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FFXV SK 0.9.6 DXGI LOG Discard FlipMode

Mar 5th, 2018
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  1. 03/05/2018 20:52:09.149: dxgi.log created (Special K 0.9.6, Mar 4 2018)
  2. -------------------------------------------------------------------------------------------
  3. 03/05/2018 20:52:09.155: >> (ffxv_s.exe) [dxgi.dll] <<
  4. 03/05/2018 20:52:09.155: Loading user preferences from dxgi.ini... done! ( 4.11 ms)
  5. -------------------------------------------------------------------------------------------
  6. 03/05/2018 20:52:10.226: Working Directory: C:\Games\Steam\steamapps\common\FINAL FANTASY XV PLAYABLE DEMO
  7. 03/05/2018 20:52:10.226: System Directory: C:\WINDOWS\system32
  8. 03/05/2018 20:52:10.226: Loading default dxgi.dll: (C:\WINDOWS\system32\dxgi.dll)
  9. -------------------------------------------------------------------------------------------
  10. 03/05/2018 20:52:10.228: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
  11. 03/05/2018 20:52:10.257: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
  12. 03/05/2018 20:52:10.257: [ DXGI ] Importing CreateDXGIFactory{1|2}
  13. 03/05/2018 20:52:10.257: [ DXGI ] ================================
  14. 03/05/2018 20:52:10.257: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\system32\dxgi.dll ) + 18d00h
  15. 03/05/2018 20:52:10.257: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\system32\dxgi.dll ) + 17f00h
  16. 03/05/2018 20:52:10.257: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\system32\dxgi.dll ) + 53a0h
  17. 03/05/2018 20:52:10.257: [DX11TexMgr] Enumerating injectable... 3 files (1.0 MiB)
  18. 03/05/2018 20:52:10.317: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
  19. 03/05/2018 20:52:10.317: [ D3D 11 ] =========================================
  20. 03/05/2018 20:52:10.317: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 54030h { Hooked }
  21. 03/05/2018 20:52:10.317: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 53ec0h { Hooked }
  22. 03/05/2018 20:52:10.317: [ DXGI ] Installing DXGI Hooks
  23. 03/05/2018 20:52:10.319: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
  24. -------------------------------------------------------------------------------------------
  25. 03/05/2018 20:52:10.319: [ SpecialK ] === Initialization Finished! === (1169.93 ms)
  26. -------------------------------------------------------------------------------------------
  27. 03/05/2018 20:52:10.319: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
  28. 03/05/2018 20:52:10.319: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
  29. 03/05/2018 20:52:10.320: [ Input ] Game uses DirectInput 8, installing input hooks...
  30. 03/05/2018 20:52:10.320: [ Input ] Game uses XInput, installing input hooks...
  31. 03/05/2018 20:52:10.320: [ Input ] >> Hooking XInput9_1_0
  32. 03/05/2018 20:52:10.325: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
  33. 03/05/2018 20:52:10.424: [DLL Loader] ( ffxv_s.exe ) loaded ' C:\Games\Steam\gameoverlayrenderer64.dll' < LoadLibraryW> { ' ' }
  34. 03/05/2018 20:52:10.424: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 37bf1ff508h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x2d28 ]
  35. 03/05/2018 20:52:10.425: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' ext-ms-win-mininput-inputhost-l1-1-1.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
  36. 03/05/2018 20:52:10.427: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  37. 03/05/2018 20:52:10.447: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Games\Steam\steamclient64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  38. 03/05/2018 20:52:10.461: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  39. 03/05/2018 20:52:10.468: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCamera64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  40. 03/05/2018 20:52:10.470: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
  41. 03/05/2018 20:52:10.474: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\d3dcompiler_47_64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  42. 03/05/2018 20:52:10.475: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 37bf1fbdc8h) -- [ NvCamera64.dll , tid=0x2d28 ]
  43. 03/05/2018 20:52:10.475: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
  44. 03/05/2018 20:52:10.476: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ NvCamera64.dll , tid=0x2d28 ]
  45. 03/05/2018 20:52:10.476: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll < D3D11CreateDevice>, tid=0x2d28 ]
  46. 03/05/2018 20:52:10.476: [ D3D 11 ] <~> Preferred Feature Level(s): <4> - 11_1 11_0 10_1 10_0
  47. 03/05/2018 20:52:10.492: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
  48. 03/05/2018 20:52:10.493: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 37bf1fc020h) -- [ dxgi.dll < CreateDXGIFactory>, tid=0x2d28 ]
  49. 03/05/2018 20:52:10.494: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
  50. 03/05/2018 20:52:10.502: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\WINDOWS\system32\nvcuda.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  51. 03/05/2018 20:52:10.515: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\WINDOWS\system32\nvapi64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  52. 03/05/2018 20:52:10.518: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 16eff794530h) -- [ ffxv_s.exe , tid=0x1514 ]
  53. 03/05/2018 20:52:10.518: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
  54. 03/05/2018 20:52:10.519: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ ffxv_s.exe , tid=0x1514 ]
  55. 03/05/2018 20:52:10.519: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll < D3D11CreateDevice>, tid=0x1514 ]
  56. 03/05/2018 20:52:10.519: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_1
  57. 03/05/2018 20:52:10.738: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' DWrite.dll' < LoadLibraryW> { ' OverlayHookD3D3' }
  58. 03/05/2018 20:52:10.756: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
  59. 03/05/2018 20:52:10.756: [ D3D 11 ] Hooking D3D11
  60. 03/05/2018 20:52:10.762: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  61. 03/05/2018 20:52:10.769: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 37be3aaa68h) -- [ NvCamera64.dll , tid=0x1514 ]
  62. 03/05/2018 20:52:10.769: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
  63. 03/05/2018 20:52:10.770: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (16ef395c110h, 0, 16ef42998f8h) -- [ NvCamera64.dll , tid=0x1514 ]
  64. 03/05/2018 20:52:10.770: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  65. 03/05/2018 20:52:10.770: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:000097D0) <Hardware>
  66. 03/05/2018 20:52:10.771: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ NvCamera64.dll , tid=0x1514 ]
  67. 03/05/2018 20:52:10.771: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll < D3D11CreateDevice>, tid=0x1514 ]
  68. 03/05/2018 20:52:10.771: [ D3D 11 ] <~> Preferred Feature Level(s): <4> - 11_1 11_0 10_1 10_0
  69. 03/05/2018 20:52:10.786: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
  70. 03/05/2018 20:52:10.787: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 37be3aacc0h) -- [ dxgi.dll < CreateDXGIFactory>, tid=0x1514 ]
  71. 03/05/2018 20:52:10.787: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
  72. 03/05/2018 20:52:10.809: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
  73. 03/05/2018 20:52:10.812: [Window Mgr] [!] > First Call: SetWindowPos_Detour
  74. 03/05/2018 20:52:10.812: [Window Mgr] [!] > First Call: SetWindowLongPtrA_Detour
  75. 03/05/2018 20:52:10.812: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (16ef42986f0h, 16ef46aed10h, 16ef46aed08h) -- [ ffxv_s.exe , tid=0x1514 ]
  76. 03/05/2018 20:52:10.812: [Swap Chain]
  77. +-------------+-------------------------------------------------------------------------+
  78. | Resolution. | 1600x 900 @ nan Hz |
  79. | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT |
  80. | Buffers.... | 3 |
  81. | MSAA....... | Not Used (or Offscreen) |
  82. | Mode....... | Windowed |
  83. | Scaling.... | Unspecified |
  84. | Scanlines.. | Unspecified |
  85. | Flags...... | 0x0002 |
  86. | SwapEffect. | Flip Discard |
  87. +-------------+-------------------------------------------------------------------------+
  88. 03/05/2018 20:52:10.812: [ DXGI ] >> Display Override (Requested: Fullscreen, Using: Windowed)
  89. 03/05/2018 20:52:10.812: [ DXGI 1.5 ] >> Tearing Option: Enable
  90. 03/05/2018 20:52:10.812: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: Yes - 15 ms]
  91. 03/05/2018 20:52:10.815: [ DXGI ] [@] Return: S_OK - < DXGIFactory_CreateSwapChain_Override::<lambda_a23f21ac4f73dbab8f649366160f86d7>::operator () >
  92. 03/05/2018 20:52:10.815: [ DXGI ] Setting Swapchain Frame Latency: 2
  93. 03/05/2018 20:52:10.815: [ DXGI ] Setting Device Frame Latency: 2
  94. 03/05/2018 20:52:10.815: [ DXGI ] + SwapChain <IDXGISwapChain> (16ef3c20e30h) wrapped
  95. 03/05/2018 20:52:10.816: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (16ef42986f0h, 16ef46aed10h, 16ef46aed08h) -- [ ffxv_s.exe , tid=0x1514 ]
  96. 03/05/2018 20:52:10.816: [Swap Chain]
  97. +-------------+-------------------------------------------------------------------------+
  98. | Resolution. | 1600x 900 @ nan Hz |
  99. | Format..... | DXGI_FORMAT_R10G10B10A2_UNORM |
  100. | Buffers.... | 3 |
  101. | MSAA....... | Not Used (or Offscreen) |
  102. | Mode....... | Windowed |
  103. | Scaling.... | Unspecified |
  104. | Scanlines.. | Unspecified |
  105. | Flags...... | 0x0002 |
  106. | SwapEffect. | Discard |
  107. +-------------+-------------------------------------------------------------------------+
  108. 03/05/2018 20:52:10.816: [ DXGI ] >> Display Override (Requested: Fullscreen, Using: Windowed)
  109. 03/05/2018 20:52:10.816: [ DXGI 1.2 ] >> RGBA 10:10:10:2 Override (to 8:8:8:8) Required to Enable Flip Model
  110. 03/05/2018 20:52:10.816: [ DXGI 1.5 ] >> Tearing Option: Enable
  111. 03/05/2018 20:52:10.816: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: Yes - 15 ms]
  112. 03/05/2018 20:52:10.817: [ DXGI ] [@] Return: S_OK - < DXGIFactory_CreateSwapChain_Override::<lambda_a23f21ac4f73dbab8f649366160f86d7>::operator () >
  113. 03/05/2018 20:52:10.817: [ DXGI ] Setting Swapchain Frame Latency: 2
  114. 03/05/2018 20:52:10.817: [ DXGI ] Setting Device Frame Latency: 2
  115. 03/05/2018 20:52:10.817: [ DXGI ] + SwapChain <IDXGISwapChain> (16ef43dafe0h) wrapped
  116. 03/05/2018 20:52:10.875: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\WINDOWS\system32\Setupapi.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  117. 03/05/2018 20:52:10.876: [ NvAPI ] NvAPI Init { Success }
  118. 03/05/2018 20:52:10.877: [ NvAPI ] >> NVIDIA Driver Version: 391.1
  119. 03/05/2018 20:52:10.877: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 1060 6GB' }
  120. 03/05/2018 20:52:10.877: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
  121. 03/05/2018 20:52:10.877: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
  122. ===========================================================================================
  123. 03/05/2018 20:52:10.877: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' AnselSDK64.dll' < LoadLibraryW> { ' OverlayHookD3D3' }
  124. 03/05/2018 20:52:10.881: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexed_Override
  125. 03/05/2018 20:52:10.881: [ DXGI ] Skipping SwapChain Present due to SwapChain Present Flag (DXGI_PRESENT_TEST)
  126. 03/05/2018 20:52:10.882: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' AVRT.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
  127. 03/05/2018 20:52:10.891: [Window Mgr] [!] > First Call: DispatchMessageA_Detour
  128. 03/05/2018 20:52:10.891: [Window Mgr] [!] > First Call: GetMessageA_Detour
  129. 03/05/2018 20:52:10.891: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' XInput1_4.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  130. 03/05/2018 20:52:10.891: [ Input ] >> Hooking XInput 1.4
  131. 03/05/2018 20:52:10.897: [Input Mgr.] [!] > First Call: XInputGetState1_4_Detour
  132. 03/05/2018 20:52:10.897: [Input Mgr.] WARNING: Third-party module 'XINPUT9_1_0.dll' uses different XInput interface version (XInput1_4.dll) than the game (XInput9_1_0.dll); input reassignment software may not work correctly.
  133. 03/05/2018 20:52:10.899: [ CEGUI ] Enabling CEGUI: (C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll)
  134. 03/05/2018 20:52:10.901: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIBase-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
  135. 03/05/2018 20:52:10.902: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
  136. 03/05/2018 20:52:10.903: [Window Mgr] Hooking the Window Procedure for ANSI Window Class ('FFXV.MainWindow' - "FINAL FANTASY XV WINDOWS EDITION -PLAYABLE DEMO-" * d0c66)
  137. 03/05/2018 20:52:10.903: [Window Mgr] $ ClassProc: ( C:\Games\Steam\steamapps\common\FINAL FANTASY XV PLAYABLE DEMO\ffxv_s.exe ) + 2c17260h
  138. 03/05/2018 20:52:10.903: [Window Mgr] $ WndProc: Same
  139. 03/05/2018 20:52:10.904: [Window Mgr] >> Hooked ClassProc.
  140. 03/05/2018 20:52:10.911: [Window Mgr] [!] > First Call: ClipCursor_Detour
  141. 03/05/2018 20:52:10.944: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIRapidXMLParser.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
  142. 03/05/2018 20:52:10.945: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUISTBImageCodec.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
  143. 03/05/2018 20:52:10.966: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUICoreWindowRendererSet.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
  144. 03/05/2018 20:52:11.019: [Input Mgr.] [!] > First Call: GetAsyncKeyState_Detour
  145. 03/05/2018 20:52:11.022: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 37c02af150h) -- [ dxgi.dll < CreateDXGIFactory>, tid=0x3194 ]
  146. 03/05/2018 20:52:11.023: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
  147. 03/05/2018 20:52:11.023: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x1870
  148. 03/05/2018 20:52:11.027: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x00000c60, cookie=1
  149. 03/05/2018 20:52:11.027: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
  150. 03/05/2018 20:52:11.027: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 2723 MiB - Budget: 26 / 5144 MiB)
  151. 03/05/2018 20:52:11.027: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3876 MiB - Budget: 35 / 7345 MiB)
  152. 03/05/2018 20:52:11.310: [AutoUpdate] Fetching GitHub repository INI file from /Kaldaien//master/version.ini...
  153. 03/05/2018 20:52:11.938: [AutoUpdate] Failed to retrieve version info from /Kaldaien//master/version.ini
  154. 03/05/2018 20:52:11.939: [AutoUpdate] Fetching GitHub repository INI file from /Kaldaien//master/version.ini...
  155. 03/05/2018 20:52:12.001: [AutoUpdate] Failed to retrieve version info from /Kaldaien//master/version.ini
  156. 03/05/2018 20:52:12.002: [AutoUpdate] Fetching GitHub repository INI file from /Kaldaien//master/version.ini...
  157. 03/05/2018 20:52:12.064: [AutoUpdate] Failed to retrieve version info from /Kaldaien//master/version.ini
  158. 03/05/2018 20:52:12.069: [ D3D 11 ] [!] > First Call: D3D11_Draw_Override
  159. 03/05/2018 20:52:12.168: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' NvHairWorksDx11.win64.dll' < LoadLibraryW> { ' OverlayHookD3D3' }
  160. 03/05/2018 20:52:12.189: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' GFSDK_ShadowLib_DX11.win64.dll' < LoadLibraryW> { ' OverlayHookD3D3' }
  161. 03/05/2018 20:52:12.554: [ DInput 8 ] [!] DirectInput8Create (7ff6ce960000h, 2048, {...}, ppvOut=7ff6d38b0558h, 00000000h) -- [ ffxv_s.exe , tid=0x1514 ]
  162. 03/05/2018 20:52:12.584: [ Input ] [!] IDirectInput8A::CreateDevice [ Other Device ]
  163. 03/05/2018 20:52:12.584: [ Input ] Calling original function: (ret=S_OK)
  164. 03/05/2018 20:52:12.587: [Input Mgr.] [!] > First Call: XInputGetState9_1_0_Detour
  165. 03/05/2018 20:52:12.588: [ DInput 8 ] [!] DirectInput8Create (7ff6ce960000h, 2048, {...}, ppvOut=37be3af278h, 00000000h) -- [ ffxv_s.exe , tid=0x1514 ]
  166. 03/05/2018 20:52:12.588: [ Input ] [!] IDirectInput8A::CreateDevice [ Default System Mouse ]
  167. 03/05/2018 20:52:12.588: [ Input ] Calling original function: (ret=S_OK)
  168. 03/05/2018 20:52:12.588: [ DInput 8 ] [!] DirectInput8Create (7ff6ce960000h, 2048, {...}, ppvOut=37be3af270h, 00000000h) -- [ ffxv_s.exe , tid=0x1514 ]
  169. 03/05/2018 20:52:12.588: [ Input ] [!] IDirectInput8A::CreateDevice [ Default System Keyboard ]
  170. 03/05/2018 20:52:12.588: [ Input ] Calling original function: (ret=S_OK)
  171. 03/05/2018 20:52:12.589: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Games\Steam\steamapps\common\FINAL FANTASY XV PLAYABLE DEMO\CTIntrfu.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
  172. 03/05/2018 20:52:12.591: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
  173. 03/05/2018 20:52:12.594: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Games\Steam\steamapps\common\FINAL FANTASY XV PLAYABLE DEMO\CTLEDMgr.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  174. 03/05/2018 20:52:12.595: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Games\Steam\steamapps\common\FINAL FANTASY XV PLAYABLE DEMO\CTHIDRpA.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  175. 03/05/2018 20:52:12.597: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Games\Steam\steamapps\common\FINAL FANTASY XV PLAYABLE DEMO\CTHID.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  176. 03/05/2018 20:52:12.597: [ Input ] Game uses HID, installing input hooks...
  177. 03/05/2018 20:52:12.606: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Games\Steam\steamapps\common\FINAL FANTASY XV PLAYABLE DEMO\CTDrvLedMgr.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  178. 03/05/2018 20:52:12.607: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
  179. 03/05/2018 20:52:12.609: [Input Mgr.] [!] > First Call: GetCursorInfo_Detour
  180. 03/05/2018 20:52:12.609: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Games\Steam\steamapps\common\FINAL FANTASY XV PLAYABLE DEMO\ClplLEDController.dll' < LoadLibraryW> { ' OverlayHookD3D3' }
  181. 03/05/2018 20:52:12.636: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' RzChromaSDK64.dll' < LoadLibraryW> { ' OverlayHookD3D3' }
  182. 03/05/2018 20:52:12.710: [Window Mgr] [!] > First Call: PeekMessageW_Detour
  183. 03/05/2018 20:52:12.778: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' LightFX.dll' < LoadLibraryW> { ' OverlayHookD3D3' }
  184. 03/05/2018 20:52:14.178: [ D3D 11 ] [!] > First Call: D3D11_Dispatch_Override
  185. 03/05/2018 20:52:14.186: [ D3D 11 ] [!] > First Call: D3D11_DispatchIndirect_Override
  186. 03/05/2018 20:52:14.189: [Input Mgr.] [!] > First Call: XInputSetState9_1_0_Detour
  187. 03/05/2018 20:52:14.192: [Input Mgr.] [!] > First Call: RegisterRawInputDevices_Detour
  188. 03/05/2018 20:52:14.193: [Window Mgr] [!] > First Call: DispatchMessageW_Detour
  189. 03/05/2018 20:52:14.205: [ D3D 11 ] [!] > First Call: D3D11_DrawInstanced_Override
  190. 03/05/2018 20:52:14.275: [Input Mgr.] [!] > First Call: GetRawInputData_Detour
  191. 03/05/2018 20:52:18.651: [Input Mgr.] [!] > First Call: GetKeyState_Detour
  192. 03/05/2018 20:52:18.937: [AutoUpdate] Fetching GitHub repository INI file from /Kaldaien//master/version.ini...
  193. 03/05/2018 20:52:19.003: [AutoUpdate] Failed to retrieve version info from /Kaldaien//master/version.ini
  194. 03/05/2018 20:52:19.003: [AutoUpdate] Fetching GitHub repository INI file from /Kaldaien//master/version.ini...
  195. 03/05/2018 20:52:19.071: [AutoUpdate] Failed to retrieve version info from /Kaldaien//master/version.ini
  196. 03/05/2018 20:52:19.072: [AutoUpdate] Fetching GitHub repository INI file from /Kaldaien//master/version.ini...
  197. 03/05/2018 20:52:19.130: [AutoUpdate] Failed to retrieve version info from /Kaldaien//master/version.ini
  198. 03/05/2018 20:52:19.144: [Input Mgr.] [!] > First Call: SetCursor_Detour
  199. 03/05/2018 20:52:19.144: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored.
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