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- Name: Maria
- Age: 17
- Premonition: Seeker
- Junk/Valkyrie/Romanesque
- Starting Location: Limbo
- Total Body Integrity: 22/22
- AP: 13/13
- ARM: 0 / MUT: 3 / ENH: 5+S
- HEAD: 7/7
- --Laser Designator: [Check/1/0] Support 1 or Hinder 1.
- --Spotlight: [Check/1/0~2] Hinder 1. For the next 6 count, all attacks made against this target are made at a +1, until this part is destroyed or the target moves.
- -Keen Focus: [Auto/N/S] Maximum Action Points +2.
- -Adrenaline: [Auto/N/S] Maximum Action Points +1.
- -Troubled Thoughts: [Auto/N/S] Maximum Action Points +2.
- -Bright Eyes: [Auto/N/S] Maximum Action Points +1.
- -Cheery Grin: [Action/2/0] Unarmed Attack 1.
- ARMS: 3/3
- --Forearm: [Check/1/0] Support 1.
- -Clenched Fists: [Action/2/0] Unarmed Attack 1.
- -Shoulder: [Action/4/S] Move 1.
- TORSO: 0/3
- -Standing Tall: [Action/1/S] One Maneuver you use on the next Count during this Turn has its Cost reduced by 1 (to a minimum of 0.) Stacks if used repeatedly. Discount may be divided totally arbitrarily.
- -Entrails: [Auto/N/S] No Effect.
- -Entrails: [Auto/N/S] No Effect.
- LEGS: 9/9
- --Quick Steps: [Check/1/0] Hinder 1.
- --Balancing Act: [Check/1/0~1] Support 2.
- --Grapple Launcher: [Rapid/3/0~2] Move 1.
- -Bone: [Action/3/S] Move 1.
- -Bone: [Action/3/S] Move 1.
- -Pile Bunker: [Action/2/0] Melee Attack 2 + Undefendable + Move 1.
- -Sleek Steel: [Auto/N/S] Auto-Defend 1 for Legs only. Additionally, during battle, when your Movement Maneuver successfully moves you, you may use a Melee or Unarmed maneuver against one target in either your current Area or the one in which you began your movement at Rapid timing.
- -Reptile Tail: [Auto/N/S] Maximum Action Points +1.
- -Stuffed Bunny: [Auto/N/S] Treasure Part.
- SKILLS: 6
- --Juke: [Check/3/0~3] Hinder 2, apply Move 1 to yourself.
- --Assault Jump: [Auto/1/S] Once per Round, you may declare this skill when making a Move maneuver. If the Move is successful, all enemies in the destination zone have a -1 to their next attack check.
- --Improv: [Auto/1/S] Once per Round, you may use this skill for free. You may use Supports as Hinders and Hinders as Supports.
- -Battering Ram: [Action/2/S] Move 1, make an Unarmed 1 + Stagger against a target in the destination zone. Break 1 Part if you successfully land a hit.
- -Burning Jets: [Auto/N/*] When you move into, out of, or through a zone, you may make a Blast Attack 2 at a single enemy. This can only occur once per Move maneuver.
- -Defender of Eden: [Auto/N/S] When you are in Eden or Elysium, all Maneuvers used by enemies which are in Eden have their Action Point cost increased by 1. This Skill remains in effect even if you are completely Annihilated.
- -Lame Beast: [Auto/N/S] For every Hit Location of yours in which all Parts have been damaged, you gain +1 to Attack Checks you make.
- Fragments of Memory: 4
- 1 - Holding Hands
- 2 - Sunlight
- 3 - Alcohol
- 4 -
- Shared Memories: 4
- 1 - Core 01: Kurt
- 2 - Core 02: Heilig Sales Pitch
- 3 - Core 03: Picnic Promise
- 4 - Core 04: Nico
- Fetters: 3/16
- Phase Limit:
- Combat: 1/4
- Noncombat: 5/8
- OOOO - Treasure: Dependent
- OOOO - Belle: Trusting
- XOOO - Kovi: Friendly
- XXOO - Ruby: Attached
- ===
- Starting Build
- Junk - Lame Beast
- Valkyrie - 1 MUT (Tail), 1 ENH (Laser Designator), Battering Ram, Juke
- Romanesque - 2 ENH (Wire Reel, Pile Bunker), Improv
- Free Point - 1 MUT (Extra Eyes)
- Favor (Current/Lifetime): 10/80
- 10 - Assault Jump
- 20 - Burning Jets
- 30 - Clockwork (Crab Legs)
- 40 - ENH 4 (Adrenaline)
- 50 - ENH 5 (Spotlight)
- 60 - Defender of Eden
- 70 - MUT 3 (Extra Head)
- 80 -
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