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- plr = game.Players.LocalPlayer
- char = plr.Character
- msg = Instance.new("Message",workspace)
- msg.Text = ""
- gui = Instance.new("ScreenGui",plr.PlayerGui)
- textbox = Instance.new("TextBox",gui)
- textbox.Position = UDim2.new(0.23,0,0.269,0)
- textbox.Text = ""
- textbox.Size = UDim2.new(0,200,0,50)
- textbox.Visible = true
- textbox.Active = true
- textbox.Changed:connect(function(property)
- if property == "Text" then
- if textbox.Text == "WHERE IS MY HOUSE" then
- wait(2)
- part = Instance.new("Part",workspace)
- part.Anchored = true
- wait(0.1)
- part.CFrame = CFrame.new(0,5,0)
- wait(0.1)
- part.Size = Vector3.new(10,10,10)
- wait(0.1)
- part.BrickColor = BrickColor.Green()
- wait(0.1)
- part2 = part:Clone()
- part2.Parent = workspace
- wait(0.1)
- part2.Size = Vector3.new(10,3,10)
- wait(0.1)
- part2.CFrame = part.CFrame + Vector3.new(0,6,0)
- wait(0.1)
- part2.BrickColor = BrickColor.Gray()
- end
- if textbox.Text == "WHERE IS THE SCHOOL" then
- wait(2)
- part = Instance.new("Part",workspace)
- part.Anchored = true
- wait(0.1)
- part.CFrame = CFrame.new(0,15,0)
- wait(0.1)
- part.Size = Vector3.new(100,25,100)
- wait(0.1)
- part.BrickColor = BrickColor.Red()
- wait(0.1)
- end
- if textbox.Text == "DESTROY GAME" then
- wait(2)
- game.Lighting.Ambient = BrickColor.Random().Color
- wait(0.25)
- game.Lighting.Ambient = BrickColor.Random().Color
- wait(0.25)
- game.Lighting.Ambient = BrickColor.Random().Color
- wait(0.25)
- game.Lighting.Ambient = BrickColor.Random().Color
- wait(0.25)
- game.Lighting.Ambient = BrickColor.Random().Color
- wait(0.25)
- game.Lighting.Ambient = BrickColor.Random().Color
- wait(0.25)
- game.Lighting.FogEnd = math.random(10,25)
- wait(0.1)
- game.Lighting.FogEnd = math.random(10,25)
- wait(0.1)
- game.Lighting.FogEnd = math.random(10,25)
- wait(0.1)
- game.Lighting.FogEnd = math.random(10,25)
- wait(0.1)
- game.Lighting.FogEnd = math.random(10,25)
- wait(0.1)
- game.Lighting.FogEnd = math.random(10,25)
- wait(0.1)
- game.Lighting.FogEnd = math.random(10,25)
- wait(0.1)
- game.Lighting.FogEnd = math.random(10,25)
- wait(0.1)
- game.Lighting.FogEnd = math.random(10,25)
- wait(0.1)
- game.Lighting.FogColor = game.Lighting.Ambient
- workspace.Camera.FieldOfView = math.random(10,20)
- while true do
- wait(0.01)
- part = Instance.new("Part",workspace)
- gp = game.Players:GetPlayers()
- for i=1, #gp do
- tool = Instance.new("Tool",gp[i].Backpack)
- tool.Name = "Destroy_Game_"..tostring(math.random(10,25))
- game.Debris:AddItem(tool,1)
- game.StarterGui:SetCore("ChatMakeSystemMessage",{
- Text = "Destroy_Game_"..tostring(math.random(10,25));
- Color = Color3.new(1,1,1);
- Font = Enum.Font.Arcade;
- FontSize = Enum.FontSize.Size96;
- })
- for i=1, #gp do
- ff = Instance.new("ForceField",gp[i].Character)
- if gp[i].Character:FindFirstChild("Head") then
- fire = Instance.new("ForceField",gp[i].Character.Head)
- end
- tool = Instance.new("Tool",gp[i].Backpack)
- tool.Name = "Destroy_Game_"..tostring(math.random(10,25))
- game.Debris:AddItem(tool,1)
- for i=1, #gp do
- ff = Instance.new("ForceField",gp[i].Character)
- if gp[i].Character:FindFirstChild("Head") then
- fire = Instance.new("ForceField",gp[i].Character.Head)
- end
- tool = Instance.new("Tool",gp[i].Backpack)
- tool.Name = "Destroy_Game_"..tostring(math.random(10,25))
- game.Debris:AddItem(tool,1)
- for i=1, #gp do
- ff = Instance.new("ForceField",gp[i].Character)
- if gp[i].Character:FindFirstChild("Head") then
- fire = Instance.new("ForceField",gp[i].Character.Head)
- end
- tool = Instance.new("Tool",gp[i].Backpack)
- tool.Name = "Destroy_Game_"..tostring(math.random(10,25))
- game.Debris:AddItem(tool,1)
- end
- end
- end
- end
- end
- end
- end
- end)
- while true do
- wait(0.01)
- msg.Text = textbox.Text
- end
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