Advertisement
DigitalAmber

Klaus in a 1 shot

May 26th, 2019
152
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.72 KB | None | 0 0
  1. Klaus Kleinstar
  2. Neutral Good
  3. Death Domain Cleric
  4. Lightfoot halfling
  5. Small
  6. Speed: 25
  7. HP: 72
  8. AC: 18(with shield and armor)
  9. Hit Die: 10d8
  10.  
  11. Str: 11(0)
  12. Dex: 19(4)
  13. Con: 14(2)
  14. Int: 13(1)
  15. Wis: 16(3)
  16. Cha: 13(1)
  17. Prof bonus: +4
  18.  
  19. Proficiencies
  20. Armor: Light, Medium, shields
  21. Weapons: Simple Weapons, Martial weapons
  22. Tools: Herbalism Kit
  23. Saving throws: Wisdom and Charisma
  24. Skills: Medicene, Religion, Persuasion, Insight
  25. Background: Hermit
  26. Languages: Common, Halfling, Abyssal
  27.  
  28. Background: Hermit
  29. Life of Seclusion: Retreated from society after a life altering event
  30. Feat: Discovery: Apparently I discovered some cool secret
  31. Personality Trait: I feel tremendous empathy for all who suffer
  32. Ideal: Greater Good: My gifts are meant to be shared with all, not used for my own benefit
  33. Bond: I entered seclusion to hide from the ones who might still be hunting me. One day I will have to confront them
  34. Flaw: I like keeping secrets and won’t share them with anyone
  35.  
  36. Class Feats
  37. Spellcasting
  38. Divine Domain: Death(see magic)
  39. -Channel Divinity: Turn Undead: All undead in 30 ft that can see or here me must make a wis saving throw. Failure results in them dropping to the ground for a minute unless attacked. A turned creature can only try to run from me.
  40. -Channel Divinity: Touch of Death: When I hit someone with a melee attack, I can use this to add 5+my cleric level(times 2)
  41. -Destroy Undead: Starting at 5th level, when an Undead of CR 1/2 or lower fails its saving throw against Your Turn Undead feature, the creature is instantly destroyed.
  42. Divine Intervention: Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great. Imploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your Cleric level, your deity intervenes. The DM chooses the Nature of the intervention; the effect of any Cleric spell or Cleric domain spell would be appropriate. If your deity intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a Long Rest.
  43. -Reaper: Free necromancy Cantrip. Can target two creatures with one Necro cantrip if they are within 5 feet.
  44. -Inescapable Destruction: Starting at 6th level, your ability to channel negative energy becomes more potent. Necrotic damage dealt by your cleric spells and Channel Divinity options ignores resistance to necrotic damage.
  45. -Divine Strike: At 8th level, you gain the ability to infuse your weapon strikes with necrotic energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an a 1d8 necrotic damage to the target.
  46.  
  47.  
  48. Magic fun stuff
  49. Can cast wis mod+cleric level amount of spells a day
  50. Divine Domain spells are always prepared and ready to cast. 13 SPELLS at once bitches!!
  51. Domain are: False Life, Ray of Sickness, Animate Dead, Blight, Death Ward, Antilife Shell, Cloudkill Vampiric Touch, Blindness/deafness, ray of enfeeblement
  52. -Knows 5(6) Cantrips: Chill Touch, Spare the Dying, Toll the Dead, Guidance, Sacred Flame, Resistance
  53. Has 4 1st level spell slots and 3 2nd level spell slots
  54. 3 3rd level, 3 4th level, 2 5th level
  55. Spell Save DC: 17
  56. Spell attack dc: 8
  57.  
  58. Items: Light Crossbow, studded leather armor, Rapier, Amulet Holy Focus, Common Clothes, 20 bolts in a quiver, 50 gold,
  59.  
  60. Race traits
  61. Lucky: If I roll a 1 on non attack roles, I can reroll and take the new number
  62. Brave: Advantage on saving throws against being frightened
  63. Naturally Stealthy: Can attempt to hide even when I am only obscured by a size larger creature
  64.  
  65. Klaus Kleinstar came from a most peculiar family when it came to the cheery folk of Halflings. The Kleinstar’s were a long line of halfling undertakers, their current residence a few cities away from the capital. They taught about dignity with dying and accepting it as natural but not forcing it. Klaus was taught that death was the great equalizer, for all beings, from orcs to halflings like themselves laid the same and deserved the same rights. The only difference was their coffin size.
  66.  
  67. Klaus was the third child, overlooked by his older brother, who was set to inherit the business, and his older sister, who had her options wide open for her. Klaus felt under appreciated growing up, feeling his only unique trait was his lack of traits. So Klaus acted out for attention, even trying to join a thieves group for a day before realizing it wasn’t for him. That simply made Klaus a rather normal halfling with a talent for some stealthier movements. That made all the difference when the Slaughter started. Klaus barely had any warning when they set upon the town, mowing down person after person. He knew he was the throwaway son and no fighter, so he did the only thing that made sense, hid. He tucked himself in the coffin of an orc that was in the ground but not yet buried, sharing it with its owner, the orc. He could only sit in fear as he heard the screams piercing the air, powerless to do anything.
  68.  
  69. A day or two later, Klaus crawled out, held a hasty funeral amid tears with all the bodies parts of his family members that he could find, packed his stuff, and ran. He ran and didn’t turn back. He took a long, fairly unplanned escape route, going south, then west, then north to the jungle. He came across countless dead bodies and his respect for his fathers line of work grew. He kept asking himself what his father would do when he was stuck, unconsciously living in his shadow. Regardless, he had eventually made his way to district 7 and built a small shack there.
  70.  
  71. Gradually, Klaus started an undertaking business due to it being the only one he knew. He felt like a poor imitation of his father, but he kept trying.
  72.  
  73. Many years later, the shack was attacked by bandits while he was asleep. Driven into a rage, he slaughtered them all. This wasn’t his first kill, he had had to kill before in self defense to survive, but here he was acutely aware that the bandits had tried to flee. They had practically begged for mercy and he cut their throats.
  74.  
  75. Klaus couldn’t live with himself after that. He had sought out a priest for his sins to be forgiven or something, but the only priest he found was slowly dying from poison. Although the priest wasn’t really helpful, he had reminded Klaus of his homelife before the Slaughter. The Kleinstar’s weren’t very religious, but they respected Kelemvor above all else due to his impartial judgement of the dead, something their family believed in.
  76.  
  77. So, in a moment of desperation and being eaten alive by guilt, he prayed to Kelemvor. And Kelemvor answered, tasking Klaus with keeping death impartial and unbiased in return for answers and guidance.
  78.  
  79. Klaus set out, leading to the story now...
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement