ZiRe

1.1.5 changes

Mar 15th, 2016
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  1. Edit;
  2. :4cloud:
  3. Front/Back Roll Intangible 4-17F -> 4-15F
  4.  
  5. :4zelda:
  6. Nayru's Love Intangible 5-12F -> 5-15F
  7.  
  8. :4samus:
  9. Dash Attack Total Frame 37F -> 33F
  10. D-Smash Total Frame 51F -> 44F
  11. Unknown 57 -> 56
  12. Unknown 59 -> 58
  13. Unknown 60 -> 59
  14. Unknown 54 -> 49
  15. Unknown 54 -> 49
  16. Unknown 54 -> 49
  17. Unknown 54 -> 49
  18. ZSS:
  19. Jab Final Hit Damage: 3 -> 5
  20. Ftilt Hitbox Startup: 12F -> 10F
  21. Ftilt Total Duration: 39F -> 37F
  22. Nair 5th Hit Damage: 3 -> 5
  23. Upair Damage: 15 -> 17
  24. Kirby:
  25. dsmash KBG (early) 109->110
  26. fsmash KBG (early) 100->102
  27. fsmash KBG (late) 67->69
  28. upsmash KBG (early) 103/103/97->104/104/99
  29. upsmash KBG 97->98
  30. upsmash KBG (late) 51->52
  31. hammer KBG (ground, no charge) 76->78
  32. hammer KBG (ground, full charge) 76->78
  33. hammer KBG (air, no charge) 76->78
  34. hammer KBG (air, fully charged) 76->78
  35. hammer custom 1 KBG (air, hit 2, head of hammer) 76->78
  36. hammer custom 1 KBG (air, hit 2, handle of hammer) 76->78
  37. hammer custom 1 KBG (ground, head of hammer) 76->78
  38. hammer custom 1 KBG (ground, handle of hammer) 76->78
  39. hammer custom 2 KBG (air, uncharged) 76->78
  40. hammer custom 2 KBG (air, fully charged) 76->78
  41. hammer custom 2 KBG (ground, uncharged) 76->78
  42. hammer custom 2 KBG (ground, fully charged) 76->78
  43. Nosferatu, Distant Nosferatu: -1 frame startup
  44. Bayonetta:
  45. Heelslide hit 2 Endlag: Increased
  46. Witch Time Endlag: Increased
  47. Cloud:
  48. Uair Early/Late Damage: 13/9.5 -> 12/8.5
  49. Forward Smash (final hit) KBG: 119 -> 115
  50. Down Smash (final hit) KBG: 96 -> 94
  51. Limit Cross Slash KGB 155 -> 153
  52. Finishing Touch KB: Reduced
  53. Time required to charge Limit is longer by ~1.5 seconds
  54. Roy's aereals and tilts confirmed no changes, but momentum glitch removed on ROB, so something changed
  55. Roy's side B neutral got buffed from doing a combined 11-12% to 15. Up angled side B now does 17 from 15, and down angled does 23 (if all hits connect) (?)
  56. fthrow feels like it has a lil more lag idk
  57. Duck Hunt:
  58. Fsmash KBG on last hit 123 -> 125
  59. Dsmash KBG on last hit 153 -> 155
  60. Usmash KBG on last hit 110 -> 112
  61. Dthrow > Up Air is now a kill setup for Duck Hunt Dog
  62. Link:
  63. Dsmash 2 KBG: 57 > 63
  64. Dash Attack (DMG 14/13/12) KBG: 78/78/72 > 85/85/77
  65. Dash Attack Angles: 45/60/70 > 45/50/55
  66. MK's Up Air nerfed so that it no longer can do the Up air > Up B kill combo and it does -1%
  67. Ganon:
  68. Jab Damage: 7/10/4 -> 8/10/6
  69. Wizard's Foot Ground Damage: 12/12/10 -> 14/12/12
  70. Zelda went from 3-5 damage on jab finisher and nair 5th hit
  71. Grab range increased
  72. Down Throw > UpAir is now a true combo
  73. Mewtwo is faster
  74. weight from 72 to 74
  75. Dair buff?
  76. Ding Dong is no longer a true combo
  77. True Shoryuken knockback decreased, kills 6% later
  78. Palutena:
  79. Rapid Jab Finisher Damage: 3 -> 3.5
  80. Nair Multihit/Final Damage: 1.5/4 -> 1.7/5
  81. Fair Damage: 8 -> 9
  82. Fair KBG: 100 -> 92
  83. Fair BKB: 30 -> 31
  84. Samus' Jab connects and Dash Attack's hitbox got fixed
  85. Down B now actually helps in recovery
  86. Ftilt Sourspot/Sweetspot Down Angle/Sweetspot No Angle/Sweetspot Up Angle Damage: 6/7/8/9 -> 8/9/10/11
  87. F-Smash: Hitbox altered, no longer whiffs up close
  88. Nair Front/Back Weak/Back Strong Damage: 8/6/7 -> 10/8/9
  89. Greninja:
  90. Standing Grab Startup: 14F -> 11F
  91. Dash Attack Hitbox Startup: 9F -> 6F
  92. Bonk: Headbonk angle changed (survival-ability improved)
  93. Corrin's Counter nerfed in knockback
  94. All aereals nerfed in percentage (1%?)
  95. they also nerfed DFS percents
  96. max charge only does 31 instead of 33
  97. fair does 7% now
  98. but its better at comboing
  99. but up air does 9% now and there's no positive interpretation of that
  100. just kills a little later
  101. dragon shot nerf isnt that big of a deal it still kills at 80
  102. Sheik:
  103. Dsmash KBG: 155 -> 165
  104. Fair defensive Hitbox Z Postion: 3.5 -> 2.5
  105. Fair Hitbox Z Position: 3.5 -> 2.5
  106. Fthrow Angle: 70 -> 72
  107. Fthrow KBG 65 -> 79
  108. Dthrow Angle: 80 -> 77
  109. Dthrow KBG: 75 -> 90
  110. Needle: Range Decreased
  111. Weight: 84 -> 81
  112. Pacs hydrant does 3 sprays now?
  113. I think Rob got a dash speed buff
  114. Falco Bair buff?
  115. Witch Time nerfed
  116. Charizard buffed less landing lag on nair
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