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- 03/05/2018 20:52:09.149: dxgi.log created (Special K 0.9.6, Mar 4 2018)
- -------------------------------------------------------------------------------------------
- 03/05/2018 20:52:09.155: >> (ffxv_s.exe) [dxgi.dll] <<
- 03/05/2018 20:52:09.155: Loading user preferences from dxgi.ini... done! ( 4.11 ms)
- -------------------------------------------------------------------------------------------
- 03/05/2018 20:52:10.226: Working Directory: C:\Games\Steam\steamapps\common\FINAL FANTASY XV PLAYABLE DEMO
- 03/05/2018 20:52:10.226: System Directory: C:\WINDOWS\system32
- 03/05/2018 20:52:10.226: Loading default dxgi.dll: (C:\WINDOWS\system32\dxgi.dll)
- -------------------------------------------------------------------------------------------
- 03/05/2018 20:52:10.228: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
- 03/05/2018 20:52:10.257: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
- 03/05/2018 20:52:10.257: [ DXGI ] Importing CreateDXGIFactory{1|2}
- 03/05/2018 20:52:10.257: [ DXGI ] ================================
- 03/05/2018 20:52:10.257: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\system32\dxgi.dll ) + 18d00h
- 03/05/2018 20:52:10.257: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\system32\dxgi.dll ) + 17f00h
- 03/05/2018 20:52:10.257: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\system32\dxgi.dll ) + 53a0h
- 03/05/2018 20:52:10.257: [DX11TexMgr] Enumerating injectable... 3 files (1.0 MiB)
- 03/05/2018 20:52:10.317: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
- 03/05/2018 20:52:10.317: [ D3D 11 ] =========================================
- 03/05/2018 20:52:10.317: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 54030h { Hooked }
- 03/05/2018 20:52:10.317: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 53ec0h { Hooked }
- 03/05/2018 20:52:10.317: [ DXGI ] Installing DXGI Hooks
- 03/05/2018 20:52:10.319: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
- -------------------------------------------------------------------------------------------
- 03/05/2018 20:52:10.319: [ SpecialK ] === Initialization Finished! === (1169.93 ms)
- -------------------------------------------------------------------------------------------
- 03/05/2018 20:52:10.319: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
- 03/05/2018 20:52:10.319: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
- 03/05/2018 20:52:10.320: [ Input ] Game uses DirectInput 8, installing input hooks...
- 03/05/2018 20:52:10.320: [ Input ] Game uses XInput, installing input hooks...
- 03/05/2018 20:52:10.320: [ Input ] >> Hooking XInput9_1_0
- 03/05/2018 20:52:10.325: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
- 03/05/2018 20:52:10.424: [DLL Loader] ( ffxv_s.exe ) loaded ' C:\Games\Steam\gameoverlayrenderer64.dll' < LoadLibraryW> { ' ' }
- 03/05/2018 20:52:10.424: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 37bf1ff508h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x2d28 ]
- 03/05/2018 20:52:10.425: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' ext-ms-win-mininput-inputhost-l1-1-1.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
- 03/05/2018 20:52:10.427: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 03/05/2018 20:52:10.447: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Games\Steam\steamclient64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 03/05/2018 20:52:10.461: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 03/05/2018 20:52:10.468: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCamera64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 03/05/2018 20:52:10.470: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
- 03/05/2018 20:52:10.474: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\d3dcompiler_47_64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 03/05/2018 20:52:10.475: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 37bf1fbdc8h) -- [ NvCamera64.dll , tid=0x2d28 ]
- 03/05/2018 20:52:10.475: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
- 03/05/2018 20:52:10.476: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ NvCamera64.dll , tid=0x2d28 ]
- 03/05/2018 20:52:10.476: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll < D3D11CreateDevice>, tid=0x2d28 ]
- 03/05/2018 20:52:10.476: [ D3D 11 ] <~> Preferred Feature Level(s): <4> - 11_1 11_0 10_1 10_0
- 03/05/2018 20:52:10.492: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
- 03/05/2018 20:52:10.493: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 37bf1fc020h) -- [ dxgi.dll < CreateDXGIFactory>, tid=0x2d28 ]
- 03/05/2018 20:52:10.494: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
- 03/05/2018 20:52:10.502: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\WINDOWS\system32\nvcuda.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 03/05/2018 20:52:10.515: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\WINDOWS\system32\nvapi64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 03/05/2018 20:52:10.518: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 16eff794530h) -- [ ffxv_s.exe , tid=0x1514 ]
- 03/05/2018 20:52:10.518: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
- 03/05/2018 20:52:10.519: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ ffxv_s.exe , tid=0x1514 ]
- 03/05/2018 20:52:10.519: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll < D3D11CreateDevice>, tid=0x1514 ]
- 03/05/2018 20:52:10.519: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_1
- 03/05/2018 20:52:10.738: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' DWrite.dll' < LoadLibraryW> { ' OverlayHookD3D3' }
- 03/05/2018 20:52:10.756: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
- 03/05/2018 20:52:10.756: [ D3D 11 ] Hooking D3D11
- 03/05/2018 20:52:10.762: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 03/05/2018 20:52:10.769: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 37be3aaa68h) -- [ NvCamera64.dll , tid=0x1514 ]
- 03/05/2018 20:52:10.769: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
- 03/05/2018 20:52:10.770: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (16ef395c110h, 0, 16ef42998f8h) -- [ NvCamera64.dll , tid=0x1514 ]
- 03/05/2018 20:52:10.770: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 03/05/2018 20:52:10.770: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:000097D0) <Hardware>
- 03/05/2018 20:52:10.771: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ NvCamera64.dll , tid=0x1514 ]
- 03/05/2018 20:52:10.771: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll < D3D11CreateDevice>, tid=0x1514 ]
- 03/05/2018 20:52:10.771: [ D3D 11 ] <~> Preferred Feature Level(s): <4> - 11_1 11_0 10_1 10_0
- 03/05/2018 20:52:10.786: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
- 03/05/2018 20:52:10.787: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 37be3aacc0h) -- [ dxgi.dll < CreateDXGIFactory>, tid=0x1514 ]
- 03/05/2018 20:52:10.787: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
- 03/05/2018 20:52:10.809: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
- 03/05/2018 20:52:10.812: [Window Mgr] [!] > First Call: SetWindowPos_Detour
- 03/05/2018 20:52:10.812: [Window Mgr] [!] > First Call: SetWindowLongPtrA_Detour
- 03/05/2018 20:52:10.812: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (16ef42986f0h, 16ef46aed10h, 16ef46aed08h) -- [ ffxv_s.exe , tid=0x1514 ]
- 03/05/2018 20:52:10.812: [Swap Chain]
- +-------------+-------------------------------------------------------------------------+
- | Resolution. | 1600x 900 @ nan Hz |
- | Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT |
- | Buffers.... | 3 |
- | MSAA....... | Not Used (or Offscreen) |
- | Mode....... | Windowed |
- | Scaling.... | Unspecified |
- | Scanlines.. | Unspecified |
- | Flags...... | 0x0002 |
- | SwapEffect. | Flip Discard |
- +-------------+-------------------------------------------------------------------------+
- 03/05/2018 20:52:10.812: [ DXGI ] >> Display Override (Requested: Fullscreen, Using: Windowed)
- 03/05/2018 20:52:10.812: [ DXGI 1.5 ] >> Tearing Option: Enable
- 03/05/2018 20:52:10.812: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: Yes - 15 ms]
- 03/05/2018 20:52:10.815: [ DXGI ] [@] Return: S_OK - < DXGIFactory_CreateSwapChain_Override::<lambda_a23f21ac4f73dbab8f649366160f86d7>::operator () >
- 03/05/2018 20:52:10.815: [ DXGI ] Setting Swapchain Frame Latency: 2
- 03/05/2018 20:52:10.815: [ DXGI ] Setting Device Frame Latency: 2
- 03/05/2018 20:52:10.815: [ DXGI ] + SwapChain <IDXGISwapChain> (16ef3c20e30h) wrapped
- 03/05/2018 20:52:10.816: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (16ef42986f0h, 16ef46aed10h, 16ef46aed08h) -- [ ffxv_s.exe , tid=0x1514 ]
- 03/05/2018 20:52:10.816: [Swap Chain]
- +-------------+-------------------------------------------------------------------------+
- | Resolution. | 1600x 900 @ nan Hz |
- | Format..... | DXGI_FORMAT_R10G10B10A2_UNORM |
- | Buffers.... | 3 |
- | MSAA....... | Not Used (or Offscreen) |
- | Mode....... | Windowed |
- | Scaling.... | Unspecified |
- | Scanlines.. | Unspecified |
- | Flags...... | 0x0002 |
- | SwapEffect. | Discard |
- +-------------+-------------------------------------------------------------------------+
- 03/05/2018 20:52:10.816: [ DXGI ] >> Display Override (Requested: Fullscreen, Using: Windowed)
- 03/05/2018 20:52:10.816: [ DXGI 1.2 ] >> RGBA 10:10:10:2 Override (to 8:8:8:8) Required to Enable Flip Model
- 03/05/2018 20:52:10.816: [ DXGI 1.5 ] >> Tearing Option: Enable
- 03/05/2018 20:52:10.816: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: Yes - 15 ms]
- 03/05/2018 20:52:10.817: [ DXGI ] [@] Return: S_OK - < DXGIFactory_CreateSwapChain_Override::<lambda_a23f21ac4f73dbab8f649366160f86d7>::operator () >
- 03/05/2018 20:52:10.817: [ DXGI ] Setting Swapchain Frame Latency: 2
- 03/05/2018 20:52:10.817: [ DXGI ] Setting Device Frame Latency: 2
- 03/05/2018 20:52:10.817: [ DXGI ] + SwapChain <IDXGISwapChain> (16ef43dafe0h) wrapped
- 03/05/2018 20:52:10.875: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\WINDOWS\system32\Setupapi.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 03/05/2018 20:52:10.876: [ NvAPI ] NvAPI Init { Success }
- 03/05/2018 20:52:10.877: [ NvAPI ] >> NVIDIA Driver Version: 391.1
- 03/05/2018 20:52:10.877: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 1060 6GB' }
- 03/05/2018 20:52:10.877: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
- 03/05/2018 20:52:10.877: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
- ===========================================================================================
- 03/05/2018 20:52:10.877: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' AnselSDK64.dll' < LoadLibraryW> { ' OverlayHookD3D3' }
- 03/05/2018 20:52:10.881: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexed_Override
- 03/05/2018 20:52:10.881: [ DXGI ] Skipping SwapChain Present due to SwapChain Present Flag (DXGI_PRESENT_TEST)
- 03/05/2018 20:52:10.882: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' AVRT.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
- 03/05/2018 20:52:10.891: [Window Mgr] [!] > First Call: DispatchMessageA_Detour
- 03/05/2018 20:52:10.891: [Window Mgr] [!] > First Call: GetMessageA_Detour
- 03/05/2018 20:52:10.891: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' XInput1_4.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 03/05/2018 20:52:10.891: [ Input ] >> Hooking XInput 1.4
- 03/05/2018 20:52:10.897: [Input Mgr.] [!] > First Call: XInputGetState1_4_Detour
- 03/05/2018 20:52:10.897: [Input Mgr.] WARNING: Third-party module 'XINPUT9_1_0.dll' uses different XInput interface version (XInput1_4.dll) than the game (XInput9_1_0.dll); input reassignment software may not work correctly.
- 03/05/2018 20:52:10.899: [ CEGUI ] Enabling CEGUI: (C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll)
- 03/05/2018 20:52:10.901: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIBase-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
- 03/05/2018 20:52:10.902: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
- 03/05/2018 20:52:10.903: [Window Mgr] Hooking the Window Procedure for ANSI Window Class ('FFXV.MainWindow' - "FINAL FANTASY XV WINDOWS EDITION -PLAYABLE DEMO-" * d0c66)
- 03/05/2018 20:52:10.903: [Window Mgr] $ ClassProc: ( C:\Games\Steam\steamapps\common\FINAL FANTASY XV PLAYABLE DEMO\ffxv_s.exe ) + 2c17260h
- 03/05/2018 20:52:10.903: [Window Mgr] $ WndProc: Same
- 03/05/2018 20:52:10.904: [Window Mgr] >> Hooked ClassProc.
- 03/05/2018 20:52:10.911: [Window Mgr] [!] > First Call: ClipCursor_Detour
- 03/05/2018 20:52:10.944: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIRapidXMLParser.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
- 03/05/2018 20:52:10.945: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUISTBImageCodec.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
- 03/05/2018 20:52:10.966: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUICoreWindowRendererSet.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
- 03/05/2018 20:52:11.019: [Input Mgr.] [!] > First Call: GetAsyncKeyState_Detour
- 03/05/2018 20:52:11.022: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 37c02af150h) -- [ dxgi.dll < CreateDXGIFactory>, tid=0x3194 ]
- 03/05/2018 20:52:11.023: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
- 03/05/2018 20:52:11.023: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x1870
- 03/05/2018 20:52:11.027: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x00000c60, cookie=1
- 03/05/2018 20:52:11.027: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
- 03/05/2018 20:52:11.027: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 2723 MiB - Budget: 26 / 5144 MiB)
- 03/05/2018 20:52:11.027: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3876 MiB - Budget: 35 / 7345 MiB)
- 03/05/2018 20:52:11.310: [AutoUpdate] Fetching GitHub repository INI file from /Kaldaien//master/version.ini...
- 03/05/2018 20:52:11.938: [AutoUpdate] Failed to retrieve version info from /Kaldaien//master/version.ini
- 03/05/2018 20:52:11.939: [AutoUpdate] Fetching GitHub repository INI file from /Kaldaien//master/version.ini...
- 03/05/2018 20:52:12.001: [AutoUpdate] Failed to retrieve version info from /Kaldaien//master/version.ini
- 03/05/2018 20:52:12.002: [AutoUpdate] Fetching GitHub repository INI file from /Kaldaien//master/version.ini...
- 03/05/2018 20:52:12.064: [AutoUpdate] Failed to retrieve version info from /Kaldaien//master/version.ini
- 03/05/2018 20:52:12.069: [ D3D 11 ] [!] > First Call: D3D11_Draw_Override
- 03/05/2018 20:52:12.168: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' NvHairWorksDx11.win64.dll' < LoadLibraryW> { ' OverlayHookD3D3' }
- 03/05/2018 20:52:12.189: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' GFSDK_ShadowLib_DX11.win64.dll' < LoadLibraryW> { ' OverlayHookD3D3' }
- 03/05/2018 20:52:12.554: [ DInput 8 ] [!] DirectInput8Create (7ff6ce960000h, 2048, {...}, ppvOut=7ff6d38b0558h, 00000000h) -- [ ffxv_s.exe , tid=0x1514 ]
- 03/05/2018 20:52:12.584: [ Input ] [!] IDirectInput8A::CreateDevice [ Other Device ]
- 03/05/2018 20:52:12.584: [ Input ] Calling original function: (ret=S_OK)
- 03/05/2018 20:52:12.587: [Input Mgr.] [!] > First Call: XInputGetState9_1_0_Detour
- 03/05/2018 20:52:12.588: [ DInput 8 ] [!] DirectInput8Create (7ff6ce960000h, 2048, {...}, ppvOut=37be3af278h, 00000000h) -- [ ffxv_s.exe , tid=0x1514 ]
- 03/05/2018 20:52:12.588: [ Input ] [!] IDirectInput8A::CreateDevice [ Default System Mouse ]
- 03/05/2018 20:52:12.588: [ Input ] Calling original function: (ret=S_OK)
- 03/05/2018 20:52:12.588: [ DInput 8 ] [!] DirectInput8Create (7ff6ce960000h, 2048, {...}, ppvOut=37be3af270h, 00000000h) -- [ ffxv_s.exe , tid=0x1514 ]
- 03/05/2018 20:52:12.588: [ Input ] [!] IDirectInput8A::CreateDevice [ Default System Keyboard ]
- 03/05/2018 20:52:12.588: [ Input ] Calling original function: (ret=S_OK)
- 03/05/2018 20:52:12.589: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Games\Steam\steamapps\common\FINAL FANTASY XV PLAYABLE DEMO\CTIntrfu.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
- 03/05/2018 20:52:12.591: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
- 03/05/2018 20:52:12.594: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Games\Steam\steamapps\common\FINAL FANTASY XV PLAYABLE DEMO\CTLEDMgr.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 03/05/2018 20:52:12.595: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Games\Steam\steamapps\common\FINAL FANTASY XV PLAYABLE DEMO\CTHIDRpA.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 03/05/2018 20:52:12.597: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Games\Steam\steamapps\common\FINAL FANTASY XV PLAYABLE DEMO\CTHID.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 03/05/2018 20:52:12.597: [ Input ] Game uses HID, installing input hooks...
- 03/05/2018 20:52:12.606: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Games\Steam\steamapps\common\FINAL FANTASY XV PLAYABLE DEMO\CTDrvLedMgr.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 03/05/2018 20:52:12.607: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
- 03/05/2018 20:52:12.609: [Input Mgr.] [!] > First Call: GetCursorInfo_Detour
- 03/05/2018 20:52:12.609: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Games\Steam\steamapps\common\FINAL FANTASY XV PLAYABLE DEMO\ClplLEDController.dll' < LoadLibraryW> { ' OverlayHookD3D3' }
- 03/05/2018 20:52:12.636: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' RzChromaSDK64.dll' < LoadLibraryW> { ' OverlayHookD3D3' }
- 03/05/2018 20:52:12.710: [Window Mgr] [!] > First Call: PeekMessageW_Detour
- 03/05/2018 20:52:12.778: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' LightFX.dll' < LoadLibraryW> { ' OverlayHookD3D3' }
- 03/05/2018 20:52:14.178: [ D3D 11 ] [!] > First Call: D3D11_Dispatch_Override
- 03/05/2018 20:52:14.186: [ D3D 11 ] [!] > First Call: D3D11_DispatchIndirect_Override
- 03/05/2018 20:52:14.189: [Input Mgr.] [!] > First Call: XInputSetState9_1_0_Detour
- 03/05/2018 20:52:14.192: [Input Mgr.] [!] > First Call: RegisterRawInputDevices_Detour
- 03/05/2018 20:52:14.193: [Window Mgr] [!] > First Call: DispatchMessageW_Detour
- 03/05/2018 20:52:14.205: [ D3D 11 ] [!] > First Call: D3D11_DrawInstanced_Override
- 03/05/2018 20:52:14.275: [Input Mgr.] [!] > First Call: GetRawInputData_Detour
- 03/05/2018 20:52:18.651: [Input Mgr.] [!] > First Call: GetKeyState_Detour
- 03/05/2018 20:52:18.937: [AutoUpdate] Fetching GitHub repository INI file from /Kaldaien//master/version.ini...
- 03/05/2018 20:52:19.003: [AutoUpdate] Failed to retrieve version info from /Kaldaien//master/version.ini
- 03/05/2018 20:52:19.003: [AutoUpdate] Fetching GitHub repository INI file from /Kaldaien//master/version.ini...
- 03/05/2018 20:52:19.071: [AutoUpdate] Failed to retrieve version info from /Kaldaien//master/version.ini
- 03/05/2018 20:52:19.072: [AutoUpdate] Fetching GitHub repository INI file from /Kaldaien//master/version.ini...
- 03/05/2018 20:52:19.130: [AutoUpdate] Failed to retrieve version info from /Kaldaien//master/version.ini
- 03/05/2018 20:52:19.144: [Input Mgr.] [!] > First Call: SetCursor_Detour
- 03/05/2018 20:52:19.144: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored.
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