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SciFi weapons/armor

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Apr 24th, 2019
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  1. https://docs.google.com/spreadsheets/d/12klwYNNqmEvfA6qOwUErAvjb-FHNf1LjhH2rfb4z0dM/edit#gid=0
  2. http://starswithoutnumber.jcink.net/index.php?showtopic=7
  3.  
  4. knuckleduster (1d4+STR dmg
  5. baton (1d4+STR dmg
  6. stun rod (1d4+STR dmg + Save vs stun, takes 1 Energy per encounter)
  7. combat knife (1d6 dmg,
  8. scalpel
  9. heavy chain
  10. machete
  11. barbed wire bat (1d6+STR dmg, at max damage Save vs bleed)
  12. fire axe (1d6+STR dmg, can be two-handed to step up damage dice)
  13. ice axe (1d6+STR dmg, grants advantage on climb checks)
  14. crowbar
  15. sledgehammer
  16. knife spear
  17. walking staff
  18. chainsaw (two-handed, 2d6 dmg, at max damage Save vs dismemberment, takes 1 Energy per encounter)
  19. vibroslicer (1d8+2 damage)
  20. electrostaff
  21.  
  22.  
  23. slingshot
  24. bow (1d6+STR dmg,
  25. crossbow (1d8 dmg, 1 turn reload)
  26. revolver (1d10 dmg, 6 shots, multishot, 2 turn reload)
  27. semi-automatic pistol (1d8 dmg, 10 shots,
  28. chain pistol (1d8 dmg, 10 shots, multishot)
  29. dart gun
  30. gauss pistol
  31. laser pistol (1d8 fire damage, 6 charges)
  32. overloaded laser pistol (1d8+2 fire damage, 6 charges, explodes on fumble)
  33. plasma pistol (1d10 fire damage
  34.  
  35.  
  36. molotov
  37.  
  38. phaseblade
  39. lightsabre
  40. beamsword
  41. energy axe
  42. psistar / psiblade
  43. force pike
  44. electro-whip
  45. holo-whip
  46.  
  47. * flesh/chitin weapons?
  48. mandible chopper
  49.  
  50.  
  51. nullray pistol
  52. microwave blaster
  53. sonic blaster
  54. fusion blaster
  55. phaser (phased bullets)
  56. taser
  57. maser
  58.  
  59. carbine
  60. sniper rifle (1d12 dmg, range 300 m)
  61. assault rifle (1d10 dmg, 20 shots, multishot)
  62. antimatter field rifle
  63. atomic fission rifle
  64. chaingun
  65. railgun
  66. laser rifle 1d12
  67. plasma rifle 2d8
  68. pump shotgun
  69. combat shotgun
  70. bazooka
  71.  
  72. ion cannon
  73. pulse cannon
  74. arc cannon
  75. EMP cannon
  76. machine gun
  77. lightning cannon
  78. grenade launcher
  79. rocket launcher
  80.  
  81. ray gun
  82. * heat
  83. * freeze
  84. * disintegration
  85. * stun
  86. * sleep
  87. * gamma
  88. * death
  89. * shrink
  90.  
  91. plasma welder
  92. laser cutter
  93. flamethrower
  94. gas pump
  95. electrobow
  96. power gauntlet
  97.  
  98. mine
  99. * proximity
  100. * stasis
  101.  
  102. Mini-nuke: Small enough to carry in a pocket and strong enough to vaporise anyone in 10 metre radius with no Save. Unfortunately it lacks any remote detonator and explodes instantly.
  103. dynamite
  104. pipe bomb
  105. smoke bomb
  106.  
  107.  
  108.  
  109. flare gun
  110. gyrojet rifle (knock down)
  111. needler
  112.  
  113. rocket launcher
  114. guided missile launcher
  115. grenade launcher
  116. particle beam cannon
  117.  
  118. ================================================================
  119.  
  120. manifold shield
  121. magnetic shield
  122. inertial shield
  123. cloaking shield
  124. swarm shield
  125.  
  126. riot shield
  127. force shield
  128.  
  129. 1. survivor jumpsuit: Resilient camo jumpsuit, often worn with gloves, hood, goggles and sturdy boots. Def as leather.
  130. 2. fireproof bodyglove
  131. 3. sub-zero bodyglove
  132. 4. recycling suit
  133. 5. heavy scrap plate: Plate armour welded from pieces of scrap metal. Bulky and clumsy, but resistant to most attacks. Def as plate.
  134.  
  135.  
  136. Exoskeleton: Def as chain/plate, plus increases Str and Dex by 1. Requires X Energy per X.
  137. Jetpack: You can fly! Impossible to use in enclosed spaces without breaking all bones in your body, but impossibly cool nonetheless. Takes 1 Energy per round.
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