Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Initiative Phase for Deployment
- -------------------
- Remus rolls a 6[6+0] / 5[5+0].
- Vane rolls a 6[6+0] / 4[4+0].
- Dierson_Pyre rolls a 8[8+0].
- Jacob Dorn rolls a 3[3+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Vane: 2567 BV remaining (from 2567 initially) 0 BV fled
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Initiative Phase for Round #1
- -------------------
- Remus rolls a 6[6+0].
- Vane rolls a 5[5+0] / 8[8+0].
- Dierson_Pyre rolls a 5[5+0] / 7[7+0].
- Jacob Dorn rolls a 9[9+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Vane: 2567 BV remaining (from 2567 initially) 0 BV fled
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- MegaMek: Game saved to savegames\autosave.sav
- Weapon Attack Phase
- -------------------
- Weapons fire for Stalking Spider (Vane)
- ER PPC at UrbanMech IIC (Remus); needs 7, rolls 6 : misses.
- SRM 4 at UrbanMech IIC (Remus); needs 7, rolls 7 : - Glancing Blow - 2 missile(s) hit (w/ -3 malus).
- UrbanMech IIC (Remus) takes 2 damage to LL.
- 10 Armor remaining.
- UrbanMech IIC (Remus) takes 2 damage to RL.
- 10 Armor remaining.
- SRM 4 at UrbanMech IIC (Remus); needs 7, rolls 4 : misses.
- Weapons fire for Cobra CBR-03 (Jacob Dorn)
- LRM 15 at Thunderbolt C (Dierson_Pyre); needs 7, rolls 11 : - Direct Blow - 9 missile(s) hit (w/ +2 bonus).
- Thunderbolt C (Dierson_Pyre) takes 5 damage to LL.
- 24 Armor remaining.
- Thunderbolt C (Dierson_Pyre) takes 4 damage to RT.
- 20 Armor remaining.
- ER Medium Laser at Thunderbolt C (Dierson_Pyre); needs 9, rolls 7 : misses.
- LRM 15 at Thunderbolt C (Dierson_Pyre); needs 7, rolls 6 : misses.
- ER Medium Laser at Thunderbolt C (Dierson_Pyre); needs 9, rolls 11 : hits CT
- Thunderbolt C (Dierson_Pyre) takes 4 damage to CT.
- 26 Armor remaining.
- Weapons fire for UrbanMech IIC (Remus)
- Ultra AC/10 at Stalking Spider (Vane); needs 6, rolls 4 : misses.
- fires a second shot in ultra mode.
- Ultra AC/10 at Stalking Spider (Vane); needs 6, rolls 7 :
- Stalking Spider (Vane) takes 10 damage to RRL.
- 10 Armor remaining.
- ER Small Laser at Stalking Spider (Vane); needs 6, rolls 6 : - Glancing Blow - hits (using Left Side table) LT
- Stalking Spider (Vane) takes 3 damage to LT.
- 12 Armor remaining.
- Weapons fire for Thunderbolt C (Dierson_Pyre)
- Large Pulse Laser at Cobra CBR-03 (Jacob Dorn); needs 4, rolls 4 : - Glancing Blow - hits LT
- Cobra CBR-03 (Jacob Dorn) takes 5 damage to LT.
- 9 Armor remaining.
- ER Large Laser at Cobra CBR-03 (Jacob Dorn); needs 6, rolls 10 : - Direct Blow - hits LT
- Cobra CBR-03 (Jacob Dorn) takes 11 damage to LT.
- Armor destroyed, 9 Internal Structure remaining
- Critical hit on LT. Roll is (7+3) = 10; 1 location.
- CRITICAL HIT on LRM 15 Ammo (6).
- *** LRM 15 Ammo EXPLODES! 90 DAMAGE! *** Cobra CBR-03 (Jacob Dorn) takes 90 damage to LT.
- SECTION DESTROYED,
- LIMB BLOWN OFF Left Arm blown off.
- remaining 81 damage prevented by CASE.
- Critical hit on LT. Roll is (8+4) = 12; 2 locations.
- CRITICAL HIT on LRM 15 Ammo (8).
- *** LRM 15 Ammo EXPLODES! 120 DAMAGE! *** Cobra CBR-03 (Jacob Dorn) takes 120 damage to LT.
- remaining 120 damage prevented by CASE.
- Ammo explosion damages nearby units.
- Start Secondary Damage Report.
- Cobra CBR-03 (Jacob Dorn) is hit for 12 damage!
- Cobra CBR-03 (Jacob Dorn) takes 5 damage to LA.
- 5 damage transfers to LT.
- Cobra CBR-03 (Jacob Dorn) takes 5 damage to LT.
- 5 damage transfers to CT.
- Cobra CBR-03 (Jacob Dorn) takes 5 damage to CT.
- 12 Armor remaining.
- Cobra CBR-03 (Jacob Dorn) takes 5 damage to LT.
- 5 damage transfers to CT.
- Cobra CBR-03 (Jacob Dorn) takes 5 damage to CT.
- 7 Armor remaining.
- Cobra CBR-03 (Jacob Dorn) takes 2 damage to RL.
- 16 Armor remaining.
- End Secondary Damage Report.
- Pilot of Cobra CBR-03 (Jacob Dorn) "Scott Lamond" takes 2 damage.
- Pilot of Cobra CBR-03 (Jacob Dorn) "Scott Lamond" needs a 3 to stay conscious. Rolls 8 : successful!
- Pilot of Cobra CBR-03 (Jacob Dorn) "Scott Lamond" needs a 5 to stay conscious. Rolls 6 : successful!
- Location has no more hittable critical slots.
- Ammo explosion damages nearby units.
- Start Secondary Damage Report.
- Cobra CBR-03 (Jacob Dorn) is hit for 9 damage!
- Cobra CBR-03 (Jacob Dorn) takes 5 damage to RA.
- 6 Armor remaining.
- Cobra CBR-03 (Jacob Dorn) takes 4 damage to LA.
- 4 damage transfers to LT.
- Cobra CBR-03 (Jacob Dorn) takes 4 damage to LT.
- 4 damage transfers to CT.
- Cobra CBR-03 (Jacob Dorn) takes 4 damage to CT.
- 3 Armor remaining.
- End Secondary Damage Report.
- Pilot of Cobra CBR-03 (Jacob Dorn) "Scott Lamond" takes 2 damage.
- Pilot of Cobra CBR-03 (Jacob Dorn) "Scott Lamond" needs a 7 to stay conscious. Rolls 12 : successful!
- Pilot of Cobra CBR-03 (Jacob Dorn) "Scott Lamond" needs a 10 to stay conscious. Rolls 8 : blacks out.
- ER Medium Laser at Cobra CBR-03 (Jacob Dorn); needs 8, rolls 6 : misses.
- Cobra CBR-03 (Jacob Dorn) must make 1 piloting skill roll(s) and automatically fails (Pilot unconscious).
- Cobra CBR-03 (Jacob Dorn) falls on its rear, suffering 5 damage.
- Cobra CBR-03 (Jacob Dorn) takes 5 damage to RTR.
- Armor destroyed, 10 Internal Structure remaining
- Critical hit on RT. Roll is 6; no effect.
- Pilot of Cobra CBR-03 (Jacob Dorn) "Scott Lamond" cannot avoid damage.
- Pilot of Cobra CBR-03 (Jacob Dorn) "Scott Lamond" takes 1 damage.
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Physical Attack Phase
- -------------------
- Searchlight declared but not possible.
- Searchlight declared but not possible.
- Physical attacks for Stalking Spider (Vane)
- Kick (Left front leg) at UrbanMech IIC (Remus); needs 5, rolls 4 : misses.
- Physical attacks for UrbanMech IIC (Remus)
- Kick (Left leg) at Stalking Spider (Vane); needs 6, rolls 7 : hits (using Left Side Kick table) RLL
- Stalking Spider (Vane) takes 6 damage to RLL.
- 14 Armor remaining.
- Stalking Spider (Vane) must make 2 piloting skill roll(s) (missed a kick; was kicked).
- The base target is 2 [4 (Base piloting skill) - 2 (Quad bonus)].
- Roll #1, (4 (Base piloting skill) - 2 (Quad bonus) + 0 (missed a kick) + 0 (was kicked)); needs 2, rolls 9 : succeeds.
- Roll #2, (4 (Base piloting skill) - 2 (Quad bonus) + 0 (was kicked) + 0 (weight class modifier 0) + 0 (missed a kick)); needs 2, rolls 8 : succeeds.
- MegaMek: Game saved to savegames\autosave.sav
- Heat Phase
- -------------------
- Stalking Spider (Vane) gains 22 heat, sinks 22 heat and is now at 0 heat.
- UrbanMech IIC (Remus) gains 11 heat, sinks 10 heat and is now at 1 heat.
- Thunderbolt C (Dierson_Pyre) gains 28 heat, sinks 15 heat and is now at 13 heat.
- Thunderbolt C needs a 9+ for coolant failure, rolls 7 : avoids successfully!
- Cobra CBR-03 (Jacob Dorn) gains 31 heat, sinks 20 heat and is now at 11 heat.
- Cobra CBR-03 needs a 9+ for coolant failure, rolls 7 : avoids successfully!
- Control Rolls
- -------------------
- End Phase
- -------------------
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Initiative Phase for Round #2
- -------------------
- Remus rolls a 10[10+0].
- Vane rolls a 4[4+0].
- Dierson_Pyre rolls a 6[6+0].
- Jacob Dorn rolls a 11[11+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Vane: 2491 BV remaining (from 2567 initially) 0 BV fled
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- MegaMek: Game saved to savegames\autosave.sav
- Weapon Attack Phase
- -------------------
- Weapons fire for UrbanMech IIC (Remus)
- Ultra AC/10 at Thunderbolt C (Dierson_Pyre); needs 5, rolls 5 : - Glancing Blow -
- Thunderbolt C (Dierson_Pyre) takes 5 damage to CT.
- 21 Armor remaining.
- fires a second shot in ultra mode.
- Ultra AC/10 at Thunderbolt C (Dierson_Pyre); needs 5, rolls 8 : - Direct Blow -
- Thunderbolt C (Dierson_Pyre) takes 11 damage to RL.
- 18 Armor remaining.
- Weapons fire for Stalking Spider (Vane)
- ER PPC at Thunderbolt C (Dierson_Pyre); needs 10, rolls 5 : misses.
- Medium Pulse Laser at UrbanMech IIC (Remus); needs 9, rolls 10 : hits (using Left Side table) RTR
- UrbanMech IIC (Remus) takes 7 damage to RTR.
- Armor destroyed, 4 Internal Structure remaining
- Critical hit on RT. Roll is (5+1) = 6; no effect.
- Weapons fire for Thunderbolt C (Dierson_Pyre)
- ER Large Laser at Cobra CBR-03 (Jacob Dorn); needs 4, rolls 9 : - Direct Blow - hits (using Left Side table) LT (critical)
- Cobra CBR-03 (Jacob Dorn) takes 11 damage to LT (critical).
- 11 damage transfers to CT (critical).
- Cobra CBR-03 (Jacob Dorn) takes 11 damage to CT (critical).
- Armor destroyed, 6 Internal Structure remaining
- Critical hit on CT. Roll is (4+3) = 7; no effect.
- Critical hit on CT. Roll is (9+3) = 12; 2 locations.
- CRITICAL HIT on XL Gyro.
- CRITICAL HIT on XL Gyro.
- ER Medium Laser at Cobra CBR-03 (Jacob Dorn); needs 6, rolls 10 : - Direct Blow - hits (using Left Side table) RL
- Cobra CBR-03 (Jacob Dorn) takes 7 damage to RL.
- 9 Armor remaining.
- Large Pulse Laser at Cobra CBR-03 (Jacob Dorn); needs 2, rolls 9 : - Direct Blow - hits (using Left Side table) CT
- (hit aimed location) Cobra CBR-03 (Jacob Dorn) takes 12 damage to CT.
- SECTION DESTROYED,
- Cobra CBR-03 (Jacob Dorn) has taken 6 engine hits this phase.
- Checking for engine explosion on 10, roll is 8.
- Engine safety systems remain in place.
- *** Cobra CBR-03 (Jacob Dorn) DESTROYED by damage! ***
- >Cobra CBR-03 (Jacob Dorn) suffers catastrophic damage, but the autoeject system was engaged.
- Cobra CBR-03 (Jacob Dorn) must make a piloting skill check (landing in clear terrain).
- Needs 12 [5 (ejecting) + 5 (Mech is prone) + 3 (pilot unconscious) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 6 : fails.
- Critical hit on CT. Roll is (7+4) = 11; 2 locations.
- CRITICAL HIT on Engine.
- CRITICAL HIT on Engine.
- MegaMek: Game saved to savegames\autosave.sav
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Stalking Spider (Vane) gains 24 heat, sinks 22 heat and is now at 2 heat.
- UrbanMech IIC (Remus) gains 8 heat, sinks 9 heat and is now at 0 heat.
- Thunderbolt C (Dierson_Pyre) gains 27 heat, sinks 15 heat and is now at 25 heat.
- Thunderbolt C (Dierson_Pyre) needs a 3+ to avoid shutdown, rolls 9 : avoids successfully!
- Thunderbolt C (Dierson_Pyre) needs a 6+ to avoid ammo explosion, rolls 6 : avoids successfully!
- Thunderbolt C needs a 7+ for coolant failure, rolls 6 : avoids successfully!
- Control Rolls
- -------------------
- End Phase
- -------------------
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Initiative Phase for Round #3
- -------------------
- Remus rolls a 7[7+0] / 5[5+0].
- Vane rolls a 7[7+0] / 7[7+0].
- Dierson_Pyre rolls a 5[5+0].
- Jacob Dorn rolls a 5[5+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Vane: 2491 BV remaining (from 2567 initially) 0 BV fled
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- MegaMek: Game saved to savegames\autosave.sav
- Weapon Attack Phase
- -------------------
- Weapons fire for UrbanMech IIC (Remus)
- Ultra AC/10 at Thunderbolt C (Dierson_Pyre); needs 3, rolls 9 : - Direct Blow -
- Thunderbolt C (Dierson_Pyre) takes 12 damage to LL.
- 12 Armor remaining.
- fires a second shot in ultra mode.
- Ultra AC/10 at Thunderbolt C (Dierson_Pyre); needs 3, rolls 11 : - Direct Blow -
- Thunderbolt C (Dierson_Pyre) takes 12 damage to RT.
- 8 Armor remaining.
- ER Small Laser at Thunderbolt C (Dierson_Pyre); needs 7, rolls 3 : misses.
- Weapons fire for Stalking Spider (Vane)
- ER PPC at Thunderbolt C (Dierson_Pyre); needs 6, rolls 12 : - Direct Blow - hits LL
- Thunderbolt C (Dierson_Pyre) takes 17 damage to LL.
- Armor destroyed, 10 Internal Structure remaining
- Critical hit on LL. Roll is (5+5) = 10; 1 location.
- CRITICAL HIT on Hip.
- Medium Pulse Laser at Thunderbolt C (Dierson_Pyre); needs 6, rolls 8 : hits LL
- Thunderbolt C (Dierson_Pyre) takes 6 damage to LL.
- 4 Internal Structure remaining
- Critical hit on LL. Roll is (5+1) = 6; no effect.
- Thunderbolt C (Dierson_Pyre) must make 2 piloting skill roll(s) (hip actuator hit; 40+ damage).
- The base target is 4 [4 (Base piloting skill)].
- Roll #1, (4 (Base piloting skill) + 2 (hip actuator hit) + 2 (40+ damage)); needs 8, rolls 10 : succeeds.
- Roll #2, (4 (Base piloting skill) + 2 (40+ damage) - 1 (weight class modifier) + 2 (hip actuator hit)); needs 7, rolls 7 : succeeds.
- MegaMek: Game saved to savegames\autosave.sav
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Stalking Spider (Vane) gains 20 heat, sinks 22 heat and is now at 0 heat.
- UrbanMech IIC (Remus) gains 10 heat, sinks 10 heat and is now at 0 heat.
- Thunderbolt C (Dierson_Pyre) gains 0 heat, sinks 15 heat and is now at 10 heat.
- Thunderbolt C needs a 10+ for coolant failure, rolls 4 : avoids successfully!
- Control Rolls
- -------------------
- End Phase
- -------------------
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Initiative Phase for Round #4
- -------------------
- Remus rolls a 6[6+0] / 12[12+0].
- Vane rolls a 5[5+0].
- Dierson_Pyre rolls a 6[6+0] / 2[2+0].
- Jacob Dorn rolls a 7[7+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Vane: 2491 BV remaining (from 2567 initially) 0 BV fled
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- MegaMek: Game saved to savegames\autosave.sav
- Weapon Attack Phase
- -------------------
- Weapons fire for UrbanMech IIC (Remus)
- Ultra AC/10 at Thunderbolt C (Dierson_Pyre); needs 3, rolls 4 :
- Thunderbolt C (Dierson_Pyre) takes 10 damage to LA.
- 10 Armor remaining.
- fires a second shot in ultra mode.
- Ultra AC/10 at Thunderbolt C (Dierson_Pyre); needs 3, rolls 10 : - Direct Blow -
- Thunderbolt C (Dierson_Pyre) takes 12 damage to RA.
- 8 Armor remaining.
- ER Small Laser at Thunderbolt C (Dierson_Pyre); needs 3, rolls 7 : - Direct Blow - hits RA
- Thunderbolt C (Dierson_Pyre) takes 6 damage to RA.
- 2 Armor remaining.
- Weapons fire for Stalking Spider (Vane)
- ER PPC at Thunderbolt C (Dierson_Pyre); needs 7, rolls 8 : hits CT
- Thunderbolt C (Dierson_Pyre) takes 15 damage to CT.
- 6 Armor remaining.
- Medium Pulse Laser at Thunderbolt C (Dierson_Pyre); needs 7, rolls 11 : - Direct Blow - hits RL
- Thunderbolt C (Dierson_Pyre) takes 7 damage to RL.
- 11 Armor remaining.
- Medium Pulse Laser at Thunderbolt C (Dierson_Pyre); needs 7, rolls 7 : - Glancing Blow - hits HD
- Thunderbolt C (Dierson_Pyre) takes 3 damage to HD.
- 6 Armor remaining.
- Pilot of Thunderbolt C (Dierson_Pyre) "Dierson Pyre" takes 1 damage.
- Pilot of Thunderbolt C (Dierson_Pyre) "Dierson Pyre" needs a 3 to stay conscious. Rolls 5 : successful!
- Weapons fire for Thunderbolt C (Dierson_Pyre)
- Large Pulse Laser at UrbanMech IIC (Remus); needs 4, rolls 6 : hits RA
- UrbanMech IIC (Remus) takes 10 damage to RA.
- 0 Armor remaining.
- Thunderbolt C (Dierson_Pyre) must make 1 piloting skill roll(s) (40+ damage).
- The base target is 6 [4 (Base piloting skill) + 2 (Left Leg Hip Actuator destroyed)].
- Roll #1, (4 (Base piloting skill) + 2 (Left Leg Hip Actuator destroyed) + 2 (40+ damage) - 1 (weight class modifier)); needs 7, rolls 7 : succeeds.
- MegaMek: Game saved to savegames\autosave.sav
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Stalking Spider (Vane) gains 25 heat, sinks 22 heat and is now at 3 heat.
- UrbanMech IIC (Remus) gains 10 heat, sinks 10 heat and is now at 0 heat.
- Thunderbolt C (Dierson_Pyre) gains 10 heat, sinks 15 heat and is now at 5 heat.
- Thunderbolt C needs a 10+ for coolant failure, rolls 9 : avoids successfully!
- Control Rolls
- -------------------
- End Phase
- -------------------
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Initiative Phase for Round #5
- -------------------
- Remus rolls a 6[6+0] / 7[7+0].
- Vane rolls a 8[8+0].
- Dierson_Pyre rolls a 5[5+0].
- Jacob Dorn rolls a 6[6+0] / 4[4+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Vane: 2491 BV remaining (from 2567 initially) 0 BV fled
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- MegaMek: Game saved to savegames\autosave.sav
- Weapon Attack Phase
- -------------------
- Weapons fire for Stalking Spider (Vane)
- ER PPC at UrbanMech IIC (Remus); needs 10, rolls 8 : misses.
- Medium Pulse Laser at Thunderbolt C (Dierson_Pyre); needs 12, rolls 8 : misses.
- Weapons fire for Thunderbolt C (Dierson_Pyre)
- Large Pulse Laser at UrbanMech IIC (Remus); needs 3, rolls 12 : - Direct Blow - hits LT
- UrbanMech IIC (Remus) takes 14 damage to LT.
- Armor destroyed, 1 Internal Structure remaining
- Critical hit on LT. Roll is (6+5) = 11; 2 locations.
- CRITICAL HIT on Heat Sink.
- CRITICAL HIT on Jump Jet.
- Weapons fire for UrbanMech IIC (Remus)
- Ultra AC/10 at Stalking Spider (Vane); needs 10, rolls 8 : misses.
- fires a second shot in ultra mode.
- Ultra AC/10 at Stalking Spider (Vane); needs 10, rolls 2 : THE AUTOCANNON JAMS;
- misses.
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Stalking Spider (Vane) gains 22 heat, sinks 22 heat and is now at 3 heat.
- UrbanMech IIC (Remus) gains 8 heat, sinks 8 heat and is now at 0 heat.
- Thunderbolt C (Dierson_Pyre) gains 11 heat, sinks 15 heat and is now at 1 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Initiative Phase for Round #6
- -------------------
- Remus rolls a 9[9+0] / 5[5+0].
- Vane rolls a 9[9+0] / 7[7+0].
- Dierson_Pyre rolls a 11[11+0].
- Jacob Dorn rolls a 4[4+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Vane: 2491 BV remaining (from 2567 initially) 0 BV fled
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- MegaMek: Game saved to savegames\autosave.sav
- Weapon Attack Phase
- -------------------
- Weapons fire for Thunderbolt C (Dierson_Pyre)
- Large Pulse Laser at Stalking Spider (Vane); needs 5, rolls 7 : hits RT
- The wooded hex absorbs 2 damage. Stalking Spider (Vane) takes 8 damage to RT.
- 7 Armor remaining.
- Weapons fire for Stalking Spider (Vane)
- ER PPC at Thunderbolt C (Dierson_Pyre); needs 9, rolls 7 : misses.
- MegaMek: Game saved to savegames\autosave.sav
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Stalking Spider (Vane) gains 18 heat, sinks 21 heat and is now at 0 heat.
- UrbanMech IIC (Remus) gains 3 heat, sinks 3 heat and is now at 0 heat.
- Thunderbolt C (Dierson_Pyre) gains 11 heat, sinks 12 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Initiative Phase for Round #7
- -------------------
- Remus rolls a 8[8+0].
- Vane rolls a 5[5+0].
- Dierson_Pyre rolls a 7[7+0].
- Jacob Dorn rolls a 9[9+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Vane: 2459 BV remaining (from 2567 initially) 0 BV fled
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- MegaMek: Game saved to savegames\autosave.sav
- Weapon Attack Phase
- -------------------
- Weapons fire for Stalking Spider (Vane)
- ER PPC at UrbanMech IIC (Remus); needs 11, rolls 8 : misses.
- Medium Pulse Laser at UrbanMech IIC (Remus); needs 9, rolls 8 : misses.
- Weapons fire for Thunderbolt C (Dierson_Pyre)
- Large Pulse Laser at Stalking Spider (Vane); needs 9, rolls 5 : misses.
- MegaMek: Game saved to savegames\autosave.sav
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Stalking Spider (Vane) gains 24 heat, sinks 22 heat and is now at 2 heat.
- UrbanMech IIC (Remus) gains 2 heat, sinks 2 heat and is now at 0 heat.
- Thunderbolt C (Dierson_Pyre) gains 11 heat, sinks 11 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Initiative Phase for Round #8
- -------------------
- Remus rolls a 8[8+0].
- Vane rolls a 7[7+0].
- Dierson_Pyre rolls a 5[5+0].
- Jacob Dorn rolls a 6[6+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Vane: 2459 BV remaining (from 2567 initially) 0 BV fled
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- MegaMek: Game saved to savegames\autosave.sav
- Weapon Attack Phase
- -------------------
- Weapons fire for UrbanMech IIC (Remus)
- ER Small Laser at Stalking Spider (Vane); needs 4, rolls 10 : - Direct Blow - hits RT
- Stalking Spider (Vane) takes 8 damage to RT.
- Armor destroyed, 11 Internal Structure remaining
- Critical hit on RT. Roll is (2+3) = 5; no effect.
- Weapons fire for Stalking Spider (Vane)
- Medium Pulse Laser at UrbanMech IIC (Remus); needs 5, rolls 6 : hits RT
- UrbanMech IIC (Remus) takes 8 damage to RT.
- 0 Armor remaining.
- Medium Pulse Laser at UrbanMech IIC (Remus); needs 5, rolls 6 : hits RA
- UrbanMech IIC (Remus) takes 8 damage to RA.
- SECTION DESTROYED,
- 3 damage transfers to RT.
- Critical hit on RA. Roll is (9+1) = 10; 1 location.
- CRITICAL HIT on j Ultra AC/10.
- UrbanMech IIC (Remus) takes 3 damage to RT.
- 1 Internal Structure remaining
- Critical hit on RT. Roll is (6+1) = 7; no effect.
- SRM 4 at UrbanMech IIC (Remus); needs 7, rolls 9 : 3 missile(s) hit (w/ +1 bonus).
- UrbanMech IIC (Remus) takes 2 damage to HD.
- 7 Armor remaining.
- Pilot of UrbanMech IIC (Remus) "Remus" takes 1 damage.
- Pilot of UrbanMech IIC (Remus) "Remus" needs a 3 to stay conscious. Rolls 6 : successful!
- UrbanMech IIC (Remus) takes 2 damage to RT.
- SECTION DESTROYED,
- 1 damage transfers to CT.
- Critical hit on RT. Roll is 3; no effect.
- UrbanMech IIC (Remus) takes 1 damage to CT.
- 10 Armor remaining.
- UrbanMech IIC (Remus) takes 2 damage to LA.
- 8 Armor remaining.
- SRM 4 at UrbanMech IIC (Remus); needs 7, rolls 9 : 2 missile(s) hit (w/ +1 bonus).
- UrbanMech IIC (Remus) takes 2 damage to LT.
- SECTION DESTROYED,
- LIMB BLOWN OFF Left Arm blown off.
- 1 damage transfers to CT.
- Critical hit on LT. Roll is 6; no effect.
- UrbanMech IIC (Remus) takes 1 damage to CT.
- 9 Armor remaining.
- UrbanMech IIC (Remus) takes 2 damage to RT.
- 2 damage transfers to CT.
- UrbanMech IIC (Remus) takes 2 damage to CT.
- 7 Armor remaining.
- Weapons fire for Thunderbolt C (Dierson_Pyre)
- Large Pulse Laser at Stalking Spider (Vane); needs 4, rolls 8 : - Direct Blow - hits FRL
- Stalking Spider (Vane) takes 11 damage to FRL.
- 9 Armor remaining.
- ER Large Laser at Stalking Spider (Vane); needs 6, rolls 9 : - Direct Blow - hits CT
- Stalking Spider (Vane) takes 11 damage to CT.
- 10 Armor remaining.
- Stalking Spider (Vane) must make 1 piloting skill roll(s) (20+ damage).
- The base target is 2 [4 (Base piloting skill) - 2 (Quad bonus)].
- Roll #1, (4 (Base piloting skill) - 2 (Quad bonus) + 1 (20+ damage) + 0 (weight class modifier)); needs 3, rolls 5 : succeeds.
- UrbanMech IIC (Remus) must make 1 piloting skill roll(s) (20+ damage).
- The base target is 6 [6 (Base piloting skill)].
- Roll #1, (6 (Base piloting skill) + 1 (20+ damage) + 1 (weight class modifier)); needs 8, rolls 7 : falls.
- UrbanMech IIC (Remus) falls on its right side, suffering 3 damage.
- UrbanMech IIC (Remus) takes 3 damage to RL.
- 7 Armor remaining.
- Pilot of UrbanMech IIC (Remus) "Remus" must roll 8 to avoid damage; rolls 5 : fails.
- Pilot of UrbanMech IIC (Remus) "Remus" takes 1 damage.
- Pilot of UrbanMech IIC (Remus) "Remus" needs a 5 to stay conscious. Rolls 5 : successful!
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Physical Attack Phase
- -------------------
- Searchlight declared but not possible.
- Physical attacks for Stalking Spider (Vane)
- Kick (Left front leg) at UrbanMech IIC (Remus); needs 3, rolls 7 : - Direct Blow - hits CT
- UrbanMech IIC (Remus) takes 11 damage to CT.
- Armor destroyed, 6 Internal Structure remaining
- Critical hit on CT. Roll is (4+3) = 7; no effect.
- MegaMek: Game saved to savegames\autosave.sav
- Heat Phase
- -------------------
- Stalking Spider (Vane) gains 15 heat, sinks 17 heat and is now at 0 heat.
- UrbanMech IIC (Remus) gains 4 heat, sinks 4 heat and is now at 0 heat.
- Thunderbolt C (Dierson_Pyre) gains 23 heat, sinks 15 heat and is now at 8 heat.
- Thunderbolt C needs a 10+ for coolant failure, rolls 11 : fails.
- Thunderbolt C's coolant is now less effective.
- Control Rolls
- -------------------
- End Phase
- -------------------
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Initiative Phase for Round #9
- -------------------
- Remus rolls a 3[3+0].
- Vane rolls a 11[11+0].
- Dierson_Pyre rolls a 7[7+0] / 12[12+0].
- Jacob Dorn rolls a 7[7+0] / 7[7+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Vane: 2328 BV remaining (from 2567 initially) 0 BV fled
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Movement Phase
- -------------------
- UrbanMech IIC (Remus) must make a piloting skill check (Left Arm destroyed).
- Needs 8 [6 (Base piloting skill) - 2 (careful stand) + 0 (getting up) + 2 (Right Arm destroyed) + 2 (Left Arm destroyed)], rolls 10 : succeeds.
- MegaMek: Game saved to savegames\autosave.sav
- Offboard Attack Phase
- -------------------
- MegaMek: Game saved to savegames\autosave.sav
- Weapon Attack Phase
- -------------------
- Weapons fire for Stalking Spider (Vane)
- ER PPC at Thunderbolt C (Dierson_Pyre); needs 8, rolls 8 : - Glancing Blow - hits CT
- Thunderbolt C (Dierson_Pyre) takes 7 damage to CT.
- Armor destroyed, 20 Internal Structure remaining
- Critical hit on CT. Roll is (10-1) = 9; 1 location.
- CRITICAL HIT on Engine.
- Medium Pulse Laser at Thunderbolt C (Dierson_Pyre); needs 8, rolls 7 : misses.
- Medium Pulse Laser at Thunderbolt C (Dierson_Pyre); needs 8, rolls 7 : misses.
- MegaMek: Game saved to savegames\autosave.sav
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Stalking Spider (Vane) gains 25 heat, sinks 22 heat and is now at 3 heat.
- UrbanMech IIC (Remus) gains 2 heat, sinks 2 heat and is now at 0 heat.
- Thunderbolt C (Dierson_Pyre) gains 6 heat, sinks 14 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- A unit is attempting to self destruct.
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Initiative Phase for Round #10
- -------------------
- Remus rolls a 8[8+0].
- Vane rolls a 4[4+0].
- Dierson_Pyre rolls a 6[6+0].
- Jacob Dorn rolls a 3[3+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Vane: 2328 BV remaining (from 2567 initially) 0 BV fled
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- MegaMek: Game saved to savegames\autosave.sav
- Weapon Attack Phase
- -------------------
- UrbanMech IIC (Remus) Checking for self destruct on 6, roll is 11: EXPLODES!
- Start Secondary Damage Report.
- >UrbanMech IIC (Remus) suffers catastrophic damage, but the autoeject system was engaged.
- UrbanMech IIC (Remus) must make a piloting skill check (landing in clear terrain).
- Needs 5 [6 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 6 : succeeds. The pilot ejects safely!
- *** UrbanMech IIC (Remus) DESTROYED by ejection! ***
- Stalking Spider (Vane) is hit for 9 damage!
- Stalking Spider (Vane) takes 5 damage to FLL.
- 15 Armor remaining.
- Stalking Spider (Vane) takes 4 damage to LT.
- 8 Armor remaining.
- End Secondary Damage Report.
- Weapons fire for Thunderbolt C (Dierson_Pyre)
- ER Medium Laser at Stalking Spider (Vane); needs 6, rolls 8 : hits CT
- Stalking Spider (Vane) takes 7 damage to CT.
- 3 Armor remaining.
- Weapons fire for Stalking Spider (Vane)
- ER PPC at Thunderbolt C (Dierson_Pyre); needs 7, rolls 7 : - Glancing Blow - hits LT
- Thunderbolt C (Dierson_Pyre) takes 7 damage to LT.
- 17 Armor remaining.
- Medium Pulse Laser at Thunderbolt C (Dierson_Pyre); needs 7, rolls 6 : misses.
- MegaMek: Game saved to savegames\autosave.sav
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Stalking Spider (Vane) gains 20 heat, sinks 22 heat and is now at 1 heat.
- Thunderbolt C (Dierson_Pyre) gains 11 heat, sinks 11 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Initiative Phase for Round #11
- -------------------
- Remus rolls a 5[5+0].
- Vane rolls a 9[9+0].
- Dierson_Pyre rolls a 8[8+0].
- Jacob Dorn rolls a 6[6+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Vane: 2263 BV remaining (from 2567 initially) 0 BV fled
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- MegaMek: Game saved to savegames\autosave.sav
- Weapon Attack Phase
- -------------------
- Weapons fire for Thunderbolt C (Dierson_Pyre)
- Large Pulse Laser at Stalking Spider (Vane); needs 4, rolls 4 : - Glancing Blow - hits CT
- Stalking Spider (Vane) takes 5 damage to CT.
- Armor destroyed, 14 Internal Structure remaining
- Critical hit on CT. Roll is (6-2) = 4; no effect.
- Weapons fire for Stalking Spider (Vane)
- ER PPC at Thunderbolt C (Dierson_Pyre); needs 7, rolls 6 : misses.
- Medium Pulse Laser at Thunderbolt C (Dierson_Pyre); needs 7, rolls 7 : - Glancing Blow - hits RL
- Thunderbolt C (Dierson_Pyre) takes 3 damage to RL.
- 8 Armor remaining.
- Medium Pulse Laser at Thunderbolt C (Dierson_Pyre); needs 7, rolls 10 : - Direct Blow - hits LL
- Thunderbolt C (Dierson_Pyre) takes 7 damage to LL.
- SECTION DESTROYED,
- 3 damage transfers to LT.
- Critical hit on LL. Roll is (5+2) = 7; no effect.
- Thunderbolt C (Dierson_Pyre) takes 3 damage to LT.
- 14 Armor remaining.
- Thunderbolt C (Dierson_Pyre) must make 1 piloting skill roll(s) (leg destroyed).
- The base target is 6 [4 (Base piloting skill) + 2 (Left Leg Hip Actuator destroyed)].
- Roll #1, (leg destroyed); automatically fails.
- Thunderbolt C (Dierson_Pyre) falls on its right side, suffering 7 damage.
- Thunderbolt C (Dierson_Pyre) takes 5 damage to RA.
- Armor destroyed, 7 Internal Structure remaining
- Critical hit on RA. Roll is 5; no effect.
- Thunderbolt C (Dierson_Pyre) takes 2 damage to RT.
- 6 Armor remaining.
- Pilot of Thunderbolt C (Dierson_Pyre) "Dierson Pyre" must roll 11 to avoid damage; rolls 5 : fails.
- Pilot of Thunderbolt C (Dierson_Pyre) "Dierson Pyre" takes 1 damage.
- Pilot of Thunderbolt C (Dierson_Pyre) "Dierson Pyre" needs a 5 to stay conscious. Rolls 10 : successful!
- MegaMek: Game saved to savegames\autosave.sav
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Stalking Spider (Vane) gains 24 heat, sinks 22 heat and is now at 3 heat.
- Thunderbolt C (Dierson_Pyre) gains 16 heat, sinks 12 heat and is now at 4 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Initiative Phase for Round #12
- -------------------
- Remus rolls a 7[7+0] / 5[5+0].
- Vane rolls a 7[7+0] / 9[9+0].
- Dierson_Pyre rolls a 8[8+0].
- Jacob Dorn rolls a 8[8+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Vane: 2233 BV remaining (from 2567 initially) 0 BV fled
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Movement Phase
- -------------------
- Thunderbolt C (Dierson_Pyre) must make a piloting skill check (getting up).
- Needs 9 [4 (Base piloting skill) + 5 (Left Leg destroyed) + 0 (getting up)], rolls 6 : falls.
- Thunderbolt C (Dierson_Pyre) falls on its rear, suffering 7 damage.
- Thunderbolt C (Dierson_Pyre) takes 5 damage to LTR.
- 1 Armor remaining.
- Thunderbolt C (Dierson_Pyre) takes 2 damage to RA.
- 5 Internal Structure remaining
- Critical hit on RA. Roll is 9; 1 location.
- CRITICAL HIT on Shoulder.
- Pilot of Thunderbolt C (Dierson_Pyre) "Dierson Pyre" must roll 9 to avoid damage; rolls 4 : fails.
- Pilot of Thunderbolt C (Dierson_Pyre) "Dierson Pyre" takes 1 damage.
- Pilot of Thunderbolt C (Dierson_Pyre) "Dierson Pyre" needs a 7 to stay conscious. Rolls 5 : blacks out.
- MegaMek: Game saved to savegames\autosave.sav
- Offboard Attack Phase
- -------------------
- MegaMek: Game saved to savegames\autosave.sav
- Weapon Attack Phase
- -------------------
- Weapons fire for Stalking Spider (Vane)
- SRM 4 at Thunderbolt C (Dierson_Pyre); needs 6, rolls 3 : misses.
- SRM 4 at Thunderbolt C (Dierson_Pyre); needs 6, rolls 8 : 3 missile(s) hit (using Right Side table).
- Thunderbolt C (Dierson_Pyre) takes 2 damage to CTR.
- 9 Armor remaining.
- Thunderbolt C (Dierson_Pyre) takes 2 damage to RA.
- 3 Internal Structure remaining
- Critical hit on RA. Roll is 9; 1 location.
- CRITICAL HIT on Large Pulse Laser.
- Thunderbolt C (Dierson_Pyre) takes 2 damage to RT.
- 4 Armor remaining.
- Medium Pulse Laser at Thunderbolt C (Dierson_Pyre); needs 11, rolls 10 : misses.
- Medium Pulse Laser at Thunderbolt C (Dierson_Pyre); needs 11, rolls 7 : misses.
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Physical Attack Phase
- -------------------
- Searchlight declared but not possible.
- Physical attacks for Stalking Spider (Vane)
- Kick (Left front leg) at MechWarrior Remus (Remus); needs 8, rolls 9 : hits MEN
- Infantry platoon caught in the open!!! Damage doubled.
- MechWarrior Remus (Remus) takes 2 damage to MEN.
- PLATOON KILLED,
- *** MechWarrior Remus (Remus) DESTROYED by damage! ***
- MegaMek: Game saved to savegames\autosave.sav
- Heat Phase
- -------------------
- Stalking Spider (Vane) gains 17 heat, sinks 20 heat and is now at 0 heat.
- Thunderbolt C (Dierson_Pyre) gains 8 heat, sinks 12 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Initiative Phase for Round #13
- -------------------
- Remus rolls a 6[6+0].
- Vane rolls a 8[8+0] / 6[6+0].
- Dierson_Pyre rolls a 9[9+0].
- Jacob Dorn rolls a 8[8+0] / 7[7+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Vane: 2233 BV remaining (from 2567 initially) 0 BV fled
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- MegaMek: Game saved to savegames\autosave.sav
- Weapon Attack Phase
- -------------------
- Weapons fire for Stalking Spider (Vane)
- Medium Pulse Laser at Thunderbolt C (Dierson_Pyre); needs 8, rolls 8 : - Glancing Blow - hits (using Right Side table) LL
- Thunderbolt C (Dierson_Pyre) takes 3 damage to LL.
- 3 damage transfers to LT.
- Thunderbolt C (Dierson_Pyre) takes 3 damage to LT.
- 11 Armor remaining.
- Medium Pulse Laser at Thunderbolt C (Dierson_Pyre); needs 8, rolls 3 : misses.
- SRM 4 at Thunderbolt C (Dierson_Pyre); needs 3, rolls 8 : - Direct Blow - 2 missile(s) hit (using Right Side table) (w/ +2 bonus).
- Thunderbolt C (Dierson_Pyre) takes 2 damage to LL.
- 2 damage transfers to LT.
- Thunderbolt C (Dierson_Pyre) takes 2 damage to LT.
- 9 Armor remaining.
- Thunderbolt C (Dierson_Pyre) takes 2 damage to LTR.
- Armor destroyed, 14 Internal Structure remaining
- Critical hit on LT. Roll is (6+1) = 7; no effect.
- SRM 4 at Thunderbolt C (Dierson_Pyre); needs 3, rolls 8 : - Direct Blow - 4 missile(s) hit (using Right Side table) (w/ +2 bonus).
- Thunderbolt C (Dierson_Pyre) takes 2 damage to CTR.
- 7 Armor remaining.
- Thunderbolt C (Dierson_Pyre) takes 2 damage to RL.
- 6 Armor remaining.
- Thunderbolt C (Dierson_Pyre) takes 2 damage to RL.
- 4 Armor remaining.
- Thunderbolt C (Dierson_Pyre) takes 2 damage to RL.
- 2 Armor remaining.
- ER PPC at Thunderbolt C (Dierson_Pyre); needs 10, rolls 5 : misses.
- MegaMek: Game saved to savegames\autosave.sav
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Stalking Spider (Vane) gains 31 heat, sinks 22 heat and is now at 9 heat.
- Stalking Spider needs a 10+ for coolant failure, rolls 12 : fails.
- Stalking Spider's coolant is now less effective.
- Thunderbolt C (Dierson_Pyre) gains 5 heat, sinks 5 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Pilot of Thunderbolt C (Dierson_Pyre) "Dierson Pyre" needs a 7 to wake up. Rolls 7 : successful!
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Initiative Phase for Round #14
- -------------------
- Remus rolls a 5[5+0].
- Vane rolls a 6[6+0].
- Dierson_Pyre rolls a 7[7+0].
- Jacob Dorn rolls a 10[10+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Vane: 2233 BV remaining (from 2567 initially) 0 BV fled
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- MegaMek: Game saved to savegames\autosave.sav
- Weapon Attack Phase
- -------------------
- Weapons fire for Stalking Spider (Vane)
- ER PPC at Thunderbolt C (Dierson_Pyre); needs 6, rolls 6 : - Glancing Blow - hits (using Right Side table) RL
- Thunderbolt C (Dierson_Pyre) takes 7 damage to RL.
- Armor destroyed, 10 Internal Structure remaining
- Critical hit on RL. Roll is (8-1) = 7; no effect.
- MegaMek: Game saved to savegames\autosave.sav
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Stalking Spider (Vane) gains 16 heat, sinks 21 heat and is now at 4 heat.
- Thunderbolt C (Dierson_Pyre) gains 5 heat, sinks 5 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Initiative Phase for Round #15
- -------------------
- Remus rolls a 10[10+0] / 6[6+0].
- Vane rolls a 6[6+0].
- Dierson_Pyre rolls a 6[6+0].
- Jacob Dorn rolls a 10[10+0] / 7[7+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Vane: 2233 BV remaining (from 2567 initially) 0 BV fled
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- MegaMek: Game saved to savegames\autosave.sav
- Weapon Attack Phase
- -------------------
- Weapons fire for Stalking Spider (Vane)
- SRM 4 at Thunderbolt C (Dierson_Pyre); needs 8, rolls 11 : - Direct Blow - 3 missile(s) hit (using Rear table) (w/ +2 bonus).
- Thunderbolt C (Dierson_Pyre) takes 2 damage to CTR.
- 5 Armor remaining.
- Thunderbolt C (Dierson_Pyre) takes 2 damage to LL.
- 2 damage transfers to LTR.
- Thunderbolt C (Dierson_Pyre) takes 2 damage to LTR.
- 12 Internal Structure remaining
- Critical hit on LT. Roll is (3+1) = 4; no effect.
- Thunderbolt C (Dierson_Pyre) takes 2 damage to LL.
- 2 damage transfers to LTR.
- Thunderbolt C (Dierson_Pyre) takes 2 damage to LTR.
- 10 Internal Structure remaining
- Critical hit on LT. Roll is (9+1) = 10; 1 location.
- CRITICAL HIT on ER Large Laser.
- Medium Pulse Laser at Thunderbolt C (Dierson_Pyre); needs 4, rolls 9 : - Direct Blow - hits (using Rear table) RL
- Thunderbolt C (Dierson_Pyre) takes 8 damage to RL.
- 2 Internal Structure remaining
- Critical hit on RL. Roll is (2+2) = 4; no effect.
- Medium Pulse Laser at Thunderbolt C (Dierson_Pyre); needs 4, rolls 6 : hits (using Rear table) RL
- Thunderbolt C (Dierson_Pyre) takes 7 damage to RL.
- SECTION DESTROYED,
- 5 damage transfers to RTR.
- Critical hit on RL. Roll is (8+1) = 9; 1 location.
- CRITICAL HIT on Lower Leg.
- Thunderbolt C (Dierson_Pyre) takes 5 damage to RTR.
- 1 Armor remaining.
- SRM 4 at Thunderbolt C (Dierson_Pyre); needs 8, rolls 6 : misses.
- MegaMek: Game saved to savegames\autosave.sav
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Stalking Spider (Vane) gains 16 heat, sinks 20 heat and is now at 0 heat.
- Thunderbolt C (Dierson_Pyre) gains 5 heat, sinks 5 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Initiative Phase for Round #16
- -------------------
- Remus rolls a 4[4+0] / 4[4+0].
- Vane rolls a 4[4+0] / 6[6+0].
- Dierson_Pyre rolls a 9[9+0].
- Jacob Dorn rolls a 11[11+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Vane: 2233 BV remaining (from 2567 initially) 0 BV fled
- MegaMek: Game saved to savegames\autosave.sav
- MegaMek: Game saved to savegames\autosave.sav
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- MegaMek: Game saved to savegames\autosave.sav
- Weapon Attack Phase
- -------------------
- Weapons fire for Stalking Spider (Vane)
- ER PPC at Thunderbolt C (Dierson_Pyre); needs 8, rolls 3 : misses.
- Medium Pulse Laser at Thunderbolt C (Dierson_Pyre); needs 6, rolls 8 : hits (using Rear Above table) CTR
- Thunderbolt C (Dierson_Pyre) takes 7 damage to CTR.
- Armor destroyed, 18 Internal Structure remaining
- Critical hit on CT. Roll is (9+1) = 10; 1 location.
- CRITICAL HIT on Engine.
- Medium Pulse Laser at Thunderbolt C (Dierson_Pyre); needs 6, rolls 12 : - Direct Blow - hits (using Rear Above table) RTR
- Thunderbolt C (Dierson_Pyre) takes 9 damage to RTR.
- Armor destroyed, 7 Internal Structure remaining
- Critical hit on RT. Roll is (10+3) = 13; 3 locations.
- Location is empty, so criticals transfer to CT.
- CRITICAL HIT on Engine.
- *** Thunderbolt C (Dierson_Pyre) DESTROYED by engine destruction! ***
- CRITICAL HIT on Standard Gyro.
- CRITICAL HIT on Engine.
- SRM 4 at Thunderbolt C (Dierson_Pyre); needs 5, rolls 5 : - Glancing Blow - 2 missile(s) hit (using Rear table) (w/ -4 malus).
- Thunderbolt C (Dierson_Pyre) takes 2 damage to LL.
- 2 damage transfers to LTR.
- Thunderbolt C (Dierson_Pyre) takes 2 damage to LTR.
- 8 Internal Structure remaining
- Critical hit on LT. Roll is (6-2) = 4; no effect.
- Thunderbolt C (Dierson_Pyre) takes 2 damage to LL.
- 2 damage transfers to LTR.
- Thunderbolt C (Dierson_Pyre) takes 2 damage to LTR.
- 6 Internal Structure remaining
- Critical hit on LT. Roll is (9-2) = 7; no effect.
- MegaMek: Game saved to savegames\autosave.sav
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Stalking Spider (Vane) gains 27 heat, sinks 21 heat and is now at 6 heat.
- Stalking Spider needs a 10+ for coolant failure, rolls 5 : avoids successfully!
- Control Rolls
- -------------------
- End Phase
- -------------------
- Team 2 has achieved all required victory conditions!
- MegaMek: Game saved to savegames\autosave.sav
- Victory!
- -------------------
- Winner is: TEAM #2
- Remus: 0 BV remaining (from 1061 initially) 0 BV fled
- Vane: 2233 BV remaining (from 2567 initially) 0 BV fled
- Dierson_Pyre: 0 BV remaining (from 2198 initially) 0 BV fled
- Jacob Dorn: 0 BV remaining (from 1324 initially) 0 BV fled
- Survivors are:
- Stalking Spider (Vane)
- Pilot : Vane [4/4]
- Kills : 2
- Graveyard contains:
- Cobra CBR-03 (Jacob Dorn)
- Pilot : Scott Lamond [4/5] ( 6 hit(s) )
- Kills : 0
- Destroyed by Thunderbolt C (Dierson_Pyre)
- MechWarrior Remus (Remus)
- Gunnery Skill : Remus [2] ( 6 hit(s) )
- Kills : 0
- Destroyed by Stalking Spider (Vane)
- Thunderbolt C (Dierson_Pyre)
- Pilot : Dierson Pyre [3/4] ( 3 hit(s) )
- Kills : 1
- Destroyed by Stalking Spider (Vane)
- The following utterly destroyed units are not available for salvage:
- MechWarrior Scott Lamond (Jacob Dorn)
- Gunnery Skill : Scott Lamond [4] ( 6 hit(s) )
- Kills : 0
- Destroyed by pilot error.
- UrbanMech IIC (Remus)
- Pilot : Remus [2/6] ( 6 hit(s) )
- Kills : 0
- Destroyed by pilot error.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement