QM_bumly

Paxious Dromus Character Sheet

Nov 13th, 2016
330
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.30 KB | None | 0 0
  1. Paxious Dromus - Jedi Initiate
  2. Age: 15
  3. Race: Zabrak
  4. Sex: Male
  5. Home system: Small farming world off of Iridonia
  6. ___________________________________________________
  7. Inventory:
  8. 100 credits (gift from your father)
  9. Initiate robes
  10. Work Clothes (what you wore while working on the Farm)
  11. Horn File
  12. ___________________________________________________
  13. Skills:
  14. Computer Use - 10
  15. 0/250
  16. Stealth - 10
  17. 0/250
  18. Charisma - 11
  19. 0/250
  20. Repair - 12
  21. 0/250
  22. Treat Injury - 10
  23. 0/250
  24. Wisdom - 12
  25. 018/250
  26. Swordsmanship - 12
  27. 56/250
  28. ___________________________________________________
  29. Skills represent modifiers that are added to your rolls. The modifier for your skill point is added to the lowest roll in any given 3d10. Every skill starts at 10, a plus 0, and scales up by two's from there. So if your skill in Repair is 12, you get a plus 1 to the lowest number in any 3D10. If your skill is 14, you get a plus 2 to the lowest number of a 3D10 to repair something. This is always active unless I state otherwise.
  30.  
  31. Skill points are gained through training. I will give specific times for training skills, but you can vote to work on any skill you want in your IC downtime. At the end of any post where you are training, you will roll 1D100, best of 3. This is your XP for that skill. Gain enough XP in it and you level it up. Every two skill points gained, another 50 XP is needed to level up.
  32. ___________________________________________________
  33. Force Powers: 4/4
  34. Force Push
  35. Force Listening
  36. Force Jump
  37. ___________________________________________________
  38. Powers are gained by being taught by someone who knows them, or read about/seen on holocrons. Powers do not add any bonuses, but they can lower (or raise) a DC depending on how you use them. I'm not going to trick you, though. If trying something raises the DC, I will warn you. All powers are also affected by the Wisdom Skill bonus.
  39.  
  40. You can currently use 4 Force Powers in any given battle. This can be raised in any number of ways including learning a new power and increasing your Wisdom Skill bonus.
  41. ___________________________________________________
  42. Force Points: 3
  43.  
  44. Force Points can be used to turn a critical failure to a normal failure, a failure to a success, and a success into a critical success. They are awarded after significant milestones on your journey.
Add Comment
Please, Sign In to add comment