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- NEW
- - Added the MapRemotePlayerVisibility server option.
- 1 = Remote players aren't visible
- 2 = Remote players in the same faction or sharing a safehouse are visible
- 3 = Remote players are always visible
- - The OPT button in the in-game map that was previously visible only in debug mode or for admins is now always visible.
- When not in debug mode, these options are available:
- - Players
- - Remote Players (client only)
- - Player Names (client only)
- - Symbols
- - Added an ambient sound to the Gas-2-Go pumps.
- - Set the value of the FMOD parameter "Generator" on powered items so they play a sound when powered by a generator.
- MP
- - Change character status debug strings layout
- - Player with debug client now kicked
- - Refactor and decrease vehicle physics packet size
- - Vehicle interpolation is refactored
- - Hit reaction translation length is counted by appropriate animation clip
- - Vehicle radio is added into player's devices
- - Use WaveSignal packet on client
- - Fixed aesync when player drops a lot of items and following type 2 kick
- - Fixed anti-cheat type 1 still being triggerable
- - Fixed Zed appearance not syncing between players
- - Fixed one player being able to use two radios / walkie talkies
- - Fixed text not displaying above the placed HAM radio if there is a Walkie talkie in your hands
- - Fixed vehicle radio not using correct coordinates
- - Fixed vehicle radio not working in the same way as world placed radio
- - Fixed other vehicle radio issues (radio stations, text, chat, VOIP)
- - Fixed vehicle radio text processing
- FIXES
- - Fixed radio batteries spawning at 100% charge no matter how much time has passed. They should be depleted after about 4-5 days.
- - Fixed radio batteries sometimes not draining after loading a game after quitting to the main menu.
- - Fixed Weapon-part models (for scopes, etc) not being displayed for weapons on the ground.
- - Fixed ability to disassemble the floor at the top of a staircase. It was already forbidden to destroy such a floor using a sledgehammer.
- - Fixed the composter becoming unusable after moving it.
- - Fixed being able to movie a composter if it has compost in it.
- - Fixed food unhappiness being reset to the default value when loading the item, when it was set to zero after being cooked.
- - Fixed clothing dryers and washers not consuming fuel from generators.
- - Fixed generator fuel consumption not being updated properly when turning things on and off.
- - Fixed picking up and placing powered objects not updating generator fuel consumption.
- - Fixed battery-powered radios consuming generator fuel.
- - Fixed requiring 2 or more units of gas in a can to refill a generator, rather than 1 or more.
- - Fixed playing VehicleAddFuel instead of GeneratorAddFuel when refilling a generator.
- - Fixed opening a smashed window when holding down the E key, when a vehicle blocks the other side.
- - Fixed "Grabbing XYZ" appearing in the crafting ui when putting items back into containers.
- - Fixed IsoGenerator.setSurroundingElectricity() calling IsoObject.checkHaveElectricity() before each chunk's list of active generators was updated.
- - Fixed exterior doors and windows not playing ambient sounds if they are on the west or north edge of a chunk but the
- adjacent chunk hasn't been loaded yet.
- - Fixed VehicleAmbiance stopping immediately after starting sometimes.
- - Fixed some object ambient sounds that don't use the Generator parameter stopping immediately after starting.
- - Fixed Base.BareHands.HitFloorSound. It was trying to play the non-existent default BatOnFloor sound.
- - Fixed hot food not cooling down when placed on the ground.
- - Fixed incorrect weights of weapons with upgrade parts.
- - Fixed equipping an already-equipped item causing the item to drop on the ground when the player's inventory is near 50.
- - Fixed hearing rain hitting a vehicle when the vehicle is inside a building.
- - Fixed ambient sound playing at "outside" volume when inside a vehicle that is inside a building.
- - Fixed ISVehicleMechanics.OnMechanicActionDone() calling undefined noise() function.
- - Fixed Lua errors on the Steam Deck after disabling the "Steam Virtual Gamepad" in the controller options ui.
- - Fixed not being able to upgrade wall frames or walls when there is no floor to the east or south of the wall.
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