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- CLICK_LEFT - Performs the action on left click.
- CLICK_RIGHT - Performs the action on right click.
- CLICK_EITHER - Performs the action on either click.
- CLICK_LEFT_BLOCK - Performs the action on left click of a block.
- CLICK_RIGHT_BLOCK - Performs the action on right click of a block.
- CLICK_EITHER_BLOCK - Performs the action on either click of a block.
- CLICK_LEFT_AIR - Performs the action on left clock of air.
- CLICK_RIGHT_AIR - Performs the action on right click of air.
- CLICK_EITHER_AIR - Performs the action on either click of air.
- ENTITY_RIGHT - Performs the action when an entity is right clicked.
- ENTITY_LEFT - Performs the action when an entity is hit.
- ENTITY_PROJECTILE - Performs the action when an entity is hit by an arrow (Or other projectile)
- ENTITY_EITHER - Performs the action when an entity is either right clicked or hit.
- BLOCK_BREAK - Performs the action when a block has been broken.
- BLOCK_PLACE - Performs the action when a block has been placed.
- BLOCK_PROJECTILE_AIR - Performs the action when a projectile stops moving, but is in air.
- BLOCK_PROJECTILE_BLOCK - Performs the action when a projectile hits a block.
- BLOCK_PROJECTILE_EITHER - Performs the action when a projectile stops.
- BLOCK_EITHER - Performs the action when a block has been either placed or broken.
- ITEM_CONSUME - Performs the action when an item is consumed (eaten/drunk).
- ITEM_DROP - Performs the action when an item is dropped.
- ITEM_BREAK - Performs the action when an item breaks due to durability.
- ITEM_PICKUP - Performs the action when an item is picked up.
- ITEM_CLICK_LEFT - Performs the action when an item is left clicked in the inventory.
- ITEM_CLICK_RIGHT - Performs the action when an item is right clicked in the inventory.
- ITEM_CLICK_EITHER - Performs the action when an item is clicked either way in the inventory.
- PLAYER_DEATH - Performs the action when the player dies.
- PLAYER_CHAT - Performs the action when the player sends a chat message.
- PASSIVE - Performs the action every half second. Using cooldowns it is possible to delay this.
- (Cooldown messages aren't displayed for Passive events)
- Passive is also called for equipped armour as well as held item.
- ANY - Performs the action when any of the above criteria have been met.
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