FlacoBey

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Jan 10th, 2019
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  1. #include <sourcemod>
  2. #include <sdkhooks>
  3. #include <sdktools>
  4.  
  5. char sDataFilePath[PLATFORM_MAX_PATH];
  6.  
  7. public OnPluginStart()
  8. {
  9.    
  10.     BuildPath(Path_SM, sDataFilePath, sizeof(sDataFilePath), "data/weapons_speed.ini");
  11.     if (!FileExists(sDataFilePath))
  12.     {
  13.         new Handle:open_path = OpenFile(sDataFilePath, "w");
  14.         WriteFileLine(open_path, "");
  15.         CloseHandle(open_path);
  16.         PrintToServer("Error Code: WSP-EC-01A");
  17.         KvWriteToFile(sDataFilePath);
  18.     }
  19. }
  20.  
  21. public OnClientPutInServer(client)
  22. {
  23.     SDKHook(client, SDKHook_WeaponSwitch, OnWeaponCanUse);
  24. }
  25.  
  26. public OnClientDisconnect(client)
  27. {
  28.     SDKUnhook(client, SDKHook_WeaponSwitch, OnWeaponCanUse);
  29. }
  30.  
  31. public Action:OnWeaponCanUse(i, weapon)
  32. {
  33.     KeyValues kv = new KeyValues("speed_modifier");
  34.     if (kv.ImportFromFile(sDataFilePath))
  35.     {
  36.         new priWeapon = GetPlayerWeaponSlot(i, 0);
  37.         if (!IsValidEntity(priWeapon))
  38.         {
  39.             SetEntPropFloat(i, Prop_Data, "m_flLaggedMovementValue", 1.0);
  40.             SetEntityGravity(i, 1.0)
  41.         }
  42.                
  43.         decl String:sWeaponEx[32];
  44.         GetEntityClassname(priWeapon, sWeaponEx, sizeof(sWeaponEx));
  45.         if (KvJumpToKey(kv, sWeaponEx, true))
  46.         {
  47.             float num = KvGetFloat(kv, "speed", 1.0);
  48.             float gravity = KvGetFloat(kv, "gravity", 1.0);
  49.             SetEntPropFloat(i, Prop_Data, "m_flLaggedMovementValue", num);
  50.             SetEntityGravity(i, gravity)
  51.         }
  52.     }
  53.     return Plugin_Continue;
  54. }
  55.  
  56. void KvWriteToFile(const char[] path)
  57. {
  58.     KeyValues kv = new KeyValues("speed_modifier");
  59.     kv.SetFloat("weapon_autoshotgun/speed", 1.0);
  60.     kv.SetFloat("weapon_hunting_rifle/speed", 1.0);
  61.     kv.SetFloat("weapon_pistol/speed", 1.0);
  62.     kv.SetFloat("weapon_rifle_ak47/speed", 1.0);
  63.     kv.SetFloat("weapon_rifle/speed", 1.0);
  64.     kv.SetFloat("weapon_pumpshotgun/speed", 1.0);
  65.     kv.SetFloat("weapon_sniper_awp/speed", 1.0);
  66.     kv.SetFloat("weapon_shotgun_chrome/speed", 1.0);
  67.     kv.SetFloat("weapon_pistol_magnum/speed", 1.0);
  68.     kv.SetFloat("weapon_shotgun_spas/speed", 1.0);
  69.     kv.SetFloat("weapon_smg/speed", 1.0);
  70.     kv.SetFloat("weapon_smg_mp5/speed", 1.0);
  71.     kv.SetFloat("weapon_smg_silenced/speed", 1.0);
  72.     kv.SetFloat("weapon_sniper_military/speed", 1.0);
  73.     kv.SetFloat("weapon_rifle_sg552/speed", 1.0);
  74.     kv.SetFloat("weapon_sniper_scout/speed", 1.0);
  75.     kv.SetFloat("weapon_rifle_m60/speed", 1.0);
  76.     kv.SetFloat("weapon_rifle_desert/speed", 1.0);
  77.    
  78.     kv.SetFloat("weapon_autoshotgun/gravity", 1.0);
  79.     kv.SetFloat("weapon_hunting_rifle/gravity", 1.0);
  80.     kv.SetFloat("weapon_pistol/gravity", 1.0);
  81.     kv.SetFloat("weapon_rifle_ak47/gravity", 1.0);
  82.     kv.SetFloat("weapon_rifle/gravity", 1.0);
  83.     kv.SetFloat("weapon_pumpshotgun/gravity", 1.0);
  84.     kv.SetFloat("weapon_sniper_awp/gravity", 1.0);
  85.     kv.SetFloat("weapon_shotgun_chrome/gravity", 1.0);
  86.     kv.SetFloat("weapon_pistol_magnum/gravity", 1.0);
  87.     kv.SetFloat("weapon_shotgun_spas/gravity", 1.0);
  88.     kv.SetFloat("weapon_smg/gravity", 1.0);
  89.     kv.SetFloat("weapon_smg_mp5/gravity", 1.0);
  90.     kv.SetFloat("weapon_smg_silenced/gravity", 1.0);
  91.     kv.SetFloat("weapon_sniper_military/gravity", 1.0);
  92.     kv.SetFloat("weapon_rifle_sg552/gravity", 1.0);
  93.     kv.SetFloat("weapon_sniper_scout/gravity", 1.0);
  94.     kv.SetFloat("weapon_rifle_m60/gravity", 1.0);
  95.     kv.SetFloat("weapon_rifle_desert/gravity", 1.0);
  96.     kv.ExportToFile(path);
  97.    
  98.     delete kv;
  99. }
  100.  
  101. stock bool bIsSurvivor(int client)
  102. {
  103.     return client > 0 && client <= MaxClients && IsClientInGame(client) && GetClientTeam(client) == 2 && !IsClientInKickQueue(client) && IsPlayerAlive(client);
  104. }
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