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- warn[[
- Welcome to my Assassin aimbot V3
- How to use:
- Type: "/e Aimbot" to enable/disable!
- When your target's teleport to your knife just swing!
- Type: "/e GetCoin" to get the adventure coin!
- Type: "/e Reload" to fix the function
- NOTE: If the aimbot stops working mid game run the reload command!
- IF YOU ARE ON DEATHMATCH PLESAE USE
- "/e DeathMatch"
- ]]
- print[[
- Here is a list of commands:
- /e GetCoin
- /e Reload
- /e AImbot
- /e DeathMatch
- ]]
- --Settings--
- local FFA = false;
- local Infection = false;
- local Classic = false;
- local Juggernaut= false;
- local Active = false;
- local death = false;
- local ame = tostring(game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId).Name)
- local Target = "";
- local Player = game:GetService("Players").LocalPlayer;
- local Mode = tostring(game:GetService("ReplicatedStorage")["CurrentSpectateGrabRemote"].Value)
- --Do not touch bellow--
- local function FFAFunc()
- if FFA then
- repeat wait(0) until Player.Backpack:FindFirstChild('Knife')
- while FFA do
- wait()
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- if v.Name ~= Player.Name and v.Backpack:FindFirstChild("Knife") or v.Character:FindFirstChild("Knife") then
- repeat wait() until Player.Character:FindFirstChild('Knife')
- wait()
- pcall(function()game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame = CFrame.new(Player.Character.Knife.Handle.Position); end)
- else
- end
- end
- end
- end
- end
- local function DeathMatch()
- if death then
- repeat wait(0) until Player.Backpack:FindFirstChild('Knife')
- while death do
- wait();
- Target = Player.PlayerGui.ScreenGui.UI.Target.TargetText.Text;
- if Target ~= Player.Name then
- if game:GetService("Players")[Target] and game:GetService("Players")[Target].Backpack:FindFirstChild("Knife") or game:GetService("Players")[Target].Character:FindFirstChild("Knife") then
- repeat wait() until Player.Character:FindFirstChild('Knife')
- game:GetService("Players")[Target].Character.HumanoidRootPart.CFrame = CFrame.new(Player.Character.Knife.Handle.Position);
- else
- print("Target Player Lost!")
- end
- else
- death = false;
- return;
- end
- end
- else
- return
- end
- end
- local function GetJug()
- end
- --ZombieImg
- local function InfectionFunc()
- if Infection then
- local Jugg = GetJug()
- repeat wait(0) until Player.Backpack:FindFirstChild('Knife')
- while Infection do
- wait()
- if Player.Character["Left Arm"].zombbox or Player.PlayerGui.ScreenGui.ZombieImg.Visible == true then Jugg = Player.Name end
- if Jugg == Player.Name then
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- if v.Backpack:FindFirstChild('Knife') or v.Character:FindFirstChild('Knife') then
- repeat wait() until Player.Character:FindFirstChild('Knife')
- pcall(function() game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame = CFrame.new(Player.Character.Knife.Handle.Position);end)
- end
- end
- else
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- if v["Left Arm"].zombbox and v.Name ~= Player.Name then
- repeat wait() until Player.Character:FindFirstChild('Knife')
- pcall(function() game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame = CFrame.new(Player.Character.Knife.Handle.Position);end)
- end
- end
- end
- end
- end
- end
- local function JuggernautFunc()
- if Juggernaut then
- local Jugg;
- if Player.Character["Left Arm"]:FindFirstChild('zombbox') then Jugg = Player.Name end
- repeat wait(0) until Player.Backpack:FindFirstChild('Knife')
- while Juggernaut do
- wait()
- if Jugg == Player.Name then
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- if v.Backpack:FindFirstChild('Knife') or v.Character:FindFirstChild('Knife') then
- repeat wait() until Player.Character:FindFirstChild('Knife')
- game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame = CFrame.new(Player.Character.Knife.Handle.Position);
- end
- end
- else
- for i,v in pairs(game:GetService('Players'):GetChildren()) do
- if v.Character["Left Arm"]:FindFirstChild('zombbox') then
- Jugg = v.Name
- end
- end
- repeat wait() until Player.Character:FindFirstChild('Knife')
- game:GetService("Players")[Jugg].Character.HumanoidRootPart.CFrame = CFrame.new(Player.Character.Knife.Handle.Position);
- end
- end
- end
- end
- local function ClassicFunc()
- if Classic then
- repeat wait(0) until Player.Backpack:FindFirstChild('Knife')
- while Classic do
- wait();
- Target = Player.PlayerGui.ScreenGui.UI.Target.TargetText.Text;
- if Target ~= Player.Name then
- if game:GetService("Players")[Target] then
- repeat wait() until Player.Character:FindFirstChild('Knife')
- game:GetService("Players")[Target].Character.HumanoidRootPart.CFrame = CFrame.new(Player.Character.Knife.Handle.Position);
- else
- print("Target Player Lost!")
- end
- else
- Classic = false;
- return;
- end
- end
- else
- return
- end
- end
- local function GetCoin()
- local OldPosition = Player.Character.HumanoidRootPart.Position
- Player.Character.HumanoidRootPart.CFrame = CFrame.new(2310.2019, 304.063019, -773.695557);
- wait(.25)
- Player.Character.HumanoidRootPart.CFrame = CFrame.new(OldPosition);
- end
- local function UhNotActive()
- game.StarterGui:SetCore("SendNotification", {
- Title = "Iris Aimbot v3";
- Text = "Aimbot is not active!";
- Icon = "";
- Duration= 5;
- });
- end
- local function NotifyMode(Mode)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Iris Aimbot v3";
- Text = "Mode change detected: " .. Mode .. "\nFunctions loading!";
- Icon = "";
- Duration= 5;
- });
- end
- local function JoinNotify(yeet)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Iris Aimbot v3";
- Text = "Aimbot has loaded and detected the gamemode: " .. yeet;
- Icon = "";
- Duration= 5;
- });
- end
- game:GetService("ReplicatedStorage")["CurrentSpectateGrabRemote"].Changed:Connect(function(Value)
- Juggernaut = false;
- Classic = false;
- Infection = false;
- FFA = false;
- death = false;
- print(Value)
- Mode = tostring(Value)
- if not Active then UhNotActive() return end
- if Mode:find("Juggernaut") then
- Juggernaut = true;
- NotifyMode("Juggernaut")
- JuggernautFunc();
- elseif Mode:find("Classic") then
- Classic = true;
- NotifyMode("Classic")
- ClassicFunc();
- elseif Mode:find("Infection") then
- Infection = true;
- NotifyMode("Infection")
- InfectionFunc();
- elseif Mode:find("FFA") then
- NotifyMode("FFA")
- FFA = true;
- FFAFunc();
- elseif Mode:find("Deathmatch") then
- NotifyMode("Deathmatch")
- death = true;
- DeathMatch()
- end
- end)
- local function ReloadFunc()
- Juggernaut = false;
- Classic = false;
- Infection = false;
- FFA = false;
- death = false;
- if Mode:find("Juggernaut") then
- Juggernaut = true;
- elseif Mode:find("Classic") then
- Classic = true;
- elseif Mode:find("Infection") then
- Infection = true;
- elseif Mode:find("FFA") then
- FFA = true;
- elseif string.lower(ame):find("deathmatch") then
- death = true
- end
- if Juggernaut then
- JuggernautFunc();
- elseif Classic then
- ClassicFunc();
- elseif Infection then
- InfectionFunc();
- elseif FFA then
- FFAFunc();
- elseif death then
- DeathMatch()
- end
- end
- Player.Chatted:connect(function(Message)
- if Message:lower() == '/e aimbot' then
- if Active then
- Active = false
- game.StarterGui:SetCore("SendNotification", {
- Title = "Iris Aimbot v3";
- Text = "Aimbot has been disabled!";
- Icon = "";
- Duration= 5;
- });
- Juggernaut = false;
- Classic = false;
- Infection = false;
- FFA = false;
- else
- Active = true
- game.StarterGui:SetCore("SendNotification", {
- Title = "Iris Aimbot v3";
- Text = "Aimbot has been enabled!";
- Icon = "";
- Duration= 5;
- });
- if not Active then UhNotActive() return end
- if Mode:find("Juggernaut") then
- Juggernaut = true;
- elseif Mode:find("Classic") then
- Classic = true;
- elseif Mode:find("Infection") then
- Infection = true;
- elseif Mode:find("FFA") then
- FFA = true;
- elseif string.lower(ame):find("deathmatch") then
- death = true;
- end
- if Juggernaut then
- Juggernaut = true;
- NotifyMode("Juggernaut")
- JuggernautFunc();
- elseif Classic then
- Classic = true;
- NotifyMode("Classic")
- ClassicFunc();
- elseif Infection then
- Infection = true;
- NotifyMode("Infection")
- InfectionFunc();
- elseif FFA then
- NotifyMode("FFA")
- FFA = true;
- FFAFunc();
- end
- end
- elseif Message:lower() == "/e getcoin" then
- GetCoin();
- elseif Message:lower() == "/e reload" then
- ReloadFunc()
- elseif Message:lower() == "/e deathmatch" then
- death = not death
- DeathMatch()
- end
- end)
- local function OnJoin()
- game.StarterGui:SetCore("SendNotification", {
- Title = "Iris Aimbot v3";
- Text = "Aimbot has loaded!";
- Icon = "";
- Duration= 5;
- });
- Juggernaut = false;
- Classic = false;
- Infection = false;
- FFA = false;
- if Mode:find("Juggernaut") then
- Juggernaut = true;
- JoinNotify("Juggernaut")
- elseif Mode:find("Classic") then
- Classic = true;
- JoinNotify("Classic")
- elseif Mode:find("Infection") then
- Infection = true;
- JoinNotify("Infection")
- elseif Mode:find("FFA") then
- FFA = true;
- JoinNotify("FFA")
- elseif string.lower(ame):find("deathmatch") then
- death = true
- JoinNotify("Deathmatch")
- end
- end
- OnJoin()
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