PiggiesGoSqueal

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Jan 13th, 2018
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  1. # These are Global Settings for Residence.
  2. Global:
  3. # Starts UUID conversion on plugin startup
  4. # DONT change this if you are not sure what you doing
  5. UUIDConvertion: false
  6. # If you running offline server, better to check this as true. This will help to solve issues with changing players UUID.
  7. OfflineMode: false
  8. # Players with residence.versioncheck permission node will be noticed about new residence version on login
  9. versionCheck: true
  10. # This loads the <language>.yml file in the Residence Language folder
  11. # All Residence text comes from this file. (NOT DONE YET)
  12. Language: English
  13. # Wooden Hoe is the default selection tool for Residence.
  14. # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
  15. SelectionToolId: 290
  16. Selection:
  17. # By setting this to true, all selections will be made from bedrock to sky ignoring Y coordinates
  18. IgnoreY: false
  19. # By setting this to true, player will only pay for x*z blocks ignoring height
  20. # This will lower residence price by up to 256 times, so adjust block price BEFORE enabling this
  21. NoCostForYBlocks: true
  22. # This determins which tool you can use to see info on residences, default is String.
  23. # Simply equip this tool and hit a location inside the residence and it will display the info for it.
  24. InfoToolId: 288
  25. Optimizations:
  26. # Name of your main residence world. Usually normal starting world 'World'. Capitalization essential
  27. DefaultWorld: world
  28. DisabledWorlds:
  29. # List Of Worlds where this plugin is disabled
  30. List: []
  31. # Disables all listeners in included worlds
  32. DisableListeners: true
  33. # Disabled any command usage in included worlds
  34. DisableCommands: true
  35. # Delay in seconds between item pickups after residence flag prevents it
  36. # Keep it at arround 10 sec to lower unesecery checks
  37. ItemPickUpDelay: 10
  38. AutomaticResidenceCreation:
  39. # When set to true /res auto command will check for new area collision with other residences to avoid overlapping.
  40. # Set it to false to gain some performace but new residence can often overlap with old ones
  41. CheckCollision: true
  42. # Defines new residence name increment when using automatic residence creation command if residence with that name already exist
  43. IncrementFormat: _[number]
  44. GlobalChat:
  45. # Enables or disables chat modification by including players main residence name
  46. Enabled: false
  47. # Modifys chat to add chat titles. If you're using a chat manager, you may add the tag {residence} to your chat format and disable this.
  48. SelfModify: true
  49. Format: '&c[&e%1&c]'
  50. # When this set to true, any teleportation to residence where player dont have tp flag, action will be denyied
  51. # This can prevent from teleporting players to residence with 3rd party plugins like esentials /tpa
  52. BlockAnyTeleportation: false
  53. # Set this as low as posible depending of residence.max.res.[number] permission you are using
  54. # In example if you are giving max number of 10 for players, set it to 15, if its 30, set it to 35 just to have some small buffer in case
  55. MaxResCount: 30
  56. # Set this as low as posible depending of residence.max.rents.[number] permission you are using
  57. # In example if you are giving max number of 10 for players, set it to 15, if its 30, set it to 35 just to have some small buffer in case
  58. MaxRentCount: 10
  59. # Set this as low as posible depending of residence.max.subzones.[number] permission you are using
  60. # In example if you are giving max number of 10 for players, set it to 15, if its 30, set it to 35 just to have some small buffer in case
  61. MaxSubzoneCount: 5
  62. # Set this as low as posible depending of residence.max.subzonedepth.[number] permission you are using
  63. # In example if you are giving max number of 10 for players, set it to 15, if its 30, set it to 35 just to have some small buffer in case
  64. MaxSubzoneDepthCount: 5
  65. # By setting this to true, regular pvp flag will be acting as overridepvp flag
  66. # Overridepvp flag tries to ignore any pvp protection in that residence by any other plugin
  67. OverridePvp: false
  68. KickLocation:
  69. # By setting this to true, when player kicks another player from residence, he will be teleported to this location instead of getting outside residence
  70. Use: false
  71. World: world
  72. X: 0.5
  73. Y: 63.0
  74. Z: 0.5
  75. # Less than 0 - head up, more than 0 - head down. Range from -90 to 90
  76. Pitch: 0.0
  77. # Head position to left and right. Range from -180 to 180
  78. Yaw: 0.0
  79. FlyLandLocation:
  80. # Used when players fly state is being turned to false because of fly flag and there is no solid land where to land for player
  81. World: world
  82. X: 0.5
  83. Y: 63.0
  84. Z: 0.5
  85. # Less than 0 - head up, more than 0 - head down. Range from -90 to 90
  86. Pitch: 0.0
  87. # Head position to left and right. Range from -180 to 180
  88. Yaw: 0.0
  89. ShortInfo:
  90. # By setting this to true, when checking residence info with /res info, you will get only names in list, by hovering on them, you will get flag list
  91. Use: true
  92. Vote:
  93. # Range players can vote to, by default its from 0 to 10 points
  94. RangeFrom: 0
  95. RangeTo: 10
  96. # If this true, players can only give like for shop instead of point voting
  97. OnlyLike: true
  98. ConsoleLogs:
  99. # If this true, flag changes throw GUI will be recorded in console
  100. ShowFlagChanges: true
  101. Intervals:
  102. # How often in seconds to heal/feed players in residence with appropriate flag
  103. # Bigger numbers can save some resources
  104. Heal: 1
  105. Feed: 5
  106. # Potions containing one of thos effects will be ignored if residence dont have pvp true flag set
  107. NegativePotionEffects:
  108. - blindness
  109. - confusion
  110. - harm
  111. - hunger
  112. - poison
  113. - slow
  114. - slow_digging
  115. - weakness
  116. - wither
  117. NegativeLingeringPotions:
  118. - slowness
  119. - instant_damage
  120. - poison
  121. - slowness
  122. # Defines speed for particular wspeed1 and wspeed2 flags. It can be from 0 up to 5
  123. WalkSpeed:
  124. '1': 0.5
  125. '2': 2.0
  126. # The interval, in milliseconds, between movement checks.
  127. # Reducing this will increase the load on the server.
  128. # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
  129. MoveCheckInterval: 500
  130. Tp:
  131. # The interval, in seconds, for teleportation.
  132. # Use 0 to disable
  133. TeleportDelay: 100000
  134. # Show aditional message in title message area when player is teleporting to residence
  135. TeleportTitleMessage: true
  136. RandomTeleportation:
  137. Worlds:
  138. # World name to use this feature. Add annother one with appropriate name to enable random teleportation
  139. world_nether:
  140. Enabled: true
  141. # Max coordinate to teleport, setting to 1000, player can be teleported between -1000 and 1000 coordinates
  142. MaxCoord: 800
  143. # If maxcord set to 1000 and mincord to 500, then player can be teleported between -1000 to -500 and 1000 to 500 coordinates
  144. MinCord: 400
  145. CenterX: 0
  146. CenterZ: 0
  147. world_the_end:
  148. Enabled: true
  149. MaxCoord: 1000
  150. MinCord: 500
  151. CenterX: 0
  152. CenterZ: 0
  153. world:
  154. Enabled: true
  155. MaxCoord: 800
  156. MinCord: 400
  157. CenterX: 0
  158. CenterZ: 0
  159. tests:
  160. Enabled: true
  161. MaxCoord: 1000
  162. MinCord: 500
  163. CenterX: 0
  164. CenterZ: 0
  165. # How long force player to wait before using command again.
  166. Cooldown: 43200
  167. # How many times to try find correct location for teleportation.
  168. # Keep it at low number, as player always can try again after delay
  169. MaxTries: 20
  170. # The interval, in minutes, between residence saves.
  171. SaveInterval: 10
  172. # New save mechanic can minimize save file couple times and speedup save/load time in general
  173. # Bigger files have bigger impact
  174. NewSaveMechanic: true
  175. Backup:
  176. AutoCleanUp:
  177. # Do you want to automaticaly remove backup files from main backup folder if they are older than defined day amount
  178. Use: true
  179. Days: 90
  180. # Do you want to backup files by creating zip files in main residence folder in backup folder
  181. # This wont have effect on regular backuped files made in save folder
  182. UseZip: true
  183. IncludeFiles:
  184. Worlds: true
  185. forsale: true
  186. leases: true
  187. permlists: true
  188. rent: true
  189. flags: true
  190. groups: true
  191. config: true
  192. AutoCleanUp:
  193. # HIGHLY EXPERIMENTAL residence cleaning on server startup if player is offline for x days.
  194. # Players can bypass this with residence.cleanbypass permission node
  195. Use: false
  196. # For how long player should be offline to delete hes residence
  197. Days: 60
  198. # Worlds to be included in check list
  199. Worlds:
  200. - world
  201. Lwc:
  202. # Removes lwc protection from all defined objects when removing residence
  203. OnDelete: true
  204. # Removes lwc protection from all defined objects when buying residence
  205. OnBuy: true
  206. # Removes lwc protection from all defined objects when unrenting residence
  207. OnUnrent: true
  208. # List of blocks you want to remove protection from
  209. MaterialList:
  210. - CHEST
  211. - TRAPPED_CHEST
  212. - furnace
  213. - dispenser
  214. AntiGreef:
  215. TNT:
  216. # When set to true will allow tnt and minecart with tnt to explode below 62 (default) level outside of residence
  217. # This will allow mining with tnt and more vanilla play
  218. ExplodeBelow: false
  219. level: 62
  220. Creeper:
  221. # When set to true will allow Creeper explode below 62 (default) level outside of residence
  222. # This will give more realistic game play
  223. ExplodeBelow: true
  224. level: 256
  225. Flow:
  226. # Level from which one to start lava and water flow blocking
  227. # This dont have effect in residence area
  228. Level: 62
  229. # With this set to true, lava flow outside residence is blocked
  230. NoLavaFlow: true
  231. # With this set to true, water flow outside residence is blocked
  232. NoWaterFlow: true
  233. Worlds:
  234. - exampleWorld
  235. Place:
  236. # Level from which one to start block lava and water place
  237. # This don't have effect in residence area
  238. Level: 63
  239. # With this set to true, playrs cant place lava outside residence
  240. NoLavaPlace: true
  241. # With this set to true, playrs cant place water outside residence
  242. NoWaterPlace: true
  243. Worlds:
  244. - exampleWorld
  245. BlockFall:
  246. # With this set to true, falling blocks will be deleted if they will land in different area
  247. Use: true
  248. # Level from which one to start block block's fall
  249. # This don't have effect in residence area or outside
  250. Level: 62
  251. Worlds:
  252. - world
  253. - world_nether
  254. - world_the_end
  255. ResCleaning:
  256. # With this set to true, after player removes its residence, all blocks listed below, will be replaced with air blocks
  257. # Effective way to prevent residence creating near greefing target and then remove it
  258. Use: false
  259. # Level from whichone you want to replace blocks
  260. Level: 63
  261. # Block list to be replaced
  262. # By default only water and lava will be replaced
  263. Blocks:
  264. - 8
  265. - 9
  266. - 10
  267. - 11
  268. Worlds:
  269. - world
  270. Flags:
  271. # By setting this to true flags from list will be protected from change while there is some one inside residence besides owner
  272. # Protects in example from people inviting some one and changing pvp flag to true to kill them
  273. Prevent: true
  274. list:
  275. - pvp
  276. # The default group to use if Permissions fails to attach or your not using Permissions.
  277. DefaultGroup: default
  278. # Enable / Disable the Lease System.
  279. UseLeaseSystem: false
  280. # Sets date format when shown in example lease or rent expire date
  281. # How to use it properly, more information can be found at http://www.tutorialspoint.com/java/java_date_time.htm
  282. DateFormat: E yyyy.MM.dd 'at' hh:mm:ss a zzz
  283. # Sets time zone for showing date, usefull when server is in different country then main server player base
  284. # Full list of posible time zones can be found at http://www.mkyong.com/java/java-display-list-of-timezone-with-gmt/
  285. TimeZone: US/Mountain
  286. # Enable / Disable money returning on residence removal.
  287. ResMoneyBack: false
  288. # The interval, in minutes, between residence lease checks (if leases are enabled).
  289. LeaseCheckInterval: 10
  290. # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
  291. LeaseAutoRenew: true
  292. # Whether or not to use the Permissions system in conjunction with this config.
  293. EnablePermissions: true
  294. # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
  295. LegacyPermissions: false
  296. # Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
  297. EnableEconomy: true
  298. # When enabled extra message will apear in chat if residence is for rent or for sell to inform how he can rent/buy residence with basic information.
  299. ExtraEnterMessage: true
  300. Sell:
  301. # If set to true, this will allow to sell subzones. Its recommended to keep it false tho
  302. Subzone: false
  303. # Enables or disables the Rent System
  304. EnableRentSystem: true
  305. Rent:
  306. # Prevents residence/subzone removal if its subzone is still rented by some one
  307. PreventRemoval: true
  308. Inform:
  309. # Informs players on rent time ending
  310. OnEnding: true
  311. # Time range in minutes when to start informing about ending rent
  312. Before: 1440
  313. # Time range in seconds for how long to wait after player logs in to inform about ending rents
  314. Delay: 60
  315. DefaultValues:
  316. # Default values used when putting residence for rent
  317. AllowRenewing: true
  318. StayInMarket: true
  319. AllowAutoPay: true
  320. # If set to true, when player is not defining auto pay on renting, then this value will be used
  321. PlayerAutoPay: true
  322. Schematics:
  323. # EXPERIMENTAL!!! If set to true, residence will be restored to state it was when backup flag was set to true
  324. # For securoty reassons only players with aditional residence.backup permission node can set backup flag
  325. RestoreAfterRentEnds: true
  326. # When set to true, area state will be saved only when setting backup to true value
  327. # When set to false, area state will be saved before each renting to have always up to date area look
  328. # Keep in mind that when its set to false, there is slightly bigger server load as it has to save area each time when some one rents it
  329. SaveOnFlagChange: true
  330. # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
  331. RentCheckInterval: 10
  332. # Enable or disable residence chat channels.
  333. ResidenceChatEnable: false
  334. ActionBar:
  335. # True for ActionBar - new component in 1.8
  336. # False for old Messaging in chat enter/leave Residence messages
  337. General: true
  338. ShowOnSelection: true
  339. TitleBar:
  340. # When set to true enter/leave messages will be shown in title/subtitle slots
  341. # Subtitle can be defined with %subtitle% while setting enter/leave messages
  342. EnterLeave: false
  343. # Color of residence chat.
  344. ResidenceChatColor: DARK_PURPLE
  345. ResidenceChatPrefixLength: 16
  346. # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
  347. AdminOnlyCommands: false
  348. # Setting this to true makes server OPs admins.
  349. AdminOPs: true
  350. # Setting this to true server administration wont need to use /resadmin command to access admin command if they are op or have residence.admin permission node.
  351. AdminFullAccess: true
  352. # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
  353. # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
  354. MultiWorldPlugin: Multiverse-Core
  355. # Setting this to true causes subzones to inherit flags from their parent zones.
  356. ResidenceFlagsInherit: true
  357. # Setting this to false will allow rented residences to be modified by the renting player.
  358. PreventRentModify: true
  359. # Setting this to true will prevent subzone deletion when subzone owner is not same as parent zone owner.
  360. PreventSubZoneRemoval: true
  361. # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
  362. StopOnSaveFault: true
  363. ResidenceNameRegex: '[^a-zA-Z0-9-_]'
  364. # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
  365. ShowIntervalMessages: false
  366. # Setting this to true sends a tutorial message to the new player when he places chest on ground.
  367. ShowNoobMessage: true
  368. # Setting this to true creates residence around players placed chest if he don't have any.
  369. # Only once every server restart if he still don't have any residence
  370. NewPlayer:
  371. Use: true
  372. # Setting this to true, residence will be created for free
  373. # By setting to false, money will be taken from player, if he has them
  374. Free: true
  375. # Range from placed chest o both sides. By setting to 5, residence will be 5+5+1 = 11 blocks wide
  376. Range:
  377. X: 5
  378. Y: 5
  379. Z: 5
  380. # Experimental - The following settings are lists of block IDs to be used as part of the checks for the 'container' and 'use' flags when using mods.
  381. CustomContainers: []
  382. CustomBothClick: []
  383. CustomRightClick: []
  384. Visualizer:
  385. # With this enabled player will see particle effects to mark selection boundries
  386. Use: true
  387. # Range in blocks to draw particle effects for player
  388. # Keep it no more as 30, as player cant see more than 16 blocks
  389. Range: 16
  390. # For how long in miliseconds (5000 = 5sec) to show particle effects
  391. ShowFor: 5000
  392. # How often in miliseconds update particles for player
  393. updateInterval: 20
  394. # Spacing in blocks between particle effects for rows
  395. RowSpacing: 2
  396. # Spacing in blocks between particle effects for collums
  397. CollumnSpacing: 2
  398. # Maximum amount of frame particles to show for one player
  399. FrameCap: 2000
  400. # Maximum amount of sides particles to show for one player
  401. SidesCap: 2000
  402. # Particle effect names. Posible: explode, largeexplode, hugeexplosion, fireworksSpark, splash, wake, crit, magicCrit
  403. # smoke, largesmoke, spell, instantSpell, mobSpell, mobSpellAmbient, witchMagic, dripWater, dripLava, angryVillager, happyVillager, townaura
  404. # note, portal, enchantmenttable, flame, lava, footstep, cloud, reddust, snowballpoof, snowshovel, slime, heart, barrier
  405. # droplet, take, mobappearance
  406.  
  407. # If using spigot based server different particales can be used:
  408. # click2, click1, bow_fire, door_toggle, iron_door_toggle, trapdoor_toggle, iron_trapdoor_toggle, fence_gate_toggle, door_close, iron_door_close, trapdoor_close, iron_trapdoor_close, fence_gate_close, extinguish, record_play, ghast_shriek, ghast_shoot, blaze_shoot, zombie_chew_wooden_door, zombie_chew_iron_door, zombie_destroy_door, smoke, step_sound, potion_break, ender_signal, mobspawner_flames, brewing_stand_brew, chorus_flower_grow, chorus_flower_death, portal_travel, endereye_launch, firework_shoot, villager_plant_grow, dragon_breath, anvil_break, anvil_use, anvil_land, enderdragon_shoot, wither_break_block, wither_shoot, zombie_infect, zombie_converted_villager, bat_takeoff, end_gateway_spawn, enderdragon_growl, fireworks_spark, crit, magic_crit, potion_swirl, potion_swirl_transparent, spell, instant_spell, witch_magic, note, portal, flying_glyph, flame, lava_pop, footstep, splash, particle_smoke, explosion_huge, explosion_large, explosion, void_fog, small_smoke, cloud, coloured_dust, snowball_break, waterdrip, lavadrip, snow_shovel, slime, heart, villager_thundercloud, happy_villager, large_smoke, item_break, tile_break, tile_dust,
  409. Selected:
  410. Frame: happyVillager
  411. Sides: reddust
  412. Overlap:
  413. Frame: FLAME
  414. Sides: FLAME
  415. # Shows particle effect when player are being pushed back
  416. BounceAnimation: true
  417. GUI:
  418. # Enable or disable flag GUI
  419. Enabled: true
  420. # Item id and data to use when flag is set to true
  421. setTrue:
  422. Id: 35
  423. Data: 13
  424. # Item id and data to use when flag is set to false
  425. setFalse:
  426. Id: 35
  427. Data: 14
  428. # Item id and data to use when flag is set to remove
  429. setRemove:
  430. Id: 35
  431. Data: 8
  432. # Default = false. Enabling this, residences with flag nomobs will be cleared from monsters in regular intervals.
  433. # This is quite heavy on server side, so enable only if you really need this feature
  434. AutoMobRemoval:
  435. Use: false
  436. # How often in seconds to check for monsters in residences. Keep it at reasonable amount
  437. Interval: 3
  438. EnforceAreaInsideArea: false
  439. EnableSpout: false
  440. EnableLeaseMoneyAccount: true
  441. # By setting this to true, partial compatability for kCouldron servers will be anabled. Action bar messages and selection visualizer will be disabled automaticaly as off incorrect compatability
  442. CouldronCompatability: false
  443. DynMap:
  444. # Enables or disable DynMap Support
  445. Use: false
  446. # Shows or hides residence flags
  447. ShowFlags: true
  448. # If set true, residence with hidden flag set to true will be hidden from dynmap
  449. HideHidden: true
  450. Layer:
  451. # Enables 3D zones
  452. 3dRegions: true
  453. # How deep to go into subzones to show
  454. SubZoneDepth: 2
  455. Border:
  456. # Color of border. Pick color from this page http://www.w3schools.com/colors/colors_picker.asp
  457. Color: '#FF0000'
  458. # Transparency. 0.3 means that only 30% of color will be visible
  459. Opacity: 0.3
  460. # Border thickness
  461. Weight: 3
  462. Fill:
  463. Opacity: 0.3
  464. Color: '#FFFF00'
  465. ForRent: '#33cc33'
  466. Rented: '#99ff33'
  467. ForSale: '#0066ff'
  468. # Shows only regions on this list
  469. VisibleRegions: []
  470. # Hides region on map even if its not hidden ingame
  471. HiddenRegions: []
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