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starlitepony

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Sep 9th, 2019
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  1. Toad Town
  2. - Sushie needed to access warp pipe to sewers in lake
  3. - Bombette needed to break rock on Dry Dry Railroad (could be just removed)
  4. - Bow needed to access Shy Guy's Toy Box (could just be always available)
  5.  
  6. Tunnels
  7. - Bombette needed to access Rip Cheato + Blue House entrance
  8. - Parakarry needed to access a Star Piece
  9. - Lakilester needed to access pipe to Ultra Boots (three entrances total)
  10.  
  11. Pleasant Path
  12. - Kooper needed to access a Star Piece and to hit a ! Switch to progress
  13. - Bombette needed to access a pipe to the top of the fortress (one entrance)
  14.  
  15. Koopa Bros Fortress
  16. - Kooper needed to reach ! switches leading to final rooms (maybe Parakarry could cross the gap too?)
  17. - Bombette needed to access entrance to key in cage, other key in cage, entrance to Refund, to exit the Bob-Omb cage, and to get Maple
  18. Syrup in Bullet Bill Room
  19.  
  20. Mt. Rugged
  21. - Kooper or Parakarry needed to get Letter on ledge
  22. - Parakarry needed to reach Quake Hammer, to get to Bub-ulb, to reach Star Piece, and to reach entrance to Desert
  23.  
  24. Dry Dry Ruins
  25. - Bombette needed to open entrance to second sand-filled room (which also has a Star Piece and lets you reach a Ruins Key), to open entrance to long drop with the Super Block, and to open entrance to Diamond Stone room
  26.  
  27. Boo's Mansion
  28. - Bombette to open the entrance between the library with Boo's portrait and the chest room
  29. - Parakarry to reach the Boo's Portrait item
  30.  
  31. Gusty Gulch
  32. - Parakarry to cross the gap in the final scene
  33.  
  34. Tubba Blubba's Cast;e
  35. - Bombette to open the entrance to the room with three floorboards above the table with D-Down Jump
  36. - Parakarry to reach the Mega Rush badge
  37. - Bow or Lakilester to reach the chest in the rising-and-falling-spikes room
  38. - Bow to maybe to avoid the Sentinels and Invincible Tubba Blubba? (I don't know if it's possible to avoid all of the Sentinels without her)
  39.  
  40. Shy Guy's Toy Box
  41. - Kooper to reach a Shooting Star in Red Station
  42. - Bombette to break down the wall blocking off most of the right path of Red Station
  43. - Parakarry to reach a Star Piece on a building in Blue Station, to reach a Thunder Bolt in Blue Station, and to reach the Dictionary chest in Green Station
  44. - Bow to pass the wall on the conveyor belts in Green Station
  45. - Watt to open the entrance leading to General Guy
  46.  
  47. Whale
  48. - Watt to fight Fuzzipede
  49.  
  50. Jade Jungle
  51. - Watt to talk to a Yoshi Kid in the dark room
  52. - Sushie to reach a Bub-ulb + Star Piece + Letter in one area, to reach a Star Piece in another area, to reach Power Quake in another area, and to travel between almost every entrance
  53.  
  54. Mt. Lavalava
  55. - Bombette to break open an entrance in the escape-with-Misstar cutscene
  56. - Parakarry or Lakilester to cross the lavafall with the pushable blocks above it, to cross the lavafall in the room with Dizzy Stomp, and to cross the lavafall in the room with the Ultra Hammer
  57.  
  58. Flower Fields
  59. - Bombette to access the Mega Smash badge and lower the Sun Tower
  60. - Parakarry or Lakilester to cross the thorny gaps past the yellow gate
  61. - Sushie to cross the lake after saving Lily, and to reach the Bubble Berry tree
  62. - Lakilester to solve the puzzle with all the colored floors to ground pound
  63.  
  64. Shiver City
  65. - Sushie to collect the key in the lake
  66.  
  67. Shiver Mountain
  68. - Kooper to hit the ! Switch guarded by the Duplighost
  69. - Bombette to open the entrance to Madame Merlar
  70.  
  71. Shiver Palace
  72. - Kooper to open the path past the rotating wall room (the bad Duplighost mimics) and to hit the ! Switch leading to the Albino Dino room
  73. - Bombette to open both entrances behind the Blue Key door, to open the entrance to the Red Key, to open the entrance to Triple Dip, and to hit the ! Switch in the rotating wall room
  74.  
  75. Bowser's Castle
  76. - Kooper or Bombette to hit a ! Switch leading to a key
  77. - Bombette to open the entrance out of the prison, to open an entrance between the tops of the flooded rooms, and to hit the ! Switch leading to an Ultra Shroom
  78. - Parakarry to cross the platforms in the lava floor and to cross wide gaps in the underground dark rooms
  79. - Bow to pass through the lavafall
  80. - Sushie to cross the flooded rooms for the key
  81. - Lakilester to cross the lava floor
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