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- Skill Name Type Tags Max SR Timing Check Target Range Cost Activation Effect
- Ultimagica Combat 1 Permanent None Self Very Close - - Add 1D to your Accuracy Checks.
- Twilight Cloak Combat 5 Cleanup None Self Very Close - (SR)/Scene Reduce your Hate by 2.
- Energy Weapon Combat [Preparation] 1 Major None Individual 4 squares - 1/Scenario Choose either [Fire], [Chill], or [Shock]. The target's [Weapon Attack] damage becomes magical damage with the chosen tag. Treat this effect as a Combat Status. (Fate 1) You may use this skill an additional time. (Fate 1) Change this skill's target to "Area (Choice)."
- Enhance Code Combat 5 Minor None Self Very Close - - Add (SR x 3) to the damage rolls of any [Magical Attack]s you make during this main phase.
- Close Burst Combat 3 Minor None Self Very Close - (SR)/Scene Change the Range of any attacks you make during this main phase to "Very Close." Add 3D to any damage rolls you make during this main phase. (Fate 1) Increase your damage rolls by an additional 2D.
- Astral Bind Combat 1 Move Automatic Individual 4 squares - - The target becomes [Petrified]. If the target took no damage dring this main phase, remove [Petrified] at the end of the main phase.
- Concentration Combat 1 Move None Self very Close - - Add 2D to any Accuracy Checks you make during this main phase.
- Mage Howling Combat 1 Damage Roll None Self Very Close Hate (2) 1/Scenario Add ((CR x 2) + 10) to the damage roll of a [Magic Attack].
- Prediction Combat 1 After Making a Check None Self Very Close - 3/Scenario Use this skill after making an Accuracy Check. You may choose any number of dice rolled for that check and re-roll them.
- Void Spell Combat 1 See Below Automatic Individual 4 squares Hate (3) and Fate (1) 1/Scenario Use this skill when the target uses a skill. The skill used by the target has no effect.
- Forestall Style Combat [Style] 3 Permanent None Self Very Close - - This skill only produces an effect when both of your Hand Slots are empty. Increase your Energy by 4. (SR 2) Increase your Accuracy by 2. (SR 3) Increase your Magic by 4.
- Scrying General [Preparation] 1 Major None Self Very Close - 1/Scenario You may make an Enemy Identfication against one enemy whose name you know. (Fate 1) You may use this skill an additional time.
- Magic Torch General [Preparation] 1 Setup None Wide Area 20 (All) Very Close - 3/Scenario Remove all Poor Light, Nighttime, and Darkness in the area of affect. This effect lasts until the end of the scene.
- Mass Analyze General 1 Setup None Self Very Close - 1/Scene Change the Target of Enemy Identification to (Wide Area 20 (Choice)).
- Dispel Magic General 3 Setup See Below Individual 2 squares - - Choose one: (Check: Opposed (Accuracy/Resistance); Target: Individual; Effect: Remove (SR) Combat Statuses from the target (your choice)) or (Check: Basic (Accuracy/Removal Difficulty); Effect: Cancel the effect of one Prop with the [Magic] tag). (SR 2) Increase the Range of this skill to 4 squares. (SR 3) This skill may also be used with Instant Timing.
- Elemental Shell General [Preparation] 3 Major None Individual 2 squares Hate (1) (SR)/Scenario Choose either [Fire], [Chill], [Shock], [Evil], [Bright], or [Holy]. The target gains [Resistance (Chosen Tag): 40]. This Resistance is removed after taking effect once. (Fate 1) This skill may also be used with a Timing of Instant.
- Fly General [Preparation] 3 Major None Individual 2 squares Hate (1) (SR)/Scenario The target gains the [Flight] status. Treat this as a Combat Status. (CR 11 and Fate 1) You may change the Target of this skill to "Area (Choice)."
- Blink General [Move] 3 Move None Self Very Close - 1/Scene You may make an [Instant Move] of up to (SR x 2) squares. (Minor) Increase the distance moved by 1 square.
- Flip Gate General [Move] 1 Move None Area (Choice) Very Close Hate (2) 1/Scenario The target of this skill must be willing. Choose any square up to 5 squares away. The target makes an [Instant Move] to that square.
- Akashic Library General 1 Before Making a Check None Self Very Close - 1/Scene Use this skill before making a Knowledge Check. Add 2D to the check.
- Mage Hand General 3 Before Making a Check None Self Very Close - (SR x 3)/Scenario Use this skill before making a Disable Check. Add 1D to the check. While under the effect of this skill, your Range for Disable Prop becomes 4 squares.
- Magical Pocket General 1 See Below None Individual 20 squares - 2/Scenario Use this skill before the target rolls on the Item or Money Exhaustion Table. The result of the roll becomes 0. (Bonus) Increase your Starting Fate by 1.
- Conserving Aura General [Training] 1 Permanent None Wide Area 20 (Choice) Very Close - - Whenever the target rolls on the Item or Money Exhaustion Table, subtract 1 from that roll. (Bonus) Increase your Max HP by 10.
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