wamandnj

Untitled

Oct 14th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6. -- This script has been converted to FE by iPxter
  7.  
  8.  
  9. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  10. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  11. do
  12. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  13. script.Parent = Player.Character
  14.  
  15. --RemoteEvent for communicating
  16. local Event = Instance.new("RemoteEvent")
  17. Event.Name = "UserInput_Event"
  18.  
  19. --Fake event to make stuff like Mouse.KeyDown work
  20. local function fakeEvent()
  21. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  22. t.connect = t.Connect
  23. return t
  24. end
  25.  
  26. --Creating fake input objects with fake variables
  27. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  28. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  29. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  30. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  31. end}
  32. --Merged 2 functions into one by checking amount of arguments
  33. CAS.UnbindAction = CAS.BindAction
  34.  
  35. --This function will trigger the events that have been :Connect()'ed
  36. local function te(self,ev,...)
  37. local t = m[ev]
  38. if t and t._fakeEvent and t.Function then
  39. t.Function(...)
  40. end
  41. end
  42. m.TrigEvent = te
  43. UIS.TrigEvent = te
  44.  
  45. Event.OnServerEvent:Connect(function(plr,io)
  46. if plr~=Player then return end
  47. if io.isMouse then
  48. m.Target = io.Target
  49. m.Hit = io.Hit
  50. else
  51. local b = io.UserInputState == Enum.UserInputState.Begin
  52. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  53. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  54. end
  55. for _,t in pairs(CAS.Actions) do
  56. for _,k in pairs(t.Keys) do
  57. if k==io.KeyCode then
  58. t.Function(t.Name,io.UserInputState,io)
  59. end
  60. end
  61. end
  62. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  63. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  64. end
  65. end)
  66. Event.Parent = NLS([==[
  67. local Player = game:GetService("Players").LocalPlayer
  68. local Event = script:WaitForChild("UserInput_Event")
  69.  
  70. local UIS = game:GetService("UserInputService")
  71. local input = function(io,a)
  72. if a then return end
  73. --Since InputObject is a client-side instance, we create and pass table instead
  74. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  75. end
  76. UIS.InputBegan:Connect(input)
  77. UIS.InputEnded:Connect(input)
  78.  
  79. local Mouse = Player:GetMouse()
  80. local h,t
  81. --Give the server mouse data 30 times every second, but only if the values changed
  82. --If player is not moving their mouse, client won't fire events
  83. while wait(1/30) do
  84. if h~=Mouse.Hit or t~=Mouse.Target then
  85. h,t=Mouse.Hit,Mouse.Target
  86. Event:FireServer({isMouse=true,Target=t,Hit=h})
  87. end
  88. end]==],Player.Character)
  89. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  90. end
  91.  
  92. Player = owner
  93. PlayerGui = Player.PlayerGui
  94. Cam = workspace.CurrentCamera
  95. Backpack = Player.Backpack
  96. Character = Player.Character
  97. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  98. RootPart = Character["HumanoidRootPart"]
  99. Torso = Character["Torso"]
  100. Head = Character["Head"]
  101. RightArm = Character["Right Arm"]
  102. LeftArm = Character["Left Arm"]
  103. RightLeg = Character["Right Leg"]
  104. LeftLeg = Character["Left Leg"]
  105. RootJoint = RootPart["RootJoint"]
  106. Neck = Torso["Neck"]
  107. RightShoulder = Torso["Right Shoulder"]
  108. LeftShoulder = Torso["Left Shoulder"]
  109. RightHip = Torso["Right Hip"]
  110. LeftHip = Torso["Left Hip"]
  111.  
  112. IT = Instance.new
  113. CF = CFrame.new
  114. VT = Vector3.new
  115. RAD = math.rad
  116. C3 = Color3.new
  117. UD2 = UDim2.new
  118. BRICKC = BrickColor.new
  119. ANGLES = CFrame.Angles
  120. EULER = CFrame.fromEulerAnglesXYZ
  121. COS = math.cos
  122. ACOS = math.acos
  123. SIN = math.sin
  124. ASIN = math.asin
  125. ABS = math.abs
  126. MRANDOM = math.random
  127. FLOOR = math.floor
  128.  
  129. --//=================================\\
  130. --|| USEFUL VALUES
  131. --\\=================================//
  132.  
  133. Animation_Speed = 3
  134. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  135. local Speed = 25
  136. local SIZE = 2
  137. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  138. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  139. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  140. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  141. local DAMAGEMULTIPLIER = 1
  142. local ANIM = "Idle"
  143. local ATTACK = false
  144. local EQUIPPED = false
  145. local HOLD = false
  146. local COMBO = 1
  147. local Rooted = false
  148. local SINE = 0
  149. local KEYHOLD = false
  150. local CHANGE = 2 / Animation_Speed
  151. local WALKINGANIM = false
  152. local VALUE1 = false
  153. local VALUE2 = false
  154. local ROBLOXIDLEANIMATION = IT("Animation")
  155. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  156. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  157. --ROBLOXIDLEANIMATION.Parent = Humanoid
  158. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  159. WEAPONGUI.Name = "Weapon GUI"
  160. local Weapon = IT("Folder")
  161. Weapon.Name = "Adds"
  162. local Effects = IT("Folder", Weapon)
  163. Effects.Name = "Effects"
  164. local ANIMATOR = Humanoid.Animator
  165. local ANIMATE = Character.Animate
  166. local UNANCHOR = true
  167. local VOCALS_BASIC = {468972244,468972378,468972711,468972944}
  168. local VOCALS_TAUNT = {468973055,468973159}
  169. local VOCAL_GROWL = 468971411
  170. local VOCALS_ENRAGES = {528589078,528589175,528589274,528589382}
  171. local CHARGE = 459523787
  172. local ROUGHBLAST = 461105534
  173. local WALLSOUND = 424195952
  174. local FORCEIDLE = false
  175. Character.Archivable = true
  176. script.Parent = WEAPONGUI
  177. local CLONE = Character:Clone()
  178. CLONE.Parent = nil
  179. Character.Archivable = false
  180. local sick = Instance.new("Sound",Character)
  181. local XATTACK = false
  182. Humanoid.JumpPower = 200
  183.  
  184. --//=================================\\
  185. --\\=================================//
  186.  
  187.  
  188. --//=================================\\
  189. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  190. --\\=================================//
  191.  
  192. ArtificialHB = Instance.new("BindableEvent", script)
  193. ArtificialHB.Name = "ArtificialHB"
  194.  
  195. script:WaitForChild("ArtificialHB")
  196.  
  197. frame = Frame_Speed
  198. tf = 0
  199. allowframeloss = false
  200. tossremainder = false
  201. lastframe = tick()
  202. script.ArtificialHB:Fire()
  203.  
  204. game:GetService("RunService").Heartbeat:connect(function(s, p)
  205. tf = tf + s
  206. if tf >= frame then
  207. if allowframeloss then
  208. script.ArtificialHB:Fire()
  209. lastframe = tick()
  210. else
  211. for i = 1, math.floor(tf / frame) do
  212. script.ArtificialHB:Fire()
  213. end
  214. lastframe = tick()
  215. end
  216. if tossremainder then
  217. tf = 0
  218. else
  219. tf = tf - frame * math.floor(tf / frame)
  220. end
  221. end
  222. end)
  223.  
  224. --//=================================\\
  225. --\\=================================//
  226.  
  227. --//=================================\\
  228. --|| SOME FUNCTIONS
  229. --\\=================================//
  230.  
  231. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  232. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  233. end
  234.  
  235. function PositiveAngle(NUMBER)
  236. if NUMBER >= 0 then
  237. NUMBER = 0
  238. end
  239. return NUMBER
  240. end
  241.  
  242. function NegativeAngle(NUMBER)
  243. if NUMBER <= 0 then
  244. NUMBER = 0
  245. end
  246. return NUMBER
  247. end
  248.  
  249. function Swait(NUMBER)
  250. if NUMBER == 0 or NUMBER == nil then
  251. ArtificialHB.Event:wait()
  252. else
  253. for i = 1, NUMBER do
  254. ArtificialHB.Event:wait()
  255. end
  256. end
  257. end
  258.  
  259. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  260. local NEWMESH = IT(MESH)
  261. if MESH == "SpecialMesh" then
  262. NEWMESH.MeshType = MESHTYPE
  263. if MESHID ~= "nil" and MESHID ~= "" then
  264. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  265. end
  266. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  267. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  268. end
  269. end
  270. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  271. NEWMESH.Scale = SCALE
  272. NEWMESH.Parent = PARENT
  273. return NEWMESH
  274. end
  275.  
  276. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  277. local NEWPART = IT("Part")
  278. NEWPART.formFactor = FORMFACTOR
  279. NEWPART.Reflectance = REFLECTANCE
  280. NEWPART.Transparency = TRANSPARENCY
  281. NEWPART.CanCollide = false
  282. NEWPART.Locked = true
  283. NEWPART.Anchored = true
  284. if ANCHOR == false then
  285. NEWPART.Anchored = false
  286. end
  287. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  288. NEWPART.Name = NAME
  289. NEWPART.Size = SIZE
  290. NEWPART.Position = Torso.Position
  291. NEWPART.Material = MATERIAL
  292. NEWPART:BreakJoints()
  293. NEWPART.Parent = PARENT
  294. return NEWPART
  295. end
  296.  
  297. local function weldBetween(a, b)
  298. local weldd = Instance.new("ManualWeld")
  299. weldd.Part0 = a
  300. weldd.Part1 = b
  301. weldd.C0 = CFrame.new()
  302. weldd.C1 = b.CFrame:inverse() * a.CFrame
  303. weldd.Parent = a
  304. return weldd
  305. end
  306.  
  307.  
  308. function QuaternionFromCFrame(cf)
  309. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  310. local trace = m00 + m11 + m22
  311. if trace > 0 then
  312. local s = math.sqrt(1 + trace)
  313. local recip = 0.5 / s
  314. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  315. else
  316. local i = 0
  317. if m11 > m00 then
  318. i = 1
  319. end
  320. if m22 > (i == 0 and m00 or m11) then
  321. i = 2
  322. end
  323. if i == 0 then
  324. local s = math.sqrt(m00 - m11 - m22 + 1)
  325. local recip = 0.5 / s
  326. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  327. elseif i == 1 then
  328. local s = math.sqrt(m11 - m22 - m00 + 1)
  329. local recip = 0.5 / s
  330. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  331. elseif i == 2 then
  332. local s = math.sqrt(m22 - m00 - m11 + 1)
  333. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  334. end
  335. end
  336. end
  337.  
  338. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  339. local xs, ys, zs = x + x, y + y, z + z
  340. local wx, wy, wz = w * xs, w * ys, w * zs
  341. local xx = x * xs
  342. local xy = x * ys
  343. local xz = x * zs
  344. local yy = y * ys
  345. local yz = y * zs
  346. local zz = z * zs
  347. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  348. end
  349.  
  350. function QuaternionSlerp(a, b, t)
  351. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  352. local startInterp, finishInterp;
  353. if cosTheta >= 0.0001 then
  354. if (1 - cosTheta) > 0.0001 then
  355. local theta = ACOS(cosTheta)
  356. local invSinTheta = 1 / SIN(theta)
  357. startInterp = SIN((1 - t) * theta) * invSinTheta
  358. finishInterp = SIN(t * theta) * invSinTheta
  359. else
  360. startInterp = 1 - t
  361. finishInterp = t
  362. end
  363. else
  364. if (1 + cosTheta) > 0.0001 then
  365. local theta = ACOS(-cosTheta)
  366. local invSinTheta = 1 / SIN(theta)
  367. startInterp = SIN((t - 1) * theta) * invSinTheta
  368. finishInterp = SIN(t * theta) * invSinTheta
  369. else
  370. startInterp = t - 1
  371. finishInterp = t
  372. end
  373. end
  374. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  375. end
  376.  
  377. function Clerp(a, b, t)
  378. local qa = {QuaternionFromCFrame(a)}
  379. local qb = {QuaternionFromCFrame(b)}
  380. local ax, ay, az = a.x, a.y, a.z
  381. local bx, by, bz = b.x, b.y, b.z
  382. local _t = 1 - t
  383. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  384. end
  385.  
  386. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  387. local frame = IT("Frame")
  388. frame.BackgroundTransparency = TRANSPARENCY
  389. frame.BorderSizePixel = BORDERSIZEPIXEL
  390. frame.Position = POSITION
  391. frame.Size = SIZE
  392. frame.BackgroundColor3 = COLOR
  393. frame.BorderColor3 = BORDERCOLOR
  394. frame.Name = NAME
  395. frame.Parent = PARENT
  396. return frame
  397. end
  398.  
  399. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  400. local label = IT("TextLabel")
  401. label.BackgroundTransparency = 1
  402. label.Size = UD2(1, 0, 1, 0)
  403. label.Position = UD2(0, 0, 0, 0)
  404. label.TextColor3 = TEXTCOLOR
  405. label.TextStrokeTransparency = STROKETRANSPARENCY
  406. label.TextTransparency = TRANSPARENCY
  407. label.FontSize = TEXTFONTSIZE
  408. label.Font = TEXTFONT
  409. label.BorderSizePixel = BORDERSIZEPIXEL
  410. label.TextScaled = false
  411. label.Text = TEXT
  412. label.Name = NAME
  413. label.Parent = PARENT
  414. return label
  415. end
  416.  
  417. function NoOutlines(PART)
  418. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  419. end
  420.  
  421. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  422. local NEWWELD = IT(TYPE)
  423. NEWWELD.Part0 = PART0
  424. NEWWELD.Part1 = PART1
  425. NEWWELD.C0 = C0
  426. NEWWELD.C1 = C1
  427. NEWWELD.Parent = PARENT
  428. return NEWWELD
  429. end
  430.  
  431. local S = IT("Sound")
  432. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  433. local NEWSOUND = nil
  434. coroutine.resume(coroutine.create(function()
  435. NEWSOUND = S:Clone()
  436. NEWSOUND.Parent = PARENT
  437. NEWSOUND.Volume = VOLUME
  438. NEWSOUND.Pitch = PITCH
  439. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  440. NEWSOUND:play()
  441. if DOESLOOP == true then
  442. NEWSOUND.Looped = true
  443. else
  444. repeat wait(1) until NEWSOUND.Playing == false
  445. NEWSOUND:remove()
  446. end
  447. end))
  448. return NEWSOUND
  449. end
  450.  
  451. function CFrameFromTopBack(at, top, back)
  452. local right = top:Cross(back)
  453. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  454. end
  455.  
  456. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  457. function WACKYEFFECT(Table)
  458. local TYPE = (Table.EffectType or "Sphere")
  459. local SIZE = (Table.Size or VT(1,1,1))
  460. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  461. local TRANSPARENCY = (Table.Transparency or 0)
  462. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  463. local CFRAME = (Table.CFrame or Torso.CFrame)
  464. local MOVEDIRECTION = (Table.MoveToPos or nil)
  465. local ROTATION1 = (Table.RotationX or 0)
  466. local ROTATION2 = (Table.RotationY or 0)
  467. local ROTATION3 = (Table.RotationZ or 0)
  468. local MATERIAL = (Table.Material or "Neon")
  469. local COLOR = (Table.Color or C3(1,1,1))
  470. local TIME = (Table.Time or 45)
  471. local SOUNDID = (Table.SoundID or nil)
  472. local SOUNDPITCH = (Table.SoundPitch or nil)
  473. local SOUNDVOLUME = (Table.SoundVolume or nil)
  474. coroutine.resume(coroutine.create(function()
  475. local PLAYSSOUND = false
  476. local SOUND = nil
  477. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  478. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  479. PLAYSSOUND = true
  480. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  481. end
  482. EFFECT.Color = COLOR
  483. local MSH = nil
  484. if TYPE == "Sphere" then
  485. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  486. elseif TYPE == "Block" then
  487. MSH = IT("BlockMesh",EFFECT)
  488. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  489. elseif TYPE == "Wave" then
  490. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  491. elseif TYPE == "Ring" then
  492. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  493. elseif TYPE == "Slash" then
  494. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  495. elseif TYPE == "Round Slash" then
  496. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  497. elseif TYPE == "Swirl" then
  498. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  499. elseif TYPE == "Skull" then
  500. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  501. elseif TYPE == "Crystal" then
  502. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  503. end
  504. if MSH ~= nil then
  505. local MOVESPEED = nil
  506. if MOVEDIRECTION ~= nil then
  507. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  508. end
  509. local GROWTH = SIZE - ENDSIZE
  510. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  511. if TYPE == "Block" then
  512. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  513. else
  514. EFFECT.CFrame = CFRAME
  515. end
  516. for LOOP = 1, TIME+1 do
  517. Swait()
  518. MSH.Scale = MSH.Scale - GROWTH/TIME
  519. if TYPE == "Wave" then
  520. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  521. end
  522. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  523. if TYPE == "Block" then
  524. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  525. else
  526. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  527. end
  528. if MOVEDIRECTION ~= nil then
  529. local ORI = EFFECT.Orientation
  530. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  531. EFFECT.Orientation = ORI
  532. end
  533. end
  534. EFFECT.Transparency = 1
  535. if PLAYSSOUND == false then
  536. EFFECT:remove()
  537. else
  538. repeat Swait() until SOUND.Playing == false
  539. EFFECT:remove()
  540. end
  541. else
  542. if PLAYSSOUND == false then
  543. EFFECT:remove()
  544. else
  545. repeat Swait() until SOUND.Playing == false
  546. EFFECT:remove()
  547. end
  548. end
  549. end))
  550. end
  551.  
  552. function MakeForm(PART,TYPE)
  553. if TYPE == "Cyl" then
  554. local MSH = IT("CylinderMesh",PART)
  555. elseif TYPE == "Ball" then
  556. local MSH = IT("SpecialMesh",PART)
  557. MSH.MeshType = "Sphere"
  558. elseif TYPE == "Wedge" then
  559. local MSH = IT("SpecialMesh",PART)
  560. MSH.MeshType = "Wedge"
  561. end
  562. end
  563.  
  564. Debris = game:GetService("Debris")
  565.  
  566. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  567. local DIRECTION = CF(StartPos,EndPos).lookVector
  568. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  569. end
  570.  
  571. function turnto(position)
  572. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  573. end
  574.  
  575. local Particle = IT("ParticleEmitter",nil)
  576. Particle.Enabled = false
  577. Particle.LightEmission = 0.2
  578. Particle.Rate = 150
  579. Particle.ZOffset = 1
  580. Particle.Rotation = NumberRange.new(-180, 180)
  581.  
  582. --ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
  583. function ParticleEmitter(Table)
  584. local PRTCL = Particle:Clone()
  585. local Color1 = Table.Color1 or C3(1,1,1)
  586. local Color2 = Table.Color2 or C3(1,1,1)
  587. local Speed = Table.Speed or 5
  588. local Drag = Table.Drag or 0
  589. local Size1 = Table.Size1 or 1
  590. local Size2 = Table.Size2 or 5
  591. local Lifetime1 = Table.Lifetime1 or 1
  592. local Lifetime2 = Table.Lifetime2 or 1.5
  593. local Parent = Table.Parent or Torso
  594. local Emit = Table.Emit or 100
  595. local Offset = Table.Offset or 360
  596. local Acel = Table.Acel or VT(0,0,0)
  597. local Enabled = Table.Enabled or false
  598. local Texture = Table.Texture or "281983280"
  599. local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  600. local Trans1 = Table.Transparency1 or 0
  601. local Trans2 = Table.Transparency2 or 0
  602. PRTCL.Parent = Parent
  603. PRTCL.RotSpeed = RotS
  604. PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  605. PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  606. PRTCL.Color = ColorSequence.new(Color1,Color2)
  607. PRTCL.Size = NumberSequence.new(Size1,Size2)
  608. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  609. PRTCL.Speed = NumberRange.new(Speed)
  610. PRTCL.VelocitySpread = Offset
  611. PRTCL.Drag = Drag
  612. PRTCL.Acceleration = Acel
  613. if Enabled == false then
  614. PRTCL:Emit(Emit)
  615. Debris:AddItem(PRTCL,Lifetime2)
  616. else
  617. PRTCL.Enabled = true
  618. end
  619. return PRTCL
  620. end
  621.  
  622. function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
  623. for _, c in pairs(PARENT:GetDescendants()) do
  624. if c.ClassName == "Model" then
  625. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  626. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  627. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  628. if (TORSO.Position - FROM).Magnitude < DIST then
  629. table.insert(TABLE,c)
  630. end
  631. end
  632. end
  633. end
  634. end
  635.  
  636. --//=================================\\
  637. --|| WEAPON CREATION
  638. --\\=================================//
  639.  
  640. local DECAL = IT("Decal",nil)
  641. DECAL.Transparency = 1
  642. DECAL.Texture = "http://www.roblox.com/asset/?id=99174105"
  643. Head:ClearAllChildren()
  644.  
  645. Humanoid.Parent = nil
  646. RootPart.Size = RootPart.Size*SIZE
  647. Torso.Size = Torso.Size*SIZE
  648. RightArm.Size = RightArm.Size*SIZE
  649. RightLeg.Size = RightLeg.Size*SIZE
  650. LeftArm.Size = LeftArm.Size*SIZE
  651. LeftLeg.Size = LeftLeg.Size*SIZE
  652. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  653. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  654. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  655. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  656. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  657. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  658. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  659. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  660. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  661. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  662. Head.Size = VT(Head.Size.Y,Head.Size.Y,Head.Size.Y)*SIZE
  663. RootJoint.Parent = RootPart
  664. Neck.Parent = Torso
  665. RightShoulder.Parent = Torso
  666. LeftShoulder.Parent = Torso
  667. RightHip.Parent = Torso
  668. LeftHip.Parent = Torso
  669.  
  670. CreateMesh("SpecialMesh", Head, "FileMesh", "1532586252", "1532589976", VT(1.75, 1.75, 1.7)*SIZE, VT(0,0.4,0.1)*SIZE)
  671. --CreateMesh("SpecialMesh", Head, "FileMesh", "62719736", "1566254101", VT(0.85,0.85,0.85)*SIZE, VT(0,1,-0.4))
  672. Humanoid.DisplayDistanceType = "None"
  673. local naeeym = IT("BillboardGui",Character)
  674. naeeym.AlwaysOnTop = true
  675. naeeym.Size = UDim2.new(5,35,2,15)
  676. naeeym.StudsOffset = Vector3.new(0,5,0)
  677. naeeym.MaxDistance = 75
  678. naeeym.Adornee = Character.Head
  679. naeeym.Name = "Name"
  680. local tecks = IT("TextLabel",naeeym)
  681. tecks.BackgroundTransparency = 1
  682. tecks.TextScaled = true
  683. tecks.BorderSizePixel = 0
  684. tecks.Text = "///////////////////"
  685. tecks.Font = "Fantasy"
  686. tecks.TextSize = 30
  687. tecks.TextTransparency = 0.5
  688. tecks.TextStrokeTransparency = 0.5
  689. tecks.TextColor3 = C3(0,0,0)
  690. tecks.TextStrokeColor3 = C3(175/1275, 148/1275, 131/1275)
  691. tecks.Size = UDim2.new(1,0,0.5,0)
  692. tecks.Parent = naeeym
  693. local naeeym2 = IT("BillboardGui",Character)
  694. naeeym2.AlwaysOnTop = true
  695. naeeym2.Size = UDim2.new(7,35,3,15)
  696. naeeym2.StudsOffset = Vector3.new(0,5,0)
  697. naeeym2.MaxDistance = 75
  698. naeeym2.Adornee = Character.Head
  699. naeeym2.Name = "Name2"
  700. local tecks2 = IT("TextLabel",naeeym2)
  701. tecks2.BackgroundTransparency = 1
  702. tecks2.TextScaled = true
  703. tecks2.BorderSizePixel = 0
  704. tecks2.Text = "Satan"
  705. tecks2.Font = "Fantasy"
  706. tecks2.TextSize = 30
  707. tecks2.TextStrokeTransparency = 0
  708. tecks2.TextColor3 = C3(0,0,0)
  709. tecks2.TextStrokeColor3 = C3(175/575, 148/675, 131/675)
  710. tecks2.Size = UDim2.new(1,0,0.5,0)
  711. tecks2.Parent = naeeym2
  712.  
  713. local MSG = game.Chat:FilterStringForBroadcast(tecks2.Text,Player)
  714. tecks2.Text = MSG
  715.  
  716. local MSG = game.Chat:FilterStringForBroadcast(tecks.Text,Player)
  717. tecks.Text = MSG
  718.  
  719. local RINGFIRE = {}
  720. local top = Instance.new("Shirt")
  721. top.ShirtTemplate = "rbxassetid://791994658"
  722. top.Parent = Character
  723. top.Name = "Cloth"
  724. local bottom = Instance.new("Pants")
  725. bottom.PantsTemplate = "rbxassetid://1029442377"
  726. bottom.Parent = Character
  727. bottom.Name = "Cloth"
  728. local FIRE = IT("Model",Weapon)
  729. FIRE.Name = "RingOfFire"
  730. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
  731. FIRE.PrimaryPart = MAIN
  732. for i = 1, 45 do
  733. local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "RingPart", VT(1,1,1))
  734. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,8)
  735. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 0.2, Acel = VT(8,18,6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.8, Parent = PRT, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  736. PRTCL.LockedToPart = true
  737. PRTCL.Rate = 35
  738. table.insert(RINGFIRE,PRTCL)
  739. end
  740. local A = IT("Attachment",RightArm)
  741. A.Position = VT(0,-1*SIZE,0.1*SIZE)
  742. local B = IT("Attachment",LeftArm)
  743. B.Position = VT(0,-1*SIZE,0.1*SIZE)
  744. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 1, Acel = VT(0,-1,0), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  745. PRTCL.LockedToPart = true
  746. PRTCL.Rate = 85
  747. table.insert(RINGFIRE,PRTCL)
  748. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 1, Acel = VT(0,-1,0), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = B, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  749. PRTCL.LockedToPart = true
  750. PRTCL.Rate = 85
  751. table.insert(RINGFIRE,PRTCL)
  752. for _, c in pairs(Character:GetChildren()) do
  753. if c.ClassName == "Part" and c ~= RootPart then
  754. local Face = DECAL:Clone()
  755. Face.Parent = c
  756. Face.Face = "Top"
  757. local Face = DECAL:Clone()
  758. Face.Parent = c
  759. Face.Face = "Left"
  760. local Face = DECAL:Clone()
  761. Face.Parent = c
  762. Face.Face = "Right"
  763. local Face = DECAL:Clone()
  764. Face.Parent = c
  765. Face.Face = "Front"
  766. local Face = DECAL:Clone()
  767. Face.Parent = c
  768. Face.Face = "Back"
  769. local Face = DECAL:Clone()
  770. Face.Parent = c
  771. Face.Face = "Bottom"
  772. end
  773. end
  774.  
  775. local LASTPART = Head
  776. for i = 1, 45 do
  777. local MATH = (1-(i/50))
  778. if LASTPART == Head then
  779. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  780. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.15, 1.5, -0.2) * ANGLES(RAD(-75), RAD(15), RAD(-15)), CF(0, 0, 0))
  781. LASTPART = Horn
  782. Horn.Color = C3(0,0,0)
  783. MakeForm(Horn,"Cyl")
  784. local Face = DECAL:Clone()
  785. Face.Parent = Horn
  786. Face.Face = "Top"
  787. local Face = DECAL:Clone()
  788. Face.Parent = Horn
  789. Face.Face = "Left"
  790. local Face = DECAL:Clone()
  791. Face.Parent = Horn
  792. Face.Face = "Right"
  793. local Face = DECAL:Clone()
  794. Face.Parent = Horn
  795. Face.Face = "Front"
  796. local Face = DECAL:Clone()
  797. Face.Parent = Horn
  798. Face.Face = "Back"
  799. local Face = DECAL:Clone()
  800. Face.Parent = Horn
  801. Face.Face = "Bottom"
  802. else
  803. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.15,0.25*MATH),false)
  804. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(3), RAD(1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  805. LASTPART = Horn
  806. Horn.Color = C3(0,0,0)
  807. MakeForm(Horn,"Cyl")
  808. local Face = DECAL:Clone()
  809. Face.Parent = Horn
  810. Face.Face = "Top"
  811. local Face = DECAL:Clone()
  812. Face.Parent = Horn
  813. Face.Face = "Left"
  814. local Face = DECAL:Clone()
  815. Face.Parent = Horn
  816. Face.Face = "Right"
  817. local Face = DECAL:Clone()
  818. Face.Parent = Horn
  819. Face.Face = "Front"
  820. local Face = DECAL:Clone()
  821. Face.Parent = Horn
  822. Face.Face = "Back"
  823. local Face = DECAL:Clone()
  824. Face.Parent = Horn
  825. Face.Face = "Bottom"
  826. end
  827. end
  828. local LASTPART = Head
  829. for i = 1, 45 do
  830. local MATH = (1-(i/50))
  831. if LASTPART == Head then
  832. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  833. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.15, 1.5, -0.2) * ANGLES(RAD(-75), RAD(-15), RAD(15)), CF(0, 0, 0))
  834. LASTPART = Horn
  835. Horn.Color = C3(0,0,0)
  836. MakeForm(Horn,"Cyl")
  837. local Face = DECAL:Clone()
  838. Face.Parent = Horn
  839. Face.Face = "Top"
  840. local Face = DECAL:Clone()
  841. Face.Parent = Horn
  842. Face.Face = "Left"
  843. local Face = DECAL:Clone()
  844. Face.Parent = Horn
  845. Face.Face = "Right"
  846. local Face = DECAL:Clone()
  847. Face.Parent = Horn
  848. Face.Face = "Front"
  849. local Face = DECAL:Clone()
  850. Face.Parent = Horn
  851. Face.Face = "Back"
  852. local Face = DECAL:Clone()
  853. Face.Parent = Horn
  854. Face.Face = "Bottom"
  855. else
  856. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.15,0.25*MATH),false)
  857. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(3), RAD(-1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  858. LASTPART = Horn
  859. Horn.Color = C3(0,0,0)
  860. MakeForm(Horn,"Cyl")
  861. local Face = DECAL:Clone()
  862. Face.Parent = Horn
  863. Face.Face = "Top"
  864. local Face = DECAL:Clone()
  865. Face.Parent = Horn
  866. Face.Face = "Left"
  867. local Face = DECAL:Clone()
  868. Face.Parent = Horn
  869. Face.Face = "Right"
  870. local Face = DECAL:Clone()
  871. Face.Parent = Horn
  872. Face.Face = "Front"
  873. local Face = DECAL:Clone()
  874. Face.Parent = Horn
  875. Face.Face = "Back"
  876. local Face = DECAL:Clone()
  877. Face.Parent = Horn
  878. Face.Face = "Bottom"
  879. end
  880. end
  881. local LASTPART = Head
  882. for i = 1, 45 do
  883. local MATH = (1-(i/50))
  884. if LASTPART == Head then
  885. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  886. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.25, 1.5, -0.2) * ANGLES(RAD(-45), RAD(15), RAD(-35)), CF(0, 0, 0))
  887. LASTPART = Horn
  888. Horn.Color = C3(0,0,0)
  889. MakeForm(Horn,"Cyl")
  890. local Face = DECAL:Clone()
  891. Face.Parent = Horn
  892. Face.Face = "Top"
  893. local Face = DECAL:Clone()
  894. Face.Parent = Horn
  895. Face.Face = "Left"
  896. local Face = DECAL:Clone()
  897. Face.Parent = Horn
  898. Face.Face = "Right"
  899. local Face = DECAL:Clone()
  900. Face.Parent = Horn
  901. Face.Face = "Front"
  902. local Face = DECAL:Clone()
  903. Face.Parent = Horn
  904. Face.Face = "Back"
  905. local Face = DECAL:Clone()
  906. Face.Parent = Horn
  907. Face.Face = "Bottom"
  908. else
  909. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.12,0.25*MATH),false)
  910. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(4), RAD(1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  911. LASTPART = Horn
  912. Horn.Color = C3(0,0,0)
  913. MakeForm(Horn,"Cyl")
  914. local Face = DECAL:Clone()
  915. Face.Parent = Horn
  916. Face.Face = "Top"
  917. local Face = DECAL:Clone()
  918. Face.Parent = Horn
  919. Face.Face = "Left"
  920. local Face = DECAL:Clone()
  921. Face.Parent = Horn
  922. Face.Face = "Right"
  923. local Face = DECAL:Clone()
  924. Face.Parent = Horn
  925. Face.Face = "Front"
  926. local Face = DECAL:Clone()
  927. Face.Parent = Horn
  928. Face.Face = "Back"
  929. local Face = DECAL:Clone()
  930. Face.Parent = Horn
  931. Face.Face = "Bottom"
  932. end
  933. end
  934. local LASTPART = Head
  935. for i = 1, 45 do
  936. local MATH = (1-(i/50))
  937. if LASTPART == Head then
  938. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  939. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.25, 1.5, -0.2) * ANGLES(RAD(-45), RAD(-15), RAD(35)), CF(0, 0, 0))
  940. LASTPART = Horn
  941. Horn.Color = C3(0,0,0)
  942. MakeForm(Horn,"Cyl")
  943. local Face = DECAL:Clone()
  944. Face.Parent = Horn
  945. Face.Face = "Top"
  946. local Face = DECAL:Clone()
  947. Face.Parent = Horn
  948. Face.Face = "Left"
  949. local Face = DECAL:Clone()
  950. Face.Parent = Horn
  951. Face.Face = "Right"
  952. local Face = DECAL:Clone()
  953. Face.Parent = Horn
  954. Face.Face = "Front"
  955. local Face = DECAL:Clone()
  956. Face.Parent = Horn
  957. Face.Face = "Back"
  958. local Face = DECAL:Clone()
  959. Face.Parent = Horn
  960. Face.Face = "Bottom"
  961. else
  962. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.12,0.25*MATH),false)
  963. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(4), RAD(-1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  964. LASTPART = Horn
  965. Horn.Color = C3(0,0,0)
  966. MakeForm(Horn,"Cyl")
  967. local Face = DECAL:Clone()
  968. Face.Parent = Horn
  969. Face.Face = "Top"
  970. local Face = DECAL:Clone()
  971. Face.Parent = Horn
  972. Face.Face = "Left"
  973. local Face = DECAL:Clone()
  974. Face.Parent = Horn
  975. Face.Face = "Right"
  976. local Face = DECAL:Clone()
  977. Face.Parent = Horn
  978. Face.Face = "Front"
  979. local Face = DECAL:Clone()
  980. Face.Parent = Horn
  981. Face.Face = "Back"
  982. local Face = DECAL:Clone()
  983. Face.Parent = Horn
  984. Face.Face = "Bottom"
  985. end
  986. end
  987.  
  988. local EYE1 = IT("Attachment",Head)
  989. EYE1.Position = (VT(0.5, 0.900, -1.195)/2)*SIZE
  990. local EYE2 = IT("Attachment",Head)
  991. EYE2.Position = (VT(-0.5, 0.900, -1.195)/2)*SIZE
  992. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(2,0.5,0.6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 0.15, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = EYE1, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(1,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  993. PRTCL.LockedToPart = true
  994. PRTCL.Rate = 185
  995. PRTCL.ZOffset = 0.1
  996. table.insert(RINGFIRE,PRTCL)
  997. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(-2,0.5,0.6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 0.15, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = EYE2, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(1,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  998. PRTCL.LockedToPart = true
  999. PRTCL.Rate = 185
  1000. PRTCL.ZOffset = 0.1
  1001. local BODY = {}
  1002. table.insert(RINGFIRE,PRTCL)
  1003. for _, c in pairs(Character:GetDescendants()) do
  1004. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1005. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1006. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1007. end
  1008. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1009. elseif c:IsA("JointInstance") then
  1010. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1011. end
  1012. end
  1013. function refit()
  1014. Character.Parent = workspace
  1015. for e = 1, #BODY do
  1016. if BODY[e] ~= nil then
  1017. local STUFF = BODY[e]
  1018. local PART = STUFF[1]
  1019. local PARENT = STUFF[2]
  1020. local MATERIAL = STUFF[3]
  1021. local COLOR = STUFF[4]
  1022. local TRANSPARENCY = STUFF[5]
  1023. --local SIZE = STUFF[6]
  1024. local NAME = STUFF[7]
  1025. if PART.ClassName == "Part" and PART ~= RootPart then
  1026. PART.Material = MATERIAL
  1027. PART.Transparency = TRANSPARENCY
  1028. PART.Name = NAME
  1029. end
  1030. if PART.Parent ~= PARENT then
  1031. Humanoid:remove()
  1032. PART.Parent = PARENT
  1033. Humanoid = IT("Humanoid",Character)
  1034. end
  1035. end
  1036. end
  1037. end
  1038.  
  1039. for _, c in pairs(Weapon:GetChildren()) do
  1040. if c.ClassName == "Part" then
  1041. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1042. end
  1043. end
  1044.  
  1045. local SKILLTEXTCOLOR = C3(0,0,0)
  1046. local SKILLFONT = "Fantasy"
  1047. local SKILLTEXTSIZE = 6
  1048.  
  1049. Weapon.Parent = Character
  1050. Humanoid.Parent = Character
  1051.  
  1052. Humanoid.Died:connect(function()
  1053. refit()
  1054. end)
  1055.  
  1056. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1057. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1058. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1059. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1060. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1061.  
  1062. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  1063. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  1064. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  1065. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 4")
  1066. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 5")
  1067.  
  1068. --//=================================\\
  1069. --|| DAMAGING
  1070. --\\=================================//
  1071.  
  1072. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1073. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1074. defence.Name = ("HitBy"..Player.Name)
  1075. game:GetService("Debris"):AddItem(defence, 0.001)
  1076. Damage = Damage * DAMAGEMULTIPLIER
  1077. if Humanoid.Health ~= 0 then
  1078. local CritChance = MRANDOM(1,100)
  1079. if Damage > Humanoid.Health then
  1080. Damage = math.ceil(Humanoid.Health)
  1081. if Damage == 0 then
  1082. Damage = 0.1
  1083. end
  1084. end
  1085. Humanoid.Health = Humanoid.Health - Damage
  1086. end
  1087. end
  1088.  
  1089. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1090. local CHILDREN = workspace:GetDescendants()
  1091. for index, CHILD in pairs(CHILDREN) do
  1092. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1093. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1094. if HUM then
  1095. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1096. if TORSO then
  1097. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1098. if CHILD.Parent == Effects and CHILD:FindFirstChild("RealBody") then
  1099. local BODY = CHILD.RealBody.Value
  1100. if BODY then
  1101. local HUM = BODY:FindFirstChildOfClass("Humanoid")
  1102. if HUM then
  1103. if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
  1104. BODY:BreakJoints()
  1105. else
  1106. local TORSO = BODY:FindFirstChild("Torso") or BODY:FindFirstChild("UpperTorso")
  1107. if TORSO then
  1108. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  1109. local DMG = MRANDOM(MINDMG,MAXDMG)/2
  1110. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,85,1), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1111. ApplyDamage(HUM,DMG,TORSO)
  1112. end
  1113. end
  1114. end
  1115. end
  1116. else
  1117. if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
  1118. CHILD:BreakJoints()
  1119. else
  1120. local DMG = MRANDOM(MINDMG,MAXDMG)
  1121. ApplyDamage(HUM,DMG,TORSO)
  1122. end
  1123. if FLING > 0 then
  1124. for _, c in pairs(CHILD:GetChildren()) do
  1125. if c:IsA("BasePart") then
  1126. local bv = Instance.new("BodyVelocity")
  1127. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1128. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1129. bv.Parent = c
  1130. Debris:AddItem(bv,0.05)
  1131. end
  1132. end
  1133. end
  1134. end
  1135. end
  1136. end
  1137. end
  1138. end
  1139. end
  1140. end
  1141.  
  1142. --//=================================\\
  1143. --|| ATTACK FUNCTIONS AND STUFF
  1144. --\\=================================//
  1145.  
  1146. function MissilesOfDespair()
  1147. ATTACK = true
  1148. Rooted = true
  1149. local MAKERING = true
  1150. local RINGGROW = false
  1151. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1152. coroutine.resume(coroutine.create(function()
  1153. repeat
  1154. Swait()
  1155. if ATTACK == false then
  1156. break
  1157. end
  1158. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1159. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1160. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1161. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1162. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1164. until MAKERING == false
  1165. repeat
  1166. Swait()
  1167. if ATTACK == false then
  1168. break
  1169. end
  1170. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1171. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1173. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1174. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1175. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176. until RINGGROW == true
  1177. end))
  1178. local FIRERING = IT("Model",Effects)
  1179. FIRERING.Name = "RingOfFire"
  1180. local MAIN = CreatePart(3, FIRERING, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
  1181. FIRERING.PrimaryPart = MAIN
  1182. local RINGS = {}
  1183. local EMITTERS = {}
  1184. for i = 1, 45 do
  1185. local PRT = CreatePart(3, FIRERING, "Neon", 0, 1, "Lavender", "RingPart", VT(1,1,1))
  1186. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,0)
  1187. table.insert(RINGS,PRT)
  1188. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 0.2, Acel = VT(8,18,6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.8, Parent = PRT, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  1189. PRTCL.LockedToPart = true
  1190. PRTCL.Rate = 35
  1191. table.insert(EMITTERS,PRTCL)
  1192. end
  1193. FIRERING:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,3,-3)*ANGLES(RAD(-75),RAD(0),RAD(0)))
  1194. wait(0.5)
  1195. MAKERING = false
  1196. CreateSound(278641993, MAIN, 5, 1.2, false)
  1197. for e = 1, 45 do
  1198. Swait()
  1199. FIRERING:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,3,-3)*ANGLES(RAD(-75),RAD(0),RAD(0)))
  1200. for i = 1, #RINGS do
  1201. RINGS[i].CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,e/10)
  1202. end
  1203. end
  1204. RINGGROW = true
  1205. wait(0.2)
  1206. for i = 1, 15 do
  1207. wait(0.08)
  1208. coroutine.resume(coroutine.create(function()
  1209. local POS = Mouse.Hit.p
  1210. local MISSILE = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Missile", VT(0.5,1,0.5))
  1211. MISSILE.Color = C3(0.2,0,0)
  1212. CreateSound(84005018, MISSILE, 0.2, 1.2, false)
  1213. MakeForm(MISSILE,"Ball")
  1214. MISSILE.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(1,5))
  1215. for i = 1, 10 do
  1216. Swait()
  1217. MISSILE.Transparency = MISSILE.Transparency - 1/15
  1218. MISSILE.CFrame = MISSILE.CFrame * CF(0,0.7,0)
  1219. end
  1220. for i = 1, 5 do
  1221. Swait()
  1222. MISSILE.Transparency = MISSILE.Transparency - 1/15
  1223. MISSILE.CFrame = MISSILE.CFrame * CF(0,0.5,0)
  1224. end
  1225. MISSILE.Size = VT(0.2,0.2,1.5)
  1226. MISSILE.CFrame = CF(MISSILE.Position,POS)
  1227. for i = 1, 150 do
  1228. Swait()
  1229. MISSILE.CFrame = MISSILE.CFrame*CF(0,0,-3)
  1230. local HIT = Raycast(MISSILE.Position, MISSILE.CFrame.lookVector, 4, Character)
  1231. if HIT ~= nil then
  1232. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3})
  1233. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3})
  1234. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = 165970126, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1235. for i = 1, 5 do
  1236. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,2,35), Transparency = 0.8, Transparency2 = 1, CFrame = MISSILE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1237. end
  1238. ApplyAoE(MISSILE.Position,15,15,25,35,false)
  1239. break
  1240. end
  1241. end
  1242. MISSILE:remove()
  1243. end))
  1244. end
  1245. for i = 1, #EMITTERS do
  1246. EMITTERS[i].Enabled = false
  1247. end
  1248. Debris:AddItem(FIRERING,3)
  1249. ATTACK = false
  1250. Rooted = false
  1251. end
  1252.  
  1253. function ShadowRoam()
  1254. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1255. if HITFLOOR then
  1256. ATTACK = true
  1257. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1258. local BUSY = false
  1259. Rooted = true
  1260. local CLOAKING = false
  1261. local UNCLOAKED = true
  1262. local LOOP = nil
  1263. local FAKESHADOW = IT("Model",Effects)
  1264. FAKESHADOW.Name = "Shadow"
  1265. local POS = RootPart.Position
  1266. local MOUSEHIT = nil
  1267. --
  1268. local TORS = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", Torso.Size)
  1269. TORS.Color = C3(0,0,0)
  1270. TORS.CFrame = RootPart.CFrame*CF(0,-6.85,-0.8) * ANGLES(RAD(90), RAD(180), RAD(0))
  1271. local HED = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", VT(Head.Size.Y,Head.Size.Y,Head.Size.Y))
  1272. HED.Color = C3(0,0,0)
  1273. HED.CFrame = TORS.CFrame*CF(0,-TORS.Size.Y/2-HED.Size.Y/2,0)
  1274. local RARM = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightArm.Size)
  1275. RARM.Color = C3(0,0,0)
  1276. RARM.CFrame = TORS.CFrame*CF(TORS.Size.X/2+RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1277. local LARM = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightArm.Size)
  1278. LARM.Color = C3(0,0,0)
  1279. LARM.CFrame = TORS.CFrame*CF(-TORS.Size.X/2-RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1280. local RLEG = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightLeg.Size)
  1281. RLEG.Color = C3(0,0,0)
  1282. RLEG.CFrame = TORS.CFrame*CF(TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1283. local LLEG = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightLeg.Size)
  1284. LLEG.Color = C3(0,0,0)
  1285. LLEG.CFrame = TORS.CFrame*CF(-TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1286. --
  1287. coroutine.resume(coroutine.create(function()
  1288. coroutine.resume(coroutine.create(function()
  1289. while wait() do
  1290. if RootPart.Position.Y > POS.Y then
  1291. BUSY = true
  1292. if MOUSEHIT then
  1293. MOUSEHIT:disconnect()
  1294. end
  1295. for _, c in pairs(Character:GetChildren()) do
  1296. if c.ClassName == "Part" and c ~= RootPart then
  1297. c.Transparency = 0
  1298. for _, q in pairs(c:GetChildren()) do
  1299. if q.ClassName == "Decal" then
  1300. q.Transparency = 0
  1301. end
  1302. end
  1303. end
  1304. end
  1305. for i=0, 1.5, 0.1 / Animation_Speed do
  1306. Swait()
  1307. RootPart.Anchored = true
  1308. UNCLOAKED = false
  1309. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1310. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1311. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1312. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1313. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1314. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1315. end
  1316. coroutine.resume(coroutine.create(function()
  1317. for i = 1, 15 do
  1318. Swait()
  1319. if FAKESHADOW then
  1320. for _, q in pairs(FAKESHADOW:GetChildren()) do
  1321. if q.ClassName == "Part" then
  1322. q.Transparency = q.Transparency + 1/15
  1323. end
  1324. end
  1325. end
  1326. end
  1327. if FAKESHADOW then
  1328. FAKESHADOW:remove()
  1329. end
  1330. FAKESHADOW = nil
  1331. end))
  1332. for i=0, 0.5, 0.1 / Animation_Speed do
  1333. Swait()
  1334. RootPart.Anchored = true
  1335. UNCLOAKED = true
  1336. if LOOP then
  1337. LOOP.Pitch = LOOP.Pitch - 0.2
  1338. end
  1339. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1340. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1341. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1342. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1343. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1344. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1345. end
  1346. LOOP:remove()
  1347. LOOP = nil
  1348. for i = 1, 35 do
  1349. Swait()
  1350. for _, c in pairs(Character:GetChildren()) do
  1351. if c.ClassName == "Part" then
  1352. for _, q in pairs(c:GetChildren()) do
  1353. if q.ClassName == "Decal" then
  1354. q.Transparency = q.Transparency + 1/35
  1355. end
  1356. end
  1357. end
  1358. end
  1359. end
  1360. UNANCHOR = true
  1361. ATTACK = false
  1362. Rooted = false
  1363. end
  1364. if FAKESHADOW then
  1365. TORS.CFrame = RootPart.CFrame*CF(0,-6.85,-0.8) * ANGLES(RAD(90), RAD(180), RAD(0))
  1366. HED.CFrame = TORS.CFrame*CF(0,-TORS.Size.Y/2-HED.Size.Y/2,0)
  1367. RARM.CFrame = TORS.CFrame*CF(TORS.Size.X/2+RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1368. LARM.CFrame = TORS.CFrame*CF(-TORS.Size.X/2-RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1369. RLEG.CFrame = TORS.CFrame*CF(TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1370. LLEG.CFrame = TORS.CFrame*CF(-TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1371. end
  1372. if LOOP ~= nil then
  1373. LOOP.Parent = TORS
  1374. end
  1375. naeeym.Enabled = UNCLOAKED
  1376. naeeym2.Enabled = UNCLOAKED
  1377. for c = 1, #RINGFIRE do
  1378. RINGFIRE[c].Enabled = UNCLOAKED
  1379. end
  1380. if ATTACK == false then
  1381. break
  1382. end
  1383. end
  1384. end))
  1385. repeat
  1386. Swait()
  1387. if ATTACK == false then
  1388. break
  1389. end
  1390. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1391. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1392. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1393. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1394. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1395. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1396. until CLOAKING == true
  1397. end))
  1398. wait(0.3)
  1399. for i = 1, 35 do
  1400. Swait()
  1401. for _, c in pairs(Character:GetChildren()) do
  1402. if c.ClassName == "Part" then
  1403. for _, q in pairs(c:GetChildren()) do
  1404. if q.ClassName == "Decal" then
  1405. q.Transparency = q.Transparency - 1/35
  1406. end
  1407. end
  1408. end
  1409. end
  1410. end
  1411. UNANCHOR = false
  1412. RootPart.Anchored = true
  1413. CLOAKING = true
  1414. coroutine.resume(coroutine.create(function()
  1415. for i = 1, 15 do
  1416. Swait()
  1417. for _, q in pairs(FAKESHADOW:GetChildren()) do
  1418. if q.ClassName == "Part" then
  1419. q.Transparency = q.Transparency - 1/15
  1420. end
  1421. end
  1422. end
  1423. end))
  1424. for i=0, 0.2, 0.1 / Animation_Speed do
  1425. Swait()
  1426. RootPart.Anchored = true
  1427. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -2*SIZE) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1428. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1429. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1430. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1431. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1432. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1433. end
  1434. LOOP = CreateSound(487214658, TORS, 0, 1, true)
  1435. for i=0, 0.6, 0.1 / Animation_Speed do
  1436. Swait()
  1437. RootPart.Anchored = true
  1438. UNCLOAKED = false
  1439. if LOOP then
  1440. LOOP.Volume = LOOP.Volume + 0.1
  1441. end
  1442. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -7*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1443. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1444. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1445. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1446. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1447. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1448. end
  1449. for _, c in pairs(Character:GetChildren()) do
  1450. if c.ClassName == "Part" then
  1451. c.Transparency = 1
  1452. for _, q in pairs(c:GetChildren()) do
  1453. if q.ClassName == "Decal" then
  1454. q.Transparency = 1
  1455. end
  1456. end
  1457. end
  1458. end
  1459. MOUSEHIT = Mouse.Button1Down:connect(function(NEWKEY)
  1460. local HITFLOOR,HITPOS = Raycast(RootPart.Position-VT(0,2.1*SIZE,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1461. if HITFLOOR then
  1462. local POS = HITPOS
  1463. local WORKING = true
  1464. coroutine.resume(coroutine.create(function()
  1465. repeat
  1466. Swait()
  1467. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,0.2,10), Size2 = VT(0,0.5,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1468. until WORKING == false
  1469. end))
  1470. wait(0.3)
  1471. local SPIKE = CreatePart(3, Effects, "Fabric", 0, 0, "Maroon", "Spike", VT(2,32,2))
  1472. SPIKE.Color = C3(0,0,0)
  1473. local MSH = IT("SpecialMesh",SPIKE)
  1474. MSH.MeshType = "FileMesh"
  1475. MSH.MeshId = "http://www.roblox.com/asset/?id=785967755"
  1476. MSH.Scale = SPIKE.Size/50
  1477. SPIKE.CFrame = CF(POS+VT(0,15,0))
  1478. ApplyAoE(SPIKE.Position,15,35,55,35,false)
  1479. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,5,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1480. wait(0.2)
  1481. for i = 1, 16 do
  1482. Swait()
  1483. SPIKE.CFrame = SPIKE.CFrame*CF(0,-2,0)
  1484. end
  1485. SPIKE:remove()
  1486. WORKING = false
  1487. end
  1488. end)
  1489. Mouse.KeyDown:connect(function(NEWKEY)
  1490. if NEWKEY == "b" and BUSY == false then
  1491. BUSY = true
  1492. if MOUSEHIT then
  1493. MOUSEHIT:disconnect()
  1494. end
  1495. for _, c in pairs(Character:GetChildren()) do
  1496. if c.ClassName == "Part" and c ~= RootPart then
  1497. c.Transparency = 0
  1498. for _, q in pairs(c:GetChildren()) do
  1499. if q.ClassName == "Decal" then
  1500. q.Transparency = 0
  1501. end
  1502. end
  1503. end
  1504. end
  1505. for i=0, 1.5, 0.1 / Animation_Speed do
  1506. Swait()
  1507. RootPart.Anchored = true
  1508. UNCLOAKED = false
  1509. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1510. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1511. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1512. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1513. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1514. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1515. end
  1516. coroutine.resume(coroutine.create(function()
  1517. for i = 1, 15 do
  1518. Swait()
  1519. for _, q in pairs(FAKESHADOW:GetChildren()) do
  1520. if q.ClassName == "Part" then
  1521. q.Transparency = q.Transparency + 1/15
  1522. end
  1523. end
  1524. end
  1525. FAKESHADOW:remove()
  1526. FAKESHADOW = nil
  1527. end))
  1528. for i=0, 0.5, 0.1 / Animation_Speed do
  1529. Swait()
  1530. RootPart.Anchored = true
  1531. UNCLOAKED = true
  1532. LOOP.Pitch = LOOP.Pitch - 0.2
  1533. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1534. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1535. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1536. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1537. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1538. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1539. end
  1540. LOOP:remove()
  1541. LOOP = nil
  1542. for i = 1, 35 do
  1543. Swait()
  1544. for _, c in pairs(Character:GetChildren()) do
  1545. if c.ClassName == "Part" then
  1546. for _, q in pairs(c:GetChildren()) do
  1547. if q.ClassName == "Decal" then
  1548. q.Transparency = q.Transparency + 1/35
  1549. end
  1550. end
  1551. end
  1552. end
  1553. end
  1554. UNANCHOR = true
  1555. ATTACK = false
  1556. Rooted = false
  1557. elseif NEWKEY == "w" and BUSY == false then
  1558. repeat
  1559. Swait()
  1560. local HITFLOOR = Raycast(CF(RootPart.CFrame*CF(0,-2.1*SIZE,0).p,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z))*CF(0,0,-3).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5*SIZE, Character)
  1561. local FLOOR,HITPOS = Raycast(RootPart.Position-VT(0,-2.1*SIZE,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5*SIZE, Character)
  1562. if HITFLOOR then
  1563. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(4,0.2,4), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1564. RootPart.CFrame = CF(RootPart.Position,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z))*CF(0,0,-1)
  1565. end
  1566. until KEYHOLD == false or BUSY == true
  1567. end
  1568. end)
  1569. end
  1570. end
  1571.  
  1572. function PillarOfDespair()
  1573. ATTACK = true
  1574. Rooted = true
  1575. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/2.5, MRANDOM(9,11)/10, false)
  1576. FORCEIDLE = true
  1577. for i = 1, 5 do
  1578. Swait()
  1579. for _, c in pairs(Character:GetChildren()) do
  1580. if c.ClassName == "Part" then
  1581. for _, q in pairs(c:GetChildren()) do
  1582. if q.ClassName == "Decal" then
  1583. q.Transparency = q.Transparency - 1/5
  1584. end
  1585. end
  1586. end
  1587. end
  1588. end
  1589. local ORIGINPOS = RootPart.Position
  1590. CreateSound(1447872444, Torso, 10, 1.2, false)
  1591. for c = 1, #RINGFIRE do
  1592. RINGFIRE[c].Enabled = false
  1593. end
  1594. for i = 1, 25 do
  1595. Swait()
  1596. coroutine.resume(coroutine.create(function()
  1597. local POS = RootPart.Position
  1598. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,50,0), Size2 = VT(15+i,45,15+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1599. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,25,0), Size2 = VT(25+i,0,25+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1600. wait(0.3)
  1601. ApplyAoE(POS,25+i,15,25,25,false)
  1602. end))
  1603. RootPart.CFrame = RootPart.CFrame*CF(0,0,5)
  1604. end
  1605. for c = 1, #RINGFIRE do
  1606. RINGFIRE[c].Enabled = true
  1607. end
  1608. FORCEIDLE = false
  1609. local BUILDUP = true
  1610. coroutine.resume(coroutine.create(function()
  1611. for i = 1, 35 do
  1612. Swait()
  1613. for _, c in pairs(Character:GetChildren()) do
  1614. if c.ClassName == "Part" then
  1615. for _, q in pairs(c:GetChildren()) do
  1616. if q.ClassName == "Decal" then
  1617. q.Transparency = q.Transparency + 1/35
  1618. end
  1619. end
  1620. end
  1621. end
  1622. end
  1623. end))
  1624. coroutine.resume(coroutine.create(function()
  1625. repeat
  1626. Swait()
  1627. if ATTACK == false then
  1628. break
  1629. end
  1630. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1632. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1633. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1634. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1635. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1636. until BUILDUP == false
  1637. repeat
  1638. Swait()
  1639. if ATTACK == false then
  1640. break
  1641. end
  1642. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1643. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1644. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1645. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1646. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1647. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1648. until ATTACK == false
  1649. end))
  1650. wait(0.5)
  1651. BUILDUP = false
  1652. coroutine.resume(coroutine.create(function()
  1653. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(ORIGINPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = CHARGE, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/1.2})
  1654. for i = 1, 5 do
  1655. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(25,2,25), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.7, CFrame = CF(ORIGINPOS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1656. end
  1657. wait(1.3)
  1658. for i = 1, 6 do
  1659. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(85+(i*3),85+(i*3),85+(i*3)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,25,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Neon", Color = C3(i/120,0,0), SoundID = ROUGHBLAST, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  1660. end
  1661. for i = 1, 25 do
  1662. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(325,1,325), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1663. end
  1664. ApplyAoE(ORIGINPOS,85,35,85,125,false)
  1665. end))
  1666. wait(0.4)
  1667. ATTACK = false
  1668. Rooted = false
  1669. end
  1670.  
  1671. function InfernoWall()
  1672. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1673. ATTACK = true
  1674. Rooted = true
  1675. local BUILDUP = true
  1676. local WALL = IT("Model",Effects)
  1677. WALL.Name = "Wall of Fire"
  1678. local BASE = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(0,0,0))
  1679. BASE.CFrame = RootPart.CFrame*CF(0,-2.8*SIZE,8)
  1680. local FIRES = {}
  1681. local BODIES = {}
  1682. local REPEATREMOVE = true
  1683. WALL.PrimaryPart = BASE
  1684. coroutine.resume(coroutine.create(function()
  1685. repeat
  1686. Swait()
  1687. if ATTACK == false then
  1688. break
  1689. end
  1690. turnto(Mouse.Hit.p)
  1691. WALL:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,-2.8*SIZE,8))
  1692. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1694. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1695. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1696. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1697. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1698. until BUILDUP == false
  1699. repeat
  1700. Swait()
  1701. if ATTACK == false then
  1702. break
  1703. end
  1704. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1705. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1706. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1707. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1708. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1709. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1710. until ATTACK == false
  1711. end))
  1712. CreateSound(278641993, BASE, 10, 0.8, false)
  1713. coroutine.resume(coroutine.create(function()
  1714. for i = 1, 45 do
  1715. Swait()
  1716. local PART = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(2,0,2))
  1717. PART.CFrame = BASE.CFrame * ANGLES(RAD(0), RAD(90+i), RAD(0))*CF(32,0,0)
  1718. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(0,28+(i/5),6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 2+(i/25), Parent = PART, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  1719. PRTCL.LockedToPart = true
  1720. PRTCL.Rate = 35
  1721. table.insert(FIRES,PRTCL)
  1722. end
  1723. end))
  1724. coroutine.resume(coroutine.create(function()
  1725. for i = 1, 45 do
  1726. Swait()
  1727. local PART = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(2,0,2))
  1728. PART.CFrame = BASE.CFrame * ANGLES(RAD(0), RAD(-90-i), RAD(0))*CF(-32,0,0)
  1729. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(0,28+(i/5),6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 2+(i/25), Parent = PART, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  1730. PRTCL.LockedToPart = true
  1731. PRTCL.Rate = 35
  1732. table.insert(FIRES,PRTCL)
  1733. end
  1734. end))
  1735. repeat wait() until #WALL:GetChildren() == 91
  1736. wait(0.3)
  1737. BUILDUP = false
  1738. coroutine.resume(coroutine.create(function()
  1739. coroutine.resume(coroutine.create(function()
  1740. repeat
  1741. wait(1)
  1742. for e = 1, #BODIES do
  1743. if BODIES[e] ~= nil and REPEATREMOVE == true then
  1744. local BOD = BODIES[e]
  1745. local TORSO = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1746. if TORSO then
  1747. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*(TORSO.Size.Y/2), workspace)
  1748. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0.2,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1749. end
  1750. for i = 1, 10 do
  1751. for i = 1, #BODIES do
  1752. if (BODIES[i] == BOD and i ~= e) then
  1753. table.remove(BODIES,i)
  1754. end
  1755. end
  1756. end
  1757. end
  1758. end
  1759. until REPEATREMOVE == false
  1760. end))
  1761. CreateSound(WALLSOUND, BASE, 10, 0.8, false)
  1762. for i = 1, 70 do
  1763. Swait()
  1764. AddChildrenToTable(BASE.Position,workspace,32,BODIES)
  1765. WALL:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-4))
  1766. end
  1767. for i = 1, #FIRES do
  1768. FIRES[i].Enabled = false
  1769. end
  1770. Debris:AddItem(WALL,5)
  1771. wait(1)
  1772. REPEATREMOVE = false
  1773. for e = 1, #BODIES do
  1774. if BODIES[e] ~= nil then
  1775. Swait()
  1776. local BOD = BODIES[e]
  1777. local TORSO = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1778. if TORSO then
  1779. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  1780. if HUM then
  1781. if HUM.Health > 0 then
  1782. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*(TORSO.Size.Y/2), BOD)
  1783. if HITFLOOR then
  1784. ApplyDamage(HUM,MRANDOM(65,85),TORSO)
  1785. CreateSound(ROUGHBLAST, TORSO, 10, 1.2, false)
  1786. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.7, Parent = TORSO, Emit = 300, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  1787. end
  1788. end
  1789. end
  1790. end
  1791. end
  1792. end
  1793. end))
  1794. wait(1)
  1795. ATTACK = false
  1796. Rooted = false
  1797. end
  1798.  
  1799. function FormerShadow()
  1800. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1801. XATTACK = true
  1802. ATTACK = true
  1803. Rooted = true
  1804. local BODIES = {}
  1805. local SHADOWS = {}
  1806. local BUILDUP = true
  1807. local DONE = false
  1808. coroutine.resume(coroutine.create(function()
  1809. repeat
  1810. Swait()
  1811. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1815. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1817. until DONE == true
  1818. end))
  1819. local MOUSEHIT = Mouse.Button1Down:connect(function(NEWKEY)
  1820. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1821. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1822. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1823. if TORSO and HUM then
  1824. local PASS = true
  1825. for e = 1, #BODIES do
  1826. if BODIES[e] ~= nil then
  1827. if BODIES[e] == Mouse.Target.Parent then
  1828. PASS = false
  1829. end
  1830. end
  1831. end
  1832. if PASS == true then
  1833. table.insert(BODIES,Mouse.Target.Parent)
  1834. end
  1835. end
  1836. end
  1837. end)
  1838. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1839. if NEWKEY == "x" then
  1840. DONE = true
  1841. end
  1842. end)
  1843. repeat wait() until DONE == true or #BODIES == 3
  1844. DONE = true
  1845. MOUSEHIT:disconnect()
  1846. KEYDOWN:disconnect()
  1847. if #BODIES > 0 then
  1848. coroutine.resume(coroutine.create(function()
  1849. repeat
  1850. Swait()
  1851. if ATTACK == false then
  1852. break
  1853. end
  1854. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = RightArm, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1855. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = LeftArm, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1856. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = RightLeg, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1857. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = LeftLeg, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1858. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = Torso, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1859. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = Head, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1860. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1861. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,12,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1862. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1863. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1864. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1865. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1866. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1867. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1868. until BUILDUP == false
  1869. end))
  1870. CreateSound(WALLSOUND, Torso, 10, 0.8, false)
  1871. CreateSound(ROUGHBLAST, Torso, 10, 0.8, false)
  1872. for i = 1, #BODIES do
  1873. if BODIES[i] ~= nil then
  1874. local TORSO = BODIES[i]:FindFirstChild("HumanoidRootPart") or BODIES[i]:FindFirstChild("Torso") or BODIES[i]:FindFirstChild("UpperTorso")
  1875. if TORSO then
  1876. CreateSound(WALLSOUND, TORSO, 10, 1, false)
  1877. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = TORSO, Emit = 300, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1878. end
  1879. end
  1880. end
  1881. wait(1)
  1882. local SHADOWFADE = false
  1883. for i = 1, #BODIES do
  1884. if BODIES[i] ~= nil then
  1885. local TORSO = BODIES[i]:FindFirstChild("HumanoidRootPart") or BODIES[i]:FindFirstChild("Torso") or BODIES[i]:FindFirstChild("UpperTorso")
  1886. if TORSO then
  1887. local SHADOW = CLONE:Clone()
  1888. SHADOW.Parent = Effects
  1889. SHADOW.HumanoidRootPart.CFrame = TORSO.CFrame*CF(0,6,0)
  1890. --SHADOW.HumanoidRootPart.CFrame = RootPart.CFrame * ANGLES(RAD(0), RAD((360/#SHADOWS)*i), RAD(0))*CF(0,0,15)
  1891. SHADOW.Humanoid.WalkSpeed = 35
  1892. SHADOW.Humanoid.Health = 1
  1893. SHADOW.Humanoid.MaxHealth = 1
  1894. SHADOW.Name = BODIES[i].Name
  1895. for i = 1, 3 do
  1896. for _, c in pairs(SHADOW:GetChildren()) do
  1897. if c.ClassName == "Part" then
  1898. c.Material = "Neon"
  1899. c.Color = C3(0,0,0)
  1900. c.Transparency = 1
  1901. if c.Name == "Head" then
  1902. c:ClearAllChildren()
  1903. local MSH = IT("BlockMesh",c)
  1904. MSH.Scale = VT(0.5,1,1)
  1905. end
  1906. elseif c.ClassName ~= "Part" and c.ClassName ~= "Humanoid" and c.Name ~= "Animate" then
  1907. c:remove()
  1908. end
  1909. end
  1910. end
  1911. local BODY = IT("ObjectValue",SHADOW)
  1912. BODY.Name = "RealBody"
  1913. BODY.Value = BODIES[i]
  1914. table.insert(SHADOWS,SHADOW)
  1915. end
  1916. end
  1917. end
  1918. coroutine.resume(coroutine.create(function()
  1919. local LOOP = 0
  1920. for i = 1, 25 do
  1921. Swait()
  1922. for i = 1, #SHADOWS do
  1923. if SHADOWS[i] ~= nil then
  1924. for _, c in pairs(SHADOWS[i]:GetChildren()) do
  1925. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1926. c.Color = C3(0,0,0)
  1927. c.Transparency = c.Transparency - 1/25
  1928. end
  1929. end
  1930. end
  1931. end
  1932. end
  1933. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1934. if NEWKEY == "x" then
  1935. SHADOWFADE = true
  1936. end
  1937. end)
  1938. repeat
  1939. LOOP = LOOP + 2
  1940. local JUMPIES = {}
  1941. for i = 1, #SHADOWS do
  1942. if SHADOWS[i] ~= nil then
  1943. SHADOWS[i].Humanoid:MoveTo(CF(RootPart.Position) * ANGLES(RAD(0), RAD(((360/#SHADOWS)*i)+LOOP), RAD(0))*CF(0,0,25).p)
  1944. local BODY = SHADOWS[i].RealBody.Value
  1945. if BODY then
  1946. local HUM = BODY:FindFirstChildOfClass("Humanoid")
  1947. if HUM then
  1948. local TRIGGER = HUM.Changed:connect(function(Jump)
  1949. if HUM.Jump == true then
  1950. SHADOWS[i].Humanoid.JumpPower = HUM.JumpPower
  1951. SHADOWS[i].Humanoid.Jump = true
  1952. end
  1953. end)
  1954. table.insert(JUMPIES,TRIGGER)
  1955. if HUM.Health == 0 then
  1956. SHADOWS[i].Humanoid.Health = 0
  1957. end
  1958. end
  1959. end
  1960. if SHADOWS[i].Humanoid.Health == 0 then
  1961. if BODY then
  1962. BODY:BreakJoints()
  1963. end
  1964. SHADOWS[i]:remove()
  1965. table.remove(SHADOWS,i)
  1966. end
  1967. end
  1968. end
  1969. Swait()
  1970. for i = 1, #JUMPIES do
  1971. if JUMPIES[i] ~= nil then
  1972. JUMPIES[i]:disconnect()
  1973. end
  1974. end
  1975. until SHADOWFADE == true or #SHADOWS == 0
  1976. KEYDOWN:disconnect()
  1977. if #SHADOWS > 0 then
  1978. for i = 1, 45 do
  1979. Swait()
  1980. for i = 1, #SHADOWS do
  1981. if SHADOWS[i] ~= nil then
  1982. for _, c in pairs(SHADOWS[i]:GetChildren()) do
  1983. if c.ClassName == "Part" then
  1984. c.Transparency = c.Transparency + 1/45
  1985. end
  1986. end
  1987. SHADOWS[i].Humanoid.WalkSpeed = 12
  1988. SHADOWS[i].Humanoid:MoveTo(CF(RootPart.Position,SHADOWS[i].HumanoidRootPart.Position+VT(0,2,0))*CF(0,0,-5).p)
  1989. end
  1990. end
  1991. end
  1992. for i = 1, #SHADOWS do
  1993. if SHADOWS[i] ~= nil then
  1994. SHADOWS[i]:remove()
  1995. end
  1996. end
  1997. end
  1998. XATTACK = false
  1999. end))
  2000. else
  2001. XATTACK = false
  2002. end
  2003. ATTACK = false
  2004. Rooted = false
  2005. end
  2006.  
  2007. function Taunt()
  2008. ATTACK = true
  2009. Rooted = true
  2010. local VIOLENCE = 1
  2011. FORCEIDLE = true
  2012. repeat Swait() VIOLENCE = VIOLENCE + 1 until KEYHOLD == false
  2013. FORCEIDLE = false
  2014. if VIOLENCE <= 10 then
  2015. for i=0, 0.2, 0.1 / Animation_Speed do
  2016. Swait()
  2017. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2018. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2019. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2020. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2021. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2022. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2023. end
  2024. local TAUNT = CreateSound(VOCALS_TAUNT[MRANDOM(1,#VOCALS_TAUNT)], Head, 10, 1, false)
  2025. repeat
  2026. Swait()
  2027. TAUNT.Parent = Head
  2028. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2029. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10-(TAUNT.PlaybackLoudness/55)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2030. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2031. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2032. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2033. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2034. until TAUNT.Playing == false
  2035. else
  2036. for i=0, 1, 0.1 / Animation_Speed do
  2037. Swait()
  2038. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(22)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-22)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2042. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2043. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2044. end
  2045. local TAUNT = CreateSound(VOCALS_ENRAGES[MRANDOM(1,#VOCALS_ENRAGES)], Head, 10, 1, false)
  2046. repeat Swait() until TAUNT.TimeLength > 0
  2047. repeat
  2048. Swait()
  2049. ApplyAoE(Head.Position,15,0,0,200,false)
  2050. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2051. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1-(TAUNT.PlaybackLoudness/1250), Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2052. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2053. TAUNT.Parent = Head
  2054. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25+MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/15),(TAUNT.PlaybackLoudness/15))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25)))), 1 / Animation_Speed)
  2056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2058. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2059. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2060. until TAUNT.TimePosition > TAUNT.TimeLength - 2
  2061. end
  2062. ATTACK = false
  2063. Rooted = false
  2064. end
  2065.  
  2066. --//=================================\\
  2067. --|| ASSIGN THINGS TO KEYS
  2068. --\\=================================//
  2069.  
  2070. function MouseDown(Mouse)
  2071. if ATTACK == false then
  2072. end
  2073. end
  2074.  
  2075. function MouseUp(Mouse)
  2076. HOLD = false
  2077. end
  2078.  
  2079. function KeyDown(Key)
  2080. KEYHOLD = true
  2081. if Key == "t" and ATTACK == false then
  2082. Taunt()
  2083. end
  2084.  
  2085. if Key == "z" and ATTACK == false then
  2086. MissilesOfDespair()
  2087. end
  2088.  
  2089. if Key == "b" and ATTACK == false and XATTACK == false then
  2090. ShadowRoam()
  2091. end
  2092.  
  2093. if Key == "c" and ATTACK == false then
  2094. PillarOfDespair()
  2095. end
  2096.  
  2097. if Key == "v" and ATTACK == false then
  2098. InfernoWall()
  2099. end
  2100.  
  2101. if Key == "x" and ATTACK == false and XATTACK == false then
  2102. FormerShadow()
  2103. end
  2104. end
  2105.  
  2106. function KeyUp(Key)
  2107. KEYHOLD = false
  2108. end
  2109.  
  2110. Mouse.Button1Down:connect(function(NEWKEY)
  2111. MouseDown(NEWKEY)
  2112. end)
  2113. Mouse.Button1Up:connect(function(NEWKEY)
  2114. MouseUp(NEWKEY)
  2115. end)
  2116. Mouse.KeyDown:connect(function(NEWKEY)
  2117. KeyDown(NEWKEY)
  2118. end)
  2119. Mouse.KeyUp:connect(function(NEWKEY)
  2120. KeyUp(NEWKEY)
  2121. end)
  2122.  
  2123. --//=================================\\
  2124. --\\=================================//
  2125.  
  2126. function unanchor()
  2127. if UNANCHOR == true then
  2128. RootPart.Anchored = false
  2129. end
  2130. g = Character:GetChildren()
  2131. for i = 1, #g do
  2132. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2133. g[i].Anchored = false
  2134. end
  2135. end
  2136. g = Weapon:GetChildren()
  2137. for i = 1, #g do
  2138. if g[i].ClassName == "Part" then
  2139. g[i].Anchored = false
  2140. end
  2141. end
  2142. end
  2143.  
  2144.  
  2145. --//=================================\\
  2146. --|| WRAP THE WHOLE SCRIPT UP
  2147. --\\=================================//
  2148.  
  2149. Humanoid.Changed:connect(function(Jump)
  2150. if Jump == "Jump" and (Disable_Jump == true) then
  2151. Humanoid.Jump = false
  2152. end
  2153. end)
  2154.  
  2155. while true do
  2156. Swait()
  2157. script.Parent = WEAPONGUI
  2158. ANIMATE.Parent = nil
  2159. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2160. v:Stop();
  2161. end
  2162. SINE = SINE + CHANGE
  2163. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2164. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2165. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2166. local FLOOR1,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8*SIZE, Character)
  2167. local FLOOR2,HITPOS2 = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8*SIZE, Character)
  2168. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  2169. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2170. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2171. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2172. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.7+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2173. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.7+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2174. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2175. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2176. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2177. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2178. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2179. end
  2180. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil and FORCEIDLE == false then
  2181. ANIM = "Jump"
  2182. if ATTACK == false then
  2183. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2184. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2185. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.55*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2186. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.55*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2187. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2188. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.1*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2189. end
  2190. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil and FORCEIDLE == false then
  2191. ANIM = "Fall"
  2192. if ATTACK == false then
  2193. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2194. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2195. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2196. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2197. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2198. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2199. end
  2200. elseif (TORSOVELOCITY < 1 and HITFLOOR ~= nil) or FORCEIDLE == true then
  2201. ANIM = "Idle"
  2202. if ATTACK == false or FORCEIDLE == true then
  2203. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(52 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2206. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2207. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2208. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2209. end
  2210. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and FORCEIDLE == false then
  2211. ANIM = "Walk"
  2212. if ATTACK == false then
  2213. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-8*SIN(SINE/WALKSPEEDVALUE))), 1 / Animation_Speed)
  2214. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5), RAD(-2*SIN(SINE/WALKSPEEDVALUE)), RAD(8*SIN(SINE/WALKSPEEDVALUE))), 1/ Animation_Speed)
  2215. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE-0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(22 + 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2216. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE+0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(-22 - 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2217. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2218. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2219. end
  2220. end
  2221. unanchor()
  2222. Humanoid.MaxHealth = "inf"
  2223. Humanoid.Health = "inf"
  2224. if Rooted == false then
  2225. Disable_Jump = false
  2226. Humanoid.WalkSpeed = Speed
  2227. elseif Rooted == true then
  2228. Disable_Jump = true
  2229. Humanoid.WalkSpeed = 0
  2230. end
  2231. for _, c in pairs(Character:GetChildren()) do
  2232. if c.ClassName == "Part" and c.Name ~= "Eye" then
  2233. c.Material = "Granite"
  2234. if c ~= Head and c ~= Torso and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2235. c.Color = C3(175/575, 148/675, 131/675)
  2236. else
  2237. c.Color = C3(0,0,0)
  2238. end
  2239. if c == Head then
  2240. if c:FindFirstChild("face") then
  2241. c.face:remove()
  2242. end
  2243. end
  2244. elseif (c.ClassName == "CharacterMesh" or c.ClassName == "ShirtGraphic" or c.ClassName == "Accessory" or c.Name == "Body Colors") and c.Name ~= "Pressimus" then
  2245. c:remove()
  2246. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2247. c:remove()
  2248. end
  2249. end
  2250. sick.Parent = Character
  2251. sick.SoundId = "rbxassetid://900318768"
  2252. sick.Looped = true
  2253. sick.Pitch = 0.95
  2254. sick.Volume = 2
  2255. sick.Playing = true
  2256. if FLOOR1 ~= nil then
  2257. FIRE:SetPrimaryPartCFrame(CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(-90), RAD(0), RAD(0)))
  2258. else
  2259. FIRE:SetPrimaryPartCFrame(CF(HITPOS2))
  2260. end
  2261. SKILL1FRAME.Rotation = MRANDOM(-25,25)/2
  2262. SKILL2FRAME.Rotation = MRANDOM(-25,25)/2
  2263. SKILL3FRAME.Rotation = MRANDOM(-25,25)/2
  2264. SKILL4FRAME.Rotation = MRANDOM(-25,25)/2
  2265. SKILL5FRAME.Rotation = MRANDOM(-25,25)/2
  2266. tecks2.Rotation = MRANDOM(-25,25)/8
  2267. tecks.Rotation = MRANDOM(-25,25)/8
  2268. Humanoid.Name = MRANDOM(1000000,99999999)
  2269. FIRE.Parent = Weapon
  2270. refit()
  2271. end
  2272.  
  2273. --//=================================\\
  2274. --\\=================================//
  2275.  
  2276.  
  2277.  
  2278.  
  2279.  
  2280. --//====================================================\\--
  2281. --|| END OF SCRIPT
  2282. --\\====================================================//--
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