' not found
- UnloadTime: 0.453500 ms
- <b>[SteamVR]</b> Successfully loaded 46 actions from action manifest into SteamVR (D:/Program Files (x86)/Steam/steamapps/common/BONEWORKS/BONEWORKS/actions.json)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Valve.VR.SteamVR_Input:IdentifyActionsFile(Boolean)
- Valve.VR.SteamVR:CreateInstance()
- Valve.VR.SteamVR:get_instance()
- Valve.VR.SteamVR_Camera:OnEnable()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <b>[SteamVR]</b> Initialized. Connected to oculus:WMHD303J60154B
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Valve.VR.SteamVR:.ctor()
- Valve.VR.SteamVR:CreateInstance()
- Valve.VR.SteamVR:get_instance()
- Valve.VR.SteamVR_Camera:OnEnable()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Uploading Crash Report
- NullReferenceException: Object reference not set to an instance of an object.
- at StressLevelZero.Pool.PoolSpawner.SpawnBlaster (StressLevelZero.Pool.PoolSpawner+BlasterType blasterType, UnityEngine.Vector3 Position, UnityEngine.Quaternion Direction, UnityEngine.Vector3 Scale) [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Pool.SimpleParticleSpawner.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- Uploading Crash Report
- NotSupportedException: To marshal a managed method, please add an attribute named 'MonoPInvokeCallback' to the method definition.
- at Steamworks.NativeMethods.ISteamClient_SetWarningMessageHook (System.IntPtr instancePtr, Steamworks.SteamAPIWarningMessageHook_t pFunction) [0x00000] in <00000000000000000000000000000000>:0
- at SteamManager.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- SETTING PROFILE 0 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [Valve Camera] Adaptive Quality:
- 1. 1068x1274 0.65
- 2. 1194x1424 0.7267221
- 3. 1335x1592 0.8124999
- 4. 1493x1780 0.9084025
- 5. 1669x1990 1.015625 (Default)
- 6. 1866x2225 1.135503
- 7. 2087x2488 1.269531
- 8. 2333x2781 1.419379
- 9. 2608x3110 1.586914
- 10. 2916x3477 1.774224
- 11. 3261x3887 1.983642
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ValveCamera:InitializeAdaptiveQualityScale()
- ValveCamera:OnEnable()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Switching LOD Bias from 1 to 1.924179
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ValveCamera:ChangeLODBias()
- ValveCamera:OnEnable()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Cannot set field of view on camera with name 'Preloading Camera 0' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 1' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 2' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 3' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 4' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 5' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- SETTING PROFILE 0 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- Data_Manager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 3310 -> priority: 1
- Thread -> id: 1568 -> priority: 1
- Thread -> id: 454 -> priority: 1
- Thread -> id: 42d4 -> priority: 1
- oculus/WMHD303J60154B_Controller_Right
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- StressLevelZero.Rig.Controller:GetWristInfo()
- StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
- StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
- StressLevelZero.Rig.RigManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- oculus/WMHD303J60154B_Controller_Left
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- StressLevelZero.Rig.Controller:GetWristInfo()
- StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
- StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
- StressLevelZero.Rig.RigManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SETTING PROFILE 0 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 15.665400 ms
- A Canvas named "Canvas" with a render mode of ScreenSpaceOverlay is being used while VR is also enabled. This Canvas will continue to incur a rendering cost, but will not be visible while in VR. Is this intentional?
- (Filename: Line: 922)
- Unloading 884 unused Assets to reduce memory usage. Loaded Objects now: 32110.
- Total: 25.547300 ms (FindLiveObjects: 1.451800 ms CreateObjectMapping: 2.256000 ms MarkObjects: 14.684100 ms DeleteObjects: 7.155000 ms)
- Cannot set field of view on camera with name 'Main Camera' while VR is enabled.
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 4189]
- (Filename: Line: 4189)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32115.
- Total: 21.235800 ms (FindLiveObjects: 1.114100 ms CreateObjectMapping: 2.146700 ms MarkObjects: 17.935400 ms DeleteObjects: 0.039100 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Scene Load Time 2.472966
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Shader 'SLZ/VR_Triplanar': fallback shader '1' not found
- Shader 'SLZ/ShadowOnly': fallback shader 'False' not found
- SETTING PROFILE 0 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [Valve Camera] Adaptive Quality:
- 1. 1068x1274 0.65
- 2. 1194x1424 0.7267221
- 3. 1335x1592 0.8124999
- 4. 1493x1780 0.9084025
- 5. 1669x1990 1.015625 (Default)
- 6. 1866x2225 1.135503
- 7. 2087x2488 1.269531
- 8. 2333x2781 1.419379
- 9. 2608x3110 1.586914
- 10. 2916x3477 1.774224
- 11. 3261x3887 1.983642
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ValveCamera:InitializeAdaptiveQualityScale()
- ValveCamera:OnEnable()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Switching LOD Bias from 1 to 1.924179
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ValveCamera:ChangeLODBias()
- ValveCamera:OnEnable()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Cannot set field of view on camera with name 'Preloading Camera 0' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 1' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 2' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 3' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 4' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 5' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- SETTING PROFILE 0 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- Data_Manager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Scene Startup Execution Time 0.9485064
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Preloader Camera Time 0.2226715
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <>c__DisplayClass53_0:<LoadLevel>b__1()
- PuppetMasta.BehaviourDelegate:Invoke()
- <LocationWarmer>d__20:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- oculus/WMHD303J60154B_Controller_Right
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- StressLevelZero.Rig.Controller:GetWristInfo()
- StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
- StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
- StressLevelZero.Rig.RigManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- oculus/WMHD303J60154B_Controller_Left
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- StressLevelZero.Rig.Controller:GetWristInfo()
- StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
- StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
- StressLevelZero.Rig.RigManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Pool Manager Warmup Time 0.01183319
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Particle Pool Warmup Time 0.02326393
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SETTING PROFILE 0 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ACH_NO_ID Unlocked achievement
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- SteamStatsAndAchievements:UnlockAchievement(Achievement)
- PuppetMasta.BehaviourDelegate:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- StressLevelZero.Interaction.KeyReciever:OnMagazineLocked()
- StressLevelZero.Interaction.<CoWaitLockMagazine>d__41:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 32.115200 ms
- Unloading 1646 unused Assets to reduce memory usage. Loaded Objects now: 32160.
- Total: 42.893100 ms (FindLiveObjects: 1.617600 ms CreateObjectMapping: 2.491000 ms MarkObjects: 19.470600 ms DeleteObjects: 19.313200 ms)
- Cannot set field of view on camera with name 'Main Camera' while VR is enabled.
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 4189]
- (Filename: Line: 4189)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32165.
- Total: 22.308100 ms (FindLiveObjects: 1.609500 ms CreateObjectMapping: 2.106900 ms MarkObjects: 18.548100 ms DeleteObjects: 0.043100 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Shader 'SLZ/VR_Triplanar': fallback shader '1' not found
- Scene Load Time 7.968102
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Shader 'SLZ/VoidBleed': fallback shader 'False' not found
- Shader 'SLZ/ShadowOnly': fallback shader 'False' not found
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Uploading Crash Report
- NullReferenceException: Object reference not set to an instance of an object.
- at StressLevelZero.Pool.GenericPoolManager`1[T].Spawn (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Pool.PoolSpawner.SpawnBlaster (StressLevelZero.Pool.PoolSpawner+BlasterType blasterType, UnityEngine.Vector3 Position, UnityEngine.Quaternion Direction, UnityEngine.Vector3 Scale) [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Pool.SimpleParticleSpawner.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- NullReferenceException: Object reference not set to an instance of an object.
- at StressLevelZero.Pool.GenericPoolManager`1[T].Spawn (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Pool.PoolSpawner.SpawnBlaster (StressLevelZero.Pool.PoolSpawner+BlasterType blasterType, UnityEngine.Vector3 Position, UnityEngine.Quaternion Direction, UnityEngine.Vector3 Scale) [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Pool.SimpleParticleSpawner.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- NullReferenceException: Object reference not set to an instance of an object.
- at StressLevelZero.Pool.GenericPoolManager`1[T].Spawn (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Pool.PoolSpawner.SpawnBlaster (StressLevelZero.Pool.PoolSpawner+BlasterType blasterType, UnityEngine.Vector3 Position, UnityEngine.Quaternion Direction, UnityEngine.Vector3 Scale) [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Pool.SimpleParticleSpawner.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- NullReferenceException: Object reference not set to an instance of an object.
- at StressLevelZero.Pool.GenericPoolManager`1[T].Spawn (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Pool.PoolSpawner.SpawnBlaster (StressLevelZero.Pool.PoolSpawner+BlasterType blasterType, UnityEngine.Vector3 Position, UnityEngine.Quaternion Direction, UnityEngine.Vector3 Scale) [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Pool.SimpleParticleSpawner.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- NullReferenceException: Object reference not set to an instance of an object.
- at StressLevelZero.Pool.GenericPoolManager`1[T].Spawn (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Pool.PoolSpawner.SpawnBlaster (StressLevelZero.Pool.PoolSpawner+BlasterType blasterType, UnityEngine.Vector3 Position, UnityEngine.Quaternion Direction, UnityEngine.Vector3 Scale) [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Pool.SimpleParticleSpawner.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- NullReferenceException: Object reference not set to an instance of an object.
- at StressLevelZero.Pool.GenericPoolManager`1[T].Spawn (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Pool.PoolSpawner.SpawnBlaster (StressLevelZero.Pool.PoolSpawner+BlasterType blasterType, UnityEngine.Vector3 Position, UnityEngine.Quaternion Direction, UnityEngine.Vector3 Scale) [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Pool.SimpleParticleSpawner.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- NullReferenceException: Object reference not set to an instance of an object.
- at StressLevelZero.Pool.GenericPoolManager`1[T].Spawn (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Pool.PoolSpawner.SpawnBlaster (StressLevelZero.Pool.PoolSpawner+BlasterType blasterType, UnityEngine.Vector3 Position, UnityEngine.Quaternion Direction, UnityEngine.Vector3 Scale) [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Pool.SimpleParticleSpawner.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- NullReferenceException: Object reference not set to an instance of an object.
- at StressLevelZero.Pool.GenericPoolManager`1[T].Spawn (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Pool.PoolSpawner.SpawnBlaster (StressLevelZero.Pool.PoolSpawner+BlasterType blasterType, UnityEngine.Vector3 Position, UnityEngine.Quaternion Direction, UnityEngine.Vector3 Scale) [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Pool.SimpleParticleSpawner.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- NullReferenceException: Object reference not set to an instance of an object.
- at StressLevelZero.Pool.GenericPoolManager`1[T].Spawn (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Pool.PoolSpawner.SpawnBlaster (StressLevelZero.Pool.PoolSpawner+BlasterType blasterType, UnityEngine.Vector3 Position, UnityEngine.Quaternion Direction, UnityEngine.Vector3 Scale) [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Pool.SimpleParticleSpawner.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- NullReferenceException: Object reference not set to an instance of an object.
- at StressLevelZero.Pool.GenericPoolManager`1[T].Spawn (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Pool.PoolSpawner.SpawnBlaster (StressLevelZero.Pool.PoolSpawner+BlasterType blasterType, UnityEngine.Vector3 Position, UnityEngine.Quaternion Direction, UnityEngine.Vector3 Scale) [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Pool.SimpleParticleSpawner.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourHead:OnInitiate()
- PuppetMasta.BehaviourBase:Initiate()
- PuppetMasta.PuppetMaster:Initiate()
- PuppetMasta.PuppetMaster:Awake()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:ClearPath()
- PuppetMasta.BehaviourOmniwheel:SwitchMentalState(MentalState)
- PuppetMasta.BehaviourBaseNav:OnInitiate()
- PuppetMasta.BehaviourOmniwheel:OnInitiate()
- PuppetMasta.BehaviourBase:Initiate()
- PuppetMasta.PuppetMaster:Initiate()
- PuppetMasta.PuppetMaster:Awake()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Props.Weapons.SpawnGun:Start()
- [ line 648]
- (Filename: Line: 648)
- Uploading Crash Report
- ArgumentException: An item with the same key has already been added. Key: air_duct_2m_a_01 (2) (UnityEngine.GameObject)
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- ArgumentException: An item with the same key has already been added. Key: air_duct_2m_a_01 (1) (UnityEngine.GameObject)
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- ArgumentException: An item with the same key has already been added. Key: air_duct_2m_a_01 (UnityEngine.GameObject)
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- SETTING PROFILE 0 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [Valve Camera] Adaptive Quality:
- 1. 1068x1274 0.65
- 2. 1194x1424 0.7267221
- 3. 1335x1592 0.8124999
- 4. 1493x1780 0.9084025
- 5. 1669x1990 1.015625 (Default)
- 6. 1866x2225 1.135503
- 7. 2087x2488 1.269531
- 8. 2333x2781 1.419379
- 9. 2608x3110 1.586914
- 10. 2916x3477 1.774224
- 11. 3261x3887 1.983642
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ValveCamera:InitializeAdaptiveQualityScale()
- ValveCamera:OnEnable()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Switching LOD Bias from 1 to 1.924179
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ValveCamera:ChangeLODBias()
- ValveCamera:OnEnable()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Cannot set field of view on camera with name 'Preloading Camera 0' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 1' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 2' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 3' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 4' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 5' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- SETTING PROFILE 0 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- Data_Manager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Scene Startup Execution Time 23.59559
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- oculus/WMHD303J60154B_Controller_Right
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- StressLevelZero.Rig.Controller:GetWristInfo()
- StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
- StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
- StressLevelZero.Rig.RigManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- oculus/WMHD303J60154B_Controller_Left
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- StressLevelZero.Rig.Controller:GetWristInfo()
- StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
- StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
- StressLevelZero.Rig.RigManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SETTING PROFILE 0 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Failed to create agent because it is not close enough to the NavMesh
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:ClearPath()
- PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
- PuppetMasta.BehaviourPowerLegs:OnReactivate(Int32)
- PuppetMasta.PuppetMaster:OnEnable()
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:ClearPath()
- PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
- PuppetMasta.BehaviourCrablet:OnReactivate(Int32)
- PuppetMasta.PuppetMaster:OnEnable()
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:ClearPath()
- PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
- PuppetMasta.BehaviourPowerLegs:OnReactivate(Int32)
- PuppetMasta.PuppetMaster:OnEnable()
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:ClearPath()
- PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
- PuppetMasta.BehaviourOmniwheel:OnReactivate(Int32)
- PuppetMasta.PuppetMaster:OnEnable()
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:ClearPath()
- PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
- PuppetMasta.BehaviourPowerLegs:OnReactivate(Int32)
- PuppetMasta.PuppetMaster:OnEnable()
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:ClearPath()
- PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
- PuppetMasta.BehaviourPowerLegs:OnReactivate(Int32)
- PuppetMasta.PuppetMaster:OnEnable()
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- "ResetPath" can only be called on an active agent that has been placed on a NavMesh.
- 0x00007FFB8B11C74C (UnityPlayer)
- 0x00007FFB8B11F55F (UnityPlayer)
- 0x00007FFB8B10C2FD (UnityPlayer)
- 0x00007FFB8B73A7B7 (UnityPlayer) UnityMain
- 0x00007FFB8AF8A32A (UnityPlayer)
- 0x00007FFB88DBDB8E (GameAssembly) UseUnityPalForTimeZoneInformation
- 0x00007FFB89069E42 (GameAssembly) UseUnityPalForTimeZoneInformation
- 0x00007FFB88B9E1FC (GameAssembly) UseUnityPalForTimeZoneInformation
- 0x00007FFB88A889A2 (GameAssembly) il2cpp_get_exception_argument_null
- 0x00007FFB8B438F25 (UnityPlayer) UnityMain
- 0x00007FFB8B4480F0 (UnityPlayer) UnityMain
- 0x00007FFB8B451569 (UnityPlayer) UnityMain
- 0x00007FFB8B450ECB (UnityPlayer) UnityMain
- 0x00007FFB8B4510FA (UnityPlayer) UnityMain
- 0x00007FFB8B479B9B (UnityPlayer) UnityMain
- 0x00007FFB8B191342 (UnityPlayer) UnityMain
- 0x00007FFB8B194D17 (UnityPlayer) UnityMain
- 0x00007FFB89987DBF (GameAssembly) UseUnityPalForTimeZoneInformation
- 0x00007FFB88DF4CC0 (GameAssembly) UseUnityPalForTimeZoneInformation
- 0x00007FFB895BA52E (GameAssembly) UseUnityPalForTimeZoneInformation
- 0x00007FFB88B5A356 (GameAssembly) UseUnityPalForTimeZoneInformation
- 0x00007FFB88A889A2 (GameAssembly) il2cpp_get_exception_argument_null
- 0x00007FFB8B438F25 (UnityPlayer) UnityMain
- 0x00007FFB8B4480F0 (UnityPlayer) UnityMain
- 0x00007FFB8B4500BA (UnityPlayer) UnityMain
- 0x00007FFB8B235F52 (UnityPlayer) UnityMain
- 0x00007FFB8B3617E7 (UnityPlayer) UnityMain
- 0x00007FFB8B361889 (UnityPlayer) UnityMain
- 0x00007FFB8B36383F (UnityPlayer) UnityMain
- 0x00007FFB8B13C9D5 (UnityPlayer)
- 0x00007FFB8B13B31A (UnityPlayer)
- 0x00007FFB8B13FFA6 (UnityPlayer)
- 0x00007FFB8B14412B (UnityPlayer) UnityMain
- 0x00007FF7AF5C11FA (BONEWORKS)
- 0x00007FFC0F3F7BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFC1106CED1 (ntdll) RtlUserThreadStart
- (Filename: Line: 786)
- Uploading Crash Report
- NullReferenceException: Object reference not set to an instance of an object.
- at PuppetMasta.BehaviourHead.OnReactivate (System.Int32 phase) [0x00000] in <00000000000000000000000000000000>:0
- at PuppetMasta.PuppetMaster.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Pool.Pool.Spawn (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Nullable`1[T] scale, System.Nullable`1[T] autoEnable) [0x00000] in <00000000000000000000000000000000>:0
- at SceneLoader+<LoadLevel>d__53.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: currently not available on il2cpp Line: -1)
- Failed to create agent because it is not close enough to the NavMesh
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:ClearPath()
- PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
- PuppetMasta.BehaviourOmniwheel:OnReactivate(Int32)
- PuppetMasta.PuppetMaster:OnEnable()
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:ClearPath()
- PuppetMasta.BehaviourOmniwheel:SwitchMentalState(MentalState)
- PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
- PuppetMasta.BehaviourOmniwheel:OnReactivate(Int32)
- PuppetMasta.PuppetMaster:OnEnable()
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:ClearPath()
- PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
- PuppetMasta.BehaviourPowerLegs:OnReactivate(Int32)
- PuppetMasta.PuppetMaster:OnEnable()
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:ClearPath()
- PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
- PuppetMasta.BehaviourOmniwheel:OnReactivate(Int32)
- PuppetMasta.PuppetMaster:OnEnable()
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:ClearPath()
- PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
- PuppetMasta.BehaviourOmniwheel:OnReactivate(Int32)
- PuppetMasta.PuppetMaster:OnEnable()
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:ClearPath()
- PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
- PuppetMasta.BehaviourOmniwheel:OnReactivate(Int32)
- PuppetMasta.PuppetMaster:OnEnable()
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:ClearPath()
- PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
- PuppetMasta.BehaviourOmniwheel:OnReactivate(Int32)
- PuppetMasta.PuppetMaster:OnEnable()
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:ClearPath()
- PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
- PuppetMasta.BehaviourCrablet:OnReactivate(Int32)
- PuppetMasta.PuppetMaster:OnEnable()
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:ClearPath()
- PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
- PuppetMasta.BehaviourPowerLegs:OnReactivate(Int32)
- PuppetMasta.PuppetMaster:OnEnable()
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:ClearPath()
- PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
- PuppetMasta.BehaviourOmniwheel:OnReactivate(Int32)
- PuppetMasta.PuppetMaster:OnEnable()
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:ClearPath()
- PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
- PuppetMasta.BehaviourOmniwheel:OnReactivate(Int32)
- PuppetMasta.PuppetMaster:OnEnable()
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:SetPath(Vector3)
- PuppetMasta.BehaviourOmniwheel:AiTick()
- PuppetMasta.BehaviourBaseNav:OnUpdate()
- PuppetMasta.BehaviourOmniwheel:OnUpdate()
- PuppetMasta.BehaviourBase:Update()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourOmniwheel:AiTick()
- PuppetMasta.BehaviourBaseNav:OnUpdate()
- PuppetMasta.BehaviourOmniwheel:OnUpdate()
- PuppetMasta.BehaviourBase:Update()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:SetPath(Vector3)
- PuppetMasta.BehaviourOmniwheel:AiTick()
- PuppetMasta.BehaviourBaseNav:OnUpdate()
- PuppetMasta.BehaviourOmniwheel:OnUpdate()
- PuppetMasta.BehaviourBase:Update()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:SetPath(Vector3)
- PuppetMasta.BehaviourOmniwheel:AiTick()
- PuppetMasta.BehaviourBaseNav:OnUpdate()
- PuppetMasta.BehaviourOmniwheel:OnUpdate()
- PuppetMasta.BehaviourBase:Update()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:SetPath(Vector3)
- PuppetMasta.BehaviourOmniwheel:AiTick()
- PuppetMasta.BehaviourBaseNav:OnUpdate()
- PuppetMasta.BehaviourOmniwheel:OnUpdate()
- PuppetMasta.BehaviourBase:Update()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:SetPath(Vector3)
- PuppetMasta.BehaviourOmniwheel:ReturnToPreAgro()
- PuppetMasta.BehaviourOmniwheel:AiTick()
- PuppetMasta.BehaviourBaseNav:OnUpdate()
- PuppetMasta.BehaviourOmniwheel:OnUpdate()
- PuppetMasta.BehaviourBase:Update()
- [ line 648]
- (Filename: Line: 648)
- Pool Manager Warmup Time 0.2646713
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:SetPath(Vector3)
- PuppetMasta.BehaviourOmniwheel:ReturnToPreAgro()
- PuppetMasta.BehaviourOmniwheel:AiTick()
- PuppetMasta.BehaviourBaseNav:OnUpdate()
- PuppetMasta.BehaviourOmniwheel:OnUpdate()
- PuppetMasta.BehaviourBase:Update()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourOmniwheel:AiTick()
- PuppetMasta.BehaviourBaseNav:OnUpdate()
- PuppetMasta.BehaviourOmniwheel:OnUpdate()
- PuppetMasta.BehaviourBase:Update()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:SetPath(Vector3)
- PuppetMasta.BehaviourOmniwheel:ReturnToPreAgro()
- PuppetMasta.BehaviourOmniwheel:AiTick()
- PuppetMasta.BehaviourBaseNav:OnUpdate()
- PuppetMasta.BehaviourOmniwheel:OnUpdate()
- PuppetMasta.BehaviourBase:Update()
- [ line 648]
- (Filename: Line: 648)
- Particle Pool Warmup Time 0.0574646
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Preloader Camera Time 0.9182434
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <>c__DisplayClass53_0:<LoadLevel>b__1()
- PuppetMasta.BehaviourDelegate:Invoke()
- <LocationWarmer>d__20:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3)
- StressLevelZero.Interaction.SpawnGrip:UpdateInteractionVolume()
- StressLevelZero.Interaction.SpawnGrip:Update()
- [ line 84]
- (Filename: Line: 84)
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 132.449500 ms
- Unloading 1920 unused Assets to reduce memory usage. Loaded Objects now: 32189.
- Total: 61.725700 ms (FindLiveObjects: 3.318600 ms CreateObjectMapping: 2.849600 ms MarkObjects: 20.208100 ms DeleteObjects: 35.348800 ms)
- Cannot set field of view on camera with name 'Main Camera' while VR is enabled.
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 4189]
- (Filename: Line: 4189)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32194.
- Total: 26.645500 ms (FindLiveObjects: 2.446300 ms CreateObjectMapping: 3.039500 ms MarkObjects: 21.098300 ms DeleteObjects: 0.060900 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Scene Load Time 0.7080231
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Shader 'SLZ/VR_Triplanar': fallback shader '1' not found
- Shader 'SLZ/ShadowOnly': fallback shader 'False' not found
- SETTING PROFILE 0 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [Valve Camera] Adaptive Quality:
- 1. 1068x1274 0.65
- 2. 1194x1424 0.7267221
- 3. 1335x1592 0.8124999
- 4. 1493x1780 0.9084025
- 5. 1669x1990 1.015625 (Default)
- 6. 1866x2225 1.135503
- 7. 2087x2488 1.269531
- 8. 2333x2781 1.419379
- 9. 2608x3110 1.586914
- 10. 2916x3477 1.774224
- 11. 3261x3887 1.983642
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ValveCamera:InitializeAdaptiveQualityScale()
- ValveCamera:OnEnable()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Switching LOD Bias from 1 to 1.924179
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ValveCamera:ChangeLODBias()
- ValveCamera:OnEnable()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Cannot set field of view on camera with name 'Preloading Camera 0' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 1' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 2' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 3' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 4' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 5' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- SETTING PROFILE 0 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- Data_Manager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Scene Startup Execution Time 0.8323212
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Preloader Camera Time 0.05444336
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <>c__DisplayClass53_0:<LoadLevel>b__1()
- PuppetMasta.BehaviourDelegate:Invoke()
- <LocationWarmer>d__20:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- oculus/WMHD303J60154B_Controller_Right
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- StressLevelZero.Rig.Controller:GetWristInfo()
- StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
- StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
- StressLevelZero.Rig.RigManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- oculus/WMHD303J60154B_Controller_Left
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- StressLevelZero.Rig.Controller:GetWristInfo()
- StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
- StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
- StressLevelZero.Rig.RigManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Pool Manager Warmup Time 0.0118103
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Particle Pool Warmup Time 0.01870728
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SETTING PROFILE 0 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ACH_NO_ID Unlocked achievement
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- SteamStatsAndAchievements:UnlockAchievement(Achievement)
- PuppetMasta.BehaviourDelegate:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- StressLevelZero.Interaction.KeyReciever:OnMagazineLocked()
- StressLevelZero.Interaction.<CoWaitLockMagazine>d__41:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Uploading Crash Report
- Uploading Crash Report
- OpenVR Shutdown
- (Filename: Line: 1456)
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