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WishMakers

LoCaA 11 - Robin Entry

Mar 11th, 2018
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  1. LoCaA 11 Judging by Wish
  2.  
  3. Each pattern is judged out of 20 points:
  4. ?/9 - Creativity of patterns + use of Perfect Possession
  5. ?/8 - Fun factor + pattern design: is the pattern fun to play through? does it have any glaring flaws?
  6. ?/3 - Adequate challenge: if a pattern is too difficult or too easy this may be detracted from.
  7.  
  8. Overall aesthetics and experience will count for the equivalent of 1 pattern's worth of points.
  9. ?/7.5 - Graphics: This includes backgrounds, HUD, and everything involved but the patterns themselves.
  10. ?/7.5 - Sound: Did you pick a good soundtrack for this script? This includes both music and sound effects.
  11. ?/5 - Details: Did you include a custom HUD? Did you include a nice menu? Were there things about the script that made it stick out that deserve a mention?
  12. This score is detracted from when there is a bad experience, coding errors, or general laziness when it comes to details.
  13.  
  14. The score of all patterns (including the experience "pattern") is added up, and then converted to a score out of 20. Up to two decimal places are used, and scores will be rounded up to the nearest hundredth.
  15.  
  16. Script: Perfect Possession - Junko and Yukari Yakumo
  17. Creator: ultimadragon88
  18. Difficulty Played: Default
  19. Player Used: UFO ReimuA (not provided)
  20.  
  21. Pattern 1 (Nonspell 1):
  22. Creativity/Perfect Possession (5.5/9): Definitely used both of them! Standard spiral for Yukari but I think what Junko did was nice and different.
  23. Fun Factor/Pattern Design (5.5/8): It was fun, but the healthbar was really long. Junko's bullets were kinda weird in the way they moved too.
  24. Adequate Challenge (2.5/3): Lost a couple lives (no bombs) but the pattern wasn't unreasonable.
  25.  
  26. Pattern 2 (Grief Symbol "Bow of Cursed Moonstone"):
  27. Creativity/Perfect Possession (7/9): Very different kind of pattern for both of them. The fireballs being like Double Black Death Butterfly (or...whatever it's called) was a nice callback when Yukari was active (took a little away from creativity but it was nice).
  28. Fun Factor/Pattern Design (7/8): Very fun to dodge. Really long healthbar again, and this goes through the whole script.
  29. Adequate Challenge (3/3): Good challenge level.
  30.  
  31. Pattern 3 (Nonspell 2):
  32. Creativity/Perfect Possession (7/9): Taking inspiration from Ran, I see Yukari? While done before, adding different patterns from each of them was nice. Only one kind of pattern so it wore out quickly, but it was good.
  33. Fun Factor/Pattern Design (7/8): Very fun. Long healthbar, but a little bit better.
  34. Adequate Challenge (3/3): Just right.
  35.  
  36. Pattern 4 (Babylonia Duality "Wildflowers of Kur"):
  37. Creativity/Perfect Possession (5/9): I like the pattern, and it uses Perfect Possession (barely), but I don't see how the Yukari portion of the pattern fits her at all?
  38. Fun Factor/Pattern Design (5.5/8): Pretty standard dodging but it feels graceful. Some kind of aura about it. Yukari's bullets can probably wall you though.
  39. Adequate Challenge (3/3): A little bit on the easy side, but not too much.
  40.  
  41. Aesthetics and Experience:
  42. Graphics (6.5/7.5): More than standard DNH effects, and the background was pretty.
  43. Sound (6.5/7.5): There could have been more sound effects, and the whole thing was a little quiet, but it's good.
  44. Details (0/5): Not really any small cool details that I saw, sorry.
  45.  
  46. Overall Score: 74/100
  47. Converted Score: 14.8/20
  48.  
  49. Comments:
  50. Just because it didn't make a good first impression does not mean that it's a bad script at all. It was short and simple but I liked what you did here.
  51. Biggest problem by far was long healthbars though. Your previous script had too short of healthbars but this gave me the opposite problem. Including a player that it is balanced for could help too.
  52. Keep it up!
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