Advertisement
Guest User

Untitled

a guest
Jan 14th, 2018
217
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 18.76 KB | None | 0 0
  1. [INFO] RetroArch 1.7.0 (Git 4b68a21a7)
  2. [INFO] === Build =======================================
  3. [INFO] Version: 1.7.0
  4. [INFO] Git: 4b68a21a7
  5. [INFO] =================================================
  6. [INFO] [Config]: Loading default config.
  7. [INFO] [Config]: loading config from: (null).
  8. [INFO] Environ SET_PIXEL_FORMAT: RGB565.
  9. [INFO] Redirecting save file to "C:\Emulation\Emulators\RetroArch 1.7.0\saves\.srm".
  10. [INFO] Redirecting savestate to "C:\Emulation\Emulators\RetroArch 1.7.0\states\.state".
  11. [INFO] Version of libretro API: 1
  12. [INFO] Compiled against API: 1
  13. [INFO] [Audio]: Set audio input rate to: 29999.90 Hz.
  14. [INFO] [Video]: Video @ fullscreen
  15. [INFO] [GL]: Found GL context: wgl
  16. [INFO] [GL]: Detecting screen resolution 1920x1080.
  17. [INFO] [WGL]: wglSwapInterval(1)
  18. [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1050 Ti/PCIe/SSE2.
  19. [INFO] [GL]: Version: 4.6.0 NVIDIA 390.65.
  20. [INFO] [GL]: Supported extensions:
  21. [INFO] GL_AMD_multi_draw_indirect
  22. [INFO] GL_AMD_seamless_cubemap_per_texture
  23. [INFO] GL_AMD_vertex_shader_viewport_index
  24. [INFO] GL_AMD_vertex_shader_layer
  25. [INFO] GL_ARB_arrays_of_arrays
  26. [INFO] GL_ARB_base_instance
  27. [INFO] GL_ARB_bindless_texture
  28. [INFO] GL_ARB_blend_func_extended
  29. [INFO] GL_ARB_buffer_storage
  30. [INFO] GL_ARB_clear_buffer_object
  31. [INFO] GL_ARB_clear_texture
  32. [INFO] GL_ARB_clip_control
  33. [INFO] GL_ARB_color_buffer_float
  34. [INFO] GL_ARB_compatibility
  35. [INFO] GL_ARB_compressed_texture_pixel_storage
  36. [INFO] GL_ARB_conservative_depth
  37. [INFO] GL_ARB_compute_shader
  38. [INFO] GL_ARB_compute_variable_group_size
  39. [INFO] GL_ARB_conditional_render_inverted
  40. [INFO] GL_ARB_copy_buffer
  41. [INFO] GL_ARB_copy_image
  42. [INFO] GL_ARB_cull_distance
  43. [INFO] GL_ARB_debug_output
  44. [INFO] GL_ARB_depth_buffer_float
  45. [INFO] GL_ARB_depth_clamp
  46. [INFO] GL_ARB_depth_texture
  47. [INFO] GL_ARB_derivative_control
  48. [INFO] GL_ARB_direct_state_access
  49. [INFO] GL_ARB_draw_buffers
  50. [INFO] GL_ARB_draw_buffers_blend
  51. [INFO] GL_ARB_draw_indirect
  52. [INFO] GL_ARB_draw_elements_base_vertex
  53. [INFO] GL_ARB_draw_instanced
  54. [INFO] GL_ARB_enhanced_layouts
  55. [INFO] GL_ARB_ES2_compatibility
  56. [INFO] GL_ARB_ES3_compatibility
  57. [INFO] GL_ARB_ES3_1_compatibility
  58. [INFO] GL_ARB_ES3_2_compatibility
  59. [INFO] GL_ARB_explicit_attrib_location
  60. [INFO] GL_ARB_explicit_uniform_location
  61. [INFO] GL_ARB_fragment_coord_conventions
  62. [INFO] GL_ARB_fragment_layer_viewport
  63. [INFO] GL_ARB_fragment_program
  64. [INFO] GL_ARB_fragment_program_shadow
  65. [INFO] GL_ARB_fragment_shader
  66. [INFO] GL_ARB_fragment_shader_interlock
  67. [INFO] GL_ARB_framebuffer_no_attachments
  68. [INFO] GL_ARB_framebuffer_object
  69. [INFO] GL_ARB_framebuffer_sRGB
  70. [INFO] GL_ARB_geometry_shader4
  71. [INFO] GL_ARB_get_program_binary
  72. [INFO] GL_ARB_get_texture_sub_image
  73. [INFO] GL_ARB_gl_spirv
  74. [INFO] GL_ARB_gpu_shader5
  75. [INFO] GL_ARB_gpu_shader_fp64
  76. [INFO] GL_ARB_gpu_shader_int64
  77. [INFO] GL_ARB_half_float_pixel
  78. [INFO] GL_ARB_half_float_vertex
  79. [INFO] GL_ARB_imaging
  80. [INFO] GL_ARB_indirect_parameters
  81. [INFO] GL_ARB_instanced_arrays
  82. [INFO] GL_ARB_internalformat_query
  83. [INFO] GL_ARB_internalformat_query2
  84. [INFO] GL_ARB_invalidate_subdata
  85. [INFO] GL_ARB_map_buffer_alignment
  86. [INFO] GL_ARB_map_buffer_range
  87. [INFO] GL_ARB_multi_bind
  88. [INFO] GL_ARB_multi_draw_indirect
  89. [INFO] GL_ARB_multisample
  90. [INFO] GL_ARB_multitexture
  91. [INFO] GL_ARB_occlusion_query
  92. [INFO] GL_ARB_occlusion_query2
  93. [INFO] GL_ARB_parallel_shader_compile
  94. [INFO] GL_ARB_pipeline_statistics_query
  95. [INFO] GL_ARB_pixel_buffer_object
  96. [INFO] GL_ARB_point_parameters
  97. [INFO] GL_ARB_point_sprite
  98. [INFO] GL_ARB_polygon_offset_clamp
  99. [INFO] GL_ARB_post_depth_coverage
  100. [INFO] GL_ARB_program_interface_query
  101. [INFO] GL_ARB_provoking_vertex
  102. [INFO] GL_ARB_query_buffer_object
  103. [INFO] GL_ARB_robust_buffer_access_behavior
  104. [INFO] GL_ARB_robustness
  105. [INFO] GL_ARB_sample_locations
  106. [INFO] GL_ARB_sample_shading
  107. [INFO] GL_ARB_sampler_objects
  108. [INFO] GL_ARB_seamless_cube_map
  109. [INFO] GL_ARB_seamless_cubemap_per_texture
  110. [INFO] GL_ARB_separate_shader_objects
  111. [INFO] GL_ARB_shader_atomic_counter_ops
  112. [INFO] GL_ARB_shader_atomic_counters
  113. [INFO] GL_ARB_shader_ballot
  114. [INFO] GL_ARB_shader_bit_encoding
  115. [INFO] GL_ARB_shader_clock
  116. [INFO] GL_ARB_shader_draw_parameters
  117. [INFO] GL_ARB_shader_group_vote
  118. [INFO] GL_ARB_shader_image_load_store
  119. [INFO] GL_ARB_shader_image_size
  120. [INFO] GL_ARB_shader_objects
  121. [INFO] GL_ARB_shader_precision
  122. [INFO] GL_ARB_shader_storage_buffer_object
  123. [INFO] GL_ARB_shader_subroutine
  124. [INFO] GL_ARB_shader_texture_image_samples
  125. [INFO] GL_ARB_shader_texture_lod
  126. [INFO] GL_ARB_shading_language_100
  127. [INFO] GL_ARB_shader_viewport_layer_array
  128. [INFO] GL_ARB_shading_language_420pack
  129. [INFO] GL_ARB_shading_language_include
  130. [INFO] GL_ARB_shading_language_packing
  131. [INFO] GL_ARB_shadow
  132. [INFO] GL_ARB_sparse_buffer
  133. [INFO] GL_ARB_sparse_texture
  134. [INFO] GL_ARB_sparse_texture2
  135. [INFO] GL_ARB_sparse_texture_clamp
  136. [INFO] GL_ARB_spirv_extensions
  137. [INFO] GL_ARB_stencil_texturing
  138. [INFO] GL_ARB_sync
  139. [INFO] GL_ARB_tessellation_shader
  140. [INFO] GL_ARB_texture_barrier
  141. [INFO] GL_ARB_texture_border_clamp
  142. [INFO] GL_ARB_texture_buffer_object
  143. [INFO] GL_ARB_texture_buffer_object_rgb32
  144. [INFO] GL_ARB_texture_buffer_range
  145. [INFO] GL_ARB_texture_compression
  146. [INFO] GL_ARB_texture_compression_bptc
  147. [INFO] GL_ARB_texture_compression_rgtc
  148. [INFO] GL_ARB_texture_cube_map
  149. [INFO] GL_ARB_texture_cube_map_array
  150. [INFO] GL_ARB_texture_env_add
  151. [INFO] GL_ARB_texture_env_combine
  152. [INFO] GL_ARB_texture_env_crossbar
  153. [INFO] GL_ARB_texture_env_dot3
  154. [INFO] GL_ARB_texture_filter_anisotropic
  155. [INFO] GL_ARB_texture_filter_minmax
  156. [INFO] GL_ARB_texture_float
  157. [INFO] GL_ARB_texture_gather
  158. [INFO] GL_ARB_texture_mirror_clamp_to_edge
  159. [INFO] GL_ARB_texture_mirrored_repeat
  160. [INFO] GL_ARB_texture_multisample
  161. [INFO] GL_ARB_texture_non_power_of_two
  162. [INFO] GL_ARB_texture_query_levels
  163. [INFO] GL_ARB_texture_query_lod
  164. [INFO] GL_ARB_texture_rectangle
  165. [INFO] GL_ARB_texture_rg
  166. [INFO] GL_ARB_texture_rgb10_a2ui
  167. [INFO] GL_ARB_texture_stencil8
  168. [INFO] GL_ARB_texture_storage
  169. [INFO] GL_ARB_texture_storage_multisample
  170. [INFO] GL_ARB_texture_swizzle
  171. [INFO] GL_ARB_texture_view
  172. [INFO] GL_ARB_timer_query
  173. [INFO] GL_ARB_transform_feedback2
  174. [INFO] GL_ARB_transform_feedback3
  175. [INFO] GL_ARB_transform_feedback_instanced
  176. [INFO] GL_ARB_transform_feedback_overflow_query
  177. [INFO] GL_ARB_transpose_matrix
  178. [INFO] GL_ARB_uniform_buffer_object
  179. [INFO] GL_ARB_vertex_array_bgra
  180. [INFO] GL_ARB_vertex_array_object
  181. [INFO] GL_ARB_vertex_attrib_64bit
  182. [INFO] GL_ARB_vertex_attrib_binding
  183. [INFO] GL_ARB_vertex_buffer_object
  184. [INFO] GL_ARB_vertex_program
  185. [INFO] GL_ARB_vertex_shader
  186. [INFO] GL_ARB_vertex_type_10f_11f_11f_rev
  187. [INFO] GL_ARB_vertex_type_2_10_10_10_rev
  188. [INFO] GL_ARB_viewport_array
  189. [INFO] GL_ARB_window_pos
  190. [INFO] GL_ATI_draw_buffers
  191. [INFO] GL_ATI_texture_float
  192. [INFO] GL_ATI_texture_mirror_once
  193. [INFO] GL_S3_s3tc
  194. [INFO] GL_EXT_texture_env_add
  195. [INFO] GL_EXT_abgr
  196. [INFO] GL_EXT_bgra
  197. [INFO] GL_EXT_bindable_uniform
  198. [INFO] GL_EXT_blend_color
  199. [INFO] GL_EXT_blend_equation_separate
  200. [INFO] GL_EXT_blend_func_separate
  201. [INFO] GL_EXT_blend_minmax
  202. [INFO] GL_EXT_blend_subtract
  203. [INFO] GL_EXT_compiled_vertex_array
  204. [INFO] GL_EXT_Cg_shader
  205. [INFO] GL_EXT_depth_bounds_test
  206. [INFO] GL_EXT_direct_state_access
  207. [INFO] GL_EXT_draw_buffers2
  208. [INFO] GL_EXT_draw_instanced
  209. [INFO] GL_EXT_draw_range_elements
  210. [INFO] GL_EXT_fog_coord
  211. [INFO] GL_EXT_framebuffer_blit
  212. [INFO] GL_EXT_framebuffer_multisample
  213. [INFO] GL_EXTX_framebuffer_mixed_formats
  214. [INFO] GL_EXT_framebuffer_multisample_blit_scaled
  215. [INFO] GL_EXT_framebuffer_object
  216. [INFO] GL_EXT_framebuffer_sRGB
  217. [INFO] GL_EXT_geometry_shader4
  218. [INFO] GL_EXT_gpu_program_parameters
  219. [INFO] GL_EXT_gpu_shader4
  220. [INFO] GL_EXT_multi_draw_arrays
  221. [INFO] GL_EXT_packed_depth_stencil
  222. [INFO] GL_EXT_packed_float
  223. [INFO] GL_EXT_packed_pixels
  224. [INFO] GL_EXT_pixel_buffer_object
  225. [INFO] GL_EXT_point_parameters
  226. [INFO] GL_EXT_polygon_offset_clamp
  227. [INFO] GL_EXT_post_depth_coverage
  228. [INFO] GL_EXT_provoking_vertex
  229. [INFO] GL_EXT_raster_multisample
  230. [INFO] GL_EXT_rescale_normal
  231. [INFO] GL_EXT_secondary_color
  232. [INFO] GL_EXT_separate_shader_objects
  233. [INFO] GL_EXT_separate_specular_color
  234. [INFO] GL_EXT_shader_image_load_formatted
  235. [INFO] GL_EXT_shader_image_load_store
  236. [INFO] GL_EXT_shader_integer_mix
  237. [INFO] GL_EXT_shadow_funcs
  238. [INFO] GL_EXT_sparse_texture2
  239. [INFO] GL_EXT_stencil_two_side
  240. [INFO] GL_EXT_stencil_wrap
  241. [INFO] GL_EXT_texture3D
  242. [INFO] GL_EXT_texture_array
  243. [INFO] GL_EXT_texture_buffer_object
  244. [INFO] GL_EXT_texture_compression_dxt1
  245. [INFO] GL_EXT_texture_compression_latc
  246. [INFO] GL_EXT_texture_compression_rgtc
  247. [INFO] GL_EXT_texture_compression_s3tc
  248. [INFO] GL_EXT_texture_cube_map
  249. [INFO] GL_EXT_texture_edge_clamp
  250. [INFO] GL_EXT_texture_env_combine
  251. [INFO] GL_EXT_texture_env_dot3
  252. [INFO] GL_EXT_texture_filter_anisotropic
  253. [INFO] GL_EXT_texture_filter_minmax
  254. [INFO] GL_EXT_texture_integer
  255. [INFO] GL_EXT_texture_lod
  256. [INFO] GL_EXT_texture_lod_bias
  257. [INFO] GL_EXT_texture_mirror_clamp
  258. [INFO] GL_EXT_texture_object
  259. [INFO] GL_EXT_texture_shared_exponent
  260. [INFO] GL_EXT_texture_sRGB
  261. [INFO] GL_EXT_texture_sRGB_decode
  262. [INFO] GL_EXT_texture_storage
  263. [INFO] GL_EXT_texture_swizzle
  264. [INFO] GL_EXT_timer_query
  265. [INFO] GL_EXT_transform_feedback2
  266. [INFO] GL_EXT_vertex_array
  267. [INFO] GL_EXT_vertex_array_bgra
  268. [INFO] GL_EXT_vertex_attrib_64bit
  269. [INFO] GL_EXT_window_rectangles
  270. [INFO] GL_EXT_import_sync_object
  271. [INFO] GL_IBM_rasterpos_clip
  272. [INFO] GL_IBM_texture_mirrored_repeat
  273. [INFO] GL_KHR_context_flush_control
  274. [INFO] GL_KHR_debug
  275. [INFO] GL_EXT_memory_object
  276. [INFO] GL_EXT_memory_object_win32
  277. [INFO] GL_EXT_win32_keyed_mutex
  278. [INFO] GL_KHR_parallel_shader_compile
  279. [INFO] GL_KHR_no_error
  280. [INFO] GL_KHR_robust_buffer_access_behavior
  281. [INFO] GL_KHR_robustness
  282. [INFO] GL_EXT_semaphore
  283. [INFO] GL_EXT_semaphore_win32
  284. [INFO] GL_KTX_buffer_region
  285. [INFO] GL_NV_alpha_to_coverage_dither_control
  286. [INFO] GL_NV_bindless_multi_draw_indirect
  287. [INFO] GL_NV_bindless_multi_draw_indirect_count
  288. [INFO] GL_NV_bindless_texture
  289. [INFO] GL_NV_blend_equation_advanced
  290. [INFO] GL_NV_blend_equation_advanced_coherent
  291. [INFO] GL_NVX_blend_equation_advanced_multi_draw_buffers
  292. [INFO] GL_NV_blend_minmax_factor
  293. [INFO] GL_NV_blend_square
  294. [INFO] GL_NV_clip_space_w_scaling
  295. [INFO] GL_NV_command_list
  296. [INFO] GL_NV_compute_program5
  297. [INFO] GL_NV_conditional_render
  298. [INFO] GL_NV_conservative_raster
  299. [INFO] GL_NV_conservative_raster_dilate
  300. [INFO] GL_NV_conservative_raster_pre_snap_triangles
  301. [INFO] GL_NV_copy_depth_to_color
  302. [INFO] GL_NV_copy_image
  303. [INFO] GL_NV_depth_buffer_float
  304. [INFO] GL_NV_depth_clamp
  305. [INFO] GL_NV_draw_texture
  306. [INFO] GL_NV_draw_vulkan_image
  307. [INFO] GL_NV_ES1_1_compatibility
  308. [INFO] GL_NV_ES3_1_compatibility
  309. [INFO] GL_NV_explicit_multisample
  310. [INFO] GL_NV_fence
  311. [INFO] GL_NV_fill_rectangle
  312. [INFO] GL_NV_float_buffer
  313. [INFO] GL_NV_fog_distance
  314. [INFO] GL_NV_fragment_coverage_to_color
  315. [INFO] GL_NV_fragment_program
  316. [INFO] GL_NV_fragment_program_option
  317. [INFO] GL_NV_fragment_program2
  318. [INFO] GL_NV_fragment_shader_interlock
  319. [INFO] GL_NV_framebuffer_mixed_samples
  320. [INFO] GL_NV_framebuffer_multisample_coverage
  321. [INFO] GL_NV_geometry_shader4
  322. [INFO] GL_NV_geometry_shader_passthrough
  323. [INFO] GL_NV_gpu_program4
  324. [INFO] GL_NV_internalformat_sample_query
  325. [INFO] GL_NV_gpu_program4_1
  326. [INFO] GL_NV_gpu_program5
  327. [INFO] GL_NV_gpu_program5_mem_extended
  328. [INFO] GL_NV_gpu_program_fp64
  329. [INFO] GL_NV_gpu_shader5
  330. [INFO] GL_NV_half_float
  331. [INFO] GL_NV_light_max_exponent
  332. [INFO] GL_NV_multisample_coverage
  333. [INFO] GL_NV_multisample_filter_hint
  334. [INFO] GL_NV_occlusion_query
  335. [INFO] GL_NV_packed_depth_stencil
  336. [INFO] GL_NV_parameter_buffer_object
  337. [INFO] GL_NV_parameter_buffer_object2
  338. [INFO] GL_NV_path_rendering
  339. [INFO] GL_NV_path_rendering_shared_edge
  340. [INFO] GL_NV_pixel_data_range
  341. [INFO] GL_NV_point_sprite
  342. [INFO] GL_NV_primitive_restart
  343. [INFO] GL_NV_query_resource
  344. [INFO] GL_NV_query_resource_tag
  345. [INFO] GL_NV_register_combiners
  346. [INFO] GL_NV_register_combiners2
  347. [INFO] GL_NV_sample_locations
  348. [INFO] GL_NV_sample_mask_override_coverage
  349. [INFO] GL_NV_shader_atomic_counters
  350. [INFO] GL_NV_shader_atomic_float
  351. [INFO] GL_NV_shader_atomic_float64
  352. [INFO] GL_NV_shader_atomic_fp16_vector
  353. [INFO] GL_NV_shader_atomic_int64
  354. [INFO] GL_NV_shader_buffer_load
  355. [INFO] GL_NV_shader_storage_buffer_object
  356. [INFO] GL_NV_stereo_view_rendering
  357. [INFO] GL_NV_texgen_reflection
  358. [INFO] GL_NV_texture_barrier
  359. [INFO] GL_NV_texture_compression_vtc
  360. [INFO] GL_NV_texture_env_combine4
  361. [INFO] GL_NV_texture_multisample
  362. [INFO] GL_NV_texture_rectangle
  363. [INFO] GL_NV_texture_rectangle_compressed
  364. [INFO] GL_NV_texture_shader
  365. [INFO] GL_NV_texture_shader2
  366. [INFO] GL_NV_texture_shader3
  367. [INFO] GL_NV_transform_feedback
  368. [INFO] GL_NV_transform_feedback2
  369. [INFO] GL_NV_uniform_buffer_unified_memory
  370. [INFO] GL_NV_vertex_array_range
  371. [INFO] GL_NV_vertex_array_range2
  372. [INFO] GL_NV_vertex_attrib_integer_64bit
  373. [INFO] GL_NV_vertex_buffer_unified_memory
  374. [INFO] GL_NV_vertex_program
  375. [INFO] GL_NV_vertex_program1_1
  376. [INFO] GL_NV_vertex_program2
  377. [INFO] GL_NV_vertex_program2_option
  378. [INFO] GL_NV_vertex_program3
  379. [INFO] GL_NV_viewport_array2
  380. [INFO] GL_NV_viewport_swizzle
  381. [INFO] GL_NVX_conditional_render
  382. [INFO] GL_NVX_gpu_memory_info
  383. [INFO] GL_NVX_multigpu_info
  384. [INFO] GL_NVX_nvenc_interop
  385. [INFO] GL_NV_shader_thread_group
  386. [INFO] GL_NV_shader_thread_shuffle
  387. [INFO] GL_KHR_blend_equation_advanced
  388. [INFO] GL_KHR_blend_equation_advanced_coherent
  389. [INFO] GL_SGIS_generate_mipmap
  390. [INFO] GL_SGIS_texture_lod
  391. [INFO] GL_SGIX_depth_texture
  392. [INFO] GL_SGIX_shadow
  393. [INFO] GL_SUN_slice_accum
  394. [INFO] GL_WIN_swap_hint
  395. [INFO] WGL_EXT_swap_control
  396. [INFO] [GL]: Using resolution 1920x1080
  397. [INFO] [GL]: Default shader backend found: glsl.
  398. [INFO] [Shader driver]: Using GLSL shader backend.
  399. [INFO] [GLSL]: Checking GLSL shader support ...
  400. [WARN] [GL]: Stock GLSL shaders will be used.
  401. [INFO] [GLSL]: Found GLSL vertex shader.
  402. [INFO] [GLSL]: Found GLSL fragment shader.
  403. [INFO] [GLSL]: Linking GLSL program.
  404. [INFO] [GLSL]: Found GLSL vertex shader.
  405. [INFO] [GLSL]: Found GLSL fragment shader.
  406. [INFO] [GLSL]: Linking GLSL program.
  407. [INFO] [GLSL]: Found GLSL vertex shader.
  408. [INFO] [GLSL]: Found GLSL fragment shader.
  409. [INFO] [GLSL]: Linking GLSL program.
  410. [INFO] [GLSL]: Found GLSL vertex shader.
  411. [INFO] [GLSL]: Found GLSL fragment shader.
  412. [INFO] [GLSL]: Linking GLSL program.
  413. [INFO] [GLSL]: Found GLSL vertex shader.
  414. [INFO] [GLSL]: Found GLSL fragment shader.
  415. [INFO] [GLSL]: Linking GLSL program.
  416. [INFO] [GLSL]: Found GLSL vertex shader.
  417. [INFO] [GLSL]: Found GLSL fragment shader.
  418. [INFO] [GLSL]: Linking GLSL program.
  419. [INFO] [GLSL]: Found GLSL vertex shader.
  420. [INFO] [GLSL]: Found GLSL fragment shader.
  421. [INFO] [GLSL]: Linking GLSL program.
  422. [INFO] [GLSL]: Found GLSL vertex shader.
  423. [INFO] [GLSL]: Found GLSL fragment shader.
  424. [INFO] [GLSL]: Linking GLSL program.
  425. [INFO] [GLSL]: Found GLSL vertex shader.
  426. [INFO] [GLSL]: Found GLSL fragment shader.
  427. [INFO] [GLSL]: Linking GLSL program.
  428. [INFO] [GL]: Using 4 textures.
  429. [INFO] [GL]: Loaded 1 program(s).
  430. [INFO] [GL]: Using GL_RGB565 for texture uploads.
  431. [INFO] [WINRAW]: Initializing input driver...
  432. [INFO] [WINRAW]: Mouse unavailable.
  433. [INFO] [Joypad]: Found joypad driver: "sdl2".
  434. [INFO] [Font]: Using font rendering backend: freetype.
  435. [INFO] [Video]: Found display server: win32
  436. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  437. [INFO] [Menu]: Found menu display driver: "menu_display_gl".
  438. [INFO] [Font]: Using font rendering backend: freetype.
  439. [INFO] [Font]: Using font rendering backend: freetype.
  440. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  441. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  442. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  443. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  444. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  445. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  446. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  447. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  448. [INFO] SRAM will not be saved.
  449. [INFO] Loading history file: [C:\Emulation\Emulators\RetroArch 1.7.0\content_history.lpl].
  450. [INFO] Loading history file: [C:\Emulation\Emulators\RetroArch 1.7.0\content_favorites.lpl].
  451. [INFO] Loading history file: [C:\Emulation\Emulators\RetroArch 1.7.0\content_music_history.lpl].
  452. [INFO] Loading history file: [C:\Emulation\Emulators\RetroArch 1.7.0\content_video_history.lpl].
  453. [INFO] Loading history file: [C:\Emulation\Emulators\RetroArch 1.7.0\content_image_history.lpl].
  454. [INFO] [GL]: VSync => on
  455. [INFO] [WGL]: wglSwapInterval(1)
  456. [INFO] [GL]: VSync => on
  457. [INFO] [WGL]: wglSwapInterval(1)
  458. [INFO] Using content: C:\Emulation\Temp\Nintendo Wii\Super Mario Galaxy (Europe) (En,Fr,De,Es,It)\Super Mario Galaxy (Europe) (En,Fr,De,Es,It).iso.
  459. [INFO] arg #0: retroarch
  460. [INFO] arg #1: C:\Emulation\Temp\Nintendo Wii\Super Mario Galaxy (Europe) (En,Fr,De,Es,It)\Super Mario Galaxy (Europe) (En,Fr,De,Es,It).iso
  461. [INFO] arg #2: -s
  462. [INFO] arg #3: C:\Emulation\Emulators\RetroArch 1.7.0\saves
  463. [INFO] arg #4: -S
  464. [INFO] arg #5: C:\Emulation\Emulators\RetroArch 1.7.0\states
  465. [INFO] arg #6: -c
  466. [INFO] arg #7: C:\Emulation\Emulators\RetroArch 1.7.0\retroarch.cfg
  467. [INFO] arg #8: -L
  468. [INFO] arg #9: C:\Emulation\Emulators\RetroArch 1.7.0\cores\dolphin_libretro.dll
  469. [INFO] [Video]: Average monitor Hz: 59.998800 Hz. (3.347 % frame time deviation, based on 2048 last samples).
  470. [INFO] Set config file to : C:\Emulation\Emulators\RetroArch 1.7.0\retroarch.cfg
  471. [INFO] RetroArch 1.7.0 (Git 4b68a21a7)
  472. [INFO] Redirecting save file to "C:\Emulation\Emulators\RetroArch 1.7.0\saves\Super Mario Galaxy (Europe) (En,Fr,De,Es,It).srm".
  473. [INFO] Redirecting savestate to "C:\Emulation\Emulators\RetroArch 1.7.0\states\Super Mario Galaxy (Europe) (En,Fr,De,Es,It).state".
  474. [INFO] === Build =======================================
  475. [INFO] Version: 1.7.0
  476. [INFO] Git: 4b68a21a7
  477. [INFO] =================================================
  478. [INFO] Loading dynamic libretro core from: "C:\Emulation\Emulators\RetroArch 1.7.0\cores\dolphin_libretro.dll"
  479. [INFO] [overrides] core-specific overrides found at C:\Emulation\Emulators\RetroArch 1.7.0\config\Dolphin\Dolphin.cfg.
  480. [INFO] [overrides] no game-specific overrides found at C:\Emulation\Emulators\RetroArch 1.7.0\config\Dolphin\Super Mario Galaxy (Europe) (En,Fr,De,Es,It).cfg.
  481. [INFO] Config: appending config "C:\Emulation\Emulators\RetroArch 1.7.0\config\Dolphin\Dolphin.cfg"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement