Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Damage *= Reborn;
- Damage *= Target.ItemBless;
- double torist = (double)(Target.Gems[GemTypes.Tortoise] / 100d);
- torist = (double)(1 - torist);
- torist = Math.Max(torist, 0.5);
- Damage *= torist;
- Double BattlePower = Attacker.BattlePower - Target.BattlePower;
- BattlePower = Math.Pow(2, BattlePower / 12.0);
- BattlePower = Math.Min(BattlePower, 100.0);
- bool bypass = false;
- if (Target.BattlePower > Attacker.BattlePower)
- {
- if (Attacker.Breaktrough > Target.Counteraction)
- {
- double Power = (double)(Attacker.Breaktrough - Target.Counteraction);
- Power = (double)(Power / 10);
- if (MyMath.Success(Power))
- {
- bypass = true;
- Packet.Effect1 |= Attack.AttackEffects1.Break;
- }
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement