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- >Jump 48: Terraria
- >The Lovers, reversed (Irresponsibility and indecision.)
- I can't help but think I did something wrong to get all of these reversed cards.
- >Location: The Crimson
- >Identity: Mage (-200)
- >Drawbacks: Expert Mode (+600)
- Harder, but more rewarding? I'll just be careful, I should be good.
- >Discrete Little Pieces (1300)
- Now THIS will be useful when I find the need to gather resources in future jumps, so long as I can reassemble them into larger solid pieces. I imagine it works both ways when it comes to building.
- >Heads-Up Display (1200)
- I already have a HUD, but this is handy. Remind me to get Real Eater so I can change the aesthetics of this later, I just... don't like it.
- >Guide Sense (1000)
- The handy-dandy how-to guide! I'll be taking that perk for sure.
- >Delineated Crafting (600)
- ...cross-jump crafting? Hell to the yes.
- >Spellcaster (Free, Mage)
- Considering I'm a direct spellcaster, I'm pretty sure this will work as long as the power is coming from me and not any wand I might end up holding.
- >Mana Battery (500, Mage)
- ...I wonder if this works on D&D magic. That would be hilarious. Seriously, mana regeneration perks are rare as hell.
- >Click Faster, Damn You! (300, Mage)
- Double-speed spellcasting? Oh my, yes.
- >Overcharge (0, Mage)
- So let me get this straight. If I put more power into magic, its effectiveness increases GEOMETRICALLY? I am going to push this as far as I can without my tools (or me) exploding.
- So few plans. I'm just going to make sure that nothing, ABSOLUTELY NOTHING from the surface goes to Carcosa. The last thing I need is for that city to become infected. In fact, I'm going to give it a hosing down with a clentaminator as the jump ends, just in case.
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