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Jan 23rd, 2020
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  1. PLAYER = game.Players.LocalPlayer
  2. MOUSE = PLAYER:GetMouse()
  3. CC = game.Workspace.CurrentCamera
  4.  
  5. ENABLED = false
  6. ESP_ENABLED = false
  7.  
  8. _G.FREE_FOR_ALL = true
  9.  
  10. _G.BIND = 50
  11. _G.ESP_BIND = 52
  12. _G.CHANGE_AIM = 'q'
  13.  
  14. _G.AIM_AT = 'Head'
  15.  
  16. wait(1)
  17.  
  18. function GetNearestPlayerToMouse()
  19. local PLAYERS = {}
  20. local PLAYER_HOLD = {}
  21. local DISTANCES = {}
  22. for i, v in pairs(game.Players:GetPlayers()) do
  23. if v ~= PLAYER then
  24. table.insert(PLAYERS, v)
  25. end
  26. end
  27. for i, v in pairs(PLAYERS) do
  28. if _G.FREE_FOR_ALL == false then
  29. if v and (v.Character) ~= nil and v.TeamColor ~= PLAYER.TeamColor then
  30. local AIM = v.Character:FindFirstChild(_G.AIM_AT)
  31. if AIM ~= nil then
  32. local DISTANCE = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
  33. local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE)
  34. local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
  35. local DIFF = math.floor((POS - AIM.Position).magnitude)
  36. PLAYER_HOLD[v.Name .. i] = {}
  37. PLAYER_HOLD[v.Name .. i].dist = DISTANCE
  38. PLAYER_HOLD[v.Name .. i].plr = v
  39. PLAYER_HOLD[v.Name .. i].diff = DIFF
  40. table.insert(DISTANCES, DIFF)
  41. end
  42. end
  43. elseif _G.FREE_FOR_ALL == true then
  44. local AIM = v.Character:FindFirstChild(_G.AIM_AT)
  45. if AIM ~= nil then
  46. local DISTANCE = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
  47. local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE)
  48. local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
  49. local DIFF = math.floor((POS - AIM.Position).magnitude)
  50. PLAYER_HOLD[v.Name .. i] = {}
  51. PLAYER_HOLD[v.Name .. i].dist = DISTANCE
  52. PLAYER_HOLD[v.Name .. i].plr = v
  53. PLAYER_HOLD[v.Name .. i].diff = DIFF
  54. table.insert(DISTANCES, DIFF)
  55. end
  56. end
  57. end
  58.  
  59. if unpack(DISTANCES) == nil then
  60. return false
  61. end
  62.  
  63. local L_DISTANCE = math.floor(math.min(unpack(DISTANCES)))
  64. if L_DISTANCE > 20 then
  65. return false
  66. end
  67.  
  68. for i, v in pairs(PLAYER_HOLD) do
  69. if v.diff == L_DISTANCE then
  70. return v.plr
  71. end
  72. end
  73. return false
  74. end
  75.  
  76. GUI_MAIN = Instance.new('ScreenGui', game.CoreGui)
  77. GUI_TARGET = Instance.new('TextLabel', GUI_MAIN)
  78. GUI_AIM_AT = Instance.new('TextLabel', GUI_MAIN)
  79.  
  80. GUI_MAIN.Name = 'AIMBOT'
  81.  
  82. GUI_TARGET.Size = UDim2.new(0,200,0,30)
  83. GUI_TARGET.BackgroundTransparency = 0.5
  84. GUI_TARGET.BackgroundColor = BrickColor.new('Fossil')
  85. GUI_TARGET.BorderSizePixel = 0
  86. GUI_TARGET.Position = UDim2.new(0.5,-100,0,0)
  87. GUI_TARGET.Text = 'AIMBOT : OFF'
  88. GUI_TARGET.TextColor3 = Color3.new(1,1,1)
  89. GUI_TARGET.TextStrokeTransparency = 1
  90. GUI_TARGET.TextWrapped = true
  91. GUI_TARGET.FontSize = 'Size24'
  92. GUI_TARGET.Font = 'SourceSansBold'
  93.  
  94. GUI_AIM_AT.Size = UDim2.new(0,200,0,20)
  95. GUI_AIM_AT.BackgroundTransparency = 0.5
  96. GUI_AIM_AT.BackgroundColor = BrickColor.new('Fossil')
  97. GUI_AIM_AT.BorderSizePixel = 0
  98. GUI_AIM_AT.Position = UDim2.new(0.5,-100,0,30)
  99. GUI_AIM_AT.Text = 'AIMING : HEAD'
  100. GUI_AIM_AT.TextColor3 = Color3.new(1,1,1)
  101. GUI_AIM_AT.TextStrokeTransparency = 1
  102. GUI_AIM_AT.TextWrapped = true
  103. GUI_AIM_AT.FontSize = 'Size18'
  104. GUI_AIM_AT.Font = 'SourceSansBold'
  105.  
  106. local TRACK = false
  107.  
  108. function CREATE(BASE, TEAM)
  109. local ESP_MAIN = Instance.new('BillboardGui', PLAYER.PlayerGui)
  110. local ESP_DOT = Instance.new('Frame', ESP_MAIN)
  111. local ESP_NAME = Instance.new('TextLabel', ESP_MAIN)
  112.  
  113. ESP_MAIN.Name = 'ESP'
  114. ESP_MAIN.Adornee = BASE
  115. ESP_MAIN.AlwaysOnTop = true
  116. ESP_MAIN.ExtentsOffset = Vector3.new(0, 1, 0)
  117. ESP_MAIN.Size = UDim2.new(0, 5, 0, 5)
  118.  
  119. ESP_DOT.Name = 'DOT'
  120. ESP_DOT.BackgroundColor = BrickColor.new('Bright red')
  121. ESP_DOT.BackgroundTransparency = 0.3
  122. ESP_DOT.BorderSizePixel = 0
  123. ESP_DOT.Position = UDim2.new(-0.5, 0, -0.5, 0)
  124. ESP_DOT.Size = UDim2.new(2, 0, 2, 0)
  125. ESP_DOT.Visible = true
  126. ESP_DOT.ZIndex = 10
  127.  
  128. ESP_NAME.Name = 'NAME'
  129. ESP_NAME.BackgroundColor3 = Color3.new(255, 255, 255)
  130. ESP_NAME.BackgroundTransparency = 1
  131. ESP_NAME.BorderSizePixel = 0
  132. ESP_NAME.Position = UDim2.new(0, 0, 0, -40)
  133. ESP_NAME.Size = UDim2.new(1, 0, 10, 0)
  134. ESP_NAME.Visible = true
  135. ESP_NAME.ZIndex = 10
  136. ESP_NAME.Font = 'ArialBold'
  137. ESP_NAME.FontSize = 'Size14'
  138. ESP_NAME.Text = BASE.Parent.Name:upper()
  139. ESP_NAME.TextColor = BrickColor.new('Bright red')
  140. end
  141.  
  142. function CLEAR()
  143. for _,v in pairs(PLAYER.PlayerGui:children()) do
  144. if v.Name == 'ESP' and v:IsA('BillboardGui') then
  145. v:Destroy()
  146. end
  147. end
  148. end
  149.  
  150. function FIND()
  151. CLEAR()
  152. TRACK = true
  153. spawn(function()
  154. while wait() do
  155. if TRACK then
  156. CLEAR()
  157. for i,v in pairs(game.Players:GetChildren()) do
  158. if v.Character and v.Character:FindFirstChild('Head') then
  159. if _G.FREE_FOR_ALL == false then
  160. if v.TeamColor ~= PLAYER.TeamColor then
  161. if v.Character:FindFirstChild('Head') then
  162. CREATE(v.Character.Head, true)
  163. end
  164. end
  165. else
  166. if v.Character:FindFirstChild('Head') then
  167. CREATE(v.Character.Head, true)
  168. end
  169. end
  170. end
  171. end
  172. end
  173. end
  174. wait(1)
  175. end)
  176. end
  177.  
  178. MOUSE.KeyDown:connect(function(KEY)
  179. KEY = KEY:lower():byte()
  180. if KEY == _G.BIND then
  181. ENABLED = true
  182. end
  183. end)
  184.  
  185. MOUSE.KeyUp:connect(function(KEY)
  186. KEY = KEY:lower():byte()
  187. if KEY == _G.BIND then
  188. ENABLED = false
  189. end
  190. end)
  191.  
  192. MOUSE.KeyDown:connect(function(KEY)
  193. KEY = KEY:lower():byte()
  194. if KEY == _G.ESP_BIND then
  195. if ESP_ENABLED == false then
  196. FIND()
  197. ESP_ENABLED = true
  198. print('ESP : ON')
  199. elseif ESP_ENABLED == true then
  200. wait()
  201. CLEAR()
  202. TRACK = false
  203. ESP_ENABLED = true
  204. print('ESP : OFF')
  205. end
  206. end
  207. end)
  208.  
  209. MOUSE.KeyDown:connect(function(KEY)
  210. if KEY == _G.CHANGE_AIM then
  211. if _G.AIM_AT == 'Head' then
  212. _G.AIM_AT = 'Torso'
  213. GUI_AIM_AT.Text = 'AIMING : TORSO'
  214. elseif _G.AIM_AT == 'Torso' then
  215. _G.AIM_AT = 'Head'
  216. GUI_AIM_AT.Text = 'AIMING : HEAD'
  217. end
  218. end
  219. end)
  220.  
  221. game:GetService('RunService').RenderStepped:connect(function()
  222. if ENABLED then
  223. local TARGET = GetNearestPlayerToMouse()
  224. if (TARGET ~= false) then
  225. local AIM = TARGET.Character:FindFirstChild(_G.AIM_AT)
  226. if AIM then
  227. CC.CoordinateFrame = CFrame.new(CC.CoordinateFrame.p, AIM.CFrame.p)
  228. end
  229. GUI_TARGET.Text = 'AIMBOT : '.. TARGET.Name:sub(1, 5)
  230. else
  231. GUI_TARGET.Text = 'AIMBOT : OFF'
  232. end
  233. end
  234. end)
  235.  
  236. repeat
  237. wait()
  238. if ESP_ENABLED == true then
  239. FIND()
  240. end
  241. until ESP_ENABLED == false
  242. wait()
  243. _G.FREE_FOR_ALL = true
  244. _G.BIND = 50 -- LEFT CTRL
  245. _G.ESP_BIND = 52 -- LEFT ALTPLAYER = game.Players.LocalPlayer
  246. MOUSE = PLAYER:GetMouse()
  247. CC = game.Workspace.CurrentCamera
  248.  
  249. ENABLED = false
  250. ESP_ENABLED = false
  251.  
  252. _G.FREE_FOR_ALL = true
  253.  
  254. _G.BIND = 50
  255. _G.ESP_BIND = 52
  256. _G.CHANGE_AIM = 'q'
  257.  
  258. _G.AIM_AT = 'Head'
  259.  
  260. wait(1)
  261.  
  262. function GetNearestPlayerToMouse()
  263. local PLAYERS = {}
  264. local PLAYER_HOLD = {}
  265. local DISTANCES = {}
  266. for i, v in pairs(game.Players:GetPlayers()) do
  267. if v ~= PLAYER then
  268. table.insert(PLAYERS, v)
  269. end
  270. end
  271. for i, v in pairs(PLAYERS) do
  272. if _G.FREE_FOR_ALL == false then
  273. if v and (v.Character) ~= nil and v.TeamColor ~= PLAYER.TeamColor then
  274. local AIM = v.Character:FindFirstChild(_G.AIM_AT)
  275. if AIM ~= nil then
  276. local DISTANCE = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
  277. local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE)
  278. local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
  279. local DIFF = math.floor((POS - AIM.Position).magnitude)
  280. PLAYER_HOLD[v.Name .. i] = {}
  281. PLAYER_HOLD[v.Name .. i].dist = DISTANCE
  282. PLAYER_HOLD[v.Name .. i].plr = v
  283. PLAYER_HOLD[v.Name .. i].diff = DIFF
  284. table.insert(DISTANCES, DIFF)
  285. end
  286. end
  287. elseif _G.FREE_FOR_ALL == true then
  288. local AIM = v.Character:FindFirstChild(_G.AIM_AT)
  289. if AIM ~= nil then
  290. local DISTANCE = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
  291. local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE)
  292. local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
  293. local DIFF = math.floor((POS - AIM.Position).magnitude)
  294. PLAYER_HOLD[v.Name .. i] = {}
  295. PLAYER_HOLD[v.Name .. i].dist = DISTANCE
  296. PLAYER_HOLD[v.Name .. i].plr = v
  297. PLAYER_HOLD[v.Name .. i].diff = DIFF
  298. table.insert(DISTANCES, DIFF)
  299. end
  300. end
  301. end
  302.  
  303. if unpack(DISTANCES) == nil then
  304. return false
  305. end
  306.  
  307. local L_DISTANCE = math.floor(math.min(unpack(DISTANCES)))
  308. if L_DISTANCE > 20 then
  309. return false
  310. end
  311.  
  312. for i, v in pairs(PLAYER_HOLD) do
  313. if v.diff == L_DISTANCE then
  314. return v.plr
  315. end
  316. end
  317. return false
  318. end
  319.  
  320. GUI_MAIN = Instance.new('ScreenGui', game.CoreGui)
  321. GUI_TARGET = Instance.new('TextLabel', GUI_MAIN)
  322. GUI_AIM_AT = Instance.new('TextLabel', GUI_MAIN)
  323.  
  324. GUI_MAIN.Name = 'AIMBOT'
  325.  
  326. GUI_TARGET.Size = UDim2.new(0,200,0,30)
  327. GUI_TARGET.BackgroundTransparency = 0.5
  328. GUI_TARGET.BackgroundColor = BrickColor.new('Fossil')
  329. GUI_TARGET.BorderSizePixel = 0
  330. GUI_TARGET.Position = UDim2.new(0.5,-100,0,0)
  331. GUI_TARGET.Text = 'AIMBOT : OFF'
  332. GUI_TARGET.TextColor3 = Color3.new(1,1,1)
  333. GUI_TARGET.TextStrokeTransparency = 1
  334. GUI_TARGET.TextWrapped = true
  335. GUI_TARGET.FontSize = 'Size24'
  336. GUI_TARGET.Font = 'SourceSansBold'
  337.  
  338. GUI_AIM_AT.Size = UDim2.new(0,200,0,20)
  339. GUI_AIM_AT.BackgroundTransparency = 0.5
  340. GUI_AIM_AT.BackgroundColor = BrickColor.new('Fossil')
  341. GUI_AIM_AT.BorderSizePixel = 0
  342. GUI_AIM_AT.Position = UDim2.new(0.5,-100,0,30)
  343. GUI_AIM_AT.Text = 'AIMING : HEAD'
  344. GUI_AIM_AT.TextColor3 = Color3.new(1,1,1)
  345. GUI_AIM_AT.TextStrokeTransparency = 1
  346. GUI_AIM_AT.TextWrapped = true
  347. GUI_AIM_AT.FontSize = 'Size18'
  348. GUI_AIM_AT.Font = 'SourceSansBold'
  349.  
  350. local TRACK = false
  351.  
  352. function CREATE(BASE, TEAM)
  353. local ESP_MAIN = Instance.new('BillboardGui', PLAYER.PlayerGui)
  354. local ESP_DOT = Instance.new('Frame', ESP_MAIN)
  355. local ESP_NAME = Instance.new('TextLabel', ESP_MAIN)
  356.  
  357. ESP_MAIN.Name = 'ESP'
  358. ESP_MAIN.Adornee = BASE
  359. ESP_MAIN.AlwaysOnTop = true
  360. ESP_MAIN.ExtentsOffset = Vector3.new(0, 1, 0)
  361. ESP_MAIN.Size = UDim2.new(0, 5, 0, 5)
  362.  
  363. ESP_DOT.Name = 'DOT'
  364. ESP_DOT.BackgroundColor = BrickColor.new('Bright red')
  365. ESP_DOT.BackgroundTransparency = 0.3
  366. ESP_DOT.BorderSizePixel = 0
  367. ESP_DOT.Position = UDim2.new(-0.5, 0, -0.5, 0)
  368. ESP_DOT.Size = UDim2.new(2, 0, 2, 0)
  369. ESP_DOT.Visible = true
  370. ESP_DOT.ZIndex = 10
  371.  
  372. ESP_NAME.Name = 'NAME'
  373. ESP_NAME.BackgroundColor3 = Color3.new(255, 255, 255)
  374. ESP_NAME.BackgroundTransparency = 1
  375. ESP_NAME.BorderSizePixel = 0
  376. ESP_NAME.Position = UDim2.new(0, 0, 0, -40)
  377. ESP_NAME.Size = UDim2.new(1, 0, 10, 0)
  378. ESP_NAME.Visible = true
  379. ESP_NAME.ZIndex = 10
  380. ESP_NAME.Font = 'ArialBold'
  381. ESP_NAME.FontSize = 'Size14'
  382. ESP_NAME.Text = BASE.Parent.Name:upper()
  383. ESP_NAME.TextColor = BrickColor.new('Bright red')
  384. end
  385.  
  386. function CLEAR()
  387. for _,v in pairs(PLAYER.PlayerGui:children()) do
  388. if v.Name == 'ESP' and v:IsA('BillboardGui') then
  389. v:Destroy()
  390. end
  391. end
  392. end
  393.  
  394. function FIND()
  395. CLEAR()
  396. TRACK = true
  397. spawn(function()
  398. while wait() do
  399. if TRACK then
  400. CLEAR()
  401. for i,v in pairs(game.Players:GetChildren()) do
  402. if v.Character and v.Character:FindFirstChild('Head') then
  403. if _G.FREE_FOR_ALL == false then
  404. if v.TeamColor ~= PLAYER.TeamColor then
  405. if v.Character:FindFirstChild('Head') then
  406. CREATE(v.Character.Head, true)
  407. end
  408. end
  409. else
  410. if v.Character:FindFirstChild('Head') then
  411. CREATE(v.Character.Head, true)
  412. end
  413. end
  414. end
  415. end
  416. end
  417. end
  418. wait(1)
  419. end)
  420. end
  421.  
  422. MOUSE.KeyDown:connect(function(KEY)
  423. KEY = KEY:lower():byte()
  424. if KEY == _G.BIND then
  425. ENABLED = true
  426. end
  427. end)
  428.  
  429. MOUSE.KeyUp:connect(function(KEY)
  430. KEY = KEY:lower():byte()
  431. if KEY == _G.BIND then
  432. ENABLED = false
  433. end
  434. end)
  435.  
  436. MOUSE.KeyDown:connect(function(KEY)
  437. KEY = KEY:lower():byte()
  438. if KEY == _G.ESP_BIND then
  439. if ESP_ENABLED == false then
  440. FIND()
  441. ESP_ENABLED = true
  442. print('ESP : ON')
  443. elseif ESP_ENABLED == true then
  444. wait()
  445. CLEAR()
  446. TRACK = false
  447. ESP_ENABLED = true
  448. print('ESP : OFF')
  449. end
  450. end
  451. end)
  452.  
  453. MOUSE.KeyDown:connect(function(KEY)
  454. if KEY == _G.CHANGE_AIM then
  455. if _G.AIM_AT == 'Head' then
  456. _G.AIM_AT = 'Torso'
  457. GUI_AIM_AT.Text = 'AIMING : TORSO'
  458. elseif _G.AIM_AT == 'Torso' then
  459. _G.AIM_AT = 'Head'
  460. GUI_AIM_AT.Text = 'AIMING : HEAD'
  461. end
  462. end
  463. end)
  464.  
  465. game:GetService('RunService').RenderStepped:connect(function()
  466. if ENABLED then
  467. local TARGET = GetNearestPlayerToMouse()
  468. if (TARGET ~= false) then
  469. local AIM = TARGET.Character:FindFirstChild(_G.AIM_AT)
  470. if AIM then
  471. CC.CoordinateFrame = CFrame.new(CC.CoordinateFrame.p, AIM.CFrame.p)
  472. end
  473. GUI_TARGET.Text = 'AIMBOT : '.. TARGET.Name:sub(1, 5)
  474. else
  475. GUI_TARGET.Text = 'AIMBOT : OFF'
  476. end
  477. end
  478. end)
  479.  
  480. repeat
  481. wait()
  482. if ESP_ENABLED == true then
  483. FIND()
  484. end
  485. until ESP_ENABLED == false
  486. wait()
  487. _G.FREE_FOR_ALL = true
  488. _G.BIND = 50 -- LEFT CTRL
  489. _G.ESP_BIND = 52 -- LEFT ALT
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