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Kuroji

Jump 048: Terraria

Jan 24th, 2018
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  1. >Jump 48: Terraria
  2. >The Lovers, reversed (Irresponsibility and indecision.)
  3. I can't help but think I did something wrong to get all of these reversed cards.
  4. >Location: The Crimson
  5. >Identity: Mage (-200)
  6. >Drawbacks: Expert Mode (+600)
  7. Harder, but more rewarding? I'll just be careful, I should be good.
  8. >Discrete Little Pieces (1300)
  9. Now THIS will be useful when I find the need to gather resources in future jumps, so long as I can reassemble them into larger solid pieces. I imagine it works both ways when it comes to building.
  10. >Heads-Up Display (1200)
  11. I already have a HUD, but this is handy. Remind me to get Real Eater so I can change the aesthetics of this later, I just... don't like it.
  12. >Guide Sense (1000)
  13. The handy-dandy how-to guide! I'll be taking that perk for sure.
  14. >Delineated Crafting (600)
  15. ...cross-jump crafting? Hell to the yes.
  16. >Spellcaster (Free, Mage)
  17. Considering I'm a direct spellcaster, I'm pretty sure this will work as long as the power is coming from me and not any wand I might end up holding.
  18. >Mana Battery (500, Mage)
  19. ...I wonder if this works on D&D magic. That would be hilarious. Seriously, mana regeneration perks are rare as hell.
  20. >Click Faster, Damn You! (300, Mage)
  21. Double-speed spellcasting? Oh my, yes.
  22. >Overcharge (0, Mage)
  23. So let me get this straight. If I put more power into magic, its effectiveness increases GEOMETRICALLY? I am going to push this as far as I can without my tools (or me) exploding.
  24.  
  25. So few plans. I'm just going to make sure that nothing, ABSOLUTELY NOTHING from the surface goes to Carcosa. The last thing I need is for that city to become infected. In fact, I'm going to give it a hosing down with a clentaminator as the jump ends, just in case.
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