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MeCirclePlugin.cs

Aug 27th, 2017
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  1. using Turbo.Plugins.Default;
  2. namespace Turbo.Plugins.glq
  3. {
  4. public class MeCirclePlugin : BasePlugin, IInGameWorldPainter
  5. {
  6. private WorldDecoratorCollection MeDecorator { get; set; }
  7. private float CurCircleRadius;
  8. public float CircleRadius
  9. {
  10. get { return CurCircleRadius; }
  11. set { CurCircleRadius = CircleRadius; }
  12. }
  13. public MeCirclePlugin()
  14. {
  15. Enabled = true;
  16. //CircleRadius = 5;
  17. }
  18.  
  19. public override void Load(IController hud)
  20. {
  21. base.Load(hud);
  22. //CurCircleRadius = CircleRadius;
  23. MeDecorator = new WorldDecoratorCollection(
  24. new GroundCircleDecorator(Hud)
  25. {
  26. Brush = Hud.Render.CreateBrush(255, 255, 0, 0, 3),
  27. Radius = CurCircleRadius,
  28. }
  29. );
  30. }
  31. public void PaintWorld(WorldLayer layer)
  32. {
  33. var me = Hud.Game.Me;
  34. if (me.IsMe && me != null)
  35. {
  36. MeDecorator.Paint(layer, null, me.FloorCoordinate, null);
  37. }
  38. }
  39. }
  40. }
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