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Feb 13th, 2019
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  1. stock ShowPlayerVehicle(playerid) {
  2. new szTitle[180], szDialog[1300], szDialog2[1300], vstatus[1024];
  3. if(GetVehicles(playerid) == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu ai un vehicul personal!");
  4. format(szTitle, sizeof(szTitle), "Vehicles (%d/%d)", GetVehicles(playerid), TotalSlots(playerid));
  5. for(new i = 0; i < 10; i++) {
  6. if(i < 5) {
  7. if(i < 3) {
  8. if(PlayerInfo[playerid][pCarKey][i] != 0) {
  9. new car = PlayerInfo[playerid][pCarKey][i];
  10. if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
  11. else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
  12. else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
  13. format(szDialog, sizeof(szDialog), "%s\n", vstatus);
  14. strcat(szDialog2, szDialog);
  15. }
  16. else strcat(szDialog2, "{F3FF73}[ empty ]\n"), sVehicle[i][playerid] = 0;
  17. }
  18. else {
  19. if(PlayerInfo[playerid][pCarKey][i] != 0) {
  20. new car = PlayerInfo[playerid][pCarKey][i];
  21. if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
  22. else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
  23. else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
  24. format(szDialog, sizeof(szDialog), "%s\n", vstatus);
  25. strcat(szDialog2, szDialog);
  26. }
  27. else if(PlayerInfo[playerid][pPremiumAccount] == 1) strcat(szDialog2, "{F3FF73}[ empty ]\n"), sVehicle[i][playerid] = 0;
  28. }
  29. }
  30. else {
  31. if(PlayerInfo[playerid][pCarKey][i] != 0) {
  32. new car = PlayerInfo[playerid][pCarKey][i];
  33. if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
  34. else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
  35. else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
  36. format(szDialog, sizeof(szDialog), "%s\n", vstatus);
  37. strcat(szDialog2, szDialog);
  38. }
  39. else if(PlayerInfo[playerid][pSlot][i-5] == 1) strcat(szDialog2, "{F3FF73}[ empty ]\n"), sVehicle[i][playerid] = 0;
  40. }
  41. }
  42. ShowPlayerDialog(playerid, DIALOG_GARAGE, DIALOG_STYLE_LIST, szTitle, szDialog2, "Ok", "Exit");
  43. return 1;
  44. }
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