Wanderlost

Maria (pre-rebuild)

May 26th, 2026
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  1. Name: Maria
  2. Age: 17
  3. Premonition: Seeker
  4. Junk/Valkyrie/Romanesque
  5. Starting Location: Limbo
  6.  
  7. Total Body Integrity: 22/22
  8. AP: 13/13
  9.  
  10. ARM: 0 / MUT: 3 / ENH: 5+S
  11.  
  12. HEAD: 7/7
  13. --Laser Designator: [Check/1/0] Support 1 or Hinder 1.
  14. --Spotlight: [Check/1/0~2] Hinder 1. For the next 6 count, all attacks made against this target are made at a +1, until this part is destroyed or the target moves.
  15. -Keen Focus: [Auto/N/S] Maximum Action Points +2.
  16. -Adrenaline: [Auto/N/S] Maximum Action Points +1.
  17. -Troubled Thoughts: [Auto/N/S] Maximum Action Points +2.
  18. -Bright Eyes: [Auto/N/S] Maximum Action Points +1.
  19. -Cheery Grin: [Action/2/0] Unarmed Attack 1.
  20.  
  21. ARMS: 3/3
  22. --Forearm: [Check/1/0] Support 1.
  23. -Clenched Fists: [Action/2/0] Unarmed Attack 1.
  24. -Shoulder: [Action/4/S] Move 1.
  25.  
  26. TORSO: 0/3
  27. -Standing Tall: [Action/1/S] One Maneuver you use on the next Count during this Turn has its Cost reduced by 1 (to a minimum of 0.) Stacks if used repeatedly. Discount may be divided totally arbitrarily.
  28. -Entrails: [Auto/N/S] No Effect.
  29. -Entrails: [Auto/N/S] No Effect.
  30.  
  31. LEGS: 9/9
  32. --Quick Steps: [Check/1/0] Hinder 1.
  33. --Balancing Act: [Check/1/0~1] Support 2.
  34. --Grapple Launcher: [Rapid/3/0~2] Move 1.
  35. -Bone: [Action/3/S] Move 1.
  36. -Bone: [Action/3/S] Move 1.
  37. -Pile Bunker: [Action/2/0] Melee Attack 2 + Undefendable + Move 1.
  38. -Sleek Steel: [Auto/N/S] Auto-Defend 1 for Legs only. Additionally, during battle, when your Movement Maneuver successfully moves you, you may use a Melee or Unarmed maneuver against one target in either your current Area or the one in which you began your movement at Rapid timing.
  39. -Reptile Tail: [Auto/N/S] Maximum Action Points +1.
  40. -Stuffed Bunny: [Auto/N/S] Treasure Part.
  41.  
  42. SKILLS: 6
  43. --Juke: [Check/3/0~3] Hinder 2, apply Move 1 to yourself.
  44. --Assault Jump: [Auto/1/S] Once per Round, you may declare this skill when making a Move maneuver. If the Move is successful, all enemies in the destination zone have a -1 to their next attack check.
  45. --Improv: [Auto/1/S] Once per Round, you may use this skill for free. You may use Supports as Hinders and Hinders as Supports.
  46. -Battering Ram: [Action/2/S] Move 1, make an Unarmed 1 + Stagger against a target in the destination zone. Break 1 Part if you successfully land a hit.
  47. -Burning Jets: [Auto/N/*] When you move into, out of, or through a zone, you may make a Blast Attack 2 at a single enemy. This can only occur once per Move maneuver.
  48. -Defender of Eden: [Auto/N/S] When you are in Eden or Elysium, all Maneuvers used by enemies which are in Eden have their Action Point cost increased by 1. This Skill remains in effect even if you are completely Annihilated.
  49. -Lame Beast: [Auto/N/S] For every Hit Location of yours in which all Parts have been damaged, you gain +1 to Attack Checks you make.
  50.  
  51. Fragments of Memory: 4
  52. 1 - Holding Hands
  53. 2 - Sunlight
  54. 3 - Alcohol
  55. 4 -
  56.  
  57. Shared Memories: 4
  58. 1 - Core 01: Kurt
  59. 2 - Core 02: Heilig Sales Pitch
  60. 3 - Core 03: Picnic Promise
  61. 4 - Core 04: Nico
  62.  
  63. Fetters: 3/16
  64. Phase Limit:
  65. Combat: 1/4
  66. Noncombat: 5/8
  67. OOOO - Treasure: Dependent
  68. OOOO - Belle: Trusting
  69. XOOO - Kovi: Friendly
  70. XXOO - Ruby: Attached
  71.  
  72. ===
  73. Starting Build
  74. Junk - Lame Beast
  75. Valkyrie - 1 MUT (Tail), 1 ENH (Laser Designator), Battering Ram, Juke
  76. Romanesque - 2 ENH (Wire Reel, Pile Bunker), Improv
  77. Free Point - 1 MUT (Extra Eyes)
  78.  
  79. Favor (Current/Lifetime): 10/80
  80. 10 - Assault Jump
  81. 20 - Burning Jets
  82. 30 - Clockwork (Crab Legs)
  83. 40 - ENH 4 (Adrenaline)
  84. 50 - ENH 5 (Spotlight)
  85. 60 - Defender of Eden
  86. 70 - MUT 3 (Extra Head)
  87. 80 -
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