Advertisement
iravage

C&C Yuri's Revenge - 2021 Mod v1.11b

Jun 9th, 2021
705
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
INI file 46.56 KB | None | 0 0
  1. ; ================================================================
  2. ; NAME:         C&C Yuri's Revenge 2021
  3. ; VERSION:     1.11b
  4. ; UPDATED:    09/06/2021
  5. ; AUTHOR:     Martin (RaVaGe)
  6. ; PASTEBIN:
  7. ;================================================================
  8.  
  9. ;===  GENERAL GAMEPLAY  ==============================================
  10.  
  11. [General]
  12. ; Increased cost of repair from 15% of whole price to 25%.
  13. RepairPercent=25% ;15%
  14.  
  15. ; Spy Power Sabotage duration reduced from 1m 6sec to 45sec.
  16. SpyPowerBlackout=675 ;1000 ; Frame time a spy shuts down power for (900 = 1 minute)
  17. ; Reduced money stolen by a Spy from 50 to 25%.
  18. SpyMoneyStealPercent=0.25 ;0.50
  19.  
  20. ; Increased Waypoint Path Length from 15 to 32. (NOT WORKING)
  21. ;MaxWaypointPathLength=32 ;15
  22.  
  23. ; To balance new veterancy bonuses.
  24. SelfHealInfantryFrames=55 ;50 ; Now equivalent to 1 second at average FPS.
  25. SelfHealInfantryAmount=5 ;20
  26. SelfHealUnitFrames=55 ;75 ;Now equivalent to 1 second at average FPS.
  27. SelfHealUnitAmount=5 ;5 ; Also affects Tech Machine Shop and Tech Hospital bonuses.
  28.  
  29. ; TO BE DONE with Ares
  30. ;LightningDeferment=200      ; PCG; Number of frames between announcement of strike and its commencement.
  31. ;LightningDamage=250         ; Damage done by lightning strike. ;used to be 250
  32. ;LightningStormDuration=880  ; Default ion storm duration in frames. This is overriden by the trigger control.  ;used to be 420
  33. ;LightningWarhead=IonWH      ; Warhead used by ion storm strike.
  34. ;LightningHitDelay=330       ; How often the direct target gets hit in frames ;used to be 150
  35. ;LightningScatterDelay=10    ; Frame delay between random bolts -- DO NOT DECREASE -- PERFORMANCE HIT ;used to be 14
  36. ;LightningCellSpread=1      ; and how far away random bolts can go ( n by n square ) ;used to be 10
  37. ;LightningSeparation=3       ; SJM: city-block distance in cells between clouds/bolts
  38. ;[GACNST]
  39. ;SuperWeapon=LightningStormSpecial
  40. ;[LightningStormSpecial]
  41. ;RechargeTime=1
  42. ; https://ares-developers.github.io/Ares-docs/new/superweapons/types/lightningstorm.html
  43.  
  44. ; Added a new warhead for Aegis to fine tune damage separate from Patriot Missile.
  45. [Warheads]
  46. 106=AEGISWH
  47.  
  48. ;===  ALLIED  =======================================================
  49.  
  50. ; Reduced deployed GI damage from 25 to 20.
  51. [Para]
  52. Damage=20 ;25
  53.  
  54. ; Increased GGI movement speed from 3 to 4.
  55. ; Fixed Cameo positioning in the sidebar to be identical to vanilla.
  56. [GGI]
  57. Speed=4 ;3
  58. TechLevel=1
  59.  
  60. [MissileLauncher]
  61. Projectile=GGIMissileProjectile
  62.  
  63. ; Increased GGI IFV weapon range from 8 to 9.
  64. [CRMissileLauncher]
  65. Range=9 ;8
  66. Projectile=GGIMissileProjectile
  67.  
  68. ; GGI and GGI-IFV missiles will no longer miss their targets.
  69. [GGIMissileProjectile]
  70. Arm=200 ;2
  71. Shadow=no
  72. Proximity=no
  73. Ranged=yes
  74. AA=yes
  75. AG=yes
  76. Image=DRAGON
  77. ROT=60
  78. SubjectToCliffs=no
  79. SubjectToElevation=no
  80. SubjectToWalls=no
  81.  
  82. ; Increased GGI damage to all Infantry from 20% to 30%.
  83. ; Increased GGI damage to all structures from 10% to 30%.
  84. ; Increased GGI damage to Medium Vehicle armour from 50% to 60%.
  85. ; Reduced GGI damage to Heavy Vehicle armour from 100% to 80%.
  86. [GUARDWH]
  87. Verses=30%,30%,30%,100%,60%,80%,30%,30%,30%,100%,100%
  88.             ;20%,20%,20%,100%,50%,100%,10%,10%,10%,100%,100%
  89.  
  90. ; Harrier missiles are more accurate, but can still be dodged, 15% of the time.
  91. [HarrierJetProjectile]
  92. Arm=35 ;45 ;55 ;10 ;200 ;2
  93. Shadow=no
  94. Proximity=no
  95. Ranged=yes
  96. AA=no
  97. AG=yes
  98. Image=DRAGON
  99. ROT=100
  100. SubjectToCliffs=no
  101. SubjectToElevation=no
  102. SubjectToWalls=no
  103.  
  104. [Maverick]
  105. Projectile=HarrierJetProjectile
  106.  
  107. [MaverickE]
  108. Projectile=HarrierJetProjectile
  109.  
  110. ; Reduced Black Eagle health from to 200 to 175.
  111. [BEAG]
  112. Strength=175
  113.  
  114. ; Black Eagle missiles can no longer be dodged.
  115. [BlackEagleJetProjectile]
  116. Arm=200 ;2
  117. Shadow=no
  118. Proximity=no
  119. Ranged=yes
  120. AA=no
  121. AG=yes
  122. Image=DRAGON
  123. ROT=100
  124. SubjectToCliffs=no
  125. SubjectToElevation=no
  126. SubjectToWalls=no
  127.  
  128. [Maverick2]
  129. Projectile=BlackEagleJetProjectile
  130.  
  131. [Maverick2E]
  132. Projectile=BlackEagleJetProjectile
  133.  
  134. ; Increased Robot Tank build time by 10%.
  135. [ROBO]
  136. BuildTimeMultiplier=1.4 ;1.3
  137.  
  138. ; Increased Destroyer build time by 20%.
  139. [DEST]
  140. BuildTimeMultiplier=1.2 ;1.0
  141. ; Destroyer Osprey's no longer miss moving targets.
  142. [DepthCharge]
  143. Arm=200 ;2
  144.  
  145. ; C4 TO BE DONE WITH ARES : https://ares-developers.github.io/Ares-docs/new/weapons/ivanbombs.html
  146. [GHOST]
  147. C4=no
  148. [Sapper]
  149. Damage=400 ;2500
  150. FireOnce=yes
  151. FireInTransport=no
  152. Warhead=FakeC4WH
  153. [FakeC4WH]
  154. Verses=0%,0%,0%,100%,100%,100%,100%,100%,100%,100%,0%
  155. IvanBomb=yes
  156.  
  157. ; Reduced Seal and Chrono Commando's anti-infantry weapon damaget to infantry plate armour by 40%.
  158. [HollowPoint4]
  159. Verses=100%,100%,60%, 0%,0%,0%, 0%,0%,0%, 100%,0%
  160.             ;100%,100%,100%, 0%,0%,0%, 0%,0%,0%, 100%,100%
  161.  
  162. ; Increased Seal's firing delay from 10 to 35.
  163. [MP5]
  164. Damage=125
  165. ROF=35 ;10
  166. Range=6
  167. Burst=1
  168. Warhead=HollowPoint4
  169. ; Increased Elite Seal's firing delay from 10 to 30.
  170. [MP5E]
  171. Damage=125
  172. ROF=30 ;10
  173. Range=6
  174. Burst=1
  175. Warhead=HollowPoint4
  176. ; Increased Chrono Commando's firing delay from 10 to 35.
  177. [ChronoMP5]
  178. ROF=35 ;10
  179. Warhead=HollowPoint4
  180. ; Increased Elite Chrono Commando's firing delay from 10 to 35.
  181. [ChronoMP5E]
  182. ROF=30 ;10
  183. Warhead=HollowPoint4
  184. ; Increased Seal & Chrono Commando IFV combinations weapon firing delay from 10 to 30.
  185. [CRMP5]
  186. ROF=30
  187.  
  188. ; Increased Chrono Legionnaire price from 1500 to 1750.
  189. [CLEG]
  190. Cost=1750 ;1500
  191. Soylent=875 ;750
  192. ; Increased Chrono Legionnaire weapon range from 5 to 8.
  193. ; Increased the length of time it takes for a Chrono Legionnaire to erase its target from 8 to 6. (lower value takes longer)
  194. [NeutronRifle]
  195. Damage=6 ;8
  196. Range=8 ;5
  197. [NeutronRifleE]
  198. Damage=8 ;16
  199. Range=8 ;5
  200. ; Increased Chrono Legionnaire IFV weapon range from 6 to 10.
  201. ; Increased Chrono Legionnaire IFV weapon's erase delay from 10 to 8. (lower value takes longer)
  202. ; Reduced Chrono Legionnaire IFV weapon's rate of fire from 120 to 200 delay between shots.
  203. [CRNeutronRifle]
  204. Damage=8 ;10
  205. ROF=200 ;120
  206. Range=10 ;6
  207.  
  208. ; Tanya, Chrono Commando anti-infantry weapons and their IFV combinations now prioritize infantry targets over vehicles and structures.
  209. [HollowPoint3]
  210. Verses=100%,100%,100%,1%,1%,1%,1%,1%,1%,100%,0%
  211.             ;100%,100%,100%,2%,2%,2%,2%,2%,2%,100%,100%
  212. ; Tanya IFV weapon upgrade.
  213. [TANY]
  214. IFVMode=12
  215. ; Tanya IFV weapon upgrade.
  216. ; Increased IFV build time by 10%.
  217. ; Reduced IFV movement speed from 10 to 8.
  218. [FV]
  219. Weapon13=CRPistols
  220. EliteWeapon13=CRPistols
  221. BuildTimeMultiplier=1.1 ;1.0
  222. Speed=8
  223.  
  224. ; Increased Tanya IFV weapon damage from 125 to 200.
  225. ; Reduced Tanya IFV weapon rate of fire from every 10f to 25f.
  226. [CRPistols]
  227. Damage=200 ;125
  228. ROF=25 ;10
  229. Range=7
  230. Projectile=InvisibleLow
  231. Speed=100
  232. Warhead=HollowPoint3
  233. Report=SealAttack
  234. AssaultAnim=UCBLOOD
  235.  
  236. ; Reduced the number of missiles fired by the Elite IFV from 4 to 2.
  237. [HoverMissileE]
  238. Burst=2 ;4
  239.  
  240. ; The BlackHawk Transport Chopper is now available after building an Airforce Command or a Radar, instead of just an Allied factory.
  241. ; Removed wobble behaviour from the BlackHawk Transport Chopper.
  242. [SHAD]
  243. Prerequisite=GAWEAP,RADAR ;GAWEAP
  244. JumpjetNoWobbles=yes ;not set
  245.  
  246. ; Reduced Harrier Jet price from 1200 to 1000.
  247. [ORCA]
  248. Cost=1000 ;1200
  249.  
  250. ; Harrier missiles are more accurate, but can still be dodged, 15% of the time.
  251. [HarrierJetProjectile]
  252. Arm=35 ;45 ;55 ;10 ;200 ;2
  253. Shadow=no
  254. Proximity=no
  255. Ranged=yes
  256. AA=no
  257. AG=yes
  258. Image=DRAGON
  259. ROT=100
  260. SubjectToCliffs=no
  261. SubjectToElevation=no
  262. SubjectToWalls=no
  263.  
  264. [Maverick]
  265. Projectile=HarrierJetProjectile
  266.  
  267. [MaverickE]
  268. Projectile=HarrierJetProjectile
  269.  
  270. ; Black Eagle missiles can no longer be dodged.
  271. [BlackEagleJetProjectile]
  272. Arm=200 ;2
  273. Shadow=no
  274. Proximity=no
  275. Ranged=yes
  276. AA=no
  277. AG=yes
  278. Image=DRAGON
  279. ROT=100
  280. SubjectToCliffs=no
  281. SubjectToElevation=no
  282. SubjectToWalls=no
  283.  
  284. [Maverick2]
  285. Projectile=BlackEagleJetProjectile
  286.  
  287. [Maverick2E]
  288. Projectile=BlackEagleJetProjectile
  289.  
  290. ; Increased Mirage Tank build time by 15%.
  291. [MGTK]
  292. BuildTimeMultiplier=1.15 ;1.0
  293.  
  294. ; The Prism Tank now has a minimum range of 1 and can't fire upon objects that are at a 1 cell distance.
  295. [Comet]
  296. MinimumRange=1 ;not set
  297.  
  298. [SuperComet]
  299. MinimumRange=1 ;not set
  300.  
  301. ; Reduced Prism Tank damage to Heavy Vehicles by 10%.
  302. ; Reduced Prism Tank damage to all structures by 50%.
  303. ; Fixed a potential cause for Reconnection Errors with Prism Tanks.
  304. ; Prism Tanks can now destroy bridges.
  305. [CometWH]
  306. Verses=100%,100%,100%,75%,50%,40%,150%,150%,150%,100%,0%
  307.             ;100%,100%,100%,75%,50%,50%,200%,200%,200%,100%,100%
  308. Wood=yes ;not set
  309.  
  310. ; Increased Aegis missile damage to Rocketeers by 70%.
  311. ; Increased Aegis missile damage to Spawned Missiles by 100%.
  312. ; Reduced Aegis missile damage to Light air Vehicles by 50%.
  313. ; Reduced Aegis missile damage to Medium air Vehicles by 50%.
  314. [Medusa]
  315. Warhead=AEGISWH
  316. [AEGISWH]
  317. CellSpread=.3
  318. PercentAtMax=1
  319. Verses=170%,0%,0%,50%,50%,0%,0%,0%,0%,0%,200%
  320.             ;100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
  321. InfDeath=3
  322. AnimList=XGRYSML1,XGRYSML2,EXPLOSML
  323. ProneDamage=100%
  324.  
  325. ; Reduced Dolphin damage to Naval Yards by 20%.
  326. [SonicWarhead]
  327. Verses=100%,100%,100%,100%,80%,80%,100%,60%,40%,100%,100%
  328.             ;100%,100%,100%,100%,80%,80%,100%,60%,60%,100%,100%
  329.  
  330. ; Reduced the price of Mobile Construction Vehicles for all sides from 3000 to 2000.
  331. ; Reduced the refund value of Mobile Construction Vehicles for all sides from 3000 to 1000 to match the new price.
  332. [AMCV]
  333. Cost=2000 ;3000
  334. Soylent=1000 ;3000
  335.  
  336. [GAPILL]
  337. HasRadialIndicator=true
  338.  
  339. [NASAM]
  340. HasRadialIndicator=true
  341.  
  342. ; Reduced the price of the Allied power plant from 800 to 600.
  343. ; Reduced the selling refund value of the Allied power plant from 400 to 300.
  344. ; All powerplants are no longer drainable by the Yuri Disk.
  345. [GAPOWR]
  346. Cost=600 ;800
  347. Soylent=300 ;400
  348. Drainable=no ;yes
  349.  
  350. ; Mirrored statistics of the Allied Radar.
  351. ; Increased the strength of the Allied Air Force Command from 600 to 1000.
  352. ; Changed the armour type of the Allied Air Force Command from steel to wood.
  353. [GAAIRC]
  354. Strength=1000 ;600
  355. Armor=wood
  356. [AMRADR]
  357. Strength=1000 ;600
  358. Armor=wood
  359.  
  360. ; Increased the Strength of all battle labs from 500 to 1000.
  361. [GATECH]
  362. Strength=1000 ;500
  363.  
  364. ; Reduced the price of Ore Purifier from 2500 to 1750.
  365. [GAOREP]
  366. Cost=1750 ;2500
  367. Soylent=875 ;1250
  368.  
  369. ; Reduced the Prism Tower health from 600 to 500.
  370. [ATESLA]
  371. Strength=500 ;600
  372. HasRadialIndicator=true
  373. ; Reduced the number of Prism Towers that can support one from 8 to 3.
  374. ; Reduced the damage bonus provided by a single supporting Prism Tower from 150% to 133%.
  375. [General]
  376. PrismSupportModifier=133% ;150%
  377. PrismSupportMax=3 ;8;
  378.  
  379. ; Allied Patriot Missile AA deals 70% more damage to Rocketeers.
  380. [SAMWH]
  381. Verses=170%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
  382.  
  383. ; Gap Generator no longer extends the base' build radius.
  384. ; Reduced Gap Generator re-shroud radius from 10 to 8.
  385. [GAGAP]
  386. BaseNormal=no ;yes
  387. GapRadiusInCells=8 ;10
  388. SuperGapRadiusInCells=8 ;10
  389.  
  390. ; Superweapon structures are no longer revealed to other players.
  391. [GACSPH]
  392. RevealToAll=no
  393.  
  394. ; Reduced the price of the Weather Storm Device from 5000 to 3000.
  395. ; Superweapon structures are no longer revealed to other players
  396. [GAWEAT]
  397. Cost=3000 ;5000
  398. Soylent=1500 ;not set
  399. RevealToAll=no
  400.  
  401.  
  402.  
  403. ;===  SOVIET  =======================================================
  404.  
  405. ; Increased the Cost of Crazy Ivan from 600 to 800.
  406. ; Crazy Ivan can now gain experience with kills and attain veterancy bonuses.
  407. [IVAN]
  408. Cost=1000 ;600
  409. Soylent=500 ;300
  410. Trainable=yes ;no
  411. ; Increased the fuse time of the Ivan bomb from 8 seconds to 16 seconds to allow players more time to defuse the bombs.
  412. [CombatDamage]
  413. IvanTimedDelay=880 ;450
  414. ; A single Ivan Bomb now destroys most units or structures.
  415. [IvanWH] ;Explosion
  416. Verses=100%,100%,100%,200%,125%,200%,200%,200%,200%,100%,0%
  417.             ;100%,100%,100%,100%,100%,100%,100%,250%,20%,100%,100%
  418.  
  419. ; Increased the price of the Terror Drone from 500 to 600.
  420. [DRON]
  421. Cost=600 ;500
  422. Soylent=1 ;Set sell value to 1 to not provide a bonus to Yuri grinding of IC droned units.
  423.  
  424. ; Increased the price of the Flak Track from 500 to 700.
  425. ; Grinding values of all vehicles reduced by 50%.
  426. ; Increased Flak Track's Anti-ground weapon range from 5 to 6.
  427. ; Flak Tracks can now shoot over walls.
  428. [HTK]
  429. Cost=700 ;500
  430. Soylent=350 ;500
  431. [FlakTrackGun]
  432. Range=6 ;5
  433. [FlakTrackGunE]
  434. Range=6 ;5
  435. [FlakTProj]
  436. SubjectToWalls=no
  437.  
  438. ; Reduced Flak Track's anti-ground weapon damage to plate infantry armour from 100% to 60%.
  439. ; Increased Flak Track's anti-ground weapon damage to medium vehicle armour from 10% to 30%.
  440. ; Flak Track's anti-ground weapon can no longer target spawned missiles, to prevent possible reconnection errors.
  441. [FlakTWH]
  442. Verses=150%,125%,60%, 60%,30%,10%, 30%,20%,10%, 100%,0%
  443.             ;150%,125%,100%, 60%,10%,10%, 30%,20%,10%, 100%,100%
  444. AnimList=EXPLOSML ;HTRKPUFF ;REMIX THE ORIGINAL SHPs.
  445.  
  446. ; Reduced shots fired by the elite Rhino Tank from 2 to 1.
  447. ; Increased damage done by the elite Rhino Tank from 90 to 100.
  448. [120mmE]
  449. Damage=100 ;90
  450. Burst=1
  451.  
  452. ; Changed V3 Missile Launcher settings to imitate V2 missile launchers from RA1.
  453. ; The V3 Missile Launcher can now automatically fire on targets.
  454. [General]
  455. V3RocketTiltFrames=30 ;60
  456. V3RocketPitchFinal=0.21 ;0.5
  457. V3RocketLazyCurve=yes ;yes
  458. V3RocketTurnRate=0.10 ;0.05
  459. V3RocketAcceleration=1.0 ;0.4
  460. [V3ROCKET]
  461. Speed=17 ;15
  462. [V3]
  463. CanPassiveAquire=yes ;no
  464.  
  465. ; The Siege Chopper is now available after building a Soviet Radar instead of a Soviet Battle Lab.
  466. ; Increased Siege Chopper price from 1100 to 1200.
  467. ; Removed wobble behaviour from the Siege Chopper.
  468. [SCHP]
  469. Cost=1200 ;1100
  470. Prerequisite=NAWEAP,NARADR ;NAWEAP,TECH
  471. JumpjetNoWobbles=yes ;not set
  472.  
  473. ; Reduced Siege Chopper Artillery range from 12 to 10.
  474. [160mm]
  475. Range=10 ;12
  476. [160mmE]
  477. Range=10 ;12
  478.  
  479. ; Reduced Siege Chopper Artillery damage to wood structure armour from 100% to 50%.
  480. ; Reduced Siege Chopper Artillery damage to concrete structure armour from 60% to 40%.
  481. ; Reduced Siege Chopper Artillery damage to steel structure armour from 100% to 60%.
  482. [SCHOPWH]
  483. Verses=100%,80%,60%, 80%,50%,50%, 50%,60%,40%, 100%,0%
  484.             ;100%,80%,60%,80%,50%,50%,100%,100%,60%,100%,100%
  485.  
  486. ; Apcalypse tank is now able to shoot while moving.
  487. ; Apcalypse tank can no longer be crushed by a Battle Fortress.
  488. ; Increased Apocalypse tank's movement speed from 4 to 5.
  489. ; Increased Apolcalypse tank's  anti-air weapon shots from 2 to 4.
  490. ; Reduced the strength of the Apocalpyse Tank from 800 to 700.
  491. ; Reduced shots fired by the Elite Apocalpyse Tank in a single salvo from 4 to 2.
  492. ; Apocalypse Tank no longer self-heals by default.
  493. [APOC]
  494. OpportunityFire=yes ;no
  495. OmniCrushResistant=yes
  496. Speed=5 ;4
  497. Strength=700 ;800
  498. SelfHealing=no ;yes
  499. Soylent=875 ;1750
  500. [120mmx]
  501. Damage=90 ;100
  502. [120mmxE]
  503. Burst=2
  504. [MammothTusk]
  505. Burst=1
  506. ROF=20
  507.  
  508. ; Increased Flak Trooper's anti-ground weapon's range from 5 to 6.
  509. [FlakGuyGun]
  510. Range=6 ;5
  511. [FlakGuyGunE]
  512. Range=6 ;5
  513.  
  514. ; Set the correct damage value for the Elite Flak Trooper anti-air weapon.
  515. [FlakGuyAAGunE]
  516. Damage=20 ;8
  517.  
  518. ; Reduced the price of Tesla Trooper from 500 to 400.
  519. ; Increased the Tesla Trooper's firing range from 3 to 4.
  520. ; Fixed Cameo positioning in the sidebar to be identical to vanilla.
  521. [SHK]
  522. Cost=400 ;500
  523. Soylent=200 ;250
  524. TechLevel=1
  525. [ElectricBolt]
  526. Range=4 ;3
  527.  
  528. ; Increased Elite Tesla Troopers rate of fire from 40 to 60. (same as non-promoted)
  529. [ElectricBoltE]
  530. ROF=60
  531.  
  532. ; Reduced the Tesla Coil health from 600 to 500.
  533. ; Increased the Tesla Coil range by 2 when it's charged by Tesla Troopers.
  534. [TESLA]
  535. Strength=500 ;600
  536. HasRadialIndicator=true
  537. [OPCoilBolt]
  538. Range=10 ;8
  539.  
  540. [NAFLAK]
  541. HasRadialIndicator=true
  542.  
  543. ; Kirov Airship can now drop bombs automatically at targets below it while moving.
  544. ; Increased Kirov Airship speed from 5 to 6.
  545. [ZEP]
  546. CanPassiveAquire=yes ;no
  547. OpportunityFire=yes ;not set
  548. JumpjetSpeed=6 ;5
  549.  
  550. ; Increased the build time of the giant squid by 50%.
  551. [SQD]
  552. BuildTimeMultiplier=1.5 ;not set
  553.  
  554. ; Reduced Splash effect of the Dreadnought missile from 1.5 to 1.0 cells.
  555. ; Reduced Splash effect of the Elite Dreadnought missile from 3 to 1.5 cells.
  556. [DMISLWH]
  557. CellSpread=1.0 ;1.5
  558. [DMISLEWH]
  559. CellSpread=1.5 ;3
  560.  
  561. [SMCV]
  562. Cost=2000 ;3000
  563. Soylent=1000 ;3000
  564.  
  565. [NALASR]
  566. HasRadialIndicator=true
  567.  
  568. ; All powerplants are no longer drainable by the Yuri Disk.
  569. [NAPOWR]
  570. Drainable=no ;yes
  571.  
  572. ; All powerplants are no longer drainable by the Yuri Disk.
  573. ; Reduced the poweroutput of the Soviet Nuclear Reactor from 2000 to 1000.
  574. [NANRCT]
  575. Drainable=no ;yes
  576. Power=1000 ;2000
  577.  
  578. ; Increased the Strength of all battle labs from 500 to 1000.
  579. [NATECH]
  580. Strength=1000 ;500
  581.  
  582. ; Reduced the price of Industrial Plant from 2500 to 1750.
  583. [NAINDP]
  584. Cost=1750 ;2500
  585. Soylent=875 ;1250
  586.  
  587. ; Superweapon structures are no longer revealed to other players.
  588. [NAIRON]
  589. RevealToAll=no
  590.  
  591. ; Reduced the price of the Nuclear Missile Silo from 5000 to 3000.
  592. ; Superweapon structures are no longer revealed to other players.
  593. [NAMISL]
  594. Cost=3000 ;5000
  595. Soylent=1500 ;not set
  596. RevealToAll=no
  597.  
  598. ; Reduced Iron Curtain invulnerability effect from 13.6 seconds to 9 seconds.
  599. [CombatDamage]
  600. IronCurtainDuration=495 ;750
  601.  
  602. ; Replaced the Soviet Spy Plane graphics with the Mig.
  603. ; Increased Spy Plane's movement speed to match that of the Mig.
  604. ; Gave Spy Plane Mig's voice overs and sound effects.
  605. [SPYP]
  606. Speed=16 ;15
  607. Strength=200 ;600
  608. ;Image=BPLN ;not set
  609. MoveSound=MigMoveLoop
  610. VoiceCrashing=MigVoiceDie
  611. CrashingSound=IntruderDie
  612. ImpactLandSound=GenAircraftCrash
  613.  
  614. ; Reduced the Spy Plane special recharge time from 4 to 3 minutes.
  615. [SpyPlaneSpecial]
  616. RechargeTime=3 ;4
  617.  
  618.  
  619.  
  620. ;===  YURI  ========================================================
  621.  
  622. ; Increased the amount of time it takes for a slave to fill a single storage unit of ore from 150f to 160f.
  623. [SLAV]
  624. HarvestRate=160 ;150 ;180;210;75;frames between bale pickup
  625.  
  626. ;Increased the weapon range of Initiate from 4.5 to 5, this allows the Initate to engage deployed GI more easily.
  627. [PsychicJab]
  628. Range=5
  629. ; Reduced garrisoned Initiate damage from 63 to 30 (same as the Allied GI).
  630. [UCPsychicJab]
  631. Damage=30
  632. ; Reduced garrisoned Elite Initiate damage from 73 to 40 (same as the Elite Allied GI).
  633. [UCElitePsychicJab]
  634. Damage=40
  635.  
  636. ; Reduced Brute's sell value from 250 to 100 to fix the Genetic Mutator grinder economy exploit.
  637. ; Reduced Brute's price from 500 to 400.
  638. ; Brutes no longer self heal.
  639. ; Fixed Cameo positioning in the sidebar to be identical to vanilla.
  640. [BRUTE]
  641. Cost=400 ;500
  642. Soylent=100 ;250
  643. SelfHealing=no
  644. TechLevel=1
  645.  
  646. ; Increased Virus' price from $700 to $800.
  647. [VIRUS]
  648. Cost=800 ;700
  649.  
  650. ; Reduced Virus' firing delay from every 100 frames to 150 frames.
  651. ; Increased Virus' range from 10 to 12 to allow it to effectively counter Desolators.
  652. ; The Virus' weapon & gas will now mutate infantry into Brutes.
  653. [Virusgun]
  654. Range=12 ;10
  655. ROF=150 ;100
  656. Warhead=Virus
  657.  
  658. ; Reduced Elite Virus' firing delay from every 80 frames to 150 frames.
  659. ; Increased Elite Virus' range from 16 to 12 to keep it balanced after the promotion.
  660. [VirusgunE]
  661. Range=12 ;16
  662. ROF=120 ;80
  663. Warhead=Virus
  664. [CRVirusGun]
  665. Warhead=Virus
  666. ;[VirusCloud1]
  667. ;Warhead=VirusGas ;Mutate
  668. ;[VirusCloud2]
  669. ;Warhead=VirusGas ;Mutate
  670. ;[VirusCloudD1]
  671. ;Warhead=VirusGas ;Mutate
  672. ;[VirusCloudD2]
  673. ;Warhead=VirusGas ;Mutate
  674.  
  675. ; Reduced Virus' weapon damage vs Plate and Flak armour types by 50% this means it takes two shots to kill a Deslator or a Tesla trooper, the virus gas remains unaffected by this change.
  676. [Virus]
  677. Verses=100%,100%,50%,1%,1%,1%,1%,1%,1%,1%,0%  
  678.             ;100%,100%,100%,1%,1%,1%,1%,1%,1%,1%,0%
  679.  
  680. ; Removed the ability of Virus Gas to damage vehicles and to be able to target Terror Drones.
  681. ; Increased the Splash/Spread of the Virus' gas clouds.
  682. [VirusGas]
  683. Verses=100%,100%,100%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%
  684.             ;100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,0%
  685. CellSpread=1.5 ;1
  686. ;InfDeath=9 ;8 Turns Infantry Into Neutral Brutes when killed.
  687.  
  688. ; Increased the Cost of Yuri Clones from 800 to 1000.
  689. [YURI]
  690. Cost=1000 ;800
  691. Soylent=500 ;400
  692.  
  693. ; Yuri Prime can now be attacked by dogs.
  694. ; Yuri Prime can no longer be put into Flak Tracks & IFVs.
  695. ; Increased Yuri Prime's Movement Speed from 6 to 7.
  696. [YURIPR]
  697. Unnatural=no ;yes
  698. Size=3 ;not set
  699. Speed=7 ;6
  700.  
  701. ; Reduced Gattling Tank's Anti-Air damage from 25 to 15 at stage one, from 30 to 20 at stage two, stage three remains unchanged at 40.
  702. [AAGattling]
  703. Damage=15 ;25
  704. [AAGattling2]
  705. Damage=20 ;30
  706.  
  707. ; Reduced Gattling Cannons's Anti-Air damage from 30 to 15 at stage one, from 30 to 20 at stage two, stage three remains unchanged at 30.
  708. [AAGattCann]
  709. Damage=15 ;30
  710. [AAGattCann2]
  711. Damage=20 ;30
  712.  
  713. ; The gattling tank can now transport one passanger.
  714. [YTNK]
  715. PipScale=Passengers
  716. Passengers=1
  717. SizeLimit=2
  718.  
  719. ; Grinding values of all vehicles reduced by 50%.
  720. ; Reduced Chaos Drone's price from 1000 to 800.
  721. [CAOS]
  722. Cost=800 ;1000
  723. Soylent=400 ;800
  724.  
  725. ; Reduced Chaos Drone's Berserk effect duration on infantry by 70%.
  726. ; Reduced Chaos Drone's Berserk effect duration on vehicles by 25%.
  727. [PsychGasCreate]
  728. Verses=30%,30%,30%,25%,25%,25%,0%,0%,0%,0%,0%
  729.             ;100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,100%
  730.  
  731. ; Reduced the damage a unit dropped by a Magnetron deals to the structure or unit below it by 75%.
  732. [CombatDamage]
  733. FallingDamageMultiplier=0.25 ;1.0
  734.  
  735. ; Increased Magnetron's firing delay from every 20 frames to 55 frames.
  736. ; Magnetron can no longer pick up units from on top of cliffs.
  737. ; Magnetron can no longer attack structures that are on top of cliffs.
  738. ; Reduced Magnetron's unit pick-up beam's range from 12 to 10.
  739. ; Increased Magnetron's damage vs structures from 80/110f to 50/55f.
  740. [MagneticBeam]
  741. ROF=55 ;20
  742. Range=10 ;12
  743. Projectile=InvisibleMedium ;InvisibleHigh
  744. [MagneticBeamE]
  745. ROF=55 ;20
  746. Range=10 ;12
  747. Projectile=InvisibleMedium ;InvisibleHigh
  748. [MagneShake]
  749. Damage=50 ;80
  750. ROF=55 ;110
  751. Projectile=InvisibleMedium ;InvisibleHigh
  752.  
  753. ; Grinding values of all vehicles reduced by 50%.
  754. ; Mastermind no longer self heals.
  755. ; Reduced the rate of the Mastermind's mind control from 10f to every 70f.
  756. ; The Mastermind now overload faster with amount of units for each overload level set at 3,4,5,6 instead of 3,6,10,50.
  757. ; Reduced Mastermind's overload damage per each overload level at 0,20,30,40 instead of 0,50,100,500.
  758. ; Set mastermind's overload rate at once per 55frames which is equivalent to 1 second for average fps.
  759. ; Increased Masterminds mind-control range from 6 to 7.
  760. ; The Mastermind is now amphibious and hovers.
  761. ; Increased the Mastermind's movement speed from 4 to 5.
  762. ; Units that get mind controlled no longer keep firing on their targets. (experimental)
  763. [MIND]
  764. SelfHealing=no
  765. Soylent=875 ;1750
  766. Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
  767. SpeedType=Hover
  768. MovementZone=AmphibiousDestroyer
  769. Speed=5 ;4
  770. [MultipleMindControlTank]
  771. ROF=70 ;10
  772. Range=7 ;6
  773. [CombatDamage]
  774. OverloadCount=3,4,5,6 ;3,6,10,50
  775. OverloadDamage=0,30,40,50 ;0,50,100,500
  776. OverloadFrames=55,55,55,55 ;30,60,60,60
  777. [Controller]
  778. Verses=5%,5%,5%,5%,5%,5%,0%,0%,0%,0%,0%
  779.             ;100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
  780. Psychedelic=yes ;not set
  781.  
  782. ; Floating Disk no longer self heals.
  783. ; Reduced Floating Disk's weapon damage to structures by 30%.
  784. ; Reduced Floating Disk's weapon damage to medium and heavy vehicle armour by 10%.
  785. [DISK]
  786. SelfHealing=no
  787. [DiskWH]
  788. Verses=100%,100%,100%,50%,40%,40%,70%,70%,70%,100%,100%
  789.             ;100%,100%,100%,50%,50%,50%,100%,100%,100%,100%,100%
  790.  
  791. ; Reduced Boomer Submarine price from $2000 to $1750.
  792. [BSUB]
  793. Cost=1750 ;2000
  794. Soylent=875 ;2000
  795.  
  796. [General]
  797. ; Reduced Boomer Submarine missile damage from 200 to 80.
  798. ; Reduced Elite Boomer Submarine missile damage from 250 to 150.
  799. CMislDamage=80 ;200      
  800. CMislEliteDamage=150 ;250
  801.  
  802. ; Adjusted Boomer Submarine missile splash damage to not affect structures.
  803. [CMISLWH]
  804. CellSpread=1.1 ;1.5
  805. Verses=150%,140%,130%,150%,130%,130%,75%,55%,18%,80%,0%
  806.             ;100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
  807.  
  808. ; Grinding values of all vehicles reduced by 50%.
  809. [CMIN] ;Allied Vehicles
  810. Soylent=700 ;1400
  811. [MTNK]
  812. Soylent=350 ;700
  813. [MGTK]
  814. Soylent=500 ;1000
  815. [SREF]
  816. Soylent=600 ;1200
  817. [BFRT]
  818. Soylent=1000 ;2000
  819. [LCRF]
  820. Soylent=450 ;900
  821. [TNKD]
  822. Soylent=450 ;900
  823. [HARV] ;Soviet Vehicles
  824. Soylent=700 ;1400
  825. [HTNK]
  826. Soylent=450 ;900
  827. [V3]
  828. Soylent=400 ;800
  829. [SAPC]
  830. Soylent=450 ;900
  831. [SMIN]  ;Yuri Vehicles
  832. Soylent=750 ;1500
  833. [LTNK]
  834. Soylent=350 ;700
  835. [YTNK]
  836. Soylent=300 ;600
  837. [TELE]
  838. Soylent=500 ;1000
  839. [YHVR]
  840. Soylent=450 ;900
  841.  
  842. [PCV]
  843. Cost=2000 ;3000
  844. Soylent=1000 ;3000 
  845.  
  846. [YAGGUN]
  847. HasRadialIndicator=true
  848.  
  849. ; All powerplants are no longer drainable by the Yuri Disk.
  850. ; Reuduced Yuri Bio Reactor Electricity bonus gained by inserting infantry from 100 to 50.
  851. [YAPOWR]
  852. Drainable=no ;yes
  853. ExtraPower=50 ;100
  854.  
  855. ; Yuri Slave miner built from the structures tab now builds 15% faster, at its base price rate of 1750.
  856. ; Removed radial weapon range indicator from the slave miner structure.
  857. [YAREFN]
  858. BuildTimeMultiplier=1.0 ;1.15
  859. HasRadialIndicator=false ;not set
  860.  
  861. ; Yuri Slave miner built from the vehicles tab now builds 20% slower, at its base price rate of 1750.
  862. [SMIN]
  863. BuildTimeMultiplier=1.0 ;0.8
  864.  
  865. ; Reduced Tank Bunker health from 1000 to 600.
  866. [NATBNK]
  867. Strength=600
  868.  
  869. ; Yuri Grinder is now capturable by Engineers.
  870. ; Reduced Grinder stength from 900 to 500.
  871. ; Increased Grinder price from 600 to 800.
  872. [YAGRND]
  873. Capturable=true ;false
  874. Cost=800 ;600
  875. Strength=500 ;900
  876.  
  877. ; Increased the Strength of all battle labs from 500 to 1000.
  878. [YATECH]
  879. Strength=1000 ;500
  880.  
  881. ; Increased the price of the Psychic Tower from 1500 to 1750.
  882. ; Psychic Tower no longer extends the base' build radius.
  883. [YAPSYT]
  884. Cost=1750
  885. BaseNormal=no ;yes
  886. HasRadialIndicator=true
  887. ; Increased Psychic Tower's mind control delay on multiple targets from 100 to 125.
  888. [MultipleMindControlTower]
  889. ROF=125 ;100
  890.  
  891. ; Reduced the price of Cloning Vats from 2500 to 1750.
  892. [NACLON]
  893. Cost=1750 ;2500
  894. Soylent=875 ;1250
  895.  
  896. ; Superweapon structures are no longer revealed to other players.
  897. [YAGNTC]
  898. RevealToAll=no
  899.  
  900. ; Reduced the price of the Psychic Dominator from 5000 to 3000.
  901. ; Superweapon structures are no longer revealed to other players.
  902. [YAPPET]
  903. Cost=3000 ;5000
  904. Soylent=1500 ;not set
  905. RevealToAll=no
  906.  
  907. ; Increased the delay between the Psychic Dominator effect and it's starting animation from 20% of first animation start to 40%.
  908. ; Increased mind control range of the Psychic Dominator effect from 1 to 2.
  909. ; Reduced damage of the Psychic Dominator from 1000 to 100.
  910. [General]
  911. DominatorFireAtPercentage=40 ;20
  912. DominatorCaptureRange=2 ;1
  913. DominatorDamage=100 ;250
  914.  
  915. ;===  COUNTRY SPECIFIC CHANGES  ========================================================
  916.  
  917. ;===  GREAT BRITAIN  ========================================================
  918.  
  919. ; The British Sniper can now disguise itself as Terrain Objects.
  920. ; The British Sniper can no longer be crushed by normal tanks.
  921. [SNIPE]
  922. Cloakable=yes
  923. CloakStop=yes
  924. Crushable=no ;yes
  925.  
  926. ; Restored the original Sniper IFV weapon that was bugged.
  927. [FV]
  928. Weapon6=CRAWP2
  929. EliteWeapon6=CRAWP2
  930.  
  931. ; Sniper IFV will now be able to 1 shot Terror Drones.
  932. ; Sniper IFV will now be able to 1 shot Brutes.
  933. ; Increased Sniper IFV firing delay from 60 frames to 150 frames.
  934. [CRAWP2]
  935. Damage=250 ;125
  936. ROF=150 ;60
  937. Range=14
  938. Projectile=InvisibleLow
  939. Speed=100
  940. Report=SniperAttack
  941. Warhead=HollowPoint3
  942. RevealOnFire=no
  943.  
  944.  
  945. ;===  FRANCE  ========================================================
  946.  
  947. ; Reduced the health of the Grand Cannon from 900 to 600, same as a Prism Tower.
  948. [GTGCAN]
  949. Strength=600 ;900
  950.  
  951. ; Reduced Grand Cannon weapon range from 15 to 12.
  952. ; Increased minimum firing range restriction from 3 to 4.
  953. [GrandCannonWeapon]
  954. Range=12 ;15
  955. MinimumRange=4 ;3
  956.  
  957.  
  958. ;===  GERMANY  ========================================================
  959.  
  960. ; Increased price of the Allied Tank Destroyer from 900 to 1000.
  961. ; Increased movement speed of the Allied Tank Destroyer from 5 to 6.
  962. ; Increased health of the Allied Tank Destroyer from 400 to 500.
  963. ; Increased the build time of the Tank Destroyer by 25%.
  964. [TNKD]
  965. Cost=1000 ;900
  966. Speed=6 ;5
  967. Strength=500 ;400
  968. BuildTimeMultiplier=1.25
  969.  
  970. ; Increased attack range of the Allied Tank Destroyer from 5 to 6.
  971. ; Increased the speed of the Tank Destroyer's weapon projectile from 60 to 100.
  972. ; Reduced the shots fired by the Elite Tank Destroyer from 2 to 1.
  973. ; Increased the rate of fire of the Elite Tank Destroyer from every 60f to 50f.
  974. [SABOT]
  975. Range=6 ;5
  976. Speed=100 ;60
  977. [SABOTE]
  978. Speed=100 ;60
  979. Burst=1 ;2
  980. ROF=50 ;60
  981.  
  982. ; The tank destroyer warhead now deals damage to other armor types more similar to the Rhino Tank.
  983. ; Increased Tank Destroyer damage vs infantry none armor by 13%.
  984. ; Increased Tank Destroyer damage vs infantry flak armor by 8%.
  985. ; Increased Tank Destroyer damage vs infantry plate armor by 8%.
  986. ; Increased Tank Destroyer damage vs vehicle medium armor by 20%. ;(60%, v1.57)
  987. ; Reduced Tank Destroyer Damage vs vehicle heavy armor by 40%. ;(26%, v1.57)
  988. ; Increased Tank Destroyer damage vs structure wood armor by 23%.
  989. ; Increased Tank Destroyer damage vs structure steel armor by 23%.
  990. ; Increased Tank Destroyer damage vs structure concrete armor by 18%.
  991. [UltraAP]
  992. Verses=15%,10%,10%,100%,60%,60%,25%,25%,20%,100%,0%
  993.             ;2%,2%,2%,100%,40%,100%,2%,2%,2%,2%,100%
  994.  
  995.  
  996. ;===  CUBA  ========================================================
  997.  
  998. ; Increased Cuban Terrorist health from 75 to 125.
  999. ; The Cuban Terrorist automatically defaults to guard mode and attacks enemy units.
  1000. ; The Cuban Terrorist can no longer be crushed by tanks.
  1001. ; The Cuban Terrorist can now disguise itself as other infantry.
  1002. [TERROR]
  1003. Strength=125 ;75
  1004. CanPassiveAquire=yes ;no
  1005. DefaultToGuardArea=yes ;not set
  1006. Crushable=no ;yes
  1007. CanDisguise=yes ;not set
  1008. PermaDisguise=yes ;not set
  1009.  
  1010. ; Increased Terrorist's explosion damage vs light vehicle armor by 40%.
  1011. ; Increased Terrorist's explosion damage vs medium vehicle armor by 50%.
  1012. ; Increased Terrorist's explosion damage vs heavy vehicle armor by 40%.
  1013. ; Reduced Terrorist's explosion  damage vs wood structure armour by 40%.
  1014. [TerrorBombWH]
  1015. Verses=150%,100%,100%, 130%,100%,90%, 60%,150%,30%, 100%,0%
  1016.             ;150%,100%,100%,90%,50%,50%,100%,150%,30%,100%,100%
  1017.  
  1018.  
  1019. ;===  RUSSIA  ========================================================
  1020.  
  1021. ; Tesla Tank is now able to shoot while moving.
  1022. [TTNK]
  1023. OpportunityFire=yes ;no
  1024. Soylent=600 ;1200
  1025.  
  1026. ; Increased Tesla Tank's firing range from 4 to 7.
  1027. ; Tesla Tank's weapon now deals splash damage to two other targets.
  1028. ; Reduced Tesla Tank weapon damage from 135 to 50.
  1029. ; Reduced Tesla Tank rate of fire by 15 frames, 75f to 90f delay.
  1030. [TankBolt]
  1031. Damage=50 ;135
  1032. Range=7 ;4
  1033. ROF=90 ;75
  1034. Projectile=Electricbounce ;InvisibleHigh
  1035.  
  1036. ; Increased Elite Tesla Tank's firing range from 6 to 8.
  1037. ; Reduced Elite Tesla Tank weapon damage from 150 to 70.
  1038. ; Reduced Elite Tesla Tank rate of fire by 30 frames, 60f to 90f delay.
  1039. [TankBoltE]
  1040. Damage=70 ;150
  1041. Range=7 ;6
  1042. ROF=90 ;60
  1043.  
  1044. ; Reduced Tesla Tank and Tesla Coil's damage to all infantry by 20%.
  1045. ; Fixed a possible cause for Tesla Coils and V3s causing reconnection errors.
  1046. [Electric]
  1047. Verses=80%,80%,80%,85%,100%,100%,50%,50%,50%,200%,0%
  1048.             ;100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
  1049.  
  1050.  
  1051. ;===  LYBIA  ========================================================
  1052.  
  1053. ; Reduced the price of the Demolition Truck from 1500 to 1200.
  1054. ; All vehicles grinding refund reduced to 50% of cost.
  1055. ; Increased Demolition Truck health from 150 to 200.
  1056. [DTRUCK]
  1057. Cost=1200 ;1500
  1058. Soylent=600 ;1500
  1059. Strength=200 ;150
  1060.  
  1061. ; Increased Demolition Truck damge vs medium vehicle armor by 50%.
  1062. ; Increased Demolition Truck damge vs heavy vehicle armor by 15%.
  1063. ; Decreased Demolition Truck damge vs light structure armor by 50%.
  1064. ; Fixed a potential cause for reconnection errors with Demoltion Trucks.
  1065. [DemobombWH]
  1066. Verses=100%,100%,100%,100%,100%,65%,30%,150%,10%,100%,0%
  1067.             ;100%,100%,100%,100%,50%,50%,80%,150%,10%,100%,100%
  1068.  
  1069. ; Increased the radiation released by the Demolition Truck from 100 to 500.
  1070. [Demobomb]
  1071. RadLevel=500 ;100
  1072.  
  1073.  
  1074. ;===  IRAQ  ========================================================
  1075.  
  1076. [DESO]
  1077. SelfHealing=no ;yes
  1078.  
  1079. ; Increased the Desolator Radiation Beam weapon damage from 125 to 200.
  1080. [RadBeamWeapon]
  1081. Damage=200 ;125
  1082.  
  1083. ; Reduced the Elite Desolator Radiation Beam weapon range from 8 to 6.
  1084. [RadBeamWeaponE]
  1085. Range=6 ;8
  1086.  
  1087. [CRRadBeamWeapon]
  1088. Damage=300 ;175
  1089.  
  1090. ; Increased Desolator Radiation Beam weapon damage to light vehicle armour from 20% to 50%.
  1091. [RadBeamWarhead]
  1092. Verses=100%,100%,100%,50%,15%,10%,0%,0%,0%,100%,0%
  1093.             ;100%,100%,100%,20%,15%,10%,0%,0%,0%,100%,100%
  1094.  
  1095.  ; Reduced radiation damage to all infantry and light vehicles.
  1096.  ; Increased Radiation damage to heavy vehicles by 5%.
  1097.  ; Radiation no longer affects spawned missile types, such as Drednought, Boomer and V3 missiles.
  1098. [RadSite]
  1099. Verses=22%,22%,20%, 22%,10%,15%, 0%,0%,0%, 0%,0%
  1100.             ;100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,100%
  1101.  
  1102.  
  1103. ;===  DOG LUCK & ANTI-ENGI-EATING  =======================================================
  1104.  
  1105. ; Reduced health of All Attack dogs from 100 to 75.
  1106. ; All dogs can now be mind controlled.
  1107. ; All dogs can now detect cloaked units.
  1108. ; Fixed Cameo positioning in the sidebar to be identical to vanilla.
  1109. ; All dogs can now gain experience with kills and attain veterancy bonuses.
  1110. [ADOG]
  1111. Strength=75 ;100
  1112. ImmuneToPsionics=no ;yes
  1113. Sensors=yes
  1114. SensorsSight=4
  1115. TechLevel=2
  1116. Trainable=yes ;no
  1117. [YADOG]
  1118. Strength=75 ;100
  1119. ImmuneToPsionics=no ;yes
  1120. Sensors=yes
  1121. SensorsSight=4
  1122. TechLevel=2
  1123. Trainable=yes ;no
  1124. ; Reduced rate of attacking of all Attack dogs to reduce dog luck.
  1125. [GoodTeeth]
  1126. ROF=50 ;30
  1127.  
  1128. ; Reduced health of All Attack dogs from 100 to 75.
  1129. ; All dogs can now be mind controlled.
  1130. ; All dogs can now detect cloaked units.
  1131. ; Fixed Cameo positioning in the sidebar to be identical to vanilla.
  1132. ; All dogs can now gain experience with kills and attain veterancy bonuses.
  1133. [DOG]
  1134. Strength=75 ;100
  1135. ImmuneToPsionics=no ;yes
  1136. Sensors=yes
  1137. SensorsSight=4
  1138. TechLevel=2
  1139. Trainable=yes ;no
  1140. [YDOG]
  1141. Strength=75 ;100
  1142. ImmuneToPsionics=no ;yes
  1143. Sensors=yes
  1144. SensorsSight=4
  1145. TechLevel=2
  1146. Trainable=yes ;no
  1147. ; Reduced rate of attacking of all Attack dogs to eliminate dog luck.
  1148. [BadTeeth]
  1149. ROF=50 ;30
  1150.  
  1151.  
  1152. ;===  ANTI-LAMING  =======================================================
  1153.  
  1154. ; All Engineers require either a Service depot or a Grinder to be built.
  1155. ; Increased all sides Engineers health from 75 to 125 for.
  1156. ; Changed all sides Engineer armour type from None to Flak.
  1157. ; Fixed Cameo positioning in the sidebar to be identical to vanilla.
  1158. [ENGINEER]
  1159. Prerequisite=Barracks,GADEPT
  1160. Strength=125 ;75
  1161. Armor=flak
  1162. TechLevel=3
  1163. [SENGINEER]
  1164. Prerequisite=Barracks,NADEPT
  1165. Strength=125 ;75
  1166. Armor=flak
  1167. TechLevel=3
  1168. [YENGINEER]
  1169. Prerequisite=Barracks,YAGRND
  1170. Strength=125 ;75
  1171. Armor=flak
  1172. TechLevel=3
  1173.  
  1174. ; Reduced the distance at which Naval Yards can be placed from the player's base from 12 to 7 to reduce opportunities to naval stretch.
  1175. [GAYARD]
  1176. Adjacent=7 ;12
  1177. [NAYARD]
  1178. Adjacent=7 ;12
  1179. [YAYARD]
  1180. Adjacent=7 ;12
  1181.  
  1182.  
  1183. ;===  TECH STRUCTURES  =======================================================
  1184.  
  1185. ; Removed the Tech Oil Derrick's capture bonus of $1000.
  1186. ; Increased the income rate provided by the Tech Oil Derrick from every 100 frames to every 55 frames (1 seconds at 55fps).
  1187. ; Changed the armour type of the Tech Oil Derrick from steel to wood.
  1188. [CAOILD]
  1189. ProduceCashStartup=0 ;1000
  1190. ProduceCashAmount=20 ;20
  1191. ProduceCashDelay=55 ;100
  1192. Armor=wood ;steel
  1193.  
  1194.  
  1195. ;===  QUALITY OF LIFE  =======================================================
  1196.  
  1197. ; All harvester no longer avoid threats automatically and respond directly to player control.
  1198. [CMIN]
  1199. ThreatAvoidanceCoefficient=0
  1200. [HARV]
  1201. ThreatAvoidanceCoefficient=0
  1202. [SMIN]
  1203. ThreatAvoidanceCoefficient=0
  1204.  
  1205. ; CAN'T CHANGE, HARCODED. Reduced the health of trees to make it faster to clear out obstructions.
  1206. [General]
  1207. TreeStrength=25 ;200
  1208.  
  1209. ; Reduced the strength of Bridges from 1500 to 1000.
  1210. [CombatDamage]
  1211. BridgeStrength=1000 ;1500
  1212.  
  1213. ; Reduced Polar bear's health from 200 to 25.
  1214. ; Removed Polar bear's ability to attack units.
  1215. [POLARB]
  1216. Strength=25 ;200
  1217. Primary=None ;BearBite
  1218.  
  1219. ; Reduced monkey's health from 200 to 25.
  1220. ; Removed monkey's ability to attack units.
  1221. ; The monkey will now run away from threats in some cases.
  1222. [JOSH]
  1223. Strength=25 ;200
  1224. Primary=None ;ChimpBite
  1225. Fraidycat=yes
  1226.  
  1227. ; Reduced Alligator's health from 200 to 25.
  1228. ; Removed Alligator's ability to attack units.
  1229. [ALL]
  1230. Strength=25 ;200
  1231. Primary=None ;AlligatorBite
  1232.  
  1233. ; Reduced Camel's health from 200 to 25.
  1234. ; Gave Camel he ability to follow units, for comic effect. ;)
  1235. ; The Camel will now run away from threats in some cases.
  1236. [CAML]
  1237. Strength=25 ;200
  1238. Primary=VirtualScanner ;not set
  1239. Fraidycat=yes
  1240.  
  1241. ; Reduced Cow's health from 200 to 25.
  1242. ; Gave Cow the ability to follow units, for comic effect. ;)
  1243. ; The Cow will now run away from threats in some cases.
  1244. [COW]
  1245. Strength=25 ;150
  1246. Primary=VirtualScanner ;not set
  1247. Fraidycat=yes
  1248.  
  1249. ;===  NEW VETERANCY SYSTEM  ========================================================
  1250.  
  1251. [E1] ; Allied GI
  1252. VeteranAbilities=SELF_HEAL
  1253. EliteAbilities=STRONGER
  1254.  
  1255. [ADOG] ; Allied Attack Dog
  1256. VeteranAbilities=SELF_HEAL,FASTER,STRONGER
  1257. EliteAbilities=ROF
  1258. [YADOG] ; Allied Dog when playing as Yuri
  1259. VeteranAbilities=SELF_HEAL,FASTER,STRONGER
  1260. EliteAbilities=ROF
  1261.  
  1262. [GGI] ; Allied Guardian GI
  1263. VeteranAbilities=SELF_HEAL
  1264. EliteAbilities=STRONGER
  1265.  
  1266. [JUMPJET] ; Allied Rocketeer
  1267. VeteranAbilities=SELF_HEAL
  1268. EliteAbilities=STRONGER
  1269.  
  1270. [GHOST] ; Allied Seal
  1271. VeteranAbilities=SELF_HEAL
  1272. EliteAbilities=STRONGER
  1273.  
  1274. [TANY] ; Allied Tanya
  1275. VeteranAbilities=SELF_HEAL
  1276. EliteAbilities=STRONGER
  1277.  
  1278. [CLEG] ; Allied Chrono Legionnaire
  1279. VeteranAbilities=SELF_HEAL
  1280. EliteAbilities=STRONGER
  1281.  
  1282. [CCOMAND] ; Allied Chrono Commando
  1283. VeteranAbilities=SELF_HEAL
  1284. EliteAbilities=STRONGER
  1285.  
  1286. [PTROOP] ; Allied Psi-corp Trooper
  1287. VeteranAbilities=SELF_HEAL
  1288. EliteAbilities=STRONGER
  1289.  
  1290. [CIVAN] ; Allied Chrono Ivan
  1291. VeteranAbilities=SELF_HEAL
  1292. EliteAbilities=STRONGER
  1293. Trainable=yes ;no ; Chrono Ivan can now gain experience with kills and attain veterancy bonuses.
  1294.  
  1295. [SNIPE] ; Allied Sniper
  1296. VeteranAbilities=SELF_HEAL
  1297. EliteAbilities=STRONGER
  1298.  
  1299. [MTNK] ; Allied Grizzly Tank
  1300. VeteranAbilities=SELF_HEAL
  1301. EliteAbilities=STRONGER
  1302.  
  1303. [FV] ; Allied IFV
  1304. VeteranAbilities=SELF_HEAL
  1305. EliteAbilities=STRONGER,FASTER
  1306.  
  1307. [MGTK] ; Allied Mirage Tank
  1308. VeteranAbilities=SELF_HEAL
  1309. EliteAbilities=STRONGER
  1310.  
  1311. [SREF] ; Allied Prism Tank
  1312. VeteranAbilities=SELF_HEAL
  1313. EliteAbilities=STRONGER
  1314.  
  1315. [BFRT]  ; Allied Battlefortress
  1316. VeteranAbilities=SELF_HEAL
  1317. EliteAbilities=STRONGER
  1318.  
  1319. [DEST]  ; Allied Destroyer
  1320. VeteranAbilities=SELF_HEAL
  1321. EliteAbilities=STRONGER
  1322.  
  1323. [DLPH] ; Allied Dolphin
  1324. VeteranAbilities=SELF_HEAL
  1325. EliteAbilities=STRONGER
  1326.  
  1327. [AEGIS] ; Allied Aegis Cruiser
  1328. VeteranAbilities=SELF_HEAL
  1329. EliteAbilities=STRONGER
  1330.  
  1331. [CARRIER] ; Allied Aircraft Carrier
  1332. VeteranAbilities=SELF_HEAL
  1333. EliteAbilities=STRONGER
  1334.  
  1335. [ROBO] ; Allied Robot Tank
  1336. VeteranAbilities=SELF_HEAL
  1337. EliteAbilities=STRONGER
  1338.  
  1339. [TNKD] ; Allied Tank Destroyer
  1340. VeteranAbilities=SELF_HEAL
  1341. EliteAbilities=STRONGER
  1342.  
  1343. [SHAD] ; Allied BlackHawk Transport Chopper
  1344. VeteranAbilities=SELF_HEAL,FASTER,RADAR_INVISIBLE
  1345. EliteAbilities=STRONGER
  1346.  
  1347. [ORCA] ; Allied Harrier Jet
  1348. VeteranAbilities=SELF_HEAL,FASTER
  1349. EliteAbilities=STRONGER,RADAR_INVISIBLE
  1350.  
  1351. [BEAG] ; Allied Black Eagle Jet
  1352. VeteranAbilities=SELF_HEAL,FASTER
  1353. EliteAbilities=STRONGER,RADAR_INVISIBLE
  1354.  
  1355. [ASW] ; Allied Destroyer Helicopter
  1356. VeteranAbilities=SELF_HEAL
  1357. EliteAbilities=STRONGER
  1358.  
  1359. [HORNET] ; Allied Aircraft Carrier Jet
  1360. VeteranAbilities=SELF_HEAL
  1361. EliteAbilities=STRONGER
  1362.  
  1363. [E2] ; Soviet Conscript
  1364. VeteranAbilities=SELF_HEAL
  1365. EliteAbilities=STRONGER
  1366.  
  1367. [DOG] ; Soviet Attack Dog
  1368. VeteranAbilities=SELF_HEAL,FASTER,STRONGER
  1369. EliteAbilities=ROF
  1370. [YDOG] ; Soviet Attack Dog when playing as Yuri
  1371. VeteranAbilities=SELF_HEAL,FASTER,STRONGER
  1372. EliteAbilities=ROF
  1373.  
  1374. [FLAKT] ; Soviet Flak Trooper
  1375. VeteranAbilities=SELF_HEAL
  1376. EliteAbilities=STRONGER
  1377.  
  1378. [SHK] ; Soviet Tesla Trooper
  1379. VeteranAbilities=SELF_HEAL
  1380. EliteAbilities=STRONGER
  1381.  
  1382. [IVAN] ; Soviet Crazy Ivan
  1383. VeteranAbilities=SELF_HEAL
  1384. EliteAbilities=STRONGER
  1385.  
  1386. [BORIS] ; Soviet Boris
  1387. VeteranAbilities=SELF_HEAL
  1388. EliteAbilities=STRONGER
  1389.  
  1390. [DESO] ; Soviet Desolator
  1391. VeteranAbilities=SELF_HEAL
  1392. EliteAbilities=STRONGER
  1393.  
  1394. [HTK] ; Soviet Flak Track
  1395. VeteranAbilities=SELF_HEAL
  1396. EliteAbilities=STRONGER,FASTER
  1397.  
  1398. [HTNK] ; Soviet Rhino Tank
  1399. VeteranAbilities=SELF_HEAL
  1400. EliteAbilities=STRONGER
  1401.  
  1402. [V3] ; Soviet V3 Missile Launcher
  1403. VeteranAbilities=SELF_HEAL
  1404. EliteAbilities=STRONGER
  1405.  
  1406. [APOC] ; Soviet Apocalypse Tank
  1407. VeteranAbilities=SELF_HEAL
  1408. EliteAbilities=STRONGER
  1409.  
  1410. [HYD] ; Soviet Sea Scorpion
  1411. VeteranAbilities=SELF_HEAL
  1412. EliteAbilities=STRONGER
  1413.  
  1414. [SUB] ; Soviet Submarine
  1415. VeteranAbilities=SELF_HEAL
  1416. EliteAbilities=STRONGER
  1417.  
  1418. [SQD] ; Soviet Giant Squid
  1419. VeteranAbilities=SELF_HEAL
  1420. EliteAbilities=STRONGER
  1421.  
  1422. [DRED] ; Soviet Drednaught
  1423. VeteranAbilities=SELF_HEAL
  1424. EliteAbilities=STRONGER
  1425.  
  1426. [TTNK] ; Soviet Tesla Tank
  1427. VeteranAbilities=SELF_HEAL
  1428. EliteAbilities=STRONGER
  1429.  
  1430. [SCHP] ; Soviet Siege Chopper
  1431. VeteranAbilities=SELF_HEAL,FASTER
  1432. EliteAbilities=STRONGER
  1433.  
  1434. [ZEP] ; Soviet Kirov Airship
  1435. VeteranAbilities=SELF_HEAL,FASTER
  1436. EliteAbilities=STRONGER
  1437.  
  1438. [INIT] ; Yuri Initiate
  1439. VeteranAbilities=SELF_HEAL
  1440. EliteAbilities=STRONGER
  1441.  
  1442. [SLAV]  ; Yuri Slave
  1443. VeteranAbilities=SELF_HEAL
  1444. EliteAbilities=STRONGER
  1445.  
  1446. [BRUTE] ; Yuri Brute
  1447. VeteranAbilities=SELF_HEAL
  1448. EliteAbilities=STRONGER
  1449.  
  1450. [VIRUS] ; Yuri Virus
  1451. VeteranAbilities=SELF_HEAL
  1452. EliteAbilities=STRONGER
  1453.  
  1454. [YURI] ; Yuri Clone
  1455. VeteranAbilities=SELF_HEAL
  1456. EliteAbilities=STRONGER
  1457.  
  1458. [YURIPR] ; Yuri Prime
  1459. VeteranAbilities=SELF_HEAL
  1460. EliteAbilities=STRONGER
  1461.  
  1462. [LTNK] ; Yuri Lasher Tank
  1463. VeteranAbilities=SELF_HEAL
  1464. EliteAbilities=STRONGER
  1465.  
  1466. [YTNK] ; Yuri Gattling Tank
  1467. VeteranAbilities=SELF_HEAL
  1468. EliteAbilities=STRONGER,FASTER
  1469.  
  1470. [TELE] ; Yuri Magnetron
  1471. VeteranAbilities=SELF_HEAL
  1472. EliteAbilities=STRONGER
  1473.  
  1474. [DISK] ; Yuri Disk
  1475. VeteranAbilities=SELF_HEAL,FASTER
  1476. EliteAbilities=STRONGER,RADAR_INVISIBLE
  1477.  
  1478. [BSUB] ; Yuri Boomer Submarine
  1479. VeteranAbilities=SELF_HEAL
  1480. EliteAbilities=STRONGER
  1481.  
  1482. ;===  AUDIO/VISUAL  =======================================================
  1483.  
  1484. ; Reduced the brightness of Radiation.
  1485. [Radiation]
  1486. RadColor=0,180,0 ;0,255,0
  1487.  
  1488. ; Made Crazy Ivan and Chrono Ivan bombs visible to all
  1489. [E1] ; INFANTRY
  1490. BombSight=512
  1491. [ADOG]
  1492. BombSight=512
  1493. [GGI]
  1494. BombSight=512
  1495. [SPY]
  1496. BombSight=512
  1497. [GHOST]
  1498. BombSight=512
  1499. [TANY]
  1500. BombSight=512
  1501. [CLEG]
  1502. BombSight=512
  1503. [CCOMAND]
  1504. BombSight=512
  1505. [PTROOP]
  1506. BombSight=512
  1507. [SNIPE]
  1508. BombSight=512
  1509. [E2]
  1510. BombSight=512
  1511. [DOG]
  1512. BombSight=512
  1513. [FLAKT]
  1514. BombSight=512
  1515. [SHK]
  1516. BombSight=512
  1517. [IVAN]
  1518. BombSight=512
  1519. [BORIS]
  1520. BombSight=512
  1521. [CIVAN]
  1522. BombSight=512
  1523. [TERROR]
  1524. BombSight=512
  1525. [DESO]
  1526. BombSight=512
  1527. [INIT]
  1528. BombSight=512
  1529. [YADOG]
  1530. BombSight=512
  1531. [YDOG]
  1532. BombSight=512
  1533. [SLAV]
  1534. BombSight=512
  1535. [BRUTE]
  1536. BombSight=512
  1537. [VIRUS]
  1538. BombSight=512
  1539. [YURI]
  1540. BombSight=512
  1541. [YURIPR]
  1542. BombSight=512
  1543.  
  1544. [COW] ; NEUTRAL INFANTRY
  1545. BombSight=512
  1546. [ALL]
  1547. BombSight=512
  1548. [POLARB]
  1549. BombSight=512
  1550. [JOSH]
  1551. BombSight=512
  1552. [CAML]
  1553. BombSight=512
  1554. [CIV512]
  1555. BombSight=512
  1556. [CIV2]
  1557. BombSight=512
  1558. [CIV3]
  1559. BombSight=512
  1560. [CIVA]
  1561. BombSight=512
  1562. [CIVB]
  1563. BombSight=512
  1564. [CIVC]
  1565. BombSight=512
  1566. [CIVBBP]
  1567. BombSight=512
  1568. [CIVBFM]
  1569. BombSight=512
  1570. [CIVBF]
  1571. BombSight=512
  1572. [CIVBTM]
  1573. BombSight=512
  1574. [CIVSFM]
  1575. BombSight=512
  1576. [CIVSF]
  1577. BombSight=512
  1578. [CIVSTM]
  1579. BombSight=512
  1580. [MUMY]
  1581. BombSight=512
  1582. [SSRV]
  1583. BombSight=512
  1584.  
  1585. [MTNK] ; VEHICLES
  1586. BombSight=512
  1587. [FV]
  1588. BombSight=512
  1589. [MGTK]
  1590. BombSight=512
  1591. [SREF]
  1592. BombSight=512
  1593. [BFRT]
  1594. BombSight=512
  1595. [AMCV]
  1596. BombSight=512
  1597. [LCRF]
  1598. BombSight=512
  1599. [DEST]
  1600. BombSight=512
  1601. [DLPH]
  1602. BombSight=512
  1603. [AEGIS]
  1604. BombSight=512
  1605. [CARRIER]
  1606. BombSight=512
  1607. [CMIN]
  1608. BombSight=512
  1609. [ROBO]
  1610. BombSight=512
  1611. [TNKD]
  1612. BombSight=512
  1613. [DRON]
  1614. BombSight=512
  1615. [HTK]
  1616. BombSight=512
  1617. [HTNK]
  1618. BombSight=512
  1619. [V3]
  1620. BombSight=512
  1621. [APOC]
  1622. BombSight=512
  1623. [SMCV]
  1624. BombSight=512
  1625. [SAPC]
  1626. BombSight=512
  1627. [HYD]
  1628. BombSight=512
  1629. [SUB]
  1630. BombSight=512
  1631. [SQD]
  1632. BombSight=512
  1633. [DRED]
  1634. BombSight=512
  1635. [HARV]
  1636. BombSight=512
  1637. [UTNK]
  1638. BombSight=512
  1639. [TTNK]
  1640. BombSight=512
  1641. [DTRUCK]
  1642. BombSight=512
  1643. [LTNK]
  1644. BombSight=512
  1645. [YTNK]
  1646. BombSight=512
  1647. [TELE]
  1648. BombSight=512
  1649. [MIND]
  1650. BombSight=512
  1651. [CAOS]
  1652. BombSight=512
  1653. [PCV]
  1654. BombSight=512
  1655. [YHVR]
  1656. BombSight=512
  1657. [BSUB]
  1658. BombSight=512
  1659. [SMIN]
  1660. BombSight=512
  1661. [SHAD]
  1662. BombSight=512
  1663. [ORCA]
  1664. BombSight=512
  1665. [BEAG]
  1666. BombSight=512
  1667. [SCHP]
  1668. BombSight=512
  1669. [SCHD]
  1670. BombSight=512
  1671. [ZEP]
  1672. BombSight=512
  1673.  
  1674. [TRUCKA] ; NEUTRAL VEHICLES
  1675. BombSight=512
  1676. [TRUCKB]
  1677. BombSight=512
  1678. [BUS]
  1679. BombSight=512
  1680. [CIVP]
  1681. BombSight=512
  1682. [DDBX]
  1683. BombSight=512
  1684. [PICK]
  1685. BombSight=512
  1686. [CAR]
  1687. BombSight=512
  1688. [WINI]
  1689. BombSight=512
  1690. [PROPA]
  1691. BombSight=512
  1692. [CONA]
  1693. BombSight=512
  1694. [COP]
  1695. BombSight=512
  1696. [EUROC]
  1697. BombSight=512
  1698. [LIMO]
  1699. BombSight=512
  1700. [STANG]
  1701. BombSight=512
  1702. [SUVB]
  1703. BombSight=512
  1704. [SUVW]
  1705. BombSight=512
  1706. [TAXI]
  1707. BombSight=512
  1708. [YCAB]
  1709. BombSight=512
  1710. [JEEP]
  1711. BombSight=512
  1712. [BCAB]
  1713. BombSight=512
  1714. [PTRUCK]
  1715. BombSight=512
  1716. [CRUISE]
  1717. BombSight=512
  1718. [TUG]
  1719. BombSight=512
  1720. [CDEST]
  1721. BombSight=512
  1722. [DOLY]
  1723. BombSight=512
  1724. [CBLC]
  1725. BombSight=512
  1726. [FTRK]
  1727. BombSight=512
  1728. [AMBU]
  1729. BombSight=512
  1730.  
  1731. [GACNST] ; ALLIED STRUCTURES
  1732. BombSight=512
  1733. [GAPOWR]
  1734. BombSight=512
  1735. [GAPILE]
  1736. BombSight=512
  1737. [GAREFN]
  1738. BombSight=512
  1739. [GAWEAP]
  1740. BombSight=512
  1741. [GAAIRC]
  1742. BombSight=512
  1743. [GAYARD]
  1744. BombSight=512
  1745. [GADEPT]
  1746. BombSight=512
  1747. [GATECH]
  1748. BombSight=512
  1749. [GAOREP]
  1750. BombSight=512
  1751. [GAROBO]
  1752. BombSight=512
  1753. [GAWALL]
  1754. BombSight=512
  1755. [GAPILL]
  1756. BombSight=512
  1757. [NASAM]
  1758. BombSight=512
  1759. [ATESLA]
  1760. BombSight=512
  1761. [GASPYSAT]
  1762. BombSight=512
  1763. [GAGAP]
  1764. BombSight=512
  1765. [GACSPH]
  1766. BombSight=512
  1767. [GAWEAT]
  1768. BombSight=512
  1769. [AMRADR]
  1770. BombSight=512
  1771. [GTGCAN]
  1772. BombSight=512
  1773.  
  1774. [NACNST] ; SOVIET STRUCTURES
  1775. BombSight=512
  1776. [NAPOWR]
  1777. BombSight=512
  1778. [NAHAND]
  1779. BombSight=512
  1780. [NAREFN]
  1781. BombSight=512
  1782. [NAWEAP]
  1783. BombSight=512
  1784. [NARADR]
  1785. BombSight=512
  1786. [NAYARD]
  1787. BombSight=512
  1788. [NADEPT]
  1789. BombSight=512
  1790. [NATECH]
  1791. BombSight=512
  1792. [NANRCT]
  1793. BombSight=512
  1794. [NAINDP]
  1795. BombSight=512
  1796. [NAWALL]
  1797. BombSight=512
  1798. [NALASR]
  1799. BombSight=512
  1800. [NAFLAK]
  1801. BombSight=512
  1802. [TESLA]
  1803. BombSight=512
  1804. [NABNKR]
  1805. BombSight=512
  1806. [NAIRON]
  1807. BombSight=512
  1808. [NAMISL]
  1809. BombSight=512
  1810.  
  1811. [YACNST] ; YURI STRUCTURES
  1812. BombSight=512
  1813. [YAPOWR]
  1814. BombSight=512
  1815. [YABRCK]
  1816. BombSight=512
  1817. [YAREFN]
  1818. BombSight=512
  1819. [YAWEAP]
  1820. BombSight=512
  1821. [NAPSIS]
  1822. BombSight=512
  1823. [YAYARD]
  1824. BombSight=512
  1825. [YADEPT]
  1826. BombSight=512
  1827. [YATECH]
  1828. BombSight=512
  1829. [YAGRND]
  1830. BombSight=512
  1831. [NACLON]
  1832. BombSight=512
  1833. [GAFWLL]
  1834. BombSight=512
  1835. [YAGGUN]
  1836. BombSight=512
  1837. [YAPSYT]
  1838. BombSight=512
  1839. [NATBNK]
  1840. BombSight=512
  1841. [YAGNTC]
  1842. BombSight=512
  1843. [YAPPET]
  1844. BombSight=512
  1845.  
  1846. [CAOUTP] ; NEUTRAL TECH STRUCTURES
  1847. BombSight=512
  1848. [CAAIRP]
  1849. BombSight=512
  1850. [CAOILD]
  1851. BombSight=512
  1852. [CAPOWR]
  1853. BombSight=512
  1854. [CAMACH]
  1855. BombSight=512
  1856. [CATHOSP]
  1857. BombSight=512
  1858. [CAHOSP]
  1859. BombSight=512
  1860. [CASLAB]
  1861. BombSight=512
  1862.  
  1863. ;===============================================================
  1864. ;======================   END OF MODIFICATIONS    ======================
  1865. ;===============================================================
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement