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- Edit;
- :4cloud:
- Front/Back Roll Intangible 4-17F -> 4-15F
- :4zelda:
- Nayru's Love Intangible 5-12F -> 5-15F
- :4samus:
- Dash Attack Total Frame 37F -> 33F
- D-Smash Total Frame 51F -> 44F
- Unknown 57 -> 56
- Unknown 59 -> 58
- Unknown 60 -> 59
- Unknown 54 -> 49
- Unknown 54 -> 49
- Unknown 54 -> 49
- Unknown 54 -> 49
- ZSS:
- Jab Final Hit Damage: 3 -> 5
- Ftilt Hitbox Startup: 12F -> 10F
- Ftilt Total Duration: 39F -> 37F
- Nair 5th Hit Damage: 3 -> 5
- Upair Damage: 15 -> 17
- Kirby:
- dsmash KBG (early) 109->110
- fsmash KBG (early) 100->102
- fsmash KBG (late) 67->69
- upsmash KBG (early) 103/103/97->104/104/99
- upsmash KBG 97->98
- upsmash KBG (late) 51->52
- hammer KBG (ground, no charge) 76->78
- hammer KBG (ground, full charge) 76->78
- hammer KBG (air, no charge) 76->78
- hammer KBG (air, fully charged) 76->78
- hammer custom 1 KBG (air, hit 2, head of hammer) 76->78
- hammer custom 1 KBG (air, hit 2, handle of hammer) 76->78
- hammer custom 1 KBG (ground, head of hammer) 76->78
- hammer custom 1 KBG (ground, handle of hammer) 76->78
- hammer custom 2 KBG (air, uncharged) 76->78
- hammer custom 2 KBG (air, fully charged) 76->78
- hammer custom 2 KBG (ground, uncharged) 76->78
- hammer custom 2 KBG (ground, fully charged) 76->78
- Nosferatu, Distant Nosferatu: -1 frame startup
- Bayonetta:
- Heelslide hit 2 Endlag: Increased
- Witch Time Endlag: Increased
- Cloud:
- Uair Early/Late Damage: 13/9.5 -> 12/8.5
- Forward Smash (final hit) KBG: 119 -> 115
- Down Smash (final hit) KBG: 96 -> 94
- Limit Cross Slash KGB 155 -> 153
- Finishing Touch KB: Reduced
- Time required to charge Limit is longer by ~1.5 seconds
- Roy's aereals and tilts confirmed no changes, but momentum glitch removed on ROB, so something changed
- Roy's side B neutral got buffed from doing a combined 11-12% to 15. Up angled side B now does 17 from 15, and down angled does 23 (if all hits connect) (?)
- fthrow feels like it has a lil more lag idk
- Duck Hunt:
- Fsmash KBG on last hit 123 -> 125
- Dsmash KBG on last hit 153 -> 155
- Usmash KBG on last hit 110 -> 112
- Dthrow > Up Air is now a kill setup for Duck Hunt Dog
- Link:
- Dsmash 2 KBG: 57 > 63
- Dash Attack (DMG 14/13/12) KBG: 78/78/72 > 85/85/77
- Dash Attack Angles: 45/60/70 > 45/50/55
- MK's Up Air nerfed so that it no longer can do the Up air > Up B kill combo and it does -1%
- Ganon:
- Jab Damage: 7/10/4 -> 8/10/6
- Wizard's Foot Ground Damage: 12/12/10 -> 14/12/12
- Zelda went from 3-5 damage on jab finisher and nair 5th hit
- Grab range increased
- Down Throw > UpAir is now a true combo
- Mewtwo is faster
- weight from 72 to 74
- Dair buff?
- Ding Dong is no longer a true combo
- True Shoryuken knockback decreased, kills 6% later
- Palutena:
- Rapid Jab Finisher Damage: 3 -> 3.5
- Nair Multihit/Final Damage: 1.5/4 -> 1.7/5
- Fair Damage: 8 -> 9
- Fair KBG: 100 -> 92
- Fair BKB: 30 -> 31
- Samus' Jab connects and Dash Attack's hitbox got fixed
- Down B now actually helps in recovery
- Ftilt Sourspot/Sweetspot Down Angle/Sweetspot No Angle/Sweetspot Up Angle Damage: 6/7/8/9 -> 8/9/10/11
- F-Smash: Hitbox altered, no longer whiffs up close
- Nair Front/Back Weak/Back Strong Damage: 8/6/7 -> 10/8/9
- Greninja:
- Standing Grab Startup: 14F -> 11F
- Dash Attack Hitbox Startup: 9F -> 6F
- Bonk: Headbonk angle changed (survival-ability improved)
- Corrin's Counter nerfed in knockback
- All aereals nerfed in percentage (1%?)
- they also nerfed DFS percents
- max charge only does 31 instead of 33
- fair does 7% now
- but its better at comboing
- but up air does 9% now and there's no positive interpretation of that
- just kills a little later
- dragon shot nerf isnt that big of a deal it still kills at 80
- Sheik:
- Dsmash KBG: 155 -> 165
- Fair defensive Hitbox Z Postion: 3.5 -> 2.5
- Fair Hitbox Z Position: 3.5 -> 2.5
- Fthrow Angle: 70 -> 72
- Fthrow KBG 65 -> 79
- Dthrow Angle: 80 -> 77
- Dthrow KBG: 75 -> 90
- Needle: Range Decreased
- Weight: 84 -> 81
- Pacs hydrant does 3 sprays now?
- I think Rob got a dash speed buff
- Falco Bair buff?
- Witch Time nerfed
- Charizard buffed less landing lag on nair
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