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- local combat = createCombatObject()
- setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
- setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
- setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, FALSE)
- setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
- function onCastSpell(cid, var)
- local porcentagem = {35}
- local Mana = math.floor(getCreatureMaxMana(cid) * (porcentagem[math.random(#porcentagem)]/100))
- doCreatureAddMana(cid, Mana)
- return doCombat(cid, combat, var)
- end
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