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  1.  
  2. //Universal Config
  3.  
  4. if(!isIncluded("config/NTConfig.dbl")) include("config/NTConfig.dbl");
  5.  
  6.  
  7. NT_logItems = true; // enable logging
  8. NT_LoggingMaxLines = 1000000;
  9. bobDebug = false; //debugs to oog
  10. NT_MinGameTime=0; //in seconds to wait in town if runs finishs too quick
  11. function NT_LoadConfig()
  12. {
  13. //["SimonSays","Mausoleum","Countess","Pit","Tristram","BoneAsh","Andariel","Sewers","AncientTunnels","ClawViper","Summoner","Duriel","Kurast","Travincal","Mephisto","Izual","Hephasto","Diablo","FastDiablo","LeechD","Eldritch","Frozenstein","Nihlathak","Pindleskin","WPpindle","ThreshSocket","Baal","Leech"]
  14.  
  15. NTConfig_Script = ["Countess", "Andariel", "Mephisto", "Nihlathak", "Pindleskin", "Eldritch", "Kurast", "Pit", "Travincal", "Summoner"];
  16. NTConfig_PublicMode = false;
  17.  
  18. NT_Leader=["LeaderName"]
  19.  
  20.  
  21. SimonNextLevel = 109; // keypad -
  22. SimonPOI = 106; // keypad *
  23. SimonPrevousLevel = 111;// keypad /
  24. SimonEscToTown = 69; // key "e"
  25. SimonEnableSnagging = true;
  26. SimonAutoReveal = false;
  27. SimonStopLifeWatch = false;
  28. SimonEnableCommands = false;
  29. //NTConfig_Script.push("SimonSays")
  30. NTConfig_ClearPitLevel1 = true; // Set to true to clear level1
  31. NTConfig_FireEyeExtension = true; // summoner ext
  32. NTConfig_KillFangskin = true
  33. NTConfig_CouncilExtension = true; // summoner ext
  34. NTConfig_Moattrick = false;
  35. NTConfig_DiabloStartFromEntrance = false; // If true It will open a TP near the star but will clean the area below for leecher safety.
  36. NTConfig_DiabloPreSealTP = true; // If Set to true it will cast two extra TP's near to star which helps for teambots and noobs.
  37. NTMessage_DiabloTPUp = "TP Up!";
  38. NTMessage_DiabloKilling = "Diablo!";
  39. NTMessage_DiabloNextGame = "Next Game!";
  40. NTMessage_DiabloPreSealMessage = "Please don't open any seals!";
  41. NTConfig_NihlathakExtension = true; // Set true to continue to Nihl
  42. NTConfig_PindleskinExtension = true; // Set true if you want to continue to Pindle
  43. NTConfig_ShenkExtension = true;
  44. NTConfig_DacFarrenExtension = true ;
  45. NTConfig_PureLeech = false; // If set to true it will sit and wont attack.
  46. NTConfig_KillBaal = true; // If set to true it will kill Baal
  47. NTConfig_BaalFastSetup = true; // If set to true it will send a TP as soon as it gets to the back of the thone (ONLY SET TRUE, If you are doing runs with strong players (Good for TeamBot Runners))
  48. NTConfig_BaalHolyBolt = false; // If set to true it will use holy bolt for wave 2 and take out the bosses before skellies as best as it can, thanks to: ringelblume1
  49. NTConfig_BaalClensing = true; // If set to true it will turn clensing on instantly at end of wave 2.
  50. NTConfig_BaalAvoidHydra = true; // If set to true it will teleport to the corner of the room to avoid Hydra's
  51. NTConfig_BaalPrecastSettings = 2; // Baal Precast Setings (Options 1, 2, 3 or 0)
  52. // If set to 1 it will precast end of each wave.
  53. // If set to 2 it will precast end of wave 1.
  54. // If set to 3 it will precast end of wave 1 and 3.
  55. // If set to 0 it will not precast at all during waves (Level 20 bo lasts for 220 seconds, which is generally enough for a baal run)
  56. NTMessage_BaalTPUp = "TP Up!";
  57. NTMessage_BaalTPSafe = "Safe!";
  58. NTMessage_BaalKilling = "Baal!";
  59. NTMessage_BaalNextGame = "Next Game!";
  60.  
  61.  
  62. //-------------------------------------------------------------------------------------------------
  63. // Potion, Merc, and Chicken Settings:
  64. // For the most part, the below settings should be self explanatory.
  65. // For the life settings "80" would represent 80% life
  66. //-------------------------------------------------------------------------------------------------
  67.  
  68. NT_PickUtility = false; // tries to fill belt and tombs with pickit
  69. FastSnag = true; // picks after each attack. based on itemdrop event
  70. NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
  71. NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
  72. NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items
  73.  
  74. NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
  75. NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
  76. NTConfig_SkipHealCurses = false; // If you want to skip curses, set to true
  77. NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
  78. NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
  79.  
  80. NTConfig_LifeThresh = 56; // Drink a normal potion if under this percent of life.
  81. NTConfig_LifeRejuvThresh = 35; // Drink a rejuvenation potion if under this percent of life.
  82. NTConfig_ManaThresh = 41; // Drink a normal potion if under this percent of mana.
  83. NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana.
  84. NTConfig_LifeChicken = 25; // This is your chicken life percent. If you go below this life total, exit game.
  85. NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
  86.  
  87. NTConfig_MercLifeThresh = 30; // This is the threshold to use a life potion on your merc in percent.
  88. NTConfig_MercRejuvThresh = 0; // This is the threshold to use a rejuv potion on your merc in percent.
  89. NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.
  90.  
  91. NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.
  92.  
  93. // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
  94. NTConfig_Columns[0] = [1,1,1,1,1,0,0,0,0,0];
  95. NTConfig_Columns[1] = [1,1,1,1,1,0,0,0,0,0];
  96. NTConfig_Columns[2] = [1,1,1,1,1,0,0,0,0,0];
  97. NTConfig_Columns[3] = [1,1,1,1,1,0,0,0,0,0];
  98.  
  99. NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
  100.  
  101. //----------------------------------------------------------------------------------------------
  102. // Type of potion used in each belt column
  103. // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
  104. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
  105. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
  106. // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
  107. // To use rejuvenations only, put "rv" in all columns.
  108. //----------------------------------------------------------------------------------------------
  109. NTConfig_BeltColType[0] = "hp";
  110. NTConfig_BeltColType[1] = "rv";
  111. NTConfig_BeltColType[2] = "mp";
  112. NTConfig_BeltColType[3] = "mp";
  113.  
  114. //----------------------------------------------------------------------------
  115. // Minimum amount of potions in each column before needing refilling
  116. // If there's less potions then this number in the column we go and shop.
  117. // Set to 4 to go shopping as soon as there's a potion missing.
  118. // Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
  119. //----------------------------------------------------------------------------
  120. NTConfig_BeltColMin[0] = 4;
  121. NTConfig_BeltColMin[1] = 4;
  122. NTConfig_BeltColMin[2] = 0;
  123. NTConfig_BeltColMin[3] = 4;
  124.  
  125. //-----------------------------------------------------------------------------------
  126. // SnagIt configuration
  127. // Here is a list of preset nip files assuming you use nip package.
  128. // If you want to add your own .nip files, just copy any line and enter the
  129. // To disable a .nip file, just add "//" at the start of the line or delete the line.
  130. //-----------------------------------------------------------------------------------
  131.  
  132. NTConfig_NIPFilePath.push("elite.nip");
  133. NTConfig_NIPFilePath =["elite.nip"];
  134.  
  135. NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
  136.  
  137. //------------------------------------------------------------------------------
  138. // GambleIt configuration
  139. // To specify what items to gamble, adjust the array with the desired item codes
  140. //------------------------------------------------------------------------------
  141. NTConfig_GambleIt = true;
  142. NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling
  143.  
  144. NTConfig_GambleItem.push("rin"); // Rings
  145. NTConfig_GambleItem.push("amu"); // Amulets
  146. NTConfig_GambleItem.push("ci0"); // Circlets
  147. NTConfig_GambleItem.push("ci1"); // Coronets
  148. //NTConfig_GambleItem.push("lgl"); // Leather Gloves
  149. //NTConfig_GambleItem.push("vgl"); // Heavy Gloves
  150. //NTConfig_GambleItem.push("mgl"); // Chain Gloves
  151. //NTConfig_GambleItem.push("tgl"); // Light Gauntlets
  152. //NTConfig_GambleItem.push("hgl"); // Gauntlets
  153.  
  154. NTConfig_OpenChest = true; // Set to true to open chest
  155.  
  156. //------------------------------------------------------------------------------
  157. // Attack configuration
  158. //------------------------------------------------------------------------------
  159.  
  160. NTConfig_AttackSkill[0] = 0; // Cast your first spell once. Set to 0 if you won't
  161. NTConfig_AttackSkill[1] = 0; // Cast your primary spell to boss.
  162. NTConfig_AttackSkill[2] = 0; // Cast your primary spell to others.
  163. NTConfig_AttackSkill[3] = 0; // Cast your primary untimed spell if primary spell is timed spell. Set to 0 if you won't
  164. NTConfig_AttackSkill[4] = 0; // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
  165. NTConfig_AttackSkill[5] = 0; // Cast your secondary untimed spell if secondary spell is timed spell. Set to 0 if you won't
  166.  
  167. NTConfig_ClearPosition = false; // Set to true if you want to clear area after killing boss.
  168. NTConfig_CheckSafe = false; // Set to true to check for curses, merc and potion (go to town if needed)
  169. NTConfig_CastStatic = undefined; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
  170.  
  171. // sin stuff
  172. NTConfig_UseTraps = undefined; // traps are hardcoded for 3 light sentrys and 2 death sentrys and do not need to be set with skills
  173. NTConfig_CastShadowMaster = undefined; //
  174. NTConfig_CastShadowWarrior = undefined;
  175. NTConfig_CastBrustOfSpeed = undefined; //
  176. NTConfig_CastFade = undefined; //
  177. NTConfig_CastBladeShield = undefined; //
  178. NTConfig_CastCloakOfShadows = undefined; //
  179.  
  180. // pally stuff
  181. NTConfig_PutAura = 113; // What aura do you want to use on attack. Set to 0 if you won't
  182. NTConfig_AttackFirst = 0; // Cast your first spell once. Set to 0 if you won't
  183. NTConfig_AttackBoss = 112; // Cast your primary spell to boss.
  184. NTConfig_AttackOthers = 112; // Cast your primary spell to others.
  185. NTConfig_AttackSecondary = 101; // Cast your Secondary spell if monster is immune to your primary spell. Set to 0 if you won't
  186. NTConfig_UseRedemption = true; // Set to true to use Redemption after killing monster.
  187.  
  188. //necro stuff
  189. NTConfig_AttackBoss = 112; // Cast your primary spell to boss.
  190. NTConfig_AttackOthers = 112; // Cast your primary spell to others.
  191. XP_Curse = 91; // curse to use after army threshold is meet
  192. XP_BuildArmyCurse = 87; // curse to use after army threshold is meet
  193. XP_Golm = 0; //0 = clay, 1 = blood, 2 = fire, 3 =iron (will not make)
  194. XP_useSkel = true;
  195. XP_useSkelMage = true;
  196. XP_useRevive = true;
  197. XP_CorpseExplosion = true;
  198. XP_BuildArmyThresh = 4;
  199.  
  200. //-----------------------------------------------------------------------------------------------------------------------------------------------
  201. // Super unique script section.
  202. // enable the monsters you want to kill with true, or set to false for the ones you don't want to kill
  203. // WARNING Chest function may be very dangerous on some mobs depending on your class
  204. //------------------------------------------------------------------------------------------------------------------------------------------------
  205.  
  206.  
  207. NTConfig_Funnytext = true; // enables Random Funny text during script, May be offensive to some.
  208.  
  209. NTConfig_Act1 = true; // Act 1 must be true if you are going to kill any monsters in Act 1
  210. NTConfig_SuperCorpsefire = false; // enables Corpsefire in the den
  211. NTConfig_CorpsefireChest = false; // Set to true to open chests in corresponding area
  212. NTConfig_SuperBishibosh = false; // enables Bishibosh in cold plains
  213. NTConfig_BishiboshChest = false; // Set to true to open chests in corresponding area
  214. NTConfig_SuperColdcrow = false; // enables Coldcrow in the cave
  215. NTConfig_ColdcrowChest = false; // Set to true to open chests in corresponding area
  216. NTConfig_SuperRaven = false; // enables Blood Raven in the burial grounds
  217. NTConfig_RavenChest = false; // Set to true to open chests in corresponding area
  218. NTConfig_SuperBonebreaker = false; // enables Bonebreaker in the crypt
  219. NTConfig_BonebreakerChest = false; // Set to true to open chests in corresponding area
  220. NTConfig_SuperRakanishu = false; // enables Rakanishu in stoney field
  221. NTConfig_RakanishuChest = false; // Set to true to open chests in corresponding area
  222. NTConfig_SuperGriswold = false; // enables Griswold in tristram
  223. NTConfig_GriswoldChest = false; // Set to true to open chests in corresponding area
  224. NTConfig_SuperTreehead = false; // enables Treehead in dark woods
  225. NTConfig_TreeheadChest = false; // Set to true to open chests in corresponding area
  226. NTConfig_SuperCountess = true; // enables Countess in the forgotten tower
  227. NTConfig_CountessChest = true; // Set to true to open chests in corresponding area
  228. NTConfig_SuperSmith = false; // enables The Smith in the barraks
  229. NTConfig_SmithChest = false; // Set to true to open chests in corresponding area
  230. NTConfig_SuperPitspawn = true; // enables Pitspawn in the jail level 2
  231. NTConfig_PitspawnChest = true; // Set to true to open chests in corresponding area
  232. NTConfig_SuperBoneAsh = true; // enables Bone Ash in the cathedral
  233. NTConfig_BoneAshChest = true; // Set to true to open chests in corresponding area
  234. NTConfig_SuperAndariel = true; // enables Andariel
  235. NTConfig_AndarielChest = true; // Set to true to open chests in corresponding area
  236.  
  237. NTConfig_Act2 = true; // Act 2 must be true if you are going to kill any monsters in Act 2
  238. NTConfig_SuperDarkElder = false; // enables Dark Elder in the lost city
  239. NTConfig_DarkElderChest = false; // Set to true to open chests in corresponding area
  240. NTConfig_SuperBloodWitch = false; // enables Blood Witch in the halls of the dead level 3
  241. NTConfig_BloodWitchChest = false; // Set to true to open chests in corresponding area
  242. NTConfig_SuperColdworm = false; // enables Coldworm in maggot liar level 3
  243. NTConfig_ColdwormChest = false; // Set to true to open chests in corresponding area
  244. NTConfig_SuperCreepingFeature = false; // enables Creeping Feature in stoney tomb level 2
  245. NTConfig_CreepingFeatureChest = false; // Set to true to open chests in corresponding area
  246. NTConfig_SuperFireEye = false; // enables Fire Eye in the palace celler level 3
  247. NTConfig_FireEyeChest = false; // Set to true to open chests in corresponding area
  248. NTConfig_SuperRadament = false; // enables Radament in the sewers level 3
  249. NTConfig_RadamentChest = false; // Set to true to open chests in corresponding area
  250. NTConfig_SuperSummoner = true; // enables summoner in arcane way
  251. NTConfig_SummonerChest = true; // Set to true to open chests in corresponding area
  252. NTConfig_SuperDuriel = false; // enables Duriel
  253. NTConfig_DurielChest = false; // Set to true to open chests in corresponding area
  254.  
  255. NTConfig_Act3 = true; // Act 3 must be true if you are going to kill any monsters in Act 3
  256. NTConfig_SuperSarina = false; // enables Sarina in the ruined temple
  257. NTConfig_SarinaChest = false; // Set to true to open chests in corresponding area
  258. NTConfig_SuperStormtree = false; // enables Stormtree in lower kurast
  259. NTConfig_StormtreeChest = false; // Set to true to open chests in corresponding area
  260. NTConfig_SuperEndugu = false; // enables endugu in the flayer dungeon level 3
  261. NTConfig_EnduguChest = false; // Set to true to open chests in corresponding area
  262. NTConfig_SuperSszark = false; // enables Sszark in the spider caverns
  263. NTConfig_SszarkChest = false; // Set to true to open chests in corresponding area
  264. NTConfig_SuperIcehawk = false; // enables icehawk in sewers level 1
  265. NTConfig_IcehawkChest = false; // Set to true to open chests in corresponding area
  266. NTConfig_SuperMephisto = true; // enables Mephisto
  267. NTConfig_Moat = false; // Set this to true to kill meph by using the moat trick
  268. NTConfig_Council = true; // Kills Council after meph, meph must be set to true to run this
  269. NTConfig_MephistoChest = true; // Set to true to open chests in corresponding area
  270.  
  271. NTConfig_Act4 = true; // Act 4 must be true if you are going to kill any monsters in Act 4
  272. NTConfig_SuperHephasto = false; // enables Hephasto the armorer in river of flame
  273. NTConfig_HephastoChest = false; // Set to true to open chests in corresponding area
  274. NTConfig_SuperIzual = false; // enables Izual in the plains of despair
  275. NTConfig_IzualChest = false; // Set to true to open chests in corresponding area
  276.  
  277. NTConfig_Act5 = true; // Act 5 must be true if you are going to kill any monsters in Act 5
  278. NTConfig_SuperDacFarren = false; // enables Dac in the bloody foothills
  279. NTConfig_DacFarrenChest = false; // Set to true to open chests in corresponding area
  280. NTConfig_SuperShenk = true; // enables shenk in the bloody foothills
  281. NTConfig_SuperEldritch = true; // enables eldrich in frigid
  282. NTConfig_EldritchChest = true; // Set to true to open chests in corresponding area
  283. NTConfig_SuperBonesaw = false; // enables bonesaw in frigid
  284. NTConfig_SuperEyeback = false; // enables eyeback in frigid
  285. NTConfig_SuperSharptooth = false; // enables sharptooth in frigid
  286. NTConfig_SuperThreshSocket = false; // enables thresh in arreat plateau
  287. NTConfig_ThreshSocketChest = false; // Set to true to open chests in corresponding area
  288. NTConfig_SuperFrozenstein = false; // enables frozenstein in frozen river
  289. NTConfig_FrozensteinChest = false; // Set to true to open chests in corresponding area
  290. NTConfig_SuperPindleskin = true; // enables pindle in nihlathaks temple
  291. NTConfig_SuperSnapchip = false; // enables snapchip in icy cellar
  292. NTConfig_SnapchipChest = false; // Set to true to open chests in corresponding area
  293. NTConfig_SuperNihlathak = true; // enables Nihlathak
  294. NTConfig_NihlathakChest = true; // Set to true to open chests in corresponding area
  295.  
  296.  
  297. }
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