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Magicat

Fortune Teller, more info

May 20th, 2017
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  1. Fortune Teller
  2. Health: 25
  3. Attack: 39
  4. Sp. Attack: 53
  5. Defense: 17
  6. Sp. Defense: 30
  7. Charisma: 36
  8. Sp. Energy: 23
  9. Ability: Space-Time Sightseer: When engaging a battle with a non-player opponent, the total sum of the damage it inflicts over the course of the next three turns is calculated, allowing the Fortune Teller to prepare with a shield if they need to. When interacting with a player, the Fortune Teller is allowed to charge any player a minimum of 4 Zenny to tell their fortune, they can only predict a fortune once per five days. The Fortune Teller can choose to grant:
  10. "Waterfall of Fortune" (1.25x Zenny yield for one week)
  11. "Good Health" (2x Health replenished when using items or healing abilities. Lasts one week)
  12. "Shield of Hope" (Damage inflicted on player and its units reduced by 15%. Lasts one week)
  13. "A big, slightly angry cat will appear in front of you" (A cat of the player's choice will appear in front of the player)
  14. Whether or not the fortune comes true is equal to (Charisma * 1.25)/100 = %age Chance. If the fortune comes true, the Fortune Teller's Charisma increases by 1.2, if not, the fortune doesn't come true and the Fortune Teller's Charisma decreases by 20%
  15. -----------------------------------------------------------------------
  16. Starting Skills-
  17.  
  18. 1: Fortune Cookie- 2.75 Power special Neutral, Flame, Electric, Force, Crystal, or Wind-typed attack (chosen randomly). User replenishes 20% Health they inflicted upon target. This move costs 3 SpE.
  19.  
  20. 1: Magic Amp- Power of special attacks *1.3 for three turns. This move costs 5 SpE.
  21.  
  22. 2: Elec Ball- 3.5 Power special electric-typed attack. This move costs 5 SpE.
  23.  
  24. 3: Shadow Envelope- All opponents on battlefield take damage equivalent to a 1.8 power special shadow-typed attack for four turns. This move costs 7 SpE.
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