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  1. Initialize engine version: 2018.4.10f1 (a0470569e97b)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
  6. Vendor:
  7. VRAM: 11127 MB
  8. Driver: 26.21.14.4219
  9. <RI> Initializing input.
  10.  
  11. <RI> Input initialized.
  12.  
  13. <RI> Initialized touch support.
  14.  
  15. OpenVR initialized!
  16.  
  17. (Filename: Line: 728)
  18.  
  19. Created eye textures with a "texture array" layout. The "single-pass instancing" stereo mode will be used.
  20.  
  21.  
  22. (Filename: Line: 2293)
  23.  
  24. Shader 'SLZ/ShadowOnly': fallback shader 'False' not found
  25. Shader 'ZeroLab/VR_Dissolve': fallback shader '1' not found
  26. UnloadTime: 0.453500 ms
  27. <b>[SteamVR]</b> Successfully loaded 46 actions from action manifest into SteamVR (D:/Program Files (x86)/Steam/steamapps/common/BONEWORKS/BONEWORKS/actions.json)
  28. UnityEngine.Logger:Log(LogType, Object)
  29. UnityEngine.Debug:Log(Object)
  30. Valve.VR.SteamVR_Input:IdentifyActionsFile(Boolean)
  31. Valve.VR.SteamVR:CreateInstance()
  32. Valve.VR.SteamVR:get_instance()
  33. Valve.VR.SteamVR_Camera:OnEnable()
  34.  
  35. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  36.  
  37. <b>[SteamVR]</b> Initialized. Connected to oculus:WMHD303J60154B
  38. UnityEngine.Logger:Log(LogType, Object)
  39. UnityEngine.Debug:Log(Object)
  40. Valve.VR.SteamVR:.ctor()
  41. Valve.VR.SteamVR:CreateInstance()
  42. Valve.VR.SteamVR:get_instance()
  43. Valve.VR.SteamVR_Camera:OnEnable()
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  46.  
  47. Uploading Crash Report
  48. NullReferenceException: Object reference not set to an instance of an object.
  49. at StressLevelZero.Pool.PoolSpawner.SpawnBlaster (StressLevelZero.Pool.PoolSpawner+BlasterType blasterType, UnityEngine.Vector3 Position, UnityEngine.Quaternion Direction, UnityEngine.Vector3 Scale) [0x00000] in <00000000000000000000000000000000>:0
  50. at StressLevelZero.Pool.SimpleParticleSpawner.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
  51.  
  52. (Filename: currently not available on il2cpp Line: -1)
  53.  
  54. Uploading Crash Report
  55. NotSupportedException: To marshal a managed method, please add an attribute named 'MonoPInvokeCallback' to the method definition.
  56. at Steamworks.NativeMethods.ISteamClient_SetWarningMessageHook (System.IntPtr instancePtr, Steamworks.SteamAPIWarningMessageHook_t pFunction) [0x00000] in <00000000000000000000000000000000>:0
  57. at SteamManager.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
  58.  
  59. (Filename: currently not available on il2cpp Line: -1)
  60.  
  61. SETTING PROFILE 0 TO BODY
  62. UnityEngine.Logger:Log(LogType, Object)
  63. UnityEngine.Debug:Log(Object)
  64. Data_Manager:DATA_PROFILE_SET(Int32)
  65.  
  66. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  67.  
  68. [Valve Camera] Adaptive Quality:
  69. 1. 1068x1274 0.65
  70. 2. 1194x1424 0.7267221
  71. 3. 1335x1592 0.8124999
  72. 4. 1493x1780 0.9084025
  73. 5. 1669x1990 1.015625 (Default)
  74. 6. 1866x2225 1.135503
  75. 7. 2087x2488 1.269531
  76. 8. 2333x2781 1.419379
  77. 9. 2608x3110 1.586914
  78. 10. 2916x3477 1.774224
  79. 11. 3261x3887 1.983642
  80.  
  81. UnityEngine.Logger:Log(LogType, Object)
  82. UnityEngine.Debug:Log(Object)
  83. ValveCamera:InitializeAdaptiveQualityScale()
  84. ValveCamera:OnEnable()
  85.  
  86. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  87.  
  88. Switching LOD Bias from 1 to 1.924179
  89. UnityEngine.Logger:Log(LogType, Object)
  90. UnityEngine.Debug:Log(Object)
  91. ValveCamera:ChangeLODBias()
  92. ValveCamera:OnEnable()
  93.  
  94. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  95.  
  96. Cannot set field of view on camera with name 'Preloading Camera 0' while VR is enabled.
  97. PreloadLevel:MakeWarmupCameras()
  98. PreloadLevel:InitializeWarmupCameras()
  99.  
  100. [ line 4189]
  101. (Filename: Line: 4189)
  102.  
  103. Cannot set field of view on camera with name 'Preloading Camera 1' while VR is enabled.
  104. PreloadLevel:MakeWarmupCameras()
  105. PreloadLevel:InitializeWarmupCameras()
  106.  
  107. [ line 4189]
  108. (Filename: Line: 4189)
  109.  
  110. Cannot set field of view on camera with name 'Preloading Camera 2' while VR is enabled.
  111. PreloadLevel:MakeWarmupCameras()
  112. PreloadLevel:InitializeWarmupCameras()
  113.  
  114. [ line 4189]
  115. (Filename: Line: 4189)
  116.  
  117. Cannot set field of view on camera with name 'Preloading Camera 3' while VR is enabled.
  118. PreloadLevel:MakeWarmupCameras()
  119. PreloadLevel:InitializeWarmupCameras()
  120.  
  121. [ line 4189]
  122. (Filename: Line: 4189)
  123.  
  124. Cannot set field of view on camera with name 'Preloading Camera 4' while VR is enabled.
  125. PreloadLevel:MakeWarmupCameras()
  126. PreloadLevel:InitializeWarmupCameras()
  127.  
  128. [ line 4189]
  129. (Filename: Line: 4189)
  130.  
  131. Cannot set field of view on camera with name 'Preloading Camera 5' while VR is enabled.
  132. PreloadLevel:MakeWarmupCameras()
  133. PreloadLevel:InitializeWarmupCameras()
  134.  
  135. [ line 4189]
  136. (Filename: Line: 4189)
  137.  
  138. SETTING PROFILE 0 TO BODY
  139. UnityEngine.Logger:Log(LogType, Object)
  140. UnityEngine.Debug:Log(Object)
  141. Data_Manager:DATA_PROFILE_SET(Int32)
  142. Data_Manager:Start()
  143.  
  144. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  145.  
  146. Setting up 4 worker threads for Enlighten.
  147. Thread -> id: 3310 -> priority: 1
  148. Thread -> id: 1568 -> priority: 1
  149. Thread -> id: 454 -> priority: 1
  150. Thread -> id: 42d4 -> priority: 1
  151. oculus/WMHD303J60154B_Controller_Right
  152. UnityEngine.Logger:Log(LogType, Object)
  153. UnityEngine.Debug:Log(Object)
  154. StressLevelZero.Rig.Controller:GetWristInfo()
  155. StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
  156. StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
  157. StressLevelZero.Rig.RigManager:FixedUpdate()
  158.  
  159. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  160.  
  161. oculus/WMHD303J60154B_Controller_Left
  162. UnityEngine.Logger:Log(LogType, Object)
  163. UnityEngine.Debug:Log(Object)
  164. StressLevelZero.Rig.Controller:GetWristInfo()
  165. StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
  166. StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
  167. StressLevelZero.Rig.RigManager:FixedUpdate()
  168.  
  169. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  170.  
  171. SETTING PROFILE 0 TO BODY
  172. UnityEngine.Logger:Log(LogType, Object)
  173. UnityEngine.Debug:Log(Object)
  174. Data_Manager:DATA_PROFILE_SET(Int32)
  175.  
  176. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  177.  
  178. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  179. UnloadTime: 15.665400 ms
  180. A Canvas named "Canvas" with a render mode of ScreenSpaceOverlay is being used while VR is also enabled. This Canvas will continue to incur a rendering cost, but will not be visible while in VR. Is this intentional?
  181.  
  182. (Filename: Line: 922)
  183.  
  184.  
  185. Unloading 884 unused Assets to reduce memory usage. Loaded Objects now: 32110.
  186. Total: 25.547300 ms (FindLiveObjects: 1.451800 ms CreateObjectMapping: 2.256000 ms MarkObjects: 14.684100 ms DeleteObjects: 7.155000 ms)
  187.  
  188. Cannot set field of view on camera with name 'Main Camera' while VR is enabled.
  189. <LoadLevel>d__53:MoveNext()
  190. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  191.  
  192. [ line 4189]
  193. (Filename: Line: 4189)
  194.  
  195. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  196.  
  197. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32115.
  198. Total: 21.235800 ms (FindLiveObjects: 1.114100 ms CreateObjectMapping: 2.146700 ms MarkObjects: 17.935400 ms DeleteObjects: 0.039100 ms)
  199.  
  200. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  201.  
  202. (Filename: Line: 388)
  203.  
  204. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  205.  
  206. (Filename: Line: 390)
  207.  
  208. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  209.  
  210. (Filename: Line: 388)
  211.  
  212. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  213.  
  214. (Filename: Line: 390)
  215.  
  216. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  217.  
  218. (Filename: Line: 388)
  219.  
  220. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  221.  
  222. (Filename: Line: 390)
  223.  
  224. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  225.  
  226. (Filename: Line: 388)
  227.  
  228. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  229.  
  230. (Filename: Line: 390)
  231.  
  232. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  233.  
  234. (Filename: Line: 388)
  235.  
  236. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  237.  
  238. (Filename: Line: 390)
  239.  
  240. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  241.  
  242. (Filename: Line: 388)
  243.  
  244. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  245.  
  246. (Filename: Line: 390)
  247.  
  248. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  249.  
  250. (Filename: Line: 388)
  251.  
  252. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  253.  
  254. (Filename: Line: 390)
  255.  
  256. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  257.  
  258. (Filename: Line: 388)
  259.  
  260. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  261.  
  262. (Filename: Line: 390)
  263.  
  264. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  265.  
  266. (Filename: Line: 388)
  267.  
  268. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  269.  
  270. (Filename: Line: 390)
  271.  
  272. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  273.  
  274. (Filename: Line: 388)
  275.  
  276. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  277.  
  278. (Filename: Line: 390)
  279.  
  280. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  281.  
  282. (Filename: Line: 388)
  283.  
  284. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  285.  
  286. (Filename: Line: 390)
  287.  
  288. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  289.  
  290. (Filename: Line: 388)
  291.  
  292. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  293.  
  294. (Filename: Line: 390)
  295.  
  296. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  297.  
  298. (Filename: Line: 388)
  299.  
  300. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  301.  
  302. (Filename: Line: 390)
  303.  
  304. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  305.  
  306. (Filename: Line: 388)
  307.  
  308. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  309.  
  310. (Filename: Line: 390)
  311.  
  312. Scene Load Time 2.472966
  313. UnityEngine.Logger:Log(LogType, Object)
  314. UnityEngine.Debug:Log(Object)
  315. <LoadLevel>d__53:MoveNext()
  316. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  317.  
  318. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  319.  
  320. Shader 'SLZ/VR_Triplanar': fallback shader '1' not found
  321. Shader 'SLZ/ShadowOnly': fallback shader 'False' not found
  322. SETTING PROFILE 0 TO BODY
  323. UnityEngine.Logger:Log(LogType, Object)
  324. UnityEngine.Debug:Log(Object)
  325. Data_Manager:DATA_PROFILE_SET(Int32)
  326.  
  327. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  328.  
  329. [Valve Camera] Adaptive Quality:
  330. 1. 1068x1274 0.65
  331. 2. 1194x1424 0.7267221
  332. 3. 1335x1592 0.8124999
  333. 4. 1493x1780 0.9084025
  334. 5. 1669x1990 1.015625 (Default)
  335. 6. 1866x2225 1.135503
  336. 7. 2087x2488 1.269531
  337. 8. 2333x2781 1.419379
  338. 9. 2608x3110 1.586914
  339. 10. 2916x3477 1.774224
  340. 11. 3261x3887 1.983642
  341.  
  342. UnityEngine.Logger:Log(LogType, Object)
  343. UnityEngine.Debug:Log(Object)
  344. ValveCamera:InitializeAdaptiveQualityScale()
  345. ValveCamera:OnEnable()
  346.  
  347. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  348.  
  349. Switching LOD Bias from 1 to 1.924179
  350. UnityEngine.Logger:Log(LogType, Object)
  351. UnityEngine.Debug:Log(Object)
  352. ValveCamera:ChangeLODBias()
  353. ValveCamera:OnEnable()
  354.  
  355. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  356.  
  357. Cannot set field of view on camera with name 'Preloading Camera 0' while VR is enabled.
  358. PreloadLevel:MakeWarmupCameras()
  359. PreloadLevel:InitializeWarmupCameras()
  360.  
  361. [ line 4189]
  362. (Filename: Line: 4189)
  363.  
  364. Cannot set field of view on camera with name 'Preloading Camera 1' while VR is enabled.
  365. PreloadLevel:MakeWarmupCameras()
  366. PreloadLevel:InitializeWarmupCameras()
  367.  
  368. [ line 4189]
  369. (Filename: Line: 4189)
  370.  
  371. Cannot set field of view on camera with name 'Preloading Camera 2' while VR is enabled.
  372. PreloadLevel:MakeWarmupCameras()
  373. PreloadLevel:InitializeWarmupCameras()
  374.  
  375. [ line 4189]
  376. (Filename: Line: 4189)
  377.  
  378. Cannot set field of view on camera with name 'Preloading Camera 3' while VR is enabled.
  379. PreloadLevel:MakeWarmupCameras()
  380. PreloadLevel:InitializeWarmupCameras()
  381.  
  382. [ line 4189]
  383. (Filename: Line: 4189)
  384.  
  385. Cannot set field of view on camera with name 'Preloading Camera 4' while VR is enabled.
  386. PreloadLevel:MakeWarmupCameras()
  387. PreloadLevel:InitializeWarmupCameras()
  388.  
  389. [ line 4189]
  390. (Filename: Line: 4189)
  391.  
  392. Cannot set field of view on camera with name 'Preloading Camera 5' while VR is enabled.
  393. PreloadLevel:MakeWarmupCameras()
  394. PreloadLevel:InitializeWarmupCameras()
  395.  
  396. [ line 4189]
  397. (Filename: Line: 4189)
  398.  
  399. SETTING PROFILE 0 TO BODY
  400. UnityEngine.Logger:Log(LogType, Object)
  401. UnityEngine.Debug:Log(Object)
  402. Data_Manager:DATA_PROFILE_SET(Int32)
  403. Data_Manager:Start()
  404.  
  405. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  406.  
  407. Scene Startup Execution Time 0.9485064
  408. UnityEngine.Logger:Log(LogType, Object)
  409. UnityEngine.Debug:Log(Object)
  410. <LoadLevel>d__53:MoveNext()
  411. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  412.  
  413. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  414.  
  415. Preloader Camera Time 0.2226715
  416. UnityEngine.Logger:Log(LogType, Object)
  417. UnityEngine.Debug:Log(Object)
  418. <>c__DisplayClass53_0:<LoadLevel>b__1()
  419. PuppetMasta.BehaviourDelegate:Invoke()
  420. <LocationWarmer>d__20:MoveNext()
  421. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  422.  
  423. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  424.  
  425. oculus/WMHD303J60154B_Controller_Right
  426. UnityEngine.Logger:Log(LogType, Object)
  427. UnityEngine.Debug:Log(Object)
  428. StressLevelZero.Rig.Controller:GetWristInfo()
  429. StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
  430. StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
  431. StressLevelZero.Rig.RigManager:FixedUpdate()
  432.  
  433. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  434.  
  435. oculus/WMHD303J60154B_Controller_Left
  436. UnityEngine.Logger:Log(LogType, Object)
  437. UnityEngine.Debug:Log(Object)
  438. StressLevelZero.Rig.Controller:GetWristInfo()
  439. StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
  440. StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
  441. StressLevelZero.Rig.RigManager:FixedUpdate()
  442.  
  443. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  444.  
  445. Pool Manager Warmup Time 0.01183319
  446. UnityEngine.Logger:Log(LogType, Object)
  447. UnityEngine.Debug:Log(Object)
  448. <LoadLevel>d__53:MoveNext()
  449. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  450.  
  451. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  452.  
  453. Particle Pool Warmup Time 0.02326393
  454. UnityEngine.Logger:Log(LogType, Object)
  455. UnityEngine.Debug:Log(Object)
  456. <LoadLevel>d__53:MoveNext()
  457. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  458.  
  459. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  460.  
  461. SETTING PROFILE 0 TO BODY
  462. UnityEngine.Logger:Log(LogType, Object)
  463. UnityEngine.Debug:Log(Object)
  464. Data_Manager:DATA_PROFILE_SET(Int32)
  465.  
  466. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  467.  
  468. ACH_NO_ID Unlocked achievement
  469. UnityEngine.Logger:Log(LogType, Object)
  470. UnityEngine.Debug:Log(Object)
  471. SteamStatsAndAchievements:UnlockAchievement(Achievement)
  472. PuppetMasta.BehaviourDelegate:Invoke()
  473. UnityEngine.Events.UnityEvent:Invoke()
  474. StressLevelZero.Interaction.KeyReciever:OnMagazineLocked()
  475. StressLevelZero.Interaction.<CoWaitLockMagazine>d__41:MoveNext()
  476. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  477.  
  478. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  479.  
  480. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  481. UnloadTime: 32.115200 ms
  482.  
  483. Unloading 1646 unused Assets to reduce memory usage. Loaded Objects now: 32160.
  484. Total: 42.893100 ms (FindLiveObjects: 1.617600 ms CreateObjectMapping: 2.491000 ms MarkObjects: 19.470600 ms DeleteObjects: 19.313200 ms)
  485.  
  486. Cannot set field of view on camera with name 'Main Camera' while VR is enabled.
  487. <LoadLevel>d__53:MoveNext()
  488. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  489.  
  490. [ line 4189]
  491. (Filename: Line: 4189)
  492.  
  493. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  494.  
  495. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32165.
  496. Total: 22.308100 ms (FindLiveObjects: 1.609500 ms CreateObjectMapping: 2.106900 ms MarkObjects: 18.548100 ms DeleteObjects: 0.043100 ms)
  497.  
  498. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  499.  
  500. (Filename: Line: 388)
  501.  
  502. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  503.  
  504. (Filename: Line: 390)
  505.  
  506. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  507.  
  508. (Filename: Line: 388)
  509.  
  510. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  511.  
  512. (Filename: Line: 390)
  513.  
  514. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  515.  
  516. (Filename: Line: 388)
  517.  
  518. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  519.  
  520. (Filename: Line: 390)
  521.  
  522. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  523.  
  524. (Filename: Line: 388)
  525.  
  526. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  527.  
  528. (Filename: Line: 390)
  529.  
  530. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  531.  
  532. (Filename: Line: 388)
  533.  
  534. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  535.  
  536. (Filename: Line: 390)
  537.  
  538. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  539.  
  540. (Filename: Line: 388)
  541.  
  542. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  543.  
  544. (Filename: Line: 390)
  545.  
  546. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  547.  
  548. (Filename: Line: 388)
  549.  
  550. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  551.  
  552. (Filename: Line: 390)
  553.  
  554. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  555.  
  556. (Filename: Line: 388)
  557.  
  558. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  559.  
  560. (Filename: Line: 390)
  561.  
  562. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  563.  
  564. (Filename: Line: 388)
  565.  
  566. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  567.  
  568. (Filename: Line: 390)
  569.  
  570. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  571.  
  572. (Filename: Line: 388)
  573.  
  574. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  575.  
  576. (Filename: Line: 390)
  577.  
  578. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  579.  
  580. (Filename: Line: 388)
  581.  
  582. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  583.  
  584. (Filename: Line: 390)
  585.  
  586. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  587.  
  588. (Filename: Line: 388)
  589.  
  590. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  591.  
  592. (Filename: Line: 390)
  593.  
  594. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  595.  
  596. (Filename: Line: 388)
  597.  
  598. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  599.  
  600. (Filename: Line: 390)
  601.  
  602. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  603.  
  604. (Filename: Line: 388)
  605.  
  606. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  607.  
  608. (Filename: Line: 390)
  609.  
  610. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  611.  
  612. (Filename: Line: 388)
  613.  
  614. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  615.  
  616. (Filename: Line: 390)
  617.  
  618. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  619.  
  620. (Filename: Line: 388)
  621.  
  622. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  623.  
  624. (Filename: Line: 390)
  625.  
  626. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  627.  
  628. (Filename: Line: 388)
  629.  
  630. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  631.  
  632. (Filename: Line: 390)
  633.  
  634. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  635.  
  636. (Filename: Line: 388)
  637.  
  638. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  639.  
  640. (Filename: Line: 390)
  641.  
  642. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  643.  
  644. (Filename: Line: 388)
  645.  
  646. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  647.  
  648. (Filename: Line: 390)
  649.  
  650. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  651.  
  652. (Filename: Line: 388)
  653.  
  654. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  655.  
  656. (Filename: Line: 390)
  657.  
  658. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  659.  
  660. (Filename: Line: 388)
  661.  
  662. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  663.  
  664. (Filename: Line: 390)
  665.  
  666. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  667.  
  668. (Filename: Line: 388)
  669.  
  670. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  671.  
  672. (Filename: Line: 390)
  673.  
  674. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  675.  
  676. (Filename: Line: 388)
  677.  
  678. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  679.  
  680. (Filename: Line: 390)
  681.  
  682. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  683.  
  684. (Filename: Line: 388)
  685.  
  686. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  687.  
  688. (Filename: Line: 390)
  689.  
  690. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  691.  
  692. (Filename: Line: 388)
  693.  
  694. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  695.  
  696. (Filename: Line: 390)
  697.  
  698. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  699.  
  700. (Filename: Line: 388)
  701.  
  702. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  703.  
  704. (Filename: Line: 390)
  705.  
  706. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  707.  
  708. (Filename: Line: 388)
  709.  
  710. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  711.  
  712. (Filename: Line: 390)
  713.  
  714. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  715.  
  716. (Filename: Line: 388)
  717.  
  718. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  719.  
  720. (Filename: Line: 390)
  721.  
  722. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  723.  
  724. (Filename: Line: 388)
  725.  
  726. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  727.  
  728. (Filename: Line: 390)
  729.  
  730. Shader 'SLZ/VR_Triplanar': fallback shader '1' not found
  731. Scene Load Time 7.968102
  732. UnityEngine.Logger:Log(LogType, Object)
  733. UnityEngine.Debug:Log(Object)
  734. <LoadLevel>d__53:MoveNext()
  735. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  736.  
  737. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  738.  
  739. Shader 'SLZ/VoidBleed': fallback shader 'False' not found
  740. Shader 'SLZ/ShadowOnly': fallback shader 'False' not found
  741. Failed to create agent because it is not close enough to the NavMesh
  742. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  743. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  744. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  745. StressLevelZero.Pool.Pool:Warmup()
  746. StressLevelZero.Zones.ZoneSpawner:Awake()
  747.  
  748. [ line 648]
  749. (Filename: Line: 648)
  750.  
  751. Failed to create agent because it is not close enough to the NavMesh
  752. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  753. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  754. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  755. StressLevelZero.Pool.Pool:Warmup()
  756. StressLevelZero.Zones.ZoneSpawner:Awake()
  757.  
  758. [ line 648]
  759. (Filename: Line: 648)
  760.  
  761. Failed to create agent because it is not close enough to the NavMesh
  762. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  763. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  764. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  765. StressLevelZero.Pool.Pool:Warmup()
  766. StressLevelZero.Zones.ZoneSpawner:Awake()
  767.  
  768. [ line 648]
  769. (Filename: Line: 648)
  770.  
  771. Failed to create agent because it is not close enough to the NavMesh
  772. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  773. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  774. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  775. StressLevelZero.Pool.Pool:Warmup()
  776. StressLevelZero.Zones.ZoneSpawner:Awake()
  777.  
  778. [ line 648]
  779. (Filename: Line: 648)
  780.  
  781. Failed to create agent because it is not close enough to the NavMesh
  782. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  783. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  784. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  785. StressLevelZero.Pool.Pool:Warmup()
  786. StressLevelZero.Zones.ZoneSpawner:Awake()
  787.  
  788. [ line 648]
  789. (Filename: Line: 648)
  790.  
  791. Failed to create agent because it is not close enough to the NavMesh
  792. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  793. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  794. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  795. StressLevelZero.Pool.Pool:Warmup()
  796. StressLevelZero.Zones.ZoneSpawner:Awake()
  797.  
  798. [ line 648]
  799. (Filename: Line: 648)
  800.  
  801. Failed to create agent because it is not close enough to the NavMesh
  802. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  803. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  804. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  805. StressLevelZero.Pool.Pool:Warmup()
  806. StressLevelZero.Zones.ZoneSpawner:Awake()
  807.  
  808. [ line 648]
  809. (Filename: Line: 648)
  810.  
  811. Failed to create agent because it is not close enough to the NavMesh
  812. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  813. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  814. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  815. StressLevelZero.Pool.Pool:Warmup()
  816. StressLevelZero.Zones.ZoneSpawner:Awake()
  817.  
  818. [ line 648]
  819. (Filename: Line: 648)
  820.  
  821. Failed to create agent because it is not close enough to the NavMesh
  822. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  823. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  824. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  825. StressLevelZero.Pool.Pool:Warmup()
  826. StressLevelZero.Zones.ZoneSpawner:Awake()
  827.  
  828. [ line 648]
  829. (Filename: Line: 648)
  830.  
  831. Failed to create agent because it is not close enough to the NavMesh
  832. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  833. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  834. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  835. StressLevelZero.Pool.Pool:Warmup()
  836. StressLevelZero.Zones.ZoneSpawner:Awake()
  837.  
  838. [ line 648]
  839. (Filename: Line: 648)
  840.  
  841. Failed to create agent because it is not close enough to the NavMesh
  842. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  843. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  844. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  845. StressLevelZero.Pool.Pool:Warmup()
  846. StressLevelZero.Zones.ZoneSpawner:Awake()
  847.  
  848. [ line 648]
  849. (Filename: Line: 648)
  850.  
  851. Failed to create agent because it is not close enough to the NavMesh
  852. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  853. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  854. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  855. StressLevelZero.Pool.Pool:Warmup()
  856. StressLevelZero.Zones.ZoneSpawner:Awake()
  857.  
  858. [ line 648]
  859. (Filename: Line: 648)
  860.  
  861. Failed to create agent because it is not close enough to the NavMesh
  862. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  863. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  864. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  865. StressLevelZero.Pool.Pool:Warmup()
  866. StressLevelZero.Zones.ZoneSpawner:Awake()
  867.  
  868. [ line 648]
  869. (Filename: Line: 648)
  870.  
  871. Failed to create agent because it is not close enough to the NavMesh
  872. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  873. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  874. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  875. StressLevelZero.Pool.Pool:Warmup()
  876. StressLevelZero.Zones.ZoneSpawner:Awake()
  877.  
  878. [ line 648]
  879. (Filename: Line: 648)
  880.  
  881. Failed to create agent because it is not close enough to the NavMesh
  882. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  883. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  884. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  885. StressLevelZero.Pool.Pool:Warmup()
  886. StressLevelZero.Zones.ZoneSpawner:Awake()
  887.  
  888. [ line 648]
  889. (Filename: Line: 648)
  890.  
  891. Failed to create agent because it is not close enough to the NavMesh
  892. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  893. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  894. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  895. StressLevelZero.Pool.Pool:Warmup()
  896. StressLevelZero.Zones.ZoneSpawner:Awake()
  897.  
  898. [ line 648]
  899. (Filename: Line: 648)
  900.  
  901. Failed to create agent because it is not close enough to the NavMesh
  902. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  903. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  904. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  905. StressLevelZero.Pool.Pool:Warmup()
  906. StressLevelZero.Zones.ZoneSpawner:Awake()
  907.  
  908. [ line 648]
  909. (Filename: Line: 648)
  910.  
  911. Failed to create agent because it is not close enough to the NavMesh
  912. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  913. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  914. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  915. StressLevelZero.Pool.Pool:Warmup()
  916. StressLevelZero.Zones.ZoneSpawner:Awake()
  917.  
  918. [ line 648]
  919. (Filename: Line: 648)
  920.  
  921. Failed to create agent because it is not close enough to the NavMesh
  922. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  923. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  924. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  925. StressLevelZero.Pool.Pool:Warmup()
  926. StressLevelZero.Zones.ZoneSpawner:Awake()
  927.  
  928. [ line 648]
  929. (Filename: Line: 648)
  930.  
  931. Failed to create agent because it is not close enough to the NavMesh
  932. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  933. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  934. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  935. StressLevelZero.Pool.Pool:Warmup()
  936. StressLevelZero.Zones.ZoneSpawner:Awake()
  937.  
  938. [ line 648]
  939. (Filename: Line: 648)
  940.  
  941. Failed to create agent because it is not close enough to the NavMesh
  942. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  943. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  944. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  945. StressLevelZero.Pool.Pool:Warmup()
  946. StressLevelZero.Zones.ZoneSpawner:Awake()
  947.  
  948. [ line 648]
  949. (Filename: Line: 648)
  950.  
  951. Failed to create agent because it is not close enough to the NavMesh
  952. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  953. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  954. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  955. StressLevelZero.Pool.Pool:Warmup()
  956. StressLevelZero.Zones.ZoneSpawner:Awake()
  957.  
  958. [ line 648]
  959. (Filename: Line: 648)
  960.  
  961. Failed to create agent because it is not close enough to the NavMesh
  962. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  963. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  964. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  965. StressLevelZero.Pool.Pool:Warmup()
  966. StressLevelZero.Zones.ZoneSpawner:Awake()
  967.  
  968. [ line 648]
  969. (Filename: Line: 648)
  970.  
  971. Failed to create agent because it is not close enough to the NavMesh
  972. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  973. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  974. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  975. StressLevelZero.Pool.Pool:Warmup()
  976. StressLevelZero.Zones.ZoneSpawner:Awake()
  977.  
  978. [ line 648]
  979. (Filename: Line: 648)
  980.  
  981. Failed to create agent because it is not close enough to the NavMesh
  982. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  983. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  984. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  985. StressLevelZero.Pool.Pool:Warmup()
  986. StressLevelZero.Zones.ZoneSpawner:Awake()
  987.  
  988. [ line 648]
  989. (Filename: Line: 648)
  990.  
  991. Uploading Crash Report
  992. NullReferenceException: Object reference not set to an instance of an object.
  993. at StressLevelZero.Pool.GenericPoolManager`1[T].Spawn (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) [0x00000] in <00000000000000000000000000000000>:0
  994. at StressLevelZero.Pool.PoolSpawner.SpawnBlaster (StressLevelZero.Pool.PoolSpawner+BlasterType blasterType, UnityEngine.Vector3 Position, UnityEngine.Quaternion Direction, UnityEngine.Vector3 Scale) [0x00000] in <00000000000000000000000000000000>:0
  995. at StressLevelZero.Pool.SimpleParticleSpawner.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
  996.  
  997. (Filename: currently not available on il2cpp Line: -1)
  998.  
  999. NullReferenceException: Object reference not set to an instance of an object.
  1000. at StressLevelZero.Pool.GenericPoolManager`1[T].Spawn (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) [0x00000] in <00000000000000000000000000000000>:0
  1001. at StressLevelZero.Pool.PoolSpawner.SpawnBlaster (StressLevelZero.Pool.PoolSpawner+BlasterType blasterType, UnityEngine.Vector3 Position, UnityEngine.Quaternion Direction, UnityEngine.Vector3 Scale) [0x00000] in <00000000000000000000000000000000>:0
  1002. at StressLevelZero.Pool.SimpleParticleSpawner.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
  1003.  
  1004. (Filename: currently not available on il2cpp Line: -1)
  1005.  
  1006. NullReferenceException: Object reference not set to an instance of an object.
  1007. at StressLevelZero.Pool.GenericPoolManager`1[T].Spawn (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) [0x00000] in <00000000000000000000000000000000>:0
  1008. at StressLevelZero.Pool.PoolSpawner.SpawnBlaster (StressLevelZero.Pool.PoolSpawner+BlasterType blasterType, UnityEngine.Vector3 Position, UnityEngine.Quaternion Direction, UnityEngine.Vector3 Scale) [0x00000] in <00000000000000000000000000000000>:0
  1009. at StressLevelZero.Pool.SimpleParticleSpawner.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
  1010.  
  1011. (Filename: currently not available on il2cpp Line: -1)
  1012.  
  1013. NullReferenceException: Object reference not set to an instance of an object.
  1014. at StressLevelZero.Pool.GenericPoolManager`1[T].Spawn (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) [0x00000] in <00000000000000000000000000000000>:0
  1015. at StressLevelZero.Pool.PoolSpawner.SpawnBlaster (StressLevelZero.Pool.PoolSpawner+BlasterType blasterType, UnityEngine.Vector3 Position, UnityEngine.Quaternion Direction, UnityEngine.Vector3 Scale) [0x00000] in <00000000000000000000000000000000>:0
  1016. at StressLevelZero.Pool.SimpleParticleSpawner.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
  1017.  
  1018. (Filename: currently not available on il2cpp Line: -1)
  1019.  
  1020. NullReferenceException: Object reference not set to an instance of an object.
  1021. at StressLevelZero.Pool.GenericPoolManager`1[T].Spawn (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) [0x00000] in <00000000000000000000000000000000>:0
  1022. at StressLevelZero.Pool.PoolSpawner.SpawnBlaster (StressLevelZero.Pool.PoolSpawner+BlasterType blasterType, UnityEngine.Vector3 Position, UnityEngine.Quaternion Direction, UnityEngine.Vector3 Scale) [0x00000] in <00000000000000000000000000000000>:0
  1023. at StressLevelZero.Pool.SimpleParticleSpawner.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
  1024.  
  1025. (Filename: currently not available on il2cpp Line: -1)
  1026.  
  1027. NullReferenceException: Object reference not set to an instance of an object.
  1028. at StressLevelZero.Pool.GenericPoolManager`1[T].Spawn (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) [0x00000] in <00000000000000000000000000000000>:0
  1029. at StressLevelZero.Pool.PoolSpawner.SpawnBlaster (StressLevelZero.Pool.PoolSpawner+BlasterType blasterType, UnityEngine.Vector3 Position, UnityEngine.Quaternion Direction, UnityEngine.Vector3 Scale) [0x00000] in <00000000000000000000000000000000>:0
  1030. at StressLevelZero.Pool.SimpleParticleSpawner.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
  1031.  
  1032. (Filename: currently not available on il2cpp Line: -1)
  1033.  
  1034. NullReferenceException: Object reference not set to an instance of an object.
  1035. at StressLevelZero.Pool.GenericPoolManager`1[T].Spawn (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) [0x00000] in <00000000000000000000000000000000>:0
  1036. at StressLevelZero.Pool.PoolSpawner.SpawnBlaster (StressLevelZero.Pool.PoolSpawner+BlasterType blasterType, UnityEngine.Vector3 Position, UnityEngine.Quaternion Direction, UnityEngine.Vector3 Scale) [0x00000] in <00000000000000000000000000000000>:0
  1037. at StressLevelZero.Pool.SimpleParticleSpawner.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
  1038.  
  1039. (Filename: currently not available on il2cpp Line: -1)
  1040.  
  1041. NullReferenceException: Object reference not set to an instance of an object.
  1042. at StressLevelZero.Pool.GenericPoolManager`1[T].Spawn (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) [0x00000] in <00000000000000000000000000000000>:0
  1043. at StressLevelZero.Pool.PoolSpawner.SpawnBlaster (StressLevelZero.Pool.PoolSpawner+BlasterType blasterType, UnityEngine.Vector3 Position, UnityEngine.Quaternion Direction, UnityEngine.Vector3 Scale) [0x00000] in <00000000000000000000000000000000>:0
  1044. at StressLevelZero.Pool.SimpleParticleSpawner.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
  1045.  
  1046. (Filename: currently not available on il2cpp Line: -1)
  1047.  
  1048. NullReferenceException: Object reference not set to an instance of an object.
  1049. at StressLevelZero.Pool.GenericPoolManager`1[T].Spawn (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) [0x00000] in <00000000000000000000000000000000>:0
  1050. at StressLevelZero.Pool.PoolSpawner.SpawnBlaster (StressLevelZero.Pool.PoolSpawner+BlasterType blasterType, UnityEngine.Vector3 Position, UnityEngine.Quaternion Direction, UnityEngine.Vector3 Scale) [0x00000] in <00000000000000000000000000000000>:0
  1051. at StressLevelZero.Pool.SimpleParticleSpawner.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
  1052.  
  1053. (Filename: currently not available on il2cpp Line: -1)
  1054.  
  1055. NullReferenceException: Object reference not set to an instance of an object.
  1056. at StressLevelZero.Pool.GenericPoolManager`1[T].Spawn (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) [0x00000] in <00000000000000000000000000000000>:0
  1057. at StressLevelZero.Pool.PoolSpawner.SpawnBlaster (StressLevelZero.Pool.PoolSpawner+BlasterType blasterType, UnityEngine.Vector3 Position, UnityEngine.Quaternion Direction, UnityEngine.Vector3 Scale) [0x00000] in <00000000000000000000000000000000>:0
  1058. at StressLevelZero.Pool.SimpleParticleSpawner.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
  1059.  
  1060. (Filename: currently not available on il2cpp Line: -1)
  1061.  
  1062. Failed to create agent because it is not close enough to the NavMesh
  1063. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1064. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1065. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1066. StressLevelZero.Pool.Pool:Warmup()
  1067. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1068.  
  1069. [ line 648]
  1070. (Filename: Line: 648)
  1071.  
  1072. Failed to create agent because it is not close enough to the NavMesh
  1073. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1074. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1075. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1076. StressLevelZero.Pool.Pool:Warmup()
  1077. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1078.  
  1079. [ line 648]
  1080. (Filename: Line: 648)
  1081.  
  1082. Failed to create agent because it is not close enough to the NavMesh
  1083. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1084. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1085. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1086. StressLevelZero.Pool.Pool:Warmup()
  1087. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1088.  
  1089. [ line 648]
  1090. (Filename: Line: 648)
  1091.  
  1092. Failed to create agent because it is not close enough to the NavMesh
  1093. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1094. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1095. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1096. StressLevelZero.Pool.Pool:Warmup()
  1097. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1098.  
  1099. [ line 648]
  1100. (Filename: Line: 648)
  1101.  
  1102. Failed to create agent because it is not close enough to the NavMesh
  1103. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1104. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1105. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1106. StressLevelZero.Pool.Pool:Warmup()
  1107. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1108.  
  1109. [ line 648]
  1110. (Filename: Line: 648)
  1111.  
  1112. Failed to create agent because it is not close enough to the NavMesh
  1113. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1114. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1115. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1116. StressLevelZero.Pool.Pool:Warmup()
  1117. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1118.  
  1119. [ line 648]
  1120. (Filename: Line: 648)
  1121.  
  1122. Failed to create agent because it is not close enough to the NavMesh
  1123. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1124. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1125. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1126. StressLevelZero.Pool.Pool:Warmup()
  1127. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1128.  
  1129. [ line 648]
  1130. (Filename: Line: 648)
  1131.  
  1132. Failed to create agent because it is not close enough to the NavMesh
  1133. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1134. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1135. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1136. StressLevelZero.Pool.Pool:Warmup()
  1137. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1138.  
  1139. [ line 648]
  1140. (Filename: Line: 648)
  1141.  
  1142. Failed to create agent because it is not close enough to the NavMesh
  1143. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1144. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1145. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1146. StressLevelZero.Pool.Pool:Warmup()
  1147. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1148.  
  1149. [ line 648]
  1150. (Filename: Line: 648)
  1151.  
  1152. Failed to create agent because it is not close enough to the NavMesh
  1153. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1154. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1155. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1156. StressLevelZero.Pool.Pool:Warmup()
  1157. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1158.  
  1159. [ line 648]
  1160. (Filename: Line: 648)
  1161.  
  1162. Failed to create agent because it is not close enough to the NavMesh
  1163. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1164. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1165. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1166. StressLevelZero.Pool.Pool:Warmup()
  1167. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1168.  
  1169. [ line 648]
  1170. (Filename: Line: 648)
  1171.  
  1172. Failed to create agent because it is not close enough to the NavMesh
  1173. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1174. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1175. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1176. StressLevelZero.Pool.Pool:Warmup()
  1177. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1178.  
  1179. [ line 648]
  1180. (Filename: Line: 648)
  1181.  
  1182. Failed to create agent because it is not close enough to the NavMesh
  1183. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1184. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1185. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1186. StressLevelZero.Pool.Pool:Warmup()
  1187. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1188.  
  1189. [ line 648]
  1190. (Filename: Line: 648)
  1191.  
  1192. Failed to create agent because it is not close enough to the NavMesh
  1193. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1194. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1195. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1196. StressLevelZero.Pool.Pool:Warmup()
  1197. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1198.  
  1199. [ line 648]
  1200. (Filename: Line: 648)
  1201.  
  1202. Failed to create agent because it is not close enough to the NavMesh
  1203. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1204. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1205. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1206. StressLevelZero.Pool.Pool:Warmup()
  1207. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1208.  
  1209. [ line 648]
  1210. (Filename: Line: 648)
  1211.  
  1212. Failed to create agent because it is not close enough to the NavMesh
  1213. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1214. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1215. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1216. StressLevelZero.Pool.Pool:Warmup()
  1217. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1218.  
  1219. [ line 648]
  1220. (Filename: Line: 648)
  1221.  
  1222. Failed to create agent because it is not close enough to the NavMesh
  1223. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1224. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1225. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1226. StressLevelZero.Pool.Pool:Warmup()
  1227. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1228.  
  1229. [ line 648]
  1230. (Filename: Line: 648)
  1231.  
  1232. Failed to create agent because it is not close enough to the NavMesh
  1233. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1234. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1235. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1236. StressLevelZero.Pool.Pool:Warmup()
  1237. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1238.  
  1239. [ line 648]
  1240. (Filename: Line: 648)
  1241.  
  1242. Failed to create agent because it is not close enough to the NavMesh
  1243. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1244. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1245. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1246. StressLevelZero.Pool.Pool:Warmup()
  1247. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1248.  
  1249. [ line 648]
  1250. (Filename: Line: 648)
  1251.  
  1252. Failed to create agent because it is not close enough to the NavMesh
  1253. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1254. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1255. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1256. StressLevelZero.Pool.Pool:Warmup()
  1257. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1258.  
  1259. [ line 648]
  1260. (Filename: Line: 648)
  1261.  
  1262. Failed to create agent because it is not close enough to the NavMesh
  1263. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1264. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1265. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1266. StressLevelZero.Pool.Pool:Warmup()
  1267. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1268.  
  1269. [ line 648]
  1270. (Filename: Line: 648)
  1271.  
  1272. Failed to create agent because it is not close enough to the NavMesh
  1273. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1274. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1275. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1276. StressLevelZero.Pool.Pool:Warmup()
  1277. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1278.  
  1279. [ line 648]
  1280. (Filename: Line: 648)
  1281.  
  1282. Failed to create agent because it is not close enough to the NavMesh
  1283. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1284. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1285. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1286. StressLevelZero.Pool.Pool:Warmup()
  1287. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1288.  
  1289. [ line 648]
  1290. (Filename: Line: 648)
  1291.  
  1292. Failed to create agent because it is not close enough to the NavMesh
  1293. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1294. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1295. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1296. StressLevelZero.Pool.Pool:Warmup()
  1297. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1298.  
  1299. [ line 648]
  1300. (Filename: Line: 648)
  1301.  
  1302. Failed to create agent because it is not close enough to the NavMesh
  1303. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1304. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1305. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1306. StressLevelZero.Pool.Pool:Warmup()
  1307. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1308.  
  1309. [ line 648]
  1310. (Filename: Line: 648)
  1311.  
  1312. Failed to create agent because it is not close enough to the NavMesh
  1313. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1314. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1315. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1316. StressLevelZero.Pool.Pool:Warmup()
  1317. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1318.  
  1319. [ line 648]
  1320. (Filename: Line: 648)
  1321.  
  1322. Failed to create agent because it is not close enough to the NavMesh
  1323. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  1324. PuppetMasta.BehaviourHead:OnInitiate()
  1325. PuppetMasta.BehaviourBase:Initiate()
  1326. PuppetMasta.PuppetMaster:Initiate()
  1327. PuppetMasta.PuppetMaster:Awake()
  1328. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1329. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1330. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1331. StressLevelZero.Pool.Pool:Warmup()
  1332. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1333.  
  1334. [ line 648]
  1335. (Filename: Line: 648)
  1336.  
  1337. Failed to create agent because it is not close enough to the NavMesh
  1338. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1339. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1340. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1341. StressLevelZero.Pool.Pool:Warmup()
  1342. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1343.  
  1344. [ line 648]
  1345. (Filename: Line: 648)
  1346.  
  1347. Failed to create agent because it is not close enough to the NavMesh
  1348. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  1349. PuppetMasta.BehaviourBaseNav:ClearPath()
  1350. PuppetMasta.BehaviourOmniwheel:SwitchMentalState(MentalState)
  1351. PuppetMasta.BehaviourBaseNav:OnInitiate()
  1352. PuppetMasta.BehaviourOmniwheel:OnInitiate()
  1353. PuppetMasta.BehaviourBase:Initiate()
  1354. PuppetMasta.PuppetMaster:Initiate()
  1355. PuppetMasta.PuppetMaster:Awake()
  1356. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1357. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1358. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1359. StressLevelZero.Pool.Pool:Warmup()
  1360. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1361.  
  1362. [ line 648]
  1363. (Filename: Line: 648)
  1364.  
  1365. Failed to create agent because it is not close enough to the NavMesh
  1366. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1367. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1368. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1369. StressLevelZero.Pool.Pool:Warmup()
  1370. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1371. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1372. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1373. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1374. StressLevelZero.Pool.Pool:Warmup()
  1375. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1376.  
  1377. [ line 648]
  1378. (Filename: Line: 648)
  1379.  
  1380. Failed to create agent because it is not close enough to the NavMesh
  1381. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1382. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1383. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1384. StressLevelZero.Pool.Pool:Warmup()
  1385. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1386. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1387. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1388. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1389. StressLevelZero.Pool.Pool:Warmup()
  1390. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1391.  
  1392. [ line 648]
  1393. (Filename: Line: 648)
  1394.  
  1395. Failed to create agent because it is not close enough to the NavMesh
  1396. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1397. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1398. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1399. StressLevelZero.Pool.Pool:Warmup()
  1400. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1401. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1402. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1403. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1404. StressLevelZero.Pool.Pool:Warmup()
  1405. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1406.  
  1407. [ line 648]
  1408. (Filename: Line: 648)
  1409.  
  1410. Failed to create agent because it is not close enough to the NavMesh
  1411. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1412. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1413. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1414. StressLevelZero.Pool.Pool:Warmup()
  1415. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1416. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1417. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1418. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1419. StressLevelZero.Pool.Pool:Warmup()
  1420. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1421.  
  1422. [ line 648]
  1423. (Filename: Line: 648)
  1424.  
  1425. Failed to create agent because it is not close enough to the NavMesh
  1426. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1427. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1428. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1429. StressLevelZero.Pool.Pool:Warmup()
  1430. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1431. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1432. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1433. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1434. StressLevelZero.Pool.Pool:Warmup()
  1435. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1436.  
  1437. [ line 648]
  1438. (Filename: Line: 648)
  1439.  
  1440. Failed to create agent because it is not close enough to the NavMesh
  1441. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1442. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1443. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1444. StressLevelZero.Pool.Pool:Warmup()
  1445. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1446. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1447. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1448. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1449. StressLevelZero.Pool.Pool:Warmup()
  1450. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1451.  
  1452. [ line 648]
  1453. (Filename: Line: 648)
  1454.  
  1455. Failed to create agent because it is not close enough to the NavMesh
  1456. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1457. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1458. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1459. StressLevelZero.Pool.Pool:Warmup()
  1460. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1461. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1462. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1463. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1464. StressLevelZero.Pool.Pool:Warmup()
  1465. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1466.  
  1467. [ line 648]
  1468. (Filename: Line: 648)
  1469.  
  1470. Failed to create agent because it is not close enough to the NavMesh
  1471. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1472. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1473. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1474. StressLevelZero.Pool.Pool:Warmup()
  1475. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1476. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1477. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1478. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1479. StressLevelZero.Pool.Pool:Warmup()
  1480. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1481.  
  1482. [ line 648]
  1483. (Filename: Line: 648)
  1484.  
  1485. Failed to create agent because it is not close enough to the NavMesh
  1486. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1487. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1488. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1489. StressLevelZero.Pool.Pool:Warmup()
  1490. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1491. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1492. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1493. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1494. StressLevelZero.Pool.Pool:Warmup()
  1495. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1496.  
  1497. [ line 648]
  1498. (Filename: Line: 648)
  1499.  
  1500. Failed to create agent because it is not close enough to the NavMesh
  1501. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1502. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1503. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1504. StressLevelZero.Pool.Pool:Warmup()
  1505. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1506. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1507. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1508. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1509. StressLevelZero.Pool.Pool:Warmup()
  1510. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1511.  
  1512. [ line 648]
  1513. (Filename: Line: 648)
  1514.  
  1515. Failed to create agent because it is not close enough to the NavMesh
  1516. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1517. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1518. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1519. StressLevelZero.Pool.Pool:Warmup()
  1520. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1521. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1522. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1523. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1524. StressLevelZero.Pool.Pool:Warmup()
  1525. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1526.  
  1527. [ line 648]
  1528. (Filename: Line: 648)
  1529.  
  1530. Failed to create agent because it is not close enough to the NavMesh
  1531. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1532. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1533. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1534. StressLevelZero.Pool.Pool:Warmup()
  1535. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1536. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1537. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1538. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1539. StressLevelZero.Pool.Pool:Warmup()
  1540. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1541.  
  1542. [ line 648]
  1543. (Filename: Line: 648)
  1544.  
  1545. Failed to create agent because it is not close enough to the NavMesh
  1546. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1547. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1548. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1549. StressLevelZero.Pool.Pool:Warmup()
  1550. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1551. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1552. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1553. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1554. StressLevelZero.Pool.Pool:Warmup()
  1555. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1556.  
  1557. [ line 648]
  1558. (Filename: Line: 648)
  1559.  
  1560. Failed to create agent because it is not close enough to the NavMesh
  1561. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1562. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1563. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1564. StressLevelZero.Pool.Pool:Warmup()
  1565. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1566. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1567. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1568. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1569. StressLevelZero.Pool.Pool:Warmup()
  1570. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1571.  
  1572. [ line 648]
  1573. (Filename: Line: 648)
  1574.  
  1575. Failed to create agent because it is not close enough to the NavMesh
  1576. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1577. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1578. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1579. StressLevelZero.Pool.Pool:Warmup()
  1580. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1581. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1582. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1583. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1584. StressLevelZero.Pool.Pool:Warmup()
  1585. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1586.  
  1587. [ line 648]
  1588. (Filename: Line: 648)
  1589.  
  1590. Failed to create agent because it is not close enough to the NavMesh
  1591. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1592. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1593. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1594. StressLevelZero.Pool.Pool:Warmup()
  1595. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1596. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1597. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1598. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1599. StressLevelZero.Pool.Pool:Warmup()
  1600. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1601.  
  1602. [ line 648]
  1603. (Filename: Line: 648)
  1604.  
  1605. Failed to create agent because it is not close enough to the NavMesh
  1606. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1607. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1608. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1609. StressLevelZero.Pool.Pool:Warmup()
  1610. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1611. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1612. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1613. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1614. StressLevelZero.Pool.Pool:Warmup()
  1615. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1616.  
  1617. [ line 648]
  1618. (Filename: Line: 648)
  1619.  
  1620. Failed to create agent because it is not close enough to the NavMesh
  1621. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1622. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1623. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1624. StressLevelZero.Pool.Pool:Warmup()
  1625. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1626. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1627. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1628. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1629. StressLevelZero.Pool.Pool:Warmup()
  1630. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1631.  
  1632. [ line 648]
  1633. (Filename: Line: 648)
  1634.  
  1635. Failed to create agent because it is not close enough to the NavMesh
  1636. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1637. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1638. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1639. StressLevelZero.Pool.Pool:Warmup()
  1640. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1641. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1642. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1643. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1644. StressLevelZero.Pool.Pool:Warmup()
  1645. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1646.  
  1647. [ line 648]
  1648. (Filename: Line: 648)
  1649.  
  1650. Failed to create agent because it is not close enough to the NavMesh
  1651. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1652. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1653. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1654. StressLevelZero.Pool.Pool:Warmup()
  1655. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1656. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1657. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1658. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1659. StressLevelZero.Pool.Pool:Warmup()
  1660. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1661.  
  1662. [ line 648]
  1663. (Filename: Line: 648)
  1664.  
  1665. Failed to create agent because it is not close enough to the NavMesh
  1666. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1667. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1668. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1669. StressLevelZero.Pool.Pool:Warmup()
  1670. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1671. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1672. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1673. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1674. StressLevelZero.Pool.Pool:Warmup()
  1675. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1676.  
  1677. [ line 648]
  1678. (Filename: Line: 648)
  1679.  
  1680. Failed to create agent because it is not close enough to the NavMesh
  1681. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1682. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1683. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1684. StressLevelZero.Pool.Pool:Warmup()
  1685. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1686. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1687. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1688. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1689. StressLevelZero.Pool.Pool:Warmup()
  1690. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1691.  
  1692. [ line 648]
  1693. (Filename: Line: 648)
  1694.  
  1695. Failed to create agent because it is not close enough to the NavMesh
  1696. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1697. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1698. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1699. StressLevelZero.Pool.Pool:Warmup()
  1700. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1701. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1702. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1703. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1704. StressLevelZero.Pool.Pool:Warmup()
  1705. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1706.  
  1707. [ line 648]
  1708. (Filename: Line: 648)
  1709.  
  1710. Failed to create agent because it is not close enough to the NavMesh
  1711. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1712. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1713. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1714. StressLevelZero.Pool.Pool:Warmup()
  1715. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1716. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1717. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1718. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1719. StressLevelZero.Pool.Pool:Warmup()
  1720. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1721.  
  1722. [ line 648]
  1723. (Filename: Line: 648)
  1724.  
  1725. Failed to create agent because it is not close enough to the NavMesh
  1726. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1727. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1728. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1729. StressLevelZero.Pool.Pool:Warmup()
  1730. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1731. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1732. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1733. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1734. StressLevelZero.Pool.Pool:Warmup()
  1735. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1736.  
  1737. [ line 648]
  1738. (Filename: Line: 648)
  1739.  
  1740. Failed to create agent because it is not close enough to the NavMesh
  1741. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1742. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1743. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1744. StressLevelZero.Pool.Pool:Warmup()
  1745. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1746. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1747. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1748. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1749. StressLevelZero.Pool.Pool:Warmup()
  1750. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1751.  
  1752. [ line 648]
  1753. (Filename: Line: 648)
  1754.  
  1755. Failed to create agent because it is not close enough to the NavMesh
  1756. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1757. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1758. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1759. StressLevelZero.Pool.Pool:Warmup()
  1760. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1761. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1762. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1763. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1764. StressLevelZero.Pool.Pool:Warmup()
  1765. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1766.  
  1767. [ line 648]
  1768. (Filename: Line: 648)
  1769.  
  1770. Failed to create agent because it is not close enough to the NavMesh
  1771. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1772. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1773. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1774. StressLevelZero.Pool.Pool:Warmup()
  1775. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1776. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1777. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1778. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1779. StressLevelZero.Pool.Pool:Warmup()
  1780. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1781.  
  1782. [ line 648]
  1783. (Filename: Line: 648)
  1784.  
  1785. Failed to create agent because it is not close enough to the NavMesh
  1786. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1787. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1788. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1789. StressLevelZero.Pool.Pool:Warmup()
  1790. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1791. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1792. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1793. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1794. StressLevelZero.Pool.Pool:Warmup()
  1795. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1796.  
  1797. [ line 648]
  1798. (Filename: Line: 648)
  1799.  
  1800. Failed to create agent because it is not close enough to the NavMesh
  1801. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1802. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1803. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1804. StressLevelZero.Pool.Pool:Warmup()
  1805. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1806. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1807. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1808. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1809. StressLevelZero.Pool.Pool:Warmup()
  1810. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1811.  
  1812. [ line 648]
  1813. (Filename: Line: 648)
  1814.  
  1815. Failed to create agent because it is not close enough to the NavMesh
  1816. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1817. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1818. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1819. StressLevelZero.Pool.Pool:Warmup()
  1820. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1821. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1822. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1823. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1824. StressLevelZero.Pool.Pool:Warmup()
  1825. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1826.  
  1827. [ line 648]
  1828. (Filename: Line: 648)
  1829.  
  1830. Failed to create agent because it is not close enough to the NavMesh
  1831. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1832. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1833. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1834. StressLevelZero.Pool.Pool:Warmup()
  1835. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1836. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1837. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1838. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1839. StressLevelZero.Pool.Pool:Warmup()
  1840. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1841.  
  1842. [ line 648]
  1843. (Filename: Line: 648)
  1844.  
  1845. Failed to create agent because it is not close enough to the NavMesh
  1846. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1847. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1848. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1849. StressLevelZero.Pool.Pool:Warmup()
  1850. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1851. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1852. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1853. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1854. StressLevelZero.Pool.Pool:Warmup()
  1855. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1856.  
  1857. [ line 648]
  1858. (Filename: Line: 648)
  1859.  
  1860. Failed to create agent because it is not close enough to the NavMesh
  1861. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1862. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1863. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1864. StressLevelZero.Pool.Pool:Warmup()
  1865. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1866. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1867. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1868. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1869. StressLevelZero.Pool.Pool:Warmup()
  1870. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1871.  
  1872. [ line 648]
  1873. (Filename: Line: 648)
  1874.  
  1875. Failed to create agent because it is not close enough to the NavMesh
  1876. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1877. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1878. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1879. StressLevelZero.Pool.Pool:Warmup()
  1880. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1881. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1882. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1883. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1884. StressLevelZero.Pool.Pool:Warmup()
  1885. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1886.  
  1887. [ line 648]
  1888. (Filename: Line: 648)
  1889.  
  1890. Failed to create agent because it is not close enough to the NavMesh
  1891. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1892. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1893. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1894. StressLevelZero.Pool.Pool:Warmup()
  1895. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1896. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1897. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1898. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1899. StressLevelZero.Pool.Pool:Warmup()
  1900. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1901.  
  1902. [ line 648]
  1903. (Filename: Line: 648)
  1904.  
  1905. Failed to create agent because it is not close enough to the NavMesh
  1906. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1907. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1908. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1909. StressLevelZero.Pool.Pool:Warmup()
  1910. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1911. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1912. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1913. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1914. StressLevelZero.Pool.Pool:Warmup()
  1915. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1916.  
  1917. [ line 648]
  1918. (Filename: Line: 648)
  1919.  
  1920. Failed to create agent because it is not close enough to the NavMesh
  1921. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1922. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1923. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1924. StressLevelZero.Pool.Pool:Warmup()
  1925. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1926. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1927. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1928. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1929. StressLevelZero.Pool.Pool:Warmup()
  1930. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1931.  
  1932. [ line 648]
  1933. (Filename: Line: 648)
  1934.  
  1935. Failed to create agent because it is not close enough to the NavMesh
  1936. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1937. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1938. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1939. StressLevelZero.Pool.Pool:Warmup()
  1940. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1941. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1942. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1943. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1944. StressLevelZero.Pool.Pool:Warmup()
  1945. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1946.  
  1947. [ line 648]
  1948. (Filename: Line: 648)
  1949.  
  1950. Failed to create agent because it is not close enough to the NavMesh
  1951. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1952. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1953. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1954. StressLevelZero.Pool.Pool:Warmup()
  1955. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1956. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1957. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1958. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1959. StressLevelZero.Pool.Pool:Warmup()
  1960. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1961.  
  1962. [ line 648]
  1963. (Filename: Line: 648)
  1964.  
  1965. Failed to create agent because it is not close enough to the NavMesh
  1966. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1967. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1968. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1969. StressLevelZero.Pool.Pool:Warmup()
  1970. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1971. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1972. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1973. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1974. StressLevelZero.Pool.Pool:Warmup()
  1975. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1976.  
  1977. [ line 648]
  1978. (Filename: Line: 648)
  1979.  
  1980. Failed to create agent because it is not close enough to the NavMesh
  1981. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1982. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1983. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1984. StressLevelZero.Pool.Pool:Warmup()
  1985. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1986. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1987. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1988. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1989. StressLevelZero.Pool.Pool:Warmup()
  1990. StressLevelZero.Props.Weapons.SpawnGun:Start()
  1991.  
  1992. [ line 648]
  1993. (Filename: Line: 648)
  1994.  
  1995. Failed to create agent because it is not close enough to the NavMesh
  1996. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  1997. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  1998. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  1999. StressLevelZero.Pool.Pool:Warmup()
  2000. StressLevelZero.Props.Weapons.SpawnGun:Start()
  2001. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  2002. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  2003. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  2004. StressLevelZero.Pool.Pool:Warmup()
  2005. StressLevelZero.Props.Weapons.SpawnGun:Start()
  2006.  
  2007. [ line 648]
  2008. (Filename: Line: 648)
  2009.  
  2010. Failed to create agent because it is not close enough to the NavMesh
  2011. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  2012. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  2013. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  2014. StressLevelZero.Pool.Pool:Warmup()
  2015. StressLevelZero.Props.Weapons.SpawnGun:Start()
  2016. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  2017. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  2018. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  2019. StressLevelZero.Pool.Pool:Warmup()
  2020. StressLevelZero.Props.Weapons.SpawnGun:Start()
  2021.  
  2022. [ line 648]
  2023. (Filename: Line: 648)
  2024.  
  2025. Failed to create agent because it is not close enough to the NavMesh
  2026. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  2027. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  2028. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  2029. StressLevelZero.Pool.Pool:Warmup()
  2030. StressLevelZero.Props.Weapons.SpawnGun:Start()
  2031. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  2032. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  2033. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  2034. StressLevelZero.Pool.Pool:Warmup()
  2035. StressLevelZero.Props.Weapons.SpawnGun:Start()
  2036.  
  2037. [ line 648]
  2038. (Filename: Line: 648)
  2039.  
  2040. Failed to create agent because it is not close enough to the NavMesh
  2041. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  2042. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  2043. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  2044. StressLevelZero.Pool.Pool:Warmup()
  2045. StressLevelZero.Props.Weapons.SpawnGun:Start()
  2046. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  2047. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  2048. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  2049. StressLevelZero.Pool.Pool:Warmup()
  2050. StressLevelZero.Props.Weapons.SpawnGun:Start()
  2051.  
  2052. [ line 648]
  2053. (Filename: Line: 648)
  2054.  
  2055. Failed to create agent because it is not close enough to the NavMesh
  2056. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  2057. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  2058. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  2059. StressLevelZero.Pool.Pool:Warmup()
  2060. StressLevelZero.Props.Weapons.SpawnGun:Start()
  2061. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  2062. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  2063. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  2064. StressLevelZero.Pool.Pool:Warmup()
  2065. StressLevelZero.Props.Weapons.SpawnGun:Start()
  2066.  
  2067. [ line 648]
  2068. (Filename: Line: 648)
  2069.  
  2070. Failed to create agent because it is not close enough to the NavMesh
  2071. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  2072. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  2073. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  2074. StressLevelZero.Pool.Pool:Warmup()
  2075. StressLevelZero.Props.Weapons.SpawnGun:Start()
  2076. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  2077. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  2078. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  2079. StressLevelZero.Pool.Pool:Warmup()
  2080. StressLevelZero.Props.Weapons.SpawnGun:Start()
  2081.  
  2082. [ line 648]
  2083. (Filename: Line: 648)
  2084.  
  2085. Failed to create agent because it is not close enough to the NavMesh
  2086. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  2087. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  2088. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  2089. StressLevelZero.Pool.Pool:Warmup()
  2090. StressLevelZero.Props.Weapons.SpawnGun:Start()
  2091. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  2092. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  2093. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  2094. StressLevelZero.Pool.Pool:Warmup()
  2095. StressLevelZero.Props.Weapons.SpawnGun:Start()
  2096.  
  2097. [ line 648]
  2098. (Filename: Line: 648)
  2099.  
  2100. Failed to create agent because it is not close enough to the NavMesh
  2101. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  2102. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  2103. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  2104. StressLevelZero.Pool.Pool:Warmup()
  2105. StressLevelZero.Props.Weapons.SpawnGun:Start()
  2106. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  2107. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  2108. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  2109. StressLevelZero.Pool.Pool:Warmup()
  2110. StressLevelZero.Props.Weapons.SpawnGun:Start()
  2111.  
  2112. [ line 648]
  2113. (Filename: Line: 648)
  2114.  
  2115. Failed to create agent because it is not close enough to the NavMesh
  2116. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  2117. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  2118. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  2119. StressLevelZero.Pool.Pool:Warmup()
  2120. StressLevelZero.Props.Weapons.SpawnGun:Start()
  2121. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  2122. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  2123. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  2124. StressLevelZero.Pool.Pool:Warmup()
  2125. StressLevelZero.Props.Weapons.SpawnGun:Start()
  2126.  
  2127. [ line 648]
  2128. (Filename: Line: 648)
  2129.  
  2130. Failed to create agent because it is not close enough to the NavMesh
  2131. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  2132. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  2133. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  2134. StressLevelZero.Pool.Pool:Warmup()
  2135. StressLevelZero.Props.Weapons.SpawnGun:Start()
  2136. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  2137. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  2138. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  2139. StressLevelZero.Pool.Pool:Warmup()
  2140. StressLevelZero.Props.Weapons.SpawnGun:Start()
  2141.  
  2142. [ line 648]
  2143. (Filename: Line: 648)
  2144.  
  2145. Failed to create agent because it is not close enough to the NavMesh
  2146. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  2147. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  2148. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  2149. StressLevelZero.Pool.Pool:Warmup()
  2150. StressLevelZero.Props.Weapons.SpawnGun:Start()
  2151. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  2152. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  2153. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  2154. StressLevelZero.Pool.Pool:Warmup()
  2155. StressLevelZero.Props.Weapons.SpawnGun:Start()
  2156.  
  2157. [ line 648]
  2158. (Filename: Line: 648)
  2159.  
  2160. Failed to create agent because it is not close enough to the NavMesh
  2161. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  2162. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  2163. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  2164. StressLevelZero.Pool.Pool:Warmup()
  2165. StressLevelZero.Props.Weapons.SpawnGun:Start()
  2166. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  2167. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  2168. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  2169. StressLevelZero.Pool.Pool:Warmup()
  2170. StressLevelZero.Props.Weapons.SpawnGun:Start()
  2171.  
  2172. [ line 648]
  2173. (Filename: Line: 648)
  2174.  
  2175. Failed to create agent because it is not close enough to the NavMesh
  2176. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  2177. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  2178. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  2179. StressLevelZero.Pool.Pool:Warmup()
  2180. StressLevelZero.Props.Weapons.SpawnGun:Start()
  2181. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  2182. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  2183. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  2184. StressLevelZero.Pool.Pool:Warmup()
  2185. StressLevelZero.Props.Weapons.SpawnGun:Start()
  2186.  
  2187. [ line 648]
  2188. (Filename: Line: 648)
  2189.  
  2190. Failed to create agent because it is not close enough to the NavMesh
  2191. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  2192. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  2193. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  2194. StressLevelZero.Pool.Pool:Warmup()
  2195. StressLevelZero.Props.Weapons.SpawnGun:Start()
  2196. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  2197. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  2198. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  2199. StressLevelZero.Pool.Pool:Warmup()
  2200. StressLevelZero.Props.Weapons.SpawnGun:Start()
  2201.  
  2202. [ line 648]
  2203. (Filename: Line: 648)
  2204.  
  2205. Failed to create agent because it is not close enough to the NavMesh
  2206. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  2207. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  2208. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  2209. StressLevelZero.Pool.Pool:Warmup()
  2210. StressLevelZero.Props.Weapons.SpawnGun:Start()
  2211. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  2212. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  2213. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  2214. StressLevelZero.Pool.Pool:Warmup()
  2215. StressLevelZero.Props.Weapons.SpawnGun:Start()
  2216.  
  2217. [ line 648]
  2218. (Filename: Line: 648)
  2219.  
  2220. Uploading Crash Report
  2221. ArgumentException: An item with the same key has already been added. Key: air_duct_2m_a_01 (2) (UnityEngine.GameObject)
  2222. at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0
  2223. at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0
  2224.  
  2225. (Filename: currently not available on il2cpp Line: -1)
  2226.  
  2227. ArgumentException: An item with the same key has already been added. Key: air_duct_2m_a_01 (1) (UnityEngine.GameObject)
  2228. at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0
  2229. at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0
  2230.  
  2231. (Filename: currently not available on il2cpp Line: -1)
  2232.  
  2233. ArgumentException: An item with the same key has already been added. Key: air_duct_2m_a_01 (UnityEngine.GameObject)
  2234. at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0
  2235. at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0
  2236.  
  2237. (Filename: currently not available on il2cpp Line: -1)
  2238.  
  2239. SETTING PROFILE 0 TO BODY
  2240. UnityEngine.Logger:Log(LogType, Object)
  2241. UnityEngine.Debug:Log(Object)
  2242. Data_Manager:DATA_PROFILE_SET(Int32)
  2243.  
  2244. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2245.  
  2246. [Valve Camera] Adaptive Quality:
  2247. 1. 1068x1274 0.65
  2248. 2. 1194x1424 0.7267221
  2249. 3. 1335x1592 0.8124999
  2250. 4. 1493x1780 0.9084025
  2251. 5. 1669x1990 1.015625 (Default)
  2252. 6. 1866x2225 1.135503
  2253. 7. 2087x2488 1.269531
  2254. 8. 2333x2781 1.419379
  2255. 9. 2608x3110 1.586914
  2256. 10. 2916x3477 1.774224
  2257. 11. 3261x3887 1.983642
  2258.  
  2259. UnityEngine.Logger:Log(LogType, Object)
  2260. UnityEngine.Debug:Log(Object)
  2261. ValveCamera:InitializeAdaptiveQualityScale()
  2262. ValveCamera:OnEnable()
  2263.  
  2264. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2265.  
  2266. Switching LOD Bias from 1 to 1.924179
  2267. UnityEngine.Logger:Log(LogType, Object)
  2268. UnityEngine.Debug:Log(Object)
  2269. ValveCamera:ChangeLODBias()
  2270. ValveCamera:OnEnable()
  2271.  
  2272. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2273.  
  2274. Cannot set field of view on camera with name 'Preloading Camera 0' while VR is enabled.
  2275. PreloadLevel:MakeWarmupCameras()
  2276. PreloadLevel:InitializeWarmupCameras()
  2277.  
  2278. [ line 4189]
  2279. (Filename: Line: 4189)
  2280.  
  2281. Cannot set field of view on camera with name 'Preloading Camera 1' while VR is enabled.
  2282. PreloadLevel:MakeWarmupCameras()
  2283. PreloadLevel:InitializeWarmupCameras()
  2284.  
  2285. [ line 4189]
  2286. (Filename: Line: 4189)
  2287.  
  2288. Cannot set field of view on camera with name 'Preloading Camera 2' while VR is enabled.
  2289. PreloadLevel:MakeWarmupCameras()
  2290. PreloadLevel:InitializeWarmupCameras()
  2291.  
  2292. [ line 4189]
  2293. (Filename: Line: 4189)
  2294.  
  2295. Cannot set field of view on camera with name 'Preloading Camera 3' while VR is enabled.
  2296. PreloadLevel:MakeWarmupCameras()
  2297. PreloadLevel:InitializeWarmupCameras()
  2298.  
  2299. [ line 4189]
  2300. (Filename: Line: 4189)
  2301.  
  2302. Cannot set field of view on camera with name 'Preloading Camera 4' while VR is enabled.
  2303. PreloadLevel:MakeWarmupCameras()
  2304. PreloadLevel:InitializeWarmupCameras()
  2305.  
  2306. [ line 4189]
  2307. (Filename: Line: 4189)
  2308.  
  2309. Cannot set field of view on camera with name 'Preloading Camera 5' while VR is enabled.
  2310. PreloadLevel:MakeWarmupCameras()
  2311. PreloadLevel:InitializeWarmupCameras()
  2312.  
  2313. [ line 4189]
  2314. (Filename: Line: 4189)
  2315.  
  2316. SETTING PROFILE 0 TO BODY
  2317. UnityEngine.Logger:Log(LogType, Object)
  2318. UnityEngine.Debug:Log(Object)
  2319. Data_Manager:DATA_PROFILE_SET(Int32)
  2320. Data_Manager:Start()
  2321.  
  2322. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2323.  
  2324. Scene Startup Execution Time 23.59559
  2325. UnityEngine.Logger:Log(LogType, Object)
  2326. UnityEngine.Debug:Log(Object)
  2327. <LoadLevel>d__53:MoveNext()
  2328. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2329.  
  2330. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2331.  
  2332. oculus/WMHD303J60154B_Controller_Right
  2333. UnityEngine.Logger:Log(LogType, Object)
  2334. UnityEngine.Debug:Log(Object)
  2335. StressLevelZero.Rig.Controller:GetWristInfo()
  2336. StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
  2337. StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
  2338. StressLevelZero.Rig.RigManager:FixedUpdate()
  2339.  
  2340. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2341.  
  2342. oculus/WMHD303J60154B_Controller_Left
  2343. UnityEngine.Logger:Log(LogType, Object)
  2344. UnityEngine.Debug:Log(Object)
  2345. StressLevelZero.Rig.Controller:GetWristInfo()
  2346. StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
  2347. StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
  2348. StressLevelZero.Rig.RigManager:FixedUpdate()
  2349.  
  2350. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2351.  
  2352. SETTING PROFILE 0 TO BODY
  2353. UnityEngine.Logger:Log(LogType, Object)
  2354. UnityEngine.Debug:Log(Object)
  2355. Data_Manager:DATA_PROFILE_SET(Int32)
  2356.  
  2357. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2358.  
  2359. Failed to create agent because it is not close enough to the NavMesh
  2360. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2361. <LoadLevel>d__53:MoveNext()
  2362. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2363.  
  2364. [ line 648]
  2365. (Filename: Line: 648)
  2366.  
  2367. Failed to create agent because it is not close enough to the NavMesh
  2368. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  2369. PuppetMasta.BehaviourBaseNav:ClearPath()
  2370. PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
  2371. PuppetMasta.BehaviourPowerLegs:OnReactivate(Int32)
  2372. PuppetMasta.PuppetMaster:OnEnable()
  2373. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2374. <LoadLevel>d__53:MoveNext()
  2375. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2376.  
  2377. [ line 648]
  2378. (Filename: Line: 648)
  2379.  
  2380. Failed to create agent because it is not close enough to the NavMesh
  2381. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2382. <LoadLevel>d__53:MoveNext()
  2383. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2384.  
  2385. [ line 648]
  2386. (Filename: Line: 648)
  2387.  
  2388. Failed to create agent because it is not close enough to the NavMesh
  2389. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  2390. PuppetMasta.BehaviourBaseNav:ClearPath()
  2391. PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
  2392. PuppetMasta.BehaviourCrablet:OnReactivate(Int32)
  2393. PuppetMasta.PuppetMaster:OnEnable()
  2394. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2395. <LoadLevel>d__53:MoveNext()
  2396. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2397.  
  2398. [ line 648]
  2399. (Filename: Line: 648)
  2400.  
  2401. Failed to create agent because it is not close enough to the NavMesh
  2402. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2403. <LoadLevel>d__53:MoveNext()
  2404. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2405.  
  2406. [ line 648]
  2407. (Filename: Line: 648)
  2408.  
  2409. Failed to create agent because it is not close enough to the NavMesh
  2410. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  2411. PuppetMasta.BehaviourBaseNav:ClearPath()
  2412. PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
  2413. PuppetMasta.BehaviourPowerLegs:OnReactivate(Int32)
  2414. PuppetMasta.PuppetMaster:OnEnable()
  2415. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2416. <LoadLevel>d__53:MoveNext()
  2417. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2418.  
  2419. [ line 648]
  2420. (Filename: Line: 648)
  2421.  
  2422. Failed to create agent because it is not close enough to the NavMesh
  2423. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2424. <LoadLevel>d__53:MoveNext()
  2425. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2426.  
  2427. [ line 648]
  2428. (Filename: Line: 648)
  2429.  
  2430. Failed to create agent because it is not close enough to the NavMesh
  2431. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  2432. PuppetMasta.BehaviourBaseNav:ClearPath()
  2433. PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
  2434. PuppetMasta.BehaviourOmniwheel:OnReactivate(Int32)
  2435. PuppetMasta.PuppetMaster:OnEnable()
  2436. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2437. <LoadLevel>d__53:MoveNext()
  2438. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2439.  
  2440. [ line 648]
  2441. (Filename: Line: 648)
  2442.  
  2443. Failed to create agent because it is not close enough to the NavMesh
  2444. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2445. <LoadLevel>d__53:MoveNext()
  2446. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2447.  
  2448. [ line 648]
  2449. (Filename: Line: 648)
  2450.  
  2451. Failed to create agent because it is not close enough to the NavMesh
  2452. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  2453. PuppetMasta.BehaviourBaseNav:ClearPath()
  2454. PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
  2455. PuppetMasta.BehaviourPowerLegs:OnReactivate(Int32)
  2456. PuppetMasta.PuppetMaster:OnEnable()
  2457. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2458. <LoadLevel>d__53:MoveNext()
  2459. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2460.  
  2461. [ line 648]
  2462. (Filename: Line: 648)
  2463.  
  2464. Failed to create agent because it is not close enough to the NavMesh
  2465. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2466. <LoadLevel>d__53:MoveNext()
  2467. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2468.  
  2469. [ line 648]
  2470. (Filename: Line: 648)
  2471.  
  2472. Failed to create agent because it is not close enough to the NavMesh
  2473. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  2474. PuppetMasta.BehaviourBaseNav:ClearPath()
  2475. PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
  2476. PuppetMasta.BehaviourPowerLegs:OnReactivate(Int32)
  2477. PuppetMasta.PuppetMaster:OnEnable()
  2478. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2479. <LoadLevel>d__53:MoveNext()
  2480. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2481.  
  2482. [ line 648]
  2483. (Filename: Line: 648)
  2484.  
  2485. Failed to create agent because it is not close enough to the NavMesh
  2486. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2487. <LoadLevel>d__53:MoveNext()
  2488. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2489.  
  2490. [ line 648]
  2491. (Filename: Line: 648)
  2492.  
  2493. "ResetPath" can only be called on an active agent that has been placed on a NavMesh.
  2494. 0x00007FFB8B11C74C (UnityPlayer)
  2495. 0x00007FFB8B11F55F (UnityPlayer)
  2496. 0x00007FFB8B10C2FD (UnityPlayer)
  2497. 0x00007FFB8B73A7B7 (UnityPlayer) UnityMain
  2498. 0x00007FFB8AF8A32A (UnityPlayer)
  2499. 0x00007FFB88DBDB8E (GameAssembly) UseUnityPalForTimeZoneInformation
  2500. 0x00007FFB89069E42 (GameAssembly) UseUnityPalForTimeZoneInformation
  2501. 0x00007FFB88B9E1FC (GameAssembly) UseUnityPalForTimeZoneInformation
  2502. 0x00007FFB88A889A2 (GameAssembly) il2cpp_get_exception_argument_null
  2503. 0x00007FFB8B438F25 (UnityPlayer) UnityMain
  2504. 0x00007FFB8B4480F0 (UnityPlayer) UnityMain
  2505. 0x00007FFB8B451569 (UnityPlayer) UnityMain
  2506. 0x00007FFB8B450ECB (UnityPlayer) UnityMain
  2507. 0x00007FFB8B4510FA (UnityPlayer) UnityMain
  2508. 0x00007FFB8B479B9B (UnityPlayer) UnityMain
  2509. 0x00007FFB8B191342 (UnityPlayer) UnityMain
  2510. 0x00007FFB8B194D17 (UnityPlayer) UnityMain
  2511. 0x00007FFB89987DBF (GameAssembly) UseUnityPalForTimeZoneInformation
  2512. 0x00007FFB88DF4CC0 (GameAssembly) UseUnityPalForTimeZoneInformation
  2513. 0x00007FFB895BA52E (GameAssembly) UseUnityPalForTimeZoneInformation
  2514. 0x00007FFB88B5A356 (GameAssembly) UseUnityPalForTimeZoneInformation
  2515. 0x00007FFB88A889A2 (GameAssembly) il2cpp_get_exception_argument_null
  2516. 0x00007FFB8B438F25 (UnityPlayer) UnityMain
  2517. 0x00007FFB8B4480F0 (UnityPlayer) UnityMain
  2518. 0x00007FFB8B4500BA (UnityPlayer) UnityMain
  2519. 0x00007FFB8B235F52 (UnityPlayer) UnityMain
  2520. 0x00007FFB8B3617E7 (UnityPlayer) UnityMain
  2521. 0x00007FFB8B361889 (UnityPlayer) UnityMain
  2522. 0x00007FFB8B36383F (UnityPlayer) UnityMain
  2523. 0x00007FFB8B13C9D5 (UnityPlayer)
  2524. 0x00007FFB8B13B31A (UnityPlayer)
  2525. 0x00007FFB8B13FFA6 (UnityPlayer)
  2526. 0x00007FFB8B14412B (UnityPlayer) UnityMain
  2527. 0x00007FF7AF5C11FA (BONEWORKS)
  2528. 0x00007FFC0F3F7BD4 (KERNEL32) BaseThreadInitThunk
  2529. 0x00007FFC1106CED1 (ntdll) RtlUserThreadStart
  2530.  
  2531. (Filename: Line: 786)
  2532.  
  2533. Uploading Crash Report
  2534. NullReferenceException: Object reference not set to an instance of an object.
  2535. at PuppetMasta.BehaviourHead.OnReactivate (System.Int32 phase) [0x00000] in <00000000000000000000000000000000>:0
  2536. at PuppetMasta.PuppetMaster.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
  2537. at StressLevelZero.Pool.Pool.Spawn (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Nullable`1[T] scale, System.Nullable`1[T] autoEnable) [0x00000] in <00000000000000000000000000000000>:0
  2538. at SceneLoader+<LoadLevel>d__53.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  2539. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
  2540. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2541. <LoadLevel>d__53:MoveNext()
  2542. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2543.  
  2544. (Filename: currently not available on il2cpp Line: -1)
  2545.  
  2546. Failed to create agent because it is not close enough to the NavMesh
  2547. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2548. <LoadLevel>d__53:MoveNext()
  2549. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2550.  
  2551. [ line 648]
  2552. (Filename: Line: 648)
  2553.  
  2554. Failed to create agent because it is not close enough to the NavMesh
  2555. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  2556. PuppetMasta.BehaviourBaseNav:ClearPath()
  2557. PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
  2558. PuppetMasta.BehaviourOmniwheel:OnReactivate(Int32)
  2559. PuppetMasta.PuppetMaster:OnEnable()
  2560. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2561. <LoadLevel>d__53:MoveNext()
  2562. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2563.  
  2564. [ line 648]
  2565. (Filename: Line: 648)
  2566.  
  2567. Failed to create agent because it is not close enough to the NavMesh
  2568. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  2569. PuppetMasta.BehaviourBaseNav:ClearPath()
  2570. PuppetMasta.BehaviourOmniwheel:SwitchMentalState(MentalState)
  2571. PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
  2572. PuppetMasta.BehaviourOmniwheel:OnReactivate(Int32)
  2573. PuppetMasta.PuppetMaster:OnEnable()
  2574. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2575. <LoadLevel>d__53:MoveNext()
  2576. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2577.  
  2578. [ line 648]
  2579. (Filename: Line: 648)
  2580.  
  2581. Failed to create agent because it is not close enough to the NavMesh
  2582. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2583. <LoadLevel>d__53:MoveNext()
  2584. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2585.  
  2586. [ line 648]
  2587. (Filename: Line: 648)
  2588.  
  2589. Failed to create agent because it is not close enough to the NavMesh
  2590. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  2591. PuppetMasta.BehaviourBaseNav:ClearPath()
  2592. PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
  2593. PuppetMasta.BehaviourPowerLegs:OnReactivate(Int32)
  2594. PuppetMasta.PuppetMaster:OnEnable()
  2595. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2596. <LoadLevel>d__53:MoveNext()
  2597. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2598.  
  2599. [ line 648]
  2600. (Filename: Line: 648)
  2601.  
  2602. Failed to create agent because it is not close enough to the NavMesh
  2603. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2604. <LoadLevel>d__53:MoveNext()
  2605. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2606.  
  2607. [ line 648]
  2608. (Filename: Line: 648)
  2609.  
  2610. Failed to create agent because it is not close enough to the NavMesh
  2611. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  2612. PuppetMasta.BehaviourBaseNav:ClearPath()
  2613. PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
  2614. PuppetMasta.BehaviourOmniwheel:OnReactivate(Int32)
  2615. PuppetMasta.PuppetMaster:OnEnable()
  2616. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2617. <LoadLevel>d__53:MoveNext()
  2618. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2619.  
  2620. [ line 648]
  2621. (Filename: Line: 648)
  2622.  
  2623. Failed to create agent because it is not close enough to the NavMesh
  2624. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2625. <LoadLevel>d__53:MoveNext()
  2626. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2627.  
  2628. [ line 648]
  2629. (Filename: Line: 648)
  2630.  
  2631. Failed to create agent because it is not close enough to the NavMesh
  2632. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  2633. PuppetMasta.BehaviourBaseNav:ClearPath()
  2634. PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
  2635. PuppetMasta.BehaviourOmniwheel:OnReactivate(Int32)
  2636. PuppetMasta.PuppetMaster:OnEnable()
  2637. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2638. <LoadLevel>d__53:MoveNext()
  2639. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2640.  
  2641. [ line 648]
  2642. (Filename: Line: 648)
  2643.  
  2644. Failed to create agent because it is not close enough to the NavMesh
  2645. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2646. <LoadLevel>d__53:MoveNext()
  2647. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2648.  
  2649. [ line 648]
  2650. (Filename: Line: 648)
  2651.  
  2652. Failed to create agent because it is not close enough to the NavMesh
  2653. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  2654. PuppetMasta.BehaviourBaseNav:ClearPath()
  2655. PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
  2656. PuppetMasta.BehaviourOmniwheel:OnReactivate(Int32)
  2657. PuppetMasta.PuppetMaster:OnEnable()
  2658. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2659. <LoadLevel>d__53:MoveNext()
  2660. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2661.  
  2662. [ line 648]
  2663. (Filename: Line: 648)
  2664.  
  2665. Failed to create agent because it is not close enough to the NavMesh
  2666. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2667. <LoadLevel>d__53:MoveNext()
  2668. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2669.  
  2670. [ line 648]
  2671. (Filename: Line: 648)
  2672.  
  2673. Failed to create agent because it is not close enough to the NavMesh
  2674. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  2675. PuppetMasta.BehaviourBaseNav:ClearPath()
  2676. PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
  2677. PuppetMasta.BehaviourOmniwheel:OnReactivate(Int32)
  2678. PuppetMasta.PuppetMaster:OnEnable()
  2679. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2680. <LoadLevel>d__53:MoveNext()
  2681. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2682.  
  2683. [ line 648]
  2684. (Filename: Line: 648)
  2685.  
  2686. Failed to create agent because it is not close enough to the NavMesh
  2687. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2688. <LoadLevel>d__53:MoveNext()
  2689. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2690.  
  2691. [ line 648]
  2692. (Filename: Line: 648)
  2693.  
  2694. Failed to create agent because it is not close enough to the NavMesh
  2695. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  2696. PuppetMasta.BehaviourBaseNav:ClearPath()
  2697. PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
  2698. PuppetMasta.BehaviourCrablet:OnReactivate(Int32)
  2699. PuppetMasta.PuppetMaster:OnEnable()
  2700. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2701. <LoadLevel>d__53:MoveNext()
  2702. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2703.  
  2704. [ line 648]
  2705. (Filename: Line: 648)
  2706.  
  2707. Failed to create agent because it is not close enough to the NavMesh
  2708. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2709. <LoadLevel>d__53:MoveNext()
  2710. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2711.  
  2712. [ line 648]
  2713. (Filename: Line: 648)
  2714.  
  2715. Failed to create agent because it is not close enough to the NavMesh
  2716. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  2717. PuppetMasta.BehaviourBaseNav:ClearPath()
  2718. PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
  2719. PuppetMasta.BehaviourPowerLegs:OnReactivate(Int32)
  2720. PuppetMasta.PuppetMaster:OnEnable()
  2721. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2722. <LoadLevel>d__53:MoveNext()
  2723. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2724.  
  2725. [ line 648]
  2726. (Filename: Line: 648)
  2727.  
  2728. Failed to create agent because it is not close enough to the NavMesh
  2729. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2730. <LoadLevel>d__53:MoveNext()
  2731. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2732.  
  2733. [ line 648]
  2734. (Filename: Line: 648)
  2735.  
  2736. Failed to create agent because it is not close enough to the NavMesh
  2737. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  2738. PuppetMasta.BehaviourBaseNav:ClearPath()
  2739. PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
  2740. PuppetMasta.BehaviourOmniwheel:OnReactivate(Int32)
  2741. PuppetMasta.PuppetMaster:OnEnable()
  2742. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2743. <LoadLevel>d__53:MoveNext()
  2744. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2745.  
  2746. [ line 648]
  2747. (Filename: Line: 648)
  2748.  
  2749. Failed to create agent because it is not close enough to the NavMesh
  2750. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2751. <LoadLevel>d__53:MoveNext()
  2752. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2753.  
  2754. [ line 648]
  2755. (Filename: Line: 648)
  2756.  
  2757. Failed to create agent because it is not close enough to the NavMesh
  2758. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  2759. PuppetMasta.BehaviourBaseNav:ClearPath()
  2760. PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
  2761. PuppetMasta.BehaviourOmniwheel:OnReactivate(Int32)
  2762. PuppetMasta.PuppetMaster:OnEnable()
  2763. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2764. <LoadLevel>d__53:MoveNext()
  2765. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2766.  
  2767. [ line 648]
  2768. (Filename: Line: 648)
  2769.  
  2770. Failed to create agent because it is not close enough to the NavMesh
  2771.  
  2772. (Filename: Line: 648)
  2773.  
  2774. Failed to create agent because it is not close enough to the NavMesh
  2775.  
  2776. (Filename: Line: 648)
  2777.  
  2778. Failed to create agent because it is not close enough to the NavMesh
  2779.  
  2780. (Filename: Line: 648)
  2781.  
  2782. Failed to create agent because it is not close enough to the NavMesh
  2783.  
  2784. (Filename: Line: 648)
  2785.  
  2786. Failed to create agent because it is not close enough to the NavMesh
  2787.  
  2788. (Filename: Line: 648)
  2789.  
  2790. Failed to create agent because it is not close enough to the NavMesh
  2791.  
  2792. (Filename: Line: 648)
  2793.  
  2794. Failed to create agent because it is not close enough to the NavMesh
  2795.  
  2796. (Filename: Line: 648)
  2797.  
  2798. Failed to create agent because it is not close enough to the NavMesh
  2799.  
  2800. (Filename: Line: 648)
  2801.  
  2802. Failed to create agent because it is not close enough to the NavMesh
  2803.  
  2804. (Filename: Line: 648)
  2805.  
  2806. Failed to create agent because it is not close enough to the NavMesh
  2807.  
  2808. (Filename: Line: 648)
  2809.  
  2810. Failed to create agent because it is not close enough to the NavMesh
  2811.  
  2812. (Filename: Line: 648)
  2813.  
  2814. Failed to create agent because it is not close enough to the NavMesh
  2815.  
  2816. (Filename: Line: 648)
  2817.  
  2818. Failed to create agent because it is not close enough to the NavMesh
  2819.  
  2820. (Filename: Line: 648)
  2821.  
  2822. Failed to create agent because it is not close enough to the NavMesh
  2823.  
  2824. (Filename: Line: 648)
  2825.  
  2826. Failed to create agent because it is not close enough to the NavMesh
  2827.  
  2828. (Filename: Line: 648)
  2829.  
  2830. Failed to create agent because it is not close enough to the NavMesh
  2831.  
  2832. (Filename: Line: 648)
  2833.  
  2834. Failed to create agent because it is not close enough to the NavMesh
  2835.  
  2836. (Filename: Line: 648)
  2837.  
  2838. Failed to create agent because it is not close enough to the NavMesh
  2839. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  2840. PuppetMasta.BehaviourBaseNav:SetPath(Vector3)
  2841. PuppetMasta.BehaviourOmniwheel:AiTick()
  2842. PuppetMasta.BehaviourBaseNav:OnUpdate()
  2843. PuppetMasta.BehaviourOmniwheel:OnUpdate()
  2844. PuppetMasta.BehaviourBase:Update()
  2845.  
  2846. [ line 648]
  2847. (Filename: Line: 648)
  2848.  
  2849. Failed to create agent because it is not close enough to the NavMesh
  2850. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  2851. PuppetMasta.BehaviourOmniwheel:AiTick()
  2852. PuppetMasta.BehaviourBaseNav:OnUpdate()
  2853. PuppetMasta.BehaviourOmniwheel:OnUpdate()
  2854. PuppetMasta.BehaviourBase:Update()
  2855.  
  2856. [ line 648]
  2857. (Filename: Line: 648)
  2858.  
  2859. Failed to create agent because it is not close enough to the NavMesh
  2860. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  2861. PuppetMasta.BehaviourBaseNav:SetPath(Vector3)
  2862. PuppetMasta.BehaviourOmniwheel:AiTick()
  2863. PuppetMasta.BehaviourBaseNav:OnUpdate()
  2864. PuppetMasta.BehaviourOmniwheel:OnUpdate()
  2865. PuppetMasta.BehaviourBase:Update()
  2866.  
  2867. [ line 648]
  2868. (Filename: Line: 648)
  2869.  
  2870. Failed to create agent because it is not close enough to the NavMesh
  2871. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  2872. PuppetMasta.BehaviourBaseNav:SetPath(Vector3)
  2873. PuppetMasta.BehaviourOmniwheel:AiTick()
  2874. PuppetMasta.BehaviourBaseNav:OnUpdate()
  2875. PuppetMasta.BehaviourOmniwheel:OnUpdate()
  2876. PuppetMasta.BehaviourBase:Update()
  2877.  
  2878. [ line 648]
  2879. (Filename: Line: 648)
  2880.  
  2881. Failed to create agent because it is not close enough to the NavMesh
  2882. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  2883. PuppetMasta.BehaviourBaseNav:SetPath(Vector3)
  2884. PuppetMasta.BehaviourOmniwheel:AiTick()
  2885. PuppetMasta.BehaviourBaseNav:OnUpdate()
  2886. PuppetMasta.BehaviourOmniwheel:OnUpdate()
  2887. PuppetMasta.BehaviourBase:Update()
  2888.  
  2889. [ line 648]
  2890. (Filename: Line: 648)
  2891.  
  2892. Failed to create agent because it is not close enough to the NavMesh
  2893. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  2894. PuppetMasta.BehaviourBaseNav:SetPath(Vector3)
  2895. PuppetMasta.BehaviourOmniwheel:ReturnToPreAgro()
  2896. PuppetMasta.BehaviourOmniwheel:AiTick()
  2897. PuppetMasta.BehaviourBaseNav:OnUpdate()
  2898. PuppetMasta.BehaviourOmniwheel:OnUpdate()
  2899. PuppetMasta.BehaviourBase:Update()
  2900.  
  2901. [ line 648]
  2902. (Filename: Line: 648)
  2903.  
  2904. Pool Manager Warmup Time 0.2646713
  2905. UnityEngine.Logger:Log(LogType, Object)
  2906. UnityEngine.Debug:Log(Object)
  2907. <LoadLevel>d__53:MoveNext()
  2908. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2909.  
  2910. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2911.  
  2912. Failed to create agent because it is not close enough to the NavMesh
  2913. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  2914. PuppetMasta.BehaviourBaseNav:SetPath(Vector3)
  2915. PuppetMasta.BehaviourOmniwheel:ReturnToPreAgro()
  2916. PuppetMasta.BehaviourOmniwheel:AiTick()
  2917. PuppetMasta.BehaviourBaseNav:OnUpdate()
  2918. PuppetMasta.BehaviourOmniwheel:OnUpdate()
  2919. PuppetMasta.BehaviourBase:Update()
  2920.  
  2921. [ line 648]
  2922. (Filename: Line: 648)
  2923.  
  2924. Failed to create agent because it is not close enough to the NavMesh
  2925. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  2926. PuppetMasta.BehaviourOmniwheel:AiTick()
  2927. PuppetMasta.BehaviourBaseNav:OnUpdate()
  2928. PuppetMasta.BehaviourOmniwheel:OnUpdate()
  2929. PuppetMasta.BehaviourBase:Update()
  2930.  
  2931. [ line 648]
  2932. (Filename: Line: 648)
  2933.  
  2934. Failed to create agent because it is not close enough to the NavMesh
  2935. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  2936. PuppetMasta.BehaviourBaseNav:SetPath(Vector3)
  2937. PuppetMasta.BehaviourOmniwheel:ReturnToPreAgro()
  2938. PuppetMasta.BehaviourOmniwheel:AiTick()
  2939. PuppetMasta.BehaviourBaseNav:OnUpdate()
  2940. PuppetMasta.BehaviourOmniwheel:OnUpdate()
  2941. PuppetMasta.BehaviourBase:Update()
  2942.  
  2943. [ line 648]
  2944. (Filename: Line: 648)
  2945.  
  2946. Particle Pool Warmup Time 0.0574646
  2947. UnityEngine.Logger:Log(LogType, Object)
  2948. UnityEngine.Debug:Log(Object)
  2949. <LoadLevel>d__53:MoveNext()
  2950. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2951.  
  2952. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2953.  
  2954. Preloader Camera Time 0.9182434
  2955. UnityEngine.Logger:Log(LogType, Object)
  2956. UnityEngine.Debug:Log(Object)
  2957. <>c__DisplayClass53_0:<LoadLevel>b__1()
  2958. PuppetMasta.BehaviourDelegate:Invoke()
  2959. <LocationWarmer>d__20:MoveNext()
  2960. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2961.  
  2962. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2963.  
  2964. Look rotation viewing vector is zero
  2965. UnityEngine.Quaternion:LookRotation(Vector3)
  2966. StressLevelZero.Interaction.SpawnGrip:UpdateInteractionVolume()
  2967. StressLevelZero.Interaction.SpawnGrip:Update()
  2968.  
  2969. [ line 84]
  2970. (Filename: Line: 84)
  2971.  
  2972. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  2973. UnloadTime: 132.449500 ms
  2974.  
  2975. Unloading 1920 unused Assets to reduce memory usage. Loaded Objects now: 32189.
  2976. Total: 61.725700 ms (FindLiveObjects: 3.318600 ms CreateObjectMapping: 2.849600 ms MarkObjects: 20.208100 ms DeleteObjects: 35.348800 ms)
  2977.  
  2978. Cannot set field of view on camera with name 'Main Camera' while VR is enabled.
  2979. <LoadLevel>d__53:MoveNext()
  2980. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2981.  
  2982. [ line 4189]
  2983. (Filename: Line: 4189)
  2984.  
  2985. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  2986.  
  2987. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32194.
  2988. Total: 26.645500 ms (FindLiveObjects: 2.446300 ms CreateObjectMapping: 3.039500 ms MarkObjects: 21.098300 ms DeleteObjects: 0.060900 ms)
  2989.  
  2990. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2991.  
  2992. (Filename: Line: 388)
  2993.  
  2994. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2995.  
  2996. (Filename: Line: 390)
  2997.  
  2998. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2999.  
  3000. (Filename: Line: 388)
  3001.  
  3002. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3003.  
  3004. (Filename: Line: 390)
  3005.  
  3006. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3007.  
  3008. (Filename: Line: 388)
  3009.  
  3010. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3011.  
  3012. (Filename: Line: 390)
  3013.  
  3014. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3015.  
  3016. (Filename: Line: 388)
  3017.  
  3018. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3019.  
  3020. (Filename: Line: 390)
  3021.  
  3022. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3023.  
  3024. (Filename: Line: 388)
  3025.  
  3026. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3027.  
  3028. (Filename: Line: 390)
  3029.  
  3030. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3031.  
  3032. (Filename: Line: 388)
  3033.  
  3034. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3035.  
  3036. (Filename: Line: 390)
  3037.  
  3038. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3039.  
  3040. (Filename: Line: 388)
  3041.  
  3042. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3043.  
  3044. (Filename: Line: 390)
  3045.  
  3046. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3047.  
  3048. (Filename: Line: 388)
  3049.  
  3050. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3051.  
  3052. (Filename: Line: 390)
  3053.  
  3054. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3055.  
  3056. (Filename: Line: 388)
  3057.  
  3058. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3059.  
  3060. (Filename: Line: 390)
  3061.  
  3062. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3063.  
  3064. (Filename: Line: 388)
  3065.  
  3066. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3067.  
  3068. (Filename: Line: 390)
  3069.  
  3070. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3071.  
  3072. (Filename: Line: 388)
  3073.  
  3074. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3075.  
  3076. (Filename: Line: 390)
  3077.  
  3078. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3079.  
  3080. (Filename: Line: 388)
  3081.  
  3082. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3083.  
  3084. (Filename: Line: 390)
  3085.  
  3086. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3087.  
  3088. (Filename: Line: 388)
  3089.  
  3090. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3091.  
  3092. (Filename: Line: 390)
  3093.  
  3094. Scene Load Time 0.7080231
  3095. UnityEngine.Logger:Log(LogType, Object)
  3096. UnityEngine.Debug:Log(Object)
  3097. <LoadLevel>d__53:MoveNext()
  3098. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3099.  
  3100. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3101.  
  3102. Shader 'SLZ/VR_Triplanar': fallback shader '1' not found
  3103. Shader 'SLZ/ShadowOnly': fallback shader 'False' not found
  3104. SETTING PROFILE 0 TO BODY
  3105. UnityEngine.Logger:Log(LogType, Object)
  3106. UnityEngine.Debug:Log(Object)
  3107. Data_Manager:DATA_PROFILE_SET(Int32)
  3108.  
  3109. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3110.  
  3111. [Valve Camera] Adaptive Quality:
  3112. 1. 1068x1274 0.65
  3113. 2. 1194x1424 0.7267221
  3114. 3. 1335x1592 0.8124999
  3115. 4. 1493x1780 0.9084025
  3116. 5. 1669x1990 1.015625 (Default)
  3117. 6. 1866x2225 1.135503
  3118. 7. 2087x2488 1.269531
  3119. 8. 2333x2781 1.419379
  3120. 9. 2608x3110 1.586914
  3121. 10. 2916x3477 1.774224
  3122. 11. 3261x3887 1.983642
  3123.  
  3124. UnityEngine.Logger:Log(LogType, Object)
  3125. UnityEngine.Debug:Log(Object)
  3126. ValveCamera:InitializeAdaptiveQualityScale()
  3127. ValveCamera:OnEnable()
  3128.  
  3129. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3130.  
  3131. Switching LOD Bias from 1 to 1.924179
  3132. UnityEngine.Logger:Log(LogType, Object)
  3133. UnityEngine.Debug:Log(Object)
  3134. ValveCamera:ChangeLODBias()
  3135. ValveCamera:OnEnable()
  3136.  
  3137. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3138.  
  3139. Cannot set field of view on camera with name 'Preloading Camera 0' while VR is enabled.
  3140. PreloadLevel:MakeWarmupCameras()
  3141. PreloadLevel:InitializeWarmupCameras()
  3142.  
  3143. [ line 4189]
  3144. (Filename: Line: 4189)
  3145.  
  3146. Cannot set field of view on camera with name 'Preloading Camera 1' while VR is enabled.
  3147. PreloadLevel:MakeWarmupCameras()
  3148. PreloadLevel:InitializeWarmupCameras()
  3149.  
  3150. [ line 4189]
  3151. (Filename: Line: 4189)
  3152.  
  3153. Cannot set field of view on camera with name 'Preloading Camera 2' while VR is enabled.
  3154. PreloadLevel:MakeWarmupCameras()
  3155. PreloadLevel:InitializeWarmupCameras()
  3156.  
  3157. [ line 4189]
  3158. (Filename: Line: 4189)
  3159.  
  3160. Cannot set field of view on camera with name 'Preloading Camera 3' while VR is enabled.
  3161. PreloadLevel:MakeWarmupCameras()
  3162. PreloadLevel:InitializeWarmupCameras()
  3163.  
  3164. [ line 4189]
  3165. (Filename: Line: 4189)
  3166.  
  3167. Cannot set field of view on camera with name 'Preloading Camera 4' while VR is enabled.
  3168. PreloadLevel:MakeWarmupCameras()
  3169. PreloadLevel:InitializeWarmupCameras()
  3170.  
  3171. [ line 4189]
  3172. (Filename: Line: 4189)
  3173.  
  3174. Cannot set field of view on camera with name 'Preloading Camera 5' while VR is enabled.
  3175. PreloadLevel:MakeWarmupCameras()
  3176. PreloadLevel:InitializeWarmupCameras()
  3177.  
  3178. [ line 4189]
  3179. (Filename: Line: 4189)
  3180.  
  3181. SETTING PROFILE 0 TO BODY
  3182. UnityEngine.Logger:Log(LogType, Object)
  3183. UnityEngine.Debug:Log(Object)
  3184. Data_Manager:DATA_PROFILE_SET(Int32)
  3185. Data_Manager:Start()
  3186.  
  3187. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3188.  
  3189. Scene Startup Execution Time 0.8323212
  3190. UnityEngine.Logger:Log(LogType, Object)
  3191. UnityEngine.Debug:Log(Object)
  3192. <LoadLevel>d__53:MoveNext()
  3193. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3194.  
  3195. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3196.  
  3197. Preloader Camera Time 0.05444336
  3198. UnityEngine.Logger:Log(LogType, Object)
  3199. UnityEngine.Debug:Log(Object)
  3200. <>c__DisplayClass53_0:<LoadLevel>b__1()
  3201. PuppetMasta.BehaviourDelegate:Invoke()
  3202. <LocationWarmer>d__20:MoveNext()
  3203. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3204.  
  3205. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3206.  
  3207. oculus/WMHD303J60154B_Controller_Right
  3208. UnityEngine.Logger:Log(LogType, Object)
  3209. UnityEngine.Debug:Log(Object)
  3210. StressLevelZero.Rig.Controller:GetWristInfo()
  3211. StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
  3212. StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
  3213. StressLevelZero.Rig.RigManager:FixedUpdate()
  3214.  
  3215. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3216.  
  3217. oculus/WMHD303J60154B_Controller_Left
  3218. UnityEngine.Logger:Log(LogType, Object)
  3219. UnityEngine.Debug:Log(Object)
  3220. StressLevelZero.Rig.Controller:GetWristInfo()
  3221. StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
  3222. StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
  3223. StressLevelZero.Rig.RigManager:FixedUpdate()
  3224.  
  3225. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3226.  
  3227. Pool Manager Warmup Time 0.0118103
  3228. UnityEngine.Logger:Log(LogType, Object)
  3229. UnityEngine.Debug:Log(Object)
  3230. <LoadLevel>d__53:MoveNext()
  3231. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3232.  
  3233. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3234.  
  3235. Particle Pool Warmup Time 0.01870728
  3236. UnityEngine.Logger:Log(LogType, Object)
  3237. UnityEngine.Debug:Log(Object)
  3238. <LoadLevel>d__53:MoveNext()
  3239. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3240.  
  3241. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3242.  
  3243. SETTING PROFILE 0 TO BODY
  3244. UnityEngine.Logger:Log(LogType, Object)
  3245. UnityEngine.Debug:Log(Object)
  3246. Data_Manager:DATA_PROFILE_SET(Int32)
  3247.  
  3248. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3249.  
  3250. ACH_NO_ID Unlocked achievement
  3251. UnityEngine.Logger:Log(LogType, Object)
  3252. UnityEngine.Debug:Log(Object)
  3253. SteamStatsAndAchievements:UnlockAchievement(Achievement)
  3254. PuppetMasta.BehaviourDelegate:Invoke()
  3255. UnityEngine.Events.UnityEvent:Invoke()
  3256. StressLevelZero.Interaction.KeyReciever:OnMagazineLocked()
  3257. StressLevelZero.Interaction.<CoWaitLockMagazine>d__41:MoveNext()
  3258. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3259.  
  3260. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3261.  
  3262. Uploading Crash Report
  3263. Uploading Crash Report
  3264. OpenVR Shutdown
  3265.  
  3266. (Filename: Line: 1456)
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