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- https://docs.google.com/spreadsheets/d/12klwYNNqmEvfA6qOwUErAvjb-FHNf1LjhH2rfb4z0dM/edit#gid=0
- http://starswithoutnumber.jcink.net/index.php?showtopic=7
- knuckleduster (1d4+STR dmg
- baton (1d4+STR dmg
- stun rod (1d4+STR dmg + Save vs stun, takes 1 Energy per encounter)
- combat knife (1d6 dmg,
- scalpel
- heavy chain
- machete
- barbed wire bat (1d6+STR dmg, at max damage Save vs bleed)
- fire axe (1d6+STR dmg, can be two-handed to step up damage dice)
- ice axe (1d6+STR dmg, grants advantage on climb checks)
- crowbar
- sledgehammer
- knife spear
- walking staff
- chainsaw (two-handed, 2d6 dmg, at max damage Save vs dismemberment, takes 1 Energy per encounter)
- vibroslicer (1d8+2 damage)
- electrostaff
- slingshot
- bow (1d6+STR dmg,
- crossbow (1d8 dmg, 1 turn reload)
- revolver (1d10 dmg, 6 shots, multishot, 2 turn reload)
- semi-automatic pistol (1d8 dmg, 10 shots,
- chain pistol (1d8 dmg, 10 shots, multishot)
- dart gun
- gauss pistol
- laser pistol (1d8 fire damage, 6 charges)
- overloaded laser pistol (1d8+2 fire damage, 6 charges, explodes on fumble)
- plasma pistol (1d10 fire damage
- molotov
- phaseblade
- lightsabre
- beamsword
- energy axe
- psistar / psiblade
- force pike
- electro-whip
- holo-whip
- * flesh/chitin weapons?
- mandible chopper
- nullray pistol
- microwave blaster
- sonic blaster
- fusion blaster
- phaser (phased bullets)
- taser
- maser
- carbine
- sniper rifle (1d12 dmg, range 300 m)
- assault rifle (1d10 dmg, 20 shots, multishot)
- antimatter field rifle
- atomic fission rifle
- chaingun
- railgun
- laser rifle 1d12
- plasma rifle 2d8
- pump shotgun
- combat shotgun
- bazooka
- ion cannon
- pulse cannon
- arc cannon
- EMP cannon
- machine gun
- lightning cannon
- grenade launcher
- rocket launcher
- ray gun
- * heat
- * freeze
- * disintegration
- * stun
- * sleep
- * gamma
- * death
- * shrink
- plasma welder
- laser cutter
- flamethrower
- gas pump
- electrobow
- power gauntlet
- mine
- * proximity
- * stasis
- Mini-nuke: Small enough to carry in a pocket and strong enough to vaporise anyone in 10 metre radius with no Save. Unfortunately it lacks any remote detonator and explodes instantly.
- dynamite
- pipe bomb
- smoke bomb
- flare gun
- gyrojet rifle (knock down)
- needler
- rocket launcher
- guided missile launcher
- grenade launcher
- particle beam cannon
- ================================================================
- manifold shield
- magnetic shield
- inertial shield
- cloaking shield
- swarm shield
- riot shield
- force shield
- 1. survivor jumpsuit: Resilient camo jumpsuit, often worn with gloves, hood, goggles and sturdy boots. Def as leather.
- 2. fireproof bodyglove
- 3. sub-zero bodyglove
- 4. recycling suit
- 5. heavy scrap plate: Plate armour welded from pieces of scrap metal. Bulky and clumsy, but resistant to most attacks. Def as plate.
- Exoskeleton: Def as chain/plate, plus increases Str and Dex by 1. Requires X Energy per X.
- Jetpack: You can fly! Impossible to use in enclosed spaces without breaking all bones in your body, but impossibly cool nonetheless. Takes 1 Energy per round.
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