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TheInsidiousOne

Jan29pt2

Jan 29th, 2020
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  1. Witch Doctor of Trickery
  2. Level 2 DARK Spellcaster/Flip/Effect
  3. 500/500
  4. FLIP: You can target 1 Contamination monster you control; destroy it, and if you do, draw 2 cards.
  5.  
  6. Forbidden Gallery
  7. Continuous Spell
  8. When this card is activated: You can add 1 "Forbidden" Quick-Play Spell from your Deck to your hand. During your Draw Phase, instead of conducting your normal draw: You can add 1 Quick-Play Spell from your GY to your hand. You can only use each effect of "Forbidden Gallery" once per turn.
  9.  
  10. Raiders of the Last Civilization
  11. Level 6 DARK Bound Warrior/Dark/Effect
  12. 0/0
  13. 3 monsters with different Types, Attributes and Levels
  14. Neither player can Summon or Set monsters from the hand. If there is a monster with 1000 or more ATK on the field, destroy this card.
  15.  
  16. Careless Spelunking
  17. Continuous Spell
  18. The first time you would remove E-Cs to activate an Evolute Monster's effect each turn, you can send 1 card from your hand to the GY instead. If you control a Conjoint Evolute Monster: You can send this face-up card you control to the GY, then target 1 monster your opponent controls; banish it. You can only use this effect of "Careless Spelunking" once per turn.
  19.  
  20. Demon's In the Details
  21. Level 6 DARK Fiend/Normal
  22. 1200/2500
  23. After all, you are only a human.
  24.  
  25. Vile Contempt
  26. Shield Spell
  27. Target 1 face-up monster you control; create a Shield with this effect.
  28. ● If this card's effect is activated, immediately this card gains 400 ATK.
  29.  
  30. Fire Sale
  31. Continuous Trap
  32. Once per turn, when a Pyro monster(s) you control is destroyed (by battle or card effect) and sent to the GY: You can send 1 Pyro monster from your hand or field to the GY, then target 1 card your opponent controls; destroy it. You can only control 1 "Fire Sale".
  33.  
  34. Firewall Backup
  35. Normal Spell
  36. If you control a Link-4 or higher monster: Draw cards equal to the number of Link-3 or higher monsters you control. You can only activate 1 "Firewall Backup" per turn.
  37.  
  38. Number Cruncher
  39. Rank 4 EARTH Rock/Xyz/Elite/Effect
  40. 2500/0
  41. 3 Level 4 monsters
  42. When an opponent's monster declares an attack: You can detach 1 material from this card; negate the attack.
  43. ● Elite Effect (Duel Level 12 or higher): At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 4 or higher "Number" Xyz Monster, except "Number Cruncher", by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number Cruncher" once per turn.
  44.  
  45. Seawall Survivor
  46. Level 4 WATER Warrior/Effect
  47. 1600/800
  48. Once per turn, during your Battle Step, if this card battled this turn: You can add 1 King Card from your Deck to your hand.
  49.  
  50. Nasty Narwhal
  51. Level 7 WATER Aqua/Normal
  52. 0/3000
  53. A narwhal that might sound mighty and ugly, but holds a kind heart hidden.
  54.  
  55. SPYRAL GEAR - Aerial Recon Drone
  56. Level 1 WIND Machine/Effect
  57. 200/200
  58. If this card is Normal or Special Summoned: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order. During either player's turn: You can Tribute this card, then target 1 "SPYRAL Super Agent" in your GY; Special Summon it. You can only use this effect of "SPYRAL GEAR - Aerial Recon Drone" once per turn.
  59.  
  60. SPYRAL GEAR - Watch Grapple
  61. Equip Spell
  62. Equip only to "SPYRAL Super Agent" you control. It gains 700 ATK. Once per turn, if this card is equipped to a monster: You can inflict 700 damage to your opponent.
  63.  
  64. Recall Raccoon
  65. Level 2 EARTH Beast/Recall/Effect
  66. 0/1800
  67. Twice per turn, this card cannot be destroyed by battle. During your Main Phase, except during the turn this card is Normal Summoned: You can return this card to your hand, and if you do, replace this card's effects with the following effects.
  68. ● This card is always treated as a Fiend monster. If you control no cards, you can Special Summon this card (from your hand). If this card is Special Summoned: You can target 1 face-up monster on the field; switch its ATK and DEF.
  69.  
  70. Defective Defense
  71. Normal Trap
  72. During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, inflict 1000 damage to your opponent. If you control a Normal Monster, you can activate this card from your hand.
  73.  
  74. Hidden Reflection
  75. Shield Trap
  76. Until the end of your 3rd next turn, create a Shield with this effect.
  77. ● Each time you take effect damage, banish 1 card from your opponent's GY or 1 random card from your opponent's hand.
  78.  
  79. Sojourn of Melancholy
  80. Continuous Spell
  81. Each turn, 1 Level 5 or higher Normal Monster with 2000 or less ATK you Normal Summon can be Normal Summoned without Tributing. If you control 2 or more Normal Monsters with 2000 or less ATK, all monsters your opponent controls lose 1000 ATK.
  82.  
  83. Melodious Sunray
  84. Level 6 LIGHT Aqua/Normal
  85. 2400/1500
  86. A sunfish that sings gently and attacks elegantly.
  87.  
  88. Dervish Derby
  89. Continuous Trap
  90. Activate this card by targeting 1 Defense Position monster you control with 1000 or less ATK; it gains DEF equal to its ATK, also your opponent's monsters must attack it, if able. If this face-up card in your Spell & Trap Zone leaves the field because of an opponent's effect, and is now in the GY or banished: Target 1 face-up Defense Position monster you control; it cannot be destroyed by battle or card effects this turn.
  91.  
  92. Disastrous Wayfinding
  93. Normal Spell
  94. Banish 1 Shield Spell/Trap from your GY, then target 1 card you control and 1 card your opponent controls; place them to the bottom of the Deck.
  95.  
  96. Fortune's Misfortune
  97. Quick-Play Spell
  98. Target 1 face-up monster your opponent controls; banish 1 "Fortune Lady" monster you control (until the End Phase), and if you do, that target loses ATK/DEF equal to the Level of that banished monster on the field x 300.
  99.  
  100. Nightmare Mantis
  101. Level 3 DARK Insect/Tuner/Effect
  102. 1000/1000
  103. Monsters your opponent controls cannot target Insect monsters you control for attacks, except "Nightmare Mantis", also your opponent cannot target Insect monsters you control with card effects, except "Nightmare Mantis".
  104.  
  105. Furnace Firefly
  106. Level 4 FIRE Insect/Effect
  107. 1700/800
  108. If you control an Insect monster: You can Special Summon this card from your hand. You can target 1 Insect monster in your GY; place it to the bottom of the Deck, and if you do, draw 1 card. You can only use each effect of "Furnace Firefly" once per turn.
  109.  
  110. Wretched Locust
  111. Level 6 DARK Insect/Fusion/Effect
  112. 2300/1000
  113. 2 Insect monsters
  114. Cannot be destroyed by battle. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster. When your opponent activates a Spell Card or its effect, while you control this Fusion Summoned card (Quick Effect): You can return this card you control into the Extra Deck, and if you do, Special Summon 1 "Frostwing Butterfly" from your Extra Deck. (This is treated as a Synchro Summon.) You can only use this effect of "Wretched Locust" once per turn.
  115.  
  116. Frostwing Butterfly
  117. Level 7 WATER Insect/Synchro/Effect
  118. 2300/1000
  119. 1 Tuner + 1+ non-Tuner Insect monsters
  120. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster, and if you do, inflict damage to your opponent equal to half the original ATK of the destroyed monster. When your opponent activates a Trap Card or its effect, while you control this Synchro Summoned card (Quick Effect): You can return this card you control into the Extra Deck, and if you do, Special Summon 1 "Poison Dust Moth" from your Extra Deck. (This is treated as a Link Summon.) You can only use this effect of "Frostwing Butterfly" once per turn.
  121.  
  122. Poison Dust Moth
  123. Link-3 EARTH Insect/Link/Effect
  124. 2300/BL B BR
  125. 2+ Insect monsters
  126. Your opponent's monsters cannot target monsters for attacks, except this one. When your opponent activates a monster effect, while you control this Link Summoned card (Quick Effect): You can return this card you control into the Extra Deck, and if you do, Special Summon 1 "Wretched Locust" from your Extra Deck. (This is treated as a Fusion Summon.) You can only use this effect of "Poison Dust Moth" once per turn.
  127.  
  128. Pulverizing Pill Bug
  129. Link-2 EARTH Insect/Link/Effect
  130. 1000/T B
  131. 2 Effect Monsters
  132. If this card is Link Summoned: You can return all Insect monsters that were used for its Link Summon to your hand. You can only use this effect of "Pulverizing Pill Bug" once per turn. If this card is destroyed by battle and sent to the GY: You can place this card face-up in your Spell & Trap Zone as a Link Spell, but banish it when it leaves the field. Once per turn, while this card is in the Spell & Trap Zone by this effect: You can Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material.
  133.  
  134. Frightful Flea
  135. Level 4 WIND Insect/Effect
  136. 1400/900
  137. You can reveal 1 other Insect monster in your hand; Special Summon this card from your hand. You can only use this effect of "Frightful Flea" once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 "Frightful Flea" from your hand or Deck.
  138.  
  139. Vampiric Mosquito
  140. Level 4 EARTH Insect/Effect
  141. 2000/100
  142. After damage calculation, if this card battled a monster: Destroy this card. If this card you control is destroyed: You can Special Summon 1 Insect Normal Monster from your hand or GY. You can only use each effect of "Vampiric Mosquito" once per turn.
  143.  
  144. Boulder Ladybug
  145. Level 1 EARTH Insect/Effect
  146. 0/0
  147. During your Standby Phase: You can reveal this card in your hand, and it will remain revealed until the end of this turn; inflict 500 damage to your opponent.
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