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Fear Goap Assigning gotos and uses

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Jan 21st, 2023
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  1. kWSK_AtNode
  2. Game\ObjectDLL\AIActionGotoNodeOfType.cpp:
  3. 148: pwsWorldStateCur->SetWSProp( kWSK_AtNode, NULL, kWST_HOBJECT, pNode->m_hObject );
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  5.  
  6. kWSK_UsingObject
  7.  
  8. Game\ObjectDLL\AIActionDismountNode.cpp:
  9. 153: pAI->GetAIWorldState()->SetWSProp( kWSK_UsingObject, pAI->m_hObject, kWST_HOBJECT, pProp->hWSValue );
  10.  
  11. Game\ObjectDLL\AIActionFaceNode.cpp:
  12. 208: pAI->GetAIWorldState()->SetWSProp( kWSK_UsingObject, pAI->m_hObject, kWST_HOBJECT, pProp->hWSValue );
  13.  
  14. Game\ObjectDLL\AIActionUseSmartObjectNode.cpp:
  15. 138: wsWorldStateGoal.SetWSProp( kWSK_UsingObject, pAI->m_hObject, kWST_HOBJECT, hDependency );
  16. 414: pAI->GetAIWorldState()->SetWSProp( kWSK_UsingObject, pAI->m_hObject, kWST_HOBJECT, pProp->hWSValue );
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