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- options:
- prefix : &c[&4Stats&c]
- on join:
- if {kills.%player%} is not set:
- set {kills.%player%} to 0
- if {deaths.%player%} is not set:
- set {deaths.%player%} to 0
- command /stats [<Text>]:
- trigger:
- if arg 1 is not set:
- if {kills.%player%} is 0:
- send "{@prefix} Kills: 0" to player
- stop trigger
- else:
- send "{@prefix} Kills: %{kills.%player%}%" to player
- if {deaths.%player%} is 0:
- send "{@prefix} Deaths: 0" to player
- stop trigger
- else:
- send "{@prefix} Deaths:% {deaths.%player%}%" to player
- stop trigger
- else:
- send "{@prefix} Kills: %{kills.%arg 1%}%" to player
- send "{@prefix} Deaths: %{deaths.%arg 1%}%" to player
- stop trigger
- on death:
- victim is a player
- set {kills.%attacker%} to {kills.%attacker%}+1
- set {deaths.%player%} to {deaths.%player%}+1
- stop trigger
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