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- kWSK_AtNode
- Game\ObjectDLL\AIActionGotoNodeOfType.cpp:
- 148: pwsWorldStateCur->SetWSProp( kWSK_AtNode, NULL, kWST_HOBJECT, pNode->m_hObject );
- kWSK_UsingObject
- Game\ObjectDLL\AIActionDismountNode.cpp:
- 153: pAI->GetAIWorldState()->SetWSProp( kWSK_UsingObject, pAI->m_hObject, kWST_HOBJECT, pProp->hWSValue );
- Game\ObjectDLL\AIActionFaceNode.cpp:
- 208: pAI->GetAIWorldState()->SetWSProp( kWSK_UsingObject, pAI->m_hObject, kWST_HOBJECT, pProp->hWSValue );
- Game\ObjectDLL\AIActionUseSmartObjectNode.cpp:
- 138: wsWorldStateGoal.SetWSProp( kWSK_UsingObject, pAI->m_hObject, kWST_HOBJECT, hDependency );
- 414: pAI->GetAIWorldState()->SetWSProp( kWSK_UsingObject, pAI->m_hObject, kWST_HOBJECT, pProp->hWSValue );
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